Rioter Comments
: Low elo supporting
First thing I noticed is that your ward score is low for a support Data suggests that your warding numbers (1.13 vision/min) are slightly above the average silver blitz (average silver is: 1.03 vision score/min) but it's below gold rank (1.24 vision/min), so this number isn't great. For comparison really high challenger supports is often packing around 1.78-2.1+ vison score/minute, so you can place a lot more wards than you currently do. Other than this I can only give generic suggestions that I don't know if they apply to you or not. Low ELO supports tend to roam too rarely and doesn't help other lanes as much as they should. As a support you want to roam and be a pressure around the map. Few things can tilt a low ELO mid laner more than getting ganked a few times by a roaming support. It also stresses the other teams botlane and they will usually try to compensate by pushing harder (leaving them more open to jungler ganks). Higher ELO play around objectives better, the higher you go the faster they are at taking down a baron or dragon. Low ELO think they do but rarely has good vision around barons/dragons, they often have "vision downtime" of several minutes and don't even check or track spawn times, so they leave multiple open windows for teams to just sneak these objectives if they are good. As a support you want to not let this happen if you can. Set up vision and ping these things (when the time is right) it will help your team go for these things. The mechanics/positioning also tend to be better the higher in ELO you go, despite blitz kit being fairly simple it's multiple times harder to win lane and dodge hooks from say a challenger blitz than it is against a iron. The higher ELO tend to be less telegraphed and have better understanding of a champs capabilities as well, so a high ELO might see that "I'm low HP but I can take this stun and land a hook through that small hole" while low elo don't even think it's possible "I would hook the minion" or "I would die getting stunned". Lane understanding is a huge difference as well. For instance sometimes you want to help the ADC push the wave, to get a faster recall, or to hit a level first or something. A good support knows when to touch the cs. And when not to. There are also stuff like: just because you can land a hook doesn't mean you always should.. If you are behind then not going for kills and just making sure your ADC is getting farm might be the correct play
Rioter Comments
saint916 (NA)
: Silver is the hardest rank because teammates are the worst - Change my mind
Currently "plat" hovering at around 59-60% winrate.. As a support main I agree that silver is the hardest rank. In Silver you have to "carry harder" and can't relay on your team like you can in higher elo. Get your adc to 10/0 in silver and they find a way to throw it by running around solo in the other teams jungle, and they do it over and over soon they are 10/10. There is rarely any teamplay and everyone is just doing random stuff to throw any lead you give them. It's also harder to support silvers as they tend to have no understanding of laning. So you end up overpushed and in positions you know are bad again and again, but there is little you can do other than to roll with it. Silvers also struggle hard vs assassins like katarina, regnar or even master yi and tends to die a lot to them. You basically have to be the one to shut down such players on your own in silver. Also the stuff about silver being smurf land is true as well, in silver there are just so many "high elo" smurfs temporary ranking up new accounts. These smurfs often get massively snowballed in silver. What often happens in silver games is it becomes a "battle of the smurfs", like "we have two diamond smurf" their team has "2 plat and a masters". Then the smurfs decide the game and the true silvers just get carried or stomped depending on who has better smurfs.
zepdrix (NA)
: Legit Question: Does anyone enjoy playing Zyra?
Zyra is one of the most fun champs to play as support During early game Zyra is fun because she gives me the opportunity to hard carry bot lane. Also it's always satisfying to block a Blitz/Tresh hook with a plant, and a single well placed ulti can decide the whole game later. The fact that she is somewhat fragile and slow adds to her fun IMO, Zyra forces you to have map-awareness and think positioning, there is no "get out of any situation freecard, by fast clicking jump/dash". You have to read the game and play around vision or your starting to feed. Zyra's play style overall is very unique and she is probably a bad pick for K/D/A players. Mid/late game your escape is bad and fed people focus you, so you should be fine with trades that costs you your life as long as it benefits the team, maybe your death gave your team a shutdown/objective or multiple kills - then good. Unlike some supports, Zyra has many viable builds. Zyra also has an unusual power curve and tend to be strong early in game, then (based on my experience) usually falls off at around 3-4 items and then hit a new powerspike again at 5-6 items. So: good, then bad, then decent again. On a side note: she seems to be too weak to see any professional play these days. TLDR: yes I enjoy playing Zyra
Rioter Comments
: I guess we can still just rub off the amount of foolishness going on in the LCK right now, huh?
> [{quoted}](name=GeminiRune,realm=NA,application-id=9hBQwnEU,discussion-id=FZawe1ZJ,comment-id=0000,timestamp=2019-06-11T14:28:55.623+0000) > > I guess we can still just rub off the amount of foolishness going on in the LCK right now, huh? Other regions makes mistakes too, but at least they win international events some of the times. What happened in this TL game was actually massive. To have one challenger player "missclick" into a Lux bubble that is just laying there is a big "WHAT" moment. It's a big "whoopsie" that just shouldn't happen. But to have 3 pro players clicking into the same bubble at the same moment is more than that. It shows a lack of "mechanical skills" and "positional understanding" by this team. This shows something deeply troubling that is much worse than trying to foolishly dive someone and failing. Then we have that time when Lux hit a double stun from far away in mid. Also a big "what" moment, if TL positioned less bad it would have been a single hit or if they had better mechanics it would been 0 hits. You expect a challenger to not miss half the cs. Just as you expect them to not walk into a bubble that is just laying on the ground, TL should be able to dodge a bubble that is just laying there. If they walk into it the reason should be clear like "I can probably secure a kill by taking some damage and walking this way". Dodging a missed spell is very low level core mechanics, sort of like last hitting at this level, and it should be on point. But all three players of TL just take the spell and for no reason. NA LCS just shows bad positional play and mechanics you don't expect to see at this level. I think NA need to "step it up" and stop with excuses at some point. These TL mistakes are horrible and shouldn't happened, a good coach would probably scold these players for playing like this over and over so they realise how big this is.
Rioter Comments
GankLord (NA)
: Riot if you're dead set on making Zyra a full support
As someone maining Zyra I don't want the plants to be smarter or buffed. This change would probably make her too safe and frustrating in solo Q, especially in low ELO.
: Replace "none" ban with "pass" to another teammate
I'm not sure I agree on the idea that not banning is a way of "gimping your team's chances of winning before the match even starts". If I were to pass over the ban to a teammate they might ban something like Akali. Yet that champ is sitting on a 44-46% winrate. It's argubly better to not ban Akali and hope the other team pick Akali. And the same goes with a lot of champs that people tend to ban, some champs might be annoying in lane but in low elo (below grandmasters) these champs don't do much and tend to loose their team the game more often than they help the team win. Not banning is probably smarter than a lot of the banning people tend to do at low elo.
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: > [{quoted}](name=fountainAFK,realm=EUW,application-id=3ErqAdtq,discussion-id=rYY2poWi,comment-id=00010000,timestamp=2019-03-28T09:54:28.424+0000) > > If a champ can go 0/7 and still stay a relevant threat then that's a really forgiving champ. Most champs are just a laughingstock for the rest of the game if they go 0/7. With possible exceptions of Jax. But Jax has a genuinely weak early while Vayne do not. sorry but any champion can go 0/7 and still be a threat. If they are still keeping up in CS and experience then the deaths are meaningless. You don't magically do less damage just because you died. Are you getting your items? are you getting your lvls? that is all that matters. You can die 30 times but if you are still getting those two things you will still be a threat regardless of who you are playing.
> [{quoted}](name=ZephyrDrake,realm=NA,application-id=3ErqAdtq,discussion-id=rYY2poWi,comment-id=000100000000,timestamp=2019-03-28T09:57:13.301+0000) > > sorry but any champion can go 0/7 and still be a threat. If they are still keeping up in CS and experience then the deaths are meaningless. You don't magically do less damage just because you died. Are you getting your items? are you getting your lvls? that is all that matters. You can die 30 times but if you are still getting those two things you will still be a threat regardless of who you are playing. She needs some weakness (possible a rework) that is all. Currently there is not much anyone can do to set a Vayne behind (other than Vayne herself doing massive misplays). This due to her massive scaling and her being so forgiving and comeback-y. She is currently one of the few ADCs that are good in all parts of the game and in all situations (Sivir arguably being the other one). Vaynes early game is good, Vayne often plays to farm and there is little to stop that from happening. You can try to poke her hard but she probably heals up from autos + life steal and this often pushes lane and set yourself up for jungle ganks. If she lands a stun your done. When she reaches level 6 her "weak early" is over and you better watch it around her. Her mid/lategame is superb even if she is behind in gold/level. She works very well in teamfights (unless she tumbles into the other team, like many Vaynes currently does, again Vaynes only counter being Vayne doing misplays). She is one of the best ADC's gewtting caught out in 1v1 or 1v2 or 1v3 situations. Vayne just needs some clear weakness (maybe a genuinely weak early like Kayle currently have) and people will stop banning her so much and getting so frustrated. Maybe for now just give her a hard nerf and then in the future rework her.
Dynikus (NA)
: >she is more forgiving than most champs Stopped reading there tbh, I really don't think you have much idea what you're actually talking about.
> [{quoted}](name=Dynikus,realm=NA,application-id=3ErqAdtq,discussion-id=rYY2poWi,comment-id=0001,timestamp=2019-03-28T09:37:05.747+0000) > > Stopped reading there tbh, I really don't think you have much idea what you're actually talking about. If a champ can go 0/7 and still stay a relevant threat then that's a really forgiving champ. Most champs are just a laughingstock for the rest of the game if they go 0/7. With possible exceptions of Jax. But Jax has a genuinely weak early while Vayne do not.
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fountainAFK

Level 96 (EUW)
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