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Porglit (NA)
: Gunslingers are really bad against kurgs, too, for a similar reason. You have to invest in something besides pure gunslingers, or swap something in specifically for those monster rounds. Glacial works wonders in this regard. I always figured it was part of the comp weakness. It's such a good comp normally that it makes sense it should have some weakness at least somewhere.
Krugs are just super annoying in general with their heal mechanic. Kinda wish they would remove that and just give them higher health instead. Not a big issue though
: You're only taking that kind of damage if you don't kill champions on the opposing team. If you leave 8 2 stars alive..... yeah. You're going to take 22 damage. If you leave 1 2 star alive, you might lose 5 HP. Learn to at least kill part of the opposing team, even if you're going to lose streak to win. The best players can lose each match by only 3-5 HP loss, and own the carousels, have good econ, and have longer to construct their team.
But that does happen sometimes. You can be doing well and then another player hits a power spike and suddenly crushes you in a match. Then maybe you face the same guy the next round, which isn't at all uncommon in the lategame. Suddenly you're at dangerously low health when just a couple rounds ago you were doing fine. Bad RNG should not be punished this hard. It's supposed to be a slow strategy game where you build up power and can always come back. Which it is, until the lategame where just 2 or 3 rounds can decide the game for you.
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