Kazekiba (NA)
: ... Upgrade your Smite? {{item:3715}} {{item:3706}} don't have Monster Hunter's debuff.
> [{quoted}](name=Kazekiba,realm=NA,application-id=3ErqAdtq,discussion-id=2x5tfhdV,comment-id=0000,timestamp=2019-02-16T19:36:07.414+0000) > > ... Upgrade your Smite? > {{item:3715}} {{item:3706}} don't have Monster Hunter's debuff. I just said that Bloodrazor is shit
Rioter Comments
: Why even bother farming the jungle. Even with 2 full clears uninterrupted you'll still barely be the same level as the support with only slightly more gold. Might as well just gank non-stop or do "supporty" things. The jungle is shit this season compared to previous seasons.
> [{quoted}](name=FioraWillCarry,realm=NA,application-id=3ErqAdtq,discussion-id=YYRHGRqT,comment-id=0000,timestamp=2019-02-09T15:53:15.483+0000) > > Why even bother farming the jungle. Even with 2 full clears uninterrupted you'll still barely be the same level as the support with only slightly more gold. Might as well just gank non-stop or do "supporty" things. The jungle is shit this season compared to previous seasons. and how exactly do you gank and camp lanes as yi?
Rioter Comments
: Thoughts on Updated Conqueror?
Riot did what the crybabies wanted - Less true damage Glad they are taking the feedback on the shitty Bloodrazor tho. AFK jungle forever
Meddler (NA)
: Quick Gameplay Thoughts: February 8
Bloodrazor is in awful state and I think a hybrid jungle item between on-hit and energized will be much better choice. Bloodrazor user can't make any impact and it's early game since it's early damage does not exists. Aggressive on-hit junglers need a way to be able to make impact early game Energized items can be effective way that allows on-hit junglers to make some impact early game while scale into lategame. Example item 40% attack speed 30 magic damage on hit energized attack: attacking and moving grands charges. At 100 charges next basic attack does extra damage to nearby enemies Such item will allow aggressive junglers to make some impact early game allow be allowed to farm if they desire so. lateron for critical strikes they can build Stormrazor, shiv, infinity or on-hit you can build Rageblade, BORK, Wits End, Nashor's tooth and so on This will work very well if all energized damage stack. Shiv does 60-140 damage but if all energized item does 50 damage then 3 energized items together will do 150 damage. So we get new type of champions that we can call Energized. Since other stats are stackable like lethality, crit chance, cooldowns and so on I don't see the reason why Energized damage does not stack. Currently after building any energized item then Shard becomes useless.
Rioter Comments
: Just because you're not level 6 doesn't mean your champ doesn't have an ult. You just can't use it yet. Besides, it would be very unfair to Sylas if he snowballed a 2 level lead, and couldn't use an ult simply because his enemy was behind him. No punishing him for winning the lane.
> [{quoted}](name=Lord Malpercio,realm=NA,application-id=3ErqAdtq,discussion-id=EkyxPYpi,comment-id=0000,timestamp=2019-02-06T14:12:58.695+0000) > > Just because you're not level 6 doesn't mean your champ doesn't have an ult. You just can't use it yet. yeah man thats awesome logic
Rioter Comments
Rioter Comments
Rioter Comments
Görgoroth (EUNE)
: I know Yi is not op, but plss
While Rammus camps my teammates i was spending most of my time farming in the jungle because of the lack of tools in my kit to help my team
: Guinsoo's RageBlade need to be either removed or Phantom hit to cease to exist.
I kinda wonder when people will start talking about CC + burst When Yi is behind he can't do shit unlike champions like Malphite that even if behind they can still knock up the entire enemy team and do something lategame. Not to mention how annoying Quinn is to deal with Also if you remove phantom hit from rageblade will make it worthless to buy
Rioter Comments
Ralanr (NA)
: Kha’zix is only viable late if A) he got really fucking fed and keeps steamrolling people or B) if people keep separating and/or not peeling. If Kha’zix is consistently taking three lanes by 15 minutes, then he needs to be nerfed rather than boosting everyone to his level. At least a late game Kha’zix won’t burst a tank, whereas an on hit champion will destroy durable and squishy champions with little difference. That’s why they only work on late game builds. Giving them strength early doesn’t really give them a weakness.
So in your opinion balance is not to have jungler early game at all? This is not how it suppose to be at all especially in team based game like the league. I am not talking about boosting everyone to his level. I am talking about allowing on-hit junglers to do something early game. Not everyone on-hit jungler wish to stay in the jungle for 15 minutes farming while the opposing jungler keep camping your teammates. When your teammates get hard camped you pretty much lost the game. It is not because khaZix ridiculous. It's because on-hit junglers spend too much time AFK farming not being encouraged to do something else where and with item like Bloodrazor is pretty much impossible to help your temmates. Securing drakes doesn't help either cause enemy team already have huge gold lead therefor have way better items than your team which pretty much means the game is lost for your team.
Ralanr (NA)
: Because Kha’zix is an assassin that does his best when he’s fighting targets without back up and he’s an assassin, assassins are generally strong early due to lack of items present on others. While on hit champions are much more reliant on items to scale hard and thus end up power farming to get to where they go. They give up their early to scale.
> [{quoted}](name=Ralanr,realm=NA,application-id=3ErqAdtq,discussion-id=xjVqXVLB,comment-id=000100000000,timestamp=2019-01-31T16:09:58.887+0000) > > Because Kha’zix is an assassin that does his best when he’s fighting targets without back up and he’s an assassin, assassins are generally strong early due to lack of items present on others. > > While on hit champions are much more reliant on items to scale hard and thus end up power farming to get to where they go. They give up their early to scale. do you even realize how stupid it sound to lose 3 lanes in 15 minutes mark? Also a champions like Khazix are viable from early to late game. I dunno a point in the game where he does bad and you are saying on-hit junglers should be good only lategame.
Ralanr (NA)
: Shouldn’t on hit champions be weak early to make up for late game full build impact?
> [{quoted}](name=Ralanr,realm=NA,application-id=3ErqAdtq,discussion-id=xjVqXVLB,comment-id=0001,timestamp=2019-01-31T15:53:51.679+0000) > > Shouldn’t on hit champions be weak early to make up for late game full build impact? why? How is it justified losing 3 lanes to khazix at 15 minutes mark?
Rioter Comments
Meddler (NA)
: Will get some notes on jungle observations so far into an upcoming post, probably Friday at least for early thoughts. Shyvana's a possible VGU candidate, not one who's been committed to. Won't be this year at least. Power wise 9.2 seems to have been beneficial for her so far.
> [{quoted}](name=Meddler,realm=NA,application-id=A7LBtoKc,discussion-id=bOoAxRmj,comment-id=000b0000,timestamp=2019-01-30T17:02:52.302+0000) > > Will get some notes on jungle observations so far into an upcoming post, probably Friday at least for early thoughts. > > Shyvana's a possible VGU candidate, not one who's been committed to. Won't be this year at least. Power wise 9.2 seems to have been beneficial for her so far. {{item:1419}} Are you guys going to make Bloodrazor viable early game option? It is so bad is stopped building it on Master Yi since Warrior gives higher DPS than Bloodrazor itself. It ain't fair that item that increases your overall damage (abilities and basic attacks at same time) to have higher DPS on basic attacks than on-hit item that is meant for basic attacks only An example BORK gives you both AD, AS and passive against health stackers. Basic attacks does at least 55 phys damage on-hit (40 AD + 15 minimum). Since it gives you 40 AD your abilities also gain damage. Meanwhile bloodrazor just gives you 40 damage per 1000 health. Warrior gives you 60 AD which means 60 phys damage to basic attacks and increases your abilities damage at the same time and since several on-hit abilities scale with AD that means more on-hit damage from abilities Can't we have option for on-hit champions that are more viable early game while have the late game scaling? Feels like Bloodrazor reduces your champion's true potential because is very weak early game
: > [{quoted}](name=SlashStriker,realm=EUW,application-id=3ErqAdtq,discussion-id=5e6JJ61F,comment-id=00000000,timestamp=2019-01-28T12:26:38.754+0000) > > So on-hit junglers have on-hit option since there are several on-hit junglers but the current one is bad i dont think they need an extra option. on hit junglers tend to already have fast clears, because they have attack speed steroids in their kits. warrior does seem to do the job well enough for them, as you pointed out. there is no real need for bloodrazor. it only creates problems when stacked with bork and rageblade.
> [{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=5e6JJ61F,comment-id=000000000000,timestamp=2019-01-28T12:48:08.905+0000) > > i dont think they need an extra option. on hit junglers tend to already have fast clears, because they have attack speed steroids in their kits. warrior does seem to do the job well enough for them, as you pointed out. there is no real need for bloodrazor. > > it only creates problems when stacked with bork and rageblade. Besides it's topic not about wave clear. It's about being helpful to your teammates with ganks Also abilities wave clear way faster than basic attacks. Basic attacks are better for single target so it makes no sense even mentioning that
: just remove it. why is this item even needed? {{item:3153}} already fills its niche, and it creates excessive edge cases when both items are stacked with {{item:3124}}
So on-hit junglers have on-hit option since there are several on-hit junglers but the current one is bad
Rioter Comments
Rioter Comments
Rioter Comments
: I like the changes but phantom dancer going down to only 30% attack speed will probably make the item not worth getting.
> [{quoted}](name=420 grams,realm=NA,application-id=A7LBtoKc,discussion-id=FGhIHTj3,comment-id=0002,timestamp=2019-01-15T01:23:05.853+0000) > > I like the changes but phantom dancer going down to only 30% attack speed will probably make the item not worth getting. it may be effecting on marksmen that wish to defend themselfs against non-stop ganks especially assassins
: > [{quoted}](name=SlashStriker,realm=EUW,application-id=3ErqAdtq,discussion-id=XBXWGAUG,comment-id=00000000,timestamp=2019-01-15T14:33:39.176+0000) > > https://boards.na.leagueoflegends.com/en/c/developer-corner/FGhIHTj3-crit-item-explorations-part-2 Is this a yes? Because I'm only seeing items that give 25% Crit Chance and not any Crit multipliers.
> [{quoted}](name=Warlord Rhinark,realm=EUW,application-id=3ErqAdtq,discussion-id=XBXWGAUG,comment-id=000000000000,timestamp=2019-01-15T16:11:58.985+0000) > > Is this a yes? > > Because I'm only seeing items that give 25% Crit Chance and not any Crit multipliers. Infinity Edge may not give Double Crit Chance any more
: But wait, doesn't this change mean that you need 4 crit items to reach 100% crit chance?
> [{quoted}](name=Warlord Rhinark,realm=EUW,application-id=3ErqAdtq,discussion-id=XBXWGAUG,comment-id=0000,timestamp=2019-01-15T14:11:46.401+0000) > > But wait, doesn't this change mean thtat you need 4 crit items to reach 100% crit chance? https://boards.na.leagueoflegends.com/en/c/developer-corner/FGhIHTj3-crit-item-explorations-part-2
Rioter Comments
: > [{quoted}](name=SlashStriker,realm=EUW,application-id=3ErqAdtq,discussion-id=7oOVmgb8,comment-id=0002,timestamp=2019-01-13T11:28:27.374+0000) > > Conqueror scales with the damage you do because it converts 20% of the damage done into true damage. So how did you come to the conclusion that Conqueror scales with enemy's resistances? I came to that conclusion because it's literally just true. I did the maths. It's on the League wiki too (took the screenshot from there). If 20% of your physical damage is true damage instead of physical , it's as if you deal 10% more damage for eevert 50 armor you have. https://gyazo.com/43cf5270ef4291d9fb0e53cec5faadd5 Here are some quick calculations.
Yes the rune is made to deal with tanks which was the purpose of the keystone but the part you don't understand is that the more damage you do the more true damage is converted. There is huge difference between doing 200 damage per second and 2000 damage per second. Think about it. Also according to your calculations overall damage is reduced the more protection. And this bonus damage is completely misleading since you do not do additional damage at all with conqueror.
Rioter Comments
: My opinion on how to balance Conqueror
Conqueror scales with the damage you do because it converts 20% of the damage done into true damage. So how did you come to the conclusion that Conqueror scales with enemy's resistances?
: Remove Duskblade, Buff Assassins
Remove duskblade - Why? {{champion:40}} {{item:3147}} too op? I don't you understand that assassins and many other champions have huge damage despite Duskblade since it's only 200 damage. Tiamat items give them way more than that. Rengar and talon on-shotting you is not because of the item itself I used to build Duskblade on Crit Yi and it's nearly worthless after so many nerfs. Look the champions and leave the item where it is
AjXtar (EUW)
: Burst meta summarized in one video
thats what happens when you only buff and not nerf. Altho any of those build any defenses? as I remember everyone was so obsessed with Duskblade that at the end it was not the actual problem in the game. Many champions just have huge scalings and I don't think anyone sees that
FTGlory (EUW)
: Taric
I wanna see Taric being picked as a Top Lane Fighter more often and I think there he has potential. We need more AP fighters and skirmishers since most of them are AD I can say the same for Leona. I think Riot were not suppose to make he passive trigger by her own allies only but to be able to trigger it herself so she is a better as top lane fighter. Probably if she had Double Innate, one that is trigger by ally and another that is triggered by herself would be nice
FTGlory (EUW)
: Fervor of Battle instead of Conqueror?
Since Conqueror deal with tanks how is Fervor of Battle deal with tanks? Also the more deal you stack the more damage Conqueror will do so it kinda benefits light fighter class (those who have extra durability but greater sustain damage)
Rioter Comments
Infernape (EUW)
: A lot of people that play Ez E forward aggressively and get fucked because they have no way to get out. That and a lot of them seem to miss his skillshots.
> [{quoted}](name=Infernape,realm=EUW,application-id=3ErqAdtq,discussion-id=K4TPobQ8,comment-id=0000,timestamp=2019-01-03T15:56:37.694+0000) > > A lot of people that play Ez E forward aggressively and get fucked because they have no way to get out. That and a lot of them seem to miss his skillshots. and how the hell non of those players succeed
Rioter Comments
TehNACHO (NA)
: Have you considered that the keystones are not very similar at all?
Both keystones work similar to reset idea. If you switch targets you got to apply PtA to another target. With DH if you score a takedown you are able to apply it again to another target. Even when PtA seems more powerful on paper, DH seems more reliable maybe because it is easier to execute and eventually lategame it going to outscale PtA probably.
Juice (EUNE)
: Press the attack? More like Press Yes at 15 minutes , am I right guys?
> [{quoted}](name=Juice,realm=EUNE,application-id=3ErqAdtq,discussion-id=d4XdEGdK,comment-id=0001,timestamp=2018-12-29T22:17:35.456+0000) > > Press the attack? More like Press Yes at 15 minutes , am I right guys? ?
Rioter Comments
Rioter Comments
: Don't make the new IE give 50% crit chance without at least a Yasuo gameplay update
I was thinking about infinity Edge gains 2.8% crit chance per level at level 9 IE would give nearly 25% crit around at level 18 nearly 50% crit chance The problem is what is Yasuo gonna do when he already have 100% crit chance? He probably wont be able to use Zeal items
: Riot officially admits the meta is damage heavy
Based on the old Dota times before Dota 2, when it come to damage Dota has the highest burst damage, then league and then Heroes of the Storm has the lowest damage of them all In Dota Pugna's Nether Blast is high damage AoE. Decrepify makes enemies take additional magic damage and makes them unable to attack. Dagon is single target burst item. Now combine Decrepify, Nether Blast and Dagon and you die instantly Also Lina Inverse ultimate Laguna Blade is Dagon so basically with the item you got 2 burst abilities. Many heroes will buy item called Aghanim Scepter basically makes your ultimate deal more damage. And then you get instantly bursted with 1 ult and 1-2 items When it comes to burst League can be much closer to Dota. I dunno what kind of Heroes you played but I almost never experienced instant death in Heroes of the Storm
PhRoXz0n (NA)
: Crit Item Explorations
{{item:3155}} I don't like Stopwatch on Hexdrinker and I removing the MR from it. The item is suppose to be oriented toward Fighters Don't change hexdrinker and Malmortius. They are fine and are Fighter Oriented. I don't see any problem if ADC builds a fighter item to protect themselves against instaburst ap champions --- {{item:3031}} 5K Gold IE seems a bit too strong and way overpriced. It's like a power creep item so why would you need any other item unless it gives less AD (40 AD) and less goldcost? Infinity Edge Direction 1 seems OK but it should give Crit Chance per level so it's not too strong early game --- {{item:3095}} Energized Stormrazor is has anti-synergy with crit items. I don't like it that I have to choose between Zeal items and Stormrazor. Stormrazor multiproc seems nice but does not synergize with Crit Items. It's damage should be increased with bonus crit chance otherwise if you increase it with attack damage it goes from Crit item to Assassin item and does not encourage crit builds. So lets say Storm's edge does 50 (+1.5 per 1% crit chance) bonus phys damage on hit. Storm's edge has 10 seconds cooldown and is reduced by basic attacks. All Zeal item provides attack speed which is what sustain champions want. Does NOT build from Kircheis Shard --- {{item:3087}} {{item:3094}} Less damage and more speed on Shiv seems interesting idea. Why Rapid Firecannon gives less Attack Speed? RFC is single target item and seems worst version of Shiv. It should give even more attack speed than shiv --- {{item:3508}} What if Essence Reaver does bonus damage on basic attacks and maybe it can crit or scale with mana? ---- {{item:3035}} Last Whisperer seems like good item now
Rioter Comments
FSRER (EUNE)
: When is riot going to release a new fighter?
skirmishers and fighters lack ap champions. Most of them I see are AD
Meddler (NA)
: Quick Gameplay Thoughts: December 12
Meddler My suggestion about {{champion:106}} Volibear is his W apply on-hit effects. There are Voli Mains that get trinity force so it will work great for them
Rioter Comments
Meddler (NA)
: Quick Gameplay Thoughts: December 5
>Plating rewards make it more costly to not defend your own towers. then you decided to defend the turret when you are 0-3-0 and you die and turret destroyed. So enemy gets massive gold lead while you have nearly 0 gold cause you are too behind and cant even farm
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SlashStriker

Level 189 (EUW)
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