: Please revert the buff to Evelynn.
Uuuuhhhhhhhh Evelynn has been very viable since her release and has been regarded as a solid jungler for a long time now. She has not "poked her head into the meta for a split second". Hell, she's consistently in the top 10 at all times.
: Sometimes, a champion's imbalance is their kit instead of their numbers.
Yeah, that's precisely the difference between overpowered and broken. When something is broken, you gotta do some serious work, not just tuning.
: No I'm just implying that there's a class fundamentally built around unreliability that functions reliably and so adding some unreliability to Malphite's ult in exchange for higher impact elsewhere wouldn't make him unviable if that makes sense.
Ah, I see. I had misunderstood. But I think that Moody has a point here, making it telegraphed would severely handicap Malphite. His ultimate does have a weakness, but it's negligible: the dash speed scales with your movement speed, if i remember correctly. Perhaps it's possible to toy around with some number changes to make counterpicks more valuable. Would still be a pretty pointless nerf, he's fine.
: I think there's ways to add counterplay without making the ability terrible. Unreliability usually comes paired with higher impact afterall. It's the entire basis of Juggernaut design.
Are you implying that Malphite is a juggernaut? Because he's not.
: I feel like skins are a good answer for the conflicting Volibear concepts
On one hand this is a good idea, on the other there are some considerations to make. If they go for the demonic concept, that will presumably be reflected in his abilities in some way: i'd expect a lot of self-destruction, tearing, deformation and oozing as Volibear changes and does whatever an abomination can do. That means the more "sane" skins will have to use a different model, rig and animations (that's a fuckton of work and honestly unrealistical), or else they'd look very weird. Or, worst case, they might choose the demonic path and do it in a boring way in order to make skins more easily. This would be a disaster, as neither Volibear mains nor SFTD fans would enjoy it. In my opinion he should be chill and collected by default and go berserk in combat or while ulting. You get the best of both worlds, and the rig can be recycled in a healthy way.
: I respect all the VGU Riot is making, but there is a champion I had in my mind long ago...
Skarner needs a revert to his old crystal venom rather than a rework IMO.
: dear riot. point click cc is NOT "unhealthy" or "bad design"
> also in my view champions are SUPPOSED to feel "unfun" to play against. thats what makes a champion good in my opinion. how about NO. Champions can be both good and fun to play against. It's a good idea to strive for that when designing new kits.
: Fearing an enemy stops them from getting Blitz hooked
: FIDDLESTICKS REWORK/VGU
His kit will most likely be very different except for his R. Sorry pal. And I kinda disagree with you saying Fiddlesticks has counterplay. His current iteration is AIDS to play against, even if not numerically overtuned.
: Does she have a skin or something comin out soon? All jokes aside i think they REALLY want to see more AP junglers. Heres food for thought, Make more AP junglers. Every single jungler you have released after Eve have been AD except {{champion:427}} and he isnt even meta. Jungle diversity is extremely poor atm. They even gone so far as to give shyvanna an AP build. Just make more AP junglers.
Fiddlesticks will hopefully become more viable as a jungler after his rework.
UnityOE (NA)
: If Kayn ults Fiddlesticks while Fiddlesticks is using his W he can hurt Kayn inside him.
This happens for all tether abilities. They also still hit Elise and Fizz in their E, for example.
Bazerka (NA)
: I'm on my lunch break again! Lets chat :D
Hey, Bazerka! Do you have any spoiler-free thing you can tell us about the upcoming Fiddlesticks rework? (Also thank you for being such an active Rioter here on the boards, it's something we needed. :D)
: Aurelion sol rework is disgustingly horrible.
> Aurelion sol rework is disgustingly horrible. > do you know how hard it is to line up his W The rework is not terrible. E losing its passive is an ok thing to complain about, it was important. New W is just harder to use. Learn it.
: Getting harder is very relative if the players he is talking about are the most recognized Panth players in the world. Also thinking and knowing is harder than hitting one skill shot imo
> [{quoted}](name=Power Cosmic,realm=NA,application-id=yrc23zHg,discussion-id=HJeO6q2f,comment-id=000200020001,timestamp=2019-08-27T13:35:30.832+0000) > > Getting harder is very relative if the players he is talking about are the most recognized Panth players in the world. Also thinking and knowing is harder than hitting one skill shot imo "Thinking and knowing" and "hitting a skillshot" are separated skills. Being good at the one that's "harder" doesn't make you automatically good at the other. And it's not just skillshots we're talking about. Also those were the most recognized players of old Pantheon. Not new. He plays differently, they still need time to learn it. Let's not pretend it was different for other champions. Crying for buffs now is crazy. They're already adding the execute on his tap Q, which completely removes the point of thrown Q. Please do not fucking complain until people have learned him properly, it's always the same story. It was like this with Aatrox too, and where are we now? He's in the dumpster because people who have learned him abused the buffs that were given because the majority sucked at him. What a surprise. It's a lost cause, and not one worth defending. Let Pantheon be for at least two full months before doing ANYTHING ever.
: > [{quoted}](name=mzicio,realm=EUW,application-id=yrc23zHg,discussion-id=HJeO6q2f,comment-id=00020002,timestamp=2019-08-27T11:00:16.414+0000) > > THIS. > > He still fills the same niche, he just got harder. People crying about him without the will to adapt are ridicolous. You really think Challenger and Grandmaster players can't learn to land Q? As its been explained before, it goes much deeper than a single skillshot.
> [{quoted}](name=Zephyr1991,realm=NA,application-id=yrc23zHg,discussion-id=HJeO6q2f,comment-id=000200020000,timestamp=2019-08-27T11:10:37.715+0000) > > You really think Challenger and Grandmaster players can't learn to land Q? As its been explained before, it goes much deeper than a single skillshot. I wasn't talking about the Q specifically. He got harder. When you're used to a champion like old Pantheon, who was 95% macro based, you're going to suck when transitioning over to the new one. His ultimate is the only ability that can be validly criticized, in my opinion, because it lost so much. Wait until people manage to combo properly and you'll see his winrate skyrocketing.
Rockman (NA)
: its because they have to actually skillshot a q
> [{quoted}](name=Rockman,realm=NA,application-id=yrc23zHg,discussion-id=HJeO6q2f,comment-id=0002,timestamp=2019-08-27T03:28:04.703+0000) > > its because they have to actually skillshot a q THIS. He still fills the same niche, he just got harder. People crying about him without the will to adapt are ridicolous.
Damaskin0 (EUNE)
: Fiddlesticks Rework Concepts: Fiddle D, The Final One
Very nice ideas as always. They capture well the feel they're going for. That Voodoo ability has some potential! It could fit in a future Mundo rework
: > [{quoted}](name=mzicio,realm=EUW,application-id=A8FQeEA8,discussion-id=palrQr3P,comment-id=000000000000,timestamp=2019-08-26T17:26:18.557+0000) > > Kayle is not a support. Having teammates-oriented abilities does not make you a support. She might not seem like one but trust me try her on a not auto fill adc, she is actually good as one and also become pseudo hypercarry late game. kinda like lux, brand, xerath and zyra.
She's extremely item reliant to do anything. I find it unlikely that you can manage to get enough gold as a support.
: I can already see Shaco mains throwing a massive fit with the removal of his old passive and ult.
Not a main but hey, you called it
: Shaco Rework Concept
Hmmm... I think his E is a decent concept. It might work well with a longer jump time and multiple recasts but without the untargetability. His current ultimate definitely needs to stay, as well as the backstab.
: > [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=A8FQeEA8,discussion-id=palrQr3P,comment-id=0000,timestamp=2019-08-26T15:02:49.225+0000) > > My concern is letting him have that passive and not **forcing** him to be a support by gutting his base damages. He could globally get an ally fed with that passive. > > I'm also curious as to how you're going to have him be a support with no CC. Every support has hard CC, but he doesn't even have a slow. All he has is his gold grant and his MS boost as utility, and that gold grant is...kinda shit. The ADC ends up with less gold than they'd have if they just killed them, so...what's the incentive to actually give Dave the kill? You can make a support without CC, Kayle is a support without CC. She isn't used because people like to play her hypercarry instead but she can be a good support altho their are some problems you have to fix, their are also supports like Soraka and Brand with little CC.
Kayle is not a support. Having teammates-oriented abilities does not make you a support.
WardMyBüsh (EUNE)
: New Star Guardian Skins Star Guardian Zoe, Xayah, Rakan and Neeko
Jesus christ Rakan is so good, he becomes an eldritch horror! Also Zoe has Splatoon SFX on her E. As if Cyberpop wasn't enough of a reference haha
: B actually kinda looks like the original, though, and I'm sure that'd please more Fiddle mains than not.
I'm confident that the general consensus on the reddit is that C is the best one.
: I've seen people suggest this before, but the same issue keeps cropping up: They'd have to pay 5 VAs. Chances are that meeting the design goal will mean it having very bizarre speech patterns and mimicking the cries of its victims (For instance, as it's attacking its enemy it will say "No, please stop! For the love of all that's holy stop!" because that's the reaction it comes to expect). Also Fiddlesticks B is best Fiddlesticks. He looks like an executioner.
Eeeeeh Fiddle B is kinda bad tho? I rank them C, D, B, A. The eyes on C are an amazing design choice (imagine how arched his back would have to be to make them visible in a top down view) and the upright head makes more sense for a mimic. He does lack a Scythe, but that can be fixed.
Moay (NA)
: Question for Fiddlesticks rework
Price won't change but VO and effects will, most likely. It's meant to preserve all the "joke" parts of Fiddle
Damaskin0 (EUNE)
: Fiddlesticks Rework Concepts: Fiddle C (Burningsticks)
I've read both of your posts and you have some interesting ideas. I can tell you're hyped as well :D By the way, the rework may have an iteration of the "fake scarecrows" idea we've been seeing a lot on the boards. They seem to have implied that in the update post, and Squad5 himself confirmed that not only does he not have invisibility, but he still freezes while standing still (though this second one might've been a joke). And that big ass hand he's got in the 4 latest concept arts just SCREAMS grab. Which is a bit lame.
Xplosion101 (EUNE)
: Fiddlesticks Rework Brainstorming
Hmmm... no, I'd say this is not it. His Q and E are too Morekaiser-ish, and he does not convey fear through gameplay only.
: how do u know they are keeping him a scarecrow?
They have released a dev update on the rework.
: You coming back from this chat restriction is dependent on what **you** do, not what anyone else does. Your goal is not to be honored by 4 people every game, your goal is to **not receive any valid reports for bad behavior**, which will slow your progress. Unlocking your honor will take a week or two. Getting back to honor two will take a few months. A chat restriction is a punishment, and the punishment isn't supposed to feel good or be over with quickly.
> and the punishment isn't supposed to feel good or be over with quickly. Yes, and no. On one hand you're right, on the other the system takes way too long to get you back to your previous level of honor. I got a 14 day ban two years ago for bad attitude (completely trivial reasons, but that's not the point), and I'm still at honor level 4. I do not get any valid reports anymore, as I use the chat a lot less and generally just for coordinating with my teammates when pings aren't enough. It's unfair, to say the least.
: That fact that this champion was reverted is why nothing the balance team does is enough for me. He completely deleting a your carry because he dared leaving the base is horrible design. Rengar should honestly be nerfed until he can't even kill a minion.
He was reverted because his reworked iteration was even worse to play as AND against. Not to mention that his reworked Q was identical to Xin's W and Sejuani's W (semicircle > thrust), and giving 3 different champions the same ability is a large kick in the balls by the designer team.
Lapis (OCE)
: > [{quoted}](name=haaaaaaalp,realm=NA,application-id=3ErqAdtq,discussion-id=H7fWVua4,comment-id=0002000000000001,timestamp=2019-08-22T11:33:29.956+0000) > > A champion who has 20-30% banrate despite a 47% winrate is fundamentally broken. Ranked players would rather waste a ban on akali despite the fact that it will actively hurt their own winrate because of how much they hate akali. This is after countless changes to try to salvage akali's current kit. Her banrate is completely unacceptable given how much riot has tried to improve her design and paints the picture of a champion's design that is broken beyond repair. Being hated =/= being broken. She's annoying, sure, I'm not arguing against that.
Being broken =/= being OP. Akali is fundementally flawed in her design and objectively broken. Her kit is mechanically overloaded, no matter the numbers.
: Eh there are better ways to make Xin Zhao than tacking a decidedly mundane animal under him JUST because he's riding a horse in one of his splash arts. Seems contrived is all... Especially considering that we have more interesting mounts already in the game with Skaarl, Valor and Willump. You want Xin to be mounted fine, but let's do something better than a horse at the least.
There's an in-game tip/trivia while in the loading screen that mentions that some Demacians know how to ride raptors. Perhaps...?
Jamaree (NA)
: I thought you couldn’t just freely leave purgatory?
> [{quoted}](name=Jamaree,realm=NA,application-id=yrc23zHg,discussion-id=Ev3pHszA,comment-id=0001,timestamp=2019-08-20T21:13:06.960+0000) > > I thought you couldn’t just freely leave purgatory? Bold of you to assume you can just freely leave League.
: "GIVE ME BACK MY KEY ZOE!"
Imagine that said with multiple voices. Big spook
: What if you were trapped in a forest maze? And being chased by League's horrorific Champions?
I'd choose to team up with Yorick since he most likely wouldn't want to kill me.
: Olaf Rework?
There are champions who need a rework more than Olaf.
: I’m going to pretend ornn’s w isn’t pretty much a 3 hit passive with extra steps.
Not a three hit passive at all, you are affected with Brittle if you get hit by the last tick of damage. He's not stacking anything on you.
: What will Fiddle's 3-hits passive be?
Squad5 is working on his gameplay. He's the one who made Ivern, Ornn and Sylas. Fiddlesticks will most definitely not have a boring ass 3-hit passive considering who's making him.
: Reworked Pantheon Bug
Was specifically looking for this! It's so important, hard to believe it's not been hotfixed yet.
: Random and Unnecessary Buffs & Changes for Every Champion
> FIDDLESTICKS: Drain grants True Sight of the target during its duration. This should be default tbh, all other tether abilities do it.
: > [{quoted}](name=Fear the Kayn,realm=NA,application-id=yrc23zHg,discussion-id=96Ewo08N,comment-id=0000,timestamp=2019-08-14T11:20:03.589+0000) > > She kind of has the {{champion:154}} problem where its rather difficult to make a skin for her because conceptually she's fairly basic. > > but support anyway. Eh, I wouldn't say she's as basic as Zac, I mean I can see Rek'Sai being adapted towards any of the mecha-based skinlines like Full Metal Rek'Sai, Battlecast Rek'Sai, PROJECT Rek'Sai or even Pulsefire Rek'Sai (though some of them may not work due to lore). Otherwise Rek'Sai could have a more uhh, "organic" themed skin or even change her theme up entirely, I mean Urgot, a half-man monstrosity with 6 shotgun knees can be adapted to being a big crab monster, surely Rek'Sai can be adapted to being a lobster though I can't really see this being anything else other than either incredibly grotesque or played off as a meme like "Definitely Not Rek'Sai" being Rek'Sai with a lobster onesie. I'm sure with a bit more brainstorming any art team can come up with more ideas, all that above just came from the top of my head.
> [{quoted}](name=endless nights,realm=OCE,application-id=yrc23zHg,discussion-id=96Ewo08N,comment-id=00000001,timestamp=2019-08-14T12:39:28.893+0000) > > Eh, I wouldn't say she's as basic as Zac, I mean I can see Rek'Sai being adapted towards any of the mecha-based skinlines like Full Metal Rek'Sai, Battlecast Rek'Sai, PROJECT Rek'Sai or even Pulsefire Rek'Sai (though some of them may not work due to lore). Otherwise Rek'Sai could have a more uhh, "organic" themed skin or even change her theme up entirely, I mean Urgot, a half-man monstrosity with 6 shotgun knees can be adapted to being a big crab monster, surely Rek'Sai can be adapted to being a lobster though I can't really see this being anything else other than either incredibly grotesque or played off as a meme like "Definitely Not Rek'Sai" being Rek'Sai with a lobster onesie. > > I'm sure with a bit more brainstorming any art team can come up with more ideas, all that above just came from the top of my head. Dark waters Rek'Sai would be fucking banger
: Isn't Kha'Zix a bit overpowered?
Duskblade is really strong and Kha happens to synergize IMMENSELY with it. That's the problem. Everything else has counterplay.
: Concepts and Creations. And they're already working on the rework, doing so in a completely different direction from what you're suggesting.
No, not really? I've been following the rework closely, and they implied quite hard that they're trying an iteration of the "fake scarecrows" idea.
: I main support, I rarely use him as a jungler because there are better junglers. His kit is amazing for support mages. If you read comment below, I explained why he's a great support. Regardless, Fiddle was used in pro play like a year ago and was very successful in bot lane with Heimerdinger. There are so many other champs that never get used in pro play, those dead champs need reworks, not Fiddle.
Well, Fiddlesticks being a good support is mostly unintended. He's designed to be a jungler.
: Fiddlesticks is my favorite champ! Please don't rework him.
I think you're going to have to change your mind, or be extremely disappointed. They're rebuilding his kit with three things in mind: * Preserve his mage jungler identity. * Build more synergies with Crowstorm(R), which is going to be kept. * Make his gameplay thematically fitting. They've also already said that, in a way or another, the counterplay to him will be "find the scarecrow before it finds you" and that he will "have, or **create** ways to ambush his opponents." Considering how many "fake scarecrow" kit ideas I've seen both on the boards and on Reddit, I think they're going for that approach. Let's just hope for the best, and that you will still find him fun to play after the rework.
: > [{quoted}](name=mzicio,realm=EUW,application-id=yrc23zHg,discussion-id=BwFBszoA,comment-id=0002,timestamp=2019-07-30T21:59:01.680+0000) > > What is bad about it...? It looks alright, and there's no need for this fuss when the champ is a Riot favourite anyway. Rek'sai mains would KILL for a skin of this quality. It simply doesnt look like a project skin. She doesnt fit into the rest of the line looking like that. Even if shes dead or whatever like the small lore said she doesnt even have a damn bellybutton. The colors are terrible. The mask silents her personality and is ugly. The closest thing to Project on the entire skin are those weird effect triangles. Its just all super wrong imo and in opinion of many more. Its not the same quality as the rest of these new skins. But i agree that reksai should get a new quality skin of HIGHER QUALITY than THIS. +once again its just my personal opinion, i get if u dont view it the same.
> [{quoted}](name=TheJinxedFire,realm=EUW,application-id=yrc23zHg,discussion-id=BwFBszoA,comment-id=00020000,timestamp=2019-07-30T22:09:50.610+0000) > > It simply doesnt look like a project skin. She doesnt fit into the rest of the line looking like that. Even if shes dead or whatever like the small lore said she doesnt even have a damn bellybutton. The colors are terrible. The mask silents her personality and is ugly. The closest thing to Project on the entire skin are those weird effect triangles. Its just all super wrong imo and in opinion of many more. Its not the same quality as the rest of these new skins. But i agree that reksai should get a new quality skin of HIGHER QUALITY than THIS. > > +once again its just my personal opinion, i get if u dont view it the same. Understandable.
: "Community feedback really means something to us, we swear"
What is bad about it...? It looks alright, and there's no need for this fuss when the champ is a Riot favourite anyway. Rek'sai mains would KILL for a skin of this quality.
Cräfty (EUW)
: > Was it necessary to make a thread about some random guy in one of your other threads? ~~Oh yes! I wanna see him humiliated so he learns to check his facts first, before calling me an EU trash.~~ in retrospective, maybe not. But he sure as hell deserves it for calling me that. > For what it's worth, Kassadin Q is an extremely short duration silence as it's the easiest way to code an interrupt. You're unable to cast any other abilities for something like .1s You are incorrect, good sir. The League wiki disapprove of your point: " _**A unit that is disrupted has their channeled and charged abilities interrupted. Unlike Silence, the unit can still cast abilities.**_ " If there was a 0.1 sec silence it would have certainly been added to the description of [Disrupt](https://leagueoflegends.fandom.com/wiki/Types_of_Crowd_Control#Disrupt). Not to mention that in game, when a kassadin Qs you or a Viktor first cast his R on you, you're disrupted only if you were channeling or charging an ability. If not, you're free to cast whatever spell you want immediately, with zero delay! I'm curious, where did you get the information of the 0.1 sec silence. Was it just an effort from you to try and make sense of it all?! Or was it a real info you got from a real approved and reliable source?!
Log in a custom game, hit someone with Kassadin's Q. The word "SILENCED" will appear above their head for an extremely short time. You're wrong and arguing won't solve anything.
mzicio (EUW)
: It all depends on how that E shield works right now. He could potentially still be very annoying if it's not just damage reduction. Aside from that, he looks surprisingly ok and I agree with that.
It appears that his shield gives him invulnerability from that angle.
: > [{quoted}](name=mzicio,realm=EUW,application-id=3ErqAdtq,discussion-id=qAz9pEeU,comment-id=000000000001,timestamp=2019-07-29T20:40:32.587+0000) > > It all depends on how that E shield works right now. He could potentially still be very annoying if it's not just damage reduction. > > Aside from that, he looks surprisingly ok and I agree with that. E- pantheon bakes a loaf of bread and uses it to protect himself from all incoming celiacs.
The ultimate warrior, a living weapon, a walking legend. *proceeds to bake*
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mzicio

Level 192 (EUW)
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