: Ivern should have his own jungle item
How about we give Ivern the lil doggo from devourer?
Rioter Comments
: Inb4 Volibear gets 0 cooldown Q and E when he ults.
The good'ol R + E + E + E + E + E + E + E + E + E + W Voli perma cc combo Some also call it the REEEEEEEEEEE combo
Moody P (NA)
: Knock it off with the URF mode ults
Nah dude those are the best! Aren't you happy that we are walking towards a scenario where everyone ults in a teamfight then rams their face over the keyboard with 0 second CD's?! I'm HYPED!
: When you solo kill the enemy Fiora
{{champion:41}} "Parry this you filthy casual"
: > Yeah but why does it have to be poke? > Does it make it more interesting or engaging to hit an enemy? Yes. If you are ignoring enemy champions and sustaining purely off minions, that isn't interesting or interactive. > Wouldn't you hit the enemy regardless if you have this rune or not? Hopefully, but you get to put some thought into it now. If you want to stay in lane for that last bit of gold, you could risk getting in range to poke the enemy and get that extra heal, or decide just to recall to be safe. If it was just heal on minions, you'd have no problem making that choice. > If no then don't you think adding too much of these type of runes just makes it so once you die you are boned? Because the enemy got like so much more stats now thanks to that kill ONTOP of that additional gold he has? > Gaining stats is needed to make sure that players are rewarded when they are doing well, whether that be in experience, gold, or a rune. As far as snowballing goes, that is a matter of numbers balancing as to what is an acceptable amount. > Generally seen the power of runes have gone up with runes reforged by a good amount. Agreed, no argument from me. > Edit: I'm also not saying to just replace all runes with boring stat buffs, You can just remove the takedown aspect from them. Like with Magical Footwear, remove the takedown aspect and set it to 9 mins flat. > Why would you choose it then, just to save 300 gold? The time reduction is an incentive for doing well, and a reward for when risky plays pay off.
> [{quoted}](name=Paletongue,realm=NA,application-id=yrc23zHg,discussion-id=pB8kH82E,comment-id=000400000000,timestamp=2019-03-21T18:17:06.604+0000) > > Why would you choose it then, just to save 300 gold? The time reduction is an incentive for doing well, and a reward for when risky plays pay off. I mean that is generally for why I choose it yeah. I just need the extra gold and scale better. The extra movementspeed is also nice, I don't choose this rune in hopes to kill enemies. Well not mainly but since it synergizes with killing enemies I am focusing more on kills this way, if it would synergize with cs (not something I would suggest) then I would be focusing around cs-ing. If it would not synergize with anything I would just play normally, Riot here is telling me how to play with this rune but the playstyle they are giving me isn't the reason why I'm picking this rune in the first place. It's just there, thats how I see it anyway.
: "overly aggressive for **no reason**" Most of the reasoning is to promote player interaction, and discourage passivity. A lot of people think they want the game to be more defencive, but this is a pvp game and in practice a passive pvp game is boring as fk. I can agree with the free dmg from zombie ward and the like but taste of blood being on attack is to discourage ez passive minion sustain. Same with fleet.
> [{quoted}](name=davmackinhos,realm=NA,application-id=yrc23zHg,discussion-id=pB8kH82E,comment-id=000000000000,timestamp=2019-03-21T15:59:50.596+0000) > > "overly aggressive for **no reason**" > > Most of the reasoning is to promote player interaction, and discourage passivity. A lot of people think they want the game to be more defencive, but this is a pvp game and in practice a passive pvp game is boring as fk. I can agree with the free dmg from zombie ward and the like but taste of blood being on attack is to discourage ez passive minion sustain. Same with fleet. This used to be a PvP game before the runes reforged update too. The general feel of the game wasn't bad from what I remember (and before you tell me about the ardent or feral flare meta, those were eceptions not the norm) Not all champions can / want to interact with the opponent too much. Xerath used to not interact with his opponent at all, then they gave him this auto passive and I think that was a good way to increase interactivity. But now I just think it's too much. Edit: The old system also had ways to promote interactivity, bounty hunter for example, gave you more damage for each unique champion kill. Expose Weakness Fresh Blood Double-Edged Sword Battle Trance Assassin Merciless Greenfathers Gift Fearless Legendary Guardian All of these supported an aggressive playstyle
: Two things come to mind for me immediately. Runes that only work against certain enemies (champions) create a bit more thought and strategy with how it is used, as well as a variance in power. For instance, Vampirism's healing is always on and working so you didn't have to plan around it, but it also doesn't scale. Effective yet boring, and the impact can be hard to see at a pathetic 2%. Taste for Blood encourages that extra poke to keep yourself in lane, while Bloodline and Ravenous Hunter both scale with your performance. At max effectiveness Bloodline gives 12% lifesteal and Ravenous Hunter gives 14% spellvamp+. There's no way they could add that much power to runes without the stacking conditionals of fighting enemies. Riot wants players to interact with the enemy team more. They've said it before when nerfing uninteractive playstyles, the biggest one coming to mind being sated devourer's jungle powerfarming playstyle. (It had many different reasons it was removed, this being only one of them lol)
> [{quoted}](name=Paletongue,realm=NA,application-id=yrc23zHg,discussion-id=pB8kH82E,comment-id=0004,timestamp=2019-03-21T14:52:43.753+0000) > > Taste for Blood encourages that extra poke to keep yourself in lane Yeah but why does it have to be poke? This mastery replaced Feast which gave you 20 HP on a unit kill, now if you damage an enemy it gives you 18-35 (+ some scalings) HP back. Does it make it more interesting or engaging to hit an enemy? Wouldn't you hit the enemy regardless if you have this rune or not? If no then don't you think adding too much of these type of runes just makes it so once you die you are boned? Because the enemy got like so much more stats now thanks to that kill ONTOP of that additional gold he has? > At max effectiveness Bloodline gives 12% lifesteal and Ravenous Hunter gives 14% spellvamp+. There's no way they could add that much power to runes without the stacking conditionals of fighting enemies. Generally seen the power of runes have gone up with runes reforged by a good amount. Best way to see this is by comparing Electrolute and TLD. TLD did 10-180 (+30% bAD) (+10% AP) Elec does 30-180 (+40% bAD) (+25% AP) And Electrolute isn't even seen as that great of a rune in general. But by adding these increased stats on takedowns don't you think it increases the effect I described earlier? Where 1 death just sets you so behind? > Riot wants players to interact with the enemy team more. They've said it before when nerfing uninteractive playstyles, the biggest one coming to mind being sated devourer's jungle powerfarming playstyle Well yeah not having a jungler until min 30 while nothing really happened in the lanes was crap. The Ardent meta was also crap. But we went like from 1 extreme to the other where defensive or scaling playstyles just straight up do not work anymore. Like Kayle CANNOT be played in higher elo it just straight up doesn't work. And it's not like we haven't had aggressive playstyles in earlier seasons. Lee / J4 / Elise were a staple in the jungle for a really long time. Those were aggressive junglers. You had aggressive laners like Renekton or Riven starting with Red Elixier You had Draven / Graves / Corki that just snowballed out of control once their early aggressiveness worked out. All the while you still had the chance to play scaling stuff. Playing for early wasn't the end all be all solution. Edit: I'm also not saying to just replace all runes with boring stat buffs, You can just remove the takedown aspect from them. Like with Magical Footwear, remove the takedown aspect and set it to 9 mins flat. Or Manaflow, make it so "every 100 mana spent you gain 25 base mana at max stacks blablabla" or something like that.
: Because Riot thinks people like one shotting instead of playing a strategic game...
> [{quoted}](name=Schnuppi 0,realm=EUW,application-id=yrc23zHg,discussion-id=pB8kH82E,comment-id=0000,timestamp=2019-03-21T10:59:13.701+0000) > > Because Riot thinks people like one shotting instead of playing a strategic game... it's not even about one shotting, Manaflow Band or Magical Boots aren't one shotting anything. It's the fact that they incentivise you to be overly aggressive for no reason
: 3 of the hardest champs in the game are tier 1 with a 52%+ winrate
Rioter Comments
Rioter Comments
: >There is no such thing as an early or late game anymore, riot just fucked the game pacing up completely. >This game and every champ in it was originally designed with 30-45min long matches. Not 20-25. And then there's Kayle
Yeah I forgot how Kayle perfectly fits into the game and doesn't have problems at all you're totally right
Voldymort (EUNE)
: >and the data was gathered during a time where there WERE the possibility of permanently chat restricting yourself. The concept never made it past the experimental stage so no. That was **never** a possibility >The players mind-set has changed a lot since then. Leveling up new accounts feels like eating horseshit so they don't want to get banned but they also cannot not flame so they resort to trolling instead. Do you have any proof for any of these claims?
do you have any proof that the data you presented still holds any value today? If the answer is no then there is no reason to further discuss this Edit: Permanently / Indefinetly it's practically the same to me like I said
Voldymort (EUNE)
: >This lead to people flaming more openly and more "creatively" like the OP mentioned. >Ironically, Riot banning people because of flame has lead to a situation where there are more people ruining games through trolling. Something they said would be avoided if they banned players for verbal abuse. you're missinformed I managed to find this discussion on **_permanent chat restrictions_** (not bans) from 2014 http://www.surrenderat20.net/2014/05/red-post-collection-lyte-wookiecookie.html The part that is relevant to you: >_WookieCookie, a player support lead and member of the player behavior team, also weighed in on a set of temporary bans that went out on a small subsection of chat redistricted users, replying directly to a summoner who felt that had been unjustly punished:_ >_"On Friday we decided to review the data we collected after placing chat restrictions on accounts with high levels of recorded toxicity. We were pretty pleased with the results, a large majority of players actually showed signs of less harassment and toxic behavior. _ >_Unfortunately a small % of accounts actually increased in recorded levels of poor behavior. For these players we decided to place a 3 Day Suspension on their account._ >_As a lot of you are probably aware, the Tribunal is currently in extended recess while the Player Behavior and Justice dev team works on some upgraded features for it. _ >_During this time we're not going to sit idle while some players try to exploit others in game. Even without the Tribunal we have numerous tools at our disposal to find and take action on high offenders. _ >_In this particular case, we sent e-mails to those affected. I am bee bee sea you might want to check that the e-mail on your account is up to date, as this is the primary way you'll receive messages on the status of your account from us. To help you out here, I decided to take another look at your account. In your case, during the period of chat restrictions your account continued to receive reports in over 40% of the games you played. During your chat restricted period you had a habit of passively aggresively treating your team mates poorly. Either by feeding the enemy, rambo'ing on your own, or just waiting around not contributing until your team surrendered. Even with chat restrictions you did manage to say quite a few terrible things that I wouldn't repeat here. But I'm pretty sure that Lee Sin jungle in one of your games didn't appreciate being called that terrible racial slur just because he wasn't performing well. Everyone has bad games, it's how we deal with them that we excel and grow as players at League of Legends. Calling someone names doesn't help them get better and it certainly doesn't help you win."_ >_He continued: >"The observed behavior of those which were banned was that they used what little chat they had in game to harass and berate others. In other cases they decided to feed or play against their own team in order to "prove a point". But what I find most interesting is that of the players we chat restricted last week (and there were a lot!)we only had to place manual suspensions on less than .05% of the players. By and large, the vast majority of players had no problem adjusting their behavior in game with limited chat."_ in case you missed it: >_**"The observed behavior of those which were banned was that they used what little chat they had in game to harass and berate others. In other cases they decided to feed or play against their own team in order to "prove a point"."**_ if you think that removing the chat completely will also "remove the problem", instead of making it worse, you are kidding yourself.
Alright first off, I never said removing the chat restrictions or bans will solve the problem. Further > I managed to find this discussion on permanent chat restrictions (not bans) from 2014 This is 2014 and from the looks of it the indefinetly scaling chat restrictions were still a thing. This data is outdated and the data was gathered during a time where there WERE the possibility of permanently chat restricting yourself. The players mind-set has changed a lot since then. Leveling up new accounts feels like eating horseshit so they don't want to get banned but they also cannot not flame so they resort to trolling instead. I'm not saying every second flamer is a troller now but there has for sure been people that started to troll because of this. From my personal experience I see way more afks / trollers compared to earlier seasons. Earlier seasons were a flamefest tho.
Voldymort (EUNE)
: permanent chat restrictions =/= indefinitely scaling (stacking) chat restrictions the first one means that the chat restriction is permanently on your account regardless if you reform or not the second means that the chat restrictions get added the more you refuse to reform: 5+5+10+5+5+24+... so no. it's not "practically the same", since you can get out of the latter
No that is theoretically / technically not the same Practically it has the same effect, you can flame and insult teammates a smuch as you want, you can still play the game at the end of the day no matter what. This lead to people flaming more openly and more "creatively" like the OP mentioned. Today you would just get banned. Ironically, Riot banning people because of flame has lead to a situation where there are more people ruining games through trolling. Something they said would be avoided if they banned players for verbal abuse.
Voldymort (EUNE)
: >"back in your day" we had permanent chat restrictions instead of permanent bans. https://media.giphy.com/media/OqAeQrGmU7lS6tENnQ/giphy.gif that was **never** a thing. there were infinitely stacking chat restrictions but nothing permanent
[Riot Tantram](https://boards.na.leagueoflegends.com/en/c/player-behavior-moderation/wsObUaFj-if-tyler1?comment=00010001000000000000) > It really breaks down into two categories. > > 1.) Helping players reform > 2.) Shielding others from the behavior, at a cost. > > We used to issue chat restrictions that essentially scaled indefinitely. > > We were able to determine that after a certain point the penalty no longer helped with reform. The 10-game and 25-game counts for chat restrictions are based on data that they were both light enough, and felt strict enough to encourage people to understand their behavior is unacceptable in game and change it. > > We also saw that the players in this 'large restriction' category defaulted to gameplay altering means of harassing their team. It caused an increase in feeding and trolling. > > The sample size of this population and time frame is huge. Essentially the time spanning from the introduction of chat restrictions to the introduction of IFS. > > So my question for you is, would you rather have more feeders and less negative chat? Permanently or Indefinetly whatever practically the same
Moody P (NA)
: Can hypercarries actually have bad early games now
There is no such thing as an early or late game anymore, riot just fucked the game pacing up completely. This game and every champ in it was originally designed with 30-45min long matches. Not 20-25. You had your Vayne that sucked 10 dicks in the early game because she was godlike late game. Now take away that late game and you have a champ that just sucks dick. Naturally you buff the champ that sucks dick so she can compete and be relevant before the game ends. But the game only consists of early and a bit of mid game now. So essentially you have a champ that has impact in the early and mid game while being godlike late game. You can't weaken her early anymore since then she just sucks massive cock again. It's the same with GP, if you weaken his early too much he will be just shit since it doesn't matter that he scales. He wont ever get to a state where his scaling matters since the game is over before he is lvl 13 and able to do anything. You can't fix this shit with a few number changes, it is a fundamental problem.
: Work on your toxicity pls
"back in your day" we had permanent chat restrictions instead of permanent bans. Nowadays people resort to trolling / afk or soft-inting when they want to piss others off. They run around typing :) every now and then and never get banned. When they successfully tilt someone else they report them for flaming and actually get THEM punished. You gotta adapt to the new toxicity meta, only flaming doesn't work anymore old man.
: Work on your toxicity pls
Why do you remove your own upvote?
: Which champion gives the you the most tunnel vision?
Meddler (NA)
: Quick Gameplay Thoughts: March 15
Kind of random but what are your thoughts about adding more events like "the hunt is on" into the game?
: I'll admit it is frustrating when (besides this Asol/Riven stuff) the last time major balance discussion happened across the entire community (Reddit, Boards and otherwise) was when Hashinshin told Riot to kill themselves.
agreed we need more people like Hashinshin so change happens
: > [{quoted}](name=TrulyBland,realm=EUNE,application-id=ZGEFLEUQ,discussion-id=8AYsGEu2,comment-id=00000001,timestamp=2019-03-15T05:01:39.288+0000) > > Why not supply constructive criticism without flaming? That doesn't work against some players as they don't pay attention to it. Flaming sometimes brings attention because they know you are pissed off
In EUW the biggest mistake you could make is showing your mates that you are pissed off Because they will make you go mad even more now on purpose
xZabaksx (EUW)
: Play yes
> [{quoted}](name=xZabaksx,realm=EUW,application-id=yrc23zHg,discussion-id=vx3KxJtB,comment-id=0000,timestamp=2019-03-15T09:21:19.351+0000) > > Play yes play what?
Rioter Comments
Rioter Comments
: Toxicity is not only rude, but it does absolutely nothing for anybody
> Including the person being toxic. To be completely honest it does help to blow off some steam
: Everyone is complaining about the state of the game, why don't we complain about the client instead?
Nadiri (NA)
: EU players in every rank are better than NA. EU bronze player equals to NA silver and up. NA is full of people who talk like 15 years old swags want to be cool . Toxicity in EU is different they aren't toxic if they troll its either AFK or splitpush 0 map awareness.. and here start from players who ban your champ in champ select end to players who feed and still call you trash or say am highh and say that they want pusy. I am saying this from my experience as my opinion.
> [{quoted}](name=Nadiri,realm=NA,application-id=ZGEFLEUQ,discussion-id=RYGNoBEO,comment-id=000000000000,timestamp=2019-03-14T17:44:05.546+0000) > > EU players in every rank are better than NA. EU bronze player equals to NA silver and up. NA is full of people who talk like 15 years old swags want to be cool . Toxicity in EU is different they aren't toxic if they troll its either AFK or splitpush 0 map awareness.. and here start from players who ban your champ in champ select end to players who feed and still call you trash or say am highh and say that they want pusy. I am saying this from my experience as my opinion. As long as you don't care about your rank while playing ranked you're fine. From my experience EU likes to make teammates mentals go boom boom. They like to make stuff personal. Just yesterday one of my teammates said they had to go soon and the fed top laner together with the jungler duo held the game hostage for 50 mins. They play good and concentrated until an opputunity comes around to make a teammate go mad EU is just full of psychopaths, the whole L9 is originated from EU. If I could describe EU in 1 picture it would be this one https://imgur.com/pvZfmx7
: why not just play {{champion:114}} shes ok into riven and is fun
> [{quoted}](name=CasterGilgamesh,realm=NA,application-id=yrc23zHg,discussion-id=JidawW2I,comment-id=0007,timestamp=2019-03-14T16:49:42.932+0000) > > why not just play {{champion:114}} shes ok into riven and is fun cuz thats nothing new and fresh for a bored top laner!
Nadiri (NA)
: Riot can't do anything to change mentality of people and generation. Go out and you will see people who are trolls in game are actually trolls in reality. Its just the generation. I changed to EUW because Europians are less likely to troll but I had high ms. Go to EUW if you have good internet
> [{quoted}](name=Nadiri,realm=NA,application-id=ZGEFLEUQ,discussion-id=RYGNoBEO,comment-id=0000,timestamp=2019-03-13T23:34:18.165+0000) > > Riot can't do anything to change mentality of people and generation. Go out and you will see people who are trolls in game are actually trolls in reality. Its just the generation. I changed to EUW because Europians are less likely to troll but I had high ms. Go to EUW if you have good internet > I changed to EUW because Europians are less likely to troll BHAAHAHAHAHA Oh wait you're serious? Buddy EUW will make you lose your mind if you actually care about your rank. EU in general actually.
: tl;dr just play Morgana top
> [{quoted}](name=DrippyBrownHole,realm=NA,application-id=yrc23zHg,discussion-id=JidawW2I,comment-id=0004,timestamp=2019-03-14T13:39:28.551+0000) > > tl;dr > > just play Morgana top For every mage you play top an innocent poro dies
: LeBlanc nerfs on PBE are missing the mark
Actually they aren't missing the mark because the mark is getting nerfed
Volcanuz (OCE)
: What matters is how much extra can come from it really. Some times it is nice to have representation.
> [{quoted}](name=Volcanuz,realm=OCE,application-id=6kFXY1kR,discussion-id=sO0PbUX9,comment-id=0001000000010000,timestamp=2019-03-14T09:15:11.536+0000) > > What matters is how much extra can come from it really. Some times it is nice to have representation. League has representation, we got gays / lesbians / male / female / white / asian / black / monsters / ugly / pretty / fat / skinny / non-humans / yordles What else do you want? There is enough representation do you just want MORE representation for the sake of more representation? I don't get your thought process
: Kog'maw should be reverted to back when his w went past attack speed so he could actually be viable
No thx I would like to live more than 0.5 seconds when Kog starts auto attacking me
: Do legacy emotes come back?
Don't you want to create a 4th post about this? I think making 3 in a timespan of 5 minutes wasn't enough There is a thing called legacy vault that opens 2 times a year, I don't know if they still do that or if that has been cancelled, make another 5 posts asking about the vault maybe
: Ivern says the wrong line when rescuing the scuttle crab near drake pit
Volcanuz (OCE)
: Yeah i know. But the list of non-white to white is pretty freaking huge. The fact there is close to only 10 which could be CONSIDERED a different ethnicity is kinda sad.
> [{quoted}](name=Volcanuz,realm=OCE,application-id=6kFXY1kR,discussion-id=sO0PbUX9,comment-id=00010000,timestamp=2019-03-14T07:47:39.319+0000) > > Yeah i know. But the list of non-white to white is pretty freaking huge. The fact there is close to only 10 which could be CONSIDERED a different ethnicity is kinda sad. No it isn't sad It's sad that people actually focus on that kind of stuff I didn't even waste a thought on ethnicity of the league characters I didn't even realize that most of them are white because it doesn't matter. What matters is that the characters have a good story behind them and are unique.
: So... Galio is now a Pick/Ban Support While being unviable mid lane in both soloQ and Competitive...
I don't really know much of Galio in lane just that when he is viable he mitigates all melee aggression in a 10 mile radius and that fucking sucks to play against. I mean how would you make him a mid again without increasing Q damage or lowering its mana cost? You could further increase his magic damage mitigation or shield so he is stronger into AP matchups but lower his AD mitigations so he cant tank the ADC in bot but that has more to do with afterschock I'm guessing. By the way if you wanted to discuss this with a Rioter you should head over to Reddit. Sounds dumb but they are on Reddit more than on their own community website.
: He doesnt have the mana sustain to stay long enough in lane :/
> [{quoted}](name=Starcraft243ver,realm=EUW,application-id=yrc23zHg,discussion-id=JidawW2I,comment-id=0000,timestamp=2019-03-13T17:57:22.099+0000) > > He doesnt have the mana sustain to stay long enough in lane :/ Yes that is a big issue You can use your Q and E freely in early levels because they cost 50 and 40 mana, that is enough to sustain. Once you reach level 5 - 6 you need at least a mana crystal, after that you have enough mana again. As long as you don't spam your Q in early game you are fine, keep the trades auto attack focused and only use the Q when you know actually want to commit on a fight. It's the same with GP really, at some point you know when to not use the Q and when to use it
: I don't thing your assessment is correct. Riven excels at short trades which you claim is a weakness. He has no mobility aside from his Q and so riven can completely dictate the way the lane trades go. And post level 4 riven can simply kill him if he is at 50% HP. His damage reduction is good, but it doesn't reduce conquerer which riven always takes, and it's on a long cooldown, that once it's blown he can't trade again.
> [{quoted}](name=Automated Riven,realm=NA,application-id=yrc23zHg,discussion-id=JidawW2I,comment-id=0003,timestamp=2019-03-13T20:15:39.304+0000) > > I don't thing your assessment is correct. Riven excels at short trades which you claim is a weakness. He has no mobility aside from his Q and so riven can completely dictate the way the lane trades go. And post level 4 riven can simply kill him if he is at 50% HP. His damage reduction is good, but it doesn't reduce conquerer which riven always takes, and it's on a long cooldown, that once it's blown he can't trade again. Yes short trades are his weakness however WW has the possibility to force a long trade with Riven. Renekton just dashes in stuns auto Q and dashes out. WW cannot cc buffer Renektons stun but he can buffer Rivens disengage stun. Once you manage to ignore Rivens disengage she has no cooldowns up, everything is down, while you still have half your kit up. > And post level 4 riven can simply kill him if he is at 50% HP. His damage reduction is good, but it doesn't reduce conquerer which riven always takes, and it's on a long cooldown, that once it's blown he can't trade again. With Ignite yes, however you shouldn't be in a situation where you are at 50% HP while Riven has such a high HP pool that you can't kill her in an engage. Unless she TP'd back to lane but in that case she doesn't have Ignite and can't kill you. I know that it looks Riven favored on paper I first thought so too but I lost to like 1 Riven out of 20 or so in laning phase. You just have to try it out yourself, just get the hang out with your Q and you should be more than fine.
Rioter Comments
: Know any champs that counter Kayle? even if she reaches 16?
Just pick Tryn... doesn't matter how much damage she has your invincibility lasts longer than hers so you just kind of kill her before she kills you
: Can Riot please sell Silver Kayle?
No, I would like to have super rare skins in this game, I want to look at my screen for a solid minute with open jaw whenever I see a Black Alistar Same with Silver Kayle or PAX TF.
: > [{quoted}](name=nelogis,realm=EUW,application-id=yrc23zHg,discussion-id=aulvus7M,comment-id=0001,timestamp=2019-03-12T11:33:02.407+0000) > > Tell me one On hit neeko
> [{quoted}](name=Abibyama II,realm=EUW,application-id=yrc23zHg,discussion-id=aulvus7M,comment-id=00010000,timestamp=2019-03-12T11:43:00.508+0000) > > On hit neeko Got hot-fix nerfed, she is gone
Corvin0716 (EUNE)
: Rioter about Riven
> there are numerous more broken champions than her. Tell me one
: Riven now still sits at a 56% winrate with a 60% on her mains
Don't worry dude it's Conq, we should nerf Conq down to 0 to -70 adaptive force so when you stack it you actually lose damage and the conversion should be that you heal the enemy for 10% of your damage dealt and you take 10% of incoming damage as true damage.
: Can we have a blatantly "ugly" male/female in the game?
If you want something ugly play Mundo and look at his ingame model
: scum
> [{quoted}](name=Darknesshas1,realm=NA,application-id=ZGEFLEUQ,discussion-id=9MEj3oPi,comment-id=00000000,timestamp=2019-03-08T17:35:33.440+0000) > > scum well someone has to be the guy
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nelogis

Level 65 (EUW)
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