: Kayle needs to be nerfed so badly
Kayle's biggest issue right now is definitely Kleptomancy essentially nullifying her weak early game. It's probably a good idea to wait until Klepto's gone to see where she stands.
: Karma - Forever a Divided Community?
It's a shame, but I'm honestly not expecting Riot to do much with Karma in the near future simply because they have no idea what they want her identity to even be. The biggest issue with Karma right now from a gameplay perspective is that she's a generalist. I wasn't playing League when OG Karma existed, but I know that she was a balance nightmare and widely considered the worst champion in the game for a while. However, she had a relatively strong identity that is unrecognisable in modern Karma. Up until her recent nerfs I did enjoy playing Karma, but that doesn't change the fact she is one of League's blandest champions. The current kit has almost no reflection of Karma's character, which is frustrating as her lore was refreshed fairly recently, which I was a fan of. I know the topic of what changes would be good for Karma are controversial, but personally I would like her to be reworked with the support role prioritised, but I think mid lane viability is important (like how Morgana can play both, but she's mostly seen support), however, she should be completely removed from top lane (Klepto's removal should help with this). I would like to see Karma's identity become that of an aggressive enchanter, similarly to that of Nami, a support who is able to protect her allies while equally being able to disrupt and damage her enemies. When voting in the poll from the previous post I chose that Karma's identity should revolve around the twin dragons, as I think this has the most potential. I do like the ideas suggested, but there was an idea some suggested a while ago that I really liked. I can't remember what it was exactly, but it was something along the lines of: **Passive: Twin Dragons** Alternate spell casts are modified to have a bonus offensive / defensive property based on which dragon is active By this I mean each of Karma's abilities would have a slightly different effect if she casts them when either dragon A or dragon B is active (I'm labelling them A and B just so it's clearer). Each time Karma uses an ability the dragons will switch, this adds a unique mechanic to Karma while also adding skill expression, as managing which abilities you want to have which effect can greatly change the outcome of a fight. If you were to use Mantra the ability would use both the offensive and defensive property simultaneously.
Remus Wins (EUNE)
: Star Guardian 2019 skins speculation
I hope we get SG skins for champs people have been asking for, like most mentioned already. One of the rumoured 'evil' SG skins is supposedly Sylas, which makes no sense to me because I've seen nobody ask for a SG Sylas skin.
: All of Karma's Problems in One Thread
Even though I do think her kit fails thematically, I quite like how each of her abilities feel like they're a mish-mash of different ideas. I think right now her biggest gameplay issue is her R+W, a squishy mage character should never be able to regenerate that much health under any circumstance and it's pretty much completely broken Karma top. I think the best thing Karma could use is an Ezreal tier VGU, as only her passive and W need changes. A new VO and lore would also be great for her, as well as better animations and a slightly more polished model.
Rioter Comments
Blåsigt (NA)
: Syndra VGU
Unfortunately I don’t think she’s on Riot’s radar for any work at all, which is a shame as I think she could really benefit from an Ezreal style VGU
Rioter Comments
yukumari (NA)
: Riot is sending mixed messages with Janna.
I definitely prefer playing as and against the 'new' Janna, ardent meta Janna was so unfun and stupid. I just find it kind of weird how Riot try and push her away from the shield-bot support, only to then try and change her back. I mean before this patch her stats were fine, she was performing pretty good so idk why it was necessary to make any changes at all.
Rioter Comments
Rexxiee (NA)
: So lissandra is already seeing huge play in competitive and is very strong
Riot have been working on a new passive for Liss since before worlds, and they are nerfing other parts of her kit because of the new passive.
: Not to be a %%%% to you but like.. Saying "Nami and ahri have been powerful in all mmrs|" As if graves hasent dominated every tier for months? Ok
But Nami and Ahri have been powerful in all mmrs and their nerfs are perfectly fair.. just because Graves is also very strong doesn't mean Riot can't nerf any other champions until they nerf him.
Sukishoo (NA)
: Yeah, the chained champ is 99% a 2019 release. The way the roadmap had it looked more like Nunu (here!) > Ezreal (VERY SOON) > Mage > Kayle/Morgana > Chained Champ.
Last I heard the release order was Ez > Flower Mage > Chained champ > Kayle/Morgana, with K/M being in early 2019. Has someone said that the order has been changed?
: Sona's kit has been updated and tinkered with over the years, it doesn't need much to work with it.
My main issue with it just how basic it is, I'd love for some more skill expression to be added into it. With her musical theme there's opportunity for some really interesting skillshots and unique features that the current Sona lacks. Right now she's practically a spam-bot that doesn't exist until the game reaches 25-30 minutes. The only thing in her kit that's particularly interesting is her auras and her ult, the rest can be changed imo.
: Syndra isn't nearly as old as Ezreal, she's moderately recent, so she is not in need of visual work. Annie also had a VGU within the past 5 years, so she's also not in nearly as much need as others. Janna needs more extensive work than a VgU like this can offer her. Her kit has consistently been a game health problem until she was severely nerfed. Candidates for an Ezreal level VgU: {{champion:99}} {{champion:51}} {{champion:59}} {{champion:85}} {{champion:89}} {{champion:61}} {{champion:92}} {{champion:103}} {{champion:91}} {{champion:8}} {{champion:45}} {{champion:101}} {{champion:5}}{{champion:37}} {{champion:38}} Honorable mentions who've had some work, but need it completed: {{champion:12}} {{champion:114}} {{champion:21}} {{champion:98}}{{champion:27}}
I disagree with Sona, as I think she needs a complete overhaul in her kit as well as visuals, but the rest seem to be good candidates. The main reason I'd like to see Syndra get this kind of VGU is because her kit, while fun to play, appears to be a balance nightmare. Also she looks kind of.. muddy? I'm sure a texture update would be fine to bring her visuals up to par with other champs, but I'd love to see her character get developed in the way that a VGU can offer.
Rioter Comments
MeowGath (NA)
: Sona Kit Rework Idea
As as Sona player I really like this concept, the musical theme is so wasted on her at the moment. The only thing I'm not a fan of is the ult, I really like her current ult and I'd love it to be kept when she does eventually get reworked.
Jenivie (NA)
: Buff syndra?
She needs a bit of a rework if anything. I think she could get a new passive that adds more skill to her kit, as when she’s meta people complain that it ‘takes no skill to press R’. Her new passive could look something like this: ‘Syndra gains bonus damage on subsuqent abilities that hit their target, 10% on each hit up to 50% bonus damage’ Then Riot could lower the inital damage on her ult, but the new passive would give her more potential damage in the hands of a skilled player.
: I have over 2.4 million combined Nami Mastery. She doesn't suck in lane per say. I'm not saying that. She more or less does have some pressure/poke. What I'm saying is that in the current meta, she is outlaned into stalemates, or worse. {{champion:89}} = Dead Nami. {{champion:63}} = Can't take spellthief at risk of losing all gold income, and probably feeding. etc. What I'm saying is far more complicated. She is literally dictated by her team and the opposing team. If she cannot get ganks from a jungler, she's irrelevant the rest of the game. If her team decides to get aggressive, she can't help them. If her adc is passive and doesn't utilize their kit, or farm properly, she falls behind 2 levels and lacks gold income post lane and in lane. If her opponents have Nami killers, she either has to stay out of a fight, preventing her from ccing and healing, or she's dead (she's probably death several times anyways just from a Kayn running through walls and 1 shotting her) If her team is dead, there's nothing she can do to prevent a push. Mobility has prevented that. _**Nothing you said at all is empirical evidence. It's all bias. **_ She is not way above other supports either. {{champion:14}} {{champion:37}} {{champion:78}} {{champion:161}} {{champion:143}} are all right there with her. And Sona has a really crappy early game, so I really don't know why she's doing well (other than games lasting long enough for her to become a spam lord....) You want to know why she's a high pick rate? She's ALWAYS been a high pick rate..... because she's aesthetically pleasing, high RP value (indicating some sort of prestige to some players), and because her kit offers some "utility" to the user (as in .... they like how her kit feels..... whereas Sona and Soraka feel clunky as heck by design, even if they do their jobs) Something else to consider: {{champion:412}} actually has a higher play rate than Nami. That's pushing his Win rate DOWN. Choose Kayn and Akali every game if you fear Nami. Eat her alive.
One of the main reasons her pickrate is increasing is because she's the last Enchanter left that hasn't been nerfed, which is also why she's so strong. Sona, Janna, Lulu and Karma have all been nerfed, but Nami hasn't been touched, thus leaving her the strongest pick. Yes there are other champions who can make Nami's laning a challenge, I'm not saying there isn't, but even Leona isn't then end for Nami as it's easy to predict where's she's going to be and then bubbling her. Similarly with Kayn, his E shows where he's going to come from, normally allowing for a pretty easy bubble. If you've got that many mastery points on Nami then it's clear that you're a big fan of the champ and that bias is showing, but there's no denying her statistics are abnormally high for ANY champion. Also, I don't see why you mentioned Thresh, his pickrate is higher than Nami, but his winrate is around 50%, which indicates that he's pretty much balanced.
: Consistent poke at a sizeable cooldown, low damage output, mid range heals, and delayed cc...... Learn to play against her. Maybe spend some actual time playing her and see how much she sucks to play right now. I've been Nami main since Season 4, and I've shelved her because of how unreliable she is at carrying teams this season.
I've played a decent amount of Nami so I know how she works, and she definitely doesn't suck. She can out-poke most supports currently, plus her damage output for how much utility she brings is great. A good Nami can easily set up a ton of plays and lead a game to victory, she's an amazing mix of an enchanter and a playmaker, which is why she's so good. If she's so unreliable then why is her pickrate and winrate so high? A good amount of people are playing her and succeeding, and she's not a super simple champion either so that makes her high winrate even more concerning. I'm not calling for massive nerfs or for her to be gutted, just brought down a bit so that she's not way above all the other supports.
: > [{quoted}](name=Pyrrio,realm=EUW,application-id=3ErqAdtq,discussion-id=dQTyRhfg,comment-id=00000000,timestamp=2018-09-16T21:01:11.132+0000) > > Damage doesn't have anything to do with it, just simply while a target is under the effect of Exhaust they are also under the effect of GW. part of the reason GW is on ignite is cuz ignite is used as a tool to help kill a target. by reducing their healing its easier to kill them. exhaust is more of a defensive combat. to stop a dive/engage , yes ignite is strong but this isnt how to correct it.
> [{quoted}](name=MrFawknSunshine,realm=NA,application-id=3ErqAdtq,discussion-id=dQTyRhfg,comment-id=000000000000,timestamp=2018-09-16T21:03:05.940+0000) > > part of the reason GW is on ignite is cuz ignite is used as a tool to help kill a target. by reducing their healing its easier to kill them. > > exhaust is more of a defensive combat. to stop a dive/engage , yes ignite is strong but this isnt how to correct it. I think it would be interesting to make Exhaust a more versatile spell, and I've definitely used it offensively before. Using it after an engage to further lock-down a target, or using it to give your adc the advantage.
: yes ignite is strong but puting grievous wounds on exhaust dont make sense cuz exhaust isnt a damage combat spell.
> [{quoted}](name=MrFawknSunshine,realm=NA,application-id=3ErqAdtq,discussion-id=dQTyRhfg,comment-id=0000,timestamp=2018-09-16T20:59:45.648+0000) > > yes ignite is strong but puting grievous wounds on exhaust dont make sense cuz exhaust isnt a damage combat spell. Damage doesn't have anything to do with it, just simply while a target is under the effect of Exhaust they are also under the effect of GW.
Rioter Comments
: I Just Can't Find Sona Her Gameplay To Be Fun Or Interesting In Any Way
Sona really could use a VGU because the state she's in right now is very .. weird. I've played a decent amount of Sona and since the runes reforged and Sona's nerfs she's felt really meh to play. Riot completely gutted her early game to the point where she might as well not exist until 30 minutes in, and the fact that her kit is so simple makes this feel even worse because there's only so much you can do. She's still arguably the best late-game support, but getting there is so frustrating it's not even worth it. I'd love Riot to shift some of power into her laning phase, but I doubt they will due to how oppressive she used to be. At this point I think the only thing that can be done is a complete rework to add more skill expression to her kit.
lil ssandra (EUNE)
: lissandra and under played champions need skins too
I think that Riot have been doing a decent job of giving less popular champions skins recently, but the reality is that there just are going to be certain champions that get skins far more frequently. Yasuo, Jinx, Ahri, Jhin, Lux etc. are some of league's most popular champions that many people play so Riot are going to make skins for them to keep the majority of players happy and to make the most money, after all this is a f2p game and Riot need to make money.
: What is Up With Zyra
It's been like this for quite a while now which is a shame because I used to love playing Zyra :/ I wish they'd partially revert her changes after the MYMU a couple years back, I still hate the current Q hitbox
: Nami doesn't need anything. People need to stop asking for nerfs for the specific champion. EVERYONE knows the real reason is the stupid Runes Reforged system, NOT the champ. We don't need the most balanced enchanter support to be "Sejuani'd" just because people think she needs nerfs because of a high winrate.
> [{quoted}](name=SnugglePuggle94,realm=NA,application-id=3ErqAdtq,discussion-id=egOaYLA3,comment-id=0002,timestamp=2018-09-16T13:28:44.425+0000) > > Nami doesn't need anything. People need to stop asking for nerfs for the specific champion. EVERYONE knows the real reason is the stupid Runes Reforged system, NOT the champ. We don't need the most balanced enchanter support to be "Sejuani'd" just because people think she needs nerfs because of a high winrate. Nobody called for Nami to be completely gutted, just have some power trimmed off. Regardless of runes/ state of other champions there's no denying that if any other champ had Nami's statistics people would be calling them OP. Right now as I see it Nami is capable of doing way too much; She has the ability to protect allies, deal decent consistent poke damage and engage/disengage incredibly well. Something there needs to be toned down.
Rioter Comments
Rioter Comments
Rioter Comments
: shes so strong lategame now with more balls then ever her ult obliterates everything and she hardcounters malzahar she can scatter the voidlings or jsut grab the first one malz spawn then keep it as long as possibel before throwing it over a wall so it wotn do anything
> [{quoted}](name=Spoofghoul,realm=EUW,application-id=3ErqAdtq,discussion-id=YfJGwa47,comment-id=0003,timestamp=2016-05-29T18:08:25.437+0000) > > shes so strong lategame now with more balls then ever her ult obliterates everything I'd have to disagree, yes she can pack quite a bit of a damage but she's completely immobile and super squishy, anyone can take her out almost instantly. It is definitely easier to pull off 7 ball ults after the MYMU, but enemies can easily see what you're trying to do and will shut you down before you have any real impact. A lot of other immobile mages have some kind of safety built into their kit, Lux can Q then shield and run away, Morg can do the same, Annie can easily pull of a stun so she can fall back to safety, but Syndra doesn't really have this. If you get jumped on it can be really hard to pull of the Q E combo for the stun, and just simply knocking back enemies a short distance with her E doesn't help at all. She has the potential for a lot of damage, but in her current state she's never going to survive long enough to deal it.
Rioter Comments
: Are Caitlyn & MF in a good state right now?
I'd say they're in a pretty decent spot right now, although definitely outclassed by a lot of other ADCs. They're both amazing in lane as they're such bullies, but they lack mobility and are prone to being camped and easily focused. If you want to play them then go ahead, both are viable, just expect to have a bit of a struggle against the meta ADCs like Lucian, Ezreal, Jhin and Sivir.
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