Rioter Comments
: I forget which Rioter said this on Twitter, but yes, he is keeping a tweaked version of his splash.
d00mface (EUW)
: Questions About the Ascended as Teachers
> I'm willing to bed the former. Kinky.
Rioter Comments
: My god. Stop this feminist bs already please. Chainmail bikinis are bad, big breasts are bad, everyhing is bad. Artists should do art. It's not fun for artists to be scolded every 10 mins on their work about why tits are big and why the outfit is revealing. While i agree that her neck is positioned weirdly i am pretty sure that the issue people QQ about is how "sexualized" she looks
Thanks for writing the most NPC comment I've ever read.
Kanzler (NA)
: Why must any of those archetypes be fat? You can just as easily have a gaunt old hag or normal bodied chef.
Because it's a form of visual narrative of those characters.
Cetri (NA)
: TIL that not having homogeneous character designs could somehow have a negative impact on game quality
Kanzler (NA)
: Feel free to present an archetype that isn't 'fat chick for the sake of having a fat chick"
Greedy chembaroness. Old hag who eats children. Sweet and wholesome chef. Like, I was able to come up with 3 in only 5 seconds. Imagine how long it would take for someone that creates characters for a living and is much more knowledgeable than me about story archetypes.
: The game is about champions, the greatest fighters and mages in the world. Why would one of the greatest fighters in the world be old and/or fat? I can understand having a really muscular female character like Illaoi, but champions are supposed to be young and fit. I can understand the idea of an old witch, but that's kind of a generic idea.
Because magic and technology exist. Swain is old and crippled, Gragas is fat, Urgot has several body parts missing, yet still they're all formidable fighters and more than valid character designs.
FSRER (EUNE)
: She would not fit to demacia since if she was a war vet, the demacians would send her to piltover, have a super-ultra mecha arm and a hexcore for a hear and she would end up a...camille At Noxus however, she would again not fit, for the same reasons. If she was part of the army she would be unoriginal since to fight at old age, again, she would be full of hextech parts (Like urgot) and it would end up not good and if she was not part of the army, she would end up another kled. The perfect place for her would be either from Bilgewater (old pirate captain who could be lore connected with gp, mf and maybe pyke or nautilus) or shurima from which we have not seen someone for quite a long time. Just ideas tho and would be interesting to see such a concept instead of the new jungle assassin riot is creating (which, nobody asked for)
1- Demacia doesn't have any ties to Piltover. 2- You don't have to be old to be a war veteran. The most extreme example of this is Irelia, who's a veteran of the Noxian invasion despite being in her early 20s. 3- You don't need any physical augmentation to keep being an active fighter as a veteran. 4- Up until now there are no instances in the lore of Zaun sharing chemtech technology with the Noxians. 5- A veteran who's no longer part of the army doesn't have to be similar to Kled.
: God im drooling at the thought of a badass, battle-scarred, one-armed, tough-as-nails, 40+ y/o Noxian war veteran. Stuck in their ways, no patience, bitter, ruthless, merciless. God. When the boards have better character design concepts than the actual game. Edit: a woman, tho.
I mean, the narrative team gave us both Tianna Crownguard (Garen and Lux's aunt) and the late Quilleta Varn (Darius' childhood friend and former lover). They just need to turn one of them into a playable character.
: Don't know if they necessarily have to be overweight. I personally would prefer a chembaroness who is really creepy looking because of her chemtech augmentations, making her really _big_ in any sense would maybe make her a bit too similar to Urgot, who is also a really bulky chemtech augmentated champion. I imagine something more like one of the concepts for Sybille, the Chemtech Warden, especially the middle design of this here: https://cdna.artstation.com/p/assets/images/images/008/967/286/large/anastasia-mardumova-sketches-1-5.jpg?1516357795 **But without the pretty face!** The insectoid features, the asymmetry, the almost fragile looking thin body. If this gets combined with a creepy face, maybe looking ill, tubes here and there.... That would be my most preferred version of a chembaroness.
I don't think that would be a solid character design for a chembaroness. As far as we know, they're a mix between mob bosses and CEOs, which means they mostly order people around and rarely get their own hands dirty. The idea of making her overweight is simply a visual cue to signal her greedy and uncaring personality: while there's plenty of people who barely manage to get by and constantly risk dying on the job or getting poisoned by the Gray, she comfortably sits in her own personal cultivar, breathing fresh air and getting rich off exploiting others. I imagine her augmentations would be mostly for aesthetic purposes and to make her daily life even more comfortable, so she would simply carry on herself some small weapons for personal defense.
: The only fat champion we have is Gragas. Because he's a joke about big, burly bar-brawlers. Any fat female champion would have to have a similarly exaggerated thematic, making her an ugly joke.
Gragas isn't the only fat champion, there's also Urgot. Yes, Gragas is mostly a joke character, but he's fun and players love him. No, there's absolutely no way current day Riot wouldn't give character depth to a theoretical fat female champion.
Kanzler (NA)
: I dont understand the fascination with fat champions? Do you want them to try and make fat people feel better about themselves?
Both Gragas and Urgot are clearly overweight. Do you think they're designed that way to make fat people feel better about themselves or is it because Riot art designers wanted to explore different male character archetypes?
: Its all so tiresome having to hear people complain that theres no unattractive female champions in the game, as if we dont have bigger problems on our hands such as insane balance problems. Given the current year its no surprise people would get triggered over it though.
Luckily for us the art team isn't the same as the balance team, which means they can dedicate their attention to both problems.
: No..just no..I personally don't care for representation where it shouldn't be. Not that representation is bad, but that it has a place, and existing outside that place for the sake of existing is wack. That is how I feel about representation. Now let me clarify, there is a collosal difference between representation and pandering. If Riot right now sees this post and goes and makes this champion just to please whoever we're talking about, that's pandering. Pandering just shouldn't exist, I don't think I need to explain more.
It's not even about representation, it's about breaking the mold. If your character designs look too similar to one another, they quickly get boring and uninteresting.
grayamir (NA)
: Wish they'd make a champ similar to Professor McGonagall from the Harry Potter series. She may be a wrinkly old lady but she's still very charming, plus she's witty and powerful. There is a distinct lack of snarky old lady quips in LoL, and I would like this to be fixed xD. Like, an actually old looking old lady, not the "she's over 18, I swear!", old ladies. Rito needs to step out of their comfort zone, they can _afford_ to try something different, even if it doesn't yield Lux level profit.
I'm not entirely sure that they can afford it (cause it seems like their revenue has been going down since Fortnite was released), but if I were them I would be willing to take that bet: a non-conventional character design would definitely generate a lot of publicity for the game and, if its gameplay was fun and interesting too, it would help retain players.
: You either comply or get overwhelmed by cucks. In all seriousness I'm usually the one to point out the obvious "why?" question, but Mei is actually 3d waifu tier so I guess I'm onboard.
"You either die a chad or live long enough to become a cuck" - Confucius
: Going to be honest, even if RIOT did give him one, I am not only sure he would STILL complain about it, but also just make him cry more about any follow up female characters, no matter how they looked
I feel like that's a given, so I've already accepted it and made peace with it.
: Give me a chembaroness. That's all.
YES! A greedy overweight chembaroness would be the polar opposite of Ekko and would show us in-game another facet of Zaun.
Blåsigt (NA)
: I am not sure I would describe Illaoi as fat. She certainly has a very, very, very, VERY broad body for a woman, but she appears to be all muscle.
Illaoi definitely represents the bodybuilder archetype. She's muscular, not fat.
: How about giving us Braum's Mamma!
Shahamut (NA)
: Im wondering if either: A) Its Earth (forest) , Fire(magma/molten earth), and Water or B) Wind (Forest)- mostly due to the animation style, Earth, and Water or C) Wind, Fire, Earth I dont see Grass as an element in its own, nor forests (depending on how/whos definition for elements you want to use) In fantasy, grass/trees/etc tend to be an extension of the "earth" element, or a separate element usually "life" or something. Im very curious to see what this champion does
Can't be Earth, Wind & Fire because she won't be released on September 21st.
Rioter Comments
: Is The Volibear seen in that story what the ursine have lost themselves to? And if you can kill the most powerful avatar of a god... Does that kill that god? Does killing a vessel-- free other vessels? Avatars, gods, and demigods oh my! {{sticker:zombie-brand-mindblown}}
>And if you can kill the most powerful avatar of a god... Does that kill that god? Darkseid says no.
Sirhaian (NA)
: Thank you for the constructive feedback! Super appreciate it. {{sticker:slayer-jinx-catface}}
I have a complaint regarding Warring Kingdoms Tryndamere's R vfx. The unique feature of this skin was that, while Undying Rage was active, Tryndamere's skin turned bright red. It's a real shame that the new vfx is so visually loud that it can no longer be noticed. Old vfx: https://imgur.com/a/KGHUuLu New vfx: https://imgur.com/a/l2JCJIr
: "our excitement and joy get tarnished by the realization that some skins could have looked way better" ??? This seems like an interesting way to look at life. Let me guess.. on your birthday, you're a real downer. "What? This is just the iPhone X! Not the iPhone XS Max! BIRTHDAY RUINED! It could have been so much better." lol
Do you realize that we're talking about products that are being sold to us and not gifts that are being handed for free?
RèngS (EUNE)
: @Riot, please add Blue Particles to Dragon knight Morde
It's such a shame that it's held back by its old price. This skin could have been glorious if it was given a unique recall animation, blue and thundery vfx and an ultimate arena inspired by the Nameless King one in DS3. https://www.youtube.com/watch?v=myFzfd8I3dA
Rioter Comments
: Hey! Morde's writer here. Appreciate you sharing your thoughts! A couple thoughts to share back. First, know that with any champion rework, we first seek to understand as deeply as possible what makes a champion great, what excites players about that champion, and what are the core essences that define who that champion is. From there, we set out to craft their place in wider Runeterra. Any change has the potential to be painful. Know that the folks on the team are all highly passionate players and story geeks to the Nth degree; no change was made lightly, and no expansion or shifted emphasis was done without heavy thought and robust discussion. One of the things I most appreciate about being at Riot is the space and time we give projects to do things as right as possible. Do we miss the mark sometimes? Well, to be human is to err. (Unless you're Mordekaiser. Then you just cease being human. :P) But I am grateful to have teams who are super passionate and knowledgeable all working to craft something to share that excites us and, we hope, the players that love this content. Onto some Morde specific thoughts: 1) Mordekaiser is an extremely accomplished necromancer - a soul of iron will and arcane power, and a warlord of deep intellect. Mordekaiser defied death by sheer force of will - a feat literally no other mortal on Runeterra had accomplished. The ghosts of the Shadow Isles are in the living realm because of a magical catastrophe; Mordekaiser _refused to accept the reality around him_. He gained necromantic powers in the death realm by listening to the maddening whispers of souls and *deciphering an unspoken language* over untold time, teaching himself Ochnun. (I barely learned some broken Spanish after 4 years of studying, so, uh, there's that.) Through those profane whispers, he also figured out how to speak across the veil of death and deceive mortals into thinking they could bring him back and bind him to their will - only to slaughter them all. Once returned, he didn't kill without a plan, despite what his enemies thought: > To his foes, it seemed he cared only for massacre and destruction. Entire generations perished under his relentless campaigns. > However, there was far more to Mordekaiser’s plan. He raised the Immortal Bastion at the center of his empire; while most assumed it was merely a seat of power, some came to know the secrets it held. Mordekaiser hungered for all the forbidden knowledge of spirits and death, and a true understanding of the realm… or realms… beyond. Mordekaiser sought out more arcane knowledge about the dead and about spirits, growing his necromantic powers while doing what he did best in his first life - conquering - all to serve his bigger purpose. He also built an impossible physical monument to his power that has secrets yet untold. And all of that empowered him to harvest souls, grow his necromantic power, and build an army of spirits bound to his will. It takes a necromancer of some power to exert such control. Also, Mordekaiser's rebuke of death was so thorough that he learned how to forge his own afterlife and realm. He is a necromancer not bound to physical totems or phylacteries, but has managed to reject the very cycle of life and death that seemed his destiny. 2) Mordekaiser is the warlord that inspired the entire Noxian empire. Take a look at his quote: "Destiny. Domination. Deceit." You might find it maps to the Noxian / Trifarix principles of strength: "Vision, Might, Guile." Consciously or not, Mordekaiser's legacy spawned an entire culture that emulated his conquests and his philosophies. Yet to him, Noxians are a watered down imitation of his previous glory. At the same time, to every day Noxians, his legacy as a conqueror is of mythic proportions - legends so big, they are hard to believe as history. (A real world comparison is the Romulus and Remus mythos around the founding of Rome.) 3) Mordekaiser is an unstoppable threat and a major force that looms over Runeterra. His first return, when his necromantic powers were new, resulted in a massive period of tyrannical rule that took both betrayal from within and united enemies from without to stop him. Now, he has amassed an army of souls, collected powerful arcane knowledge, and has plans and machinations in place... 4) There was a lot of discussion that led to Morde no longer being associated with the Shadow Isles. It was not a decision we made lightly. In fact, I originally argued against it, but came to agree with our narrative lead and lead editor on why it is the stronger story choice. Ultimately, we made the call due to a number of factors: **Death magic and necromancers exist beyond the Shadow Isles.** Runeterra is a big place, with a long history. The Shadow Isles was just one (albeit enormous) cataclysmic event that caused a specific area of Runeterra to become frozen in time, and to have a very specific form of undeath permeate the land. Ultimately, Mordekaiser's old connection to Shadow Isles felt primarily driven by a feeling that we had to shoehorn him into our "ghost faction". In our current storytelling efforts, we're interested in expanding our factions out beyond some of those wide (and as a result flat) characterizations that were made in years past. Another great example of this is how Demacia is more than just "the good guys" faction, as seen in how they deal with their relationship to magic, brought to the forefront with Sylas and Lux's story (shameless comic plug here - go read it!). **Questions of geography / narrative complexity** In terms of our geography, Shadow Isles is far flung from where the Immortal Bastion is. (Yay, Runeterra Map!) While I loved the idea that it took taking Morde's remains across the world to prevent him from returning, ultimately it felt honoring Morde's connections to the Immortal Bastion yielded more rich storytelling space. It also simplified a narrative beat in his backstory, allowing me to zero in on his arc and agency, rather than a moment of denied choice where outside forces moved him, and then an outside cataclysm happened to bring him back. **I wanted Mordekaiser to shed all mortal weakness.** A big guiding star for me was the question, "what makes Morde metal and terrifying and unique?" How do we take "necromantic warlord" and push him to an 11? One answer that excited us - rather than having a physical weakness of his mortal remains, what if he shed just about everything that made him remotely human? To me, his title, "The Iron Revenant," served a lot of inspiration in this regard, and further cemented the pivot away from his remains being a major weakness or vulnerability. 5) For a character like Mordekaiser, who spans massive swaths of Runeterra's timeline and history, his story has large impacts on larger reaching histories and stories we are setting up to tell. Clarifying and focusing Mordekaiser's story in allows us to help make greater sense of many other characters and champs. Some stories are just subtle hints right now, breadcrumbs that I can't wait to explore more fully in other outlets than just Mordekaiser's bio. This leads to some more general thoughts in regards to writing for Riot and League: 6) A huge challenge of being a narrative writer on League of Legends is the space in which we get to tell the story of a champion. In game, the main narrative outlet is a champ's voiceover script - a very specific set of lines, with very tight gameplay constraints on length. It definitely has its strengths and weaknesses as a storytelling expression. Out of game, we have a champ's biography and color story. A bio is, by its nature, more summary than story, more exposition told as evocatively as possible than scene-driven in depth storytelling. Our color stories are also a very specific length, and are crafted to give a very specific snapshot of the champion in action. With a champ that's larger than life like Mordekaiser, this means that there's much that remains untold in full, many details that must be summarized, and TONS of story space that is ripe for deeper exploration in future storytelling endeavors. And honestly, that's part of the joy as well - leaving tantalizing questions for players to ask, to explore, to theorize, and to discover. For now, I have to leave Mordekaiser with his Bio, VO, and color story. But if players are excited to learn more about his history, I hope we'll have more opportunities to expand and explore as we continue to strive as a narrative team to help move Runeterra's events forward in time. Whew, this got quite long - apologies! I hope these thoughts were interesting, and helped to answer a bit of the question "why did his lore have to change?" as well as address some of your feelings that he isn't the epic, metal champ he was! Thanks for reading and caring about Mordekaiser, this game, and our world and story as much as you do, and sharing that with us. :)
The issue I have with Mordekaiser's new bio is that I don't feel like some of his feats were properly set up (mainly him being able to learn the language of the dead without any reference and then communicate with the living realm), but I understand this might be due to the limitations imposed for this type of short and condensed lore piece.
: Imagine the most improbable Champions getting dark skins before Xerath
Wouldn't Dark Star Xerath be too similar to base Xerath?
: Olaf Is In For A Nasty Surprise
The same bio claims that there might be multiple afterlife realms, so your conclusion isn't necessarily true.
Saezio (EUNE)
: I don't even see a reason behind GP upgrades existing in that tool xD. OR viktor item
There are even items with misleading icons, like, for example, Eleisa's Miracle {{item:3173}} which looks exactly like Ionian Boots of Lucidity {{item:3158}}.
Rioter Comments
: Update in Client Skin Bios
{{sticker:zombie-nunu-tears}}
Meddler (NA)
: I'm hesitant about adding additional reliability to a kit that's got pretty reliable targeting types on its spells already and is also getting some potential mindgame capability added as well. Prioritizing champs on abilities like this can make sense at times when counterplay's just too high otherwise, have yet to see evidence that that's an issue here however. Entirely understand desire as the Wukong player to have greater effectiveness in situations like that but don't think it's the right overall call off observations so far.
The issue is that if E doesn't prioritize enemy champions and Wukong's target is in the middle of multiple non-champion enemy units, Wukong will be forced to use E directly against said target just to make sure his damage lands, which would make telling the real one apart from the clones quite easy and thus it would somewhat defeat the purpose of adding more trickery to the spell.
Lewanor (NA)
: Mordekaiser is the "Lightbringer"
No. This {{item:3185}} was the Lightbringer.
Meddler (NA)
: Quick Gameplay Thoughts: May 9
Hey Meddler, how are you doing? I've noticed that Riot has kept the same voting system for all votes that have been held so far (first Illaoi's skin, then Tristana's and now one of 2020 VGUs), so I would like to give some feedback on that. Instead of making us choose only one option, why don't you let us ordinate the options from our most favorite one to our least favorite one? If we assign a value to each position (let's say there are N options; the first position has value N, the second one has value N - 1, and so on) and then add together all the values relative to each option, we get a better representation of what the playerbase actually wants.
: I'm sorry, what? Have you _seen_ Corki? He looks ATROCIOUS. Plus, his kit is an absolute hot mess and has several identity crises. He wants to be a mixed damage caster ADC, but overall he just falls flat because he's not really good at being a hybrid mage nor an ADC. His Q is nice for poke, and has utility, I'll give him that. His W is his most iconic ability, IMO, and is a nice little damaging dash. His E is more of a novelty than anything, and I think it's probably one of the most awkward abilities left in the game. His R is ok, but it's just incredibly generic - like a lot of his kit. His overall design is not really compelling or interesting, and there's nothing that really sets him apart from other marksmen or even mages. He walks the line between them, but fades off into obscurity because he can't really do anything they can't already do better.
Plenty of champions look as atrocious as Corki and some even worse than him. Maybe his design isn't the most compelling, but it isn't the most uninteresting either (although this is mostly a matter of personal preferences). As for his gameplay, he's supposed to be a caster ADC that deals mixed damage and that's exactly what he is. He has decent poke, low mobility and a good amount of burst, which, together with his Package, sets him clearly apart from the other caster and hybrid marksmen in the game.
: {{champion:36}} He is in need of the update the most, imo. I was really confused that Riot has picked Pantheon instead of him. His model is most likely the absolute worst in the entire game. If I didn't know better, then I wouldn't think this guy is a champion in league of legends, but the model of some PS2 character of the game version of some weird cartoon. His gameplay also needs improvement.... **alot**. I don't think any other champion in the game has a kit consisting of so many stat steroids like him. The only ability which is fine is his Q, the rest needs heavy work. I mean, look at this. His passive _literally_ is just an increased stat (health regen), his W is a glorified sunfire cape with tenacity increase. His E is auto reset with AD and MR increase. And his ult basically an extreme health regen increase. This guy needs actual mechanics. Make him work for his healing, the same way other juggernauts have to work for their damage (Illaoi tentacles, Aatrox sweet spot Qs, Urgot shotgunknees), but give him reliable damage.
Every point you mentioned is stuff I've been saying for a very long time (in fact until not too long ago Mundo used to be the champion I wanted to be reworked the most), but there's a pretty substantial difference between our purple friend and Skarner: functionality. Sure, Mundo is a walking stat-check with one of the most linear kits Riot has ever come up with, but at least he has his own niche and can be very effective in the right situation; Skarner, on the other hand, is a forgotten relic of the past with an abysmal playrate, clunky spells and no real reason to pick him over any other jungler in the game.
: Skarner could use some love, yeah. He's got a lot of thematic room to fill that isn't really being translated over to his gameplay (although FINALLY getting a buff to his spires helped quite a bit). I'd like to see {{champion:42}} or {{champion:133}} to be honest. It feels like both are semi troublesome with gameplay and have a lot of room to fill as far as translating their thematic to actual gameplay. (I'd be nervous for their rework though but still)
Could you please expand on your motivation for Corki? I don't get what's wrong with his design.
Terozu (NA)
: WAIT ONE ARFIN MEOWNITE! Who the fluffballs won the VS event!?
EVERYONE WON BECAUSE BOTH CATS AND DOGS ARE GOOD BOIS/GURLS
Rioter Comments
Rhoown (EUW)
: I feel like his suit is like a symbyotic being (similar to Venom from Marvel), because he keeps reffering to himself as "we". also one of his voice lines is "we... are .. Zed." which imo HAS to be a refference to the iconic line by venom.
You're kinda late to the party, buddy. The skin has been released days ago, together with its lore.
Terozu (NA)
: Uhhh hate to break it to you, but most people do. It's why monster champs are unpopular.
Even if they're the majority, it doesn't make it any less hilarious for me.
Terozu (NA)
: New support is probably a yordle.
I find it hilarious how certain people care more about the identity of a champion rather than their gameplay.
Ephixus (EUW)
: > [{quoted}](name=Caitlyn GG,realm=EUW,application-id=6kFXY1kR,discussion-id=5EhykTvu,comment-id=000200000004000000010000,timestamp=2019-04-24T06:03:52.395+0000) > > She is so ugly compared to {{champion:18}} and {{champion:78}} > [Just look that fun concept](https://i.imgur.com/U4FcrDk.png) Well yeah visuals would be great to update, but that's all.
She could also use a gameplay update, since her kit is mostly point-and-click, except for her Q.
AIQ (NA)
: Yeah there are plenty still left to update. I'm not asking for specific times, unless he wants to for Shyvana :). Rather I was wondering what that means for VGUs speed, how much of a decline are we talking. The roadmap only has panth. Is that it for 2019? Not even smaller changes are planned?
Well, 2019 is basically over after what we've been shown in this roadmap gets released. Think about it: the enchanter will hit the live servers 3 weeks from now, Mordekaiser's VGU 1.5-2 months after that, then the AD assassin, then Pantheon's VGU and lastly the new marksman.
AIQ (NA)
: Shot in the dark, since VGUs are going south, does that mean someone like Shyvana is just screwed? I personally thought that the VGU to Champion Ratio was perfect. League already has a ton of champions, when you add more that adds more balance problems, VGUs at least remove some of them. People are holding their breath for champions like... {{champion:77}} {{champion:102}} {{champion:35}} {{champion:36}} {{champion:31}} {{champion:53}} While some need the "V" side more than the "G" of the update, this road map seems to indicate that none of these are planned for 2019. I understand new champions make far more money than VGUs, but maybe releasing a skin with the VGU might help? I love that new voting feature, 10000% a step in the right direction. With that, who are some of the champions we can vote for? When will we get to know?
Don't forget {{champion:32}} {{champion:56}} {{champion:72}} {{champion:54}} {{champion:117}}
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XIII Vanitas

Level 284 (EUW)
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