: [NEW] Having issues Patching 5.15? Click Here!
Ever since 5.14 I've been having an issue where my laptop will freeze entirely very shortly after logging in to league (even before the images for the boxes have loaded), which basically renders me unable to play League on my own machine and i'm getting pretty tired of watching my brothers play while i can't. I hope someone here can help me.
Gixia (NA)
: Frankly, I honestly feel we should get both maps. They're identical right? So you should make it so that whenever a game of ARAM starts, it picks one of he two maps at random for the game to be played on. Afterall, one of the things people have been asking for for the longest time is different map skins. With Howling Abyss and Butcher's Bridge, you've now essentially got exactly that, the same map with two different skins, so why not put both to use?
This! so much this! i would really love having them rotate like this.
: Unprepared Garen? Riot Pls! - Ultimate Skin Concept
I've always loved this skin and followed it, i want it so bad! By the way it would be pretty cool if he had some quotes for when someone wards a brush he's camping, since Garen players are known to do this. They could be akin to things people say if someone walks in on them showering with the bathroom door unlocked (it has happened to all of us). something like "*embarassed* Oh uhm... sorry!", "*agitated* Knock before you ward!", "I was using this one!"
Meddler (NA)
: Nothing certain yet, though we've got a couple of people testing possible changes this week to try and get them ready for 5.5. We've been talking about increasing W range, potentially partially offset by reducing how far past a target the spears go (theory is that's a significant source of harass in lane, but much less relevant later on, so would allow us to return some range where it's most appropriate). Also considering raising his base AS and/or AS/level, since increasing those would directly support a more sustained damage pattern.
> [{quoted}](name=Meddler,realm=NA,application-id=3ErqAdtq,discussion-id=8aZ4QaqR,comment-id=0000,timestamp=2015-02-25T08:32:30.907+0000) > > Nothing certain yet, though we've got a couple of people testing possible changes this week to try and get them ready for 5.5. > > We've been talking about increasing W range, potentially partially offset by reducing how far past a target the spears go (theory is that's a significant source of harass in lane, but much less relevant later on, so would allow us to return some range where it's most appropriate). Also considering raising his base AS and/or AS/level, since increasing those would directly support a more sustained damage pattern. What i understand about his W is that if the range is too long, Azir is a total bully in lane, but when it is the way it is right now, he struggles later in the game as he's pretty vulnerable if people are able to close the gap on him. Have you considered making his W range scale? keep it on the low side in the early levels in order to reduce his bullying, but let it grow somewhat on the larger side so that if he makes it to lategame, he actually has a little bit of a kingdom to rule over.
: Have you thought of what the requirements will be to join ARAM ranked queues? Cuz you will have people making new accounts and just buying the champions who are considered OP on that map. Luck will be an enormous factor in how good you will do, not so much skill. Cheers
> Have you thought of what the requirements will be to join ARAM ranked queues? > Cuz you will have people making new accounts and just buying the champions who are considered OP on that map. > > Luck will be an enormous factor in how good you will do, not so much skill. > > Cheers the skill to adapt to whatever you get will be crucial to climbing, which i think is awesome since it's a different thing thats required than normals (although general skill always counts). luck is also slightly mitigated by the ability to reroll a really bad roll
Rioter Comments
: [4.12] Live Gameplay Patch Forecast
On the topic of Lulu being oppressive, have you ever considered scalings with diminishing returns? There are levels of ability power that a support lulu will never reach unless shes following a build where she sacrifices vision and team utility, and even then she'll have to pull ahead hard. I believe this is an interesting way to put a cage on solo Lulu without touching support Lulu too much, she might even be buffed through this method by having the scalings start on a more rewarding level. I'd love to hear if this has been considered/open for exploration and how it turns out.

SparkIedust

Level 88 (EUW)
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