: any plans for nasus buffs that Riot endstep has promised?
you know what meddler after playing this game for 7 years i dont think i should play it anymore its too boring whenever i ask about nasus i get no god damm reply and meanwhile my poor hecarim... nvm bye riot games your game isnt just the same anymore
Meddler (NA)
: Quick Gameplay Thoughts: August 17
any plans for nasus buffs that Riot endstep has promised?
: honestly, as a Karthus player I almost never took Aery to begin with; I never liked the damage. With assassins still being prevalent in mid lane, I've always taken Electrocute Mid (or Predator when going JG) and waited for them to try and all in. Karthus is one of the few mages who can reliably run Exhaust most of the time, and in fact if you're feeling especially ballsy, try going Ignite+exhaust and see what happens. as a secondary tree, I've always loved the precision tree with Presence of Mind into either Coup or Last Stand, but going Manaflow into either Transcendence, Gathering Storm, or Scorch work just fine as well.
: Aery? It is only going to be nerfed for the first few levels, which unless if I am wrong he is supposed to scale, not blow people up at level 1.
aery the only option to pick for karthus and aery is good for its early game damage but if they nerf that which i would love to see but at the same time it doesnt even scale well so its so useless for mages that have no other choice like karthus
: I feel you as a Morde main I only take it as the " well I have no other option" pick
: You see, this is why people like you are asses. You refuse to give consideration to the thought that maybe people have reasons that are completely understandable. Instead, you choose to insult the intelligence of League players everywhere, rather than taking a second to legitimately sit down and listen to a person's explanation. Just because you can't think of a reason that you think is good to enjoy the game doesn't mean that someone else can't. I'm not asking you to agree, but show some empathy and appreciate that other people are capable of logical thought.
Rioter Comments
Meddler (NA)
: Quick Gameplay Thoughts: August 10
meddler i think there is a stranded dog called nasus can you help him?
Rioter Comments
Meddler (NA)
: Quick Gameplay Thoughts: August 10
for the 100th time meddler im asking you if you arent going to buff nasus the way he needs could you atleast give him back his flat armor pen E again so he can actually snowball again in the mid game?
Rioter Comments
: Goodbye old friend, hello new friend.(aatrox)
: > [{quoted}](name= Król Wilk Sam,realm=NA,application-id=3ErqAdtq,discussion-id=v6hkkOkZ,comment-id=0002,timestamp=2018-06-25T18:23:30.852+0000) > > Because you can’t have the cake and eat it too. > > The new runes are more powerful than most of the things we had before. Therefor, if you want a specific rune that’s in a different tree, you have to pay the penalty of not having the specific stat combo you want. That just makes it sound as if we're going backwards in terms of diversity. With the old system I could get CDR, MS, HP per level/resistances, and/or AD/AS/Mpen/Arpen all on the same page. Now I have to make sacrifices, when the gains aren't even that great. I felt like I had far more choice with the old system and this is coming from an auto-attack bruiser main.
: Because you can’t have the cake and eat it too. The new runes are more powerful than most of the things we had before. Therefor, if you want a specific rune that’s in a different tree, you have to pay the penalty of not having the specific stat combo you want.
ive played this game for 6 years and i can tell you that these runes arent more powerful compared the old one but not just that but the new one are just runes that allow specific champion to abuse that tree if he can use all those runes in the same tree line and if a champion cant then he is trash like nasus and more
: Totally agree. I used to be able to start 25% CDR on Nasus for those sweet stax. 15% from runes, 5% from masteries, and 5% from ancient coin. My record stax at 20 mins was about 580. Now I can't use that playstyle because Rito likes change for change's sake. Now the highest I can get is about 450. Sorely disappointed that Rito made this change, but I still play Nasus occasionally.
im one of this top 5 nasus players last season in the world and i agree yes the cdr and the letality reds and armor and magic resist was so vital for nasus to function now he is trash :C
Shukr4n (EUW)
: Omg.. Hi i am a new player i like the game hurr durr..oh wait..i have no runes they costs ip...hurr durr..i have no masteries i am level 6... hurr durr im oneshotted by full rune pages opponents..fun game Glorified masteries are always better than old system.
Rioter Comments
Meddler (NA)
: Quick Gameplay Thoughts: June 22
you ever heard of the name jax or maybe nasus meddler?
Exelvisix (EUW)
: Conqueror doesn't look very healthy imo. Yet its only viable option for {{champion:24}} {{champion:23}} etc. Any plants on that keyrune? Also what do u think about current {{champion:122}} state? Recently he became popular on pro scene (kind of) so I am actually afraid of incoming nerfs because of that. He also feels really weaker with this Sterak Change (Which is weird because he benefits a lot from bonus damage)
fevor of battle was 10X better on jax than conqueror
: How I would change Nasus to benefit everybody.
as a diamond 2 1trick nasus, the top 5 ranking nasus in the world at season7 with 1 million mastery i have to agree but the thing is his current kit is actually (supposed to be) only great for mid game due to his kits nature and ever since they removed the flat armor pen from his E he doesn't even have a good mid game anymore on top of that heavy defensive runes are removed with was super vital to nasus and storm raiders's surge is removed which was by far the most important thing that makes nasus work, so right now nasus is bad at the early game, bad at the mid game but ironically his kit is supposed to excels at the mid game XD and his late game is horrible without storm raiders surge. the key to win with nasus is by snowballing the mid game and that flat armor pen actually helped with that and because all champions who faces nasus always gets mercury treads and never go ninja tabi due to his strong wither cc slow and by removing that flat armor pen he cant snowball anymore at all but only can if your enemy toplaner is bronze or silver, if he can't snowball like he is supposed to he cant win the mid game at all and thus ending up in the late game and auto lose the game if you dont believe this watch this clip, one of the best toplaner atm in the world KHAN from previous LZ and now KZ https://www.youtube.com/watch?v=dnE1nwyPIVk&t=1525s That's how nasus is supposed to be played, this was at season 7 and btw this nasus didnt have his R buffed yet and as you can see the current nasus even with the R buffs, the old nasus is 5X better than the current nasus. so in my conclusion if you want to enjoy or even win your games never ever pick nasus he is good at doing nothing now with all those changes. if you are one of those players that still think that nasus is op then no one can help you to get good at this game
: Thoughts on {{champion:120}} could use some something after the {{item:3053}} change.
i have never seen meddler reply to a hecarim post before feels bad to be a bruiser player U_U
: Riot Novalas did endstep say anything yet?
now that you have mentioned it yea what happened to garen anyway? like the funny thing is that this meta is supposed to make garen super useful because currently the toplane meta is camile, irelia, darius, aatrox, gankplank and orrn etc and they are all casters type of champions mixed with aa damage, champions like jax and garen are so supposed to be have a higher than 50% winrate due to the meta but instead they are below and the funny thing is that at all the previous seasons jax should easily beat all these matchups that i have mentioned but he is never pick at LCS to counter them like he is supposed to be because he is just that weak and i find garen in a similar spot he should be a top champion in this meta but still struggling. can you give use more information about toplane Riot Endstep?
: Riot Novalas did endstep say anything yet?
thank you for the information i agree with everything you have said but please remember the main issue with nasus is that no matter how much stack he has he feels so useless idk why and nasus doesnt really have a real wave clear and he cant risk rushing tiamat to fix his wave clear U_U so i hope you take care of my DOGGO in the vet TwT
: OMG thank you so much man dude i have been waiting for years about nasus :D and you said that you are unsure about nasus being a mid game champ or a late game scaling champ well i completely agree with you about nasus should be a late game scaling champ but so far his current kit only allows him to excel at the mid game but atm he is actually struggling to even spike in the mid game due to the E changes so my best suggestions is to revert his E back and make it a little bit better for the time being for us nasus players and slowly you guys can work on his new late game scaling kit whenever you feel like it because i know you rioters are busy so thats my thoughts on it and im actually willing to even discord you guys about nasus and i look forward to discuss about this with Endshep :3 and btw tell endstep that i was the top 2 nasus in the world last season with 1 million mastery points on Nasus all ranked games i both play Q max and E max so if endstep needs any information about nasus i can give plenty and i know all of nasus matctups so im super excited XD thanks Riot Novalas ^_^
Riot Novalas did endstep say anything yet?
: Experiment: Community Patch Notes
{{champion:75}} revert back his E to flat armor pen like it used to be so that he can snowball at mid game like he used
ßøss (NA)
: I feel like even with the old E it wouldn't put him in a good spot since because this season had a lot of indirect nerfs towards him in general. First, is that you can't start with an early extra 10% cdr anymore so u cant really stack hard make ur mid game spike hard enough. Second, scuttle being priority means early skirmishes will happen and Nasus early game CANNOT do anything vs that. Third, removal of stormraiders and introduction of conqueror makes certain champions go even vs nasus in his mid game power spike.
Riot novalas already responded to be on another post :D this is what he said Hey xDeathItselfx ~ So, as far as I'm aware, Nasus isn't quite on Live Gameplay's radar. I do think that your ideas are pretty cool and, for full transparency, I did read your entire mega-post. It's important to have clear and concise points more like this comment but I do think that mega-posts, when formatted correctly, add a lot of value as well. On the topic of your ideas, I think they're cool though I personally prefer Nasus playing as a scaling champion since that seems more iconic to how many Nasus players perceive the champion rather than a mid-game spike champion. That said, he clearly performs as a mid-game power spike champion right now and I'm unsure if emphasizing that is better than shifting him towards being more late-game focused. I'll ask Endstep if he wants to give his insight onto this topic since he's our primary top laner on the team.
: Hey xDeathItselfx ~ So, as far as I'm aware, Nasus isn't quite on Live Gameplay's radar. I do think that your ideas are pretty cool and, for full transparency, I did read your entire mega-post. It's important to have clear and concise points more like this comment but I do think that mega-posts, when formatted correctly, add a lot of value as well. On the topic of your ideas, I think they're cool though I personally prefer Nasus playing as a scaling champion since that seems more iconic to how many Nasus players perceive the champion rather than a mid-game spike champion. That said, he clearly performs as a mid-game power spike champion right now and I'm unsure if emphasizing that is better than shifting him towards being more late-game focused. I'll ask Endstep if he wants to give his insight onto this topic since he's our primary top laner on the team.
OMG thank you so much man dude i have been waiting for years about nasus :D and you said that you are unsure about nasus being a mid game champ or a late game scaling champ well i completely agree with you about nasus should be a late game scaling champ but so far his current kit only allows him to excel at the mid game but atm he is actually struggling to even spike in the mid game due to the E changes so my best suggestions is to revert his E back and make it a little bit better for the time being for us nasus players and slowly you guys can work on his new late game scaling kit whenever you feel like it because i know you rioters are busy so thats my thoughts on it and im actually willing to even discord you guys about nasus and i look forward to discuss about this with Endshep :3 and btw tell endstep that i was the top 2 nasus in the world last season with 1 million mastery points on Nasus all ranked games i both play Q max and E max so if endstep needs any information about nasus i can give plenty and i know all of nasus matctups so im super excited XD thanks Riot Novalas ^_^
Rioter Comments
: I'm sorry but I have to second Iremos. Time is a precious commodity, and Novalas may be super friendly, he still has a job to do. If you want to get your point to Rioters, you need to be concise. And that's not just my opinion, Fearless and Meddler have *explicitly* said it numerous time.
ok :C @riot novalas ill make it small you could say a quality of life change to nasus all you have to do is revert his E back from % armor pen back to flat armor pen instead. because nasus was never meant to be picked as a scaling champ but rather to snowball and win the mid game as khan from LZ game exactly did last season, he won a game with only boots and triforce and thats how you play nasus, you dont play him by scaling and losing that flat armor pen from is E made his kill pressure so low to the point where he cant snowball the mid game like he is supposed to and thus making him unable to close the mid game where he excels at one might say you can simply buy ninja tabi to make him do no damage but the thing is that every champ that lanes against nasus will always build merc treads instead thus allow him to have a window of chance to get kills and snowball out of it and this is why the flat armor pen was so vital to his kit to work. and if you wanted nasus to have a better time at the late game against tanks all you had to do was to keep the flat armor pen and to add +25% bonus armor reduction then this will fix his problems alot ever since patch patch 7.15 where you guys said that nasus was struggling with a 47% win rate and you wanted to buff him but as a result it didnt really buffed him but made him worse with those E changes. if you want prove its very simple go see all the top nasus players KDA from the previous season and compared it with this seasons KDA of theirs and its very bad. i have been making tons about post about this since then and its almost already been a year :C i hope you change it back U_U
Elohaven (NA)
: "Yi is getting a buff - Oh no!"
dumbass he can just build tiamat
: and i believe riot novalas will read it i have FAITH IN HIM AND MY DOGGO
@Riot Novalas did you read it :3
Rioter Comments
: then of course you would say that lol because you havent red the whole thing and havent seen the whole picture XD your attitude is like the type that digs a mine and the moment the gold is very close you stop digging U_U
and i believe riot novalas will read it i have FAITH IN HIM AND MY DOGGO
: Do you rly believe anyone will read all of this? No. I can guarantee you that. I spent 5mins at least, didnt read half of it. Write less, mean more. I can see why Nasus may need some changes but with the way u express it, u will not help at all. Novalas is a very friendly guy but I doubt even him will read that continent of text.
then of course you would say that lol because you havent red the whole thing and havent seen the whole picture XD your attitude is like the type that digs a mine and the moment the gold is very close you stop digging U_U
: ok :3 Nasus is a juggernaut that is supposed to be a scaling champion for the late game but a-lot of things has changed ever since the runes reforged making him a-bit different from before so i am here to explain what happened Nasus is by far the weakest melee champ before level 6 even worse than even Irelia and due to his stacking nature he cant trade with his Q because he needs to farm with it making him so the weakest melee champ at trading and having lane control but before in the old rune system you could go for a-lot of armor or magic resist instead to survive the laning phase al-ot better but ever since the runes reforged came he lost that choice and the only way he can lane is with the resolve tree but even with that certain matchups are just impossible no matter how good you are like nasus vs teemo. there are few ways you could play around hard matchups before like using E max with 2 dorans ring but E lost the early pressure because it lost the flat armor pen and dorans ring got nerfed too making it usless now. so im going to explain each ability of nasus and what i feel about them Passive-Soul Eater As a long time nasus player i feel this passive needs to change because lifesteal is more of an adc type of stats and change it into heal by damage dealt so that his E can also benefit from it and the most important part is that i feel this should be a scaling passive weaker early and stronger at late because for certain matchups when nasus makes a mistake and loses health and waits for the minion to push under his tower he can just last hit or use Q to heal back up which makes it so frustrating for the enemy to actually take down nasus especially for melee matchups like tanks and i think this is the main reason why low elo players finds it impossible to win nasus because to beat nasus you need to constantly punish him for his mistakes and at low elo you cant expect everyone to have full knowledge of the game like a challenger so this change might help him overall in all elos. Q-Siphoning Strike His Q scales infinite but there is a misconception about his Q that alot of people are not aware of is that even tho his Q can scale infinitely but he has to constantly stack his Q to scale and his Q is the only thing that scales, there are certain things that makes nasus stop his scaling like 1vs1, teamfights or splitpushing how? its simple because nasus unlike other carry toplaners doesnt 100% scale with gold like riven,fiora or jax etc because when you 1vs1 you stop stacking and delay your stacking makings his scaling graph suddenly dead, same goes for teamfight and the worse part is splitpushing because nasus excels at splitpushing but at the same time it also punishes his Q scaling because he has to hard push with his E making him lose ton of stacks and thus making him scaling stop. On top of that nasus could take letality reds before from the old runes and some letality in the old mastery tree too and his E used to give 20 flat armor pen at level 1 making his Q very effective to the point where if you have 350 Q stacks with those letality and flat pen from his E he does the same damage as a 500 Q stack right now so losing those choices made him very weak compared to before because you guys at patch 7.15 changed his E from flat pen to %pen because you guys say that he needs it to deal more damage against tanks but the reality is that when nasus lanes against a tank it is sort a free lane for nasus because they dont do damage and he can Q farm and outsustain their damage thus making those matchup easy and he would have alot of stacks compared to other matchups, but the matchups he struggles the most are ranged matchups and skirmishers like jax, fiora, riven, camile, tryndamere, old aatrox, master yi etc because nasus has a weak early and has weak defensive stats so then they can harass him so much especially with the new conquerer keystone at long trades. but before he can deal with these matchups with those red letality and the flat armor pen from the E but when you changed his E to % armor pen basically it made nasus even stronger as a counter to certain champion like maokai and other tanks and made it even hard to win hard matchups against carry top thus making nasus a very 1 sided pick. my advice is that his Q cooldown reduction should scale based on his stacks not with cdr items like yasuo's Q stack with attack speed instead, for example nasus Q based cooldown is now 5 seconds at level 1 and if he gets 150 stacks the Q cdr becomes 4 seconds so each additional 150 stack reduces his Q cdr by 1 second until the Q reaches at a 1 second cdr cooldown at 750 stacks and this important part which i really think is necessary is that his Q can be reset after killing a unit but the stacks will follow the base cdr meaning if my Q stacking is 5 seconds and i killed 1 minion with my Q so i get 3 stacks but if my Q resets and i can kill other minions i wont get any stacks until 5 seconds is gone thus allowing nasus to have small trades and have some form of wave clear like irelia's which i think would help this champion alot. W-Wither This skill is great but in my experience i feel the halving the attack speed reduction part seems too one dimentional what i meant is that in certain matchups its very very useless like against tanks that dont use autoattacks or certain champions that can autoattack reset making it not that great and sometimes too strong and good against champs that purely relies on autoattacks likes tryndamere and jax thus making those players against nasus so frustrating to deal with on top of the slow already. so in my opinion this skill should slow people and reduce their armor by % instead of the E. E-Spirit Fire This skills seems very odd because its great for wave clear but only if you max it and nowadays with the flat armor pen gone and the nerfs of dorans ring its never a good idea to go E max anymore on nasus, so we nasus players always max Q and since E is only good at wave clearing only if maxed so its almost pointless to have such and skill if we change the Q the way i have written above we wont need to wave clear from the E anymore so instead change this skill to it doesn't do damage anymore and whoever is in the circle and if they get damage they get additional maximum health damage depending on how much health they have the longer they stay inside the more bonus damage you deal,because ever since red letality are gone and the flat pen from E is gone health stacking became such a huge problem or obstacle for nasus to deal with and most bruiser all stack health and tanks like chogath always has so much making it impossible to beat or kill. this is what he really needs for a long time because nasus cant build blade of the ruined king as a juggernaut too risky and it makes him too squishy. R-Fury of the Sands This skill in my opinion has too much stats given to it and the wrong ones too. because you see sure this skill makes him very strong for dueling but the thing i really hate about this new R is that it reduces your cdr of your Q by halve and i find it very very unhealthy for laners who are laning against him once he becomes 6 because you guys at patch 7.15 said that you buffed his R so he can have a better late game but in reality you actually buffed his mid game so much because lets say if my Q is 6 second cdr and i use R it will reduce 3 extra second and that is too much and auto losing a duel just because a nasus reached level 6 and the only option is to run away is very unhealthy for laning interaction for both nasus and the enemy nasus is supposed to be a late game champion not a mid game champion so i feel his R should no longer give that bonus Q cdr and his R also shouldn't do burn damage anymore but instead it should have some form of movement speed and why you might ask? because ever since storm raiders surge the core mastery on nasus is gone it made him lost so much engage and kill pressure because even if have have all these strong stats and tankiness the enemy can just cc you or dash away thus making your engage or kill pressure 0 and then wasting you R and then making you completely useless. let me elaborate on that as you are aware or you should know that at season 7 KHAN from LZ gaming but now named KZ has picked nasus once in a competitive match as a counter pick to maokai, its not simply just because nasus was a just a counter pick but 50% of the reason why he picked nasus, won, carried that game and destroyed that maokai is because of storm raiders surge. because if he wants to engage on maokai and he uses Q and maokai tries to Q away nasus with his knockback and his slow nasus Q range is good enough and he can buffer his Q so the moment he Qs while maokai Qs him away normally you would get knocked backed and slowed but because nasus already used Q and proced storm raiders surge so even after the knockback the slow doesn't work because of the slow resist from storm raiders surge and plus the extra movement speed he can catch back up and Q again until he is dead. ever since you removed it, it made nasus get kited so easily and all you need to stop a nasus engage is just a slow that is considered a soft cc which is sad. You might say but why dont you take phase rush then its simple,because if i take phase rush vs grasp of the undying, summon aery or conquerer ill have 0 kill pressure and get instantly out of lane or even worse killed because the numbers on those runes are 2x higher than the previous ones thus making it even more important to stack armor or magic resist which we cant anymore and thus making it an auto lost if you ever pick phase rush as nasus in a lane now. this is the reason why his R should have some form of movement speed buff like for example (15%-level 6) (25%-level 11) (35%-level 16) etc but can be slowed unlike masters yi's one because no matter how much Q stack nasus has he can get kited so his late game isnt really a late game if his weakness is this big such as kiting there were games where i had 900 stacks and still lost because i couldn't reach the target before getting killed.
had no more space to type XD in conclusion the majority of juggernauts have a very strong laning phase and mid game and if my above changes are ever implemented then nasus will scale to the late game much better thus to compensate his weak early game as a juggernaut he needs to have a great late game and movement speed addition on to his R would help out alot. and everything i have mentioned and all the changes are themed with the concept of TIME because nasus is very old in his lore if you notice so i think these changes will not only improve his overall gameplay but it also suits his theme so much about time :3 please reply me after reading this i worked for 3 hours for this TwT and feel free to ask me some questions about it :D
: Hi friend. Feel free to share your ideas. In general, we don't have the ability to implement suggestions but we can bring them up to designers if there's a good reason to.
ok :3 Nasus is a juggernaut that is supposed to be a scaling champion for the late game but a-lot of things has changed ever since the runes reforged making him a-bit different from before so i am here to explain what happened Nasus is by far the weakest melee champ before level 6 even worse than even Irelia and due to his stacking nature he cant trade with his Q because he needs to farm with it making him so the weakest melee champ at trading and having lane control but before in the old rune system you could go for a-lot of armor or magic resist instead to survive the laning phase al-ot better but ever since the runes reforged came he lost that choice and the only way he can lane is with the resolve tree but even with that certain matchups are just impossible no matter how good you are like nasus vs teemo. there are few ways you could play around hard matchups before like using E max with 2 dorans ring but E lost the early pressure because it lost the flat armor pen and dorans ring got nerfed too making it usless now. so im going to explain each ability of nasus and what i feel about them Passive-Soul Eater As a long time nasus player i feel this passive needs to change because lifesteal is more of an adc type of stats and change it into heal by damage dealt so that his E can also benefit from it and the most important part is that i feel this should be a scaling passive weaker early and stronger at late because for certain matchups when nasus makes a mistake and loses health and waits for the minion to push under his tower he can just last hit or use Q to heal back up which makes it so frustrating for the enemy to actually take down nasus especially for melee matchups like tanks and i think this is the main reason why low elo players finds it impossible to win nasus because to beat nasus you need to constantly punish him for his mistakes and at low elo you cant expect everyone to have full knowledge of the game like a challenger so this change might help him overall in all elos. Q-Siphoning Strike His Q scales infinite but there is a misconception about his Q that alot of people are not aware of is that even tho his Q can scale infinitely but he has to constantly stack his Q to scale and his Q is the only thing that scales, there are certain things that makes nasus stop his scaling like 1vs1, teamfights or splitpushing how? its simple because nasus unlike other carry toplaners doesnt 100% scale with gold like riven,fiora or jax etc because when you 1vs1 you stop stacking and delay your stacking makings his scaling graph suddenly dead, same goes for teamfight and the worse part is splitpushing because nasus excels at splitpushing but at the same time it also punishes his Q scaling because he has to hard push with his E making him lose ton of stacks and thus making him scaling stop. On top of that nasus could take letality reds before from the old runes and some letality in the old mastery tree too and his E used to give 20 flat armor pen at level 1 making his Q very effective to the point where if you have 350 Q stacks with those letality and flat pen from his E he does the same damage as a 500 Q stack right now so losing those choices made him very weak compared to before because you guys at patch 7.15 changed his E from flat pen to %pen because you guys say that he needs it to deal more damage against tanks but the reality is that when nasus lanes against a tank it is sort a free lane for nasus because they dont do damage and he can Q farm and outsustain their damage thus making those matchup easy and he would have alot of stacks compared to other matchups, but the matchups he struggles the most are ranged matchups and skirmishers like jax, fiora, riven, camile, tryndamere, old aatrox, master yi etc because nasus has a weak early and has weak defensive stats so then they can harass him so much especially with the new conquerer keystone at long trades. but before he can deal with these matchups with those red letality and the flat armor pen from the E but when you changed his E to % armor pen basically it made nasus even stronger as a counter to certain champion like maokai and other tanks and made it even hard to win hard matchups against carry top thus making nasus a very 1 sided pick. my advice is that his Q cooldown reduction should scale based on his stacks not with cdr items like yasuo's Q stack with attack speed instead, for example nasus Q based cooldown is now 5 seconds at level 1 and if he gets 150 stacks the Q cdr becomes 4 seconds so each additional 150 stack reduces his Q cdr by 1 second until the Q reaches at a 1 second cdr cooldown at 750 stacks and this important part which i really think is necessary is that his Q can be reset after killing a unit but the stacks will follow the base cdr meaning if my Q stacking is 5 seconds and i killed 1 minion with my Q so i get 3 stacks but if my Q resets and i can kill other minions i wont get any stacks until 5 seconds is gone thus allowing nasus to have small trades and have some form of wave clear like irelia's which i think would help this champion alot. W-Wither This skill is great but in my experience i feel the halving the attack speed reduction part seems too one dimentional what i meant is that in certain matchups its very very useless like against tanks that dont use autoattacks or certain champions that can autoattack reset making it not that great and sometimes too strong and good against champs that purely relies on autoattacks likes tryndamere and jax thus making those players against nasus so frustrating to deal with on top of the slow already. so in my opinion this skill should slow people and reduce their armor by % instead of the E. E-Spirit Fire This skills seems very odd because its great for wave clear but only if you max it and nowadays with the flat armor pen gone and the nerfs of dorans ring its never a good idea to go E max anymore on nasus, so we nasus players always max Q and since E is only good at wave clearing only if maxed so its almost pointless to have such and skill if we change the Q the way i have written above we wont need to wave clear from the E anymore so instead change this skill to it doesn't do damage anymore and whoever is in the circle and if they get damage they get additional maximum health damage depending on how much health they have the longer they stay inside the more bonus damage you deal,because ever since red letality are gone and the flat pen from E is gone health stacking became such a huge problem or obstacle for nasus to deal with and most bruiser all stack health and tanks like chogath always has so much making it impossible to beat or kill. this is what he really needs for a long time because nasus cant build blade of the ruined king as a juggernaut too risky and it makes him too squishy. R-Fury of the Sands This skill in my opinion has too much stats given to it and the wrong ones too. because you see sure this skill makes him very strong for dueling but the thing i really hate about this new R is that it reduces your cdr of your Q by halve and i find it very very unhealthy for laners who are laning against him once he becomes 6 because you guys at patch 7.15 said that you buffed his R so he can have a better late game but in reality you actually buffed his mid game so much because lets say if my Q is 6 second cdr and i use R it will reduce 3 extra second and that is too much and auto losing a duel just because a nasus reached level 6 and the only option is to run away is very unhealthy for laning interaction for both nasus and the enemy nasus is supposed to be a late game champion not a mid game champion so i feel his R should no longer give that bonus Q cdr and his R also shouldn't do burn damage anymore but instead it should have some form of movement speed and why you might ask? because ever since storm raiders surge the core mastery on nasus is gone it made him lost so much engage and kill pressure because even if have have all these strong stats and tankiness the enemy can just cc you or dash away thus making your engage or kill pressure 0 and then wasting you R and then making you completely useless. let me elaborate on that as you are aware or you should know that at season 7 KHAN from LZ gaming but now named KZ has picked nasus once in a competitive match as a counter pick to maokai, its not simply just because nasus was a just a counter pick but 50% of the reason why he picked nasus, won, carried that game and destroyed that maokai is because of storm raiders surge. because if he wants to engage on maokai and he uses Q and maokai tries to Q away nasus with his knockback and his slow nasus Q range is good enough and he can buffer his Q so the moment he Qs while maokai Qs him away normally you would get knocked backed and slowed but because nasus already used Q and proced storm raiders surge so even after the knockback the slow doesn't work because of the slow resist from storm raiders surge and plus the extra movement speed he can catch back up and Q again until he is dead. ever since you removed it, it made nasus get kited so easily and all you need to stop a nasus engage is just a slow that is considered a soft cc which is sad. You might say but why dont you take phase rush then its simple,because if i take phase rush vs grasp of the undying, summon aery or conquerer ill have 0 kill pressure and get instantly out of lane or even worse killed because the numbers on those runes are 2x higher than the previous ones thus making it even more important to stack armor or magic resist which we cant anymore and thus making it an auto lost if you ever pick phase rush as nasus in a lane now. this is the reason why his R should have some form of movement speed buff like for example (15%-level 6) (25%-level 11) (35%-level 16) etc but can be slowed unlike masters yi's one because no matter how much Q stack nasus has he can get kited so his late game isnt really a late game if his weakness is this big such as kiting there were games where i had 900 stacks and still lost because i couldn't reach the target before getting killed.
: Hey RIOT NOVALAS i want to share some ideas about making nasus a better champion i was a trick nasus peaked to diamond2 last season and i have more than 2000 games played as nasus i so i feel im qualified to give some suggestions about my pet doggo :3
: I expect he'll be split between both roles. He has favorable matchups in top lane but I expect he'll find himself in a bit of trouble against the S tier junglers that are currently played. For AS drain tank, I expect Warwick would be better for that play pattern (though without BORK). Aatrox does actually feel very gratifying as an AD caster drain tank though. If you're comfortable with that pattern, you should try it out. ^_^
Hey RIOT NOVALAS i want to share some ideas about making nasus a better champion i was a trick nasus peaked to diamond2 last season and i have more than 2000 games played as nasus i so i feel im qualified to give some suggestions about my pet doggo :3
: PBE Chat with the Playtest Team - 8.13
any rioters willing to hear me out about my thoughts on making nasus a better champ?
: Current meta is pretty favored towards Nami. She's pretty strong in the laning phase and a lot of games feel decided by lanes on this patch. I do feel that she gives too much movespeed for little effort, but don't feel strongly enough to push for changes or nerfs since the character generally feels pretty fair outside of that.
hey :D im a nasus 1trick i wanted to give some suggestions about making nasus better are you willing to hear me out?
: PBE Chat with the Playtest Team - 8.13
any compensation for stareks users that are underperforming like jax and nasus?
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: > [{quoted}](name=XdeathitselfX,realm=EUW,application-id=yrc23zHg,discussion-id=I42GMEiP,comment-id=00000002000000000000000000000000,timestamp=2018-06-12T18:32:50.228+0000) > > ABUSE more like the only way that he is viable. there are no more diamond 1trick nasus anymore lol according to op.gg the top nasus player currently is D2, though it does say something to his current state that he still only boasts a 50% win rate on the champion. Like I said, I think a lot of it is that champions that do really well into him are seeing a lot of play, and he's been around so long a lot more people know how to deal with him. Doesn't mean he's not playable or trash, but he's definitely not top tier, which wasn't what I was saying anyways.
> [{quoted}](name=MalrothDragonia,realm=NA,application-id=yrc23zHg,discussion-id=I42GMEiP,comment-id=000000020000000000000000000000000000,timestamp=2018-06-12T18:55:07.387+0000) > > according to op.gg the top nasus player currently is D2, though it does say something to his current state that he still only boasts a 50% win rate on the champion. > > Like I said, I think a lot of it is that champions that do really well into him are seeing a lot of play, and he's been around so long a lot more people know how to deal with him. Doesn't mean he's not playable or trash, but he's definitely not top tier, which wasn't what I was saying anyways. go see his KDA please and he was masters last season and now hardly plays league anymore look at his match history nasus is not good lol
Rioter Comments
: > [{quoted}](name=XdeathitselfX,realm=EUW,application-id=yrc23zHg,discussion-id=I42GMEiP,comment-id=000000020000000000000000,timestamp=2018-06-12T05:42:58.184+0000) > > i WAS DIAMOND2 last season before you rune changes DUDE read lol ok, well way to focus on the least important part of my post, but cool. Clearly then you didn't adapt your playstyle for runes, because you're right, I think strategies on him became different once it wasn't just about the right mix of extra stats. Sounds a lot like you just found an abuse-able strategy and now that it doesn't work you don't know how to adapt to a new way of playing the champ. Like, Nasus can wreck man.
> [{quoted}](name=MalrothDragonia,realm=NA,application-id=yrc23zHg,discussion-id=I42GMEiP,comment-id=0000000200000000000000000000,timestamp=2018-06-12T13:53:50.128+0000) > > ok, well way to focus on the least important part of my post, but cool. Clearly then you didn't adapt your playstyle for runes, because you're right, I think strategies on him became different once it wasn't just about the right mix of extra stats. Sounds a lot like you just found an abuse-able strategy and now that it doesn't work you don't know how to adapt to a new way of playing the champ. Like, Nasus can wreck man. ABUSE more like the only way that he is viable. there are no more diamond 1trick nasus anymore lol
: > [{quoted}](name=XdeathitselfX,realm=EUW,application-id=yrc23zHg,discussion-id=I42GMEiP,comment-id=0000000200000000,timestamp=2018-06-11T19:00:45.874+0000) > > im a dimaond2 1trick nasus at season7 the top5 nasus in the world what you said just now is the most absurd thing i have ever heard yet DUDE i could have 40 armor from just the runepage and now you are telling me that this new runes reforged doesnt give me a single fucking armor is better? thats the reason why i already quit. riot and half of this community doesnt have common sense I mean, I've been playing a while, and as a nasus 1trick, you should know that nasus surviving early game and farming is kind of how he do. He's a stat-checky guy, so I am not surprised that you have trouble at the higher tiers, especially bc if you just pick him into wtvr a lot of champs that counter him are seeing play rn. Still, stuff like grasp, plating, and such give him so many ways to just stay alive in lane. I would also say that people are more aware of how to counter him than in his hey-day, but please, tell me I have no common sense again. That's a great argument to have. and I'm sorry, but if you've achieved diamond 2 and are a top 5 nasus player, seems like you've been finding plenty of success even though he's 'not viable'. I've seen plenty of nasus's carry games by themselves, the champ is far from bad rn. I know change is hard, and maybe you can't play exactly like you did before, but Nasus is in a fine spot imo.
> [{quoted}](name=MalrothDragonia,realm=NA,application-id=yrc23zHg,discussion-id=I42GMEiP,comment-id=00000002000000000000,timestamp=2018-06-11T20:31:05.567+0000) > > I mean, I've been playing a while, and as a nasus 1trick, you should know that nasus surviving early game and farming is kind of how he do. He's a stat-checky guy, so I am not surprised that you have trouble at the higher tiers, especially bc if you just pick him into wtvr a lot of champs that counter him are seeing play rn. Still, stuff like grasp, plating, and such give him so many ways to just stay alive in lane. I would also say that people are more aware of how to counter him than in his hey-day, but please, tell me I have no common sense again. That's a great argument to have. > > and I'm sorry, but if you've achieved diamond 2 and are a top 5 nasus player, seems like you've been finding plenty of success even though he's 'not viable'. I've seen plenty of nasus's carry games by themselves, the champ is far from bad rn. I know change is hard, and maybe you can't play exactly like you did before, but Nasus is in a fine spot imo. i WAS DIAMOND2 last season before you rune changes DUDE read lol
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XdeathitselfX

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