Investa (NA)
: > [{quoted}](name=StormBladeMaster,realm=EUW,application-id=3ErqAdtq,discussion-id=o53T214M,comment-id=00260000,timestamp=2019-07-23T19:31:06.123+0000) > > You know dislikes and likes are from LOL players on the boards. Majority tells if they agree or no. > > It's easy to said this because you don't like my tought on the game and you think it's shouldn't be the majority. Sadly, it's the majority. > > > **Now i will say it again : ** > > > Turrets are useless and give gold to your oponent. > > Runes are broken and only based on dmg. > > Games are finished before 20-25 min and are not funny as before. > > Junglers are too much present and carry too much responsibilities. > > Comeback are near impossible in this meta. > > The winner is the one who have the less "bad" mates. It's not the majority. Most players don't even know the boards exist. The people that come here are either inflammatory people who want nothing more than to talk shit, or people like me who want to have conversations with them. Also, you can repeat those statements as much as you want, but they don't make more sense because of it. I rebutted the turret, rune, comeback arguments, but I will gladly touch on the others. Junglers have been the most important role in the meta since they became a staple 10 years ago. They have the responsibilty of getting lanes ahead artificially and securing two sides of the map in objectives. I think just like wards this responsibilty should be spread to other roles, but the moment supports roam too much or take smite, the community or Riot have issue with it, so nothing can be done there. It's just not a new problem. Games have gone down in overall time on average of 15 minutes, which much of the community deemed an appropriate change. Before, games would last on average 40-45 minutes, and not too uncommon to see them go above an hour. That's a lot of investment for a game that was likely decided at the 25 minute mark. So they enabled teams to closeout games easier by buffing Baron and Dragon, and altering super minions. It's not perfect, but it's better. Of course the winner of the game will be the team with better players. Why is that a bad thing? I admit, this is a newer argument as most will complain about ragers and AFKers despite statistically being in the advantage of that situation, but I'd much rather have a game that favors more skilled players than one that is based on random, uncontrollable factors. I simply don't see your issues here, much less agree with them.
Still the majority on the boards. Buffing turrets ? how ? They give more gold to oponent. Before they gaved you shield, they protected you a little bit and the laser Turret was satisfying. Now they are "gold mine". People dive you like they want. Counterpick can't be countered by playing safe or picking appropriate runes because everything is dmg. Only junglers have the power to make you win your lane if you are in a bad situation. Games of 15 min aren't satisfying, i'd rather have a 40 min game were everyone have fun than a 15 min game were only one team enjoy till the other team surrend and break the fun of the game. We are casual players for the most part, not E-sport fans or E-sport players. We don't want fast and competitive games. We want funny games. That what you don't get. Having games with 20-30 kills difference beetween the 2 teams isn't fun. Having to play vs champs like {{champion:555}} {{champion:157}} {{champion:84}} {{champion:39}} isn't fun. Losing because your top and mid lose while you are doing not bad on bot lane isn't fun. > Of course the winner of the game will be the team with better players. You didn't understand it, i said the "less bad" not the better.
: Quick reminder of why tank items suck.
Here the problem : {{item:3071}} {{item:3135}} {{item:3151}} {{item:3124}} {{item:3142}} {{item:3147}} {{item:3814}} {{item:3033}} {{item:3036}} https://vignette.wikia.nocookie.net/leagueoflegends/images/5/5b/Precision_Fleet_Footwork_Domination.png/revision/latest?cb=20180110212851 https://vignette.wikia.nocookie.net/leagueoflegends/images/a/a7/Domination_splash_art.png/revision/latest?cb=20180110214421 https://img.rankedboost.com/wp-content/uploads/2017/05/Resolve.jpg
: > [{quoted}](name=StormBladeMaster,realm=EUW,application-id=3ErqAdtq,discussion-id=7qLg4ueA,comment-id=0017,timestamp=2019-07-22T17:29:46.773+0000) > > At least these runes were good on every champ. You could decide what was the best thing for your champ and adapt to your opponent. Also the runes were little buffs and wasn't that important. They didn't affected your playstyle like now (i mean you could have bad runes but still won because it's wasn't that oppresive). > > > Now, it's dmg, dmg and dmg and dmg. For example, top lane is one of the worst lane now because of counterpicking. > > But why counterpicking is so hard in top lane ? Because new runes don't allow you to build vs your opponent and resist since they are all focused on dmg. You can't have more armor, you can't have more hp or more mana, more gold regen... > > Some runes with some champs are a pure joke. > > Champs rely too much on theses runes now. Runes are doing all the job. > > Don't forget also turret plating. No wonder why top lane is "counterpick or death". You are punished since champ select if your jungler don't gank you. > > > > Riot said these new runes would allow more playstyles... I wonder where is the variety of playstyle... It's "dmg" only. You want to tank ? Nah, better dealing dmg. You would like to have more gold ? Nah deal dmg. > > Resolve and Precision are destroying the game. One is useless and is supposed to help people to get tanky but don't fill the role. The other is broken and is the reason of why tanks are useless and bruisers are OP. > > Domination is also a problem. > > Only Sorcery and Inspiration are good and balanced. The rest is dmg, scalling... inspiration isnt because klepto is broken on specific champions that just abuse rng to get ahead, also glacial augment feels underwhelming and I havent seen spellbook in months
Yeah Klepto is broken but otherwise, inspiration isn't OP or broken like domination or precision. I think Glacial augment and spellbook would be better if the others runes weren't that broken but anyways old runes were better.
: Riot there's a reason we keep talking shit to you on boards instead of just leaving your game.
We are the voice of the reason, us all players of League of Legends. We are consumers and we should get our part. LOL live because of us and riot should listen to us because we are the reason their game have been a huge success. Casual players (this is the name i give to players who aren't into E-sports) is still the largest pool of players in the entire world. They buy skins, hextech boxes... They make LOL live trought the boards and the cosplay. They also watch E-sport and they promote the game. We have the right to have fun and not being neglected because of E-sport ! Without us, no money. We aren't happy, we want changes and they better listen to us. Without us, League of Legends would never have existed. Now we want a little bit less on E-sport and more eyes on us. We make the game live and our opinion isn't something to ignore.
Investa (NA)
: It's becoming more and more apparent to me that your average topic creator has played the game for one, maybe two seasons tops, and flagrantly misunderstands the game. When posts like this are universally upvoted but any dissenting voice is almost always downvoted, it's concerning. Particularly when the post in question says the following within the first few sentences: "You can't comeback or hardly. Farming worth less than killing. And people who farm and have kill get a big snowballing and it's horrible. Turrets are useless, they don't protect you. They give gold to enemy team and make the snowballing ever worse." Comebacks are easier than ever. So easy in fact that many people hate the bounty system for punishing them for being ahead. Is this a meme? Minion and jungle monsters are worth more gold than they ever have been. To the point where, again, people complain about cannon minions being worth way too much gold. Turrets have more health, armor, and damage than they ever have. They also give significantly less gold than they used to if you don't take into account plating. A turret kill used to give between 650-1000 team-wide gold in days past. First turret gold in particular was so good that people would just trade turret kills within the first five minutes because both teams could get first turret. Then the post complains about runes no longer being "funny", which I guess I concur with because now runes serve greater, less troll purposes. I guess I just don't understand how not only someone can put so much misinformation into a single post, but how that post is heralded and widely agreed as factual and accurate. Like I said, I wonder if the active participants contributing to this phenomenon either play the game regularly or started playing a couple of months ago.
You know dislikes and likes are from LOL players on the boards. Majority tells if they agree or no. It's easy to said this because you don't like my tought on the game and you think it's shouldn't be the majority. Sadly, it's the majority. **Now i will say it again : ** Turrets are useless and give gold to your oponent. Runes are broken and only based on dmg. Games are finished before 20-25 min and are not funny as before. Junglers are too much present and carry too much responsibilities. Comeback are near impossible in this meta. The winner is the one who have the less "bad" mates.
Vlada Cut (EUNE)
: > [{quoted}](name=StormBladeMaster,realm=EUW,application-id=3ErqAdtq,discussion-id=o53T214M,comment-id=001c0000,timestamp=2019-07-22T17:12:41.436+0000) > > On wikilol i saw 20s for Taste of blood. > > No, i said Glacial augment is better when you are a ranged champ vs melee. > > For example, it's better on Ahri because she is ranged. > > Maybe i said it wrong but it's better on ranged, especially if they are vs a melee matchup. You're reading wikilol instead of actual patch notes? No wonder why half of the information you said was wrong. As if people didn't learn that Wiki gives no right answers anyways. Taste of blood's CD was reduced to 10 se o ds, by 10 seconds few patches ago to match Scorch's CD.
... I entered into a game, i picked this rune and guess what i saw ? 20s CD for Taste of blood. It's writed 20s CD so it's 20s CD for me. I don't only base my information on wikilol. I play the game too. Otherwise i wouldn't make this post.
: Bring back the uniqueness that old runes provided
At least these runes were good on every champ. You could decide what was the best thing for your champ and adapt to your opponent. Also the runes were little buffs and wasn't that important. They didn't affected your playstyle like now (i mean you could have bad runes but still won because it's wasn't that oppresive). Now, it's dmg, dmg and dmg and dmg. For example, top lane is one of the worst lane now because of counterpicking. But why counterpicking is so hard in top lane ? Because new runes don't allow you to build vs your opponent and resist since they are all focused on dmg. You can't have more armor, you can't have more hp or more mana, more gold regen... Some runes with some champs are a pure joke. Champs rely too much on theses runes now. Runes are doing all the job. Don't forget also turret plating. No wonder why top lane is "counterpick or death". You are punished since champ select if your jungler don't gank you. Riot said these new runes would allow more playstyles... I wonder where is the variety of playstyle... It's "dmg" only. You want to tank ? Nah, better dealing dmg. You would like to have more gold ? Nah deal dmg. Resolve and Precision are destroying the game. One is useless and is supposed to help people to get tanky but don't fill the role. The other is broken and is the reason of why tanks are useless and bruisers are OP. Domination is also a problem. Only Sorcery and Inspiration are good and balanced. The rest is dmg, scalling...
: Yea, I'm not sure why that part is %%%% censored. I think it had something to do with my edit. Sorry about that! Fixed it.
Ok thanks you, i will try to be more careful next time. Sorry for my behavior, i'm being a little bit exausthed on some things. Have a good day.
Vlada Cut (EUNE)
: Taste of blood has 10 seconds CD like Scorch. You said that Glacial Augment is for slowing melee champions then you proceeded to say it's better vs. ranged than melee. Everything else I may agree with, but not with the things I mentioned above.
On wikilol i saw 20s for Taste of blood. No, i said Glacial augment is better when you are a ranged champ vs melee. For example, it's better on Ahri because she is ranged. Maybe i said it wrong but it's better on ranged, especially if they are vs a melee matchup.
Cdore (NA)
: Currently in League, you're fighting with and against the runes more than the champions or players themselves. This much is true. A champion with the correct rune vs a champion with the incorrect or even none are two completely different champions. The reason I dislike the current system is because runes decide the tier list, not the champions like it usually sat on. The exception is champs with oppressive or overtuned kits that win games by themselves.
Yes, runes should only be a little bonus but they make the game. Riot told us these runes would allow more playstyle, more various builds on champ... Seems like we are far away from reaching the objective lol.
: As stated in the Universal Rules, refrain from using pejorative language, such as "r%%%%%" on the forums. If you have any questions about this moderation action, don't hesitate to reach out to the Boards Moderation Team via: * The [**NA Boards Discord**](https://boards.na.leagueoflegends.com/en/c/community-moderation/7rtKBZLi-boards-moderation-discord-verification) * The [**Discuss the Boards**](https://boards.na.leagueoflegends.com/en/c/community-moderation) sub-board
> > Remove some items from the game : {{item:3053}} . It's %%%%%used on bruisers. Like i said, it's better to have HP than armor or magic resist on this meta. If we want tanks items to be back, we need to remove a little bit pen armor and take down the items who "remplace" them. Since when "Over used" is a bad word ? Seems like there is a little problem in your system... okay everything wasn't all pink but this one was "over used" and it's still get moderate for nothing...
CytheGuy (NA)
: I appreciate the in depth analysis of everything, although I fear that it won't reach Riot at all, or they will ignore even if they see it. As a Jungle main (an apparently dying breed, but I can see why) I find myself constantly saying "I need to steal that drag/baron **so they don't get it**" rather than "That drag/baron will definitely **help us start to make a comeback**" which has been frustrating me. I'm not being useful to get my team rolling, I'm trying to band-aid the shitshow so my team can figure something out (guess what, they usually don't). A few seasons ago it was a meme to blame your jungler for all of the problems with the game\*, but now it feels like I *am* responsible for *all* of the problems my team is having. On top of that, jungle has been nerfed so much that I have to basically play from behind unless my team knows how to control waves and map pressure to allow me to gank a lane while minimizing the enemy jungle's impact (and if the enemy jungle is also playing well, I don't have a lot of options to stop them outside of invading, which isn't that great because they can just take a tower and get kills to make up for the gold and exp deficeit).\** *Not saying it couldn't be the jungler's fault, but it wasn't as prevalent as it is now **Mostly just my low elo problems
Junglers are carrying their team on their shoulders. LOL is supposed to be a teamplay so everyone should have like 20% power in a team. But i feel like junglers make the game. The poor jungler who is Learning and making mistakes will be blamed while the other jungler who is counterjungling, playing like a god will be acclaimed. It's horrible as support and adc main to play vs a good enemy jungler. Especially when they are Rengar, J4, Lee sin or Kayn. They get feed on ganks on mid/top lane and after, they are unstoppable. Jungler is really at a bad state. Or you carry your team or you put them into oblivion. It's must be horrible to have this feeling of being so much responsible for losing or winning. Lanes need you but you can't gank because you are behind… Objectives must be done but you don't have enough power… You try to farm but you are counter jungled…
: You know, I never really thought about it before, but at some point, we went from towers protecting us, to us trying to protect seemingly defenseless towers, and if we're behind, we have to abandon the towers to die and hope allies are strong enough to help us :|
Yeah it's exactly this feeling. You have to pray that your mates are good and will carry you. Sometimes i can go 10/0 and still lose because top/mid/jungle lose and sometimes i can go 0/15 at top lane and win because my team is feed. I'm like "why should i play good ?" if i play bad my mates will carry me. If i play good we will lose. All you need to win is to have a good team now.
: The new runes also overcomplicate things, the old runes were simple. All they had to do was just make the old runes free. I hope they kept all that old stuff in case they ever decide to trash this new junk and go back to the old runes. Like with the old runes I didn't mind making my own pages but with the new runes I could careless about making my own, too much to read and what not so I just look up builds. Though other stuff also made the game more boring too: -Everything became darker: From the new SR, to new champs and redesigned champs. And yes, there are way too many stupid items in the game now. I don't mind the elemental drags though, they don't even change the game that much. Ive won plenty of games where got zero and they got all of them
Yeah Old runes were simplier and healthier. Making then free could have been the solution but riot… When you try to make something complicated, it's always hard to balance. When things are simple, it's way better.
Pxerkza (EUNE)
: https://www.youtube.com/watch?v=ywFDjwJvfow https://www.youtube.com/watch?v=OzyZ9uBZLj4 https://www.youtube.com/watch?v=JUxdoGn2OVA https://www.youtube.com/watch?v=7OooKRrPvz4 https://www.youtube.com/watch?v=oYCBzNC0yCw https://www.youtube.com/watch?v=8pIWFKQ9N94 https://www.youtube.com/watch?v=plC9Fp62hfw https://www.youtube.com/watch?v=8kSjJIpqt5U&t=3m55s https://www.youtube.com/watch?v=yXUcUSlwzVM https://www.youtube.com/watch?v=bBnPSgfjPaU i can continue stop pretending like the game was never about damage none of you actually realize what the game was like back in the day https://www.youtube.com/watch?v=b3_jBJ42BWA stop looking at the past through rose tinted glasses the game isn't the problem why you suck you suck because you don't care to improve at the game tanks starting with 100 armor wasn't better ads buying red pot and gaining 150 hp and 20 ad to guarantee first blood at lvl 1 wasn't better 110 ad with ferver wasn't better buying all gold gen items and being a walking bag of gold as a support player because you are the only one that has to buy wards wasn't better the junglers ignoring their jungle and sleeping on lanes because they were glorified supports wasn't better the same verbal diarrhea every damn day you guys have been crying about damage meta since season 2 unbelievable ...
At least in these games, it's wasn't over at 15 min. At least you could do Something. BTW i'm from season 4 so i don't know AP yi, i might be on the best time of LOL. Season 4-5. Damage meta never have been such a problem till now. Look at the games… Everything is decided before 10 min. You don't have time to play and enjoy. Even when you are winning you can't enjoy because the enemy team is sick of the game and they ff. Where is the pleasure now ? The team who is losing only think about ff at 15 because they can't do a thing.
Arcflare (NA)
: Heres the main problem with comparing the old rune system and the new rune system. The old runes were just flat/%/scaling stats with a lot of masteries that also give small flat benefits. The old ones allowed people to be more skill expressive early on rather than just allowing runes to do all the work for you because you didnt have the gold to get the super broken items yet. The new rune system puts waaaaay too much power into the runes. When literally all your trading coming from waiting for runes to be up thats when you know theres way too much power in runes. In mid lane its "is electrocute up? If yes then all in. If no then wait for it to come back up" In top lane its basically the same thing, stack conq and all in. The biggest problem is they took a lot of the old broken as hell items and just moved that power into runes. For whatever reason they never thought to remove iceborn from the game when they made glacial augment. Glacial augment is one of the most tilting runes in the game by far because it also augments items that shouldnt even have a slowing passive. It's bad enough when a mage can already 100-0 you in a combo even with over +100 MR as an adc. But if they take glacial, good luck trying to run away if you do somehow manage to survive the initial burst because youll be moving at a snails pace. Theres definitely more dmg in the game early on because of the runes. Its hard to say if theres more dmg late game because of how insanely strong items used to be and some still are very strong, just not DFG strong.
At least Items wasn't free while runes are free. Ok old items were broken, but you needed some time to reach them. Now, you have broken runes, snowballing, champs like Pyke, towers are weak… Games are finished at 15 min. In my recent games i see some 10 vs 30 or big kill difference beetween the 2 teams. The game is decided on the first 10 min.
: Just want to clarify a few things: - People choose PTA for the burst, and the bonus damage is a side effect. The damage it brings is large. - HoB has a home on champs like {{champion:429}} where they can get off, and are highly rewarded for, getting off 3 quick auto attacks. It helps to buff out their early game. - Taste of Blood is good on champs that constantly poke for low damage. {{champion:61}} can proc it as a source of self sustain every time it is up. - Phase Rush is like, an incredibly used rune. You can find it on people from {{champion:69}} to sometimes {{champion:122}} - I know it is a novel idea, but for champs who roam a lot or need to get to places fast like {{champion:427}} {{champion:136}} or{{champion:203}} , waterwalking allows them to get to those lanes/camps faster, and also helps them to fight off enemy junglers they might find in the way. - Unsealed spellbook finds a decent amount of uses on Champs who need ignite damage, but also struggle with farming ({{champion:7}} comes to mind). It allows for lots of creative plays and helps champs stay safer in the early. - Time warp tonic... ever heard of roamers? In the end the runes are supposed to encompass play styles, not specific groups of champions. Precision is sustained damage and the late game. Domination is early burst and maintaining a team-wide lead. Sorcery is about poke and using the advantage state. Resolve is reducing early damage in order to make it late. Inspiration is added utility and a toolbox for any champions that need a crutch bandaid or timekeeping device in order for them to fully take advantage of their champ.
Yeah but these runes are too much specific. I mean somes champs benefits way more from a rune than others. Runes should be a little bit more global and less powerful. It's should just be a little bonus. Instead of it, runes make either champs OP, either useless.
Zertryx (NA)
: The old runes allowed me to setup pages for bad matchups of champs i played. For example I am a Teemo main, i use to play teemo top a lot one of my worst matchups is Pantheon, the old runes allowed me to pick armor and health to survive the lane so later i could become useful tot he team while also not feeding panth. But if i was against a lane i was strong against i had a page that let me maxamize my atk speed and ap. With the new runes I cant help my short comings all i can do is make it so i "do more damage" but against a bad matchup more damage wont always help and it will just allow the enemy to snowball easier, there was alot more variance with the old runes, more options available to me than just more damage in different ways. Oh well, now that TFT is out and the main game is kinda poop atm i just wont play it till they fix this snowball fiesta of everything 1 shots everything
Yeah i played Lux vs Pyke Kai sa bot. Pyke grab me (mistake from me) at lvl 1. Kai sa put Q and guess what ? I'm left with 15% of my HP. The dmg is real. All runes are into dmg and if you are vs a bad matchup, you can only try to do better dmg. Riot wants a offensive playstyle but i hate it. Why players can't play defensively and make it Worth it ? No Wonder why sometimes you have mates with 0/10, they can't play safe because they get dived, they get bursted in less than 2s... Riot has make the game "korea" because all games look what we had in korea. Offensive playstyle with very short game and no fun. The game is determined at champ select and loading screen. When you see the enemy veigar with 1 100 000 mastery points and your adc play ashe for the first time, you know who is gonna lose and who is gonna win.
Heos00 (NA)
: Man theres just so much gold in-game from diverse sources that farming at all doesn't matter, holy sh*t
Yeah, snowballing is horrible because the enemy get PO PO Po everytime. I don't know why i try to play good. It's matchmaking who decides who win. I play supp and sometimes i see my mid laner being 1/6, my jungler feeding, the top losing… It's not only one lane who lose. All my defeat are all lanes losing. My victories are mostly all lanes winning. It's everything or Nothing. There is not a middle.
Rioter Comments
iKurø (NA)
: Cherche du monde qui parle Français
Tu es canadien/québécois ? Ça fait vraiment bizarre de voir qq qui parle français ici. Moi je suis le serveur EUW donc je peux pas trop jouer avec toi désolé ^^, surtout que je joue aussi pour le fun, on aurait pu faire des jolis duo en bot lane xD. Sinon je squatte ici parce que notre frenchi forum a fermé et a été remplacé par un discord de merde... Eh ouais, donc comme on n'a plus de forum pour les français, on est obligé d'aller chez les américains. Enfin, j'ai liké ton sujet, j'espère que tu trouveras qq qui parlera français sur le serveur NA, bon courage ^^.
: Oh gee, riot overbuffed Ahri
First : Yasuo is Ahri counter because Windwall > Skillshoots. Second, when you dash, you can press W and delete Ahri charm which change nothing to your matchup. Third, you are a Yasuo main, you can't complain.
: Looks like League itself needs a rework right now.
I can't even connect to a game. I'm on EUW and same problems... My runes pages dissapeared, i had 5 runes pages and they are erased from LOL...
Technorch (EUW)
: The "Critical Error" bug, like many other bugs this patch, has been happening on PBE
I tried to create a custom game with bots in it to see if i could connect to a game but no... it's don't work. Champ select appear, i pick my champ and after the delai, it's crash and it's writed error. What is happening with this patch ? My runes pages are deleted ! I had 5 runes page and they aren't here anymore. I must recreate everything. I'm on the EUW server btw, happy to see that we aren't the only ones to have problems.
: Irelia "Nerfs" Coming on patch 9.15
I like this idea, honestly i totally agree with you. I play Irelia sometimes but i play her less and less because she has become so hard to play. Not a single mistake is allowed on her. Her Q is so much present in her kit that if you fail it, you are useless. Her passive is hard to reach and keep to me and i feel like the only way to make her shine is to call your jungler and be feed. When i see these Irelia plays, you know the videos with best Irelia plays 2019, things like that, all these Irelia are like 12/3 (great kda, great farming...) so it's make Irelia look OP while she isn't, she is almost useless if you aren't feed with her. Her E is 18s CD, her Q is 12s cd if you don't reset and her W is 20s cd, it's too much. I feel like your changes will make her less cancer because she will have less mobility but it's will make her more like a fighter, more lategame and teamfighting, where she should shine. Actually you can't shine with Irelia unless you are feed but it's the same thing for all champs i mean, if you are feed you are more impactful. But a Irelia with a kda like 1/0/0 even with good farm, you don't shine. Bot lane can be feed, mid too, jungle too... One of the problem is that "kills" worth more than "farming". If you are on difficult matchup and trying to play safe, you won't be rewarded because if your bot lane is feeding or your mid is losing, how you can match and face this in teamfight ? Especially when you are the only melee in the team and you have to take all the dmg. You can't shine. I would like to be able to play Irelia correctly without being a challenger and i would like that her kit become less cancer. After all, the simplier the champ is, the better you can balance him. Irelia rely too much on mobility, but she is a fighter/bruiser not an assassin. Usually it's assassins who have big mobility. But Irelia is a case where you have a fighter with big dmg and huge mobility and she can tank some dmg. That why after her rework, she was gutted and nerfed. Because Riot released her as an assassin and they want to make her a fighter but you can't make her a fighter if you keep this kind of mobility. So to balance her, they put her CDs to 20/18s... Anyways your changes are great, i hope a rioter will see this and inform his team about the changes. Irelia need some love and attention. She is one of the best characters in LOL after all.
Juxin (NA)
: His weakness is short range.
I played vs Annie and they wasn't a problem. Annie don't have 4000 hp, isn't regenering like a pig and don't have a "invulnerability" spell. Vladimir range is better than Annie one btw. And he is mostly facing melee champs...
: Hot take: A resource-less drain tanking battle mage shouldn't be a late game scaler.
I don't mind if he is late game scaler but this dmg is horrible and need to be tuned down. It's point and click with more range than Annie.
: Usernames for a Lux/Ahri main
Sure, here a few i found : SluttyFoxy (suit Ahri pretty good) NineTailsAgainstYourMicropenis (you get the reference) BeautifulGoldDigger (if you love sexy champs and money) ZoophiliaAddict (if you love Ahri but also Nidalee, Neeko, all animals female champs). And for Lux : YouGottaIgniteThelight BabyYourAreAFirework DarkIsmyEnnemy MyBrotherIsAids (if you want to insult Garens players).
: Vladimir its not a fair champion.
Rioter Comments
Yenn (NA)
: Can Qiyana lose some damage in exchange for more reliability?
Lose dmg ? no, her dmg is behind others assassins. She has the lowest dmg out of all assassins on a single target. Her dmg are more "zone dmg" than "unique target dmg" which make her difficult to kill someone in 1vs1 but good in teamfighting. More reliability ? Yeah probably, compared to other assassins, her mobility can't help her to reach adcs or ranged target. She is slow compared to other assassins. But people don't want buff on her because they are sick of assassins. Qiyana must be the only "non fustrating" assassin to play vs so they don't want a buff on her even tought she would need one. A meta of Akali, Zed, Rengar, Kha'zix, Talon, Leblanc disguted everyone of assassins so nobody want to buff an assassin anymore except the assassins mains. That why people are disliking you and trying to argue that she is "god like" even tought her win rate is shitty and her reliability not good. Assassins made everyone sick of them and since Qiyana is an assassin, people are like "no, don't buff her". If the meta was less oppressing, buffing Qiyana wouldn't be a problem because she needs it. But since the meta is horrible, people are against assassins. Qiyana is the worst assassin in the game because she don't succed in her role but she succed as a sort of "AD mage". These people behind in the comment who are like "wtf, her E is op !", must never have played vs Diana, Zed, Akali, Rengar or Kha'zix. Qiyana dash are ridiculous compared to others assassins dashes. Diana R is Qiyana E + W for the range, nothing OP...
: Goodbye cancer ranged top picks
I play {{champion:34}} {{champion:163}} {{champion:25}} {{champion:43}} top, do you think these nerfs are going to stop me :) ? Hahaha, i will make everyone suffer from my Anivia top lane !! #maketoplanecanceragain
Jacadi (EUW)
: Don't u know about {{item:3091}} ? Irelia is still very strong if played correctly
Why would you go dmg before going tankiness in a lose matchup ? Then, it's a meta problem, and especially tanks items who are bad so taking an AS magic resist item is better than taking HP magic resist with a passive made to reduce dmg dots. Irelia is good vs ranged matchup only... Otherwise she is useless. You can't 1 vs 1 a Mordekaiser, a Garen, a Darius... Only if they are bad but they are way easier than Irelia to play. Irelia is too much nerfed, too much punitive. Why you would like to play a champ were not a single mistake is allowed ? You fail your E, you are dead, you fail your Q you are useless... You don't have your passive, you can't win trade... Irelia is based on "perfection". It's need to change. We aren't perfection and we don't want to champ who is only based on "perfection". We needs some mistakes allowed. The problem is her stupid kit who is too hard to balance. Riot has no choice except making her a "perfection champ" who is based on 0 mistakes possible if you want to be useful with her. The other solution is to get feed by the jungler or by the opponent. There is no "playing correctly" with Irelia, it's "playing perfect" but we aren't robots so we can't play "perfect" everytime. The old Irelia was lacking of identity and gameplay for sure, but i hate the new one because constantly nerfed to the point that not a single mistake is allowed if you want to enjoy her. Her passive is useless if it's not 5 stacks. You can have 1, 2, 3 or 4 stacks, it's useless. Only the fifth stack is useful because it's bring the dmg she needs. After all it's useless to gain AS if you don't have dmg. It's pretty stupid because this passive is what makes her useless and OP at the same time. 4 stacks, it's useless but the 5th stack put her in a "god mode". This is not a crescendo, it's brutal. They could have made like : she gains 4% AS and 4 AD per stack but no, it's full AS and the 5th bring enormous dmg. Her W is lacking of dmg, people use this spell vs minions so they can dash with Q on them after and regen. Her E has 18s CD at lvl 1... Don't deal signifiant dmg, only here for Q. I love Irelia but i don't like the fact that you need to be TF Blade just to make the champion "viable". I played Azir, Taliyah... Hard champions and no ones gave me trouble like this new Irelia. I could do some mistakes even if it's was punished. With Irelia ? No way, you can't do a mistake. You fail Q and you don't last hit correctly the minion, you get fcked. You fail E, you can't dash and you get fcked twice because of the CD. You don't have your passive fully stacked ? You can't trade, niet, not possible. You don't have Trinity and Tiamat ? You don't have dmg, you are useless.
: Grievous wounds needs to be removed from the game. They need to stop trying to balance the game on this broken effect. You buy grievous wounds and you in. You don't buy grievous wounds and it looks like you lose. If a champions healing is too much nerf the champion or buff them if it's too little.
Yeah if an Aatrox win his lane, he should be able to carry his team and not get destroyed because the ennemy adc have bought a {{item:3123}}. Removing grievous wounds can be a good thing and nerf champions healing or dmg maybe. Because Aatrox and Vladimir regen could actually be fine if they wasn't dealing big dmg without manacost.
: Here is the issue. When you make good trades with someone and all they have to do is heal back up by expending mana in some cases no mana aka vlad it makes the laning phase feel pointless and when that person can just heal back to full and has an amazing late game id say something needs to be done to stop their healing. With items like Spirit visage champions like olaf mundo renekton vlad who heal really well and it doesn't cost anything but a cool down it needs to be dealt with. Not to mention garens passive is dumb broken.
Yeah but without the healing, these champs are nothing but minions. Fiora without healing is very squishy, you can't even teamfight because your healing is not powerful with grievous wounds on you. The problem is that they have too much dmg compared to the substain they have but they have no tankiness because their healing is their tankiness. Aatrox dmg is horrible, and his substain too. If you remove his substain, he is squishy as an assassin. Maybe if we reduce his dmg but up his healing, it's would be more fair.
Composure (EUNE)
: Qiyana is boring character in the lore. (Very long post)
Qiyana is a little bit like Cruella De Vil. She has not ambitions except doing bad and evil around her because she loves that. She is evil and she is ready to do everything to have the power like Cruella did to have her fur dalmatian coat. I saw her like a mini version of Cruella De Vil.
: NERF. FUNNEL. COMP. IN. 3V3.
Yesterday we was {{champion:420}} (me top) {{champion:34}} (bot) and {{champion:223}} jungle vs {{champion:127}} (bot) {{champion:201}} {{champion:77}} (funneling). It's was pretty hard to win vs. Braum AS builded and Udyr stunned me for the entire teamfight. Even with Tenacity it's was hard to get out of these CC but we managed to win because our compo was also OP. Tahm Kench was building AS like Braum. It's pretty strong but it's get countered by Mordekaiser. His ulti counter and make useless the funneling since they want to 1 vs 2 and with Morde ulti, they can't 1 vs 2.
Rioter Comments
: I'm actually so tired of Irelia
Pls stop complain about Irelia... She is impossible to play now... She is nerfed constantly... Her Q don't deal dmg... Her E is 18s long... She is so dependent of Items... Without {{item:3078}} you don't have dmg, without {{item:3053}} you don't have tankiness, without {{item:3077}} you don't have dmg... She is only viable vs ranged top now. You can't 1vs1 a Garen, a Darius, a Fiora, a Camille, a Jax, a Nasus, a Mordekaiser... You can't play her vs a melee now... I put E on my target, i get 5 stack, i dash on her... And guess what ? I still lose trades... I'm not awarded for placing my E and reaching my passive. I hate what she has become, a challenger champ. Because she is only played by challengers since she is pratically impossible to play in normal elo. Some challenger don't even target someone when they Q, Irelia is dashing so fast that i will never be able to play her like that. Her E is so punitive. You miss it ? Have fun... 18s CD... 18s !! For a 0,75s stun like Riven, who don't deal big dmg and who is important only because she can use Q and refresh Q on target. Her abilites are pratically scalling with AP. Her ulti is Ap, her E is ap, her W has an ap ratio... Her AD ratio on her Q is shitty, that why you go Trinity and Tiamat. The ability is so punitive. If you make a mistake and don't last hit a minion correctly, 8s in the asss. Tiamat is here to put minions mid life, so you can be sure your Q will kill them and not fail and having 8s fcking CD. Trinity is here because your Q don't deal dmg and don't have a great AD ratio, so if you don't have Trinity on Irelia, you don't have dmg. In a bad matchup, you can't go tanky before Trinity and Tiamat, otherwise you won't have dmg. I tried to go {{item:3194}} vs a Teemo before finishing Teemo and i was useless. Irelia is so much reliant on items that you can't even adapt to your opponent, you must win your lane otherwise you are fcked. Sterak is here because otherwise, she is squishy. She can't teamfight without Sterak, not possible. And btw, don't forget to mention the conqueror, without this rune she would be useless. I miss the old Irelia, at least i could play her, and she wasnt nerfed constantly... I could win my lane and didn't need 10 ganks from jungler because i can't 1vs1 someone even if i have passive and placed E and R on him. The only Irelia who are OP like you said, are the ones that are 10/0 because the top laner didn't know how to play vs her or because her jungler gank top.
: pykes excute has to be the worst designed excute in the game
Pyke ulti is too hard to dogde... I never undestandood how people can say "dogde it". I don't even have time to look the X before it's kill me. Darius and Cho gat are melee, so their execute may be powerful but they have to reach you before. Pyke simply don't care about it. He press R and the most annoying thing is that it's a zone execute. As you see, Darius also have a reset execute but it's only deal dmg to one target per ultimate. Pyke is a zone execute. A zone execute who ignores shields and who can basically kill you even if you are mid life and not low hp. It's like a mix beetween Darius and Garen ultimate but in zone and in ranged abilitie and who gives gold. Pyke is really bad designed. Because later, in lategame, he will rely only on his ulti and on his Q. If he can ulti, your team is dead. Otherwise you can win the teamfight.
: is xin zhao bad in todays meta?
Xin zhao is strong in early. Then, in mid game, he become useless, too much squishy and not enough dmg if he isn't feed. His midgame is a big hole which is horrible. And then, if you reach late and get him full build, you are able to 1 vs 3. He is so strange. Very good early, fall so hard in mid to the point of being unplayable and then, comeback super strong in late.
Rioter Comments
: [Rework Suggestion] [Game Mechanic] Sivir
I like this rework. Since Sivir always carry a big weapon, i always told myself : How she can spam many chalicars ? Her weapon is supposed to be unique and be a boomerang like Gnar one. Jhin can shoot bullets, Cait too and Tristana Corki Lucian Jinx, MF too, Ashe Quin Varus Vayne Kindred Kalista shoot arrows... Kai'sa use a king of magic bullet, Kog use his saliva and Ezreal use some kind of magic too. Xaya use feathers... But Sivir Chalicar is unique and that why she should be like your rework. It's would be original and a different playstyle added to adc role.
Lapis (OCE)
: What's the WORST champ to one-trick
{{champion:157}} because you will need to dodge a lot of draft queues since your champ will be banned. And you will get leaverbuster.
Infernape (EUW)
: Because Karma top is unfun to play against as a melee champion?
I was talking about Karma players. Ofc i know people who plays vs Karma tank must not enjoy this xD.
: Fun champion to play != Well designed champion Pyke for example was fun to play on every lane. But for every opponent it was frustrating as hell. He just pushed his lane and went roaming or killed you inlane 24/7. I literally had a game where karma (my team) fought 4 people for about 2 minutes. She then ran away, leaving everyone low hp, for the sole reason that she had no mana. She deals absurd dmg, has insane sustain, mobility and cc while surving longer than most tanks in late game. I also strongly disagree with the lvl 18 Buff. This would be the most broken shit ever in the history of league. Kayle just gets one ability upgraded, not all. Maybe if you could choose one, but even that could be really broken as well. Besides that, I think karma is really fun too, just a little too strong.
Yeah the lvl 18 buff was a little bit out of my mind xDD. But it's could have been so cool. Oh no, she isn't too strong pls don't nerf my karma <3. Buff her healing on R to 40% instead of 20%, it's will be more funny xDDD.
: Let's assume for a second that you aren't playing Karma in some sub-win rate manner (Iceborne falls off, and often doesn't do the job it's supposed to in decent elo play anymore) and that you're not just shield spamming to proc Ardent; -If you try to use Karma's W, the game's pace atm has really made it hard to stay alive long enough for the second tick to hit. 2 Seconds is a long time in terms of a duel, and most champions her W was designed to counter, often kill her before that 2 seconds is up. -If you try to poke Q, the damage is underwhelming for the fact that her kit really lacks sustained dps (especially if on Iceborne). Also, its cooldown is actually longer than comparable skills on other mages. She can simply get outspammed in between shots. In other words, the world around Karma has been buffed so much, that the only "Win" Agency she has left is mostly as a shield spammer, or an annoying snowball-block in top lane. I thought she was okay, too, until they nerfed Celerity and took away its AP gains from move speed. I played her as a dueler then. I could outplay a LOT of people. After the AP scaling was taken away and some of Q's damage was taken to compensate for a larger aoe, I'm not liking playing her that way anymore. The tradeoffs just killed dueling Karma, unless it's that tiny niche tank top Karma. I don't find team shielding or R> Q as a deterrent "fun." That's not using her kit as intended.
She has defaults but also qualities and that what makes her balanced and funny. Her Q spell is 3s cd with 45% cdr... Unless you face Ryze, i don't know how it's long. Her W is hard to place but it's strong. It's not because you build Karma tank that the only good spell is the W. Q helps a lot to slow and E give you ms to place W. Ulti CD is also short cause of spamming AA and spells. Karma full ap can make someone mid life with a RQ from a long range and have a big shield. Her W is a little bit underwhelming but still do the job. Karma support have a slow, a root, shields, dmg, substain... I don't what you miss on Karma but i think she is fine. Maybe a buff on her W range but she is funny to me.
Rioter Comments
iiGazeii (NA)
: > [{quoted}](name=StormBladeMaster,realm=EUW,application-id=3ErqAdtq,discussion-id=53gyaTi6,comment-id=00020001,timestamp=2019-07-04T16:12:41.636+0000) > > If Qiyana is high mobility to you, then what Zed is ? What Diana and her 900ua dash range for you ? > > What is Talon mobility ? What is Rengar, Kha'zix mobility ? > > > Qiyana mobility is based on little dash which is useless because she can't approach an adc as fast as the others assassin would do. > > I'm a main adc btw. Qiyana don't afraid me at all. She will never reach me because little dash are so slow to reach someone while Zed and his W + R range can reach any adc he wants. > > Qiyana isn't an assassin, she is a fighter. An assasin can reach adcs and destroy them. Qiyana can't. And that why she isn't an assassin. She doesn't have the dash range of other assassins, but she has a lot more CC and utility than other assassins. She has stealth or a root to close the gap, a powerful stun on her ult, and high movement speed. Her Q range is quite long, and as her main damage tool, she doesn't have to get point-blank with someone to threaten them. She can't fly in from across the map and siddenly be there, but her dashes have short cooldowns. Zed's dash is 20+ seconds long. Diana's is _her ult_ and requires her to open with Qs to not get a long cooldown. Qiyana gets to dash multiple times in a skirmish, on top of her stealth and CC. Qiyana is an assassin. High mobility, high damage, low defense. She doesn't have range on that mobility, but that doesn't remove her assassin status. She just has to get creative with her other tools to get close. Evelynn doesn't have a huge gap closer. Kayn doesn't have a huge gap closer. Ahri doesn't have a huge gap closer. They get close to their target with stealth, CC, and ranged damage. Qiyana is like them, not like those other assassins.
And ? CC and utility don't make a champ an assassin. It's not the goal of an assassin. She is more an ad mage then. Shorts CD are useless vs repositionning. Qiyana dash CD are like 4s with 40% cdr but it's useless vs an adc like Cait who can reposition easy and delete her since she is squishy. I press E and AA, Qiyana don't reach me + my Janna support who bump her. Do you think that shorts CD can make Qiyana reach a Vayne for example ? You think Vayne will wait for Qiyana to come at her ? Hit and run it's called and Qiyana suffer a lot from this. While others assassins don't suffer from hit and run since their dash range are bigger and since they are faster. High dmg ? Do we play the same game ? All assassins have more dmg than Qiyana. Unless she is 10/0, i don't see how she can deal like those assasins. Her AD scaling aren't that great. Ahri not a huge glap closer ? But Ahri isn't melee, she is ranged and you don't need to be so close to your target to kill her like Qiyana. One or two dash from Ahri are enough to land a charm, press Q W and delete someone. Kayn must use walls to reach adcs but he can do it easier than Qiyana and he has a huge MS bonus speed for it. A single W and R and he is on the adc. Evelynn is the most comparable to Qiyana because like her, she don't have much tools to reach her target. But Evelyn can delete someone pretty easy and have a big dmg even without much ap. While Qiyana won't do dmg before having a serious stuff. Qiyana may have many tools but no one of them is really remarkable. Her invisibility is cool but nothing more... Her stone buff is not transcendent and her ice tool too. Her little dash is sympathic but nothing more. Her kit is basically sympathic but nothing more. Her ulti is what helps her to not be totally useless. Her 30% Win rate show that the champs isn't that good. She will never be an assassin, maybe an AD mage but not an assassin.
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StormBladeMaster

Level 150 (EUW)
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