: EDIL:I have not read the new changes.
> [{quoted}](name=Marshbouy,realm=NA,application-id=3ErqAdtq,discussion-id=pLpd4w5m,comment-id=00000000,timestamp=2018-05-01T22:25:34.349+0000) > > It'll only make it frontloaded a % of the time, with that % being based off of the ADC's crit chance. > > Lets say vayne has built {{item:3087}} {{item:3006}} {{item:3031}} {{item:3072}} {{item:3036}} {{item:3094}} > If she does a Q-AA combo to poke someone, she'll do a lot of damage, 80% of the time. But the other 20% of the time she will be doing a considerable amount of damage, but not nearly as much as she would be. This item should remove that RNG from the game by making it a guaranteed crit as long as she hasn't attacked in 2.5 seconds. > > That sounds like a buff, right? > Well it is, but ***If*** (and that's a big if) riot were to then nerf the damage from the stattik+RFC combo to a more reasonable level, it should hopefully by an overal nerf with a removal of RNG. they will nerf crit dmg
: I feel that some changes to how shielding works needs to come soon after these Marksmen changes.
Rioter Comments
: Haven't played in two weeks because the games imbalance. I decided to take a break to see if riot would fix things for balance but they're making it even worse?
they just roll some dice and see if shit will work or if the problem will fix itself, fucking joke of a balance team lol, lead by a fuckin silver
: You realize right, without catchup EXP, invade heavy junglers like Shyv will just be 100% pick/ban, right? You will literally not be able to beat a Shyv or Shaco who kills you a single time in the jungle, it's an auto loss from then on. Your proposed changes are just awful
> [{quoted}](name=Happy Love Pile,realm=NA,application-id=3ErqAdtq,discussion-id=3U7ErAo4,comment-id=0024,timestamp=2018-04-30T02:02:35.879+0000) > > You realize right, without catchup EXP, invade heavy junglers like Shyv will just be 100% pick/ban, right? You will literally not be able to beat a Shyv or Shaco who kills you a single time in the jungle, it's an auto loss from then on. Your proposed changes are just awful df are u talking about ? catchup xp was introduced to the game couple seasons ago and b4 that neither shyvanna nor shaco were busted as u suggested. and good junglers know how to find ways around their invades, me personally, when ik that shaco will do his blue to invade my red, i go to his red first then go to my blue, etc.
: > [{quoted}](name=only zhule,realm=NA,application-id=3ErqAdtq,discussion-id=3U7ErAo4,comment-id=0016,timestamp=2018-04-28T20:31:25.075+0000) > > So if iā€™m Understanding op correctly. They would enjoy being in a position where if THEY fell behind there was basically no way to catch up short of the enemy throwing the game Why is that a problem? Is it so wrong to want to be punished for playing poorly, or on the flip side, rewarded for playing correctly? Do people not want to improve? There's too much focus in this game on protecting players from themselves. A bunch of "feel good" changes that do nothing but harm the health of the game. Kits that look flashy and are relatively interesting to use at first, but quickly boil down to formulaic "paint by numbers" rotations that are easy to execute and frustrating to be on the receiving end of. All this for the sake of making one person feel good and to have an audience OOoooh and AHhhhh over. If you fall behind, the goal is to drag the game out longer to reduce your opponent's lead, but unfortunately Riot has made that tactic impossible against all but the most inept of teams. This is the entire reason a "catch up mechanic" exists, and I completely loathe it and everything related to it.
> [{quoted}](name=ForeverLaxx,realm=NA,application-id=3ErqAdtq,discussion-id=3U7ErAo4,comment-id=00160000,timestamp=2018-04-29T14:38:11.645+0000) > > Why is that a problem? Is it so wrong to want to be punished for playing poorly, or on the flip side, rewarded for playing correctly? Do people not want to improve? > > There's too much focus in this game on protecting players from themselves. A bunch of "feel good" changes that do nothing but harm the health of the game. Kits that look flashy and are relatively interesting to use at first, but quickly boil down to formulaic "paint by numbers" rotations that are easy to execute and frustrating to be on the receiving end of. All this for the sake of making one person feel good and to have an audience OOoooh and AHhhhh over. > > If you fall behind, the goal is to drag the game out longer to reduce your opponent's lead, but unfortunately Riot has made that tactic impossible against all but the most inept of teams. This is the entire reason a "catch up mechanic" exists, and I completely loathe it and everything related to it. Preach
N3mO06 (EUW)
: I totally agree with you expecially on dragon: with the old one ,which used to give gold, you needed skill in order to trasform that gold in a lead (right items and a good teamfight); this new one it's total rng and the idea behind elder dragon is terrible for a competitive game based on snowball: you take this buff (no problem doing it because these dragons are week af, even warwick can solo them lv 4) and even a support can hurt like a track thanks to true damage. You don't need the skill to trasform the value/potential in effectiveness/real power, it' like Math! Now my number is bigger and easier to used so I won. Another porblem here is the fight with dragon: if the team who is fighting the dragon is the one who is winning, more luckly will be also the one who will take it for several reasons: 1 higher smite 2 general stronger team 3 dragon is too easily tankable You should no be able to regen or life steal on dragon and dragons should deal a good amount of aoe damage to all team( maybe reduced if all members are there to do it) so you give a chance, a little possibilty for the other team to fight for it because now if your bot is losing, you have no access to dragon. Dragon should be the card that makes you shuffle the deck and not another way to snowball with just braindead numbers.
> [{quoted}](name=N3mO06,realm=EUW,application-id=3ErqAdtq,discussion-id=3U7ErAo4,comment-id=001f,timestamp=2018-04-29T10:52:06.663+0000) > > I totally agree with you expecially on dragon: with the old one ,which used to give gold, you needed skill in order to trasform that gold in a lead (right items and a good teamfight); this new one it's total rng and the idea behind elder dragon is terrible for a competitive game based on snowball: you take this buff (no problem doing it because these dragons are week af, even warwick can solo them lv 4) and even a support can hurt like a track thanks to true damage. You don't need the skill to trasform the value/potential in effectiveness/real power, it' like Math! Now my number is bigger and easier to used so I won. > Another porblem here is the fight with dragon: if the team who is fighting the dragon is the one who is winning, more luckly will be also the one who will take it for several reasons: > 1 higher smite > 2 general stronger team > 3 dragon is too easily tankable > You should no be able to regen or life steal on dragon and dragons should deal a good amount of aoe damage to all team( maybe reduced if all members are there to do it) so you give a chance, a little possibilty for the other team to fight for it because now if your bot is losing, you have no access to dragon. > Dragon should be the card that makes you shuffle the deck and not another way to snowball with just braindead numbers. thats what ive been saying since the dragon of season 5 , the old one was so much better, u needed to transfer that gold into items and make use of said bonus gold from drag, not to mention the xp u get from it for all team. The old drag encouraged a skillwise gameplay more than an Rng lucky based shit where if u get the lead cos u play early game champs and by luck u get infernal first drag and u take it and its just gg if ur team doesent mess up this is retarded, whoever came up with this idea is retarded for real
: > [{quoted}](name=Yara0,realm=NA,application-id=3ErqAdtq,discussion-id=3U7ErAo4,comment-id=00000000,timestamp=2018-04-28T20:16:45.935+0000) > > and i wouldnt be surprised if the team just funnels the xp into the adc or mid instead of the jg. This is 100% what is going to happen, especially if you factor in the catchup experience mechanic.
> [{quoted}](name=Disulfiram,realm=EUW,application-id=3ErqAdtq,discussion-id=3U7ErAo4,comment-id=000000000000,timestamp=2018-04-28T22:36:20.628+0000) > > This is 100% what is going to happen, especially if you factor in the catchup experience mechanic. even more of a reason for riot to listen to my post and our pleas and remove this shitty comeback xp
: (chanting) bring back madstone! bring back madstone! bring back madstone! bring back madstone!
> [{quoted}](name=TempName74814,realm=NA,application-id=3ErqAdtq,discussion-id=3U7ErAo4,comment-id=0018,timestamp=2018-04-28T21:06:02.489+0000) > > (chanting) bring back madstone! bring back madstone! bring back madstone! bring back madstone! omg, pls...do it omg old jg items... T^T {{sticker:sg-soraka}}
: It's okay guys rito just gonna do as they always have, nerf something else (besides adc obvi) so everyone can complain about that next month. I'm just waiting to see if the balance team gonna do something stupider for example says "hmm we nerfed support shields and heals but now they're weak so NOW WE MUST GIVE HEALS AND SHIELDS A CRIT CHANCE" kinda bs. Wouldn't be surprised at this point
> [{quoted}](name=Milleinia,realm=NA,application-id=3ErqAdtq,discussion-id=3U7ErAo4,comment-id=0013,timestamp=2018-04-28T19:36:57.579+0000) > > It's okay guys rito just gonna do as they always have, nerf something else (besides adc obvi) so everyone can complain about that next month. I'm just waiting to see if the balance team gonna do something stupider for example says "hmm we nerfed support shields and heals but now they're weak so NOW WE MUST GIVE HEALS AND SHIELDS A CRIT CHANCE" kinda bs. Wouldn't be surprised at this point really wouldnt surprise me either because if its something stupid, random, and unneeded , riot loves it :) Bec the balance team believes that a "creative" idea is better than ACTUALLY LISTENING to their players and fixing the game.
TS Media (NA)
: People like him weren't around before catch up xp was a thing... the spoiled brats being compensated for bad play I tell ya.
> [{quoted}](name=TS Media,realm=NA,application-id=3ErqAdtq,discussion-id=3U7ErAo4,comment-id=000100000000,timestamp=2018-04-28T17:54:35.920+0000) > > People like him weren't around before catch up xp was a thing... the spoiled brats being compensated for bad play I tell ya. just camp top and not farm for literally a min >>>> gets kill bec enemy laner just walks up and gets ccd >>>> same level as the enemy jungler who has been actually farming both jungles, fucking joke
: **Reduce camp spawn time so that junglers can farm properly instead of relying on taxing and also balance between farming and ganking. Remove catchup xp COMPLETELY (this also benefits other roles and a healthier environment where a skillful player can carry easier)** Really? You realize that doing that would do LITERALLY the same thing as you were bitching about riot doing? Right?, **so early junglers who can 1v1 easily and can farm jungle camps fast and healthily will benefit greatly from this so they will gank even more often now, while junglers who are weak duelists and farm slower will feel even more pressured and effectively be useless. SO WHAT HAS RIOT ACCOMPLISHED BY THIS? WHAT A %%%%ING JOKE**
> [{quoted}](name=NocturnalSheild,realm=NA,application-id=3ErqAdtq,discussion-id=3U7ErAo4,comment-id=0001,timestamp=2018-04-28T14:11:25.938+0000) > > **Reduce camp spawn time so that junglers can farm properly instead of relying on taxing and also balance between farming and ganking. > Remove catchup xp COMPLETELY (this also benefits other roles and a healthier environment where a skillful player can carry easier)** > > Really? You realize that doing that would do LITERALLY the same thing as you were bitching about riot doing? Right?, > > **so early junglers who can 1v1 easily and can farm jungle camps fast and healthily will benefit greatly from this so they will gank even more often now, while junglers who are weak duelists and farm slower will feel even more pressured and effectively be useless. SO WHAT HAS RIOT ACCOMPLISHED BY THIS? WHAT A %%%%ING JOKE** in what way? i just want riot to return back the old jg xp without the catchup xp , so basically there would be a balance between farming and ganking like old seasons.
Rioter Comments
YoCeaser (NA)
: Vi ultimate
azir's wall syndra's e
Rioter Comments
: Anybody else crashing after champion select screen? This has never happened to me before this 6.16 patch... :( I've updated my drivers and tried repairing the game and even reinstalling the game and still no luck. I cant be the only one out there having this issue...right?
> [{quoted}](name=MentalCrayon,realm=NA,application-id=osqw6G4M,discussion-id=JBTV3KNZ,comment-id=0028,timestamp=2016-08-12T01:24:48.251+0000) > > Anybody else crashing after champion select screen? This has never happened to me before this 6.16 patch... :( > I've updated my drivers and tried repairing the game and even reinstalling the game and still no luck. > I cant be the only one out there having this issue...right? I have the same issue Ive been playing a lot lately and this only happened after the update i dont know why and i dont know how to fix it
: Nidalee [Gamebreaking Bug] - Invisible Spears.
Rioter Comments
Rioter Comments
VI Radio (EUW)
: riot not responding to tickets
this ipv6 and ip helper really helped btw i can play like 3-4 games then normally then ping goes to being high thx anyway man
VI Radio (EUW)
: riot not responding to tickets
so how can i fix this?
VI Radio (EUW)
: riot not responding to tickets
and after just a game its back to being high
VI Radio (EUW)
: riot not responding to tickets
? i live in egypt how can i talk to a broadband company in india? the ping goes to normal then goes back high again currently its normal
: > [{quoted}](name=StarDust918,realm=EUW,application-id=osqw6G4M,discussion-id=BQhMLuO9,comment-id=0008,timestamp=2015-06-09T03:02:43.762+0000) > > http://n1.netalyzr.icsi.berkeley.edu/summary/id=43ca253f-2538-b05a6ff9-50c0-4ad8-b217 this is a new one > the one i posted originally was an old one What kind of Internet do you have? Cable? DSL? Who is your provider? Your test is showing some packet loss and a lot of packet buffering.
> [{quoted}](name=Ziggs Party,realm=NA,application-id=osqw6G4M,discussion-id=BQhMLuO9,comment-id=00080000,timestamp=2015-06-09T08:15:09.064+0000) > > What kind of Internet do you have? Cable? DSL? Who is your provider? Your test is showing some packet loss and a lot of packet buffering. link dsl
VI Radio (EUW)
: riot not responding to tickets
and now the issue is back again
VI Radio (EUW)
: riot not responding to tickets
http://n1.netalyzr.icsi.berkeley.edu/summary/id=43ca253f-2538-b05a6ff9-50c0-4ad8-b217 this is a new one the one i posted originally was an old one
VI Radio (EUW)
: riot not responding to tickets
......alright this is weird it went to normal right now whats wrong with the server?
VI Radio (EUW)
: riot not responding to tickets
dude its back again the issue is back again after 2 games only
VI Radio (EUW)
: riot not responding to tickets
i restarted pc opened league then it worked TY so much man :D
VI Radio (EUW)
: riot not responding to tickets
http://n2.netalyzr.icsi.berkeley.edu/summary/id=36ea240d-26666-899d2991-14a1-4bf0-83e1
: Disable IPv6 and disable the IP Helper service: https://support.riotgames.com/hc/en-us/articles/201752664-Troubleshooting-Connection-Issues Let us know if that fixes it or if you still have an issue. Thanks.
still lagging ive been through every step in the guide from before
Rioter Comments

VI Radio

Level 47 (EUW)
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