Rioter Comments
: Nocturne Rework New ult idea
That sounds awesome. Fits his paranoia-theme perfectly.
Rioter Comments
Rioter Comments
Rioter Comments
Rioter Comments
: I really like the direction you're going with this rework in terms of thematics and trying to make his lore changes reflect this in-game, but I feel like some of the aspects of this rework just overcomplicate him just a little bit. Also I wanted to ask, why is it that Varus is made somewhat more weaker in comparison to what Val and Kai offer? It almost seems like the whole Rhaast is better than Shadow Assassin in every way kind of thing. But I appreciate that you took the time and effort to write this up, and to share your ideas. I won't deny that I like the whole twist on Kai & Val against Varus for literal control in-game mechanic, it has potential.
> [{quoted}](name=BLIGHTBRINGER,realm=EUW,application-id=A8FQeEA8,discussion-id=TaNBAWpG,comment-id=0001,timestamp=2019-09-07T19:50:29.829+0000) > > I really like the direction you're going with this rework in terms of thematics and trying to make his lore changes reflect this in-game, but I feel like some of the aspects of this rework just overcomplicate him just a little bit. > > Also I wanted to ask, why is it that Varus is made somewhat more weaker in comparison to what Val and Kai offer? It almost seems like the whole Rhaast is better than Shadow Assassin in every way kind of thing. > > But I appreciate that you took the time and effort to write this up, and to share your ideas. I won't deny that I like the whole twist on Kai & Val against Varus for literal control in-game mechanic, it has potential. Thanks for the reply :)
: I don't have time for a real review at the moment (running out the door -- I'll try to get one in later!), but I will ask this -- is it intended that nearly every Q once you have a reasonable amount of AD *instantly* transforms you? That feels like it might be extremely frustrating in the late game.
> [{quoted}](name=The Djinn,realm=NA,application-id=A8FQeEA8,discussion-id=TaNBAWpG,comment-id=0000,timestamp=2019-09-07T19:15:03.202+0000) > > I don't have time for a real review at the moment (running out the door -- I'll try to get one in later!), but I will ask this -- is it intended that nearly every Q once you have a reasonable amount of AD *instantly* transforms you? That feels like it might be extremely frustrating in the late game. Well, guess I haven't thought about this. Okay, new values: The total amount of _Hate_ needed to transform: 500 (+85 per level) Plus, I didn't expect a comment THAT FAST! But hey, thanks for pointing this out.
Rioter Comments
Rioter Comments
Rioter Comments
: Skarner Rework (Concept)
I have mixed feelings about your concept. Some abilities sound interesting, but some are… not so good. * Passive: It's like Rakan's Passive, but with empowered basic-attacks. It actually fits Skarner quite well. * Q: It's nice that Skarner gains attack speed and his 2 basic attacks deal bonus damage, but I think 1. the damage should be magical as Skarner's great strength is that he deals mixed damage and THAT'S very powerful, and 2. without something special about this ability (for example it creates shockwaves every x seconds for x seconds), it sounds boring. * W: This ability is by far the worst because it is completely bland and there's nothing going on here. * E: Basically his current E, that's great. * R: Changing his R is a bit critical as his current ultimate "Impale" is totally unique to Skarner, but I like the concept of the crystal spire and the empowered abilities.
: In regards to both of the concepts being #1 & #2, I like the ideas that have been brought forward continuing to have his already given assassin skirmisher play style and would like to add on some other ideas of my own. Passive: The Eyes in the Darkness (Your concept but changed) Beneath the enemy champion's and large monster's health bars there's a bar named Fear. If The enemy is with in the range of Nocturne either by wards or clear vision of target they gain Nocturnes Presence which over a short amount of time will build up to a maximum stack of 100 (stacks are gained from time of vision and ability damage and aa's. At 100 stacks if Nocturne hits the target with a ranged attack such as q, they are feared for x amount of time, if it is a melee attack he cleaves the target and anyone around him and fears them for x amount of time. Q Ability: Duskbringer Stays the same, except for - Q can proc 100 stacks on passive R: Paranoia Active: Nocturne near-sights all enemies. While Paranoia is active, Nocturne can reactive it to dash unstoppably to the target enemy, dealing them physical damage as well as leaving a trail of darkness behind on hit target Near-sight Duration: 4/6/8 seconds Physical Damage: 150/250/350 (+130% bonus AD) Target Range: 4500/6000/7500 Effect Radius: Global Cooldown: 130/110/90 Cost: 100 Mana From your first concept I like the idea of him being able to hide within his q darkness trail although like all things, its fairly similar to vlads w and pykes w so there would need to be some gameplay changes to it.
> [{quoted}](name=Gliave,realm=OCE,application-id=A8FQeEA8,discussion-id=0EysXqpZ,comment-id=0000,timestamp=2019-09-02T03:42:00.905+0000) > > In regards to both of the concepts being #1 & #2, I like the ideas that have been brought forward continuing to have his already given assassin skirmisher play style and would like to add on some other ideas of my own. > > Passive: The Eyes in the Darkness (Your concept but changed) > Beneath the enemy champion's and large monster's health bars there's a bar named Fear. If The enemy is with in the range of Nocturne either by wards or clear vision of target they gain Nocturnes Presence which over a short amount of time will build up to a maximum stack of 100 (stacks are gained from time of vision and ability damage and aa's. > > At 100 stacks if Nocturne hits the target with a ranged attack such as q, they are feared for x amount of time, if it is a melee attack he cleaves the target and anyone around him and fears them for x amount of time. > > Q Ability: Duskbringer > > Stays the same, except for - Q can proc 100 stacks on passive > > R: Paranoia > Active: Nocturne near-sights all enemies. > > While Paranoia is active, Nocturne can reactive it to dash unstoppably to the target enemy, dealing them physical damage as well as leaving a trail of darkness behind on hit target > > Near-sight Duration: 4/6/8 seconds > Physical Damage: 150/250/350 (+130% bonus AD) > Target Range: 4500/6000/7500 > Effect Radius: Global > Cooldown: 130/110/90 > Cost: 100 Mana > > From your first concept I like the idea of him being able to hide within his q darkness trail although like all things, its fairly similar to vlads w and pykes w so there would need to be some gameplay changes to it. Your ideas sound pretty good.
Shahamut (NA)
: Another Skarner rework Idea
This looks very interesting and the Passive also sounds very cool. I like it :)
Rioter Comments
: What if the stacks empowered his clone? It starts out as only auto attacking, then it can use his Q, then it can use his W, then it can use his E, and by the end it can be completely controlled, almost like playing two champs??? _ult passive: Clowns everywhere!:_ Or, slightly different: the stacks empower his other abilities. Q could leave a box behind. Box could have it attack range increased and/or slow increased. etc... Whats are the important parts of shaco's identity? Could the stacks empower those parts of his kit.
> [{quoted}](name=PandaNator43,realm=NA,application-id=A8FQeEA8,discussion-id=GyxGn6I1,comment-id=000200000000,timestamp=2019-08-27T17:14:53.229+0000) > > What if the stacks empowered his clone? It starts out as only auto attacking, then it can use his Q, then it can use his W, then it can use his E, and by the end it can be completely controlled, almost like playing two champs??? _ult passive: Clowns everywhere!:_ > > Or, slightly different: the stacks empower his other abilities. Q could leave a box behind. Box could have it attack range increased and/or slow increased. etc... > > Whats are the important parts of shaco's identity? Could the stacks empower those parts of his kit. That would be a good idea, especially the clone part.
: This one is soo much better then the old one tbh. It also fits more in line with how league is played now. My only recommendation would be to lower the crystal charge duration duration to either 2 or 3 seconds but have it scale up with level.
> [{quoted}](name=Soul Dealer,realm=NA,application-id=A8FQeEA8,discussion-id=ZvHwhvG2,comment-id=0000,timestamp=2019-08-27T17:22:36.905+0000) > > This one is soo much better then the old one tbh. It also fits more in line with how league is played now. My only recommendation would be to lower the crystal charge duration duration to either 2 or 3 seconds but have it scale up with level. Thanks for the reply :)
Rioter Comments
: I remember hearing that Riot is VERY hesitant to rework Shaco because they're worried they'll strip a good deal of his established identity away the way the OP is doing and his fanbase will get INCREDIBLY upset. Like you said yourself, about the only thing that can be realistically changed is his E.
> [{quoted}](name=BlackKnightJack,realm=NA,application-id=A8FQeEA8,discussion-id=GyxGn6I1,comment-id=000000000000,timestamp=2019-08-26T17:42:38.571+0000) > > I remember hearing that Riot is VERY hesitant to rework Shaco because they're worried they'll strip a good deal of his established identity away the way the OP is doing and his fanbase will get INCREDIBLY upset. Like you said yourself, about the only thing that can be realistically changed is his E. Yeah, Shaco is a character which rework should be treated with attention. But thanks for the reply :) (sry if I saw it too late)
: Really like the _insane_ theme. Would like to see it play out in some way other than more kills/cs -> more damage. Its a novel theme, but stacks aren't too much different than rengar or kindred or nasus stacks. What effect could the stacks have that make him feel more "insane?"
> [{quoted}](name=PandaNator43,realm=NA,application-id=A8FQeEA8,discussion-id=GyxGn6I1,comment-id=0002,timestamp=2019-08-27T14:35:51.033+0000) > > Really like the _insane_ theme. Would like to see it play out in some way other than more kills/cs -> more damage. Its a novel theme, but stacks aren't too much different than rengar or kindred or nasus stacks. > > What effect could the stacks have that make him feel more "insane?" I have thought about changing his appearance and animations. At 0 stacks he looks like a normal clown, but the more stacks he has, the creepier he gets (for example his eyes get smaller, his grin gets larger and wider, he gets less colorful etc.). I had no other idea how to make him more insane. But thanks for the reply :)
Rioter Comments
: It's retiring? Since when?
> [{quoted}](name=BlackKnightJack,realm=NA,application-id=A8FQeEA8,discussion-id=5H0cgKJg,comment-id=0001,timestamp=2019-08-26T02:52:44.254+0000) > > It's retiring? Since when? At some time, Riot said that Twisted Treeline will be retiring at the end of the season. People who played TT for a long time will be rewarded, but it's not announced yet what the reward is.
Rioter Comments
Rioter Comments
: interesting concept for the most part, I approve of reworking a skirmisher into a different class (Seriously, riot, get to it, every skirmisher ends up unhealthy).
> [{quoted}](name=thefatlazycat,realm=NA,application-id=A8FQeEA8,discussion-id=2AOHirA4,comment-id=0000,timestamp=2019-08-16T13:37:23.004+0000) > > interesting concept for the most part, I approve of reworking a skirmisher into a different class (Seriously, riot, get to it, every skirmisher ends up unhealthy). The reason why I made him a Diver is that he actually is somewhere tanky even without defensive items while skirmisher usually don't have this benefit. But thanks for the reply :)
Rioter Comments
: Malphite Rework
Here's my opinion about your concept: Passive: I'm not sure about that one. His current passive is already unique (Who else has a permanent shield for the whole game) and making him a tank with increased aa-range when being near a wall is kinda weird. But I like it that Malphite has some interactions with walls like increased resistances (But increased AD doesn't fit him since his abilities scale with AP). Maybe you should swap this with the W. Q: I'm fine with making it a skillshot. W: I would've swapped this W with the Passive and maybe take out the damage reflection. How awesome would it be to take out a rock from a wall to throw it at your foes and it passively increases your resistances based on armor. E: It's already fine and I'm happy that you look it the same way. R: Again, great that you kept it, but why would a mountain turn into a ball? To sum all of this up, it's a really good concept. The biggest (and only problem) I have is that the Passive and W should be swapped. But everything else looks fine to me. Rating: 8.5/10 (Rock Solid! {{champion:54}} )
Rioter Comments
Rioter Comments
Wyvere (NA)
: Having the Crystal Spires be the player's choice of placement is a great idea. Not so sure on the numbers you've listed but in theory, its a great rework concept
tbh, I'm not very good in numbers. But thanks for the reply :)
Shahamut (NA)
: no problem. I dont know if you have read any of my posts, but I try to stay up to date on all posts related to Skarner. :) You can bet if you post something, I will see it and respond at some point.
{{sticker:slayer-pantheon-thumbs}}
Shahamut (NA)
: Some of this stuff looks nifty, but I am never going to like the crystal spires, in any iteration. They just don't make sense in gameplay or lore. Sad that you removed his ranged tail laser, but other than that, looks pretty nice :)
Thanks for the reply :)
Kazekiba (NA)
: 80% AP on a shield is .. uh Yeah probably not a good idea. {{item:3027}} {{item:3116}} {{item:3157}} {{item:1056}} This is already a 396 HP shield not counting his base stats or resistances. Now drop gathering storm + Infernal and a Rabadons, lich bane or Seraphs into the mix and he's running around with a 700HP shield I like the deploying Crystal Spires idea though.
I wanted the AP ratio on the shield to be the same as his current one. Guess that won't work. So I decreased the AP ratio to 50% AP from 80% AP.
Rioter Comments
mzicio (EUW)
: Q sounds a bit boring, and what do the charges do??
At first I wanted the Q to drag the enemies hit to him, but I thought that would be way to overpowered because with the amount of charges he could press Q 10 times in a row and the enemy would have a hard time to escape him. And I ran out of ideas how I could make his Q more interesting beside the fact that it has 10 charges. So that's why his Q is less interesting than the rest of his kit.
Rioter Comments

SpringBossLP

Level 87 (EUW)
Lifetime Upvotes
Create a Discussion