Rioter Comments
Rioter Comments
Rioter Comments
SaKRaaN (EUNE)
: The item already broken specially on some champs like yi . So why we should nerf it if its annoying . Just remove it from the game i'd say.
> [{quoted}](name=SaKRaaN,realm=EUNE,application-id=3ErqAdtq,discussion-id=qGrJtNwE,comment-id=0000,timestamp=2019-04-26T17:19:52.720+0000) > > The item already broken specially on some champs like yi . So why we should nerf it if its annoying . Just remove it from the game i'd say. so its broken if it doesn't stop recall? Also Yi is getting changes
Rioter Comments
: Post MSI Gameplay Improvements
{{item:2032}} make 150 gold version of hunter's potion and reduce the stacks to 2
: Riot now it would be the best time to rework On-Hit items...
yi will be so bad without phantom hit. While other champions can still do something like the team, for instance malphite can knock up 5 enemies, Yi won't be able to do anything cause the only thing he does is damage and crit items are not that good on him
: Put a cooldown on Surrender
the idea is cooldown per player. Other players should be able to call surrender vote if they desire so
Rioter Comments
: Uh... Are you going to ignore the stat gold value i just mentioned? None of those calculations takes into account the actives, just raw stats. Hence the price increase. If the active was the problem they would have simply increased the cooldown. They increase the price to lower its gold value. Gold value is what makes items stronger or weaker buys.
> [{quoted}](name=FOR JUSTICE,realm=NA,application-id=3ErqAdtq,discussion-id=ZYk3BULc,comment-id=000000000002,timestamp=2019-04-02T21:14:27.917+0000) > > Uh... > Are you going to ignore the stat gold value i just mentioned? None of those calculations takes into account the actives, just raw stats. Hence the price increase. If the active was the problem they would have simply increased the cooldown. They increase the price to lower its gold value. > > Gold value is what makes items stronger or weaker buys. are you going to ignore that tiamat has 10 seconds cooldown that does 100% AD physical damage? if you have 300 AD you deal 300 AoE phys damage while cutlass does 100 magic damage and 20% slow with **90 seconds cooldown on 1 target** Are you saying that Cutlass Yi is scarier than Riven with Tiamat?
: Cutlass applies a soft cc. Tiamat is a bit of extra damage. Tiamat items both cost 3600. Gunblade and bork both cost 3400 and 3200 gold respectively. Bork is 89% gold efficient for the stats it gives. Gunblade is 121% gold efficient without including its healing Titanic hydra is 86% gold efficient. Ravenous is 101% gold efficient. As you can see, both are lacking behind their counterparts, though comparing them is like comparing apples to oranges because both are balanced for two very seperate classes of champions. Edit: also tiamat is 77% gold efficient, cutlass 83%.
cutlass has 90 seconds cooldown and tiamat has 10 seconds cooldown are you bullshitting me?
Rioter Comments
Rioter Comments
Rioter Comments
: > [{quoted}](name=SlashStriker,realm=EUW,application-id=3ErqAdtq,discussion-id=s3zqZAqd,comment-id=000000000000000000000000,timestamp=2019-03-06T13:15:42.664+0000) > > yes I understand that you can't 1v1 early game but you should be at least able to farm so you can reach lategame As far as I'm concerned, you are fully capable of doing so as well, as long as you play safe. As long as you freeze the weave, don't push, and try to avoid trades, you should be able to scale.
There were tons of people that were playing Kayle in the jungle. Saying that she can't 1v1 and her farming is very poor is like she doesn't exists at all
: > [{quoted}](name=SlashStriker,realm=EUW,application-id=3ErqAdtq,discussion-id=s3zqZAqd,comment-id=0000000000000000,timestamp=2019-03-06T13:08:52.453+0000) > > what the hell am I suppose to be doing early game then? Can't 1v1, can't farm... wtf am I suppose to be doing? Just accept that you aren't going to be that strong in the early game, and then scale to become a monster in the late game.
> [{quoted}](name=Warlord Rhinark,realm=EUW,application-id=3ErqAdtq,discussion-id=s3zqZAqd,comment-id=00000000000000000000,timestamp=2019-03-06T13:14:26.957+0000) > > Just accept that you aren't going to be that strong in the early game, and then scale to become a monster in the late game. yes I understand that you can't 1v1 early game but you should be at least able to farm so you can reach lategame
: > [{quoted}](name=SlashStriker,realm=EUW,application-id=3ErqAdtq,discussion-id=s3zqZAqd,comment-id=00000000,timestamp=2019-03-06T12:45:04.816+0000) > > thats r%%%%%ed Not really it isn't.
what the hell am I suppose to be doing early game then? Can't 1v1, can't farm... wtf am I suppose to be doing?
Rioter Comments
: I think that's intentional. Kayle's main intended weakness is her horrible early-game, in exchange for godly late-game. If she was able to jungle well that would mostly remove her opponents ability to capitalize on that weakness.
> [{quoted}](name=DerMangoJoghurt,realm=EUW,application-id=3ErqAdtq,discussion-id=s3zqZAqd,comment-id=0000,timestamp=2019-03-06T11:55:27.024+0000) > > I think that's intentional. Kayle's main intended weakness is her horrible early-game, in exchange for godly late-game. If she was able to jungle well that would mostly remove her opponents to capitalize on that weakness. thats r%%%%%ed
Rioter Comments
Rioter Comments
Rioter Comments
: Good thing Conqueror is not (just) about the Adaptive Force on stacking, then. Seriously, I think that this is quite a good nerf to the keystone. It weakens its intended weakness (short trades) while keeping its effectiveness in drawn-out fights high. Also, this change further nerfs it on champions who have difficulties keeping stacks up (read: ranged champions with their 2-second window).
and exactly what is 18 attack damage going to do when most champions at level 18 have at least 300 attack damage
Rioter Comments
: the conqueror changes are just stupid
As Yi main it was very hard to deal with Conqueror Tryndamere mostly lategame since the only way to deal with him is Meditate during Udying Rage while he converts 20% of the damage done as true damage. If you are tryndamere main you should have less problems dealing with assassins because of your ultimate Champions like Trynda and Riven are not tank shredder. Yi on other hand does not have problems dealing with tanks since he has true damage I also think that 10% of the damage done as healing and true damage will allow sustain champions to fight longer. However yeah with so much healing GW seems not all that great Vayne herself is bigger problem than Rageblade
: Oh, how do you know it's off? For me, I didn't know it was on because I didn't have the command bound, but someone mentioned it so I waited until it happened again, bound it, and turned it off. That worked for me. I'm not disagreeing it might not be specific to Yi or they ignore bugs with certain champions forever. I mean each patch seems to have new bugs every patch, and their patch notes bug list is like 1/10th the new bugs each patch.
> [{quoted}](name=Hethalean,realm=NA,application-id=3ErqAdtq,discussion-id=614EzHFp,comment-id=000000000000,timestamp=2019-02-21T20:15:33.035+0000) > > Oh, how do you know it's off? For me, I didn't know it was on because I didn't have the command bound, but someone mentioned it so I waited until it happened again, bound it, and turned it off. That worked for me. > > I'm not disagreeing it might not be specific to Yi or they ignore bugs with certain champions forever. I mean each patch seems to have new bugs every patch, and their patch notes bug list is like 1/10th the new bugs each patch. red light on the cursor - target champions only
: I've been running into this same thing, turns out "Champion Only" was turning itself on, and since I somehow had "make it a toggle" and it was not bound, it'd just turn itself on sometime during the match and I couldn't turn it off. so I fixed this by binding it to a key, so I can turn it back off again during the match.
Target Champions only is off but auto attack is always on so there is no reason for Yi not to attack BTW the bugs I am mentioning about YI, other champions have similar bugs but they are not fixed for months or years. Meanwhile on other champions took them around a week or a month at most to be fixed
Rioter Comments
Rioter Comments
Meddler (NA)
: Quick Gameplay Thoughts: February 20
Will jungle items get looked at and will we get better on-hit jungle item?
Rioter Comments
Kazekiba (NA)
: ... Upgrade your Smite? {{item:3715}} {{item:3706}} don't have Monster Hunter's debuff.
> [{quoted}](name=Kazekiba,realm=NA,application-id=3ErqAdtq,discussion-id=2x5tfhdV,comment-id=0000,timestamp=2019-02-16T19:36:07.414+0000) > > ... Upgrade your Smite? > {{item:3715}} {{item:3706}} don't have Monster Hunter's debuff. I just said that Bloodrazor is shit
Rioter Comments
: Why even bother farming the jungle. Even with 2 full clears uninterrupted you'll still barely be the same level as the support with only slightly more gold. Might as well just gank non-stop or do "supporty" things. The jungle is shit this season compared to previous seasons.
> [{quoted}](name=FioraWillCarry,realm=NA,application-id=3ErqAdtq,discussion-id=YYRHGRqT,comment-id=0000,timestamp=2019-02-09T15:53:15.483+0000) > > Why even bother farming the jungle. Even with 2 full clears uninterrupted you'll still barely be the same level as the support with only slightly more gold. Might as well just gank non-stop or do "supporty" things. The jungle is shit this season compared to previous seasons. and how exactly do you gank and camp lanes as yi?
Rioter Comments
: Thoughts on Updated Conqueror?
Riot did what the crybabies wanted - Less true damage Glad they are taking the feedback on the shitty Bloodrazor tho. AFK jungle forever
Meddler (NA)
: Quick Gameplay Thoughts: February 8
Bloodrazor is in awful state and I think a hybrid jungle item between on-hit and energized will be much better choice. Bloodrazor user can't make any impact and it's early game since it's early damage does not exists. Aggressive on-hit junglers need a way to be able to make impact early game Energized items can be effective way that allows on-hit junglers to make some impact early game while scale into lategame. Example item 40% attack speed 30 magic damage on hit energized attack: attacking and moving grands charges. At 100 charges next basic attack does extra damage to nearby enemies Such item will allow aggressive junglers to make some impact early game allow be allowed to farm if they desire so. lateron for critical strikes they can build Stormrazor, shiv, infinity or on-hit you can build Rageblade, BORK, Wits End, Nashor's tooth and so on This will work very well if all energized damage stack. Shiv does 60-140 damage but if all energized item does 50 damage then 3 energized items together will do 150 damage. So we get new type of champions that we can call Energized. Since other stats are stackable like lethality, crit chance, cooldowns and so on I don't see the reason why Energized damage does not stack. Currently after building any energized item then Shard becomes useless.
Rioter Comments
: Just because you're not level 6 doesn't mean your champ doesn't have an ult. You just can't use it yet. Besides, it would be very unfair to Sylas if he snowballed a 2 level lead, and couldn't use an ult simply because his enemy was behind him. No punishing him for winning the lane.
> [{quoted}](name=Lord Malpercio,realm=NA,application-id=3ErqAdtq,discussion-id=EkyxPYpi,comment-id=0000,timestamp=2019-02-06T14:12:58.695+0000) > > Just because you're not level 6 doesn't mean your champ doesn't have an ult. You just can't use it yet. yeah man thats awesome logic
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Rioter Comments
Rioter Comments
: I know Yi is not op, but plss
While Rammus camps my teammates i was spending most of my time farming in the jungle because of the lack of tools in my kit to help my team
: Guinsoo's RageBlade need to be either removed or Phantom hit to cease to exist.
I kinda wonder when people will start talking about CC + burst When Yi is behind he can't do shit unlike champions like Malphite that even if behind they can still knock up the entire enemy team and do something lategame. Not to mention how annoying Quinn is to deal with Also if you remove phantom hit from rageblade will make it worthless to buy
Rioter Comments
Ralanr (NA)
: Kha’zix is only viable late if A) he got really fucking fed and keeps steamrolling people or B) if people keep separating and/or not peeling. If Kha’zix is consistently taking three lanes by 15 minutes, then he needs to be nerfed rather than boosting everyone to his level. At least a late game Kha’zix won’t burst a tank, whereas an on hit champion will destroy durable and squishy champions with little difference. That’s why they only work on late game builds. Giving them strength early doesn’t really give them a weakness.
So in your opinion balance is not to have jungler early game at all? This is not how it suppose to be at all especially in team based game like the league. I am not talking about boosting everyone to his level. I am talking about allowing on-hit junglers to do something early game. Not everyone on-hit jungler wish to stay in the jungle for 15 minutes farming while the opposing jungler keep camping your teammates. When your teammates get hard camped you pretty much lost the game. It is not because khaZix ridiculous. It's because on-hit junglers spend too much time AFK farming not being encouraged to do something else where and with item like Bloodrazor is pretty much impossible to help your temmates. Securing drakes doesn't help either cause enemy team already have huge gold lead therefor have way better items than your team which pretty much means the game is lost for your team.
Ralanr (NA)
: Because Kha’zix is an assassin that does his best when he’s fighting targets without back up and he’s an assassin, assassins are generally strong early due to lack of items present on others. While on hit champions are much more reliant on items to scale hard and thus end up power farming to get to where they go. They give up their early to scale.
> [{quoted}](name=Ralanr,realm=NA,application-id=3ErqAdtq,discussion-id=xjVqXVLB,comment-id=000100000000,timestamp=2019-01-31T16:09:58.887+0000) > > Because Kha’zix is an assassin that does his best when he’s fighting targets without back up and he’s an assassin, assassins are generally strong early due to lack of items present on others. > > While on hit champions are much more reliant on items to scale hard and thus end up power farming to get to where they go. They give up their early to scale. do you even realize how stupid it sound to lose 3 lanes in 15 minutes mark? Also a champions like Khazix are viable from early to late game. I dunno a point in the game where he does bad and you are saying on-hit junglers should be good only lategame.
Ralanr (NA)
: Shouldn’t on hit champions be weak early to make up for late game full build impact?
> [{quoted}](name=Ralanr,realm=NA,application-id=3ErqAdtq,discussion-id=xjVqXVLB,comment-id=0001,timestamp=2019-01-31T15:53:51.679+0000) > > Shouldn’t on hit champions be weak early to make up for late game full build impact? why? How is it justified losing 3 lanes to khazix at 15 minutes mark?
Rioter Comments
Meddler (NA)
: Will get some notes on jungle observations so far into an upcoming post, probably Friday at least for early thoughts. Shyvana's a possible VGU candidate, not one who's been committed to. Won't be this year at least. Power wise 9.2 seems to have been beneficial for her so far.
> [{quoted}](name=Meddler,realm=NA,application-id=A7LBtoKc,discussion-id=bOoAxRmj,comment-id=000b0000,timestamp=2019-01-30T17:02:52.302+0000) > > Will get some notes on jungle observations so far into an upcoming post, probably Friday at least for early thoughts. > > Shyvana's a possible VGU candidate, not one who's been committed to. Won't be this year at least. Power wise 9.2 seems to have been beneficial for her so far. {{item:1419}} Are you guys going to make Bloodrazor viable early game option? It is so bad is stopped building it on Master Yi since Warrior gives higher DPS than Bloodrazor itself. It ain't fair that item that increases your overall damage (abilities and basic attacks at same time) to have higher DPS on basic attacks than on-hit item that is meant for basic attacks only An example BORK gives you both AD, AS and passive against health stackers. Basic attacks does at least 55 phys damage on-hit (40 AD + 15 minimum). Since it gives you 40 AD your abilities also gain damage. Meanwhile bloodrazor just gives you 40 damage per 1000 health. Warrior gives you 60 AD which means 60 phys damage to basic attacks and increases your abilities damage at the same time and since several on-hit abilities scale with AD that means more on-hit damage from abilities Can't we have option for on-hit champions that are more viable early game while have the late game scaling? Feels like Bloodrazor reduces your champion's true potential because is very weak early game
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SlashStriker

Level 220 (EUW)
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