: The lack of Consistency from Riot makes LoL so hard to continue loving+playing. (TL;DR at end)
I think riot is very consistent {{champion:14}} is strong due to E max nerf and leave to rot 2 seasons later {{champion:14}} Sion is strong due to cinderhulk nerf and leave to rot 2 seaons later {{champion:14}} is strong again due to E spam nerf and leave to rot 2 seasons later I mean it's meme worthy consistency at this point
: > [{quoted}](name=Spoofghoul,realm=EUW,application-id=3ErqAdtq,discussion-id=ypwcVN4E,comment-id=0003,timestamp=2018-06-17T10:29:26.575+0000) > > Well i have to say i can live with most changes but ther is this one thing that seems to happen every time > > Sion is good sion get's his foot cut off and left limping and rotting for another 2 years or so > > maybe they could stop doing that > > that would be really nice Ah I don't play Sion much. I usually like when my main gets nerfed because it means I will likely get to play them every game, and won't be banned or picked. Is it that bad? Thanks for the comment by the way
Well the current scenario is very similar to what happened with season 5 cinderhulk And about 2 years before that, surprise surprise E spam They just gut him and ignore him for 2 years :S It's meme worthy really
: I think sion is in a really weird state, much like the other tanks in the game currently. I think you're right on the idea that he is more of a risky pick in comparison to other tanks, but tanks IN GENERAL are in a really bad state right now. The problem with sion is if you miss your ult, or if the enemy simply flashes, you have no way to get out and you get fucking DESTROYED byt the ridiculous amount of damage that is in the game right now. But, other tanks have the same problem too so it's just frustrating as a whole if youre a tank player.
Yea but that is more of a damage problem even if that was sorted Sion would still be in a weird spot He lost his strong early game which i am fine with but he still doesn't scale at all There basically is no reward for any of his risks and he is pigeonholed well more like forced into the E max strategy in his current situation It's not at all hard to fix but Riot seems unwilling to do so which is frustrating
: I mean I've half quit because they nerfed my champions out if existence. The game is also just not fun. It feels awful to play and even winning isn't very satisfying anymore
{{champion:14}} {{item:3070}} Riot decided he wasn't limping hard enough They didn't even get rid of E max it's still there In fact right now it's the only viable way of play They only did half the changes necessary to his kit as usual In typical riot fashion they nerfed everything that wasn't an issue Then nerfed what was Then nerfed what made him strong outside of his kit Seems like an awfully familiar scenario didn't they do that in season 5 too And now nobody bothers playing him anymore Maybe they will look at him in season 10 again witht he typical excuse of hey he isn't popular he has close to 0% playrate so why bother Yea well who made that happen eh
: A falling tree makes more noise than a growing forest.
Well i have to say i can live with most changes but ther is this one thing that seems to happen every time Sion is good sion get's his foot cut off and left limping and rotting for another 2 years or so maybe they could stop doing that that would be really nice
Rioter Comments
: Experiment: Community Patch Notes
{{champion:14}} Base stats hp regeneration growth increased to reach highest among all champions But it starts off low at 5hp/5 Sion starting the agme with double beads and brushing off trades does not give interactive game play in lane however as he gains levels farm and items his health pool will grow and potentially get very big so he heeds a way to stay topped off when dealing with slit pushing Tryndameres and Trundles as Sion has no other means to sustain himself Q 40-100% damage when charging up instead of 33%-100% Leveling Q gives it the same damage to minions as it does to monsters While all the recent changes helped us deal with Sion dominating now that banner is gone and his poke mage style leaves him underwhelming we are still seeing that it is the most prevalent ability to be ranked up Which lead us to finnaly see the real problem, Q is simply too unreliable and stilld oesn't match up in acquiring the CS needed to to fuel stat growth Therefore we are making Q more reliable which should make it a more viable ability to rank u by making it a little better in quick trades and farming that health W the damage part now scales with Sion's health and the cap vs monsters and minions is removed In order for Sion's damage to remain threatening throughout the game we decided that W would be the best case to provide scaling. Since the more recent changes Sion's damage seems lack luster once entering mid game and onward. Seeing as Sion only gets less reliable at dealing damage because everything is so telegraphed and requires charging or ramping up and enemies get ever more mobile. We felt it appropriate to make misplays a little more punishing considering this mostly increases the damage vs targets that shouldn't stick around Sion for too long or have no business being there at all looking at mages and marksmen. With half an hour of time to keep him down and prevent him from gaining massive amounts of health to fuel the damage 3 seconds of a heads up to get out or destroy the shield getting hit by it should be a little more punishing we feel this was an appropriate change to allow for better scaling. And since it's no longer scales with enemies health it won't be nuking elder dragon for inappropriate amounts of damage so we got rid of that part, Overall this leaves the big guy in a good spot by making his lanephase more interactive yet determined by skill expression. Do well and you have the ability to scale well. Sion inherently has a lot of risks and needed a better reward for doing well as he didn't really have any compared to his peers.
Rioter Comments
Mus (NA)
: > [{quoted}](name=Warlord Rhinark,realm=EUW,application-id=3ErqAdtq,discussion-id=1LhA1Gfc,comment-id=0002,timestamp=2018-06-14T08:04:25.378+0000) > > 3800 gold for a banner that's not even it's current iteration? > > No thanks. I also said it was just a suggestion. the gold value can be anything higher then the current value. 2200 is to low of a cost Doesn't have to be 3800. It can be anything.
This such a common boards problem xD Sees 3800 goes nuts farms upvotes from sheeple going equally nuts And all of them completely overlooked the whole goddamn point rofl It's not about the number it doesn't matter at all it was too cheap they way it worked was wrong there is literally a million ways to make banner work Make it scale with bonus stats for example that way you can actually keep it cheap, since it would auto scale with game length as people buy more items and it offers more strategy, tank buys banner you get a tank minion AD carry buys banner you get minion with strong attack power. APC buys banner and your banner minions uses powerful ability or whatever like a suicide bomb minion blowing up on turrets. I think the big problem with banner though is that it will always be balance intensive and require constant readjusting which riot is clearly unwilling to do since they don't think it's worth it. Which i do not completely disagree with. I mean every new patch things change and so will banners effectiveness then changes need to happen and by the time you have the data to see if the readjustment was correct, plenty of new stuff from new patches happened and the readjustment and data from it are redundant already.
: Sion is disgustingly under powered!!! In his main role top
What sion needs is simple Stats wise: 5/hp level to highest hp/5 of all champs at 18 makes damage stick a little easier early to compensate for the Q buff and past lanin phase your regen will actually get better then it is right now and scale with your hp Q: rather then starting at 33% damage -100% over 2 seconds charging it needs to go to 40-100% over 2 seconds Ranking the ability up makes it's damage towards minions go from 33% to 67% so it deal as much to minions as it does to monsters makes the whole thing more **reliable** in lane and for farming W damage now scales with sion's health and the damage cap vs minions and monsters removed since it's no longer needed helps sion scale and make up for lost damage past 20 minutes where his decline sets in, provided you actually made something of your earlygame There Sion is now fixed Now Q max is more viable in lane and in plenty of match-ups more preferable as well Sion can potentially scale past 20 minutes if he doesn't fuck up his lane No more tripple bead cheese derp sustain but you can now actually regenerate health half decent later into the game Most of this is numbers work only so they can add it in next patch It's not rocket science why everyone maxes E, it's more reliable so all riot needed to add after the recent changes was more reliability to the Q With the loss of overall damage throughout the game Sion would need some compensation there so W would fit there as it provides some very basic counterplay, kill the shield, stay out of it's range/disengage or you know win lane and zone him. the potential scaling makes up for his very mediocre early game, Sion needs some reward to counteract the risk of playing him. right now you really have to outperform your opponent and if you do you fall off like a brick anyway fun stuff really
: Sion is disgustingly under powered!!! In his main role top
What sion needs is simple Stats wise: 5/hp level to highest hp/5 of all champs at 18 makes damage stick a little easier early to compensate for the Q buff and past lanin phase your regen will actually get better then it is right now and scale with your hp Q: rather then starting at 33% damage -100% over 2 seconds charging it needs to go to 40-100% over 2 seconds Ranking the ability up makes it's damage towards minions go from 33% to 67% so it deal as much to minions as it does to monsters makes the whole thing more **reliable** in lane and for farming W damage now scales with sion's health and the damage cap vs minions and monsters removed since it's no longer needed helps sion scale and make up for lost damage past 20 minutes where his decline sets in, provided you actually made something of your earlygame There Sion is now fixed Now Q max is more viable in lane and in plenty of match-ups more preferable as well Sion can potentially scale past 20 minutes if he doesn't fuck up his lane No more tripple bead cheese derp sustain but you can now actually regenerate health half decent later into the game Most of this is numbers work only so they can add it in next patch It's not rocket science why everyone maxes E, it's more reliable so all riot needed to add after the recent changes was more reliability to the Q With the loss of overall damage throughout the game Sion would need some compensation there so W would fit there as it provides some very basic counterplay, kill the shield, stay out of it's range/disengage or you know win lane and zone him. the potential scaling makes up for his very mediocre early game, Sion needs some reward to counteract the risk of playing him. right now you really have to outperform your opponent and if you do you fall off like a brick anyway fun stuff really
Rioter Comments
Rioter Comments
: Why does Yasuo instantly get compensation buffs and passive rework
{{champion:14}} overgrowth anyone?? oh but yasuo gets immediate compensation silly riot
: FYI you DON'T HAVE TO WIN LANE, you just have to go even
{{champion:14}} nope, i really have to win lane I mean generally you are right if you go even when your team is ahead everything is good But for some champions you HAVE TO win lane It's do or die Sion is heavily handicapped in that base stats department for example he CAN make up for it by farming Now imagine getting zoned from level 3 onward The best part is his damage vs minions is handicapped as well which means you have limited time to farm up because minions scale in health this means later on into the game it will take far too long to farm a minion wave. yay you farmed 50 health good for you enemy team has slain baron. Also your damage falls of pretty hard past 20 minutes as does your reliability due to enemy mobility creep so if you didnt farm your hp you just hurt your team really badly Sometimes you just have to win lane. Just sad when riot forgot about this little nuance when they gutted sion's early game And they didn't even accomplish Q max ( doh it's still way more unreliable) So right now more so then ever if you mlsoe lane you lose game as sion (his pre 20 mins has sub 50% winrate :S) He is not the only champion reliant on winning lane, many earlygame focused champions are, they need to get ahead stay ahead and close the game out ahead as part of their win condition So it's not as simple as just going even in lane and you will be allright
: It definitely does. They can't respond to every thread, and that's why I always say that patience is really important. It's a big game.
So that is why they never responded in the past 5 years. Makes total sense now /s Not even a hey i read your post/thread just so you know they looked at it. Hell they could even make that process automatic. But nope nothing at all. And not communicating still sends a message. One of them being we ignore you! The other million being anything the people posting fill in for them. Ofc they cannot respond to everything in dept, but they could communicate one hell of a lot better and more then they are currently doing. And to be brutally honest, i have seen them respond faster to hate and troll post then constructive post in my years of board presence. That also sends a destructive message. So this lack of communication overall has more negative impact then actually communicating Because it largerly comes down to if you yell scream and bitch we are more likely to respond to you And beyond that we ignore you That kind of creates the atmosphere where people lean towards more toxic, cynical and sarcastic posts. And then Riot has the audacity to list these kinds of things as reasons to not communicate They really have a bad habit of digging their own holes to fall in to. Whether it's communication or balance. Funny thing is by better communicating they can prevent digging holes for themselves balance wise and everything would end up being better Let's be real, how can you know what your customer wants if you ignore them when they ask you for what they want. seem like a rather stupid idea from a business perspective. Ill give an example, Riot removed Dominion for lack of interest, for one because it was fast paced and another reason was lack of balance. That seems really familiar to current summoners rift doesn't it And behold, the number of active players is declining And look at the boards, they don't want 15 minute games, they want better balance, like toned down damage better objectives etc. It's not rocket science. .
: >This is a reflection of your work ethic and refusal to do anything on her for 5 years and 6 months now. This is a surefire way to make sure that they don't come talk to you about this. They likely agree with you about a lot of these problems, but when you're openly hostile to Riot, why would they try to talk to you more? They have limited resources, and they have other priorities. That's the simple reality. It has nothing to do with their work ethic, and saying that seriously undermines your credibility.
Well i see soooooooooooooo many reasonable and well constructed post by people trying to be nice and have a productive discussion & or imput does riot respond to those? nope So while being a dick probably won't help much it doesn't really seem to matter either way
: I personally think that the problem lies with the LACK of MR items. As a tank you got {{item:3194}} and {{item:3065}} for MR, there's your 2 choices! Armor? Oh well we got: {{item:3742}} {{item:3025}}{{item:3800}} {{item:3068}} {{item:3143}} {{item:3110}} {{item:3109}} {{item:3075}} hell EVEN {{item:3056}}! That's if we don't count the hybrid armor/mr items that is. But really, If i'm facing a mostly full up AP team, 2 full MR items then hybrid, isn't going to let me tank as much as if i face a full AD team.
you only need {{item:3065}} vs that mage dude ironically enough though building {{item:3047}} {{item:3075}} {{item:3110}} {{item:3143}} {{item:3068}} {{item:3742}} Does jack shit vs AD champs
: What were people expecting exactly when crit was nerfed?
> [{quoted}](name=WhoIsThisDude,realm=NA,application-id=3ErqAdtq,discussion-id=ajqPOKG8,comment-id=,timestamp=2018-06-05T14:23:23.678+0000) > > "***Rito crit is OP nerf nerf nerf***" > > *Riot guts crit* > > "***Rito WTF! On hit marksmen BROKEN WTFFFFFFFFF***" > > Like no shit? What were people expecting to happen? Were people expecting people to continue to play a gutted subclass of marksmen? We've come full circle for like the fifth time > > On-hit->AD Pen/casters->Crit->On-hit->AD Pen/casters->Crit->on and on and on > > Don't demand half of a role be gutted then complain that the remaining become stronger and more popular well after the 5th time coming full circle you can hardly blame these people i mean there are people getting PAID to make these things balanced but look they screwed up 5 times in a row maybe they should stop paying those people until stuff is balanced and see what happens I bet they can suddenly get things to work nicely I mean 5 times, not even a ball of mud is that stupid this reeks of intent It's not that people do not see this, they see crit being op they want it toned down, needless to say they don't want something else being broken. It's kind of obvious a blind guy could see it.
Rioter Comments
Rioter Comments
AR URF (NA)
: > [{quoted}](name=Spoofghoul,realm=EUW,application-id=3ErqAdtq,discussion-id=kN945TZX,comment-id=0016,timestamp=2018-06-04T19:26:00.766+0000) > > Well the only way to get rid of that narrative is to load more of their power into their abilties and give them windows of power > > I mean they are called attack damage carries for a reason > > The bulk of what they do is rightclick it isn't really anything special or spectacular it's a rather boring situation > Not saying there isn't skill involved though just that they click on people to do their thing for the most part, not really the most interactive kind of game play if you ask me. I mean there's a hell of a lot more interaction than just press r and jumping on your opponent and getting a kill from it. {{champion:107}}
Well to be fair He literally does the exact same thing, sort of, just a bit faster.
: Seeing as im going to be dealing with zed every game he isnt banned who counters him??
{{champion:31}} Just R him when he R's you Problem fixed And since you get free health {{item:3060}} {{item:3512}} Demolish He could roam if he wanted too but i wouldn't advise it
: It's apparently a trend to hate on ADC's because they're a powerful class. Hence the bs "muh right click" stereotype. Little do they know that there's more to it like kiting, positioning, skill shots, etc.
You have to admit though that the kiting part is made rather easy because they are usually given a combination of selfpeel/mobility/cc and get access to the largest amount of % increase on movement That does kinda remove a lot of the skill expression in the kiting department Then again there isn't much skill expression to be found in Yi, Irelia or Jax point and clicking on you to get into your face either so there is that Which does kinda make the point for the necessity of such things on adc's But then the Garen, Darius and Trundle hate train follows since they can't point and click on your butt to go slap that booty I mean shit is complex but imho more skill expression all around is desirable i think that would help
AR URF (NA)
: i wish we could stop the narrative that "ADC's just right click"
Well the only way to get rid of that narrative is to load more of their power into their abilties and give them windows of power I mean they are called attack damage carries for a reason The bulk of what they do is rightclick it isn't really anything special or spectacular it's a rather boring situation Not saying there isn't skill involved though just that they click on people to do their thing for the most part, not really the most interactive kind of game play if you ask me.
: Does anyone find it that mobile champions are naturally stronger than immobile ones?
What bothers me most though is that the mobile and ranged champions also seem to have the most access to % movement on items I think base movement speed and % movement speed should be a strong point of low mobility melee champions Right now it is the opposite which is just plain weird from a balance standpoint imho especially considering the amount of cc in the game
kasfas (NA)
: Sion won’t max q first in a competitive setting when it’s damage is as unreliable as it’s cc.
Which is why i will keep posting the solution to the unreliability of Q max problem, it's kind of a big post so ill just leave the link to the thread instead. https://boards.na.leagueoflegends.com/en/c/gameplay-balance/4L1MBqlM-riot-request-for-3-more-changes-to-sion Ill just repost the thread every now and then since it's hard to make it stick on front page for lack of actual Sion players :S
: > [{quoted}](name=Press Q Win,realm=NA,application-id=3ErqAdtq,discussion-id=nFzMfHTH,comment-id=0003,timestamp=2018-06-01T18:11:09.450+0000) > > Best crit build for garen is like {{item:3095}} {{item:3147}} {{item:3142}} {{item:3047}} {{item:3087}} {{item:3031}} Boom you explode any carry ! Joke aside, now that IE interaction is gone with Garen E, maybe they could remove it and add power somewhere else or increase the damage from E or literally remove the level interaction with his E. Garen could be better and tbh the crit damage was nothing but a useless gimmick. riot said, that the crit scaling doesnt factor into garens power budget. so even if they removed it, he doesnt get anything in return based on that mechanic. instead of taking uniqueness away from his kit, they should add bonus attack speed scaling to the number of his spin ticks to make zeal items 100% cost effective on him, and make {{item:3031}} + {{item:3046}} + bruiser items a viable build on him.
Yes !! That would actually be brilliant
Muzét (EUW)
: Sorcery Tree Propositions.
Yes for life tap and transcendence i like their mechanics these i would want to have I do think lifetap would need to deal true damage to self and bypass shields to prevent abuse cases Not so sure about acid/curse acid seems to be another hit to the effeciveness of the basic defense in the game armor/ magic resist and both aren't doing so hot mr mostly vs dps magic damage though but armor right now is already borderline wasted gold It's simply a different way of dealing more damage and therefore not all that different from scorch anyway Curse is alright, it doesn't seem super problematic if tuned right. But it should give clear indication you are weaker in order to play around it, my main problem would be the lack of control over it as the wielder i suppose which would make it a little awkward in some scenario's Though i think it could be useful in lane when you strike first in a trade
: Mountain's one of the strongest, if you have a mage or an ADC alone with a tower they do ridiculously high damage to it. Just played a game as lux, we took 3 mountain drakes and melted towers every time we were alone with them.
Mountain is the weakest though It's main strength imho is for killing baron & elder fast Towers are already made out of paper so you don't really need it for that Fire drake also gives you more damage vs all objectives :D Ocean is a bit underrated, the staying power is really good early/midgame but also very useful late game for mages or tanks that didn't build warmogs I would argue that cloud is the strongest dragon of all played against enemy that had 2 of them, i could not for the life of me get close to their carry's unless i had flash and they would still outwalk me after anyways it's borderline op
: {{champion:134}} {{champion:103}} {{champion:136}} {{champion:131}} {{champion:25}} {{champion:61}} {{champion:4}} {{champion:45}} {{champion:8}} {{champion:50}}. And these are only examples. But like it already has been said, keep on circlejerking. The rune is actually far better than hat. What is some Ult CDR against the ability to 1) Be able to better reposition after Ulting on champions like {{champion:134}} {{champion:61}} {{champion:136}}. 2) Follow up after Ulting, good for all champions, but especially on {{champion:84}} {{champion:131}} {{champion:8}} {{champion:25}} {{champion:4}}
You do realize it starts at casting of the ult? sure it's useful on morgana but for TF it does jack shit same problem there as shen It does not seem particularly good on most mages Your ult is one of your biggest threats as a mage Personally i would rather have the speed boost to get into position to cast it most effectively I would much rather get defense or damage instead on champions like diana or akali since your ult already gets you on target at which point you burst so the extra movement doesn't help that much there and since people know where you are going to be (not on the tank if your iq is higher then 3) they will throw slows and cc your way so the speed boost becomes moot Looks like it's going to be useful on vlad and swain and maybe morgana as far as mages go It seems a lot more useful for fighter champions like riven or jax or renekton for example and some of the adc's like vayne and twitch and a few of the assassins Seems mostly like a bruiser keystone to me Should be fun on Nasus alongside approach velocity for his E have fun kiting that
knobblez (NA)
: Her Q is a snare. Not a stun. Lux has no stuns. I will say that her Q hitbox and R hitbox are way off of the sprite from my experience
Yea the hitbox from the ult is as wide as the whole lane. It misses by a mile and you magically get hit anyway. Same for Q. It's beyond dumb really.
: IMO the delay for Pyke's ult a little bit long, it should be shorter.
hell no That shit is broken if you get to execute multiple people you can get your team potentially 5x5x300 gold fuck that shit
: Nimbus Cloak is so broken on Xerath...
I mean 99% of non AD users can't use it, somehow this didn't surprise me though
: Where did all the people saying the nerfs to crit ADCs were buffs?
Nerf towards dealing damage to squishy champions sure. But mostly throughout early game they still wreck you late game Meanwhile armor got degraded to the most useless stat ever. There is literally zero use for building more then 1 armor item now. So while their max raw dps might have gone down a little bit thier dps vs tank builds just went up I don't know about you but after tabi and maybe 1 more armor item will be building magic resist vs AD champs since that is more useful then building more armor. Seems silly but the passives outweigh the use of that net 5 armor you get alone And it fucks over mages So with armor beyond useless means more hp and mr on tanks and the end result is Tanks nerfed and mages nerfed With ADC coming out on top again
: it brings me comfort when my adc goes 1/14/2, as a reminder that im just naturally surrounded by questionable things
I can appreciate that xD
Paroe (NA)
: > [{quoted}](name=magewick,realm=NA,application-id=3ErqAdtq,discussion-id=s7Ihk8MM,comment-id=0000,timestamp=2018-05-28T22:45:14.213+0000) > > IMO, removing runes when so many champions are balanced with them in mind will create far more balance nightmares than leaving them in. > > The problem isn't having runes/masteries as much as having them change so often. The last change from pay to win runes to free runes should be the last major change to runes. Riot needs to stick with one system for 2-3 seasons so that they can actually balance all 140+ champions around said system. Thats... a good reason to remove them though. Champions should never be balanced around external things - Its bad design and leads to accidental dumpstering when a champion who relies on an item gets nerfed BECAUSE of the item, then the item they were balanced around gets nerfed. Its called a compound nerf, and its one of riots specialties.
{{champion:14}} the king of compound nerfs {{champion:14}} Get to the choppa {{champion:14}} another leg need to get axed {{champion:14}} I ain't limpin hard enough yet
: Wait, are you serious? Sion was meta, as in, S tier for like 10 patches. He's still a very good top lane tank, actually, the BEST top lane tank for solo que. Sions strongest point is his early game, and since he should have had a free lane early, he scales better than his lane opponent once mid game comes. I also don't know what you're saying when you claim he's bad late game. I don't think you actually know what that word means. Mordekaiser is bad late game. Quinn is bad late game. Sion is not bad late game. He's just not some irelia or camille. You can actively carry games late as sion, and mid, and especailly early. This seems like a Low elo QQ thread. You're not losing games because of your champion pick friend. You're losing them because you're bad at the game.
> [{quoted}](name=Apocyliptic,realm=NA,application-id=3ErqAdtq,discussion-id=R6Bv3Otc,comment-id=0003,timestamp=2018-05-28T00:11:55.297+0000) > > Sion's strongest point is his early game, and since he should have had a free lane early, he scales better than his lane opponent once mid game comes. Which is pretty much what the whole thread was about m8 If you had read anything beyond the title you would have known that and i guess the same goes for anyone who upvoted the comment especially considering the pointless and empty attempt at rank shame since i haven't played ranked in a very very long time, so how would you know what my mmr/elo is And it wouldn't matter anyway since it has nothing to do with the topic But to get back on topic They nerfed the living daylight out of Sion's early game to quote you again '' Sions strongest point is his early game'' which leads me to the next point '' and since he should have had a free lane early'' well he won't in fact more then half the roster outperforms him there ''he scales better than his lane opponent once mid game comes. '' which entirely relies on that strong early game not to mention this purely bulk wise, But the opposite can also happen. imagine getting zoned and not getting that farm. And then when late hits his scaling slow down anyway since it takes too long to farm stacks due to handicapped damage and you can't leave your team hanging when the enemy circles baron like vultures. The only reason he was meta to begin with is comet and banner being asinine I'm fine with the E nerfs but all that is accomplished now is leaving with E max as the SOLE OPTION Going even gives you at least some measure of security although it is somewhat pointless now since it's still below 50% winrate But falling behind will hurt really bad and it got much worse with the nerfs you can't even get back into the game now Meanwhile getting ahead doesn't really reward you with any sort of scaling because by the time you get to reap the benefits you are already falling off but you risked being completely useless for the rest of the game seems like a fair risk/reward scenario definitely encourages not maxing E with comet and banner > [{quoted}](name=Z3Sleeper,realm=NA,application-id=3ErqAdtq,discussion-id=R6Bv3Otc,comment-id=00030000,timestamp=2018-05-28T02:25:03.960+0000) > > Damn hit em with the facts
Rioter Comments
: {{item:3003}} {{item:3027}} {{item:3116}} {{item:3151}} {{item:3165}} {{item:3157}} {{item:2065}} {{item:3152}} I too, have my issues with Shojin's spear. But don't try to pretend Defensive/Offensive items are somehow a privilge of AD champions. That really makes your argument seem less valid once you get called out on it.
For most of those items the defense is very generalistic as in it's health and just healht alone doesn't really do a whole lot 3k hp does not make you tanky when i look at for example {{item:3812}} alone makes you a lot more difficult to kill then all the health from a full mage build Simply because it makes you die 30% slower and then it gives you the ability to sustain trhough all that damage {{item:3026}} outright prevents death altogether and makes you about 50% more tanky towards AD The 1000 extra hp from a mage build also makes you about 50% more tanky, except it does not prevent death AD items offer a lot more defense, often 1 of them can compare to nearly a full build of a mage in terms of defense And they can build 5 of those things The defense on AD items is much stronger then the defense on tank items except they generally lack health but make up for it with broken sustain Honestly all these strong defenses on AD items are not that big of a deal if they didn't offer stupid amounts of sustain too One way to balance things is to let lifesteal only apply to how much AD you have rather then synergize with crit or other amplifiers and then separate the sustain from defense for the most part Right now it's too easy to acquire utility, defense, sustain and damage all neatly packed into 1 item Simply put many of the defensive AD items are a little overloaded which removes meaningful decision making when it comes to what you are going to want to build to be succesful
Rioter Comments
: I'm getting kind of tired of B-liner champions like Vladimir, Garen, and Mundo
i'm tired of 700 range ADC's with mobility and selfpeel Outwalking me because they clearly need tripple the movepeed boosts i can get on melee champs But let's nerf poppy and Sion instead because their play rate went over 2% Meanwhile it's fine when other champs have 60% with higher win and ban rates B line champions might be annoying at times But rito's B line balance decision are a lot more retarded if we are honest here
Rioter Comments
: I agree. But I don't know how you would fix that issue without causing huge game imbalances
Yea simple apply poppy's old passive to an item and make it specifically target basic attacks
: I hate the new runes, and I still hate the jg plants.
Agreed My bro {{champion:14}} was fine before runechanges then fucking cancer comet happened then nerfs followed now the only viable option left is E max and comet and that aint even viable anymore
Jbels (NA)
: Nah, they should just cut off his other foot. He's not limping hard enough. Thanks for ruining another champion for me LC$
Jbels (NA)
: > [{quoted}](name=Fear the Kayn,realm=NA,application-id=3ErqAdtq,discussion-id=R79Xj4kz,comment-id=0001,timestamp=2018-05-21T19:32:14.073+0000) > > What nerfs did they give him recently? I think I'm out a loop, but the last nerf I remember was his E had a ridiculously large hitbox that needed to be fixed because it had zero counterplay. Before that fixed that I think he was sitting at like 55% winrate. That was a bug that got fixed. They removed the damage amp from his minion E. In a meta where it's already hard to justify taking a tank over a bruiser, this was a nail in their coffin
Yea but that was after the Q nerfs and his hp regen got nerfed for no reason
: Taliyah Nerfs are way over the line
What makes you think they will listen to the Taliyah community Look at what they did to Sion they didn't listen and enforced the the one play style they where trying to get rid of except that one isn't even viable anymore I mean for your sake i hope they do listen but i have a hard time believing they will
Rioter Comments
: > [{quoted}](name=grarrrg,realm=NA,application-id=3ErqAdtq,discussion-id=zo3zgbwf,comment-id=0006,timestamp=2018-05-21T00:38:47.666+0000) > > {{champion:134}} counter jungle. > Now what you do? Pick mid syndra with TK jungle GG. Just in case all fails, top Sion will be ulting through the river and will shout at the crab. Maximum crab security!
lel shout i didn't hear anything over that nerf hammer bashing his skull in
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Spoofghoul

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