: You're not even going to mention Veigar? He has the biggest hand to body ratio out of the whole league!!
I'm tunnel vision'd on Aatrox at all times so I didn't even think of Veigar, but yes he'd work too!
Terozu (NA)
: Isn't that just his actual hand though?
I mean technically yeah, he did 'grow' it himself, but for all intents and purposes its still a gauntlet regardless.
Rioter Comments
: I like the lore we got. Shame that only 2/3rds of the Darkin got updated lore in the Darkin lore update, though.
Gimme Rhaast lore, Riot Games! {{sticker:sg-janna}}
: Overall what did you all think of the Darkin Lore Update?
It's part of what got me into League (aside from just Aatrox himself) so I'm a _tad_ biased, but I like the current lore for the darkin. I know a big complaint people have is that by making them connected to Shurima it makes things too insular and too Runeterra-centered and I totally respect that, but for me I feel the opposite. I like them being connected to a Runeterran culture rather than being otherworldly beings. To me the latter makes them feel too _disconnected_. Having them be otherworldly beings makes any justification for them being a part of Runeterran happenings risk feeling tacked on or cheap "They're here because... uh... reasons! We'll explain it later maybe." y'know? Probably why they changed characters like Morgana and Kayle into descendants of an Aspect rather than keeping them angels from another dimension too. They Aspects themselves, though otherworldly, still feel more connected to Runeterra than both of those concepts of extra-dimensional beings to me at least. So it's a worth it trade off in K&M's case. Also them being humans turned ascended and later darkin gives them a more grounded feel to me, it gives them more humanity, and makes them overall more interesting and rounded characters to me. I don't mind our flatter more single-minded characters such as demons with singular goals from their conception, but they're just not the sort of character that interests me very much personally. Like, I like Evelynn but I don't feel I could deeply analyze her character and motivations as thoroughly as I have someone like current Aatrox. That's just my take on it though - I know my opinions aren't universal and that a good chunk of people feel strongly the complete opposite way of me. I just wish there was a way to please everyone honestly, but I know that isn't realistic.
: Where's his party hat?
I'm a touch late, but I got his party hat to him eventually! https://66.media.tumblr.com/613afdd47efcbd8a4274fcb3b4844a92/tumblr_pt2nxrjyX31r6hcp5o1_400.png
: Thats neewtrox his B day is april 30th
My original post was gonna include oldtrox actually, hence the date, but I ended up not doing that 'cause I don't really know all that much about him and didn't wanna stir up any bad feelings that sometimes come up when I talk about oldtrox @_@ ~~It's still technically the original date the character came out I suppose, even if he is vastly different now than he was on release. ~~
RÆVERT (EUW)
: revert him reeee
https://66.media.tumblr.com/b20f681dd39c17b70b7bae4505c9a49a/tumblr_inline_pt17c4Cxqt1r349cg_540.png
Rioter Comments
Sancre (EUW)
: Talking in a condescending way to {{champion:266}} is part of the "Top 10 ways to end with a demonic Greatsword up your booty"
Qiyana's gonna catch these hands for talkin' that way to my boy. {{sticker:sg-shisa}}
Rioter Comments
: What region in Runeterra would you choose to live?
Shurima. I live by the beach so heat and sand are pretty 'meh' as far as possible deterrents go. That said there are way worse things in Shurima that should probably deter me, it's basically one big sandy death trap, but... the capitol seems like a nice place to live at least. So, if I could get there I'd probably live in Shurima's capitol. That seems like the safest and most pleasant part of Shurima.
EdgeLady (NA)
: Dark Cosmic Jhin's Theme and the State of Login Screens
These animated login screens are something that feel iconic to League of Legends so It would be a damn shame if they got phased out. Please don't stop doing animated login screens, Riot. {{sticker:sg-soraka}}
: Qiyana: Awesome visuals, but one big missed opportunity.
The fashion style of meso-american cultures always seemed so vibrant and colorful to me. Usually they have lots of feathers, maybe some tattoos or a mask, and y'know.... some color. If meso-american is what they're going for here I feel like they've missed the mark by making her so dull, especially since she's supposed to be an Empress. I wish she was more vibrant and stood out more. Related note: ages and ages ago I made a thread wanting a meso-american champ and in that thread I put some concept art examples that highlighted the colorful looks of that region. I think those are a pretty good example of my point wrt to how dull she looks comparatively. https://boards.na.leagueoflegends.com/en/c/story-art/oKnNhLjc-riot-can-we-get-the-parethan-shaman-as-a-champ
Rioter Comments
Rioter Comments
: Mordekaiser voiced by...?
It's actually Fred Tatasciore! I believe Mordekaiser's writer confirmed it on twitter.
: Hey! Morde's writer here. Appreciate you sharing your thoughts! A couple thoughts to share back. First, know that with any champion rework, we first seek to understand as deeply as possible what makes a champion great, what excites players about that champion, and what are the core essences that define who that champion is. From there, we set out to craft their place in wider Runeterra. Any change has the potential to be painful. Know that the folks on the team are all highly passionate players and story geeks to the Nth degree; no change was made lightly, and no expansion or shifted emphasis was done without heavy thought and robust discussion. One of the things I most appreciate about being at Riot is the space and time we give projects to do things as right as possible. Do we miss the mark sometimes? Well, to be human is to err. (Unless you're Mordekaiser. Then you just cease being human. :P) But I am grateful to have teams who are super passionate and knowledgeable all working to craft something to share that excites us and, we hope, the players that love this content. Onto some Morde specific thoughts: 1) Mordekaiser is an extremely accomplished necromancer - a soul of iron will and arcane power, and a warlord of deep intellect. Mordekaiser defied death by sheer force of will - a feat literally no other mortal on Runeterra had accomplished. The ghosts of the Shadow Isles are in the living realm because of a magical catastrophe; Mordekaiser _refused to accept the reality around him_. He gained necromantic powers in the death realm by listening to the maddening whispers of souls and *deciphering an unspoken language* over untold time, teaching himself Ochnun. (I barely learned some broken Spanish after 4 years of studying, so, uh, there's that.) Through those profane whispers, he also figured out how to speak across the veil of death and deceive mortals into thinking they could bring him back and bind him to their will - only to slaughter them all. Once returned, he didn't kill without a plan, despite what his enemies thought: > To his foes, it seemed he cared only for massacre and destruction. Entire generations perished under his relentless campaigns. > However, there was far more to Mordekaiser’s plan. He raised the Immortal Bastion at the center of his empire; while most assumed it was merely a seat of power, some came to know the secrets it held. Mordekaiser hungered for all the forbidden knowledge of spirits and death, and a true understanding of the realm… or realms… beyond. Mordekaiser sought out more arcane knowledge about the dead and about spirits, growing his necromantic powers while doing what he did best in his first life - conquering - all to serve his bigger purpose. He also built an impossible physical monument to his power that has secrets yet untold. And all of that empowered him to harvest souls, grow his necromantic power, and build an army of spirits bound to his will. It takes a necromancer of some power to exert such control. Also, Mordekaiser's rebuke of death was so thorough that he learned how to forge his own afterlife and realm. He is a necromancer not bound to physical totems or phylacteries, but has managed to reject the very cycle of life and death that seemed his destiny. 2) Mordekaiser is the warlord that inspired the entire Noxian empire. Take a look at his quote: "Destiny. Domination. Deceit." You might find it maps to the Noxian / Trifarix principles of strength: "Vision, Might, Guile." Consciously or not, Mordekaiser's legacy spawned an entire culture that emulated his conquests and his philosophies. Yet to him, Noxians are a watered down imitation of his previous glory. At the same time, to every day Noxians, his legacy as a conqueror is of mythic proportions - legends so big, they are hard to believe as history. (A real world comparison is the Romulus and Remus mythos around the founding of Rome.) 3) Mordekaiser is an unstoppable threat and a major force that looms over Runeterra. His first return, when his necromantic powers were new, resulted in a massive period of tyrannical rule that took both betrayal from within and united enemies from without to stop him. Now, he has amassed an army of souls, collected powerful arcane knowledge, and has plans and machinations in place... 4) There was a lot of discussion that led to Morde no longer being associated with the Shadow Isles. It was not a decision we made lightly. In fact, I originally argued against it, but came to agree with our narrative lead and lead editor on why it is the stronger story choice. Ultimately, we made the call due to a number of factors: **Death magic and necromancers exist beyond the Shadow Isles.** Runeterra is a big place, with a long history. The Shadow Isles was just one (albeit enormous) cataclysmic event that caused a specific area of Runeterra to become frozen in time, and to have a very specific form of undeath permeate the land. Ultimately, Mordekaiser's old connection to Shadow Isles felt primarily driven by a feeling that we had to shoehorn him into our "ghost faction". In our current storytelling efforts, we're interested in expanding our factions out beyond some of those wide (and as a result flat) characterizations that were made in years past. Another great example of this is how Demacia is more than just "the good guys" faction, as seen in how they deal with their relationship to magic, brought to the forefront with Sylas and Lux's story (shameless comic plug here - go read it!). **Questions of geography / narrative complexity** In terms of our geography, Shadow Isles is far flung from where the Immortal Bastion is. (Yay, Runeterra Map!) While I loved the idea that it took taking Morde's remains across the world to prevent him from returning, ultimately it felt honoring Morde's connections to the Immortal Bastion yielded more rich storytelling space. It also simplified a narrative beat in his backstory, allowing me to zero in on his arc and agency, rather than a moment of denied choice where outside forces moved him, and then an outside cataclysm happened to bring him back. **I wanted Mordekaiser to shed all mortal weakness.** A big guiding star for me was the question, "what makes Morde metal and terrifying and unique?" How do we take "necromantic warlord" and push him to an 11? One answer that excited us - rather than having a physical weakness of his mortal remains, what if he shed just about everything that made him remotely human? To me, his title, "The Iron Revenant," served a lot of inspiration in this regard, and further cemented the pivot away from his remains being a major weakness or vulnerability. 5) For a character like Mordekaiser, who spans massive swaths of Runeterra's timeline and history, his story has large impacts on larger reaching histories and stories we are setting up to tell. Clarifying and focusing Mordekaiser's story in allows us to help make greater sense of many other characters and champs. Some stories are just subtle hints right now, breadcrumbs that I can't wait to explore more fully in other outlets than just Mordekaiser's bio. This leads to some more general thoughts in regards to writing for Riot and League: 6) A huge challenge of being a narrative writer on League of Legends is the space in which we get to tell the story of a champion. In game, the main narrative outlet is a champ's voiceover script - a very specific set of lines, with very tight gameplay constraints on length. It definitely has its strengths and weaknesses as a storytelling expression. Out of game, we have a champ's biography and color story. A bio is, by its nature, more summary than story, more exposition told as evocatively as possible than scene-driven in depth storytelling. Our color stories are also a very specific length, and are crafted to give a very specific snapshot of the champion in action. With a champ that's larger than life like Mordekaiser, this means that there's much that remains untold in full, many details that must be summarized, and TONS of story space that is ripe for deeper exploration in future storytelling endeavors. And honestly, that's part of the joy as well - leaving tantalizing questions for players to ask, to explore, to theorize, and to discover. For now, I have to leave Mordekaiser with his Bio, VO, and color story. But if players are excited to learn more about his history, I hope we'll have more opportunities to expand and explore as we continue to strive as a narrative team to help move Runeterra's events forward in time. Whew, this got quite long - apologies! I hope these thoughts were interesting, and helped to answer a bit of the question "why did his lore have to change?" as well as address some of your feelings that he isn't the epic, metal champ he was! Thanks for reading and caring about Mordekaiser, this game, and our world and story as much as you do, and sharing that with us. :)
Thank you for this awesome insight into your decision making process with Mordekaiser's new lore. Sometimes as a reader the decision making process behind certain things being cut or kept can be lost on us, but as a fellow writer I know that it's never an arbitrary thing and that lots of thought goes into those kinds of decisions. This kind of transparency is something that I really appreciate from both angles (as both a reader and writer) and I hope its something we get more of from the lore team in the future.
: > [{quoted}](name=Malicious Metal,realm=EUW,application-id=6kFXY1kR,discussion-id=GuvErsoT,comment-id=000700040000,timestamp=2019-05-30T11:13:50.687+0000) > > You do not speaks for every Mordekaiser main, we over here on the official Morde mains discord absolutely adore it. Nor do you, my dude, I get that you are passionate about Morde but it's getting a little to your head when you start to speak as if your word is god. We all enjoy Mordekaiser. Chill.
He's just saying that folks on the Morde discord seem to like it... that's like... the opposite of him speaking as if his word and his word alone is god.
: In Morde's new joke he literally swats a Poro away
He's "The Bad Guy" you say....? ; ) https://www.youtube.com/watch?v=xdEo_t-iVbM
Salty Nami (EUNE)
: Fight, or be forgotten! (Lore of Aatrox)
My boyyyyyyy {{champion:266}}
: Update in Client Skin Bios
Do you think you'll ever do more world-building for the mecha universe? I love me some giant robots and have become really invested in that universe as of late. ~~It helps that my main has a skin in that line too tbh hahaha.~~ I know it's very pacific rim inspired, but I'd love if you went a more GaoGaiGar route (ie kept the mecha sentient and not piloted/controlled in any way... maybe gave them a few plucky kid sidekicks too?)
man of tin (EUNE)
: > [{quoted}](name=d00mface,realm=EUW,application-id=6kFXY1kR,discussion-id=0Gd6erRe,comment-id=0000,timestamp=2019-05-15T22:47:19.626+0000) > > I too wish they'd fix this ~~,and maybe also give him new animations for taunt/joke/etc that aren't animations from the pre-rework champ stretched onto a new model resulting in weird clipping,~~ but I feel like it's unlikely to happen any time soon if at all. Maybe someday though. I hold out hope that these things will be addressed eventually. I understand that these small animation problems are probably very low on their priority list because they don't really affect overall gameplay, but if I remember correctly his walk animation was actually fixed but only on his Blood Moon skin while the rest of his skins remained unaffected for some reason. Kind of strange that they did that.
Yeah I recall that as well. Very strange to fix the walk on one skin and nothing else. Hopefully that was just an oversight that will be corrected in time. I assume they meant for the change to go through on all skins but it didn't for whatever reason? I'm really not sure how something like that happens tbh.
: "Tonight it was enough to annoy me to the point that I might have even spam pinged back" ooh you are so cute
H-hey, I'm not cute I'm tough as hell >:|
The Iceborn (EUNE)
: Ashe: Warmother Physical Edition Available Now!
Yay! Can't wait to head to the bookstore and pick this up! :D
: Shut your piehole you negative nancy.
man of tin (EUNE)
: Can we please fix Aatrox's walk cycle?
I too wish they'd fix this ~~,and maybe also give him new animations for taunt/joke/etc that aren't animations from the pre-rework champ stretched onto a new model resulting in weird clipping,~~ but I feel like it's unlikely to happen any time soon if at all. Maybe someday though. I hold out hope that these things will be addressed eventually.
Rioter Comments
: I really wish Varus could get an update to his model...
He's supposed to be the pretty darkin and in game he looks like he's gonna slash my tires in the night lmao. I have hope that someday they'll pretty him up. Probably not any time soon tho.
Rodsquad (EUW)
: What colorstory is your favorite?
My favorite is The Cage {{champion:266}} I'm totally not biased I promise.
: Imagine Aatrox being so dummy thicc you could hear the clap oh his asscheeks with every Q
The claps would have to be global sound effects as well. Striking fear into his enemies across the map.
MagmaEnder (EUNE)
: No offence, but are you attracted to men?
As a matter of fact yes! And women too! I'm a bi girl *finger guns*
: ***
: Idk why but they are afraid to give the male champions a bit of a butt. Over and over again.
I've noticed that too tbh. I remember when Sylas came out there were people wanting a better butt for him as well for instance.
Laforeze (NA)
: Aatrox has rights. I stand his rights. Protect Aatrox from sexual harassment.
Aatrox has rights to a booty!
Rioter Comments
SuperYay (NA)
: Which champions do you think look best with their default skin?
{{champion:266}} I love my handsome buff devil man.
Rioter Comments
Rioter Comments
: Battle Academia skin biographies!
>he received an offer to teach at the Academy from the **God-Weapon** itself God-Weapon? I hope we learn more about whatever that is. The name alone has me curious.
Rioter Comments
: Why are you assuming this is about Pantheon and Aatrox? If anything, it's talking about how Atreus became the avatar of the War God and his body was completely overtaken by the Aspect, instead of guided and blessed like all of the others.
>Why are you assuming this is about Pantheon and Aatrox? Real answer? My own biases. You're right in that it could be about him clashing with the aspects. Either way we don't know for sure yet. I'm fine with whatever path they take regardless.
: Honestly I've been waiting for a Pantheon rework mostly for some really good lines in response to Aatrox. I want it to feel like a real clash of the gods when they face each other in lane!
I feel 100% the same! If they give us at least that I'll be happy.
: I also am hype to see more interaction between Aatrox and Pantheon. I'm imagining that "unadulterated loathing" song from Wicked but with the two of them.
~~I didn't know I needed this until now. ~~
The Iceborn (EUNE)
: Hope you get your beloved lore :)
Rioter Comments
: > [{quoted}](name=d00mface,realm=EUW,application-id=6kFXY1kR,discussion-id=Ej7Ez1y8,comment-id=00060000,timestamp=2019-04-17T10:06:10.370+0000) > > IIRC the artist themselves said it was an early concept rendering of Aatrox. So the weapon and him look a bit different than the final version. > > EDIT: source http://max-zh.tumblr.com/post/175295852249/one-of-the-concepts-for-the-aatroxdarkin-lore It might have been originally, but rn it's a canon universe pic. I'd say that's a Darkin that looks similar to Aatrox, but not Aatrox himself
I’m gonna go with what the official source tells me but thanks for your input anyways.
: VO Update for old champions
I would love for {{champion:110}} to get a VO update tbh. I'm surprised they haven't done one for him by now.
: 1 thing. In the Darkins pic, that's not Aatrox, cause that Darkin is not weilding a blade
IIRC the artist themselves said it was an early concept rendering of Aatrox. So the weapon and him look a bit different than the final version. EDIT: source http://max-zh.tumblr.com/post/175295852249/one-of-the-concepts-for-the-aatroxdarkin-lore >This was an early exploration of an alternate Aatrox design. Back then, I was experimenting a lot with how warped Darkin might look from their original forms.
: I don't remember them all off the top of my head. But "Macbeth" and "Richard the III" were both big inspirations too. Also certainly Trumbo's "Johnny get your gun" influenced this-- though I'm not the biggest fan of that book.
Neat! I can definitely see those influences in Aatrox as well, thanks for sharing! :D
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d00mface

Level 63 (EUW)
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