Paroe (NA)
: > [{quoted}](name=Valexfor,realm=EUW,application-id=3ErqAdtq,discussion-id=WEPRXkUL,comment-id=0003,timestamp=2017-07-30T20:59:28.162+0000) > > Yeah, mostly. Like they nerfed 70% of the items in the game becuse each one of them, at one point, got abused by Ezreal. I'm obviously using an hyperbole, but I think that Ezreal is the champion that got the most items nerfed because of his abusive use of them, making them pretty underwhelming on everyone so that they would be "ok" for him. That's riot's way of doing things "if it's interesting, I don't care if it's broken or unhealthy, I won't take it away and will nerf it to the ground so that the abuse case is fine and everyone who was fine will be shit" (again, I'm exaggerating obviously). Not saying it's wrong, in the end league is still a game and a lot of people prefer to play it for fun rather than for competitive integrity so: more interesting = more fun = more players (and I won't even say more money since yeah, I get it, they are a company and obviously want money, can't judge them on this since they can't live off of fun, but in the end riot does care for the playerbase or we won't have rgm, free loot, end of season rewards which are free) but sometimes it's frustrating for everyone who's not an abuse case player and sees no compensation for theyr indirect nerf... > > So tl;dr yes, it was nerfed mostly because of jhin and varus like a lot of things before have been because of ezreal. Riots preferred balancing method is the patented compound nerf; Nerf the champion that is strong because of the item followed by nerfing the item. The result is a much weaker champion than if they just didnt beat around the god damned bush.
Yes, as long as the interaction isn't "interestig" like ereal's/gp's q/barrell with spellblade, or ezreal's q with Botrk, or other interactions with ezreal's q (seriously, this guy's the reason we can't get cool things, he'll just break most of them >>). Some people might forget but they had to literally add an exception to deathfire to make it work on jhin because it would be counted as an aoe instead of as a single target so deathfire, the only good keystone he had, was too weak on him so they made an exception that his w and ult (if I remember correctly) would count as singe target spells when hitting a champ so you think riot would ever nerf jhin after goin to all the trouble to make that exception? Not really, better nerf they mastery itself. So: yeah, you are right, they usually nerf the champ then the item and then forget about it, but when the interaction is "fun" or "interesting" or "unique" they just nerf the item/mastery instead of the champ, like they did for all spellblade items (and I think other items too) thanks to Ezreal.
: Let me get this straight, they nerfed Death fire touch AD ratio instead of nerfing how Jhin uses it?
Yeah, mostly. Like they nerfed 70% of the items in the game becuse each one of them, at one point, got abused by Ezreal. I'm obviously using an hyperbole, but I think that Ezreal is the champion that got the most items nerfed because of his abusive use of them, making them pretty underwhelming on everyone so that they would be "ok" for him. That's riot's way of doing things "if it's interesting, I don't care if it's broken or unhealthy, I won't take it away and will nerf it to the ground so that the abuse case is fine and everyone who was fine will be shit" (again, I'm exaggerating obviously). Not saying it's wrong, in the end league is still a game and a lot of people prefer to play it for fun rather than for competitive integrity so: more interesting = more fun = more players (and I won't even say more money since yeah, I get it, they are a company and obviously want money, can't judge them on this since they can't live off of fun, but in the end riot does care for the playerbase or we won't have rgm, free loot, end of season rewards which are free) but sometimes it's frustrating for everyone who's not an abuse case player and sees no compensation for theyr indirect nerf... So tl;dr yes, it was nerfed mostly because of jhin and varus like a lot of things before have been because of ezreal.
Rioter Comments
: Can we disable Kayn from ranked for next Patch?
I agree with this, but I think riot made it clear somwhere that they don't want to disable new champs for ranked D=...
: New Thornmail on PBE
It won't just compete with randuin, it will be better in most cases unless the enemy team 2+ crit champs, but still: finally thornmail will be an actual item and not a meme that's busted on 2 champs (3 if we count a thresh with 140+ stacks and full armor build) and useless for everyone else...
: RIP Bob.
Korios (EUNE)
: So... do all Darkins have double "a" on their names?
Maybe it's like all Void-beasts share the "'" in theyr name (Cho'Gath, Rek'Sai, Kha'Zix, Vel'Koz, Kog'Maw, if I forgot any, I'm sorry). That would be cool tbh.
: How to Spot a Scripter From a Scripter
Well, these are mostly things you can notice in lower elos, maybe up to high diamond, after that I think it's kinda hard to notice, but thing is that in lower elos, people really can't accept theyr mistakes or that someone is beter than them so they won't notice if you're scripting or just good, they will just assume your champ is bs... I mean: I've been called a scripter multiple times on thresh, even though during those games I clearly missed a lot of shit like incredibly easy hooks, missed ults and flays (yeah, flay is the hardest skill in the set to hit imho, it always look like it will hit but doesn't or that it shouldn't but it does...). BUt thanks for sharing your knowledge, it's great to see that people actually act to get scripters out of the game.
: Hmmm... Removing the aura attack speed slow takes out a lot of the items power and its niche of affecting a fight by being in the middle of it. What if it applied the stacks when the enemy attacked you _and_ when you dealt damage to them? Possibly requiring more stacks to reach the max.
Well, the item is mostly for people that want to get aggro on themselves, so making it stack on attacking would make it too strong on divers who usually can apply stacks quite fast. This is a defensive item, not an offensive one. It could still be an aura bu it would need to stack once per every second, which is no too good, 3 seconds are too many, you'll be dead by that time... or it could be just weak, but then we wouldn't really have a better item, which is the reason we want it changed. Obviously, I'm not a professional analyst and your suggestion could even be better than mine!
: make frozen heart good again
I'd say make it something like this: Frozen Heart: Cost - 3100 (?) +100 Armor +400 Mana +20% Cdr Unique Passive: When hit by a basic attack, cripple the enemy attack speed and movements speed by 10%. Stacks up to 3 times (maybe 4). Stacks last 5 (maybe 4 or 6) seconds and decay all at once. Or maybe: Frozen Heart: Cost - 3100 (?) +100 Armor +400 Mana +20% Cdr Unique Passive: When hit by a basic attack, cripple the enemy attack speed by 10%. Stacks up to 3 (4?) times. Stacks last 5 (maybe 4 or 6) seconds and decay all at once. Unique Active: Slows target affected by the passive for 15% per stack (90 sec cd) (800 range). These changes would make FH more effective against on-hit as carries, making it the alternative to the (kinda shitty atm) Randuin's that's more focused against crit attackers while not making the item particularly oppressive since, both versions, tend to punish more enemies that focus on the tank, meaning that as long as the tank doesn't get hit too much, the item's passive and active will be worthless, this might make tanks survive longer by themselves, but it's not a huge margin. Also the cost could go up to even 3300, making the dream of tank players to have an ACTUAL big ticket item come true. The armor buff would be there for the price increase obviously (a 3000+ item should have at least 100 armor imho) and because let's face it: we all want a 100 armor item that doesn't suck and that can be used on more than 3 champs. Obviously this are just 2 suggestions I got withouth thinking too much into it so they might be unbalanced and people might not like them, but it would still be better than live FH imho...
: When you just surrender to your fate...
I was watching the stream there... the hope for that wall to disappear 2 seconds earlier...
: Laughing Fish's 175,000 lifetime upvote spectacular (Come and get your free skins!)
Look LF, I usually don't log in when I'm on the boards, and being from EU I would't get a prize anyway, but you know what? Who cares, I'm just gonna leave an upvote hoping that we get to them milestones and someone will receive that skins thanks to my vote too!
: Have to say I'm pleasantly surprised by Warwick
After playing him yesterday (well, this morning at 2 a.m. actually and only against bots) I have to say that his kit, while not what I expected (I would've liked a more blood hunt centered approach) is actually a lot of fun and pretty easy to understand. Everything he does feels just right (even if his W feels weak if the enemy has more than 50% health) and his ult feels fair now, it's also weaker than before but the extremely stronger q makes up for it. I'm pleasantly surprised.
: It's Chemtech, Hextech is different. But they are making him so he actually fits in with Zaun. He will probably be about as different as Ryze was, maybe a bit more.
Oh didn't know about Chemtech, thanks for the correction ^^
Sharjo (EUW)
: Warwick: The Wrath of Zaun - Champion Teaser
I've got conflicting emotions on this... I mean: new WW desing is awesome, but I seriously loved the old one and that extech thingy on his back, while awesome, kinda ruins that old image I had of him... still extremely cool.
: Why'd Leona fall off?
Leona is still viable, it's just that the meta supports her counters (heal/shielding supports) and passive farming which means that, unless she snowballs heavily early, she will start to fall off during mid game only to return later on, when her ult will actually be extremely valuable.
Dasdi96 (NA)
: So top lane and jungle picked squishy carry champions.
Well I think that poppy mid is kinda like Riven mid: she just fucks every assassin by default, she's also quite durable so it's hard to kill her and counters mobility based champs so she's actually a pretty smart choice if you think about it! WP sir.
Statikin (OCE)
: Make Yasuo's windwall either scale off flow or consume it.
Only thing yasuo needs nerfed is that the wall spawns on top of him. Screw self proclaimed fakers who throw it the other way: if you screw up, pay for it by getting shit on, like you do to every other champ when they don't even make a mistake since not being Yasuo is a mistake in and of itself when facing one.
: Assassins have too much of an easy time getting to a carry
Was about to downvote. Will leave an upvote instead, p.s. I would probably move this to M&G, other than that nice one, you got me.
: If i had two bullets...
Would do the same and then also throw the gun at him, which would get blocked by his passive. ** RITO PLSZ**
: ADC are too vulnerable this season so far
As a support main who has to peel for his carry I can say: this is completely false. Adcs have quite an easy time this season: they have a lot of DR (damage reduction), supports have incredibly strong peeling items and masteries which can also enhance theyr innate peeling capabilities. Also most adcs have some kind of self peel themselves so if a carry finds it hard to survive, chances are that carry is making mistakes like bad positioning, roaming solo (especially with no vision), or has just pissed the support (or whoever has to peel for him) so hard that he/she/it doesn't feel like peeling and in all these cases it's not that assassins are op, it's the carry who makes those mistakes, especially counting that assassins have become far easier to peel from now.
Numb3rs (NA)
: All of the plants are fine except for blast cone.
Well, then why not remove every possibly troll interaction in the game then? We don't need TK's devour, Bard's ult, Anivia's wall, Trundle's wall, Taliyah's wall, Ryze's ult and probably others I forget. It's frustrating to deal with trolls, but personally the plant saved me more than it killed me. Remember: it's not the gun that kills people, it's the one who fires it, so it's not the plant's fault, it's the player's, so instead of punishing the plant by removing it (and removing a lot of strategic depth from the game) we report the player and get him punished so that no one will do that again (or he too will get an harsher punishment).
: Make your main sound as OP as possible!
Passive: A shitton of heal that not only heals you but also heals the nearest ally for DOUBLE that amount. Q: Knocks you right to the moon; W: Sends you miles away; E: Stomps the ground so hard that if he hits you he stuns you; R: Becomes unkillable and doesn't give a f*ck in the world about any cc. Guess it's easy to understand who I main...
robothax (NA)
: describe your main's e with a gif
TFW you bad at memes and can't find an appropriate gif for {{champion:12}} reworked e.... I ask help from you memers! ç_ç
: They dont negate the cc. they just buffer it with their movement abilities. There are several champions which this can happen on but it requires precise timing.
Well, like I said: this lucian literally passed through my flay and didn't take damage form it and from one of the autos from my carry. It's not simply "buffering" it with the ability, this is literally becoming untargettable, which is not supposed to happen and even if it was jsut "buffering it during the cc" it still is not supposed to happen, hard cc are supposed to stop them so passing through is still a bug.
Rioter Comments
Vekkna (NA)
: A lot of what makes her good as support is what makes her good in mid. Her laning is extremely strong, and she bullies a lot of matchups. Most people who try to take Zyra mid make the mistake of ranking QEW when you should rank E then alternate Q and W. This gives you strong wave clear and lots of kill potential in 1v1 and on ganks. The best thing about her is that she freezes a lane like nobody's business. If anyone shoves the wave, you can spawn a plant in front of turret to stall the wave. This is very reliable between low mana costs and passive seed spawns, and it's a good counter to pushers like Vik, Heimer, AP Nasus, Cassio, etc. The other thing about Zyra is that she has enough built-in damage to counterbuild without becoming obsolete. You can very easily fit a {{item:3102}} {{item:3512}} {{item:3742}} into your build to survive assassins long enough to delete them; as long as you have {{item:3151}} {{item:3135}} you'll be able to shit on a squishy.
Yeah, that last part is what I hate the most, she has so much base reliable damage that it feels like she can miss everything and still win because she's zyra, even when behind. I know it's mostly a feeling, it's not like I've never beat one, but that's what she feels like, especially when you play tanks, ehich she's pretty good against thanks to her lock-down. Btw it's nice to learn something new thanks for the infos.
Vekkna (NA)
: As a {{champion:143}} I'd like to point out that there's a 20+ second cooldown on seeds, so you can't really move her zone to wherever she pleases very often at all, and rank 1 plants only last for 5 seconds. Also, her mid wasn't gutted. Since they buffed her Q after the rework, her mid extremely not gutted. I think she's not popular mid 1) because she so good as sup, and 2) she occupies a strange space between burst and dps mage but doesn't late-scale as well as a pure burst mage (eg Syndra or Vik) or a pure dps mage (eg Cassio).
I was exaggerating because hate her, but it's kinda true that tha's how it feels like to play against zyra, you feel you can't do anything because she will always have a plant ready to fuck you up and you can't engage on her since she has a lot of disengage with her ult and root and you can't really peel since you can't block her root/q/ult. She's really frustrating to play against. For the mid part: I really thought she just got gutted mid, but yeah I can see that she's just straight up better as a support with all her utility and early-to-mid oriented kit ^^.
: You know, I'd gladly just give up Harvester of Sorrow's 75 MS boost
I agree that morde needs some (let's say A LOT of) love, but I don't think rito will do anything to him before he gets a VGU. It hurts to see you trying your hardest every single day to convice rito to do something but only achieve to get the classic "we'll look at him eventually" or "we are looking at him and we will do something eventually"...
: Name THREE champions that if you could, would delete. For any reason possible.
{{champion:157}}: There should be no need to say anything on him. His design is cool, but extremely flawed (in his favor) and his optimizations are really unfair, they nerfed nida because she had too many optimizations in her kit (before anyone qq about me mentioning this: I hate nida and I think they were all deserved nerfs), and she had less than half of what Yasuo gets, he's also heavily based around the most toxic mechanic of the game (crit) and around covering his own weaknesses (every part of his kit covers the weakness of another part). I don't want to go too much into details so I'll leave it at this. {{champion:143}}: SHE.IS.NOT.A.SUPPORT. she is a burst mage played support because her mid was gutted, which happened because people played her support too and she was too strong there... did I mention that she's balanced around being a control mage and that she can move her control zone instantly to whever she pleases?. {{champion:67}}: She will come back no matter what, she will be stronger than you no matter what and she will flame no matter what. Seriously I love to have agood vayne as an adc, but that's because it will carry my game, I still hate the champ. And if we think that fixing her is perfectly possible but that riot simply doesn't do that it's even more infuriating. I am biased obviously, I hate this champs, but this is my opinion.
: > [{quoted}](name=Valexfor,realm=EUW,application-id=3ErqAdtq,discussion-id=1LcRzkYv,comment-id=00040002000000000000,timestamp=2016-11-19T21:59:44.728+0000) >You name Blitzcrank: Blitzcrank has huge lane pressure and huge kill potential, he also has a lot of frontloaded damage and is safer (and tankier) than Thresh. They need the same positions to work (mostly) but Blitzcrank has enough damage to kill the carry by himself I got this far before I couldn't be assed to read it anymore. You clearly haven't played as much support as you claim to.
Either that or, more likely, the person I'm talking with is just salty about not knowing how to deal with thresh/hasn't played enough support games. I've shown you a lot of reasoning behind why I think thresh is balanced, you on the other hand have just cried the whole time that I don't understand what I'm talking about and that you're right. Show proof of what you say before saying that others "don't play a role as much as they say", I'm quite sure you never even played thresh if you say he's so strong...
: if you're getting to counter lantern it likely means the tresh is the one with bad positioning. Since lantern can be grabbed from over a full body length away, often times even if you're standing on the direct center of it. Funny you should mention poking thresh, since he is a champion designed to trade extremely well in lane from the support slot thanks to the frontloaded damage passive on his E. Compare to say a blitzcrank, a champion riot absolutely loves to nerf while he sees zero pro play... who must come into a comfortable poking range to apply pressure, thresh has no such trouble, all while gaining free stats passively to enhance his tankiness later. There is a reason thresh ruled the slot for an entire season when he came out and got a victorious skin, It is the literal precident that brought on a flood of certainlyT cancer.
It's not true at all: the lantern can be easily blocked by standing on it, not even in the center, literally just anywhere near the center is good, especially if you play a tank support since they usually tend to stick to the enemy carry in trades so have an easy time walking over the lantern and stopping it (I should know, I've played both with and agaisnt thresh, have been negated and have negated the w a lot), if you can't then that means your position was off. Fun fact: the actual range for champions to grab it is so small that you used to be able to block it by placing a pink ward on top of it (after riot made them visible), making so that when you clicked on it the ward would be selcted blocking the lantern. Now riot has fixed that by making it so you can't place wards directly on top of it, but the range you can take it hasn't been touched from what I know, you must be confusing it with the souls acquisition range which is just a bit bigger than the actual visuals, but then again, it's just the souls acquisition range. Poking thresh is quite easy (I've been poked as thresh and poked the enemy thresh, I've beat thresh with leona which is supposedly countered by him): he has no harass in a minion wave outside of his empowered E aa which has 450 units, the 3rd lowest tier of range shared with only other 3 champs ({{champion:8}}, {{champion:30}}, {{champion:25}}), only {{champion:104}}, {{champion:6}} and {{champion:150}} have less range, and even then {{champion:150}} will outrange thresh at level 10, also his auto-attack animation is clunky and slow since riot nerfed it (well, he is the only champion with 3 base aa animations at least). Also if he decides to poke you with his auto, you probably were out of position else he will aggro the whole minion wave (which will take ouble the damage he did to you). As you can see: all ranged supports have more range than Thresh and can literally poke him with autos (and not only) while he can't do anything to them, even Janna that has simply 475 range can poke him. If you talk about melee ones: most of them have either a gap closer (Thresh is weak to divers because he has low base stats so he takes a lot of punishment if engaged on, and even if you have your e you either use it as defense or as a cc to block the enemy when you engage, he aslo can't counter-engage so that makes him even more susceptible to divers) or some form of ranged harass that outranges Thresh's autos (I've poked a Thresh with Braum once), also most supports have means of stopping thresh's engage or counter-engage on his carry and sicne thresh alone is uselee he will lose the trade. For the free stas: Thresh is the only champion with no armor per level and is the champion with less base armor of the game (16 used to be even lower at 12) you need around 20 souls to get to rammus' level 1 armor (the champ with most armor at level 1), now counting that on average Thresh gets 70-77.5 armor/ap from a 30 minutes game (around 100-110 souls) which bring his armor to 93.5 (lower than hecarim's base armor at leve 18, hecarim is the 5th with 94.72) then we have to take into account that Thresh is ranged, this means that his stats are lower than average for tanks who are usually melee champions. His other base stats are, at most, average, he also doesn't have mr growth while all other tanks get to have it and he has no actual steroid for his tankyness (extra armor/mr, damage reduction, high sustain) unlike most tanks. Where do you see the free stats? Its like saying "Sion has free health" when sion has one of the lowest health bar out of all the roster (542.64-1783.6), they are not free stats if you pay for them by having abysmally lower base stats that by late game become just slightly above average (well his late game armor is not really just "slightly" above average, but most other tanks have also innate tank steroids which Thresh lacks)... You name Blitzcrank: Blitzcrank has huge lane pressure and huge kill potential, he also has a lot of frontloaded damage and is safer (and tankier) than Thresh. They need the same positions to work (mostly) but Blitzcrank has enough damage to kill the carry by himself, also he has an actual hook, Thresh's hook is simply a stun with a pull attached to it and the ability do dash to the target but lacks the damage to do anything by himself (only his first attack does some damage, everything after it sucks to be frank). Also: they both rely on landing they skillshot but while blitzcrank's has no windup time, Thresh's has a whole 0.5 seconds of delay, have fun with people walking half your q range and getting out before it goes off or literally sidestepping it while the hook goes through theyr model... Thresh was so good at his release, he was a beast (yep, cancerous and broken af, mostly because he was the first one to do what he did, and he could do a lot) and I will admit that, but he's been heavily nerfed and now is incredibly well balanced. I main support and having tried a lot of them, the meta ones at least (Alistar, Leona, Nautilus, Nami, Soraka, Morgana, Brand, Shen pre-rework, Janna, Blitzcrank) and some less meta (Fiddlesticks, Nunu, Trundle), I can say that out of all of them, Thresh has the highest amount of counterplay and outplay, is the most fun and is also the most balanced right now. Also: it might be true he used to be a stale pick in worlds, but not seing him this year should be proof enough that he's not so strong anymore. And yeah, while some people might say that CertainlyT has made some bad designs (I'm the first to hate more than half of his champs) you can't call a champ "cancer" just because a certain designer has made him. Hope this clears why I find that Thresh is balanced. (before you say that I just listed his weaknesses, I did not, I listed his weaknesses compared to his strenghts and to other champs in the same roles as him)
: > First off, get rid of the bonus gold for bot tower. No other lane has it so neither should bot lane. What bonus gold is specific to bot tower? Pretty sure it gives the same as the others. > Also as an experiment, try either switching places of baron/rift herald and dragons or randomizing them each match. All that would happen is that the lanes would swap such that ADC/Support are closer to Dragon to control it. This wouldn't change anything.
: didn't realize buffing {{champion:96}} {{champion:429}} would buff all adcs
I think he's referring to the post medler made about vayne. One of the options he mentioned was to buff all adc to vayne's level if they thought that vayne was in a good spot and the others were underperfoming.
: The literal poster child for kit bloat the counterplay to lantern is basically having to flash on it instantly when he throws it or your target is pulled a screens length to safety. How about nah
Bloated or overloaded doesn't mean unbalanced, also his w is easy to counter, if you can't do it, it probably means you have bad positioning, focus or both, you counter it by cc'ing thresh instead of the carry (one slow is enough) like you would with tahm kench. Unless he's playing passive, but no passive champ has counterplay in the game (that's why riot is trying to make every champ have at least some kind of interaction with the rest of the game) and thresh loses out a lot by playing passive, you can even force him to use his lantern to get souls by poking and applying pressure so he can't use to save his carry if things go wrong... not knowing how to coutner it doesn't mean it doesn't have counters. Just wanted to make this clear.
Dextix LT (EUNE)
: Disagree here, for a support he is extremelly overloaded.
The op asked about balance. Overloade doesn't mean it's unbalanced, just wanted to point that out.
: What do you think is the most Balanced Champion in the Game?
: I started top lane mid season 4 ( a few weeks before DFG got removed) and I put 10$ of rp on my account and got a champion that looked fun. {{champion:114}} ( I onetricked intill her rework) was it and I never left top lane but that isn't made for passive laner it made for tanks that are slow {{champion:122}} {{champion:31}} {{champion:62}}
Oh well, like I said it's been a while since I played there so my understanding of it isn't that great (and even then, I used to play renekton so I didn't start doran's shield xD)
: What if I told you range top laners aren't op
Where did I say they are? This item is for passive laners, which struggle extremely hard against ranged poke especially so, sicne Doran's shield is supposedly the "sustain" option, and since in this iteration passive laners will have an hard time using refreshment to it's full potential against ranged poke, they get a bit more damage reduction so that they can at least last hit comfortably if they position well. Anyway it's just a concept made since I foudn it fun so I didn't really get into perfect balance and since I don't play top since 2 seasons ago (almost 3 now) I don't rally know how the ranged-melee match up goes. Thanks for the feedback anyway ^^.
nm1010 (NA)
: Cut the doubled health regen (and maybe make it 12 reduced damage vs ranged) and I think you actually have a plausible anti ranged item.
Thanks for the feedback ^^.
Rioter Comments
: > [{quoted}](name=Valexfor,realm=EUW,application-id=3ErqAdtq,discussion-id=4dtPhcBO,comment-id=00000000,timestamp=2016-11-18T10:17:31.726+0000) > > That's cheap, Draven does EVERYTHING better, remember: "The best is where Draven decides to set the bar each day". That's why I play him everyday. 300k+ mastery points with him. :D
I like draven mains (the real ones) they usually make everything fun.
: Who's stronger after The Hunt?
Probably rengar, but I'm not too sure.
: A Rioter already said that that is an old Warwick concept, it has nothing to do with his VGU. Sorry to bust your bubble guys. :(
> [{quoted}](name=Albertoplus,realm=EUW,application-id=mNBeEEkI,discussion-id=vXr4jAKu,comment-id=0001,timestamp=2016-11-18T12:01:08.447+0000) > > A Rioter already said that that is an old Warwick concept, it has nothing to do with his VGU. Sorry to bust your bubble guys. :( ç_ç well, if it's old maybe they have something better to work on now, I wanna stay positive xD. Still thanks for the info, I really appreciate it ^^.
: Draven is better.
> [{quoted}](name=Freetyler1ritoo,realm=NA,application-id=3ErqAdtq,discussion-id=4dtPhcBO,comment-id=0000,timestamp=2016-11-18T10:11:28.737+0000) > > Draven is better. That's cheap, Draven does EVERYTHING better, remember: "The best is where Draven decides to set the bar each day".
Illıum (NA)
: Combine URF and Doom Bots Plz
This must be done. Especially if they bring back old urf.
: Fix Mastery Grading Riot, Is It Fair?
I've had games where I had either 0 or 1 death, something like 20+ assists, maybe even a kill or two, about 70% kp, helped take 2-3 drakes, helped in taking almost all towers, got A... the mastery system is a bit weird...
: Lady Sofia the new champion?
Nice theory, I like it.
: 7/10 games in solo flex queue so far.
most people really don't take flex queue seriously since riot announced the return of solo queue, which is considered the real ranked queue (and since riot has gone as far as disabling normal draft in most regions, making flex queue the new normal draft in those regions, but I think it's not a problem in NA).
N3utro (EUW)
: So how do i counter the camouflage when i know he's gonna pop on us? I could hardly place the ward at a better position
> [{quoted}](name=D out 4 Haram B,realm=EUW,application-id=3ErqAdtq,discussion-id=9uINNtbL,comment-id=0000000100000000,timestamp=2016-11-18T00:03:54.544+0000) > > So how do i counter the camouflage when i know he's gonna pop on us? > > I could hardly place the ward at a better position Well, you placed the ward too near to your team, since you saw him camoyflage in the video, you should've placed the warde nearer his location instead of in the center of your team, a good spot would've been near the second jhin trap imho.
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Valexfor

Level 30 (EUW)
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