: Maybe not 1000 IP, it's very low... But holy shit 2.50€ for a damn emote? And it's also DISCOUNTED? I wonder who's going to spend 5€ for an emote that people can also disable, lol.
the emotes are all ugly af in my opinion, they are just ... pointless
Aamano (NA)
: I feel like we're approaching a point where things need to change
people who complain about ADC's in general being too strong don't get that {{item:3504}} makes them that way, there are only few ADC's that are OP by their own like {{champion:29}} and {{champion:18}} in my opinion.
: Genuinely, why does anyone give a shit about Tyler1?
I don't hate him, but I don't get why he is so hyped, I mean seriously he's just a bald head with anger issues who is famous for his draven
Saianna (EUNE)
: > this gamemode is not hard because it requires so much tactic, tactic part was removed from lol in season 3~ when Riot decided to go with fast paced games
I don't say I like snowball as hell games, but I don't like these "60 minute, everyone is full build games, 90 sec deathtimer" games neither because you basically lose if one makes any mistake. I like to carry my games myself and don't need to rely on everyone.
: Well, I'm sorry the gamemode is so difficult for you. I must admit, I cant see why it poses such a challenge for you or others. The gamemode is called 'Invasion' so you would assume it's supposed to be a big swarm of enemies you have to fight off. Calling the gamemode cheap is really just a bad excuse. Having to actually dodge and kite the different enemies makes it challenging but there is still obvious counterplay to each of the different enemies. I hope you've won a game or two by now. If not I'd like to help you if you feel like it. ^^
the normal mode is not the problem, after beating it in normal mode after the 2nd try maybe I started playing It for hours in Onslaught mode. It mocks me that the missions require it to be played in Onslaught mode, that mode is my nemesis. I never complained about the normal mode to be difficult, that mode is pretty easy. some people may have misunderstood what mode I found to be nearly impossible because I was talking about Onslaught the whole time.
: The blast is the slow moving orb. The laser is the gigantic beam.
ye, the one even the Deathstar would be jealous about
: I love when I dodge Vel's blasts and still die because of the dumbass next to me thinking it's a fucking happymeal so they eat it.
: I know what you mean but, I didn't play this game mode once or twice before writing this, no not even 10 times ... I played this game mode mode nearly 10 hours now, my complete match history if stuffed to the top with it. I don't say it should be easy, but you can tell if something is hard because it has a deeper tactic behind it, this game mode is hard because they throw so much at the same time at you. It's like horror games, there are good ones, and there are the ones that are just jumpscares. jumpscare are cheap and aren't really horror, I mean my Toaster is capable of jumpscares. this gamemode is not hard because it requires so much tactic, It's just hard because you drown in endlessly spawning enemies. I mean yeah you can say "dodge the velkoz and everything is fine" yeah, that's It, but It's not hard to dodge one Vel'koz like it is in a real ranked game, It's hard because there are 50 of them permanently shooting at you, It's not the quality of the ONE, It's the overwhelming force of just way to many. I actually don't really know what I wanted to say with that huge A** block of text but I think it's true.
> [{quoted}](name=SynthetikzDoPe,realm=EUW,application-id=3ErqAdtq,discussion-id=ZEArBdIm,comment-id=000a0000,timestamp=2017-09-08T21:18:55.419+0000) > > I know what you mean but, I didn't play this game mode once or twice before writing this, no not even 10 times ... I played this game mode mode nearly 10 hours now, my complete match history if stuffed to the top with it. > > I don't say it should be easy, but you can tell if something is hard because it has a deeper tactic behind it, this game mode is hard because they throw so much at the same time at you. > > It's like horror games, there are good ones, and there are the ones that are just jumpscares. jumpscare are cheap and aren't really horror, I mean my Toaster is capable of jumpscares. this gamemode is not hard because it requires so much tactic, It's just hard because you drown in endlessly spawning enemies. > > I mean yeah you can say "dodge the velkoz and everything is fine" yeah, that's It, but It's not hard to dodge one Vel'koz like it is in a real ranked game, It's hard because there are 50 of them permanently shooting at you, It's not the quality of the ONE, It's the overwhelming force of just way to many. > > I actually don't really know what I wanted to say with that huge A** block of text but I think it's true. I mean It's a cheap way of making the mode hard.
: All these posts about how difficult the gamemode is, are confusing me.. Do you want it to be a 'Try once, easy win' gamemode? A lot of it has to do with teamwork, and having to try multiple times gives you a chance to improve your tactics and actually think about what you as a team can do to win the gamemode. 2 of my friends and I played it with 2 randoms, and it was a lot of fun. We were busy discussing tactics and assigned roles to each person. We managed to win the first game we tried and then went straight into the 'Onslaught' version which we also won in one go. I can see why some people can find it difficult, but if you try a few times then I'm sure almost anyone can win the gamemode. Just give it a try again. ^^
I know what you mean but, I didn't play this game mode once or twice before writing this, no not even 10 times ... I played this game mode mode nearly 10 hours now, my complete match history if stuffed to the top with it. I don't say it should be easy, but you can tell if something is hard because it has a deeper tactic behind it, this game mode is hard because they throw so much at the same time at you. It's like horror games, there are good ones, and there are the ones that are just jumpscares. jumpscare are cheap and aren't really horror, I mean my Toaster is capable of jumpscares. this gamemode is not hard because it requires so much tactic, It's just hard because you drown in endlessly spawning enemies. I mean yeah you can say "dodge the velkoz and everything is fine" yeah, that's It, but It's not hard to dodge one Vel'koz like it is in a real ranked game, It's hard because there are 50 of them permanently shooting at you, It's not the quality of the ONE, It's the overwhelming force of just way to many. I actually don't really know what I wanted to say with that huge A** block of text but I think it's true.
: I won onslaught like 3 times and i think that level just didn't exist there. Apparently there is an easy and a hard version for some maps. There must be some kind of RNG. That very narrow alley you need to hold sometimes has a velkoz boss that is really hard and somtimes there is no boss at all so you just kill all the enemies and thats it. Then there is that long road you need to follow, that also has an easier version which seems to be less overloaded with enemies. You know the one where 20 Vel'kozs shoot you non stop from both sides and you try to dodge but you just can't because you need to fight too. xD
ye, its random in what order you get the levels, if you happen to get the velkoz alley in the beginning when its easy you are lucky, there are different enemy types for every stage aswell
: You dont read boards a lot, do you ? Everyone is complaining marksmen late game is 3 items.
yea i do, but most of the stuff i read on the boards is trash, your comment included
: Riot Loading Border Shenanigans!
wait, you got the old project skin borders when you bought them in the first week ? I thought you would only get the borders if you bought ALL OF THEM in the first week .... I fired up 80 bucks for that bundle back then ( didn't have all the champs yet ) ... Wow, Im actually retarded
: It's mainly in the escort mission this is a problem, otherwise it's easy af.
holding the "bridge" while Vel'Koz ult deathrays you while 10 tanky af khazix with 800 AD jump on ya ass ain't really easy, Im talking about Onslaught
Aikeko (EUW)
: Worst missions EVER.
I played every Dark Souls atleast 3 times to the end with all bosses but these missions are nearly impossible
: If you don't you just need to dodge them and hope for the best.
its not like their is nothing else trying to kill you, the mobs do a ton of dmg aswell
: 3 items is late game for marksmen. Just play a marksman.
: 3 items is plenty for any champion to have its powerspikes, its really perfectly balanced.
: Responding to two different sentiments somewhat quickly: 1) Re: Premade vs Solo: **In Short: As a solo player, you can get whichever of the two rewards you prefer, without ever entering a premade. ** The goal of the mission layout was to actually make you feel like you had a clear/ reasonable path to rewards as a Solo Player. That said, looks like the way they're displayed is throwing people off (You don't see the full flowchart), so that's something we'll talk about going forward There's 6 missions total: 3 of them should require a premade (Get an S and the two team comps) and 3 don't (Beat base, Win as all 3 roles, Get an A). If one of those in the second set isn't unlocking as a solo, that's a bug: Please let me know and we'll try to sort it out as quickly as possible (There is some update lag we're seeing: Once you win the game, if your mission isn't updating, try leaving the EoG, then Close + Re-open mission tab) Both "Sets" of missions give a total of 4 tokens. So as a solo player, completing every mission gets you one of your choice. The 3 missions we chose required premades because for the team compositions, we wanted to avoid as much champ select tension as reasonably possible ("Hey guys don't pick ADC. Oh, you did? I'm dodging"). The S was because we didn't realistically think you could do it without being coordinated, and didn't want to set the expectation you should. 2) re: Difficulty. Uh... yeah :) You're right, these missions, particularly the premade ones, are hard. This is the first time we've experimented with missions like this ("Do something hard" vs "Participate with these conditionals"), so we are definitely curious how they'll go, and any feedback is appreciated. In this particular case, we wanted it to be additional goals to strive for once you have beaten the mode. The missions were made for those who really enjoy the mode and are interested in mastering it, and for them, we wanted some additional commemoration, but also just fun objectives/ "Achievements" to aim for.
the mode would be fun If it would not be so frustratingly hard
: Are you talking about the fend your ground one? Or the other rounds? If it's anything but the first mentioned, send Poppy to CC them while your mage or jinx kills them.
im speaking about the long path you need to follow while North Korea's anti air is trying to shoot you down
Rioter Comments
: These Velkoz's
god I hate these things ... It's so frustrating to have 30 of those permanently shooting at you
Aamano (NA)
: Star Guardians costing extra is OUTRAGEOUS
I spent 27,50€ for only unlocking Ahri and Miss Fortune .... but hey, I spent same as much money for drinks last weekend so Riot's skins are just as overpriced as drinks at a club.
Rioter Comments
: We need to talk about the portraits...
http://imgur.com/Ffr5gly that's way too zoomed in http://imgur.com/wpZTbSU that would look way better ( I can't draw circles that good )
: Skin portraits was a mistake.
its not the idea behind that, but riot let their trainee do the portraits ... they are waaaay to much zoomed in and wrong focused
: Draven nerf is in the wrong direction
: "ADCs aren't broken, it's Ardent Censer!"
during the "adc in 2k17" meme time the most played supports were {{champion:63}} {{champion:143}} {{champion:90}} who did't buy a single "protect" item and who could win 1v1 against any ADC in lane, the ADC didn't get as many shields and heals like they get now with supps like {{champion:16}} {{champion:40}} {{champion:117}} {{item:3504}} {{item:3190}} , a dead ADC deals no damage and back then they were dead all the time, now that they survive pretty much anything with these supps they can deal their full damage potential
Raoul (EUW)
: Different kind of champions filled the Jungle or Support role over the seasons. We had Tanks in the jungle, mages, Assassins, ADCs, even utility supports. The Support can be a tank, a utility support, a mage, even an ADC was used as a support in pro play. ADC on the other hand... always the same. (Ok, these days they are called Marksmen, but its still ADC for me!) There was never a meta where not picking an ADC for bot lane was viable.
did you live under a rock when {{champion:115}} was the best "ADC" in botlane ? It has never been incredibly popular but {{champion:82}} {{champion:115}} {{champion:69}} {{champion:134}} were viable at some point in the past not too long ago
Raoul (EUW)
: Dude, did you live under a rock for the past 6 seasons? ADCs have been that way since the beginning of the game. There was never ever a time in this game, where playing without an ADC in your team was ever a viable idea.
ZenKe (NA)
: When ADCs become good they also become the center of the meta.
actually, it's the supports that make this meta, {{champion:117}} {{champion:40}} {{champion:16}} with {{item:3504}} are the reason ADC's become such hyper carries at the moment.
: Add a Radius to Kalista E
I have 330k on her but the range indicator (or more like the missing indicator) has never been a problem to me, what has ever been annoying to me is that feeling when you E and they survive with less than 100 hp and you don't get the CD reset, It would make her pretty damn strong but an Indicator ( like chogath has ) would make her E feel more secure, like making her spears "glow" when she can execute with it.
: They have been doing this kind of damage even before ardent censor was created...
it's not about their damage, it's the sustain and survivability, nerf supps and thats mostly gone
: Instead of buffing mages, can we just nerf adcs
how about nerf supports ? {{item:3504}} and {{champion:40}} {{champion:16}} {{champion:117}} are the main reason they are so strong at the moment
MrHaZeYo (NA)
: I mean your not wrong. Peel supports though have been good for awhile though.
yea, but when bot was full of {{champion:90}} and {{champion:143}} the ADC behind them was way easier to kill
: This new pick or ban Tristana meta is somehow even worse than the pick or ban Caitlyn meta.
her jump really needs to get gutted so you can't jump after getting CC'd. I had a poppy support and she stunned tristana against a wall, I put Jinx E traps exactly beneath her WHILE she stunned, she jumped straight out of there getting rooted by Jinx while flying ... same with every CC, you CC her but she still jumps out of there because she channeled it while stunned
: Wasn't Tristana considred trash tier like a week ago?
I hate that "protect the ADC or lose" meta ... I mean I'm an ADC main myself but if your support is not protecting you and the enemy one's is you have no chance of winning.
Rioter Comments
Rioter Comments
: Why not let Towers do True Damage? Or maybe let them change to True after reaching max damage?
: My posts just aren't getting dislikes like they used to...
just say that Tanks are way to strong at the moment and you will be getting more downvotes than you need
Zoe Porn (NA)
: These Vayne buffs on the PBE lol
Vayne is one of favorite champions to play, but these changes just sound like a awful decision.
Catalin10GG (EUNE)
: The new SG skins are cool but...
Im still kinda waiting for a really nice {{champion:429}} skin that's not e-sport related. don't even talk about the SKT T1 Kalista skin ... I've never seen such a disgusting skin. tho I have to say she doesn't really fit any skin series well except Dark Star and Blood Moon ( for the Thresh synergy ). she is pretty hard to design a skin for that fits her style
: When the boards are having another pre-champion meltdown.
it's a magma guy ... "meltdown" ... I know where the door is
: New champ is able to Extand crowd controls duration
gonna be a fun time again for us squishy champ players against {{champion:89}} {{champion:111}} {{champion:25}}
Rioter Comments
6KEMBE4ORBA (EUNE)
: Minion block/pathfinding is overdue for fixing. @RIOT
If temporary walls like the ones from {{champion:163}} {{champion:48}} {{champion:34}} and else are placed you should walk to the wall and not try to go around it for no reason
: i miss green wards
I still see people placing control wards after {{champion:67}} ults tho im pretty sure that doesn't do shit now
Rioter Comments
: I think part of the point of MF is she wants a new direction for Bilgewater than what GP has created, which is the whole reason she started a war with him. Well that and revenge for her family being murdered, but that dark society that necessitates violence is what she hates. Her main motivation is vigilante justice, making it easier for families to survive in Bilgewater and to create her own vision of what pirates should be. She chose to be a pirate hunter because she hates that kind of cruelty, she shouldn't reflect it.
I don't say she needs a voice-over that sounds just as cruel as gangplank's, but her actual voice-over sounds like she want's to make Bilgewater into some form of Saint's Row like porn empire. If I remember reading her story correctly, she kills cruel people, but in a cruel way, the part of her being a bounty hunter is just not really that present in her quotes.
: Too bad her lore, character design, concept, and character traits are shallow and wallowing in deep-seated sex appeal and nothing more. Because her kit is really freaking fun whichever map you play on. ##EDIT: Well, people either misunderstood what I said or hate me, but I'll give it a shot anyway. Let's go in-depth so I can either show that I care or look like a total jerkwad. Miss Fortune is by far one of the champions who suffers from a lack of depth. And by that, I don't mean 'oh, she's a horrible character.' I understand that sex appeal is Miss Fortune's weapon, and that in itself lends itself into the makings of a badass character. However, this huge potential that MF has to be an amazing and rich part of Bilgewater's roster is unfulfilled because you never see her other side. Ahri is a good example of a fulfilled depth character with a very similar front as MF. She is seductive, charming, and alluring, but she hides a deadly side to her. She hints at it by saying things like "play time is over" and "they're mine now" in her in-game quotes. In the recent story released with the Vastaya lore update we see the struggle between demonic hunger and human desire. She regrets having killed a man she sincerely loved, and we see the leaf turned over as Ahri becomes this vulnerable, relatable, scared girl under all the acts. Similarly, MF has a deadly side, too. She is every bit as ruthless, cold-hearted, and merciless as the infamous Gangplank, but she works behind a clever ruse. She should be the person who, once she has acquired what she needed, she shows her true face and laughs in the face of Gangplank's ruin. She should tear down the tyrant of Bilgewater and take his place, and maybe even end up even more terrifying. Miss Fortune should be the unknown dread of Bilgewater who evaded Gangplank's watchful eyes and ears, just to take his throne and become the queen of Bilgewater. Instead, we got an anti-climactic settling down of Sarah Fortune, she kinda gives up after her revenge, and her ambition wanes into nothingness as she becomes a stale, lifeless character with no purpose. In short, MF is a one-sided coin. Yes, we know she's a back-stabbing, double-crossing, no-good bounty hunter, but we never see her being fierce, determined, or even vulnerable. And if nobody cares about her lore or character, I guess I'm just rattling off to a wall of disapproving eyes. Every character deserves a proper story and representation. Every character deserves the chance to be a good character. My piece is said. Disagree if you wish, to each their own. But don't tell me that I don't like MF because she's who she is. I don't like MF because she's not who she could be.
I love how badass and cruel Gangplank's voiceover is, miss fortune should be on that level too if you look at her lore and story but she just sounds like a cheap slut. her voiceover has only few good quotes.
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SynthetikzDoPe

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