Hath (NA)
: Correct the poll and add, "Make it optional to remove with a toggle," then I'll vote.
> [{quoted}](name=Hath,realm=NA,application-id=2E4zVIwd,discussion-id=TwJ11FF3,comment-id=0000,timestamp=2018-01-16T00:40:06.329+0000) > > Correct the poll and add, "Make it optional to remove with a toggle," then I'll vote. why is this getting downvotes? i think its a decent 3rd option
: Stadia won't have league. Same reason league isn't on steam; Riot doesn't want to share income.
> [{quoted}](name=A Swarm of Koala,realm=NA,application-id=yrc23zHg,discussion-id=AsJWyRKR,comment-id=0000,timestamp=2019-09-07T00:56:40.045+0000) > > Stadia won't have league. Same reason league isn't on steam; Riot doesn't want to share income. stafia having league wint rly decrease riot income no? its just porting a game
Rioter Comments
AAAlex 123 (EUNE)
: The only players that actually want the {{champion:157}} rework, are these that can't play him/haven't played him, and always lose from Yasuos due to their lack of skill. Yasuo IS balanced IF you know how to play against him.
> [{quoted}](name=AAAlex 123,realm=EUNE,application-id=3ErqAdtq,discussion-id=E0qm48u3,comment-id=0002,timestamp=2017-06-12T07:24:25.514+0000) > > The only players that actually want the {{champion:157}} rework, are these that can't play him/haven't played him, and always lose from Yasuos due to their lack of skill. > Yasuo IS balanced IF you know how to play against him. or maybe we just dont like his kit, like windwall forcing us to go behind enemy lines as any ranged champ so that we dont deal 0 dmg or his e that is greater when ally minions are nearby wich is just a stupid idea, just increase his range make it a dash targeted on ground like grag but it can still pierce thro all q is fine but instead make crit chance increase q dmg not increase q crit chance so it doesnt scale so well with ie ult is fine but i dont like how he instantly blinks, make it a dash like his e+his current ult at the same time, all he dashes thro get knocked back slightly, just slightly no more than 0.25 sec, untill he reaches his r target, single target, if any enemy very close to main r target they are knocked like malph r and still dealt dmg but not kept as long in the air as its main target make tornado fater but shorter range, and change abit the color, its quite transparent and make the windwall size scale with everything, cast speed with attack speed, size with ad*crit (i know the curent level up windwall to increase size is an argument but since next to none focus on rushing it since early u use it just for yourself, what trully bothers me is that for 12 levels his windwall is basic but on lv15 its instantly half a lane from side to side, i prefer it scalling on time and performance rather than chunks, and upping it is just cd, but at max lv make it a short cd and lv1 very long like >30 sec) AND PLEASE FIX/REWORK ITS HITBOX AND MAKE IT NON TRANSPARENT thats my idea on him
: >For no reason The reason it reason it roots you is that the windup animation is so slow that it would otherwise be impossible to aim reliably. They either have to put the root there, or make the cast instant. Imagine if Lee Sin could pull an InSec so fast that no one on the enemy team could CC him before he jumped right back out.
> [{quoted}](name=TotalJerk,realm=NA,application-id=3ErqAdtq,discussion-id=3sXkJzjQ,comment-id=0003,timestamp=2017-01-11T21:29:18.271+0000) > > The reason it reason it roots you is that the windup animation is so slow that it would otherwise be impossible to aim reliably. They either have to put the root there, or make the cast instant. Imagine if Lee Sin could pull an InSec so fast that no one on the enemy team could CC him before he jumped right back out. how about just make it instant? and on the flipside make the throw slower or remove the ministun but still let it throw u wherever it was supposed to when casted [and for those that says the flash waste thing, just make those while still affected by lee r, get grounded [like cass e or singed w]] cuz id rather like to hit him when he rs me, in many ocassions either he or someone just escaped with low hp with just one more hit/spell enought to kill them i dont mean to nerf him, by all means buff him, but remove this toxic mechanic, same goes for akali ministun, rather slow them for twice the ammount and maybe ground them at least for a couple of days, it could be interesting

Trezor97

Level 179 (EUW)
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