: > [{quoted}](name=Spideraxe,realm=NA,application-id=6kFXY1kR,discussion-id=6IZdzGrl,comment-id=0000,timestamp=2019-01-19T01:58:50.602+0000) > > Hmm that's a good point, and i guess that sorta helps make Demacia's fascism a bit more understandable How is Demacia fascist except for the mage-hate part?
Fascism is kinda a part when you are having nobles abuse their authority do things and keep power in their own hands. Crownguard (Lux and garens family) did this, the~~ witch hunter ~~ mage hunter order is doing it and given the image we have of a feudal society with both a strong nobility and kind at the same time, there is likely a amount of Demacian nobility that is just rotten to the core. Fascism is authoritarian nationalism built on forcibly suppressing any opposition through force, traditionally it also has the state intervening in all levels of society and economy to ensure that it remains in control. However in reality all fascist governments ended up with a dictator at the top........who often professes themselves to work for the good of the nation vs the Monarchism where the ruler claims either claims absolute rights based of their own ability or just divine right to rule from the heavens. The Divine thing is the historically common one. So the difference? None in reality, monarchs and nobility enforced their rule through military force and by writing laws in their favor, which is demacia in a nutshell, especially with the entire oppression of mages and presumably anyone who thinks that nobility is bad or that their extreme focus on tradition and isolation is. Noxus amusingly enough is also fascist, it also has a nobility and high social circles holding a lot of power but its worth noting that they have a some manner of merit chain going on as well. Perhaps the nobility make a point of fishing up anyone who shows talent? Who knows really, but the thing i find funny is that Noxus government aside from in military matters actually seems to not oppress their own people very much. Sure the government feed the people a bunch of propaganda constantly but they´re also somehow keeping a giant melting pot of culture functional which takes freedom of.....well having cultures, creating art and asking questions possible. As long as they dont try to rebel against the empire that is :P Well Noxus main problem also comes from the higher levels of society being a bit too shady though, rotten and powerful nobles + ruthless and self serving mages makes for a bad combo for everyone else.
: > [{quoted}](name=AirKingNeo,realm=NA,application-id=3ErqAdtq,discussion-id=LYiLueyP,comment-id=0001,timestamp=2019-01-19T18:54:58.733+0000) > > No evidence. Q up.
I think the meaning was, there is no real easy ( or legal i think) way to tell if someone is smurfing or not by using a automated system, hence there is no way to prove that they are smurfing. That said, look at my comment to OP just below at this one at the time i write it if looking for bonkers matchmaking.
: S- btw
You need to farm and ward to get S+, and the games cant be too short either. 'And difficulty scales with champ popularity. Generally you need like 100 cs every 10 minutes, dunno numbers for wards. I got 14+champs at m7 just because i play a lot of farm heavy ones x)
: Good job for making a gold player matched with diamond smurfs.
Diamond smurfs? ~~Bitch~~ please. https://imgur.com/a/TSMNY8Z You have not known true pain! ..... {{item:3070}}
Rioter Comments
: But it does move. I suggest you to read the ability's description before trying to talk about it. http://leagueoflegends.wikia.com/wiki/Yasuo > ACTIVE: Yasuo creates a gust of wind that travels in the target direction over 0.25 seconds to form a wall in front of him. **The wall slowly drifts forward** 50 units over 3.75 seconds, blocking all enemy projectiles except Turret icon turret attacks.
I think OP means to have it keep moving, since he mentioned Nami ulti.
: > [{quoted}](name=Thefrostyviking,realm=EUW,application-id=3ErqAdtq,discussion-id=n7oNMyZ3,comment-id=00010000,timestamp=2019-01-15T06:50:06.060+0000) > > 90 hp tho? Its like less than 1 hit from the guys doing the true damage. Lets put it this way. Would you be willing to take a -90 HP rune because it's less than one hit?
Depends on the options? Should be two of them in addition. I´d totally take 90 less HP over like -10 armor or MR if up against a lethality user/burst mage.
: {{champion:86}} : What are you doing in Demacia? {{champion:240}} : Mind your own business!
: Petition for Mordekaiser to quote Monty Python after his rework
Hm having seen this im starting to wonder if Kled wouldnt make a good "french" taunter. Kled with a outrageous french accent.......
Jikker (NA)
: I like some of the cooler picks. Karthus jungle man. That's pretty cool.
> [{quoted}](name=Jikker,realm=NA,application-id=yrc23zHg,discussion-id=qlez1kwE,comment-id=0002,timestamp=2019-01-19T16:58:15.829+0000) > > I like some of the cooler picks. Karthus jungle man. That's pretty cool. Its cool until he does like 40-60% of your health that you cant avoid just after you finally manage to kill him taking who knows how much damage in the process. I dont like karthus :(
: For the Jungle bois
*Botlane and toplane pushing like men possessed, goes batshit insane when enemy jungle actually ganks then and kills them easily due to extreme overextension* "Report jungle AFK" "Jungle useless AF" "Jungle is shit" And im just sitting there like "what did i do to deserve this?" {{sticker:sg-zephyr}}
: Well, right. A mage shouldn't be trying to 1v1 a juggernaut, especially if you know they have something like a deadmans/righteous glory. The bruiser class is basically created to be good in 1v1 scenarios. You take a beating and you give a beating, but since you aren't that mobile, you become weaker in teamfights where the mages/adc's have protection (supposed to be tanks, but nobody plays them) and thus deal a lot more damage from a longer distance.
Yep that´s how it is. In exchange for a generally very good 1v1 potential and the ability to bully lanes early well enough and still scale quite nicely juggernauts suffer the issue of being in a worse spots than tanks when it comes to teamfights due not being so good at enduring the damage a backline can produce, that and having their own damage combo´s interrupted frequently. And unlike the divers/skirmishers who are weaker in lane they cant really bypass the tanks to get the backlines either. So i mean.....pro´s and cons. Sure Darius doesnt have any obvious or easy answer to dealing with a ori hiding behind a leo/ali or whatever, but in return he gets to be a lanebully that actually scales pretty well. Just like how Irelia doesnt have a obvious answer to actually fight Darius 1v1 she does have ways to reach ori or even the enemy marksman who is hiding behind a tank/support or both. So is Ori overpowered? Are juggernauts too weak? I think neither is the case really, both are doing their jobs well enough although some things juggernauts use are too good with tanks that keep them from being viable.....i mean aside from the botlane ones that are always viable with aftershock since the marksmen cant kill them.....aside from Vayne. Hopefully Riot delivers and manages to replace conqueror with something functional that still lets tanks exists with the conq replacement users.
: Community: Riot nerf Jax and Kassadin!
Riot are already reworking ER into a crit item as stated by their dev corner posts, and they are looking to replace conqueror with something else so consider those when you ask for direct nerfs to jax. Kassadin could use something more though given that he doesnt get any external nerfs.
: I NEED HELP CHOOSING A MID LANER TO PLAY
Hm i am unsure if any midlaner possesses both good anti squishy, anti tank and mobility so i cant say i know any perfect fit. But LB possesses enough mobility to flat out make some junglers avoid her entirely, she has the burst to detonate a small target and her ganks are lethal with both her damage and chains. Ahri is also pretty good but i am unsure if mastering her is as rewarding as LB, well the difference shouldnt be big unless you get to like diamond+..,.....i´d say her roams can potentially be better or at least easier than LB but she relies on her ult for everything and it has a longer downtime than LB´s. Finally my last suggestion would be malzahar, he might not have any kind of mobility at all however he kills squishies, he kills tanks and his gank potential with his ult is scary, he is also pretty safe in lane as long as you can keep his passive up but the downside is that.....well either you like him or you hate him and his gameplay can be really slow early.
Caithresh (EUW)
: I can't tell I haven't considered this possibility. However, I'd find it weird for Noxians to be "woaw I don't know what's going on I'm gonna stay here and be in awe"... Of course it could've been that way, but I think they'd rather be agressive. Of course, none can tell but I still think she would have gone on a rampage. Now, I doubt any survivor would come to rescue Kalan. He's hated by both side, and he's burried under a huge boulder, not to mention the ruins of the fortress... Perhaps Syndra would come back to set him free, but I doubt she would, for now at least :x
Heh i kinda see it like this in the scenario that Kalan isnt there to spook them off when they first arrive : "Noxian warband 1 stumbles into the caves under the fortress, they kill all the guards they encounter and scout the passages eventually finding one that leads deeper eventually leading to a short drop with water below, realizing the potential of a secret escape path they quickly make ready to go down and chase any escapee´s. " "A short fall later they land into shallow water and find themselves in a cave with a flooded floor, they quickly realize it looks like the roof is collapsing but somehow held in place by ancient roots pinning it in place, but its the center of the cave and the deeper parts of the pool that draws their attention" "In the center of the pool, bound by ancient roots underwater they see the form of a young woman seemingly dead if not for the shallow movements of a sleepers breath" ----- Now how would the Noxians react? They came chasing enemies but instead they find a flooded cavern with gradually deepening water and in that water, a seemingly bound woman, asleep. First reaction would definitely be confusion, i mean why would a citadel/mage school for pacifists have a basement like this? The warband would probably look around a bit but they have two main options that are likely hereon. 1. Try to cut the tree roots off and pull the woman out of the water to question her. 2. Leave the woman be and go back to report asking their superiors for instructions. In the first case Syndra would probably wake up to find a bunch of very guarded yet curious Noxians wanting to ask her a heap of questions, as long as they arent overly aggressive both sides would probably become friends, especially given that Noxus greatly favors those with a talent for magic and Syndra would be happy to hear that her jailers got slaughtered and her prison destroyed by the people before her. In the second case ....well its basically a repeat of the first but some mage would probably go in to take a look and confirm its like a prison of sorts before they eventually try to release her, they might try to interrogate any prisoners for info first but to be honest i dont really see them just leaving her there knowing that she is powerful and hostile to Ionia. The Kalan fellow probably painted her out as a uncontrollable nutcase that would attack anyone on sight which would make his commanders think there is no point in opening the prison, hence she wasnt disturbed despite how Noxus controlled the island for a extended time.
: > [{quoted}](name=Deathhawk888,realm=NA,application-id=3ErqAdtq,discussion-id=72NEuRVZ,comment-id=000b,timestamp=2019-01-18T14:28:27.262+0000) > > I’ve heard people wanting {{champion:50}} to be reverted simply because Beatrice is not there or his old kit was “better”, but old Swain had to build full Mana and Zhonyas just to be relevant past 20 mins. > > People say they want X reverted because they had a bad experience with them or have nostalgia goggles, like Akali. Old Akali was completely broken and ridiculously stat-checky, able to do current Akalis damage with zero skill Everything about his kit is worse, new swain has a 46% win rate AND his pick rate is much lower than before. He is playing with 3 abilities and a heavily nerfed ult.
He became like that because his kit was so good it got the LCS treatment. Same one Irelia and Akali are currently getting albeit not to the same success as him. I´d guess riot are happy with the winrate of those who are playing Swain a lot.
: HAve you seen Aatrox? Healing, Mobility and damage in the same ability.
Do mention that its bascially a micro dash giving him a minimal AD boost while the sustain passive is the real thing. Like i could probably paint of ashe´s W as some OP bs but then you consider how it basically doesnt do much damage and the slow is extremely short and suddenly its not so impressive anymore. ....Well comparatively the E passive aatrox has is way better though, perfect synergy with his Q that actually deals a lot of damage even if the ability is bad against mobility.
Caithresh (EUW)
: I thought about this too, but I think she would've been killed otherwise, either by Noxians and/or the Ionians that came to kill her. Had she been set free by the Noxians, they would've tried to use her powers and she would've probably killed them the way she killed Okin, don't you think?
Dunno, it could really have played out that Noxians stumble in and are super confused as to what the heck is going on in there, they somehow disarm the prison magic and set her loose while she in turn wakes up groggy and ill tempered but also realizes that a bunch of people who obviously have no clue are there too. What follows is basically anyones guess, could be that the Noxians try to ask her what is going on or they try to capture her, first choice could lead to a partnership while the second is .....well poor fellows. So chances are Syndra would have ended up working with the noxians if it wasnt for the fact that this Kalan fellow probably spooked the Noxians making them delay their study of the prison until later, which is probably what allowed the assassins to get in before the Noxians tampered with it and thus the events we know took place. So the biggest loser is just Kalan who had to ditch his family, betray his homeland, fight a ton of battles only to end up stuck in a magic prison buried in a stone tomb. One can only hope she either lets him out or that other survivor goes back there and does at some point x)
: Right, Juggernauts main weakness is mobility. They are tough and they dish out a lot of damage, but are very slow and immobile, that's their niche. So if you slap mobility on them, you're gonna have a bad time. Not every champion is supposed to be able to 1v1 another champion. If you've got 2-3 people mid from each side, and orianna keeps throwing out that Q+W, she's going to do a lot more than Darius than if she were just in a 1v1 scenerio with him. Or what I tend to see personally is that an adc will try to stop me (playing garen) from pushing by themselves. Funny enough it never works out for them since I'm a level or two higher, ive already got armor, and my entire design is to blow up squishies. Plus deadmans/RG are both armor items, and it's usually like a 3rd/4th item on Darius (Tri-Steraks-Deadmans), so you could potentially still 1v1 him if you play correctly.
On the other hand ori doesnt have that much range, so if she runs out to throw Q-W´s then she runs the risk of being either shot back or having Darius run her down after dodigng her Q-W. Its the type of ability that works best when chased but is a bit worse when trying to poke as one has to step up a bit.....nor is her Q actually very quick when moving. Higher damage often means greater risks involved. As for marksmen trying to beat a Garen/darius 1v1 pre 6 items? Poor fellows have not played marksmen a lot if they think that´ll work :P Exceptions being like ....Vayne and tristana i guess but others should not be able to pull it off. But back to Darius and a 1v1 with a mage, the issue the mage faces is that they are glass cannons most of the time, once they are fired they cant really do anything for a while which thus makes a Darius surviving their shot and running them down to hit them even lightly a nearly insurmountable hurdle. Even if he doesnt have more magic resistance then a pair of merc boots he still has enough health to facetanka combo or two and just bulldoze ahead ignoring the mage´s feeble attempts at self protection, and cloth&skin isnt a good protection against a giant axe x)
: I said level 9, at which point you probably have ludens (many ori's get it first item) You've probably got about 100 AP (ludens+dorans ring+any adaptive damage, i just picked 100 for easy math,technically it'd be more) Most bruisers (top/jg) are probably not building magic resist (I'll take Darius, very common bruiser, who has 40mr [39% dmg reduction] level 9) Q = 180+(50) = 230 W = 105+(70) = 175 Ludens = 100+(10) = 110 Summon Aery = 24+(10) = 34 230+175+110+34 = 549 before resist ---> 39% dmg reduction --> 378 So assuming you put in the extra ap and possibly other secondary runes you have on, you can easily hit 400+ damage with a Q+W level 9 Edit: There goes about 1/4 of Darius' hp from a low cooldown ranged ability which he can't really do anything about since it outranges his E and also slows him
True Darius cant do alot about that combo on his own, however i´d argue that ori is hopelessly outmatched if Darius has merc boots and deadman/rightous glory which he can get a bit later on. At that point it wont matter what ori does as Darius can just run her down and facetank anything she does........which is pretty the fate of any mage to compensate for the ability to act from a distance and hide behind a frontline. Of course Darius could if faced with a predicament like laning against ori probably do the same thing as that NA master´s Garen does against ranged and just roll predator or something and win that way since they cant really outrun that either.
: They have those items because people like {{champion:61}} can instantly do about 400-500 damage level 9 with just a Q+W. If you wanna nerf the damage/tankiness of those items, you gotta reduce everyone else's damage.
That damage doesnt seem quite normal for a unfed ori tho at that level, maxed Q does 180 and basic W does 60, before resistances, so even if you pump in a ton of AP it would take a tremendous lot of it and magic pen to hit 400-500. The selling point is low cooldown and combo potential into ulti as well as passive autos, as well as landing Q ensures landing W.
nelogis (EUW)
: Swain Q Also in a sense Malzahar DOT
ah right, forgot about those, and malz dot is indeed a good case as it only jumps to another target if the original dies.
: Ashe Volley
Has this ever been a thing? O_O If it was it must have been before season 3 at the very least, the only ability i know to function like this is kalista´s Q spear throw that keeps going if the first target dies. Dont know any other one
: Nothing about Rammus is stat check, except maybe life steal. He's an immobile Juggernaut who wants you to hit him and punishes anyone (or turrets) who get too close. Simple kits aren't bad ones and Rammus has a lot of decisions to make, he's just gimped by IE and loads of magic damage dealing ADCs
Thing is, as a marksman you have to hit him while his W is up or you waste too much time, so he statchecks you on armor pen, lifesteal and damage. Furthermore his insane rolling into taunt into ult results in a "check" for either movespeed or mobility or a cleanse to avoid that. Decisions are very simple, it basically goes "do i try to roll in with all my movespeed boosters or not?". If not = Clear jungle or try somewhere else. If yes = Full speed ahead. Furthermore i have played kog into rammus, until 4 items you still die from his W alone before you get anywhere near killing him, or well this was the case with a aftershock one at least.
: roses are red violets are blue, riot still doesnt know how to balance assasins
> [{quoted}](name=SamaHamra,realm=NA,application-id=yrc23zHg,discussion-id=53BdEbhX,comment-id=0000,timestamp=2019-01-17T17:42:01.772+0000) > > roses are red > violets are blue, > riot still doesnt know how to balance assasins I mean how do you balance a class centered around deleting opponents in a way that leaves them with as little room for response as possible? Whose core game design revolves around punishing mistakes and attempting to roam and end games as early as possible by snowballing into unstoppable monsters? Doesnt seem likely. I mean by comparision, a healer can be managed by how much they heal, a tank by how well they can tank, a DPS by the DPS. But a class centered around just outright deleting opponents? Either it works and they are great or it doesnt and they suck some balls.
: And then? What does fervor do if you don't hurt tanks? Like you guys keep talking for weeks on end about conq and bruisers despite you guys having zero clue what you talk about. Because shockingly you don't play toplane or even bruisers to begin with. If conq is removed bruisers go straight back to trash tier. Oh wait THE GOOD BRUISERS AREN'T EVEN CONQ USERS TO BEGIN WITH. It just lets kled, renek and similar champs stay relevant past 10 minutes and let them deal with tanks AS IT IS INTENTED. Irelia is broken because it's irelia and it's hilarious to me conq is now scapegoated for her being strong despite electrocute especially midlane being her best keystone for quite some time. But nono conq is the problem with the game obviously. Tanks cannot walk toplane and rightclick bruisers to death anymore, the horror. Let's remove 50 champs from the game so mao, cho, poppy can be mindlessly spammed again and autowin everything ever. That's the league we want zero interaction, zero mechanics, zero skill. Farm up and hope your botlane carries and this is where most of the conq circlejerk actually comes from. Armless ADC mains that cannot fathom they aren'T super broken anymore and that the problem with adcs is the current GAME ITSELF AND THEIR OWN LACK OF SKILL. Just look at the top ladder of korea how many adc mains you find and yes they do not play crit carries that has a reason and the reason is not conq. Too fast, too snowbally, way too much impact by the jungler especially combined with a competent midlaner.Hilariously oppressive supports but we rather close our eyes and pretend nothing happens when alistar, rakan destroy adcs in the lane. But somehow they cling to this illusion that if we just make tanks happen in toplane again ADCs will be all powerful again. Like do you guys even realize even with fervor bruisers weren't doing too hot toplane? And it was all maokai, nauti for months? And eventually poppy. The old rune tree atleast gave 7% armor pen on top of fervor combined with black cleaver it was SOMETHING. But that was even before bramble garbage, adaptive helmet and shit that remove bruisers from the game. Without conq an ADC with GA and tabis is basically unkillable. Same with fuckin mages who somehow got to get massive pen while being able to go tabis, seeker, not sacrifice any AP or CDR or anything AND ALSO GET HIGH HEALTH STATS ON TWO MAJOR ITEMS if they choose to.
Like are you off or what? O_O Irelia doesnt use electrolute, there are perfectly good statistics on lolalytics and other sites showing that conqueror has a 99% pickrate, and this is masters+. Oh and midlane specifically too. Clearly, she is using conqueror to maximum effect, nothing else and basically every other melee in the game is the same except a handful of matchups were some use grasp of the undying, like Fiora into jax or something.,.,,,,,but even Fiora uses conqueror in 70% of the matchups. And the problem with conq is that its shit or weak in lane but its ridiculously OP afterwards, except on a few champs where it´s OP all the time, which is why Riot ARE REMOVING IT, its official! Because its statistically proven to be a bullshit thing! ' Now as for botlane and the people there and the topic of changes. The guy nicking "iWilldominate" said something pretty accurate when it comes to the passing of time, "adapt or fail", this goes pretty well for botlane and the ones complaining are exactly the people refusing to do so. Most marksmen are are busy learning how to play Lucian/kaisa/vayne or i dunno, Ezreal and making do, just like how most midlaners just switch mages when balance patches come around dunking one or two of them into the ground while raising another pair up. This is pretty easily seen on the pickrates you know? Furthermore its statistically and historically proven that when supports and tanks are strong then assassins, divers and skirmishers will be weak instead, which naturally makes marksmen that much more powerful as the only real remaining threats are other marksmen and mages, both which are much easier to deal with hence the idea that the return of tanks in the toplane and jungle would indeed promote a rise of marksmen. Specifically a rise of Kog, varus, vayne and tristana probably but still. Hilarious how some delusional "bruiser" mains cant even realize there are statistics to show how wrong they are and how much bullshit their statements contain.
: > [{quoted}](name=N1C Jeddy017,realm=NA,application-id=6kFXY1kR,discussion-id=UEXLLHvO,comment-id=0002,timestamp=2019-01-16T18:21:58.905+0000) > > https://ddragon.leagueoflegends.com/cdn/img/champion/splash/Rammus_0.jpg I seriously agree with this post, specially after watching this video: https://www.youtube.com/watch?v=1yMEU4dMLAM Unlike other champions mentioned in this post, he has not recieved a rework EVEN if he is one of the oldest champs in the game... Because he is simply perfect as it is.
The reason he hasnt received a rework just boils down to him not being the highest priority for one, you can definitely expect him at any time after kayle and morg though. However he is definitely shit as far as design goes, he is extremely stat checky and linear in gameplay......hells basically just as brainless gameplay as Garen.
Echoing (NA)
: "I am Yrael. I am the hammers."
I mean, he was old, his enemies were highly trained and the only reason Ashe could beat them basically boils down to the enemy leader being extremely soft hearted and unlucky at the same time. I dont really like those plot armor points but oh well <.<
Gabresol (EUW)
: > [{quoted}](name=Lilithh,realm=NA,application-id=3ErqAdtq,discussion-id=Ttcucido,comment-id=000b,timestamp=2019-01-17T05:35:14.199+0000) > > Doesnt morde counter like every melee champ in the game? > Hello pot, please meet kettle. Not Riven and Itelia. They can easily avoid his E, disengage his Q and can run ignite to reduce his healing.
Fiora and jax seems like they´d beat him too with those conditions.
: > [{quoted}](name=Thefrostyviking,realm=EUW,application-id=3ErqAdtq,discussion-id=Ttcucido,comment-id=00130000,timestamp=2019-01-17T15:13:58.672+0000) > > Generally the &quot;high skill&amp;outplay&quot; clientele all act the same, so a Vayne main and a Zed main or a LB one can act quite similarly when tilted, similarly how to a say a Fiora/Riven/jax might. > > All those are infamous for tilting easily. > > > But try to find a tilting {{champion:22}} i dare ya, i double dare ya. > &#x27; > ---- > ....I mean aside from one building full on defensive because they keep exploding, that....has happened. Bitch try to find a toxic {{champion:201}} main.
All the "LcsBigPlays" champs have some toxic players on their list :P But truthfully i havent actually seen a true braum main in ages, just a few scattered people who i think wanted freelo without properly knowing how to play him at the time x)
: Man, you haven't seen a wild ADC main, have you?
Generally the "high skill&outplay" clientele all act the same, so a Vayne main and a Zed main or a LB one can act quite similarly when tilted, similarly how to a say a Fiora/Riven/jax might. All those are infamous for tilting easily. But try to find a tilting {{champion:22}} i dare ya, i double dare ya. ' ---- ....I mean aside from one building full on defensive because they keep exploding, that....has happened.
GigglesO (NA)
: Its still pretty uninteresting
Cant be helped, its needed x) People dont want to take a heap of weird vaccines but if it means not getting wrecked by the sicknesses they hopefully prevent then one can only do it.
: I'm not sure Liandry is needed either but it is included in my typical build. I usually go {{item:1416}} {{item:3020}} {{item:3146}} {{item:3116}} {{item:3151}} {{item:3115}} in that order.
Oh that build seems a bit different from the usual AP shyv, however it does make sense if dealing with healthier targets. Many i´ve seen on guides and whatnot like to go grab nashor right after bloodrazor.....i think someone told me about luden too? However gunblade does make sense if looking for singe target deletion and healthy clears.
: When you take 1 cs from ADC.
Goes both ways when the marksman accidentally lasthits a minion the targon support wanted due to sheer reflex of thinking it was about to die ;P I do appreciate the supports who wait to avoid pushing the lane too hard though, even if i cant help but think they´ll miss the intended minions all the time.
Meddler (NA)
: Quick Gameplay Thoughts: January 16
Hello! I heard news about possible conq changes/removal&replacement and i wanted to say thanks, its really a awful thing to play against sometimes, much more than any other rune and it consistently does a ton of damage in every game i play when present, more than any other rune....or well given that the user isnt getting crushed that is but still. ~~~~However i wanted to ask, is there anyone thinking about changing {{item:3508}} ? ~~ ~~The item has become a extremely narrow niche item on a handful of melee fighters/skirmishers where it empowers them greatly even if they dont even use mana (hello renekton), for one i am almost completely certain that the ER is a large part of why Jax has seen his power rise.~~ ~~I mean he uses everything on that item exceptionally well and it fits into his build well enough too, when his cooldowns are short enough, particularly on Q-E and R he can just drop defensive items entirely and go full on damage without any great problems and {{item:3508}} is definitely making that much easier than before.~~~~ "Edit" Nevermind just saw that changes for the item are planned in another post, dont mind me on the crossed out stuff.
GigglesO (NA)
: ehhh I mean the current meta of nuke its fine, but when we move back into a kite meta its a little busted.
> [{quoted}](name=GigglesO,realm=NA,application-id=3ErqAdtq,discussion-id=ek9wLqUh,comment-id=000100000000,timestamp=2019-01-16T16:18:46.255+0000) > > ehhh I mean the current meta of nuke its fine, but when we move back into a kite meta its a little busted. I mean, its her only real way to keep herself safe. Even Ashe has slows built into her kit to help the kiting.
GigglesO (NA)
: Her Q giving huge MS is pretty uninteresting to fight against too.
> [{quoted}](name=GigglesO,realm=NA,application-id=3ErqAdtq,discussion-id=ek9wLqUh,comment-id=0001,timestamp=2019-01-16T15:02:57.447+0000) > > Her Q giving huge MS is pretty uninteresting to fight against too. She kinda needs it though, way too easy to kite and hit otherwise which is a crippling weakness for a mage that cant just "unload" a combo before running away until it comes back up.
Alzon (NA)
: I think all Shyvana needs is top clear speed. She doesn’t need to be a good early duelist. A Shyvana who fails the early macro should do poorly, so winning it should be her priority. The biggest problem is Scuttle crab. Since she can’t pop its resistances with hard CC, she’s basically restricted to only taking it when she has red and Smite available, or if the enemy jungler is committed to a gank on the other side of the map and both neighboring lanes are shoved. Back to clear speed. If her camps are spending more time all down than the opponent’s, she has more freedom to do things around the map. That’s always been her biggest selling point (other than being a dragon girl). Even if what she does is subpar when she gets there, more time to plan and change plans should make up for it. A methodical jungle bruiser, probably the least dynamic of any non-tank junglers.
> [{quoted}](name=Alzon,realm=NA,application-id=3ErqAdtq,discussion-id=lcqvg8w2,comment-id=0006000000000000000000000000,timestamp=2019-01-16T15:38:41.196+0000) > > I think all Shyvana needs is top clear speed. She doesn’t need to be a good early duelist. A Shyvana who fails the early macro should do poorly, so winning it should be her priority. Farming only doesnt win you games though. Even if you clear half the enemy junge out early, if they succeed 2 ganks in the same timespan they will utterly crush you from that point on, no matter what you try to do. > The biggest problem is Scuttle crab. Since she can’t pop its resistances with hard CC, she’s basically restricted to only taking it when she has red and Smite available, or if the enemy jungler is committed to a gank on the other side of the map and both neighboring lanes are shoved. To be honest i dont find taking scuttler that hard on her with red+her E, but she loses 1v1 early against far, far too many and has to play super passively to get around it ontop of being weak to invades herself as her early clear has been nerfed to give her "meaningful weaknesses" due to her nature as a powerfarmer. Which is somewhat unfair given that if she falls behind then she´s boned. > Back to clear speed. If her camps are spending more time all down than the opponent’s, she has more freedom to do things around the map. That’s always been her biggest selling point (other than being a dragon girl). Even if what she does is subpar when she gets there, more time to plan and change plans should make up for it. A methodical jungle bruiser, probably the least dynamic of any non-tank junglers. But she doesnt even clear the quickest, or the healthiest for that matter. Furthermore with the jungle nature of being completely condemned if the enemy jungle succeeds 2 ganks (And gets gold for them) before you get 1 its incredibly risky to play a powerfarmer. Lets look at two other ones, Udyr and Yi, both are similarly to shyv a pair of champs that traditionally powerfarm a lot but how is their early game? Udyr beats shyv early, Yi beats shyv early. (At least in scuttler fights from what i experienced and heard) Yi might drop behind shyv in power later but he does outscale her very quickly , but udyr basically stays somewhat ahead of shyv the entire game in everything, farming and ganking both. For even though he doesnt have a "jump" ultimate he still has his speedboosts and stun.
: I can solo it on AP Shyvana with a gunblade. It would be possible on Ryze with ravenous hunter/gunblade.
> [{quoted}](name=AlienPrimate,realm=NA,application-id=ZGEFLEUQ,discussion-id=YtPF3hQ8,comment-id=000500000000,timestamp=2019-01-16T14:05:36.637+0000) > > I can solo it on AP Shyvana with a gunblade. It would be possible on Ryze with ravenous hunter/gunblade. Gunblade is a hybrid item that i dont think i´ve ever seen a Ryze use. Furthermore wouldnt ryze need like full build to pull it off? However AP shyv managing doesnt seem terribly implausible with her scalings, ult and the damage from dragon E ticking along, not even sure if liandry would be needed.
: You really like to say you're the "Little Train that couldn't" ...... which tells me two things: 1) You're inexperienced with really playing Shyvana 2) Probably not understanding mechanically what I'm saying. For example: Shyvana can freely counterjungle Eve at low levels, making her entire game a nightmare. Evelynn also secondary prioritizes drakes, which means Shyvana almost has a free ride to take them. Shyvana's damage output can also utterly kill Evelynn before Evelynn can Charm, and Charm doesn't stop Shyvana's W. Evelynn literally has to dive damage to do damage in this matchup. Late game, a fed Evelynn with someone else initiating Shyvana, Eve can win trades, but when played correctly, Shyvana completely dominates the matchup.
> [{quoted}](name=Illabethe,realm=NA,application-id=3ErqAdtq,discussion-id=lcqvg8w2,comment-id=00060000000000000000,timestamp=2019-01-16T11:42:37.239+0000) > 1) You&#x27;re inexperienced with really playing Shyvana > 2) Probably not understanding mechanically what I&#x27;m saying. > For example: > Shyvana can freely counterjungle Eve at low levels, making her entire game a nightmare. Evelynn also secondary prioritizes drakes, which means Shyvana almost has a free ride to take them. Freely counterjungle or invade? Those are different, counterjungle is what you do when enemy is in a spot that you see and you sneak into their jungle to steal camps, invade is when you go in to take anything in sight ,be it camps or the enemy jungler themselves. Counterjungling eve early probably works just fine, most eve´s take the same camps and leave a few which are perfectly good to steal and it could even be called a standard move. However invading is rarely easy, the issue with doing it early is that the ability to do so is largely dependent on lane priority......and Shyv who doesnt have mobility is utterly boned if she gets boxed in unlike shaco, lee, nida/udyr/kayn i suppose who can pretty freely cross walls or outrun any chasing enemies. > Shyvana&#x27;s damage output can also utterly kill Evelynn before Evelynn can Charm, and Charm doesn&#x27;t stop Shyvana&#x27;s W. Evelynn literally has to dive damage to do damage in this matchup. Late game, a fed Evelynn with someone else initiating Shyvana, Eve can win trades, but when played correctly, Shyvana completely dominates the matchup. If this was the case eve wouldnt have posetive winrates in the matchups when the only people playing shyv are the mains, everyone else has completely dropped the champ. Fruthermore charm has a considerable cast range, shyv wont ever reach before its ready unless they accidentally run into eachother, and if she gets her combo off while shyv isnt maxed out on health there is a real kill pressure. And you never replied to the fact that Shyv only wins overall in 8 out of 41 jungle matchups, goes even in like 4 and loses every single other one. If she isnt garbage terrible with these stats then what is she? And serioisly look up her OP.GG and reddit, people have straight up stopped building AD on her and are now playing AP shyv instead, her winrate has dropped to 47% and pickrate to 0,8- Or if you prefer, look at probuilds, same thing there. Because her AD build sucked too damn hard, so they are trying to cheese with AP instead. Furthermore. > You really like to say you&#x27;re the &quot;Little Train that couldn&#x27;t&quot; ...... which tells me two things: And you willfully ignore any statistical proof and only reply in a manner that deliberately ignores my points which seemingly tells me that you dont have any proof to back up your words, which tells me you actually base it off your own experiences and knowledge, against me. Which is pretty much utter bullshit considering that you are silver and have never been higher and furthermore, and all you have is a single lost game on shyv! Now i dont main jungle either, however shyv is one of my highest mastery picks as i happen to like her, but still i wont presumptuously argue one thing when there is clear statistical evidence for the opposite! Hells neither of us should actually use personal experience because we are both statistically shit at this game, so if you cant bother to use statistics and actual proof to back up your arguments then i can only think you are sprouting whatever shit you feel like which is rather unpleasant ._.
: Along with Ashe having more CC.
> [{quoted}](name=Academy Kayn,realm=NA,application-id=3ErqAdtq,discussion-id=1Lluz7cn,comment-id=000200000000,timestamp=2019-01-16T12:10:12.672+0000) > > Along with Ashe having more CC. Not really sure if thats the answer, Ashe´s damage already drops pretty hard in exchange for that very CC, after some point she just becomes unable to fight anyone who can quickly ramp up their damage quickly. Futhermore her CC is tremendously weak pre 6 to the point where most dont even notice that it exists, but having a additional auto reset would make her combative ability in that very early game rise as each of those resets is highly valuable at that point.
: 1) Sorry. Shyvana uses FM better than Gnar. She has a more mobile kit, faster resets, and isn't limited by walls. 2) This is dependent on the team. Like with every champ. If the team she is picking into is Miss Fortune, Evelynn, Blitzcrank, I guarantee Shyvana will be dominant in that game. Shyvana easily has the fastest jungle farm, which gets faster as the game goes, with no resource management. 3) Shyvana can level 3 Drake. Nunu's Q cooldown that early without a team helping him will not keep up. 4) She went from primarily AD scaling to hybrid scaling, without reducing the AD scaling. They massively boosted her E Dragon form utility. It went from being a small, low damage burst to a 60% AD scaling when it used to only have AP scaling. They narrowed the leveling gap AD ratio on Q by 10%. 5) FM build HAS AD omfg. Hydra Build IS FM. She dominates {{champion:28}} {{champion:32}} {{champion:164}} {{champion:60}} {{champion:59}} {{champion:62}} {{champion:106}} {{champion:36}} 6) She's fast compared to Gnar, Nasus isn't a transformation, Renekton isn't a transformation. Jayce. Nidalee, Elise do not have Single form power that kills. they need both sides of their form to actually kill, cost resources, and was put in as a handicap challenge to make players learn to juggle 7 abilities instead of 4, increasing the difficulty. Shyvana's is just pure enhancement of the same abilities, massive aoe, % Damage, and has built in move speed, and resets. HUGE difference.
> [{quoted}](name=Illabethe,realm=NA,application-id=3ErqAdtq,discussion-id=lcqvg8w2,comment-id=000600000000,timestamp=2019-01-16T04:05:39.685+0000) > > 1) Sorry. Shyvana uses FM better than Gnar. She has a more mobile kit, faster resets, and isn&#x27;t limited by walls. Wait what? Gnar can kite someone to death with FM and engage anytime he pleases once he starts attacking, Shyv needs FM just to stop the enemy from running away from her if she ever catches up to them in the first place. > 2) This is dependent on the team. Like with every champ. If the team she is picking into is Miss Fortune, Evelynn, Blitzcrank, I guarantee Shyvana will be dominant in that game. Shyvana easily has the fastest jungle farm, which gets faster as the game goes, with no resource management. Not really, because shyv is too squishy nowadays. Combined damage from eve+MF will delete her in a heartbeat post 3 items with her usual build of bloodrazor+FM then titanic/deadman. Hells the people on her reddit have given up on her AD build entirely because its too damn useless, they all switched to AP and it shows on her op.gg. > 3) Shyvana can level 3 Drake. Nunu&#x27;s Q cooldown that early without a team helping him will not keep up. Actually she cant really do that anymore, far too damn risky as she´ll drop to like 10% health nearing the end off it. Much more sane to just clear your jungle, recall then try it if you see the enemy jung moving towards toplane.....which would have you at lvl 4 or higher. > 4) She went from primarily AD scaling to hybrid scaling, without reducing the AD scaling. They massively boosted her E Dragon form utility. It went from being a small, low damage burst to a 60% AD scaling when it used to only have AP scaling. They narrowed the leveling gap AD ratio on Q by 10%. Hybird scaling only actually does anything if you build items to fuel it, Shyv doesnt. > 5) FM build HAS AD omfg. Hydra Build IS FM. She dominates {{champion:28}} {{champion:32}} {{champion:164}} {{champion:60}} {{champion:59}} {{champion:62}} {{champion:106}} {{champion:36}} Gets wrecked by {{champion:32}} {{champion:28}}{{champion:164}}{{champion:60}} {{champion:62}} actually, go look at her Op.GG winrates for the matchups. Shyv´s kit is too old and outdated and she is too weak to keep up with them. > 6) She&#x27;s fast compared to Gnar, Nasus isn&#x27;t a transformation, Renekton isn&#x27;t a transformation. Jayce. Nidalee, Elise do not have Single form power that kills. they need both sides of their form to actually kill, cost resources, and was put in as a handicap challenge to make players learn to juggle 7 abilities instead of 4, increasing the difficulty. Shyvana&#x27;s is just pure enhancement of the same abilities, massive aoe, % Damage, and has built in move speed, and resets. HUGE difference. Fast compared to gnar? When just running sure, but he can wallhop by default which is a massive advantage. I do agree on the argument of transformations tho, Shyv´s ult is simple and powerful for the ease of use. But make no mistake, she is terribly bad right now.
: Isn't Ryze too squishy to solo it? Wtf is wrong with him...
> [{quoted}](name=14daysuspensionk,realm=EUNE,application-id=ZGEFLEUQ,discussion-id=YtPF3hQ8,comment-id=0005,timestamp=2019-01-16T09:02:55.772+0000) > > Isn&#x27;t Ryze too squishy to solo it? Wtf is wrong with him... Being squishy isnt a problem if you have sustain and the DPS to keep it fueling you, problem is when you lack either which Ryze comparatively does. Most if not all good sustain sources are AD based after all.
saltran (EUW)
: They removed the reset aa on {{champion:22}} Q but the one on {{champion:15}} W not for reasons.
> [{quoted}](name=saltran,realm=EUW,application-id=3ErqAdtq,discussion-id=1Lluz7cn,comment-id=0002,timestamp=2019-01-16T07:31:42.582+0000) > > They removed the reset aa on {{champion:22}} Q but the one on {{champion:15}} W not for reasons. Range is pretty much the answer, and the fact that at least early Ashe already has the ability to animation cancel autos with her W which makes also having the Q cancel too much as they wish to keep her power down.
Kanzler (NA)
: > [{quoted}](name=Thefrostyviking,realm=EUW,application-id=yrc23zHg,discussion-id=vd9EJEFf,comment-id=0003,timestamp=2019-01-15T18:29:34.909+0000) > > Problem with Diana is that her design ......is shit. > > Now as it happens i like Diana, for some reason and i think her abilities are cool, but her kit comes together as a pretty toxic to play against mess that has to always be kept in a weak state. > > Long range dash that results in a near instant deletion of a target while potentially damaging additional targets? > > Far too OP, far, far,far,far,far too OP. > > > Diana´s issue is being some sort of AP diver assassin with a lot of AOE who still wants to do single target deletion tricks, which as it turns out is pretty damn OP when its any good generally but still ridiculous to play even if only a few can actually pull it off. > > > In many ways she is similar to Rengar but she doesnt have his &quot;problem&quot; of a decently long cooldown ult that gives enemies a significant alert even if they cant outright spot him, which in turn means he can have more power to compensate for this weakness while reversely Diana who doesnt have it can only have less. > > Its fair in a sense but i happen to immensely dislike both characters for the playstyle of &quot;sudden jump 1hit KO wonder&quot;, heck even Zed is preferably and i am one of the more vocal people for him getting a rework! A long CD like flash you mean?
> [{quoted}](name=Kanzler,realm=NA,application-id=yrc23zHg,discussion-id=vd9EJEFf,comment-id=00030000,timestamp=2019-01-16T03:21:10.270+0000) > > A long CD like flash you mean? Not that bad, Rengar´s ult at the first level has 110 seconds cooldown, or 66 seconds with 40% CDR, that sort of downtime means he can be stronger during his uptime compared to Diana who barely has a downtime. Well he has the advantages of a more cohesive kit and better itemization though,
: Diana is too broken. people bitch about teemo being to broken and this bitch can one shot an entire team with two items ... and better yet MR doesn't counter her ... if she lands her q on our tank and he has 300 MR she will still shred through him like trash. Teemo cant do that so DIANA SHOULDNT DO THAT.
> [{quoted}](name=The Swift Yordle,realm=NA,application-id=yrc23zHg,discussion-id=vd9EJEFf,comment-id=0004,timestamp=2019-01-15T18:42:46.778+0000) > > Diana is too broken. people bitch about teemo being to broken and this bitch can one shot an entire team with two items ... and better yet MR doesn&#x27;t counter her ... if she lands her q on our tank and he has 300 MR she will still shred through him like trash. Teemo cant do that so DIANA SHOULDNT DO THAT. Dude hold on the bullshit for a bit, 300 MR means the tank has 75% damage reduction, for Diana to kill such a tank even if the tank only has 3000 HP then her combo before resistances would have to do 12000 damage which is beyond ridiculous as a claim. Even if she has a void staff thats still nearly 70% damage reduction.
: > [{quoted}](name=Thefrostyviking,realm=EUW,application-id=3ErqAdtq,discussion-id=Ir4w1Ern,comment-id=000a,timestamp=2019-01-15T07:13:28.460+0000) > > Wait wont this make those who can pick fights frequently AKA assassins/low CD mages&amp;divers pretty OP? > > > They will rush bumrush in repetedly and attack constantly with their ignite up while the opposition either has ignite up and fights back each time or they are forced to run away most of the time because they have something else on a notably longer cooldown. > > Point is, wont ignite vs no ignite lanes become even more one sided as one side will have more frequent opportunities for free damage during their attacks? > > Although i am thankful for the damage reduction at least,,,,20% of someone´s base HP as true damage was far, far too much. What has a longer cooldown? The buff to the cooldown brings it in line with barrier, so if your opponent is running a defensive summoner they'll both be back at the same time. I like the change as it seemed dumb that the combat-promoting summoner was on a longer cooldown than the combat-avoiding one. Also, I can't think of any 1 on 1 Ultimates that have a longer than 3min cooldown (not to mention they benefit from CDR).
> [{quoted}](name=ValyrianBlade,realm=NA,application-id=3ErqAdtq,discussion-id=Ir4w1Ern,comment-id=000a0000,timestamp=2019-01-15T20:53:44.195+0000) > > What has a longer cooldown? Right now? Only TP and heal i think, however if the buffs go through then exhaust and cleanse will also be longer. > The buff to the cooldown brings it in line with barrier, so if your opponent is running a defensive summoner they&#x27;ll both be back at the same time. I like the change as it seemed dumb that the combat-promoting summoner was on a longer cooldown than the combat-avoiding one. > > Also, I can&#x27;t think of any 1 on 1 Ultimates that have a longer than 3min cooldown (not to mention they benefit from CDR). People can fight even without ults, one of the best ways to cheese kills is often to commit a all in when neither have ults just to surprise the opponent. Works wonders on some champs.
: MERMAID PRINCESS NAMI SKIN! - League Of Legends (Fan)
: Lamentations of a 1 Million Mastery Shen main.
While i havent heard for certain i saw another post stating that conq seems to be getting removed and ignite is losing some damage for lower cooldown. The quoted source for the conq getting removed is a guy who nicks "ireliaCarriesU" who was discussing some changes for her going through and he just offhandedly mentioned Riot looking into it so there might be some hope for it. With conq either gone or nerfed down (as it seems to be viewed as a problem) then at least tanks like Shen might be more viable toplane again.....although it doesnt slow anything else like Vayne being nuts but still.
: Diana Flash RQR Explained
Problem with Diana is that her design ......is shit. Now as it happens i like Diana, for some reason and i think her abilities are cool, but her kit comes together as a pretty toxic to play against mess that has to always be kept in a weak state. Long range dash that results in a near instant deletion of a target while potentially damaging additional targets? Far too OP, far, far,far,far,far too OP. Diana´s issue is being some sort of AP diver assassin with a lot of AOE who still wants to do single target deletion tricks, which as it turns out is pretty damn OP when its any good generally but still ridiculous to play even if only a few can actually pull it off. In many ways she is similar to Rengar but she doesnt have his "problem" of a decently long cooldown ult that gives enemies a significant alert even if they cant outright spot him, which in turn means he can have more power to compensate for this weakness while reversely Diana who doesnt have it can only have less. Its fair in a sense but i happen to immensely dislike both characters for the playstyle of "sudden jump 1hit KO wonder", heck even Zed is preferably and i am one of the more vocal people for him getting a rework!
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Thefrostyviking

Level 108 (EUW)
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