BigFBear (EUW)
: As Jungler I made a different experience. When my botlane is feeding and bad i totally ignore them and focus on the winning lane with carry potential. Won a game yesterday where my bot was 1:8 after a couple of minutes.
> [{quoted}](name=BigFBear,realm=EUW,application-id=3ErqAdtq,discussion-id=32UVqblw,comment-id=00050001,timestamp=2020-01-29T09:08:58.175+0000) > > As Jungler I made a different experience. > When my botlane is feeding and bad i totally ignore them and focus on the winning lane with carry potential. > Won a game yesterday where my bot was 1:8 after a couple of minutes. U should always do that. I see so many times jglers trying to help out the loosing lane, instead of pushing their winning lane, or trying to make the one lane that is even into a winning lane. the % chance to actually turn the game around is way higher if u focus for ur winning lanes, and let the one lane that looses keep loosing.
Rivenin (NA)
: Hide mastery points option
I agree with this alot. There is just no reason to do this except saying onetricks get more attention by all enemys because of their "x" million points that they are forced to show under loadscreen. Not only makes it games harder for otps, because everyone is aware of them and gives them "special treatment" but also it creates toxicity in case the otp does poorly, more so in lower Elos. But i doubt riot would ever do smth against it :b
xXN1ghtXx (EUW)
: Why can't afk's in ranked get a more severe punishment
The punishment is a total Joke. 90% of "afks" are ragequiters, 10% are maybe dc, maybe like 0.1% are emergency cases. The fact also that it needs to happen like 3-5 times minimum (in a short period of time), just to get a 5min Low priority queue is a absolute laughable joke which should have been fixed way past in seasons. **In cs-go if u dc or afk like 2times, you get a day ban, if u dc 1more time it increases to 7days. League increases to 10Minutes. ** Look at the comparison. Just insane to believe
GilxeN (EUW)
: > [{quoted}](name=ChickenWrap,realm=NA,application-id=yrc23zHg,discussion-id=XVeq1L6x,comment-id=0002,timestamp=2020-01-21T01:17:34.716+0000) > > Exp and gold is presently fine. Gold is fine, XP apparently not. I am farming=ganking, enemy top 0-3 and I m still behind in one level, enemy top laner catching up and I am still behind despite my perfect performance. Explain? I am basically useless if I get no kills pre 6 laners. Because if the enemy laners getting ahead, they can do whatever they wan't in my jungles if collab is even better with their jungler.
> [{quoted}](name=GilxeN,realm=EUW,application-id=yrc23zHg,discussion-id=XVeq1L6x,comment-id=00020000,timestamp=2020-01-21T08:43:13.702+0000) > > Gold is fine, XP apparently not. > > I am farming=ganking, enemy top 0-3 and I m still behind in one level, enemy top laner catching up and I am still behind despite my perfect performance. Explain? > > I am basically useless if I get no kills pre 6 laners. Because if the enemy laners getting ahead, they can do whatever they wan't in my jungles if collab is even better with their jungler. How do you know it's a perfect performance? I saw high Elo Junglers who managed to outlevel me (and they didn't do perfect), while i won my Solo lane. It sounds very strange for me that the 0-3 top is still up on a level when ur performance was even close to near "perfect"
Rewt (NA)
: My 1 problem with Yasuo Wind Wall
I'm also a Ahri main and pretty High in Elo up there. I usually do not have a problem with yasuo in general nor do i think he is overpowered as a champion. However i do know that he is ultra annoying and i would honestly change it. 1. single thing that i probably hate the most on yasuo is, that he can windwall ur autoattack. Usually you want to let him have prio early game, also u want to save mana which means u wanna towerfarm, the yasuo player however very often smashes his windwall infront of the canon minion, which makes u loose the canon minion even if u didn't even fail the last hit and in my opinion it is actually extremely toxic. I also believe high Elo players ban him exactly mostly of the time because of that one Reason. So yeah if i would work at riot i would make a few suggestions for a mini rework. a. when his windwall does not block a spell, it gets significantly higher Cooldown, because a yasuo player should not prevent u from last hitting in such a non counterplayed way. b. Autoattacks go through his windwall and smth else get's buffed in return. I recommend A since it would be way easier to balance also it would finally remove a very toxic mechanic which in all honestly just sucks and tilts u off the earth. **Especially in High elo every single minion that u can get counts, yasuo being able to do this, probably is one of the bigger reasons why people ban him regardless if he sucks or is strong as a whole. :).** (btw im not sure why riot can't figure this out by themself) (also yes the fact that yasuo can basically shot his windwall backwards and it still blocks ur spell is a big yikes)
Hotarµ (NA)
: >..Removed by Moderation.. Getting really tired of this repetitive and invalid "point." You don't have to be ranked to know the difference between griefing and not griefing. **Focus on the information at hand, not who it's coming from.** Last time I'm responding on this thread since people are choosing to focus on my rank (or lack thereof) rather than the objective information. It's just sad. Wasn't "calling out" OP's rank with malicious intent, the reason I brought it up was relevant to the discussion because this is a **skilled player** on _their main_ who is underperforming, almost intentionally so. It would have been incredibly different if I had said something along the lines of "You're plat and you played this badly? God dude, how much did you buy that account for?" They're more than likely objectively better than me in every conceivable way. Also, just as an aside, my "43% winrate Shen" is from a grand total of 7 games, 5 of which were me screwing around with Hail of Blades, 1 was from me trying out the new Conqueror, the other was a regular game (where I performed incredibly well because I wasn't trying out some stupid gimmick.)
> [{quoted}](name=Hotarµ,realm=NA,application-id=ZGEFLEUQ,discussion-id=pcInTYKw,comment-id=0009000c0000,timestamp=2019-12-05T05:06:04.712+0000) > > Getting really tired of this repetitive and invalid "point." You don't have to be ranked to know the difference between griefing and not griefing. **Focus on the information at hand, not who it's coming from.** Last time I'm responding on this thread since people are choosing to focus on my rank (or lack thereof) rather than the objective information. It's just sad. > > > Wasn't "calling out" OP's rank with malicious intent, the reason I brought it up was relevant to the discussion because this is a **skilled player** on _their main_ who is underperforming, almost intentionally so. It would have been incredibly different if I had said something along the lines of "You're plat and you played this badly? God dude, how much did you buy that account for?" They're more than likely objectively better than me in every conceivable way. > > Also, just as an aside, my "43% winrate Shen" is from a grand total of 7 games, 5 of which were me screwing around with Hail of Blades, 1 was from me trying out the new Conqueror, the other was a regular game (where I performed incredibly well because I wasn't trying out some stupid gimmick.) Don't worry you don't have to be high Elo to see if someone intentionally feeds like other guys here try to claim, but since they all care about rank let me just say this "i peaked above master tier in season 9 at euw" and yeah i'm totally on ur side, this is 100% trolling It's not normal to go botlane as a jungler and stay on the lane 20seconds dancing around. OP claims he tried his hardest, so why is he wasting 20seconds time on botlane doing nothing. The trying to bait naut hook that some people claim here doesn't even make sense because if nauts hook misses nothing is going to happen anyways. Naut won't die just because he misses the hook lel.
94372148 (NA)
: Playing tanks is so satisfying!
How is this even upvoted? -Ashe legit deals by far the most damage to your health and u don't even have a Single MR item. -I really don't know why you are exactly complaining about the one champ that has magic damage when u have zero MR. -You never should have buildet the warmogs anyways. Why aren't you taking Spirit visage instead. -Ur not a tank vs magic type of dmg if u dont build against magic type of **dmg**. -i doubt ur team was ever ahead if i just look at the kills and damage done to champions. Legit the only guy who looks like who was actually ahead was the kassadin, trying to 1v9 the game while his teammates hold him down, that's how the picture looks to me No flame just honest opinion. PS: the enemy team comp is by far better like by far BY MILES for lategame. -mundo right now isn't even a bad champion, infact he is actually really strong and can easely run it down mid 1v5 when ahead. You really shouldn't complain honestly. You aren't allowed to fall behind with mundo, you are more imobile than garen or volibear could ever be. If ur falling this behind it's over for having a impact as mundo.
Dasdi96 (NA)
: PSA: if your team is ahead, do not get a 4th dragon.
Or learn how to control objectives when being ahead. Not taking the dragon soul is a terrible idea.
: > [{quoted}](name=Pika Fox,realm=NA,application-id=Ir7ZrJjF,discussion-id=nE4bs0BF,comment-id=0003,timestamp=2019-11-23T20:19:03.205+0000) > > I mean, realistically, if those are the scores and the game isnt over yet, then its extremely winnable. > > Either the enemy is extremely cocky, or just has no idea how to close out a game. In which case, youll come back into the game by virtue of CS alone. Not like theyre getting stronger. And one fight going your way is a clean inhib. Ok I usually don't comment because I don't feel its necessary..... but if you're being unironic about this of all things just makes it glaringly clear that you're one of the most delusional people. Just because the enemy is playing with their food doesn't mean your chances of winning aren't extremely low. I mean you've had your fair share of head scratchers but come on. "Extremely winnable" implies you are more likely to win than lose and I'd like to give you the benefit of the doubt that you just had extremely unfortunate word choice here.
> [{quoted}](name=TwitchInMyPants,realm=NA,application-id=Ir7ZrJjF,discussion-id=nE4bs0BF,comment-id=00030002,timestamp=2019-11-24T06:21:21.228+0000) > > Ok I usually don't comment because I don't feel its necessary..... but if you're being unironic about this of all things just makes it glaringly clear that you're one of the most delusional people. > > Just because the enemy is playing with their food doesn't mean your chances of winning aren't extremely low. I mean you've had your fair share of head scratchers but come on. "Extremely winnable" implies you are more likely to win than lose and I'd like to give you the benefit of the doubt that you just had extremely unfortunate word choice here. If the enemy doesn't outscale with their comp, and you have a lategame you should never surrender. You pretend like gold players are some high brain players that know how to clean up games, when i still call diamond 2 players being absolutely terrible in cleaning up games. The fact that the enemy team has baron elder and 34 kills vs 5 and still didn't win the game, clearly says they have no idea how to even spell the word makro on a paper. And this comes from a guy that peaked above master and yes Pika is right. And yes You can all downvote me now and go back to your silver games and pretend like being ahead in low Elo means something. PS: i do surrender games. PS: i don't surrender any games below diamond 2. Low Diamond Players are like bots in my eyes when it comes to makro. I'm not even going to make a statement for Golds.
: I welcome getting catalyst 450 gold faster on Taric. Something you never mentioned is that poke supports are losing their bonus damage on hit and mana regen. I think you are blowing up over nothing.
> [{quoted}](name=AlienPrimate,realm=NA,application-id=3ErqAdtq,discussion-id=TqfEB5hI,comment-id=0009,timestamp=2019-11-20T01:10:27.985+0000) > > I welcome getting catalyst 450 gold faster on Taric. Something you never mentioned is that poke supports are losing their bonus damage on hit and mana regen. I think you are blowing up over nothing. Yeah, support starter items are generally getting weaker across the board to lower extreme early snowball potential. this isn't here to fuck over a specific support role, it's actually here to balance the snowball potential very very early game that bot has. Let's be real 1 engage at lv 2 with most engage supports already ends up being a flash forced or even sometimes a Kill. The early killpressure of the combined damage is simply to high. This is why riot as far as i understood made, items autoupgrade, so that 1side that wins, starts snowballing more later on. So they basically shiftet it from early game more into later-early game stage. I welcome the change as a midlaner. Not sure how it is as a support player, but in general in high elo i saw botlaners completely getting fucked over by 1simple mistake, which is not possible for midlane or even toplane. (note that this is super high elo i'm talking about d1+) this is also why i think that riot did some small compensation buffs to adcs. As far as i understood the atk speed items are slightly better again, so they feel better lategame aswell and aren't getting broken like before because they can't super early snowball anymore, or just snowball a bit less now in general. Also as far as i know goldwise supports do get more stats now midgame for it right?
Rioter Comments
: Im a season 5 guy and I never knew S2/S3 had mages rushing athene's, cool fact!
> [{quoted}](name=FurriesAreHot,realm=NA,application-id=3ErqAdtq,discussion-id=9dG4kEji,comment-id=000300000000,timestamp=2019-11-13T12:33:32.911+0000) > > Im a season 5 guy and I never knew S2/S3 had mages rushing athene's, cool fact! Keep in mind athenes back then was dif from the today athenes. Athenes was always a thing for mid, until riot reworked it. So it's not like riot just gave mages better mid items, they changed older good mid items into bad mid items. For example there was that purple staff in the game, who was pretty cheap gave u big Ap, and like 60MR also a Mr reduction aura that had like 1k aoe radius which basically reduced 15mr on everyone. If that item would come back im pretty sure mages would prob rush it again. Also ludens or glp aren't that strong. Sure they give u alot of cd and mana, but the main reason why they are so strong is because mana reg runes got removed and there is no real mana reg item for midlaners. Also as far as i know, mages in season 4 and 3 were even stronger than they are now. Pretty sure dfg ahri could oneshot tanks in one rotation "faker destroyed a malphite in competitive with dfg with just EWQR immediately. So yeah idk. I think damage just spykes faster but the lategame damage is more or less the same compared to the past. ** I think leblanc back in the day could even W into range to Q dfg R you and you died lategame. that's impossible today and it was extremely toxic tbh** I think when it comes to early game, we deal more burst than we did in the past. But i doubt we deal more damage with like 3 items today compared to the past
AdamrCc (EUW)
: What I am most bugged about is how G2 left Lee unbanned, and Jankos losing out that easily to the opponent jungler. Tiam may have great mechanics on Lee Sin but dude this guy hardly spent any time farming, did nothing but run between lanes only to return top to dive Ryze under his turret, and Jankos being the amazing aggressive jungler he is didn't even bother ganking a fucking lane or contesting an objective in the entire time Lee was sitting top side. If anything, this game makes G2 look bad and looks like something straight out of solo queue.
> [{quoted}](name=AdamrCc,realm=EUW,application-id=9hBQwnEU,discussion-id=qGE1cuVy,comment-id=0003,timestamp=2019-11-11T16:49:36.232+0000) > > What I am most bugged about is how G2 left Lee unbanned, and Jankos losing out that easily to the opponent jungler. > > Tiam may have great mechanics on Lee Sin but dude this guy hardly spent any time farming, did nothing but run between lanes only to return top to dive Ryze under his turret, and Jankos being the amazing aggressive jungler he is didn't even bother ganking a fucking lane or contesting an objective in the entire time Lee was sitting top side. > > If anything, this game makes G2 look bad and looks like something straight out of solo queue. Lee sin ban doesn't matter. People said the same about ryze doinb vs fnc. Look what happens when doinb does not get ryze. He simply plays nautilus and has the same impact if not even more early game. Besides that, g2 lost the first 2games because of awful drafts on the level of Skt. Only the third game was finally a better draft compared to fpx. Also caps played porly the entire series and also offmeta the first 2 games (part of the bad draft) Overall, we saw what happens when the enemys are smart in warding and have the better jgler vs g2 (griffin) If you watch closely, skt maybe was good vs korean teams and is the first seat, but they struggled against g2 and fnc, and even splyce which is a terrible team compared to g2 and fnc. G2 won vs dwg which was stated to be heavely underperformancing, and they lost to griffin 1/2 group stages vs a griffin who isnt the original griffin (because of internal drama). Also even vs skt g2 was always in the back but had the better teamcomp in all games basically and managed to hold on long enough to outscale, "because skt is a very slow closing out game team". This is why korea doesn't win the championship anymore, they play to slow which also is the reason why the coach says "he has the better players compared to g2 but they still lost, which is his 100% alone fault and not the players) In the end g2 just underperformed and got outclassed at the same time and they had very bad draft. there is honestly nothing rigged idk why people think that lol. Also chinese teams are just underestimated. Ig and fpx play a similar style which is super aggro while rng plays a more late slow scaling style. Ig dissmantelt griffin which was the second seat of korea. Korea is just overhyped and everyone believed skt is the final boss, which makes this so hard to understand but the truth is fpx and ig can beat down skt easely especially fpx. Their games look messy but they do so much more. Even if they fuck up 3plays with their playstyle they make 7work. While skt goes for 2 plays and makes both work. Fpx would destroy korea. **G2 and Fnc both said it that they fear china more than korea before worlds has even started.** ** Anyone who thinks worlds is rigged just doesnt understand or see the difference between high Elo players. And tian was the best jungler by far, he was every single time in the correct lane, and always abused it and heavely won all early games by doing so, he completely shuttet down jankos with his laners teamwork and pathing.**
: I feel like I may never escape low elo. I started the game in season 7, and was bronze 3. I was silver 5 in season 8 and now silver 2 in season 9. The thing is I have received an enormous amount of toxicity bans that I never got the chance to climb before being banned. Now, I've reformed entirely - I created this account for that purpose, for a fresh, clean start to finally quit flaming my teammates. Currently honor level 2, 1 checkpoint. I really hope I can get to Gold for season 10, but to be honest, I don't see it happening. I can't carry games. I'm gonna one-trick Kayn to try and get there - but I simply can't carry if my team is far behind, even when fed as a shadow assassin. I can't even one-shot the enemy carry anymore, because they'll be too protected and my damage will fall off. My decision making and game awareness definitely need improvement, as well as my general mechanics - I miss a lot of skilshots and do stupid things like blue smiting a minion, or ulting a tank instead of the carry. While I'm certainly trying, I think I'll be stuck in silver for many seasons to come. But I'm definitely determined to get better.
> [{quoted}](name=Emperør Rhaast,realm=EUW,application-id=ZGEFLEUQ,discussion-id=ppcIwRoz,comment-id=00060000,timestamp=2019-11-06T18:04:59.972+0000) > > I feel like I may never escape low elo. I started the game in season 7, and was bronze 3. I was silver 5 in season 8 and now silver 2 in season 9. The thing is I have received an enormous amount of toxicity bans that I never got the chance to climb before being banned. > > Now, I've reformed entirely - I created this account for that purpose, for a fresh, clean start to finally quit flaming my teammates. Currently honor level 2, 1 checkpoint. I really hope I can get to Gold for season 10, but to be honest, I don't see it happening. I can't carry games. I'm gonna one-trick Kayn to try and get there - but I simply can't carry if my team is far behind, even when fed as a shadow assassin. I can't even one-shot the enemy carry anymore, because they'll be too protected and my damage will fall off. > > My decision making and game awareness definitely need improvement, as well as my general mechanics - I miss a lot of skilshots and do stupid things like blue smiting a minion, or ulting a tank instead of the carry. While I'm certainly trying, I think I'll be stuck in silver for many seasons to come. But I'm definitely determined to get better. Well you do know your own problems and it looks like you work on them. So just keep on improving and try not to flame anymore. if you do, tell urself after the game that u reduced your winchance because of it so that you can feel bad afterwards kinda, and eventually you will stop the flame over time. Also just mute all from the gamestart if ur tilt is that high. **Also you should always check ur mindset first, before you queue up you ask urself the goals for X game. ** One of the goal should be **"don't tilt just try your best and you're going to see if you loose or win"** you should also tell urself over and over that alot of games are carryable for Higher Elo players and you should try to think about what they could do instead compared to what you did. This is not a answer to solving ur problems, but when u start thinking about every possibility of getting a advantage eventually you can use them in your future games and so on. This is what i did when i tried to improve. I tried so many different things out, and i was hardstuck for 2years in low diamond. For me it felt like i learned how to play the game in multiple dif ways but i was still stuck, eventually i just got more cleaner and efficienter knew how to handle x situation better and suddenly i startet to win more games and even managed to reach above master tier for 2months straight. (also yes i do curse at teammates but only **infront of my screen**, but i try to asap chill down in like under 10seconds because the one thing i hate the most is loosing games, so i always try my hardest to somehow win the game, regardless if my teammates are bad or piss me off, and trying the hardest for me means i'm not allowed to flame them in chat because i need the highest winchance possible)
: Blaming the jungler.
The way you described it sounds like Low elo. Just mute all, people will consistently blame you for their fault because as arrogant this might sound to others. It's low elo. Only rarely do i find "low elo" players who are actually humble and blame themself for doing mistakes. 99% they don't understand why x thing happens, and they consistently tell themself x guy should have done x thing to prevent x thing to happen. Just mute all and focus. Also it's not like people never change, it's just if you stay in "low elo" you won't see the change because new players get into it, while veterans who learned about their faults climb the ladder, i include plat in this area btw with "low elo" There are obviously Players in this Elo Iron-diamond that do not do this, and will climb over time probably, just then you won't see them anymore in your games because they are much Higher in Elo now
: 14 day ban with no prior infractions or penalties
I'm pretty sure there is something that is missing on information "for outsiders" and i'm pretty sure the og knows why he is banned. He wouldnt be the first guy who tries to play the innocent. I'm going ahead and say i'm not gonna say you are 100% lying. But just by watching ur second account (i know that acc is not the banned one) u clearly ragequitet rankeds 3times in a row on that one. So yeah. I don't buy that after seeing that under u.gg Also maybe the "chatlogs" can't be seen because the actual "chat" is offline on that picture. But there is a possibilty in this world that you're actually really innocent, that there is a error in the system, and the 3ragequits are 3dc's in a row. Why not? Until it's prooven by you or riot that it's really a error, i say it isn't a error.
: Riot: *Nerfs Infernal Drake, removes dragon scaling from Elder, removes tower bonus damage from Mountain Drake AND adds bonus Armor and MR to it* Players: "B-but Elder now executes AT 35 MINUTES!"
> [{quoted}](name=Radiant Seraph,realm=EUW,application-id=Ir7ZrJjF,discussion-id=dvAiz6r5,comment-id=0006,timestamp=2019-10-29T15:22:11.120+0000) > > Riot: *Nerfs Infernal Drake, removes dragon scaling from Elder, removes tower bonus damage from Mountain Drake AND adds bonus Armor and MR to it* > > Players: "B-but Elder now executes AT 35 MINUTES!" It's always like that. I mean guys in boards legit complain that riot is not nerfing dmg, when riot actually slowly nerfs damage since midseason 8. Somehow 1 champ buff that wasn't meta justifies their opinion of riot buffing the entire damage of the game, when that is just not the case. Remember when Duskblade did so much more dmg with it's passive? Remember when gunblade had flat 250dmg and not lv 1-18 scaling dmg? Remember when elecute did like 30extra dmg at lv1 with longer cooldown? Well those guys complaining about damage probably not, but i do. Also it's funny whenever you check their op.gg of the "oc" of post complaining about dmg, you always see them int in their games. Like hell no shit he gets annoyed when he dies 9times on average, but that has nothing to do with too much damage, that's just him being bad at the game and not accepting that he did a mistake, so it has to be the "dmg to high fact" lol. Also i believe one of the reasons why NA just can't keep up with other regions is just the mindset in general that i'm seeing. Just compare the euw boards compared to Na. Euw almost never complains about the game compared to Na. Na complains about legit everything at this Point. Oh ashe has 55% winrate for 1 single patch. better flame riot and call nerfs and how broken the entire champion is. Oh x thing in the game has killed x thing or did x thing, so it must be op. Imma go and complain instead of actually learning how to play against it. And they just complain and complain and complain they never stop. Compared to euw players their mindset is just washed down in the toilet. That's just how i see it. On the other side, euw players are extremely toxic and tilt very easely which i believe na does not compared to euw, so that's clearly bad about euw.
: > [{quoted}](name=Kai Guy,realm=NA,application-id=3ErqAdtq,discussion-id=3mYOyzob,comment-id=0000,timestamp=2019-10-24T21:28:04.904+0000) > > Please show the pic for a silver in a Plat match. Not really a silver but close enough. https://i.imgur.com/TIIjxUg.png
> [{quoted}](name=Nyarlathοtep,realm=EUNE,application-id=3ErqAdtq,discussion-id=3mYOyzob,comment-id=00000001,timestamp=2019-10-25T07:05:27.464+0000) > > Not really a silver but close enough. > > https://i.imgur.com/TIIjxUg.png it's legit a unranked person? What has that to do with Silver. You do know mmr doesn't decrease if u don't play? if she was Plat 3 mmr end of pre season, she starts with plat 3 mmr. Doesn't matter if it's the first game. She won't start back at silver because that is exactly what would fuck up Low elo. Ps: checked his profile he was gold 1 end of season (not pre-season incounted so maybe it got up), and duoed with his buddy, winning 4 out of 6 games. I don't see any problem. Gold 1 + duo punishment = plat 4 or maybe 3 depending how good his hidden mmr really was compared to visual rank
: what are you talking about there is no problem with the matchmaking! i love going into soloq only to get a teammate THAT I CANT DUOQ WITH BECAUSE OUR RANK DIFFERENCE IS TOO BIG BUT IN SOLOQ WE GET MATCHED IN THE SAME TEAM. clearly working as intended.
> [{quoted}](name=Jennifer17,realm=EUW,application-id=3ErqAdtq,discussion-id=3mYOyzob,comment-id=0002,timestamp=2019-10-24T22:25:25.134+0000) > > what are you talking about there is no problem with the matchmaking! > > i love going into soloq only to get a teammate THAT I CANT DUOQ WITH BECAUSE OUR RANK DIFFERENCE IS TOO BIG BUT IN SOLOQ WE GET MATCHED IN THE SAME TEAM. > clearly working as intended. You got matched with him because he has the same or close "hidden mmr" to you. But his visual rank is extremely below the mmr he has. Usually this happens when decayed Diamond players start to play again, they have the visual rank gold now, with a diamond Mmr. The system for duoing only checks if u two have the same visual rank, because it doesn't check "hidden mmr" therefore it see's gold and ur not allowed to start the queue with x person when ur for example Diamond. The system doesn't just randomly put a 1.5k mmr into a 2k mmr game. There is op.gg i have looked up on countless op.gg matches of myself and pretty much always people are in the same rank. **And yes sometimes i do indeed see gold 1 duo smurfs with 95% winrate (clearly decayed in visual rank) in my diamond games. Doesn't mean they are gold though**
: Seriously though, who enjoys all this damage???
The damage isn't really higher. It's the gold generation that you are able to get throughout the early game since plates are on the rift. Riot wants faster games. We get like half a item on average more at 15minutes compared to the past, which obviously means we reach faster our Powerspykes. Tbh i don't feel like it's that bad. You just have to get used to it. Lategame in the past was 40Minutes. Nowadays it's 30Minutes. I'm pretty sure it will stay this way. Also riot has slowly decreased damage. If the damage is still to high it probably just means you don't enjoy to get oneshottet by a mistake that you did. And oneshots always were and are a thing. Riot will never lower the damage to a point where a burst mages when ahead needs 2more teammates to get a kill, that would feel extremely terrible for the Player as he is ultra reliant on teammates making solo carry extremely hard. I just want to clarify some things before people forget it again: "Riot nerft:" **dark harvest dmg, electrocute dmg, comet dmg, aerys dmg, pretty much any dmg rune from sorcery tree. They also boosted slighty defensive stats that u can choose under runes, and nerft dmg there aswell. ** **They also reworked dark harvest** which compared to the old dark harvest is a joke now to junglers, i remember when shaco double proct it lategame and basically one-stabbed the adc which isn't possibly anymore. It's not like dmg was going up, it actually has being going down. You probably just forget about it. Also idk about low Elo, but people seem to have some Anti hatred towards defensive items, so i'm not sure if people or players ever build defensive in low elo because they feel like it's bad if they do, since they aren't that "great" I know alot of high Elo enemys or teammates that do indeed buy lots of defensive items, like banshees (mage) including myself or maw (adc) to not get 1shottet when behind so yeah maybe try that one out, because they aren't so bad like people are trying to make them look on the boards.
DalekZec (EUNE)
: Am i crazy or is there this bug where in post game chat name are showing ally's name in red?
Everyone that writes in post game chat is a enemy they finally did it right! {{sticker:sg-lulu}}
: > [{quoted}](name=Skýcrow,realm=EUW,application-id=yrc23zHg,discussion-id=WEEbglGk,comment-id=001a,timestamp=2019-09-30T12:07:39.367+0000) > > Smurfs. Practice. If you were a smurf, you would know you don't get any practice out of low elo players. And if it is a smurf that is close to your main's rank, you would still know to ban something that your teammates could struggle with. It doesn't have to be related to your match up.
> [{quoted}](name=GonahtanuGepardi,realm=EUW,application-id=yrc23zHg,discussion-id=WEEbglGk,comment-id=001a0000,timestamp=2019-09-30T13:57:21.385+0000) > > If you were a smurf, you would know you don't get any practice out of low elo players. And if it is a smurf that is close to your main's rank, you would still know to ban something that your teammates could struggle with. It doesn't have to be related to your match up. When i want to learn how to successfully shut down a kaisa or a yorick (example) as a midlaner i don't need it to be reliant on my "match up only". On my main account for example i always perma ban kaisa as a midlane main and never a lane counter against me, because she gives me huge problems to play Around. And not all Smurfs care, some just play the game and want to practice there is no reason to ban smth that we struggle on our main account because the best strategie is to practice and maybe find a way of how to play against x champion. Doesnt have to be a lane match up. Also i'm not talking about being a smurf in super low Elo but 2-3 divisions below which is always good practice in the end
datfatguy (OCE)
: Why do people choose to not ban a champion
: ELO difference in ranked games.
Same mmr different visual rank. System doesn't allow you to queue up with a plat1 and a decayed plat 1 player who has now Gold rank with plat mmr. thats just how it normally goes
: Why does Yasuo still have a 51% ban rate?
I think the main reason why people ban him so much, isn't just windwall. Especially lower Elo players have a very hard time to poke yasuo without getting in danger. Now what i mean is his passive shield, needs to be proced first with a AA attack. People who are slow at fast reacting to yasuos behaviour when you Aa his shied can be dashed on very easely by yasuo while people who are fast (higher elo can still avoid that) And if u arent able to avoid it, you simply feel bad because he is probably going to outtrade you. So what i would do is, remove his passive shield, but give him some sort of Compensation buffs, like extra dmg on his Q, or his tornado get's higher scaling dmg, because once his Passive shield would be removed, mages especially would have such a easier time to deal with a yasuo. Now they can actually use their skillshots whenever they want and they don't have to consistently hit with a "autoattack" on his passive shield to remove it. I honestly have no problem against yasuo, but i can see why people keep banning him, you definitely have to put alot more effort in being able to get the poke job done on the yas, compared to like fizz, kassadin, qyianna, just melee champs in general.
ΡRΙDE (EUW)
: MMR How does it work?
1. MMR doesn't reset. Doublelifts account isn't fresh. The acc already had a master tier mmr from previous season. There could be a big chance, that this acc got grindet to master in preseason, and double just buyed it on the internet. Or it's a old acc from doublelift. Mmr works as normal, you grind towards a certain point. If a new season starts, u keep ur mmr from that previous season, meaning u can grind to master tier mmr in preseason, having a very low winrate, and still make diamond 5, while someone else who has 80% winrate is now gold, because he startet with a iron mmr. 2. Another explanation way could be riot, intentionally gives double lift a master tier mmr acc, because in the end, double is making preparations with his team for worlds and riot knows that. It's probably 2. <- because i know i heard about it in the past alot, that riot does give pro players customized accounts, which sometimes can fuck up lp gains in High Elo for certain servers where pro players bootcamp
: > [{quoted}](name=Skýcrow,realm=EUW,application-id=3ErqAdtq,discussion-id=OrPh8VLv,comment-id=0005,timestamp=2019-09-20T20:22:00.541+0000) > > Do it in euw + Diamond Elo. let's see how many times people do not "int" your games on purpose XD > > In all honestly, well you just got lucky. If you keep spambanning ur own teammates champs over and over this will backfire sooner or later. there is no way it increases your winchance. You make ur team upset by doing this, you would get upset aswell if someone purposely target bans your champ In fairness to OP, this doesn't sound like something that he feels the need to do in every match. Even if he just avoids %10 of his worst matches this way, MMR growth will be accelerated. (If a teammate purposely bans my main, then I'll be upset. There went my best chance of winning. But if a teammate bans my off-pick, then I won't be too disappointed, since I can still play my main.)
> [{quoted}](name=True Garen,realm=NA,application-id=3ErqAdtq,discussion-id=OrPh8VLv,comment-id=00050000,timestamp=2019-09-21T15:53:30.089+0000) > > In fairness to OP, this doesn't sound like something that he feels the need to do in every match. Even if he just avoids %10 of his worst matches this way, MMR growth will be accelerated. > > (If a teammate purposely bans my main, then I'll be upset. There went my best chance of winning. But if a teammate bans my off-pick, then I won't be too disappointed, since I can still play my main.) it depends what op means anyways. Does he ban the champion his teammate is hovering? because then i can guarantee you that this will backfire more times than payoff. Simply because his teammate who doesn't know op, is judging op by being a troll who does it on purpose. therefore when one simple thing goes wrong that guy will tilt into hell. Decreasing the winchance and doing well as a individual. At least this is what happens at euw here
: THIS is what a team fight should look like....
it's basically the same but without a tank nowadays?{{sticker:slayer-jinx-unamused}} I mean yeah sure if tanks would be played fights last longer automatically? Go back 2years and read all the spamposts here on boards how people keep flaming riot for not nerfing tanks and bruisers being a worse version of what a tank is.
: It's Easier To Win By Banning Out my Team
Do it in euw + Diamond Elo. let's see how many times people do not "int" your games on purpose XD In all honestly, well you just got lucky. If you keep spambanning ur own teammates champs over and over this will backfire sooner or later. there is no way it increases your winchance. You make ur team upset by doing this, you would get upset aswell if someone purposely target bans your champ
: > [{quoted}](name=Skýcrow,realm=EUW,application-id=3ErqAdtq,discussion-id=EBs8ZE2x,comment-id=00010002,timestamp=2019-09-19T19:59:13.105+0000) > > gold was added so that certain players cant just perma roam around avoiding their lane opponent. Very often i saw worse players vs me midlane, just avoiding me roaming down to their winning botlane and snowball with them, which completely shuts me down as a better player. In some cases thats the only way to win, if somebody is perma roaming its because their lane is a lost cause. If its just flat out impossible to lane to that degree, the options historically are; a) give tower so you can freeze a wave deeper where they'll be too overextended to continue pressuring or risk being shutdown. b) abandon ship and influence another lane to carry you at the cost of your XP, gold, and tower. c) continue existing undertower, doing nothing but soaking XP because you can't reliably check your opponent or outtrade them, including forfeiting lane priority so they rotate faster and win the 2v2/3v3 anyway. With plating, you're forced into option A and C, which is a lose/lose scenario unless you're something that hard scales and pays off for losing the early and mid game. If you go for option B, you are; - losing XP - losing gold - likely soaking somebody else's XP - losing waves (equaling close to whatever kills or assist you may even pick up) - the enemy is still getting solo XP - the enemy is still getting gold - the enemy is still withering your tower - the enemy is still getting even more gold from plates on the tower - the enemy is given an opportunity option to rotate and follow you everywhere to ensure they win lane and impact the map better (if you are truely a better player, this is what you'd do in that situation) Tower plating gold can only be viewed as either over kill, or too discouraging to make any kind of smart plays elsewhere from a losing standpoint. > > Tower plating wouldn't be a issue if riot actually would balance it proberly. For some reason riot doesn't add bounty % for objective gold. If they would do that. Tower plates would be a far less issue than it currently is. How would they be worth bounty? That doesn't make much sense to me, you mean like 'if the enemy has 3 drags over you they're suddenly worth bounties?' cause that would lead to a meta where objectives don't matter since there'd be a reward for also not doing anything about them and letting them go. What part would even be worth the bounty, getting that 4th objective? killing the players? it doesn't sound plausible. We had a frostfang meta not too long ago that expressed how bounties can be a huge mistake if added to random elements like CSing rather than just interactive aspects such as kills. ex; say theres a bounty for killing a turret plate thats a few tiers higher, then you'd just leave yours at 1 plate and everybody pub push another. > Also if we remove tower plate, we're gonna see botlane partys all over again We still do so nothings changed. Maybe not in lower mmrs as much but we're still in a meta of 'which ever team 4 mans bot lane first gets drag+bot tower - > rotating top/mid lane'.
> [{quoted}](name=Tormentula,realm=NA,application-id=3ErqAdtq,discussion-id=EBs8ZE2x,comment-id=000100020000,timestamp=2019-09-19T22:01:05.223+0000) > > In some cases thats the only way to win, if somebody is perma roaming its because their lane is a lost cause. If its just flat out impossible to lane to that degree, the options historically are; > > a) give tower so you can freeze a wave deeper where they'll be too overextended to continue pressuring or risk being shutdown. > > b) abandon ship and influence another lane to carry you at the cost of your XP, gold, and tower. > > c) continue existing undertower, doing nothing but soaking XP because you can't reliably check your opponent or outtrade them, including forfeiting lane priority so they rotate faster and win the 2v2/3v3 anyway. > > With plating, you're forced into option A and C, which is a lose/lose scenario unless you're something that hard scales and pays off for losing the early and mid game. If you go for option B, you are; > > - losing XP > - losing gold > - likely soaking somebody else's XP > - losing waves (equaling close to whatever kills or assist you may even pick up) > - the enemy is still getting solo XP > - the enemy is still getting gold > - the enemy is still withering your tower > - the enemy is still getting even more gold from plates on the tower > - the enemy is given an opportunity option to rotate and follow you everywhere to ensure they win lane and impact the map better (if you are truely a better player, this is what you'd do in that situation) > > Tower plating gold can only be viewed as either over kill, or too discouraging to make any kind of smart plays elsewhere from a losing standpoint. > > How would they be worth bounty? That doesn't make much sense to me, you mean like 'if the enemy has 3 drags over you they're suddenly worth bounties?' cause that would lead to a meta where objectives don't matter since there'd be a reward for also not doing anything about them and letting them go. What part would even be worth the bounty, getting that 4th objective? killing the players? it doesn't sound plausible. > > We had a frostfang meta not too long ago that expressed how bounties can be a huge mistake if added to random elements like CSing rather than just interactive aspects such as kills. > > ex; say theres a bounty for killing a turret plate thats a few tiers higher, then you'd just leave yours at 1 plate and everybody pub push another. > > We still do so nothings changed. Maybe not in lower mmrs as much but we're still in a meta of 'which ever team 4 mans bot lane first gets drag+bot tower - > rotating top/mid lane'. No man. You get a percentage back of gold when enemys get x gold amount from kills and cs lead to allow the behind team to have some chances to come-back. The behind team will always stay behind even with bountys. However riot has not added a % of the gold that u get from plates and objecitves. means if a enemy team goes full makro mod, and stomps all lanes, and they never go for kills, they can go up 5-7k gold dif without getting a single bounty, making it almost impossible for the loosing team to catch up. Even if the loosing team kills the enemy team, they will never get a bounty, unless they get 10+ kills over your team, meaning they will stay ahead the gold over and over. This is a issue, because the loosing team won't get the plates gold back, because they get autoremoved after 15minutes. We also do not see the "party botlane meta anymore" at least not even close to what it was back then. Why do you think tp got nerft over and over and over and over and over, to simply stop that from happening. Midlaners tend to only waveclear playstyle mid, to perma roam botlane down, that is unhealthy. removing the plates would exactly make that happen again. LIke i said. All riot has to do is either u let the plates stay forever, so that the loosing team if they play a better midgame, despite being behind, gets the plates aswell to get the gold aswell. or they give the guys a % bounty for the gold they receive from plates. it's that simple. Also i'm not low Elo as you assume. I'm d2 70LP while my peak was Master + elo. 4man clownfiesta botlanes have dramatically decreased with the introduction of plates.
Yenn (NA)
: Can turret plating just be removed in the next season? It's a garbage mechanic that shouldn't exist
Riot only has to add a bounty to for objective gold, and 50% of the current snowball from plates into midgame, can be neglected again in case the behind team outplays the ahead team. That currently isn't the case, which means the "ahead team" always stays ahead with 3k gold on average without any bounties on their carries. Removing plates will create a clownfiesta perma roam party botlane, and is 100% not the fix to the current Issue. I remember how many times my enemy who is clearly worse than i am, avoids laning phase just to roam to his winning botlane without loosing anything. that's why plates are here. It's a tool to make players play the lane out, and if they roam, they better get a good roam of, or they get punished for it.
: Just remove the gold aspect at least. Or better yet, removing plating entirely and just put those stats into the towers themselves. The intended purpose of tower plating is to make them last longer, with the reward of destroying them early being winning faster... idk why gold was added as an additional reward.
> [{quoted}](name=Tormentula,realm=NA,application-id=3ErqAdtq,discussion-id=EBs8ZE2x,comment-id=0001,timestamp=2019-09-19T09:49:08.913+0000) > > Just remove the gold aspect at least. > > Or better yet, removing plating entirely and just put those stats into the towers themselves. > > The intended purpose of tower plating is to make them last longer, with the reward of destroying them early being winning faster... idk why gold was added as an additional reward. gold was added so that certain players cant just perma roam around avoiding their lane opponent. Very often i saw worse players vs me midlane, just avoiding me roaming down to their winning botlane and snowball with them, which completely shuts me down as a better player. Tower plating wouldn't be a issue if riot actually would balance it proberly. For some reason riot doesn't add bounty % for objective gold. If they would do that. Tower plates would be a far less issue than it currently is. Also if we remove tower plate, we're gonna see botlane partys all over again, so while it might fix "snowball issues it creates the old problem again" Like i said, don't remove plates, but balance them with bountys etc proberly.
Barso55 (NA)
: > [{quoted}](name=rujitra,realm=NA,application-id=yrc23zHg,discussion-id=zOWYijp8,comment-id=0000,timestamp=2019-09-17T17:33:19.203+0000) > > She also has one of the lowest attack ranges of ADCs that exist, as well as needing to get three autos off to proc the passive ability, making her virtually unable to do anything without an initiate. > > Seriously, it's easy as fuck to play against a vayne. Just keep poking her out of lane because she can't do shit to stop you. if im not in bot lane thats not my call. Guinsoos makes that every two autos, which is broken AF. her auto range in lane might be low and get countered by the likes of caitlin etc and her early might be relatively weak, but that low auto range doesnt mean jack shit when she can reposition with invisibility so easily and on such a short cooldown and self peel.
> [{quoted}](name=Barso55,realm=NA,application-id=yrc23zHg,discussion-id=zOWYijp8,comment-id=00000000,timestamp=2019-09-17T18:02:47.516+0000) > > if im not in bot lane thats not my call. Guinsoos makes that every two autos, which is broken AF. her auto range in lane might be low and get countered by the likes of caitlin etc and her early might be relatively weak, but that low auto range doesnt mean jack shit when she can reposition with invisibility so easily and on such a short cooldown and self peel. Guinsoo got reworked, it's every third attack now. Which means she needs 3 hits to proc it now. Vayne also is a worse version of kaisa. No one in high elo plays her. The reason why your vayne players probably still go ham, is that she if ur just better than everyone else you probably can carry hardest on vayne, there is a high chance smurfs pick her up all the time in whatever Elo you play. Other than that, the champ sucks to other adcs right now
GigglesO (NA)
: > [{quoted}](name=iprocvitals,realm=NA,application-id=3ErqAdtq,discussion-id=lVEehqct,comment-id=0007,timestamp=2019-09-15T22:11:31.014+0000) > > I’m sorry but I’d rather shoot myself than let Malphite go thru banning phase We just need to ban them for two weeks, then we can go with the malphite/riven ban for two weeks. Just gotta rotate through.
> [{quoted}](name=GigglesO,realm=NA,application-id=3ErqAdtq,discussion-id=lVEehqct,comment-id=00070000,timestamp=2019-09-15T22:42:01.811+0000) > > We just need to ban them for two weeks, then we can go with the malphite/riven ban for two weeks. Just gotta rotate through. I don't think high elo players would ever waste their ban on a 44-45% winrate champion at master + tier. Also i consistently win my lane or go even against yasuos (d2 right now, peak master+) The champion is absolutely garbage if you know how to play against him. (in euw master + yasuo has a banrate barely over 10%, there is so much other champs on a prio ban, like kaisa, yas and pyke are nothing against that bombination of champion)
: > [{quoted}](name=Skýcrow,realm=EUW,application-id=yrc23zHg,discussion-id=5tz7Q39G,comment-id=00010001,timestamp=2019-09-11T22:45:11.285+0000) > > tower damage got buffed but okay. Again, how many times and how many nerfs prior to it?
> [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=5tz7Q39G,comment-id=000100010000,timestamp=2019-09-11T22:46:58.120+0000) > > Again, how many times and how many nerfs prior to it? well im playing since season 4 and when tower damage got buffed few days after, i was impressed how fast i die, so i guess the damage is higher than it was the past 5years. Ur just used to it now and forgot how it felt after they buffed the damage.
: Riot wanted more kills. So they nerfed turrets to reduce the safety they provided. Riot didn't think that was enough. So they continually nerfed defenses while scaling up offense. Riot wanted more flashy plays, so they repeated the above because they forgot that "fun to watch" doesn't equal "fun to play". Now we're in Season 9 where the problems of previous seasons are still abundant because Riot believe that this game is best played as Top Down Call of Duty TDM rather than an objective based MOBA that it was originally designed as.
> [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=5tz7Q39G,comment-id=0001,timestamp=2019-09-11T15:41:28.391+0000) > > Riot wanted more kills. So they nerfed turrets to reduce the safety they provided. > Riot didn't think that was enough. So they continually nerfed defenses while scaling up offense. > Riot wanted more flashy plays, so they repeated the above because they forgot that "fun to watch" doesn't equal "fun to play". > > Now we're in Season 9 where the problems of previous seasons are still abundant because Riot believe that this game is best played as Top Down Call of Duty TDM rather than an objective based MOBA that it was originally designed as. tower damage got buffed but okay.
Nubrac (NA)
: > [{quoted}](name=ChickenWrap,realm=NA,application-id=yrc23zHg,discussion-id=U6PLsuFB,comment-id=00010000000100010000,timestamp=2019-09-07T06:29:22.635+0000) > > Hello. > > No, I would have let it go a long time ago. You can't make assumptions like that when my behaviour is on display constantly on the Boards throughout all sorts of Boards-related drama. If I was Nubrac, I would have stated my case, argued why it was unfair, riled everybody up in support, and then left when I got justice, _which he already got_, and I have made threads and posts prior that prove that. what justice did i get? lmfaooo , people perma verbal abusing me, inting games, loss of end of season rewards? loss of pbe honor level and skins? I'm still doing this strat and it isnt bannable as stated by wookie cookie. So unfortunate you don't know the facts
> [{quoted}](name=Nubrac,realm=NA,application-id=yrc23zHg,discussion-id=U6PLsuFB,comment-id=000100000001000100000001,timestamp=2019-09-07T06:45:34.619+0000) > > what justice did i get? lmfaooo , people perma verbal abusing me, inting games, loss of end of season rewards? loss of pbe honor level and skins? I'm still doing this strat and it isnt bannable as stated by wookie cookie. So unfortunate you don't know the facts Nubrac. Do us a favor and stop trying to get attention. thanks. High elo streamers were right. The reason you post this is just to once more get attention about smth that is not relevant anymore. Simple.
mark6028 (EUW)
: > [{quoted}](name=Skýcrow,realm=EUW,application-id=3ErqAdtq,discussion-id=5J79eUEr,comment-id=0011,timestamp=2019-09-05T14:13:09.535+0000) > > Season 9 isn't the greatest season in terms of even games, maybe it's even the season of having the most one-sided games, but there is alot wrong of how you think for example: > > You wrote; **Remove turret plating, remove catch up xp, remove or massively lower bounties** > > This would massively impact the game in terms of making games even more unbalanced. Sure you can't give a bounty when ur ahead and you die, but most of the time you won't even have a bounty when ur the only one that is ahead from your team. And simply speaking if ur ahead and ur entire team is ahead, and u still die you just fucked up. Imagine urself in the pos of the loosing team, how much more harder it would become compared to what it already is to make a comback possibly. Bountys are a good change. > > Tower plates are also a good change, because they are legit the to go way now. In the past riot had alot of issues, favoring 1 of the 2 midlaners without even playing better by simply roaming to his winning botlane, picking up free gold, while the enemy midlaner who has to play with a loosing botlane, had to play around it, making it infinity times harder to stay Ahead. > > One huge reason why season 9 is so onesided is, first off, for some magical reason people don't get a bounty for taking Plates. This is extremely stupid because, while plates fix one issue, they create another, however with the bounty system it would be fine, if it actually would incount plates and objective gold, but they don't do that for some reason. > So because they don't do that, we get in a situation again, that the winning team, who fucks up midgame, against the loosing team, stays extremely unpunished because they keep staying ahead 3-4k gold on average, for having no bountys. If riot would have carefully balance bountys correctly, you should get 1- 1.5k gold back off it, by outplaying your enemys midgame, increasing a much more even game szenario than what we currently have. > > Another big problem riot created was the Minion change, who everyone ignores. Back in older seasons, you as the 1v9 player could consistently push a sidelane, rotate back to ur team, forcing a 5v4 advantage in your loosing teams favor, because 1of the 5 enemys had to react to the push, if they didn't they would loose all minions, and it would auto push back towards you, making you get extremely ahead in cs, even outpacing ingame time. This is not possible anymore, because now waves simply freeze on every single position they crash, doesn't matter how you try, they will simply freeze, and the wave will never comeback, meaning that the enemy team can consistently stay in midlane 5v5 your team, while being ahead in gold. It's only normal that those 2 major things make the game extremely hard to 1v9 carry and your pretty much all game long team reliant. > > I swear to god, if they would set a bounty for the extreme snowball power plates give now, and actually revert the minions, this season would be the best after season 4, but because they don't make those slight changes, this season is a total Hell. It's so close to become great, but just those slight mistakes riot did, made it turn into bs True. The minion changes are something i often mention but its not so obvious so in my rage induced writing i overlooked that but that's a good point. I remember in s6 when i played with my ranked team teaching them how to setup slowpushes so a triple or quadruple minion wave would crash down bot the time we were going for baron. So in preparation i would go bot and initiate the slowpush before we went for baron they either have to send someone or lose minimum a tower. Also as you stated was something i adapted in soloQ and used it heavily to my advantage. I also think towers should give more global gold again so that you as the only fed member can get your team back by splitpushing and taking turrets. I mean changes being lazily and half assed implemented isn't something new for riot but as always they are mostly bandaid fixes for more deep issues. Snowballing from all the ambient gold, runes, items, herald, baron, drakes. Which creates other negative effects of people not going for roams anymore or they fall too much behind once again taking agency from you over the outcome of the game.Maybe your suggestions might fix that i can't say or sure. It's true it sucks if you cant follow on roams because there is no point in it and all you can do is push tower and take it. I'd like CSing to be worth again. If i see another person 100 CS down but not much down in gold i break my keyboard. Getting a few melees and especially cannon is all you need for gold. No need for proper CSing anymore.
> [{quoted}](name=mark6028,realm=EUW,application-id=3ErqAdtq,discussion-id=5J79eUEr,comment-id=00110000,timestamp=2019-09-05T14:50:49.306+0000) > > True. The minion changes are something i often mention but its not so obvious so in my rage induced writing i overlooked that but that's a good point. I remember in s6 when i played with my ranked team teaching them how to setup slowpushes so a triple or quadruple minion wave would crash down bot the time we were going for baron. So in preparation i would go bot and initiate the slowpush before we went for baron they either have to send someone or lose minimum a tower. Also as you stated was something i adapted in soloQ and used it heavily to my advantage. > I also think towers should give more global gold again so that you as the only fed member can get your team back by splitpushing and taking turrets. > > I mean changes being lazily and half assed implemented isn't something new for riot but as always they are mostly bandaid fixes for more deep issues. Snowballing from all the ambient gold, runes, items, herald, baron, drakes. Which creates other negative effects of people not going for roams anymore or they fall too much behind once again taking agency from you over the outcome of the game.Maybe your suggestions might fix that i can't say or sure. It's true it sucks if you cant follow on roams because there is no point in it and all you can do is push tower and take it. I'd like CSing to be worth again. If i see another person 100 CS down but not much down in gold i break my keyboard. Getting a few melees and especially cannon is all you need for gold. No need for proper CSing anymore. -Yeah, i wish riot would turn their balance focus more on the game rather than champions. They really are lazy in trying to optimize stuff, like plates, minions, drakes, rift herald, baron. -For example after everyone complained about scuttle spawning to early it still took them almost half a year to adjust it. -They keep putting in so much useless work in champions buffing/nerfing over and over, just to randomly change the meta but not the game. -In the end problems still stay, regardless which champ right now is good or bad. -They do so little to balance the actual game, which is the main reason why people complain, and it's pretty lame that they don't realise that.
mark6028 (EUW)
: I'm done. Uninstalled, season 9 just broke me
Season 9 isn't the greatest season in terms of even games, maybe it's even the season of having the most one-sided games, but there is alot wrong of how you think for example: You wrote; **Remove turret plating, remove catch up xp, remove or massively lower bounties** This would massively impact the game in terms of making games even more unbalanced. Sure you can't give a bounty when ur ahead and you die, but most of the time you won't even have a bounty when ur the only one that is ahead from your team. And simply speaking if ur ahead and ur entire team is ahead, and u still die you just fucked up. Imagine urself in the pos of the loosing team, how much more harder it would become compared to what it already is to make a comback possibly. Bountys are a good change. Tower plates are also a good change, because they are legit the to go way now. In the past riot had alot of issues, favoring 1 of the 2 midlaners without even playing better by simply roaming to his winning botlane, picking up free gold, while the enemy midlaner who has to play with a loosing botlane, had to play around it, making it infinity times harder to stay Ahead. One huge reason why season 9 is so onesided is, first off, for some magical reason people don't get a bounty for taking Plates. This is extremely stupid because, while plates fix one issue, they create another, however with the bounty system it would be fine, if it actually would incount plates and objective gold, but they don't do that for some reason. So because they don't do that, we get in a situation again, that the winning team, who fucks up midgame, against the loosing team, stays extremely unpunished because they keep staying ahead 3-4k gold on average, for having no bountys. If riot would have carefully balance bountys correctly, you should get 1- 1.5k gold back off it, by outplaying your enemys midgame, increasing a much more even game szenario than what we currently have. Another big problem riot created was the Minion change, who everyone ignores. Back in older seasons, you as the 1v9 player could consistently push a sidelane, rotate back to ur team, forcing a 5v4 advantage in your loosing teams favor, because 1of the 5 enemys had to react to the push, if they didn't they would loose all minions, and it would auto push back towards you, making you get extremely ahead in cs, even outpacing ingame time. This is not possible anymore, because now waves simply freeze on every single position they crash, doesn't matter how you try, they will simply freeze, and the wave will never comeback, meaning that the enemy team can consistently stay in midlane 5v5 your team, while being ahead in gold. It's only normal that those 2 major things make the game extremely hard to 1v9 carry and your pretty much all game long team reliant. I swear to god, if they would set a bounty for the extreme snowball power plates give now, and actually revert the minions, this season would be the best after season 4, but because they don't make those slight changes, this season is a total Hell. It's so close to become great, but just those slight mistakes riot did, made it turn into bs
: MMR Decay
**In other words....... TFT is doing exactly the same thing Summoner's Rift does to accounts over time:** Summoners rift is not doing this over time. Summoners rift places you 2-3 divisions on average below your mmr that you have after ur inranked. That means when ur visually inranked as gold 4, you play against gold 2 enemys teammates all the time, get insane "lp" gain, for about 30+ while only loosing 10. While you do gain insane "lp" gains, you do not gain insane "mmr" gains. Your mmr gain is normal as always, the same as you loose almost always, therefore u catch up towards ur mmr with ur visual rank. The reason why riot does this, is to get people into spamming ranked games, giving them the illusion that they climb with a 50% wr which however isn't true at all. The only thing they do is getting towards their actual mmr, while it doesn't even increase. they think they have increased it, but they only increased their rank if they kept 50% wr from start. The simpliest example to explain it is this "placed in gold 4 and 30Lp gain "hidden mmr equals 1500" You hold a 50% winrate, you successfully climbed now into gold 2 but now ur lp gain is down to 18 "hidden mmr equals still 1500" The reason why it's true what i say is, that i consistently spam over 500+ ranked games, I peaked at master 140Lp and i started to climb after 300+ games, because i simply won more games. I was only once in a situation where i lost alot more Lp than i gained, which was due to me loosing a insane amount of games more than winning, and after i won the games back my gain and mmr was right back there. Idk how tft works, i just wanted to actually tell you guys that summoners rift does not smth like you get worse mmr gains and more mmr looses when u spam more games. that's simply false.
Zed Boss (NA)
: > [{quoted}](name=Meritas,realm=EUW,application-id=3ErqAdtq,discussion-id=BF5djtHf,comment-id=000000000000,timestamp=2019-08-22T23:14:53.735+0000) > > Surprisingly people lately don't seem to take to heart their champions being banned, at least in my games. Even if they flame the person who did it, they still give their best with their next best champ. Thats not even the point. I still need an answer as to why people do it in the first place? People may not take to heart, but lots of players may want to play their best champ (hopefully not being banned) so they dont deal with the "Why are you so bad" and other reasons to get tilted. That shit alone COULD factor into a possible loss for a game, let alone promos. I am sick and tired of people saying "why does it even matter" or "play someone else" NO. If that's going to be the standard, for accepting someone doing that shit to you from your own team, then no one has the right to complain in those matches about you feeding or other similar things.
> [{quoted}](name=Zed Boss,realm=NA,application-id=3ErqAdtq,discussion-id=BF5djtHf,comment-id=0000000000000000,timestamp=2019-08-23T02:34:34.793+0000) > > Thats not even the point. I still need an answer as to why people do it in the first place? People may not take to heart, but lots of players may want to play their best champ (hopefully not being banned) so they dont deal with the "Why are you so bad" and other reasons to get tilted. That shit alone COULD factor into a possible loss for a game, let alone promos. > > I am sick and tired of people saying "why does it even matter" or "play someone else" NO. If that's going to be the standard, for accepting someone doing that shit to you from your own team, then no one has the right to complain in those matches about you feeding or other similar things. The reason why they do this is that they dislike your champ,winrate on the champ and they basically want to teach you a lesson without any real reasoning. In other words they are extremely selfish, thinking they are above you, so they just do it to annoy you because they can. Also yes, why are they bitching in the game after they ban your champ? Well the answer is simple, they are also extremely dumb because they don't think about the consequences a ban on purpose towards your teammates can have. It's up to you if you dodge. It pretty much happens to everyone at one certain point, it's extremely annoying yeah. But if it's ranked and ur on your main account, just do urself a favor, say nothing, just silently dodge the game, and queue up again. Don't force yourself to play the game to risk loosing Mmr. They are going to do this over and over again to others and they will for example get "intentionally feedet" for this by others who they dared to ban their champs, so be smart and laugh about it, they are going to loose mmr for this in the longrun, and you don't want to do the same right? that's why you should dodge! Not sure how the int feed ratio is, but here in euw... XD if someone dares to do that the chance that the guy is going to intentionally throw the game on purpose is above 80% it's like a golden rule here that no one should break, even if someone wants to play first time nasus toplane in master tier {{sticker:sg-miss-fortune}}
: Qiyana insta-gibbed me twice @ lv3 within a minute, I love this damage creep meta so much man
She is overtuned thats why she was able to kill you. Dont play vs her until she is proberly nerft. I dont think there is any midlane assassin champ who can actually oneshot you like that this early in the game
Rioter Comments
Rioter Comments
: got my friend permabannede - he blocked me on every media - did I do the right thing?
Your report doesn't matter that much, because he would have been banned regardless with that attitude... anyways! A friend that insults someone else in the way you described, is no friend at all. It's better that you aren't friends anymore with him, your other friend is correct with the delete part. to me this sounds like he doesn't even think about how valuable real friends actually are, and i think he should get a taste from that. Maybe in the future he will understand how lonely life can get without having friends or less friends.
: > [{quoted}](name=2 Weezy Baby,realm=NA,application-id=3ErqAdtq,discussion-id=nwlxI15L,comment-id=0001,timestamp=2019-06-04T08:37:24.285+0000) > > Nah games aren't coinflips. It simply comes down to how good you are as an individual player. If you are good enough to win games, then you'll win enough to consistently climb. If you aren't better than your rank, you'll be hardstuck and think every game is a coinflip simply because you aren't better than your elo and can't impact the game enough to win. I want to believe that but at the same time you've got diamond and plat players saying that their smurf is hardstuck gold or high silver.
> [{quoted}](name=GodEmperorVeigar,realm=NA,application-id=3ErqAdtq,discussion-id=nwlxI15L,comment-id=00010000,timestamp=2019-06-04T09:51:22.567+0000) > > I want to believe that but at the same time you've got diamond and plat players saying that their smurf is hardstuck gold or high silver. They usually are fake here anyways. Don't believe everyone who says i'm stuck silver but my main is "diamond". The mechanical skill gap alone is already to high for this to be even possible. If that diamond IV player isn't being consistently outmatched mechanical wise in D4, he should have no issues whatsoever consistently getting a 3+ kill lead in silver gold in just laning phase alone. In general low diamond and platinum players aren't good anyways. Players start to become good around d3 50+ Lp, because that's when they understand how to 1v9 games if they are enough ahead, everyone below is more or less heavy team reliant and only climbs passively with 55-60% maximum wr by winning lane consistently
: > [{quoted}](name=Unker139,realm=NA,application-id=yrc23zHg,discussion-id=Eak7Kd7P,comment-id=00440000000000010000,timestamp=2019-05-06T20:13:55.265+0000) > > The mmr will swing strong just because of how mmr works. If 10,000 comparable players played 10 games each 65% of them would be within 1 game of 50%. That means that unless you are in the top 17.5% or the bottom 17.5%, you will have the same mmr at some point with the rest of the field. A win or loss streak can easily put a gold 4 and a bronze 1 at the same mmr. > > You can adjust the k value to reduce the swings, but then it would take thousands instead of hundreds of games to stabilize. I guess my issue isn't the mmr itself its how matchmaking handles it. Instead of matching you with and against higher opponents AND teammates to balance out mmr, it matches you WITH WORSE teammates to balance out mmr. Let's use this example if I say had 2000 mmr in a 1500mmr elo: Enemy Team: 1520mmr 1500mmr 1495mmr 1515mmr 1480mmr My team: **2000 mmr (me)** 1380 mmr 1370 mmr 1415 mmr 1290 mmr This is what can often be seen by people who have extreme win rates. The enemy teams stats in tools like op.gg and league of graphs appear to all be close to each other and even while their team is statistically (objective and measurably) in tatters. Where how they SHOULD match you is by placing you with other 2000mr teammates not lowering your teammates SR that your team is still on average comparable to the enemy. THIS is why there feels like there is an elo hell and the game is flat out less fun if you have high win rates. Sure the TEAM'S mmr is near even at 1500 v 1491 average mmr but ONLY because I got screwed over for that to happen. How is that game going to be fun?
> [{quoted}](name=I Play This Game,realm=NA,application-id=yrc23zHg,discussion-id=Eak7Kd7P,comment-id=004400000000000100000000,timestamp=2019-05-06T20:37:33.908+0000) > > I guess my issue isn't the mmr itself its how matchmaking handles it. Instead of matching you with and against higher opponents AND teammates to balance out mmr, it matches you WITH WORSE teammates to balance out mmr. Let's use this example if I say had 2000 mmr in a 1500mmr elo: > > Enemy Team: > 1520mmr > 1500mmr > 1495mmr > 1515mmr > 1480mmr > > My team: > **2000 mmr (me)** > 1380 mmr > 1370 mmr > 1415 mmr > 1290 mmr > > This is what can often be seen by people who have extreme win rates. The enemy teams stats in tools like op.gg and league of graphs appear to all be close to each other and even while their team is statistically (objective and measurably) in tatters. Where how they SHOULD match you is by placing you with other 2000mr teammates not lowering your teammates SR that your team is still on average comparable to the enemy. THIS is why there feels like there is an elo hell and the game is flat out less fun if you have high win rates. Sure the TEAM'S mmr is near even at 1500 v 1491 average mmr but ONLY because I got screwed over for that to happen. How is that game going to be fun? I'm Diamond 1 Just saying before hand. And no this is not how it works to balance games. But i wont go in detail, since everything that says or would result into a believe that elo hell does not exist and mm is more or less fine, i would get downvoted to hell anyways. Regardless if i'm a d1 player I also had a smurf account **(because i needet a second account in High Elo "diamond" to practice things that i didn't want to practice on my main acc, therefore i was going through Low elo to high elo with a super high winrate. Like i said, what u stated does not happen to high winrate players at all)**
Saianna (EUNE)
: Problem are smurfs that got to Diamond and stop playing and don't have their rank decay fast enough. They artifically filled in all the slots so the system has to increase the LP losses to speed up player-downgrades from diamond. So you can thank smurfs for all of this BS. It's kinda funny how smurfing is imploding the game, yet no action is being done to cripple this behavior. Oh wait.. Smurfing pumps up the active player count + all this info about more new players showing up, not to mention some of them buy RP. Yea.. no wonder they don't wanna fix it.
> [{quoted}](name=Saianna,realm=EUNE,application-id=3ErqAdtq,discussion-id=EA6AERqK,comment-id=0003,timestamp=2019-04-11T12:42:38.493+0000) > > Problem are smurfs that got to Diamond and stop playing and don't have their rank decay fast enough. They artifically filled in all the slots so the system has to increase the LP losses to speed up player-downgrades from diamond. > > So you can thank smurfs for all of this BS. > > It's kinda funny how smurfing is imploding the game, yet no action is being done to cripple this behavior. Oh wait.. Smurfing pumps up the active player count + all this info about more new players showing up, not to mention some of them buy RP. Yea.. no wonder they don't wanna fix it. Actually the reason for the low Lp gains diamond from platinum is because the mmr of the actual division is unchanged. Riot removed diamond 5 and made diamond 4 be the lowest division. But diamond 4 division has unchanged basic hidden mmr values. What i'm trying to say is this: "In Season 8 Platinum 2 had 1850Mmr---- Platinum 1 had 1900mmr---- Diamond 5 had 2000MMR--- Diamond 4 had 2050MMR (**this is just a example with the numbers**) Season 9: "diamond 5 got removed" but diamond 4 still has the 2050MMR value, which means whenever you promote into d4, your mmr is alot lower than you should have. There are diamond 4 actual players now + diamond 5 players in there, who are above platinum 1. But the diamond 5 players do not face the d4 players, they face the other diamond 5 players who do not show up as a d5 rank anymore but as d4. However Mostly of the time they have absurd low gains, and until they win around 7-8 + wins over looses in d4 division, they won't be able to see normal gains because they do not reach the mmr they need to for diamond 4 division. Why did riot remove d5 then u ask? Don't ask me, i legit do not understand the reason for this, but hey they did, and now everyone is mad, because they didn't even explain it proberly which kinda sucks and was a lazy job from riots side, so only a few actually now know about it why this is being caused etc
: How is this +/- LP system in diamond working as intended for riot ?
WInrate does not matter. Your mmr won't get a boost, because you win alot of games. It's always the same gain. Also lp in generall catches up to the mmr, which means if u get around 18Lp you are around your actuall mmr gain per game from a win. If you get over 18Lp. You start to catch up towards your mmr. (let's write it super simple so that you can understand "20 lp x5 = 100LP + 2 wins = 1extra division) But the average mmr gain equals 8wins + for a entire division. this formula basically means, whenever you get 20+Lp you are increasing faster Lp wise, than mmr wise. This is why having a 80% wr does not matter. You will already super fast climb with 80% wr, because you basically win 8 out of 10games. But that doesn't mean that you suddenly should get increased mmr gains for no reason. I can win all games in bronze silver and gold if i want, does that mean the system should give me all of a sudden double mmr gains, so that i get a lucky winstreak into diamond, hit 90% actual winrate, and have a mmr that skyrocked to master elo for no reason? no. That would fuck up the entire system. Your mmr gain is not influenced by winrate. it's always a fix value that only differs very very slightly, which is almost not noticeable. (also the posts here are starting to be slightly annoying, it seems like you guys just simply do not understand riots mmr system, which shouldnt be that hard to figure out if u think logically a bit about it...)
Saezio (EUNE)
: well, going hyper aggro _should_ be rewarded more than trying to play safe. I think it's not that exhaust needs a buff, but ignite needs a harder nerf, mostly to it's CD and not the dmg. I could even argue that the lower CD and lower dmg ignite is better for supports than the previous iteration.
> [{quoted}](name=Saezio,realm=EUNE,application-id=3ErqAdtq,discussion-id=BM1844xM,comment-id=0000,timestamp=2019-03-19T19:48:37.293+0000) > > well, going hyper aggro _should_ be rewarded more than trying to play safe. > > I think it's not that exhaust needs a buff, but ignite needs a harder nerf, mostly to it's CD and not the dmg. I could even argue that the lower CD and lower dmg ignite is better for supports than the previous iteration. Midlaners are completely reliant on Ignite, to even have a chance to solo kill their enemys. Ignite does not need a nerf, exhaust just got removed from the game with the last nerf. It was always the more to go spell before it for Supports. Buffing that spell also nerfs indirectly ignite when they try to all in the adc, but doesn't nerf ignite when they play in their lane. Which is fair in my Opinion, since midlane does not even close as much often snowball out of control like botlane as a example.
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Skýcrow

Level 346 (EUW)
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