: Anyone know why the EU LCS games are on Friday and Saturday this week?
Not gonna compete with EM2016 semifinals. Also trying out new timeslots I guess.
Rioter Comments
BADxW0LF (NA)
: Is there we can get a bit of clarity on this in the client? Maybe put how many you have stored somewhere at the top or on the button to get to your chests? Or even where you have the ARAM reroll points racked up. Something for a bit of clarity for users.
http://i.imgur.com/nwfKwZn.png Like it is right now?
: ... Ok let's put this into perspective and I do get where you're coming from. The game was designed from the beginning to be a team game. Win or lose it's about the entire team's effort, so "solo" really doesn't and never really did make sense. The team play aspect has been core to the game. If LP was based entirely on how each person did in the game then it would make sense that "solo" was important. It's not based on that, it's based on team play. People who work together learn each others strengths and weaknesses. In a team game this means knowing where someone's weaknesses lie and being able to make up for them as a team. That's what this game was designed for and why it's win LP for an entire team and lose LP for the entire team. No matter how fantastically you play as an individual the team is still the core to where you ranked in. (Even if you can carry a team if the other team is more coordinated they win, no matter the ELO). So this concept that "you didn't deserve" something kind of bothers me. I get the idea on one point but the game is designed to be for coordinated play not for solo play. There is zero XP/LP gained for a "solo experience" because everything relies on the team. There aren't any modes (outside of the training module) that are solo. If there were I could see it.. I could, but mechanically gifted vs team mentality... The team play is important and the aspect that Riot designed the game around. If they wanted to do a solo game they could have but they chose to do it with team play. So complaining about it is really counter-productive and ignores how the game was designed. They went in the direction that was based on their original design. Team play complete with people learning how to play together. Duo-queue or solo-queue was never going to offer that kind of experience and doesn't really nor ever could fully create a "team play" aspect. It was and is designed not to encourage team play. You couldn't queue with the same group so you could never figure out how to shore up weaknesses since you were ALWAYS QUEUING with someone new. You didn't have the time to discuss "I suck at X can we work around that". In dynamic queue there are ways to really grow to work as a coordinated team. You will not always win but it actually offers growth and a team that doesn't tilt because you can requeue with the same group and learn. Rather than going down in flames if one person goes on tilt and decides to feed. You're less likely to get the feeder/dc/etc if you queue with people you know and trust. You're more likely to play better with people you know at trust. You're less likely to take it personally when you lose with people you know and trust. Solo-queue and duo-queue never offered that. So I get the frustration, and I do understand that people who got into the higher ELO's are annoyed. At the same time, it's a team game which was designed around the idea that teams were the core to the game. That means team-play was always supposed to be more important than individual play. I understand why they went in this direction because it was what they'd always had in mind. They probably should have always had it going this way but from a technical aspect I can see why they didn't.
We had a rating to gauge coordinated team play though - Ranked 5's, how you stack up with the same people in your team. Now the mess of dynamic queue tries to rank people of ever changing team sizes and teammates, and even put them on the same ladder as solo players. There's no accurate way to measure ability of play in these kind of circumstances. If Riot wants to go this way - fine. But they'll lose a pretty big part of their solo playerbase and matchmaking will become horrible for any premades that try to queue with less than 5 people. Solo players are absolutely vital to matchmaking as it is and Riot seem to aim to alienate them as much as possible.
Meriipu (EUNE)
: > [{quoted}](name=Lore Ventus,realm=EUW,application-id=3ErqAdtq,discussion-id=oM491u3U,comment-id=0009,timestamp=2016-04-26T05:32:47.480+0000) > > All I see is another distraction so they can keep solo queue away from us. People have to stop blaming dynamic queue for losing. It is just the new thing that people target as the reason for their problems while it is actually one of the better things to happen to ranked. Solo players in my experience have been the most toxic ones. Premades tend to have more fun and be less inclined to be toxic.
It's not about losing (or winning for that matter). I enjoyed working towards my rank, that I achieved myself. But now that there's a rank shared by premade players and solo players. Rank doesn't mean a damn thing anymore because I don't know if it's a solo player who grinded his ass off to get to that rank, or if it's somebody who got carried by their buddies. Plus I can't even play with my friends anymore unless I smurf, since i'm Dia V and they're mostly in low-mid Plat and we never were too fond of Normals and Ranked 5's is gone. Meanwhile the weakest link of these who was low-mid Gold last season also made it to Plat this season because he gets carried by the other ones. The only games I've played lately except for Urf were either to not decay or played on a smurf with my Silver friend who also can't play with the Plat guys (He's also Gold now btw, also undeserved, if he plays solo he can barely stay in Silver.)
: Let's Brainstorm a Solution to Dynamic Queue
Seperate ranking for when you queue solo or in a party. I won't enjoy playing with or against premades, but atleast I'll have a meaningful solo rank again. Let the premades have their joke premade rank. For example my silver V buddy is gold V right now, because we played a lot with him on smurfs. Make that his party rank and have everyone see how good he truly is by how he ranks up solo. If he duos with anyone only his party rank will change, so he'll have to get better and carry himself to raise his solo rank.
: Riot Pls: Dynamic queue, sandbox, and League 2016
Just separate solo and party players in MMR gain and we're good. Solo players get solo MMR when they win and party players get partyMMR. That way you can have the premades play ranked and please the solo crowd. The main thing keeping me from playing right now is that individual skill is not reflected in rank, not playing with/against premades. I'd prefer if I wouldn't have to, but I can deal with that. But give me back my rank. Give the party players their own rank for me to ignore.
: > [{quoted}](name=webkr3b5,realm=EUW,application-id=3ErqAdtq,discussion-id=vdON1OIe,comment-id=00020000,timestamp=2016-04-09T15:24:19.707+0000) > > But now there's a rank where the only constant is you. ehhhh... and how does this differ from just queuing consistently alone now? > [{quoted}](name=webkr3b5,realm=EUW,application-id=3ErqAdtq,discussion-id=vdON1OIe,comment-id=00020000,timestamp=2016-04-09T15:24:19.707+0000) > > There's no getting your friends involved. But some people and I already play alone. Still doesn't change the fact that I get premades with or against me that skew my games. > [{quoted}](name=webkr3b5,realm=EUW,application-id=3ErqAdtq,discussion-id=vdON1OIe,comment-id=00020000,timestamp=2016-04-09T15:24:19.707+0000) > > You'll still have to deal with premades like all solo players, but you can't be part of them anymore to improve your chances of winning. So nothing changes since you can already play alone. You are not solving anything here since the problem remains, solo players get premades with / against them.
Right now "the only constant is you" is a thing you have to enforce yourself, not a thing enforced by Riot. People who don't can bring their friends in and have their rank inflated. Now there's a rank only for people who do that, who queue solo. You can compare yourself to them. Now when somebody says "I finally made gold" you can check their profile if they really did, or if they got carried by their friends, because there is the real solo rank and the rank they made with their party. The thing we're fixing is the meaning of rank. No more asterisk saying "I may have done this with friends". And while I agree that games with/against premades are less enjoyable, I think a big portion of my games this season have still been enjoyable. Playing with/against premades isn't as bad as you make it out to be. We're not getting soloQ anyway, so we'll have to compromise.
: Would make no difference whatsoever, since: * MMR is hidden in the first place. * Premades would still be able to skew games & affect the outcome & therefore also your MMR. Or are you suggesting that solo MMR has other factors outside of W/L ? * As long as solo players and premades are drawn from the same pool and have the ability to play against each other, ranked means nothing. * The only solution is to separate solo players and premades.
But now there's a rank where the only constant is you. There's no getting your friends involved. You'll still have to deal with premades like all solo players, but you can't be part of them anymore to improve your chances of winning. Everyone who queues solo has the same prerequisites and to overcome them equally. You can judge how good players are by their solo rank. In the current implementation dynamic queue means nothing because not all players have the same prerequisites, not because you face and play with premades when queueing solo. You can choose to inflate your rank by playing with others. With a separate solo rank that is no longer possible, if you party up you get the joke party rank.
: Then not two separate mmrs and just a ranked system that disallows huge differences in rankings.
What you want out of this system is a matter of implementation and changing numbers, not the design of the queue itself.
: In normals, at least for me, I don't mind playing against people from different ranks even if that difference is great. I do not really play normals, though, I pretty much only play ranked because I like the experience of goal-oriented gameplay i.e. the ladder climbing experience. Even if dynamic queue is balanced (or so I hear) by having lower and higher ranks on either team and having premades pitted against higher ranked opponents, this defeats the whole purpose of the competitive ranked experience. I am gold 4 and I see games that have a gold 1 (who was a plat last season) on one team and a silver 5 (who was bronze last season) on another team. This matchup does not create a fun, competitive game - a matchup between a platinum playstyle and a bronze playstyle. I agree with OP that if party players are going to queue up with a huge difference in their rank, there should be two separate types of mmrs or a stricter system - one that does not allow people past 4 rankings apart to queue up together.
Two separate MMRs mean though that a Diamond V solo player might just be Gold III with his party rank. If he's playing alone he'll get matched as a Diamond V, if he's playing in a party he'll be matched as a Gold III. On the other hand this also means that a Silver V player who got boosted by his Gold friends will only be Gold in party rank and still be matched as a Silver V when he plays solo.
: wait like official official? Where's the post about that?
Here's the translation of Riot Korea's statement. https://www.reddit.com/r/leagueoflegends/comments/4dwkar/official_riot_temporarily_put_a_hold_on_solo/ And now the reddit mods even decided to delete all posts about this issue from now on. https://www.reddit.com/r/leagueoflegends/comments/4dwgis/dynamic_queue_has_been_added_to_the_riotpls_wiki/
: New Champ Select Update
So Riot has officially given up on soloQ. Something needs to be done about dynamicQ to keep the solo players engaged, as they are vital to dynamicQ matchmaking. As a solo player myself the games itself don't really feel different, except for a tiny portion of them. While I'd rather not play with/against 3man premades and the likes, I can deal with that. What absolutely kills the mode for me though, is that your rank is void of any meaning as long as there's that little asterisk next to it, which says "This person might have achieved this rank with help", you can't accurately judge a persons ability to play by their rank anymore. What I propose to give back meaning to your rank is having two separate MMRs, just like Dota 2 does it. Have a solo rank and have a party rank. Match people with their solo MMR if they play solo and vice versa if they play in a party. It's silly to have solo and party players ranked on the same ladder, even though team play and solo play require a different skill set, not to forget how the system is skewed in favor of premades right now. You can use all your current matchmaking systems in place and people can still play Ranked with their friends, but you keep the solo crowd from slowly drifting away from LoL into other games.
Rioter Comments
: > [{quoted}](name=warpenguin555,realm=NA,application-id=3ErqAdtq,discussion-id=UGzNvRiZ,comment-id=0001,timestamp=2016-04-04T23:08:00.109+0000) > > By playing in the LCS. LCS is the only think that matters to these dumbasses Why do they have to be refered to as "dumbasses"? Do you think that resulting to name calling is going to magically make Riot notice you? How, this guy's pissed, he is calling us names, he might be someone to listen to. No, that's not how it works.
People are pretty fed up about Riot not listening to the concerns for almost 4 months. Constructive criticism accomplished nothing so people get mad.
: > [{quoted}](name=Keevalroy,realm=NA,application-id=3ErqAdtq,discussion-id=UGzNvRiZ,comment-id=000e0000,timestamp=2016-04-05T16:38:47.228+0000) > > That means you like the new champ select. > > Dynamic Queue is an entirely different subject. Actually it isn't, I love being able to play ranked with more than just one of my friends, I love that there are less trolls because I know a larger portion of the team, I love that even if I end up in a 4v5 that my team who are in a call together have some chance of winning the game
To play with my friends I have to log onto a silver or gold smurf now, since we can't play Ranked5's anymore. And stomping Silver/Gold people with a team of 3 Plats, 1 Diamond and their Silver buddy isn't really all that fun.
Rioter Comments
: I was politely telling you that you are whining about losing versus a premade when things were not definitively stacked against you, and that you have no real evidence beyond "I SAW PREMADE AND LOST! Clearly that is it, I didn't suck. My top lane didn't feed solo vs our top lane!" Their dynamic queue logic is actually very solid. I'm sorry you lost a game. However, looking towards your own mistakes is going to be more fruitful than a non existent scapegoat.
OP never whined about losing versus premades. OP said that he doesn't want to play both with and against premades. Playing jungle solo for example right now is a pain, since a good amount of games have 2- or 3-stacks on both sides now, against which you have a significantly worse time surprising them around the map because of better communication.
: getting friends is easy, just go play blind pick or draft, add the best players you find, be friendly and add the friendliest. Then ask them to form a rinking team ask for curse, skype, or whatever voice chatt anyone has, now you can play a team of 5 and rank up...{{sticker:slayer-jinx-wink}} edit: lol -2? people here is really toxic. I am not wrong about what I am saying. Is it bc im a lvl 17? lol This is a Smurf if you haven't noticed {{sticker:zombie-brand-facepalm}}
I have plenty of friends playing LoL as well. Mostly golds, some silver, one plat, one diamond. We played Teamranked pretty often last season, but I want to play solo in a soloQ. Or atleast have a solo rank.
: They said they would have a true solo que though. Don't you believe them? I agree though, that until they do, it would at least be nice to see your solo ranking separately for DQ.
I initially believed them. Then they decided to delete all info about pure solo queue in the Ranked FAQ. [(See here)](https://www.reddit.com/r/leagueoflegends/comments/47bh94/pure_solo_ranked_queue_coming_soon/d0br3y5?context=10000)
Canidae (NA)
: This type of stuff doesn't happen overnight, lawl.
It sure doesn't. But just communicating that they'd be still working on it would be enough for me, it'd let me know that they care about players like me.
Nivloc (NA)
: Last I heard, Riot is planning to do that, but only after they finish rolling out dynamic queue to all regions and everything is stable.
I haven't heard anything about that at all. All I know is that Riot originally planned pure soloQ after the community backlash and then just kinda stopped talking about it and removed their pure soloQ FAQ after that reddit post, which to me communicates that they want us to forget about pure soloQ.
Rioter Comments
Rioter Comments
: > [{quoted}](name=ReportMyLife,realm=EUNE,application-id=3ErqAdtq,discussion-id=VUXJ1INh,comment-id=0002,timestamp=2016-02-18T16:25:46.786+0000) > > Sorry for the hate but I just had to login to comment this. > > Why do people who are high elo stop playing when they reach diamond or something even better? > Why do people then start playing on their smurfs and stomp lower elo players? > Why do we(low elo) players have to accept a defeat because of that? > > If you really belong in diamond, if you really are that good, why did you stop playing there? > > Are you afraid that you cannot go any further or players of "equal" skills in your elo will crush you? > > I just don't get it. Can't you just play in your league and leave us noobies to play against players of our skill?! And don't tell me that's because you have to wait longer in the queue because that's just bs. > > IT'S NOT FUN!!! > {{item:3070}} Well, the queue times are honestly pretty disgusting sometimes in the higher elos. Since there are more people in the lower elos I can see why Diamond+ players would want to smurf; it's way easier to get into a game. Other people just get a sick thrill from mercilessly stomping others.
Queue times are fine at Dia V. Many people are Dia V. I just like to play with my friends and it's not fun to play solo if there's no ranking to pursue.
: Sorry for the hate but I just had to login to comment this. Why do people who are high elo stop playing when they reach diamond or something even better? Why do people then start playing on their smurfs and stomp lower elo players? Why do we(low elo) players have to accept a defeat because of that? If you really belong in diamond, if you really are that good, why did you stop playing there? Are you afraid that you cannot go any further or players of "equal" skills in your elo will crush you? I just don't get it. Can't you just play in your league and leave us noobies to play against players of our skill?! And don't tell me that's because you have to wait longer in the queue because that's just bs. IT'S NOT FUN!!! {{item:3070}}
I don't really care about DynamicQ rating, even though I don't think I can reach Master, I won't even consider trying until SoloQ comes out. And I like to play with my friends, playing alone is boring if there's no rating to chase after.
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webkr3b5

Level 30 (EUW)
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