Rioter Comments
: I would like to introduce a item to the game
That would be pretty funny. They'd have too be reasonably costly too prevent abuse though ofc. I'd allow it just because it would be funny/interesting.
Rioter Comments
: Can this game cater to the non competitive a bit more? A message for RIOT.
Yh, I'm totally bored out of my mind in regards too league right now. Desperate for a fun rotating game mode too start or something. Aram is way too decided by OP picks. I could play 10s of games a day, but summoners rift is so boring too me right now. Unfun champs, unfun roles, too many broken reworked or newly released champs. OP champs with high pick rates & win rates allowed too remain that way. Most of the lanes feel masochistic too play. Top vs tryhard broken reworked/new/ranged champs, or you get counterpicked if you get 1/2/3rd pick. Mid is full of stupid broken champs like Sylas, Akali, Zed, Talon, Vlad, Corki. Jungle you either pick a select few OP jgls or you auto lose. ADC - meme champs like Draven, and newly released champs like Kai'sa with her 407 (+ 129.5% bonus AD) (+ 148% AP) press one button spell, or Vayne play safe and hard scale auto win havn't been touched even with their super high win rates and play rates (esp high elo). SUPP - all in, hit Q. Thresh/Naut/Pyke zzz. Probably the most tryhard meta too have ever existed. Can see why IG/SKT lost too be honest. They were probably bored out of their mind.
Rioter Comments
Rioter Comments
Rioter Comments
: while basically giving every single champion specialized runes for that champions different playstile would be the ideal solution, its way too large scope of a project to be feasable. i mean it would be absolutely amazing if there were 3 or 4 separate "skill trees" for example for {{champion:86}} that support different playstiles. one path that would be offensive and critical strike focused, another path that supports his vanilla bruiser builds, another path that emulates the current "tank-ish" {{item:3800}} + glacial augment build, and maybe one that resembles his roamy predator/mid lane build. the problem is, that this would be about as successful as recommended item build pathes are right now. just remember how many champions have recommended items that are complete garbage. these rune pathes would have to be designed by people who actively play the champion. youd probably have to have multiple people work on the rune pathes for each champion. and for each champion, youd have to keep the rune trees constantly up to date.
Yeah, if this was ever too happen, I could only see it during a pre-season and with a lot of involvement from the community (high elo mains/reddit champ subreddits). I don't expect it too ever happen, just wanted too post it too add too the discussion. -- irrelevant addition: Each skill on each 'skill tree' wouldn't have too be unique as well though, some similar champs could share skills.
: [Discussion] What type of items would you like to see in the future?
I want old Essence Reaver back for my TF jungle, or them too change the passive into an active. Old Essence reaver gave CDR/Crit which synergised great with bloodrazer -> RFC. Giving him respectable damage for a respectable investment, and gave him a lot of options. The new Essense Reaver has too many conditional and niche features. If I go bloodrazer -> RFC -> Essence Reaver now it feels like I do 0 damage. And I disliked the feeling so much that I no longer play him, even in normals, when I used too spam him. OR a AP/HP high slow item similar too Rylais, but one that offers a lot less AP. Problem with old Rylais was that everyone ended up buying it because it offered enough AP for them too still be relevant damage wise. I want old Zyra Rylais/Liandries combo, because slowing everyone with her plants from afar was fun --> that way, I could play jungle Zyra realistically too.
Rioter Comments
: Quinn Changes Coming Soon - Strike from the Sky!
Main thing I'd say is as some1 with multiple accounts with my most played champion in the past few seasons being Quinn (100+ games each season), the nerfs too her early game dmg might hit jungle Quinn's clear, and that's the main position I play, and there's no counter buff too her early game clear so it'll make her pretty meh jungle clear even worse.. Probably enough that I won't play her at all now against better players, as it'll take too long for her too impact the lanes which is obviously important for a jungler [i've been playing lol less right now, cus first jungler too gank bot wins and it's boring for me (adcs/supps are too safe due too all the defensive runes, so the one ahead will always win due too being so safe, but having a little more dmg (in other words, little room for outplay from the adc that is behind due too the excessive safety nets for the winning adc, so the one ahead can freely engage, heal up etc resulting in a snowbally bot lane))]. I don't play top Quinn at all, especially due too most of the meta/popular and newer top lane champions absolutely destroying her with their mobility creep (multiple mechanics too get close/stun/slow). She loses too anything that doesn't rely on a single gap closing skill too get close, so she can only be used as a counter pick too a few champions. Especially as modern junglers have gotten good enough too know that diving squishy top laners = free. Still most of the changes are great, so I don't think it'd be terrible if Quinn's early got hit for the QOL changes solving some of the really annoying things in Quinn's kit [the harrier proc thing in particular has been a real pain point for ages].
Bricelar (NA)
: Agreed! I understand the thematic disconnect, but having Valor carry Quinn just looks silly.
Plenty of people think having her transform into a random bird also looked silly. If birds existed that were strong enough too carry humans, they'd probably have been tamed and used as methods of travel. So I've always felt it totally fits with her lore, especially in the 'elite ranger-knight' battle sense. As it doesn't take much time for Valor too 'come down and carry her' from their particular position.
: To be fair we are on different servers, so our experiences will differ. That said you not feeling harassment in a role does not mean it's not there. To use your workplace example, you saying "I've worked that job, it's not so bad" doesn't mean it can't be a bad environment for someone. You're marginalizing what the other roles have to put up with to make your own seem worse. I didn't prove your point, you're just not seeing my own.
ERRR I'll keep it simple since it seems so difficult for you. Objective negative experiences, that is verbal abuse, blaming, harassment. constant distractions (pinging). These are happening more too junglers, and the culture allows it too happen. That is all I am saying. If you are so concerned about the 'struggles' of top lane, start a thread and post about it there. Just because you are countering a argument doesn't make you appear smart by the way, jesus this place is full of 'psuedo-intellectuals'. Waste of my time lmao.
: Titles are important, and color your thread in one way or another. If you wanted to focus on the jungle being an inherently negative experience you should have started on that topic from the get go. As someone who plays a lot of top I just get ignored by my team. I don't get ganked, my jungler doesn't really do anything different if I get camped, and I'm always responsible for my lane opponent even when they are on the other side of the map and my TP is down. Each lane has it's negative parts, so acting like Jungle has it bad and the others don't isn't really going to fly. We all get it a little differently, so welcome to the club. Take another look at your first post, repeatedly mentions Jungler abuse being "allowed". This is not true, which is why you got replies saying so. You colored your thread as a jungle QQ thread, not a legitimate discussion on the negative side of the Jungle role. No one is being evasive, you simply mixed a good thread with a bad one, so don't be surprised when you don't get the outcome you want.
Workplace harassment is 'disallowed' but it still occurs. Many things can occur just because it's considered normal. You can try and be blind too the abuse that junglers can get, but it still occurs. And your post pretty much proves my point. Nothing really negative or toxic is said too a top laner. Your worst scenario is you just being ignored. As a jungler, the worst case is being harassed by your entire team, blamed for the loss, and told that you're going too be reported, along with them making up lies in all chat about how you are toxic.
: >All I'll say is, Riot must have access too data. They should figure out via data science what roles get told negative and abusive things the most. I assure you Jungle will be at the top, and by a significant margin. I don't take your assurances as proof. >Then they just need too look at how much the role of jungle is played in the first place. Then connect the two. I know some Riot workers surf the boards, just trying too raise awareness, please stop being so defensive. I attribute the reason to jungler having more responsibilities than other roles. This is true for any role-based multiplayer game. If a role has more responsibilities and the team suffers if the responsibilities are not upheld, less people will play the role. Take tanks and healers in any MMO, universally the least played roles because they carry much more responsibility than DPS. >If Riot is a 'progressive' group, they should look into the fact that a large number of their players (given that millions play) will have toxic experiences simply because of the role they play. Different roles are always going to be treated differently. Jungler by design feels like it has more responsibility. Attempting to change that would be changing the fundamental design of what it means to be a jungler. >Also how they can factor it into their punishment system hint hint :))) because I got a 25-game chat ban for responding too a flaming mid laner who started abusing me in chat. No. You are responsible for your behavior, it has always been like that. You don't get free passes just because you play one role or another. Retaliation isn't an excuse either.
It's okay dude, I won't respond anymore. I don't really care what a nobody thinks. Unless you can prove ur a Riot employee consider this last post. I was just hoping for the 1% chance some Riot worker reads my thread and actually stops and thinks 'wait a minute, maybe junglers do have it rougher'. cy@
Xidphel (NA)
: >How many times have you reported someone due too them flaming Every time I see it.
Would you consider 'OMG Jungler (insert other negative connatations)'. 'GANK ME' *spam ping* 'why havn't you ganked my lane!' *steals jungle camps* reportable?
: The title of your post is; "Why is abusing the jungler allowed?" not, "Why does jungler get blamed for more things?". The first is an assumption that Riot specifically avoids banning people who abuse the jungler, which is just plain false. The second is a question that would actually get some discussion.
Since you're being evasive. All I'll say is, Riot must have access too data. They should figure out via data science what roles get told negative and abusive things the most. I assure you Jungle will be at the top, and by a significant margin. Then they just need too look at how much the role of jungle is played in the first place. Then connect the two. I know some Riot workers surf the boards, just trying too raise awareness, please stop being so defensive. If Riot is a 'progressive' group, they should look into the fact that a large number of their players (given that millions play) will have toxic experiences simply because of the role they play. -- Also how they can factor it into their punishment system *hint hint* :))) because I got a 25-game chat ban for responding too a flaming mid laner who started abusing me in chat.
: The actual number of flagged games is not known, but they do let a few games build up as evidence to make sure it wasn't someone who just had a bad day and snapped. While that behavior is still frowned upon Riot does give a small buffer to make sure only the consistently toxic people get punished. https://i.imgur.com/ACZhFYu.png Here's a chart showing how the punishment system works.
That's nice and all. But everybody is ignoring the crux of my post. Playing jungle is a toxic negative experience. And it is the only role that a player will experience that toxicness. When I spam games in mid/top, absolutely nothing. When I play jungle, every 1 in 3 or 1 in 4 games I get some form of abuse.
: Poor behavior towards the jungler is no less punishable than poor behavior against any other role.
How many times have you reported someone due too them flaming the jungler? If it was actually punished, no one would do it. It happens so regularly they should be banned already. Also, when you report a lot it lowers the value of your report in the system.
Rioter Comments

gd x will come

Level 100 (EUW)
Lifetime Upvotes
Create a Discussion