Syrile (NA)
: "We need true damage on everything." -New motto of League of Legends
"If it doesn't work add true damage to it until it works" - Lead Designer Conqueror
Kythers (NA)
: post jokes that won't work anymore in season 9
Unstoppable by the way {{champion:266}}
: Just a Reminder..
> There are people who actually use League of legends to cope with Depression, Anxiety, Mental Breakdowns, Stress, Antisocial Disorder, Personality Disorder, etc, etc, etc, the list goes on and on, to help and make them feel better... Trying to fight a Mental Breakdown with another Mental Breakdown? Let's be honest here anyone that actually tries to help himself with these problems playing league either a) /Fullmute all at the start of every game b) Play with friends exclusively c) Don't give the tiniest amount of fucks to what their teammates have to say and just ignores them Anyone that genuinely thinks he will encounter nothing but positivity in league needs to do a 180° turn right back to little big planet or something.
: There's always just gonna be one preferred build at a time that's just flat out better anyway.
> [{quoted}](name=Daddy Issues,realm=NA,application-id=yrc23zHg,discussion-id=MAWAz6wE,comment-id=0000,timestamp=2019-01-18T11:40:46.136+0000) > > There's always just gonna be one preferred build at a time that's just flat out better anyway. If a build is so much stronger even though you sacrifice ult scalings from enemies then that means the one damage type needs to be nerfed or the other buffed depending on Sylas state in general
Saevum (NA)
: fiddle's E jumps among the remaining units alive. Same with brand Ult.
yes but they would jump around no matter if it kills the unit or not
EdgeLady (NA)
: > [{quoted}](name=Tulare,realm=NA,application-id=6kFXY1kR,discussion-id=diGAPt1X,comment-id=0007,timestamp=2019-01-16T17:47:17.418+0000) > > {{champion:4}} > His E needs an active ability, even if it's something small, and his W could use some fine tuning. I'd like the card cycling to be more predictable (always start on the same card and put the Gold card last in the cycle to compensate.) As a TF main, I think his E is fine (just wish it scaled with AD {{sticker:vayne-pose}}), but I do agree about the W. It should always start on the same card first, but I don't think he needs a huge update for that. New voice lines? Yes, I'd love some, but sadly I don't think he's in urgent need of them. In my opinion, champions who most need voice updates are the ones who still call the player "Summoner". Examples are Mordekaiser (rework confirmed, almost certainly this year), Nocturne (rework being planned, likely not soon), Miss Fortune (voice update being worked on) and the champion whom I want most to get a rework, Nidalee. Honestly, I think her outfit is fine, her dance is fine; I don't want her to get a rework for all the typical reasons. She should definitely get a voice update, for one, but mainly: her kit is fairly confused, particularly in her human form. Hell, I'd even take just a rework of her W so it slows people or something.
Mordekaiser breaking the 4th wall like he breaks the entire game is fine IMO
: Every champion that hasn't gotten a gameplay update since before Season 3 Kassadin is top of that list.
Kassadin did get a gameplay update since season 3?
: Has this ever been a thing? O_O If it was it must have been before season 3 at the very least, the only ability i know to function like this is kalista´s Q spear throw that keeps going if the first target dies. Dont know any other one
Swain Q Also in a sense Malzahar DOT
CLG ear (NA)
: [balance] riot can you delete the game
"now that is grade A sarcasm here!" **Sees on the news headlines:** _Riot is deleting League of Legends because CLG ear is no longer having fun_ "oh... wait what the hell"
Rioter Comments
: Just logged in for the first time in 4 years....my mind is BLOWN
Xzq (EUNE)
: Petition : Make Dr.Mundo viable in the jungle
: How it feels to lose to toxic players
Easy fix Just be mega toxic so the toxic enemy looks like a friendly guy compared to you. Nobody gets mad when losing to friendly and sportsmanlike enemies. :)
PigDaddy (EUNE)
: ***
I don't quite understand your statement here but I never said anything about tanks? It's just that in tank metas top gets flooded with tanks so the lane becomes a boring farmfest with 0 kill pressure anywhere. When the tanks become so strong that even tank-killers can't kill them in top then they also become a problem yeah. Tanks wouldn't be so looked down upon if Riot would manage to make tanks actual tanks and not some kind of tankier bruiser with more cc, like they are doing with Sejuani and Ornn.
: Top lane and population
While I agree with you, you forgot the most important thing. Top is cancer to play If you are a normal player with a normal champ pool for top, the lane is so god damn anti-fun it's unbelievable. You can only understand this if you play top yourself. Riot is really fast in gutting toxic shit in other lanes but when it comes to top they take their sweet time. A good thing to compare this to is Malzahar in mid and Heimerdinger/Freshly reworked Mordekaiser in bot. They might not be strong but as soon as they are picked you already know the laning phase is going to be shit. You just can't do anything, Malzahar pushes 24/7 while not spending any mana. He might be miles behind in skill-level but it doesn't matter because it's Malzahar. Freshly reworked Mordekaiser somehow takes away 50% of your HP with an auto (Q3) and all he did was to flash and click on you Heimer just randomly shoots rockets in the general direction of you and takes away 20% of your HP with each cast. But then Riot steps in and boom, instantly nerfed within max 2 patches. When it comes to top? Nah Viktor top is a unique playstyle and we haven't got enough data to blablabla Nah Lissandra afterschock top is a clear indicator that we enable different champs in different positions blablabla It takes them MONTHS to get rid of cancer in top, just look at how long it took them to gut Gnar or Kennen or Pantheon. Every second or third game you face something so anti-fun to play against you just quit the lane entirely before having a brain aneurysms. Here is a quick rundown of the live of a normal top laner {{champion:83}} Aight lets play top "1st Game" {{champion:84}} Aight just 1 game where the laning phase won't be fun it's ok I guess "2nd Game" {{champion:85}} Aight just have to manipulate the wave so the jungler can gank "3rd Game" {{champion:24}} {{item:3508}} Aight just have to play passively because 1 death is going to be the end of me -> gets ganked by the jungler and that is the end of him "4th Game" {{champion:126}} JUNGLER FFS HELP ME! "5th Game" {{champion:92}} {{item:3508}} oh hurr durr look at me with 0.5 seconds cooldown on my abilities hurr durr look at the outplays hurr durr "6th Game" {{champion:266}} Ha I guess I dodged every Q but he autod me once so I LOST THE TRADE! "7th Game" {{champion:133}} Jungler if you don't help me in the next 3 minutes im the inting the game! "8th Game" {{champion:112}} "hey what are you doing in my jungle Yorick?!" You can go defend top yourself while I'm having fun here "9th Game" {{champion:39}} Oh look at mister "gets caged under tower" but somehow still wins the trade because he took literally no damage! "10th Game" {{champion:80}} Oh wow 200 damage you clearly deserved that one, oh another 200, and another one, maybe I can enga... ooh nope guess I'm dead haha :) "11th Game" {{champion:127}} Nice now we can do absolutely nothing in laning phase and wait who is getting the jungler on their side, whooo what a game! "12th Game" {{champion:150}} NOOOOOO! FUCK OFF NOT YOU AGAIN! "13th Game" {{champion:74}} "Report Yorick for stealing my lane pls" "14th Game" {{champion:122}} Oh loo... wait... wait wait wait a NORMAL CHAMPION! Finally! Let's have some fun -> Gets camped by the jungler, FUUUUUUUUUUUUUUUUUUUU It comes to a point where you don't need to know how to play top. Like you said, top lane talent is rare. Why try to learn the lane if you can just learn to play Riven and be done with it? Why try to learn the lane if you can just go Lissandra top and play her like it was mid? Why take TP when you can go ignite and ultra-snowball the lane with the 1 killl advantage? Wave management? Who gives a shit It is unrewarding and unfun to play top, an autofill can just stonewall the lane and invalidate all your knowledge about the lane. That is the main reason why people just quit top. Edit: Also by the way Mundo isn't a tank
: It's possible that the Darius queued his ult a split second before the Warwick ult hit him, so Riot spaghetti code decided, "okay it still goes off." It's a 'bug' that's been around for a long time with all kinds of heavy cc.
it's not a bug It's called buffering CC, you can also attack-click before getting stunned while dashing and as soon as the dash finishes the auto attack goes through even though you were stunned mid dash
: What champs are special to u?
{{champion:412}} I don't know why but this guy was the first champ I ever really played.... not as a support no, as a top laner on the 3 v 3 map. I had no idea what I was doing it just sounded busted as fuck to be able to hook enemies under your OWN turret! Looking back, I was pretty much an idiot {{champion:23}} My first ever real main, I spammed him every game (still on the 3 v 3 map). He was also the champion I felt comfortable with switching to SR after I realized 3 v 3 is a meme for most people. Also I clutched a 1 v 4 quad with this guy on Dominion that I will never forget and my first Pentakill was thanks to him. {{champion:8}} This was my second main up until his rework. I loved his sutain and lane bully potential, his innate tankiness and absurd burst. Most of the time I managed to 2 v 1 the jungler when he tried to gank me just because of the huge AOE capabilities Vlad used to have. I also managed to pull off a 1 v 5 Pentakill with this guy! {{champion:41}} Once Vlad was reworked I had no idea what the hell to do. I'm a one trick and I don't like playing multiple champs, I tried Graves top for a long time, Draven and then Vel'Koz but neither of them really sticked. But then GP got reworked and oh man. I spammed this guy so much I got 800K mastery points in half a season. I don't know what it is with GP but this guy never gets old for me. No matter what happens, he could be in the deepest gutter imaginable and I would still play the shit out of him. I love his absolute massive AOE damage with his global Ult and his very unique way of kiting people. The barrel minigame with the multiple combos (there is nothing more satisfying than hitting a tough one-part im tellin ya). I also like lategame scaling champions so he checks out on that front too. I'm going to put it this way, if GP was to be removed from the game I would propably stop playing alltogether.
: > [{quoted}](name=nelogis,realm=EUW,application-id=3ErqAdtq,discussion-id=oVoWAXcY,comment-id=0005000000000000,timestamp=2019-01-15T21:10:24.394+0000) > > What? 25% x 2 is 50% > How do you get 80%? > > And what is that one item powerspike going to be? IE? So his Q cooldown is just fucked? > > That sounds beyond awful without PD in the mix for the damage reduction also PD+Steraks combo gone Oh. They decided against the 40% option? Also. You do realize that normal cdr effects yasuo’s q as well right? That’s the reason frozen force worked as well as it did before trinity was nerfed.
> Oh. They decided against the 40% option? Yes they did, you can see the update in the dev corner https://boards.na.leagueoflegends.com/en/c/developer-corner/FGhIHTj3-crit-item-explorations-part-2 > Also. You do realize that normal cdr effects yasuo’s q as well right? That’s the reason frozen force worked as well as it did before trinity was nerfed. No it doesn't or at least, it no longer does http://leagueoflegends.wikia.com/wiki/Yasuo Look at the Q cooldown, it states it as static cooldown and if you hover over it it says it doesn't get reduced by CDR So in other words, your build for Yasuo would run around with 4 sec CD on his Q which is just terrible.
: > [{quoted}](name=nelogis,realm=EUW,application-id=3ErqAdtq,discussion-id=oVoWAXcY,comment-id=00050000,timestamp=2019-01-15T17:22:26.973+0000) > > Yas is losing PD with the crit update > > New PD has less AS, less movespeed, it's ghost passive removed and the dmg reduction removed. > > It added a 280 shield which is unique to lifeline so he can't go PD into Steraks or PD into Hexdrinker which is actually a huge loss for Yas. > So he can't really build PD anymore but he has to go crit somehow so there is Statikk which is trash on melee crit users, Hurricanes or RFC aren't options for melee users so he is left with ER which he doesn't need the mana from or the IE which is a straight nerfed version from it's former self. > > Yas isn't looking like he is going to be in a great spot after the changes to be honest with you. > Same with Tryndamere actually. > > To be honest with you GP is propably the guy that benefits most from the crit changes here (even more than ADCs) in terms of his glascannon crit build. Just need to know if the glascannon build is going to be better compared to the Bruiserplank build right now. Yas is going to be arguably even stronger. He’s going to buy ie. And have 80% crit after one item. His one item spike is probably going to be the best in the game. Sure he is losing pd. But he’s gaining earlier power, earlier raw damage and more damage Late game as is. I’m predicting ie into full tank yasuo dominating top lane tbh. Maybe a deaths dance for some sustaine and extra tank.
> Yas is going to be arguably even stronger. He’s going to buy ie. And have 80% crit after one item. What? 25% x 2 is 50% How do you get 80%? And what is that one item powerspike going to be? IE? So his Q cooldown is just fucked? > I’m predicting ie into full tank yasuo dominating top lane tbh. Maybe a deaths dance for some sustaine and extra tank. That sounds beyond awful without PD in the mix for the damage reduction also PD+Steraks combo gone
: No one wants yasuo to have more damage.
Yas is losing PD with the crit update New PD has less AS, less movespeed, it's ghost passive removed and the dmg reduction removed. It added a 280 shield which is unique to lifeline so he can't go PD into Steraks or PD into Hexdrinker which is actually a huge loss for Yas. So he can't really build PD anymore but he has to go crit somehow so there is Statikk which is trash on melee crit users, Hurricanes or RFC aren't options for melee users so he is left with ER which he doesn't need the mana from or the IE which is a straight nerfed version from it's former self. Yas isn't looking like he is going to be in a great spot after the changes to be honest with you. Same with Tryndamere actually. To be honest with you GP is propably the guy that benefits most from the crit changes here (even more than ADCs) in terms of his glascannon crit build. Just need to know if the glascannon build is going to be better compared to the Bruiserplank build right now.
Exin0 (EUNE)
: > [{quoted}](name=nelogis,realm=EUW,application-id=3ErqAdtq,discussion-id=oVoWAXcY,comment-id=0003000000000000,timestamp=2019-01-15T14:13:38.027+0000) > > You can't just tell Jinx to build flat AD or on-hit and think it's going to turn out fine. > > Also you already can't fit more than 2 out of the 3 auto multiplier into a build > > You either go AS + Crit or AS + On-hit you can't fit AS + Crit + On-hit into a build unless you go Hurricanes with specific champs like Kog. > If that is the case then they are late game powerhouses which have on-hit damage built into their kit to begin with. > > Also you are thinking about the late season 7 / early season 8 ardent cancer meta where ADCs were demigods. > > Main reason for that was (outside of ardent cancer itself) the grossly overtuned enchanter supports and their items + relic shield abuse on ADCs. > > All of that together made them straight up unkillable. > > We don't have that anymore tho and the "new" IE only grants 225% crit dmg instead of 250% like it used to give. no i wasnt talking about ardent censer meta at all every marksman have their nieche and you pick jinx, probably worst offeder with free AS on Q and conditional AS on passive but what about vayna? her itemisation with kit is all over the place she took littlebit from everyrthing and still performing great, she mowe down tanks make squishies disapear and shoot faster than automatic rifle
that is how an ADC kit works, Jinx Q gives attack speed just like Aatrox Q does damage They deal damage through different ways, Jinx with autos and Aatrox with spells Toxic shit designs like Vayne shouldn‘t be the reason to remove crit from the whole game, if Vayne is a problem you change Vayne, not the whole game. Also if you weren‘t talking about the ardent cancer meta then I don‘t know what you are talking about. ADCs were completely fine from season 2 to season 7, they were mandatory yes, but balanced. All this time they had the exact same crit as we do today, so I don‘t quite understand how removing crit is the number 1 thing we should be doing here.
Exin0 (EUNE)
: > [{quoted}](name=nelogis,realm=EUW,application-id=3ErqAdtq,discussion-id=oVoWAXcY,comment-id=00030000,timestamp=2019-01-15T13:16:46.442+0000) > > And how do you intend to change it? > > There is that idea floating around that crit chance should just be a damage multiplier. > So let's say when you have 50% crit chance you deal 150% damage with autos. > > Just saying "remove the problem" might sound good but if you don't back it up with anything it will create more problems than solve any. > > This isn't only a GP thing, what is any crit user going to do without crit? You want to buff their base stats and damages to absurd levels so they can stay relevant? without crit there will be no crit users and i mention it "overly dependant" users, in fact they did not need crit to function its just too good not to use especialy if you stack AS with this combination you are bursting machinegun killing everything, marksmens were there and whole game revolve around them and it was not funny after nerf they fall off hard. Yes i thing 100% crit chance with AS stacking is bad and with embed true damage just overkill. If riot add some balancing mechanicks like choose between AS and Crit or on hit (on hit stacking with AS is overkill too) and not mix everything together then i will have no problem with caping crit if you choose that build, some things should be mutualy exclusive.
You can't just tell Jinx to build flat AD or on-hit and think it's going to turn out fine. Also you already can't fit more than 2 out of the 3 auto multiplier into a build You either go AS + Crit or AS + On-hit you can't fit AS + Crit + On-hit into a build unless you go Hurricanes with specific champs like Kog. If that is the case then they are late game powerhouses which have on-hit damage built into their kit to begin with. Also you are thinking about the late season 7 / early season 8 ardent cancer meta where ADCs were demigods. Main reason for that was (outside of ardent cancer itself) the grossly overtuned enchanter supports and their items + relic shield abuse on ADCs. All of that together made them straight up unkillable. We don't have that anymore tho and the "new" IE only grants 225% crit dmg instead of 250% like it used to give.
: https://www.reddit.com/r/IreliaMains/comments/afoxry/what_we_know_so_far_about_the_upcoming_irelia/ And yes from ICU stream https://clips.twitch.tv/DoubtfulWealthyMonkeyArsonNoSexy
If that is true then ima be so happy! But until I hear it directly from a Rioter I'll be sceptical about it, to be fair tho, the first list of changes were true so this might actually be happening
Exin0 (EUNE)
: > [{quoted}](name=nelogis,realm=EUW,application-id=3ErqAdtq,discussion-id=oVoWAXcY,comment-id=,timestamp=2019-01-15T10:06:06.954+0000) > > I know that changing IE back to 250% crit damage isn't a good idea because then ADCs would go back to dealing BPS again. > > So how about we make it so ranged people get 225% and melee users get 250% crit damage? > > This way ~~Gangplank~~ melee users that were balanced with the 250% aren't getting their damaged gimped just because ADCs were overperforming with it. > > ######gimme muh two-fiddy crit berruls bacc! > > :) what about remove crit altogether? this stat only generate problems nothing else, there si overly dependance on it, constant fiddling between too much and too low and stacking insane AS with 100% crit is super toxic it just invalidate any defense especialy with incorporated true damage.
And how do you intend to change it? There is that idea floating around that crit chance should just be a damage multiplier. So let's say when you have 50% crit chance you deal 150% damage with autos. Just saying "remove the problem" might sound good but if you don't back it up with anything it will create more problems than solve any. This isn't only a GP thing, what is any crit user going to do without crit? You want to buff their base stats and damages to absurd levels so they can stay relevant?
: > [{quoted}](name=nelogis,realm=EUW,application-id=3ErqAdtq,discussion-id=oVoWAXcY,comment-id=00010000,timestamp=2019-01-15T12:23:49.687+0000) > > ?? > > how the hell do you come to that conclusion? Pretty sure his logic comes exactly as yours. Other than that, I still don't want to see Yasuo & Tryndamere abusing that extra crit damage from IE, so no.
> Pretty sure his logic comes exactly as yours. Don't think so I don't know why so many think this would be a buff, this isn't a buff. It's a revert of his playstyle. He used to do the exact same thing but even worse (he had 20 flat pen from runes) back in late season 7, he was considered an absolute trash champion in late season 7 with like a 46-48% winrate. And now everyone thinks this is going to completely break GP when we reintroduce it back? I don't get it The thing that made him broken in early season 8 was the Q spam top, which got nerfed and his early barrel safety with it. Also back then there was a tank meta (before conq was there) and GP is a counter to tanks, pretty much all tanks. Which was another reason why he was so strong. So no, I don't get his thought process. > Other than that, I still don't want to see Yasuo & Tryndamere abusing that extra crit damage from IE, so no. There is word around that Conq is going to get reverted/reworked into something like FoB If that happens I don't see a problem making it 250% for these guys too since they pretty much had that for 5 years straight.
Moody P (NA)
: gp should never be buffed
He wouldn't be buffed, it would make glascannon GP viable again. Right now you play him bruiser-ish With the change to IE you can play him like season 7 again, late game crit glascannon. It's like if you remove Steraks from the game while not changing a single champion that used it so they change their builds to sub-optimal ones. If you reintroduce the item do you buff the users? No not really, you just give them back what they once had. If they weren't a problem back then, then they would not be a problem now, same with GP. He wasn't a problem with 250% crit barrels back then and he wouldn't be one right now. The thing that made him broken was the stupid grasp top Q spam, which got nerfed.
: ok remove armour pen from barrels then
?? how the hell do you come to that conclusion?
: But wait there's more, I found this on Ireliamains subreddit According to ICU on his stream: 9.2 Changes: Ionian Fervor (P) Removed :: No longer deals additional damage to shields at maximum stacks Bladesurge (Q) Deals double damage to minions >>> Deals 45/60/75/90/105 bonus damage to minions Vanguard's Edge (R) Blade Wall Duration :: 2.5/3/3.5 >>> 2.5 Blade Wall Effect :: Disarm and 60% slow for 1.5s >>> No longer Disarms, 90% slow for 1.5s Blade Zone Damage :: 75/125/175 >>> 125/200/275 ​9.3 Changes: - Passive will have Healing on-hit that will be halved vs minions (like old w) - Healing on Q will be removed, however Q still applies on-hit so you will heal from the passive healing with Q - Possible Attack Speed Buff on Passive (50% Rank 18 >>> 80% Rank 18) - Conqueror removed from the game and replaced with something else? It might be more like the old Fervor of Battle. ​
> Conqueror removed from the game and replaced with something else? It might be more like the old Fervor of Battle. Where did you get that info from? Also from ICU stream?
Moody P (NA)
: Why remove Irelia's unique strengths?
> these aren't good changes. the opposite should have happened You mean Ryze'ing her? She just does way too much, trimming off the fat and making the champion generally more powerful is a great way to reduce the gap between skill-cap and skill-floor and thus making it possible for the champ to be viable in high and low elo (well more or less)
: > [{quoted}](name=nelogis,realm=EUW,application-id=3ErqAdtq,discussion-id=oVoWAXcY,comment-id=00000000,timestamp=2019-01-15T11:30:05.600+0000) > > The current iteration they are planning to ship is baseline 225% so making it melee only 250% wouldn't nerf ADCs at all > > https://boards.na.leagueoflegends.com/en/c/developer-corner/FGhIHTj3-crit-item-explorations-part-2 Hmm, no, but it would buff {{champion:23}} and {{champion:157}} by proxy.
easy fix Melee Pirate only: 250% crit damage Jokes aside, these 2 weren't a problem either with 250% crit IE, the thing making them so shitty to play against is that they deal 30% true damage with IE + Conq so you can't itemize against them. With IE being reverted you would have an easier time dealing with them. After that it's Conq which is a keystone they are planning to nerf. Even if they didn't, Conqueror limiting design space in such a way is a clear indicator that something has to be done with that rune anyway. Edit: Looks like someone got some info about Conq already? https://boards.na.leagueoflegends.com/en/c/gameplay-balance/xkQXfBuo-the-problem-with-irelias-passive-isnt-bonus-damage-to-shields?comment=0003
: Isn't this more looking towards nerfing Marksmen than buffing Gangplank?
The current iteration they are planning to ship is baseline 225% so making it melee only 250% wouldn't nerf ADCs at all https://boards.na.leagueoflegends.com/en/c/developer-corner/FGhIHTj3-crit-item-explorations-part-2
Rioter Comments
: on the thread they announced that, the comment with most upvotes was from a guy saying "i hope you get fired" lol
> [{quoted}](name=Wolf Of The Dawn,realm=EUW,application-id=yrc23zHg,discussion-id=wwtg4NYc,comment-id=0000,timestamp=2019-01-12T12:36:51.089+0000) > > on the thread they announced that, the comment with most upvotes was from a guy saying "i hope you get fired" lol can you link me the thread? I can't find it on the boards
: Griefing is the Powder Keg Exploding, but Flaming is the Spark that ignites it.
> Griefing is the Powder Keg Exploding When you manage to tilt 3 other teammates with 1 comment {{champion:41}} COMBO!
: Allow Sterak’s Gage to be brought on champions on/under 450 attack range.
The reason it was made Meele Only in the first place was because Graves was able to buy it
Jamaree (NA)
: > [{quoted}](name=nelogis,realm=EUW,application-id=yrc23zHg,discussion-id=xyQY10yK,comment-id=0008000000000000,timestamp=2019-01-10T19:20:43.090+0000) > > yeah but back then you didn't have deadmans or righteous glory, both help a lot to close the gap between a foe, coupled with ghost and the stun it might be enough to function that is what I'm saying Yeah, but that was back when mobility was at its lowest, where as now most meta champions have a dash if not several. He would have to use ghost to confirm kills whereas his opponents, if smart anyway, would just run away while he slowly walked towards them. I will give you that IF he got to end game, and IF he was allowed to just constantly AA, yes, he would be an actual monster, but the problem with old AD Sion that would be even more noticeable right now, is getting to that point. Old AD Sion could never get to that just wildly AA point before, and it would be even more unlikely now. > Imagine it this way, would Sions passive with a stun be a good champion? Do you mean old or current Sion?
> [{quoted}](name=Jamaree,realm=NA,application-id=yrc23zHg,discussion-id=xyQY10yK,comment-id=00080000000000000000,timestamp=2019-01-10T19:42:56.563+0000) > > Yeah, but that was back when mobility was at its lowest, where as now most meta champions have a dash if not several. He would have to use ghost to confirm kills whereas his opponents, if smart anyway, would just run away while he slowly walked towards them. I will give you that IF he got to end game, and IF he was allowed to just constantly AA, yes, he would be an actual monster, but the problem with old AD Sion that would be even more noticeable right now, is getting to that point. Old AD Sion could never get to that just wildly AA point before, and it would be even more unlikely now. > > Do you mean old or current Sion? > Do you mean old or current Sion? Current Sion His passive form also has 100% life steal, old Sion would be very similar to current Sion passive. But I get where you are coming from
Kai Guy (NA)
: There is a subset of OTPS that don't learn anything they don't see. 0 effort is put into learning other champions. The, lets cross that bridge when I get to it mentality. Eventually they will have a decent idea of most the game. But many of them are still in the process of just playing 1 thing always. Mostly because they saw a streamer or pro say the best way to climb is to OTP... so they do that and don't master some basic game knowledge. Honestly some players are like this and are not even OTPS. Regardless its a giveaway when your in a match and some ones goes "lol I don't even know wtf champion X does"
Well I assume everyone knows what a champion does at it's core (the ones playing at a decent level at least). There are some random ass champion passives that I still hardly remember what they do. I have over 1.3 million mastery points on GP, I know how to maneuver the champion when let's say Irelia hits a stun. I have never played Irelia so I don't know what she is capable of doing but I know what GP is capable of doing when Irelia jumps on him. Same with any other champion, there are just a few things you have to know that cannot be learned when playing only 1 champ and that is stuff like: - How much mana does he need for ult / a combo - What is his R / keyspell cooldown You should know that most ults cost 100 mana and stuff like Swain ult not costing anything Or that Yorick ult CD is long as hell at lvl 1 and that Fizz has his ult back up by the time the first one has traveled to its location Or that Brand is very mana hungry while Ezreal can spam his stuff 24/7 Information like that is important and hard to learn when you only play 1 champ, thing is though, at some point you get a feel for it when playing against it a lot of times. At some point you realize "hey if Brand does a full combo half his mana bar is gone" Also I would say OTPs have the best chance of learning the game, since they don't have to think about mechanical play (they mastered it and do it automatically) and can fully concentrate on the game itself.
Jamaree (NA)
: > [{quoted}](name=nelogis,realm=EUW,application-id=yrc23zHg,discussion-id=xyQY10yK,comment-id=00080000,timestamp=2019-01-10T15:33:12.544+0000) > > Think so? > I think you could make it work with a Righteous Glory or Ghost > > A point and click stun is really powerful in todays League > > I like to compare him to Morde / Illaoi / Trundle / Dr.Mundo Even back then AD Sion was a joke, all those champions have means of actually sticking (except Morde), Sion's problem was he would get one MAYBE two AAs during the stun time, before the opponent just walked away, and with how much mana it cost, it wasn't like he was gonna be stunning non stop either. Too easy to kite and too much mobility.
> [{quoted}](name=Jamaree,realm=NA,application-id=yrc23zHg,discussion-id=xyQY10yK,comment-id=000800000000,timestamp=2019-01-10T15:56:46.096+0000) > > Even back then AD Sion was a joke, all those champions have means of actually sticking (except Morde), Sion's problem was he would get one MAYBE two AAs during the stun time, before the opponent just walked away, and with how much mana it cost, it wasn't like he was gonna be stunning non stop either. Too easy to kite and too much mobility. yeah but back then you didn't have deadmans or righteous glory, both help a lot to close the gap between a foe, coupled with ghost and the stun it might be enough to function that is what I'm saying Imagine it this way, would Sions passive with a stun be a good champion? Sion passive right now has 100% life steal too
hoganftw (NA)
: Nasus deserves the buff
by that logic we should make Sol able to destroy the whole map with the power of a newborn sun and instawin the game?
PugaGamez (EUNE)
: Karthus Or Kled?
How do you go from Karthus to Kled Anyway, personally I like playing Kled but both of them are completely different champs with different playstyles
Jamaree (NA)
: Old Poppy would be beyond broken, Old Sion would be beyond shit in this era of mobility though. Yeah, when Sion was able to stand still and just AA, he was unstoppable, but that never happened.
> [{quoted}](name=Jamaree,realm=NA,application-id=yrc23zHg,discussion-id=xyQY10yK,comment-id=0008,timestamp=2019-01-10T15:02:27.412+0000) > > Old Poppy would be beyond broken, Old Sion would be beyond shit in this era of mobility though. Yeah, when Sion was able to stand still and just AA, he was unstoppable, but that never happened. Think so? I think you could make it work with a Righteous Glory or Ghost A point and click stun is really powerful in todays League I like to compare him to Morde / Illaoi / Trundle / Dr.Mundo
: > AD Sion Countered by dying before getting in melee range > Soraka Same thing she was pre-rework, annoying as fuck but underplayed because she's just a healer. "No way to escape her poke" except over half the champion pool outranges her. > Poppy Countered by _the game ending_ before she can actually do anything even harder than she was back then. There's a reason nobody played her seriously. The only old champions that would probably wreck faces are TF (in high elo where people could abuse his early global mobility), pre-hotfix Leblanc which was just stupid, and maybe pre-hotfix xin zhao when he was also just stupid (depending on how hard he could dominate the jungle against the current meta junglers). Also maybe old Fiora as Busty pointed out with the current AD itemization.
> [{quoted}](name=Trollmanship,realm=NA,application-id=yrc23zHg,discussion-id=xyQY10yK,comment-id=0009,timestamp=2019-01-10T15:02:53.147+0000) > > Countered by dying before getting in melee range > > Same thing she was pre-rework, annoying as fuck but underplayed because she's just a healer. "No way to escape her poke" except over half the champion pool outranges her. > > Countered by _the game ending_ before she can actually do anything even harder than she was back then. There's a reason nobody played her seriously. > > The only old champions that would probably wreck faces are TF (in high elo where people could abuse his early global mobility), pre-hotfix Leblanc which was just stupid, and maybe pre-hotfix xin zhao when he was also just stupid (depending on how hard he could dominate the jungle against the current meta junglers). Also maybe old Fiora as Busty pointed out with the current AD itemization. If you can make champs like Mordekaiser, Dr.Mundo and Illaoi work you could also make Sion work with stuff like Righteous Glory or Ghost. Soraka Q had a Range of around 550 if while infuse was sitting at 750, she would be okay-ish in mid yeah but I think a really good top laner, her damage output, armor increase and infinite sustain would be unmatched up there, especially if she choses to go a little tanky AP build with ROA and whatnot. Don't really understand your reason with Poppy. That ulti combined with ER would be absolutely disgusting. Add an IBG on that and she can stick to people with Q too.
Mozzy (NA)
: Are these changes unreasonable?
The problem is, yeah these changes seem good but it's like saying "make the game better" > Nerf Electrocute, Aftershock, and Conqueror By how much? In what way? Why only these 3? Wont they just pick DH when you nerf Electrolute? Are you gonna nerf DH after that too? > Revert crit items (but slightly nerfed) What is nerfed? The IE? By how much? > Buff tank items Which ones? By how much? All of the points are so vague that I can't give an opinion if they are good or not. Like said "make the game better" sounds good but you can't make an update where it says "Fixed: Game is now better"
: My person favorite are times when Jax was diving fountain or realese Xin, it was hell xD. Plus basically anything full lifesteal. Fokin nostalgia, it actually maked me think it were good times xD
> [{quoted}](name=Albus Rumbledore,realm=EUNE,application-id=yrc23zHg,discussion-id=xyQY10yK,comment-id=0000,timestamp=2019-01-10T13:30:29.895+0000) > > My person favorite are times when Jax was diving fountain or realese Xin, it was hell xD. Plus basically anything full lifesteal. Fokin nostalgia, it actually maked me think it were good times xD Ah yeah Jax with the original "just dodge bro"
: I can guarantee Old Fiora deserves a spot before Old Sion. Mainly because her ultimate, Blade Waltz, was a huge "fuck you" to divers. And with itemization where it currently is... {{item:3074}} {{item:3071}} {{item:3812}} {{item:3026}} {{item:3046}} would make her a nightmare when it comes to dueling. But, at least she would still be super vulnerable to crowd control and have much more limited utility.
> [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=xyQY10yK,comment-id=0003,timestamp=2019-01-10T13:38:40.735+0000) > > I can guarantee Old Fiora deserves a spot before Old Sion. Mainly because her ultimate, Blade Waltz, was a huge "fuck you" to divers. And with itemization where it currently is... > > {{item:3074}} {{item:3071}} {{item:3812}} {{item:3026}} {{item:3046}} would make her a nightmare when it comes to dueling. But, at least she would still be super vulnerable to crowd control and have much more limited utility. I see where you are coming from but I honestly think she would struggle against the top laner roster we have right now Her parry would be a bad ability since a lot of champs moved from mainly auto attack based to spell based. She would have no real heal other than her passive and her damage would only shine in extented trades, her having no cc at all also is really bad in todays league. Her laning phase would be REALLY hard but when she gets her items going then I agree, I wouldn't want to fight that.
Rioter Comments
Meddler (NA)
: Quick Gameplay Thoughts: January 9
Any thoughts on Gangplank?
Kai Guy (NA)
: The burden of knowledge is going to crush a bunch of OTPS that never bothered to learn champion kits.
? OTPs propably are the best at knowing champion kits relative to their OT-Champions. They know exactly what to do with their champ when an enemy attacks them since they know the boundries of their OT-Champions. Non-OTPs are propably going to have more problems with Sylas R.
Chiken138 (EUW)
: This stupid vayne buff
the counterplay is the same as any other champion in season 9 Kill her before she kills you
: Sylas, the Unshackled
the question is.... does the stolen ult scale with the enemy stats or Sylas stats? Stealing an AP ult when going AD sounds pretty damn bad... on the other hand disable that shit on Karthus pls
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nelogis

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