Rioter Comments
Rioter Comments
Rioter Comments
Rioter Comments
Rioter Comments
Rioter Comments
: Funniest Thing my DOTA 2 friend said when first playing League
This used to be a thing, but got removed so people didn't get punished as hard for leashing.
: It's because America as a culture is pretty laid back. Take our education system compared to other countries...Our standards are really low. If you want to excel that's your own prerogative, whereas in other countries like Korea there's huge pressure to.
Honestly the excuse that "toxicity is cause people care" is absolute BS. Sorry but i'll never get behind that. If you truely want to improve and want to win you look at your own mistakes first, and accept that some games you probably just cant do anything. Other people have dip shit to do with your winrate, it's about you, and if you're gonna care, care about your own play. That'll get you forward in any aspect of life and toxicity won't ever. Pretty sure the issues lie elsewhere xP
Cowsep (NA)
: Cowsep's Response AND a great chance to talk about KOREAN SERVER toxicity!!
The thing about the koreans as far as i understand it is the internet cafe problem? causing people to just throw games to get into new ones as fast as possible. About the racism: Koreans and Japanese are some of the most racist/sexist cultures on this earth, and unfortunately that doesn't seem like it'll be changing anytime soon. And like with the Saudi's companys are just like "hey whatever, it's extra cash don't bother" when it comes to setting absolute terms for behaviour that is not alright. Note I'm not saying that all Koreans, Japanese or Saudis are like this, but the general culture unfortunately is. (I mean just look at some of NY Times articles on the korean entertainment industry, and the Saudi thing should be self explanatory...).
: What is the most ridiculous balance decision ever made in the game that you can think of ?
For me it's either gotta be ADC Mordekaiser or the Quinn rework... That 67% winrate when it came out was... Interesting to say the least.
: So a game with 4 random teammates and a bevy of already tracked and notated personal individual skill metrics should determine your ranking, individually I might add, on the ladder according to (percentage wise in terms of contribution to win) 20% your own skill and 80% the capabilities of your teammates? This even despite the fact that advanced analytics and metrics are regularly used in professional level play to determine the rank of those individuals skill sets, individually? Yeah! We should totally keep using a system that is entirely incapable of performing the sole function for which it is intended! Totally! Oh, Riot's already doing that? And has been for years? And will still do something this stupid indefinitely moving forward into the future? Par for the course.
> [{quoted}](name=oOBestEveNAOo,realm=NA,application-id=yrc23zHg,discussion-id=BB7NOOiA,comment-id=0001,timestamp=2018-03-20T00:31:58.781+0000) > > So a game with 4 random teammates and a bevy of already tracked and notated personal individual skill metrics should determine your ranking, individually I might add, on the ladder according to (percentage wise in terms of contribution to win) 20% your own skill and 80% the capabilities of your teammates? > > This even despite the fact that advanced analytics and metrics are regularly used in professional level play to determine the rank of those individuals skill sets, individually? > > Yeah! > > We should totally keep using a system that is entirely incapable of performing the sole function for which it is intended! Totally! > > Oh, Riot's already doing that? And has been for years? And will still do something this stupid indefinitely moving forward into the future? > > Par for the course. Dude your MMR will make it so you lose less LP if you consistently play well compared to someone who is winning/losing every other game. MMR is the system that makes it so other parameters than winning a game are included in LP gain, and is probably the most accurate measure. Everyone will have shitty teammates the same amount of the time if you see it over a hundred games, so that factor goes out of the equation if you play regularly. (it's called math) If you are better than the people around you you climb. If not you don't. Of course there are statistical deviations, but these go away when you look at it over the period of the season.
SS Pappino (EUNE)
: If someone reads these tags and think to themselves "man suicide IS the answer, I should do it right now", that tells me they are not right in the head, and need professional help. To think that these meaningless tags are the problem here is utter nonsense (IMO!). On the 'offensive' part, I don't think it's bad to be offensive. Parents can teach their kids the value of life, then these kids will know how serious suicide really is. Making jokes about it is a coping mechanism. It's a way to deny access to any negative thoughts that lead to stress/depression. Yes, these jokes will be offensive (not every time though), but in order to stay strong, and ready for tomorrow, you have to live with them. Everybody has to.
Just because being an asshole isn't illegal doesn't mean you should be one? And also clinically depressed people can't "stay strong". If you can just "stay strong" you're not clinically depressed you're sad. Two very different things. Clinically depressed people have a serious illness that makes it so they CAN'T think about these things in the same way as other people, ofc every person is different and will be affected differently, but clinically depressed people will tend to not respond to positive reinforcement, but instead focus on negative reinforcements from the outside world. They will focus on absolutely anything that makes them feel worse about themselves, even when there's no reason to. That's why it's an illness. So yea. Take it from someone whose spouse has been suffering from depression since she was 15. This shit is not funny. And there is no reason whatsoever to tolerate it, cause it's a joke so bad that noone thinks it's funny, and it actually hurts people that are predisposed to not being capable of HANDLING that hurt. Normal people who are hurt get over it. Depressed people who are hurt do not, with potentially lifeending consequece.
SS Pappino (EUNE)
: Not suicide itself, but the tag. Two different things.
No the tag is using suicide as a joke? so that's a joke about suicide. Which is not fun. Imo, just instaban people trying to make a club with a toxic name in client. Just give them a little popup "you're an asshole, here's you 7-day ban", for racism/homophobia/urging people to suicide or any number of other popular "jokes" People need to learn that stuff like this is not ok, and if they think it is they need some time off to think about whether or not they're old enough to play a multiplayer game. They can go scream Fa**ots at AI's in a single-player game instead.
: Death Recap is a Joke and it's an Embarrassment That it Has Been for This Long
Dunno, I agree death recap could be way more useful, but if you don't understand why you're dying in this game then you need to think about that first. There's so much in-game clarity as to where dmg comes from and what the numbers are, that I don't see how you would ever be surprised at the way in which you die, unless you're just not thinking.
: Which champ has the WORST passive in the game???
Mundo's is pretty lacklustre (yey my hp regen is higher than other peoples, yey. only Garen has a 10x better version of the exact same passive xD) Aurelion Sol's passive is literally just his w... It's even the spell you level first, so noone would ever notice that he had a passive and not just a w. Kog'maw, cause if you ever see his passive, you know you fked up. There a couple of sad passives except for Lissandra :b, but yea.. Lissandra's is sad.
: INSANE LUCIAN BUFF
R got ratio buffs as well tho, so it's not like this is the only change. He's also gonna benefit from the meta shifting away from tanks since he's better equipped than most ad's to play in a bruiser meta.
Daunt (EUNE)
: Who actually takes Triumph? It's either Overheal if you're an ADC or Presence if you're 90% of the mage roster. Top laners don't even take precision.
Only Ryze, Kassadin and Cassiopeia take PoM. Like ever. Overheal is only good on Yasuo, Renekton and a couple of ADC's with lifesteal in their early core or if they have hard sustain supports like nami/raka/sona. Triumph is good on literally everyone. So most people just take that :b
: But chances are you're not going to have 2 or more takedowns by level 2/3/6 in a spot where one Melee minion matters
Yea that's exactly my point, let's say you take ign for an early kill in top lane your opponent will still get xp advantages at least equal to that from TP. Also the mana back is nowhere near as good as HP returns on most champs and in most situations. Free mana on level up was the huge thing for a lot of the current PoM users (Cass, Ryze), only Kassadin really cares that much about the free mana on kill since he uses those absurd mana amounts on his ult with a 1.5s CD. In most situations Cass and Ryze wont run oom in late game with RoA Seraphs. XP bonuses on the other hand are way more useful for snowball or level reliant champs like Pantheon, Jayce, Kassadin (get dat 16 powerspike), Lucian etc. So if you want to expand users beyond what they are right now the XP probably needs to be quite significant.
Rioter Comments
: I think you can cleanse yasuo's ult
You can cleanse the knockup but not the ult, so people always cleanse late, exh is better cause you can exh him before the ult dmg lands.
: PBE is testing 2 version of Ahri, let's vote which one we prefer.
Ulti buffs seem busted late game for the CDR on other spells, but I'd prefer to see the dmg amp on charm brought back gameplaywise, since that has more counterplay. In the ulti buffs you just miss charm and have a new one after the first 2 ulti charges..
Rioter Comments
: Kill yourself.
I've tried bringing this up before and people normally just go "it's a video game"... Lamest excuse ever, since... It's a video game, why would you need to be a dick about it? But people always feel entitled to do whatever they want as long as they're anonymous on the interweb so yea... This kind of disrespectful, harmful and hateful behaviour continues.
Myrmiron (EUW)
: Riot only defined Plat 5 as "High MMR" because if you actually go to High MMR (2200+) top is even more fucked. Any decent player understood by now that you cannot carry as a toplaner. You can only play good consistently and then climb through that, but you cannot actually carry a game. Edit: Found the thread, this is even more hillarious after reading it. >5. Despite efforts over the past season, support is still by far the least preferred role in Vietnam by a very wide margin. BWAHAHAHAHAHA>HAHAHAHAHAHAHIGDBVUJAGFZQITAFD/UZQA OH NOEZ THE HORROR
Meanwhile TF Blade like "!?!?!?!?" Can't carry as top lane? Khan probably feel the same...
: If I'm not the one of the 150 LCS players I feel like Riot doesn't give a damn about me
Several things wrong with your post o.O First of all TP is getting nerfed because they feel top laners can't have enough impact when winning lane because the opponent can just tp back and keep farming, that's something a LOT of solo q top laners have been complaining about. Mid lane one shots have been decreasing ever since season 3 (have you ever seen the faker ahri one shots from back then?). Seriously there is A LOT less oneshotting these days, assassins have delayed burst, control mage have to get flawless setup and a lot of items if they wanna oneshot anything, etc. etc. Azir and Ryze were terrorizing ALL OF HIGH ELO, not just the LCS, and were literally useless in low elo since forever. Just like how Vayne is, or Riven. Viktor got relatively shallow buffs cause they've never found a way for viktor to be strong AND healthy at the same time, so that seems reasonable. Kog got buffed cause the nerfs were literally too hard (I will however note that my personal opinion is that some of the support item synergies are what needs to change, rather than kog as a champion). They released the rune changes to make it easier for new players, and players that don't own all champs, as well as to help players make more meaningful pregame choices. Sure this game has problems, and things that should change, but none of the ones you mentioned seem at all relevant? Also; if Rito truely balanced for LCS, where are the Garen buffs? the Morde Buffs? The buffs to every single champion that cannot be relevant in pro play without being ludicrously overpowered for solo queue.
: Maybe they have plan to nerf supports soon....you know maybe nerfing toxic excrement like janna/lulu etc. which make little rats into tanks bigger than fusion form of rammus and malphite, that they did this little buff after a heavy nerf.
First of all there's nothing wrong with neither janna or lulu, there is something wrong with a few support items (namely Locket), and some absolutely dumb dual synergies; Lulu e + censer + kog w + ragebade specifically. Lulu is actually underperforming in every lane except when paired with a kog'maw. This is the ONLY abuse case for lulu, in all other scenarios she might actually be too weak. IMO they should remove the dmg on hit from censer and maybe place some power somewhere else simply to take away from the dual synergy with lulu e, so they can get her in a better spot, and balance kog'maw better. Then they need to look at locket cause it's honestly too easy a counterplay to... Everything. And then they probably need to look at rageblade, potentially giving it a better build path with no AP (sorry Kayle), and decreasing it's overall power, making it fit better into build paths, while at the same time decreasing the silly ass 1 item power spike.
: wait what? Kog's ult scales AMAZINGLY well with AD if targets are below 40% hp it deals a MINIMUM of 270 (+ 97.5% bonus AD) damage, which is increased by 1-50% depending on target's missing health they could have buffed his ult mana cost, or ult range, or something that made kog building AD+crit just like any marksmen and becoming a half poke half hypercarry with his W and at least he would get counterplay because you can dodge his ult, so if more power is put into his ult it's better than power put on his W. they decided to half revert a nerf that was completly justified because he was cancer before, and unbalanceable
Yea but his ult isn't useful for anything except kill securing, using it in between aa's is a decrease in DPS no matter what.
Reapër (EUW)
: 54 SOULS , DARK HARVEST AT LEVEL 1 - INSANE GAME - LEAGUE OF LEGENDS
Might be a problem if the enemy draven picks up double pentakills in the early game from the strat tho xP seems to have a rather bad outcome if the enemy counters the strat
Rioter Comments
: No, because vision is an important mechanic in the game, and forgetting to buy one or not having it in a time you need it worsens gameplay and increases frustration. Using trinkets isn't spam, it is how you play the game.
Didn't say that you needed to buy them like old wards, just said that it would have a cost on use, which is very different
: Titanic doesn't give attack speed, and I think Wit's end is better defense against magic damage - and probably gives a lot more damage against squishies with the flat damage and flat mr shred. Don't get me wrong, Titanic is a great item, but I feel like Wit's end is better on exactly Shyvana if you don't already have a boatload of attack speed items.
{{item:1419}} you already do :/ and also wits end is actually sorta mediocre against magic dmg until you steal it, meaning it is worse in situations where you get caught or cc'd. Edit: if {{item:1419}} did magic dmg tho, then i think we could see something, but i don't think they're going back to that.
Rioter Comments
: I like it with Shyvana. {{item:1416}} {{item:3047}} {{item:3091}} {{item:3742}} {{item:3053}} seem to give a really solid mix of mixed defenses and a huge damage threat. I will admit though, it sometimes feels risky to complete it - no armor or hp until I finish it and move on to the next item, which can feel a bit iffy. But it feels really strong once you have it whole.
pretty sure titanic would be an overall dmg and survivability increase no matter how it's calculated, not to say it couldn't be good on shyv (I forgot about her magic dmg :D), but as is i just think there's better options.
: The only person ive built it on was shen and that was back when atmas impaler was still for sale
Exactly... Think Irelia sometimes bought it back in the day? maybe even malphite... It was some weird times before bruisers and tanks got damage items...
Rioter Comments
GigglesO (NA)
: > [{quoted}](name=The Wolf King,realm=NA,application-id=yrc23zHg,discussion-id=ksmi3WtF,comment-id=0003,timestamp=2018-02-07T18:31:48.192+0000) > > And then tanks become unkillable and just win from attrition Without trying it though, since tanks will also get a damage nerf, you are making ASSUMPTIONS. You know what they say about assumptions, they make an ass out of you and me. Stop assuming that everything will just make tanks god tier. Lets try it as a special game mode, and if it sucks, its pretty damn easy to revert.
> [{quoted}](name=GigglesO,realm=NA,application-id=yrc23zHg,discussion-id=ksmi3WtF,comment-id=00030000,timestamp=2018-02-07T19:18:22.957+0000) > > Without trying it though, since tanks will also get a damage nerf, you are making ASSUMPTIONS. > > You know what they say about assumptions, they make an ass out of you and me. > > Stop assuming that everything will just make tanks god tier. Lets try it as a special game mode, and if it sucks, its pretty damn easy to revert. Actually no he isn't, since tanks tend to have sustain in their kits, meaning that they generally WIN wars of attrition :b Basically healing would increase massively in value and shielding would decrease in value, since they have decay times. Also Fiora would probably be broken as fk xD
GigglesO (NA)
: Riot, can you let us test a gamemode where there is just a 20% debuff to all damage?
It would be kind of cute to have simple systemic changes like this that would cycle instead of alternate game modes, and then combine it with player surveys. Like have a week with less dmg A week with more dmg A week with no trinkets A week with HP values on items increased etc.
: Just make w a skillshot with a double directional component like Zoe's and give it some additional range or dmg (not both definately) x3 would increase her skill-cap quite a bit, but i think it would feel really great when you get the perfect shots off throught minions or around tanks bodyblocking and stuff, and it would also seem a lot more "fox fire" like to have a "flickering" sort of feel to it.
Oh and make it like a narrow a** skillshot, i'd rather have the satisfaction of weaving it through objects than the reliability of a wider skillshot.
: I've been bothering people about Ahri satisfaction pretty regularly here at the office. I feel your pain on this one
Just make w a skillshot with a double directional component like Zoe's and give it some additional range or dmg (not both definately) x3 would increase her skill-cap quite a bit, but i think it would feel really great when you get the perfect shots off throught minions or around tanks bodyblocking and stuff, and it would also seem a lot more "fox fire" like to have a "flickering" sort of feel to it.
: > [{quoted}](name=UkeNeverSeme,realm=EUW,application-id=yrc23zHg,discussion-id=tYBhJ8nQ,comment-id=0009,timestamp=2018-02-08T14:05:58.059+0000) > > Tbh assassins were overtuned for a lot of the early seasons, I mean just look at some of fakers support one shotting at the season 3 world championship (seriously, no fun to play against). There was more going in to that than just assassins having bigger ratios. The meta was mainly squishy supports ft. Thresh, the best "wow that guy looks like he should be tanky but kinda just dies in .2 seconds anyways" support. Supports also had about 4 gold/hour for their income and spent the majority of their gold on wards. You'd have 2-3 item supports compared to 4-6 item assassins. They also had ass for defensive itemization Also DFG, _which got removed because it broke champions that could abuse it and wasn't healthy for the game_
> [{quoted}](name=Don Spaghetti,realm=NA,application-id=yrc23zHg,discussion-id=tYBhJ8nQ,comment-id=00090000,timestamp=2018-02-08T15:32:04.978+0000) > > There was more going in to that than just assassins having bigger ratios. The meta was mainly squishy supports ft. Thresh, the best "wow that guy looks like he should be tanky but kinda just dies in .2 seconds anyways" support. Supports also had about 4 gold/hour for their income and spent the majority of their gold on wards. You'd have 2-3 item supports compared to 4-6 item assassins. They also had ass for defensive itemization > > Also DFG, _which got removed because it broke champions that could abuse it and wasn't healthy for the game_ All of this is definately true, i was just reminding people that there are things about the s2-s3 game state we definately DON'T want to see again xD
: So there was an AP item update, yet..
So many people getting fooled by the cleanse meme trolling xD it's fun.
kargish (EUW)
: I'm just saying, but back in my day an item such as Duskblade wasn't necessary
Tbh assassins were overtuned for a lot of the early seasons, I mean just look at some of fakers support one shotting at the season 3 world championship (seriously, no fun to play against). But i agree that the system now is fucked up. The main problem being that most of the survivability tools demanding NO skill. And locket being hideously overtuned. Mikhaels - Censer - Redemption - Guardians Vow - Zeke's, are probably the most reasonably tuned support items currently, and imo they should look at getting locket into a similar spot, maybe through a range decrease, which i like since it makes it harder for engage supports to still protect their adc, or through a raw stat reduction. For ADC's i agree that having a LEGITIMATE tradeoff to not going full dmg is a really important facet of gameplay that has gone missing. Currently the only defensive item marksmen will opt for is merc treads or tabi, which is not really a large DPS tradeoff. A last thing i think we should look at is jng and top never building for their teams any more, which i think is a huge part of assassins not being viable since it limits potential targets. In the past junglers would buy tonnes of wards and aura items decreasing their own personal stats, that's no longer a thing. Tank top laners would also purchase aura items and similar. Now they just get a full 6 item build just as efficient as the laners. It decreases the differences between the positions in a way that is not entirely bad, i mean support for example is WAY more popular than when i started out, but it also decreases the strategic depth between the positions in a way that is sad. IMO going back to some sort of middle ground between now and season 4 would be good. Remove yellow trinket, but bring back vision wards and keep the ward cap. Increase ADC base stats and nerf their items, i think this would make defensive items much more appealing while not decreasing their game impact too much. Make team purchases a thing again, jng with sightstone is gonna come back if trinkets are nerfed, top laners with team items are gonna come back if support and jng have to sink more money into team vision, and overall melee carries are gonna become more viable throughout the game. Then just use balance to make sure that nothing is bloody bonkers and just killing everything every game.
GigglesO (NA)
: Riot, can you let us test a gamemode where there is just a 20% debuff to all damage?
And everybody wakes up back in tank meta and maokai, mundo, Darius and literally every other tank with healing in their kit is just spamming laugh.
Rioter Comments
Rioter Comments
: It also doesn't work on warmogs.
Yea but that's regen tho, Mundo's is healing for a %max health. I'm guessing it's all just coded as regen, seems counterintuitive tho.
Rioter Comments
Rioter Comments
: Nah people will rush the most OP runes everytime and they'll be unbalanced and broken for over a year. Just like when they reworked masteries and everyone rushed the same capstone mastery *cough 10xThunderlords cough*
Yea but they fixed that tho? I mean stormraiders is SUPER popular in high elo, and windspeakers is super used as well, even for mid lane shielders sometimes. after the balance changes thunderlords is for champs it feels good on, not for everyone.
: To Riot, Will Runes still be strategic?
From what i see runes will be quite strategic. sure there are some "cookie cutter" runes for certain champs (i mean if your playing karthus, you'll probably wanna "ulti more"...), but a lot of them are være strategic. for example the gain tenacity on take downs is SUPER useful, but only into hard cc amirite? while in other instances other runes are definately better.
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UkeNeverSeme

Level 94 (EUW)
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