: Hey Riot-team, is there a chance to acutally share these scenarios somewhere? Because it would be really cool to play the missions other players created (In my own, I basically already now how it could be solved).
> [{quoted}](name=PoisonKiwi,realm=EUW,application-id=AMxvhsRt,discussion-id=3AzUELu9,comment-id=0003,timestamp=2017-10-22T07:53:33.240+0000) > > Hey Riot-team, > > is there a chance to acutally share these scenarios somewhere? Because it would be really cool to play the missions other players created (In my own, I basically already now how it could be solved). Like Riot Catzpaw says; BGG has a file section where fan mission files are uploaded (there are at least 5 that I know of). Besides that, I try to gather all things MvM related at the "Mechs vs Minions Players Unite" Facebook page [ https://www.facebook.com/groups/1908230606130000/?ref=bookmarks ] Feel free to join and add all kinds of info I might have missed or the scenario's you made. Cheers.
: How does Oil work with towing?
Short answer: this is the correct way > [{quoted}](name=MarshallRTEast,realm=EUNE,application-id=AMxvhsRt,discussion-id=Y2N1GAZk,comment-id=,timestamp=2017-09-13T19:31:25.991+0000) > which made me think that the towed object will follow the towing mech, which slides on the oil and stops on the grass after, like this: > https://i.imgur.com/InpvfRO.gif Longer answer: This has been a point of confusion to many. The second version of the rulebook tried to make it more clear, but from the top of my head I'm not sure if it worked completely. Somewhere on the BoardGameGeek forum (sorry, I don't have a link. to big a search) I've seen the solution (I believe given by RiotKades - Chris Cantrell) and it's that the towing Mech will slide until: a) all of the earlier mentioned situations b) it hits solid ground (and thus blocking the towed Mech or Bomb to slide further and that one stays on the oil. To prevent another confusion that might arise with the above explanation: If an "active" Mech (so not an "inactive" [towed] one) moves on an oil-slick and on the other side of the oil is another Mech or the Bomb, then it DOES push the "inactive" Mech or Bomb (providing that Mech or Bomb isn't blocked) I hope this makes any sense ;) Good luck and enjoy.
: > [{quoted}](name=Skywise Rising,realm=EUW,application-id=AMxvhsRt,discussion-id=IRV18WaN,comment-id=0000,timestamp=2017-09-10T21:57:27.544+0000) > > The "one shot" schematics may be used any round you seem fit (so you don't have to ise them right away) > > For Heimers scematic: AFTER USE, you may choose to take 1 damage to keep the card. If you didn't use it, you keep the card without the damage. > > Have fun. This is correct. I feel the need to point out that Minefield is a Ziggs schematic, and in many situations, you'll want to use it every turn ;)
> [{quoted}](name=LuckerNoob,realm=EUW,application-id=AMxvhsRt,discussion-id=IRV18WaN,comment-id=00000000,timestamp=2017-09-11T16:37:37.379+0000) > > This is correct. > I feel the need to point out that Minefield is a Ziggs schematic, and in many situations, you'll want to use it every turn ;) :) Thanks. I thought so, but couldn't check when replying.
Mozillo (EUW)
: Schematic card activation confusions.
The "one shot" schematics may be used any round you seem fit (so you don't have to ise them right away) For Heimers scematic: AFTER USE, you may choose to take 1 damage to keep the card. If you didn't use it, you keep the card without the damage. Have fun.
Galacius (NA)
: The Roaming Wardens
Thanks for doing the good job!
: Create your own missions for Mechs vs Minions with the new S.C.R.A.P. Tool!
Thanks for the reply, Catzpaw. I figured as much; "Dutch-speakers" are such a small group (and most have no problem playing the English version), but nevertheless ;) Keep up the good work :)
: Create your own missions for Mechs vs Minions with the new S.C.R.A.P. Tool!
@Catzpaw: If there ever will be a plan to translate to Dutch (if there is enough demand for it), I'd love to help out.
Rioter Comments
: Help plz about boss command card
In short, it says: all mechs take damage, UNLESS the move 1 (or 2 for lvl2) spaces in the direction that the Runedie indicates. Good luck.
B4MF (NA)
: PvP Adjustment
Very much liking the way you think!! It might need some tweaking, to get the balance right or arrange that one players isn't kicked our of the game real soon, but I look forward to playtest it. Thanks for sharing. [Edit: I also made a link to this post in the file section on our MvsM Players Unite FBpage: https://www.facebook.com/groups/1908230606130000/ ]
: How about some kind of football. 2v2 and the bomb must reach a certain space. Or some sort of survival mission
> [{quoted}](name=Rptro,realm=EUW,application-id=AMxvhsRt,discussion-id=xowHLRsV,comment-id=0001,timestamp=2016-12-31T15:09:07.090+0000) > > How about some kind of football. 2v2 and the bomb must reach a certain space. Or some sort of survival mission Well, My fan-made version of this is in the works ;) Will be uploading the file on BBG and making a link to it here when it's done. First version wil be posted about the first week of august I think.

Skywise Rising

Level 29 (EUW)
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