![]()
League community
*Sees weapon*
"IT'S A DARKIN!"
|
|||||
![]()
Oh boy it's the exact same champions as the other ARURF montages stretching 3 years back!
|
|||||
![]()
Btw I love that band
|
|||||
![]()
Riot Records is officially the new name
|
|||||
![]()
And what is he now?
All his power is put into his Q, which was possible to hit people with due to E, and that has now been lowered to 1 charge instead of 2.
Downright thrash and impossible to balance is what he is currently.
Also, all the modenization in Irelia's kit has been removed now. She's back to being a dashing auto attacker with a bit of CC. The only difference now is that she traded her true damage for magic damage and attack speed, and her tenacity is now in the form of physical damage reduction.
|
|||||
Rioter Comments | new Comments | Views | |||
![]()
Do you realise it's an auto attack enhancer and therefore automatically have a 1.0 AD ratio added? Ah but yeah you're correct, it's not 240+AD*1.3, it's 240+AD*1.4, further adding to the damage sacrifice.
I don't need to trust you on anything, I've otp Rengar since his release in 2012, I am well aware what he can and cannot do.
Getting off double Q is easy, but if your claim is that it won't happen because your target is surrounded by the enemy team, then do you honestly believe that 1 QSS when building 0 defensive items will save you?
Because if you want to get even remotely close to one shotting a squishy with Q+E+W alone, you need old {{item:3147}}, pre-nerfed {{item:3095}} and at least 2 levels advantage.
Currently you can delete someone at around 60%-70% hp with Q+E+W, if they have no defensives and you're full AD.
|
|||||
![]()
But then you realise using said cleanse and 50% heal means you have to give up 240+1.3*AD damage.
|
|||||
![]()
{{champion:142}} I'll give you this one but the true damage porportion is rather insignificant.
{{champion:555}} Pyke's ult is not true damage, it's an execute and it's a category of its own.
{{champion:517}} Has no true damage in his kit baseline. For him to have true damage, you need to have true damage yourself.
|
|||||
![]()
Go ahead and name me the latest champion released with true damage. Oh wait you don't have to, because I will do it for you.
{{champion:164}} was the last champion released with true damage, and that was back in 2016.
Yes Conqueror is a stupid keystone, it has been said a million times now, but don't act like that's what you meant when you said true damage, and then specifically talk about Vayne and IE, and that item is getting changed in 3 days.
|
|||||
![]()
You should change the title to "Vayne". The post has no other context.
|
|||||
![]()
I have yet to receive
{{champion:32}} {{champion:34}} {{champion:1}} {{champion:22}} {{champion:268}} {{champion:432}} {{champion:201}} {{champion:164}} {{champion:31}} {{champion:42}} {{champion:122}} {{champion:131}} {{champion:119}} {{champion:245}} {{champion:60}} {{champion:28}} {{champion:9}} {{champion:3}} {{champion:41}} {{champion:150}} {{champion:79}} {{champion:104}} {{champion:74}} {{champion:420}} {{champion:39}} {{champion:427}} {{champion:40}} {{champion:59}} {{champion:126}} {{champion:222}} {{champion:145}} {{champion:429}} {{champion:55}} {{champion:10}} {{champion:141}} {{champion:85}} {{champion:240}} {{champion:96}} {{champion:64}} {{champion:127}} {{champion:117}} {{champion:90}} {{champion:21}} {{champion:82}} {{champion:267}} {{champion:111}} {{champion:518}} {{champion:76}} {{champion:56}} {{champion:20}} {{champion:2}} {{champion:61}} {{champion:516}} {{champion:80}} {{champion:78}} {{champion:133}} {{champion:33}} {{champion:421}} {{champion:58}} {{champion:68}} {{champion:113}} {{champion:98}} {{champion:102}} {{champion:27}} {{champion:14}} {{champion:72}} {{champion:16}} {{champion:50}} {{champion:517}} {{champion:223}} {{champion:163}} {{champion:91}} {{champion:44}} {{champion:17}} {{champion:18}} {{champion:23}} {{champion:4}} {{champion:77}} {{champion:6}} {{champion:110}} {{champion:254}} {{champion:106}} {{champion:498}} {{champion:101}} {{champion:5}} {{champion:83}} {{champion:154}} {{champion:115}} {{champion:26}} {{champion:142}} {{champion:143}}
in urf
|
|||||
![]()
Alpha Strike CD wasn't reduced by auto attacks back then
|
|||||
![]()
What do you think I based that comment off?
|
|||||
![]()
{{champion:11}} now has a 100% AP scaling on Q and Highlander grants an additional 1% attack speed for every 10 AP while active.
|
|||||
![]()
Such an uneducated respond.
Do you have any idea how Rengar works at all? QSS+heal is a choice which costs a significant amount of burst damage. Burst damage that you likely need in order to eliminate someone.
|
|||||
![]()
I feel like we need to move beyond the point of the oneshot here. The point was that Kha'zix has an escape after an assassination attempt, even if he doesn't make the kill, as his ult allows him to sneak away even without being evolved. Rengar dies, straight up.
|
|||||
![]()
You didn't respond to my question though.
Fizz ult can indeed be dodged, but the point is does Fizz, Zed, LB and the others give you more or less time to react? Does Fizz screaming 'SHARK' give you more counterplay options than being given a glowing warning above your head way before the leap? Does it matter that you dodge Zed's Q's if you die to auto+E+elec+dusk+ignite anyway, which is also instant damage?
And what about these champs {{champion:38}} {{champion:7}} {{champion:141}} {{champion:28}} you mentioned nothing about.
What makes Rengar a special case? What about his non-existant escape that all the above has minus Shaco and Kayn?
|
|||||
![]()
That is because Rengar is not an assassin.
Becoming tanky or dealing burst damage is a choice for Rengar, he can't do both at the same time. Sure if he saves both W's for survivability he can shrug off a lot of damage, but go ahead and post me 1 video clip of a Rengar that one shots someone with only base Q and E without being 5 levels ahead.
Should he instead sacrifice his W for damage and to gain 4 ferocity, he's still not in a position where he'll one shot anyone, but now has the choice to do so with an empowered Q.
Also, where is the escape on Rengar that Kha'zix has?
|
|||||
![]()
You're plat 1 you should be able to figure this out mate.
Wanna know what seperates {{champion:107}}{{champion:28}} from {{champion:105}} {{champion:38}} {{champion:141}} {{champion:121}} {{champion:7}} {{champion:35}} {{champion:238}}? It's that Rengar and Eve actually grants you a warning that you're about to be eaten. The others just make it happen. Why is Rengar a special case when Kayn comes out of a wall with 700 ms, Kha'zix runs at you with true stealth and resetable leaps or LeBlanc points and clicks you down from range.
But not only do the latter just one shot you, they can also escape the fight straight after (besides Kayn and Shaco).
What is the counter to Zed's 2-hit one shot R, Fizz' shark, Kayn's AoE burst, Kha'zix' uptime and Kassadin's unkiteability. Is the answer {{item:3157}}? Because that applies to Rengar's burst as well. What about {{summoner:4}} then? Also applies to Rengar as you'll avoid E, W and ferocity burst by creating distance.
|
|||||
![]()
{{champion:54}} {{item:3020}} {{item:3165}} {{item:3285}} {{item:3089}} {{item:3135}} {{item:3907}} hello there
|
|||||
![]()
> [{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=euIcEbI8,comment-id=001100000000000000000000,timestamp=2019-01-30T05:55:25.337+0000)
>
>
> if melee carries need to be designed around having mechanical counterplay in their kits, then ranged carries should be held to the same design standarts. since their range grants them already higher reliability through target access and frontloaded damage, they need to be held to even higher standarts.
Agreed.
The majority of melees are heavily dependant on landing their kit to be effective, though often the reward is also significant {{champion:266}} {{champion:122}} {{champion:420}} {{champion:32}} {{champion:64}} etc.
Ranged carries aren't restricted to this and the only real criteria for them is to be alive and in range to be at full effectiveness. It's one of the reasons why I consider {{champion:202}} to be among the best designed marksmen. There are multiple ways to reduce his effectiveness, by either preventing Q from increasing in damage through positioning, or dodging his most potent long ranged abilities.
Not to mention that Jhin gives you plenty of opportunity to decide if you want to keep up the fight, or disengage before he executes a lethal fourth shot, after which he's vulnerable.
|
|||||
![]()
And when he uses Last Breath on someone the mastery 7 emote is spammed repeatadly around the enemy
|
|||||
According to Rito they might remove her heal on Q and then compensate that portion. Tower immunity is going with no compensation.
|
|||||
![]()
The idea is not bad Imo he's simply overtuned. Heals too much and does too much damage.
Also, hooks are never useless. Ever.
|
|||||
![]()
However, that item slot gets spent on an item that provides stats just like your what you normally would fill it out with. The trade is minor compared to the fact that picking {{summoner:1}} means you have to give it up for one of these {{summoner:3}} {{summoner:7}} {{summoner:14}} {{summoner:21}} {{summoner:12}}
|
|||||
Rioter Comments | new Comments | Views | |||
![]()
Can't you guys just let Yasuo be Yasuo and then we can go ahead and make his windwall have a 0.25 sec duration and never increase in width. Then even that skill would be somewhat skillful.
|
|||||
![]()
That's top 2% mate
|
|||||
Rioter Comments | new Comments | Views | |||
![]()
Hey man at least Rev3 confirmed that Shaco is on the tier 1 VGU list
|
|||||
![]()
Aka anything that's not a Volibear rework is not of interest, and even that is not of interest?
|
|||||
![]()
{{champion:19}} hello?
|
|||||
![]()
Where's that guy who said you shouldn't listen to anyone that ends their messages with the Jinx sticker?
Also, the name checks out.
|
|||||
![]()
Can I just point out that Rengar has functioned fundamentally the same for close to 7 years now? Why are you only complaining now?
Before someone comes with the "because double W", in the past he could actively restore health with it, not just recover health he lost 1.5 seconds ago. Is that really worse?
|
|||||
![]()
I am curious. What Rengar is durable for building full damage? Part of doing that damage is to sacrifice his W early to get 4 stacks.
|
|||||
> [{quoted}](name=A KhaZix Abuser ,realm=NA,application-id=3ErqAdtq,discussion-id=E7JFQVKB,comment-id=0009,timestamp=2019-01-24T18:58:28.865+0000)
> absolutely ZERO scenario where a Rengar would even come close to losing to a Rengar.
I totally agree mate
|
|||||
![]()
We'll see about that. I wouldn't be surprised if Irelia would never be picked at all. She loses to everyone with all the nerfs she has received.
|
|||||
Rioter Comments | new Comments | Views | |||
![]()
Listen buddy, I get that you have a vendetta on Pyke but this is not about him. It's about assassins in general, and I can absolutely guarantee you that the way you describe them there, is not how a proper assassin works. Assassins are a constant. Assassin in different games require different mechanics, but the core is still the same. Next you're gonna say that fighters and tanks require new designs based on genres too?
Supports don't provide the same utility as assassins should.
Like I mentioned in my post, I have hard mained assassins for almost a decade now, throughout multiple games, I am well aware how they work.
The thing you described there might as well have been your average diver {{champion:164}} {{champion:245}} {{champion:64}} {{champion:92}} {{champion:254}} {{champion:62}}
|
|||||
![]()
Never did I claim MOBS and MMORPG have the same design philosophy, but the assassin design is a constant **no matter what game you pick.** I mean... did you read the post? Burst damage is not a solution to assassins. Uptime, mobility, utility and control are just as important. This 50-50 abomination you dislike is what breeds his versatility, and it's a form of versatility that's needed for other assassins. It's a win-win situation; assassins will feel useful outside of one shotting and everyone else won't have to deal with 0.1 erasure {{champion:107}}.
|
|||||
![]()
And it's also due to him being a support Riot decided to give him more utility. This utility is what's needed on other assassins as well, it allows them to perform more roles than simply killing someone really fast.
This type of design is only represented in LoL, other games allow the sneaky types to do more (again, take a look at the rogue from WoW).
My understanding on why people dislike Pyke is because he has **too** high uptime on his R, and that his heal is overtuned. It's not because he provides more utility and potential than other assassins.
|
|||||
![]()
Is that really the only reason he works though? Even if Pyke has a hard time bringing people into execute range, he can still hook people for pick potential and peel enemy assassins/divers with his CC. Other assassins don't have the capability, if {{champion:107}} {{champion:91}} {{champion:238}} {{champion:105}} {{champion:55}} is not able to provide enough burst damage, they effectively become worthless. Especially {{champion:55}}, who is a 100% dependant on scoring takedowns.
And the outcomes you've described is the same thing I said but repeated.
|
|||||
![]()
I mean yeah, if you don't end the game early your 'end the game early' potential is gone :)
Pyke has been overbuffed recently, his numbers are overtuned but if you look away from that the above counts. Chances are he'll be nerfed in the future and then he can't go midlane anymore, since I don't believe Riot have any intention of him running around anywhere but bot lane.
Even if he isn't capable of dominating any lane, he'll still be useful to a team through his CC and utility. That's something other assassins lack.
|
|||||
Rioter Comments | new Comments | Views | |||
![]()
Hey! Do you know who else you can use that argument on?
{{champion:84}} {{champion:22}} {{champion:201}} {{champion:51}} {{champion:122}} {{champion:119}} {{champion:114}} {{champion:41}} {{champion:86}} {{champion:79}} {{champion:104}} {{champion:59}} {{champion:24}} {{champion:202}} {{champion:222}} {{champion:55}} {{champion:64}} {{champion:11}} {{champion:21}} {{champion:2}} {{champion:80}} {{champion:92}} {{champion:98}} {{champion:15}} {{champion:91}} {{champion:23}} {{champion:4}} {{champion:67}} {{champion:254}} {{champion:5}} {{champion:238}}
All just a man/woman with a weapon. So uncool.
|
|||||
Rioter Comments | new Comments | Views | |||
![]()
*Awaits for Moody to arrive*
|
|||||
![]()
There's so much bullshit in that post.
Bring your downvotes I can tank them.
|
|||||
![]()
Yeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee-
*Sees destroy terrain part*
*"Sigh"*
|