: > [{quoted}](name=wolvius,realm=EUW,application-id=yrc23zHg,discussion-id=zMob1F5E,comment-id=0009,timestamp=2019-03-24T20:01:47.472+0000) > > Happy birthday aurelion have a snow globe {{item:3112}} Perfect for my colle- To destroy you... DESTROY YOU! https://66.media.tumblr.com/7fc0e5d6350e88fa1a85c3a47d33fae3/tumblr_pfdupjixTf1r2shtbo1_640.gif
> [{quoted}](name=Stars Shaper,realm=EUW,application-id=yrc23zHg,discussion-id=zMob1F5E,comment-id=00090000,timestamp=2019-03-24T20:16:33.224+0000) > > Perfect for my colle- To destroy you... DESTROY YOU! > https://66.media.tumblr.com/7fc0e5d6350e88fa1a85c3a47d33fae3/tumblr_pfdupjixTf1r2shtbo1_640.gif https://i.kym-cdn.com/photos/images/original/001/236/841/075.jpg
: Happy birthday Aurelion Sol !
Happy birthday aurelion have a snow globe {{item:3112}}
: Aftershock has just been causing too many problems it really should just scale with mr and armor and not just give a bunch of stats like it does now.
> [{quoted}](name=boricCentaur1,realm=NA,application-id=3ErqAdtq,discussion-id=YeZ1sheI,comment-id=0000,timestamp=2019-03-23T23:30:02.777+0000) > > Aftershock has just been causing too many problems it really should just scale with mr and armor and not just give a bunch of stats like it does now. Funny thing is it used to be like that but then they changed to be better for squishies than tanks. _Riot revert overgrowth and aftershock._ > Aftershock > V7.22 Added > Resolve icon Resolve Keystone rune. > PASSIVE: Immobilizing an enemy champion grants 20 (+ 30% armor) bonus armor and 20 (+ 30% magic resistance) bonus magic resistance for 2.5 seconds. > After the duration, you release a shockwave that deals 40 − 140 (based on level) (+ 3.5% of your maximum health) magic damage to nearby enemy champions and monsters. > COOLDOWN: 20 seconds.
: Fiora is bugged mate.
> [{quoted}](name=USAstar,realm=NA,application-id=LqLKtMpN,discussion-id=EvskA57T,comment-id=000000000000,timestamp=2019-03-24T12:30:20.505+0000) > > No Spamming! Fiora is important! https://www.youtube.com/watch?v=l60MnDJklnM
Rustypug (NA)
: whos your 3 favorite champs for every role?
ARAM gotta go fast:{{champion:120}} {{champion:240}} {{champion:72}} ARAM tank:{{champion:14}} {{champion:72}} {{champion:14}} ARAM mage:{{champion:136}} {{champion:35}} {{champion:28}}
Wyrin (NA)
: Who are your level 7 Mastery Champions?
{{item:3637}} Well I guess that what i get for only playing ARAM 0nly. ######_RIP RGM's you will be missed._
: being one shot by every champ is getting old.
If your getting one-shot by dunkmaster {{champion:427}} I don't think its only a damage problem. > [{quoted}](name=StarGuardianNeon,realm=NA,application-id=3ErqAdtq,discussion-id=gzoW0KrM,comment-id=0000,timestamp=2019-03-20T09:02:12.891+0000) > > {{item:3812}} Being ridiculous if you're {{champion:92}} and not even ahead. > Fixed That For Ya. ######_that item should never have went from 15 to 30%, they should have brought it to 20% and see from there. Also fuck it synergy with conqueror true damage._
DUDE BRO (NA)
: > [{quoted}](name=wolvius,realm=EUW,application-id=6kFXY1kR,discussion-id=fMyFdLUl,comment-id=000000000002,timestamp=2019-03-20T00:06:48.567+0000) > > Its basically {{champion:240}} 2. A sequel I dodn't want to see. Fun fact, I have never once seen anyone use a kled skin in game. Ever. I thought about getting one a few times, but the options are terrible.
> [{quoted}](name=DUDE BRO,realm=NA,application-id=6kFXY1kR,discussion-id=fMyFdLUl,comment-id=0000000000020001,timestamp=2019-03-20T21:28:16.661+0000) > > Fun fact, I have never once seen anyone use a kled skin in game. Ever. > I thought about getting one a few times, but the options are terrible. Neither have I except for a few fools that had purple kled on ARAM shortly after release, I don't think i've ever seen whatsit knight kled. Funny sotry I was in an ARAM lobby yesterday as kled contemplating if I wanted a second game in a row as him, someone skinboosted me a dracu-kled and i've never dodged so fast before, _except maybe that one time in gwa-fala._
: > [{quoted}](name=wolvius,realm=EUW,application-id=yrc23zHg,discussion-id=9bAiqjcn,comment-id=0003,timestamp=2019-03-20T17:46:09.609+0000) > > We will have to see if it stays that way after they've decided which "changes" to save after 9.7. > > [ ](http://WhatYouLookingFor) > > I really don't like the look of this, at six you can already lose first two towers from 1 team wipeout. I am looking forward to banning lux though and backtrack skarner. > Akali: +12% damage dealt & -8% damage taken > Evelynn: +12% damage dealt & -5% damage taken > > These changes seem dangerous..... I think the only changes people asked for were bans or all champions unlocked, none of this other stuff, I'm a bit doubtful this will go well.
> [{quoted}](name=Halflight8,realm=NA,application-id=yrc23zHg,discussion-id=9bAiqjcn,comment-id=00030001,timestamp=2019-03-20T20:48:38.772+0000) > > I think the only changes people asked for were bans or all champions unlocked, none of this other stuff, I'm a bit doubtful this will go well. Well some of us did ask for nerfs to some champs but I dont think anyone they wanted them nerfed in the way they are going to do +% damage taken -% damage dealt. I just wanted stuff like lux ult does 60% reduced damage to minions, Ziggs demolish maybe disabled stuff like that lessens the irratation (maybe just gut zilean 99% slow _stun me daddy_), this more damage taken stuff is going to hurt off-meta builds like lethality sion and I don't think people will like facing my aftershock bruiser Hecarim with even-more tankiness. The reduced rune cooldowns are interesting but going to be horrid to remember, ain't no one going to remember which things are changed if its not displayed in champ select and they probably not going to make an easy website to find them all quick either.
: It also seems that her plants no longer proc dark harvest. Which felt pretty bad. I hope this change doesn't stick, it took almost 16 minutes to gain 500 gold, despite fairly consistent poking, and I ended the game with eight stacks of dark harvest.
> [{quoted}](name=Andychuck,realm=NA,application-id=LqLKtMpN,discussion-id=IMm5r5B3,comment-id=0001,timestamp=2019-03-20T15:49:16.366+0000) > > It also seems that her plants no longer proc dark harvest. Which felt pretty bad. I hope this change doesn't stick, it took almost 16 minutes to gain 500 gold, despite fairly consistent poking, and I ended the game with eight stacks of dark harvest. Then its working like shacos box now, tried DH shaco on aram yesterday before patch(hadn't played since DH proc condition change) it wouldnt proc it and I was wondering why it still worked for zyra plants. Unfortunately looks like it sucks for both now since the update today. Edit: both classified as pets, that makes things awkward.
: > [{quoted}](name=wolvius,realm=EUW,application-id=3ErqAdtq,discussion-id=MxOek67F,comment-id=00020000000000010000,timestamp=2019-03-20T18:25:26.801+0000) > > Don't forget that LDR is actually gold efficient against most melees lategame considering their base armor is high enough to make it effeicient without them wasting gold on armor. > > ######_And that lethality isn't a complete waste against stacked armor because of how the penetration formula works_ If I’m not mistaken every pen/shred item is gold efficient without the penetration. Could be wrong about that though. But yeah, people seriously downplay lethality. If you have 50 (which isn’t too absurd) you remove 50% of the enemy teams effective hp by existing.
> [{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=MxOek67F,comment-id=000200000000000100000000,timestamp=2019-03-20T18:49:46.424+0000) > > If I’m not mistaken every pen/shred item is gold efficient without the penetration. Could be wrong about that though. > > But yeah, people seriously downplay lethality. If you have 50 (which isn’t too absurd) you remove 50% of the enemy teams effective hp by existing. I'm pretty sure they aren't if you ignore the pen, {{item:3036}} needs the target to have 88 armor to be cost effiecient (which happens against lategame tank/bruiser base armor but each champ is different). ** last whisper** itself need something likeover 90 armor, {{item:3033}} needs 120ish but thats without putting a value on the grievous wounds part. Black cleaver might be an exception its gold effiecent somewhere in the 90% range without both passives. **_Edit: you'ld also be right with a stacked rageblade._** Yeah lethality is too good and if you stick a cleaver or whisper item into a build the lethality is applied after the %pen/shred meaning it isn't a complete waste for dealing with tanks after having itemised for squishies. I honestly wish there was some form of steraks for tanks, like after taking a certain percentage of your health as damage gain 20% damage reduction (a damage dealt debuff as well/maybe half damage from abilities but no damage reduction to aa attacks or modifiers) ######why do i always forget rageblade now gives penetration.
Flemman (EUW)
: > [{quoted}](name=wolvius,realm=EUW,application-id=yrc23zHg,discussion-id=9bAiqjcn,comment-id=0003,timestamp=2019-03-20T17:46:09.609+0000) > > We will have to see if it stays that way after they've decided which "changes" to save after 9.7. > > [ ](http://WhatYouLookingFor) > > I really don't like the look of this, at six you can already lose first two towers from 1 team wipeout. I am looking forward to banning lux though and backtrack skarner. > Akali: +12% damage dealt & -8% damage taken > Evelynn: +12% damage dealt & -5% damage taken > > These changes seem dangerous..... the most dangerous change imo is the aram version of GA, now, even if you manage to catch and kill te overfed yi who penta all the time, he will still get 4 sec of invulnerability to kill you anyway. (almost like you are punished for killing him) This change coupled with the fact that, for some reason, he is not in the nerf batch feels really of.
> [{quoted}](name=Flemman,realm=EUW,application-id=yrc23zHg,discussion-id=9bAiqjcn,comment-id=00030000,timestamp=2019-03-20T18:19:35.311+0000) > > the most dangerous change imo is the aram version of GA, now, even if you manage to catch and kill te overfed yi who penta all the time, he will still get 4 sec of invulnerability to kill you anyway. (almost like you are punished for killing him) > This change coupled with the fact that, for some reason, he is not in the nerf batch feels really of. Yeah good point I hadn't given thought to champs that could abuse it but surely riot will realise how stupid it is and remove the item afterwards? Tryndamere also sounds like another champ that would be problematic with that GA, gets refreshed spin and shout ontop of whatever way his passive crit will works with it. Yi is very hit or miss he probably has a near 50-50 split winrate wise from when he either gets CC-comped into oblivian or becomes Thanatos incarnate.
: > [{quoted}](name=boricCentaur1,realm=NA,application-id=3ErqAdtq,discussion-id=MxOek67F,comment-id=000200000000,timestamp=2019-03-20T17:27:15.503+0000) > > No only 3 of them are in every game and most champions can only build one of those pen items the only ones that can build two are ad assassins. so at most 40% of your resistances are gone and most tank items stop damage in other ways then just giving resistances. Every game has a black cleaver in it. Every game has a void staff in it. Every game that hits late game has a lord Dominik’s/mortal reminder in it. And there are two tank items that stop damage outside of resistances. Randuins, which relies on the enemy building crit; and adaptive helm, which is incredibly situational.
> [{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=MxOek67F,comment-id=0002000000000001,timestamp=2019-03-20T17:58:43.239+0000) > > Every game has a black cleaver in it. Every game has a void staff in it. Every game that hits late game has a lord Dominik’s/mortal reminder in it. > Don't forget that LDR is actually gold efficient against most melees lategame considering their base armor is high enough to make it effeicient without them wasting gold on armor. ######_And that lethality isn't a complete waste against stacked armor because of how the penetration formula works_
: There is 4 items that reduce mr or armor by a % and one rune that does true damage. There is also like 15 champions that have true damage built into there kit and only a small percentage of that can do it consistently. So no there is not a crazy number of damage going through resistances.
> [{quoted}](name=boricCentaur1,realm=NA,application-id=3ErqAdtq,discussion-id=MxOek67F,comment-id=0002,timestamp=2019-03-20T16:51:04.082+0000) > > There is 4 items that reduce mr or armor by a % and one rune that does true damage. There is also like 15 champions that have true damage built into there kit and only a small percentage of that can do it consistently. So no there is not a crazy number of damage going through resistances. {{champion:67}} {{item:3124}} {{item:3153}} Vayne has the 5th highest overall playrate at plat+ according to champion-gg fyi. It doesnt matter if theres only 15 champs out of 143 have true damage if half are rarely played, like how often have you seen riots newest champion {{champion:72}} [](http://JustHereToSayIKnowSkarnerAintTheNewest) [](http://HowOftenWasHeSeenBeforeBuffs)
: Oh yes, bring me that PvE content with swarms of recolored already existing model. I'm sure it'll be different this time /s
> [{quoted}](name=PaffWasTaken,realm=NA,application-id=yrc23zHg,discussion-id=kdiUmpXO,comment-id=0003,timestamp=2019-03-20T17:26:25.897+0000) > > Oh yes, bring me that PvE content with swarms of recolored already existing model. I'm sure it'll be different this time /s Ohh maybe this time they'll give us dumpsterdunk Ivern shard. https://i.redd.it/sumav02r1xqy.png
: ARAM is more enjoyable than SR
We will have to see if it stays that way after they've decided which "changes" to save after 9.7. > While the average ARAM game time is sitting at a nice and healthy 19 minutes, games can often go longer which can feel really rough if you were expecting something shorter than a Summoner’s Rift game. Even just the risk of a game going 30+ minutes might make it so you don’t have time to play at all, so we’re removing that risk. [ ](http://WhatYouLookingFor) >From game start to 15:00, champions deal 10% more damage to structures. At 15:00, that value increases linearly until 25:00 when they’ll deal 30% bonus damage to structures. I really don't like the look of this, at six you can already lose first two towers from 1 team wipeout. I am looking forward to banning lux though and backtrack skarner. > BUFFS: Akali: +12% damage dealt & -8% damage taken Evelynn: +12% damage dealt & -5% damage taken These changes seem dangerous.....
: I don't understand what is going on with Riot's creative team lately lol, especially when it comes to champs with a small fan base pool. There are so many ideas for a new Ivern skin and they ignore all of them? For a ugly Basketball skin that doesn't fit the Champ? And you could say yea it's a popular skin line but you know what else is? Elderwood. They have done SO many champions wrong in the past 8 months? It's getting kind of ridiculous.
> [{quoted}](name=Jackin ur lawn,realm=NA,application-id=6kFXY1kR,discussion-id=ouVeaeEA,comment-id=0049,timestamp=2019-03-20T13:16:07.801+0000) > > I don't understand what is going on with Riot's creative team lately lol, especially when it comes to champs with a small fan base pool. There are so many ideas for a new Ivern skin and they ignore all of them? For a ugly Basketball skin that doesn't fit the Champ? And you could say yea it's a popular skin line but you know what else is? Elderwood. They have done SO many champions wrong in the past 8 months? It's getting kind of ridiculous. Yeah and if not elderwood maybe guardian of the sands or infernal (wildfire or something menacing), just something with a interesting geological climate. Honestly kleds and iverns skins are a let down.
: > [{quoted}](name=Rathar Dashing,realm=NA,application-id=6kFXY1kR,discussion-id=fMyFdLUl,comment-id=0000,timestamp=2019-03-19T20:37:28.103+0000) > > It honestly belongs in SMITE I wouldn't even be mad at this skin if it were released years down the road after he's had 2-3 skins in between. But to have waited SO LONG for a new skin, to get this joke of a skin is just a hard no. Riot needed to establish a good library of skins for him before trying to capsize the boat.
> [{quoted}](name=Oleandervine,realm=NA,application-id=6kFXY1kR,discussion-id=fMyFdLUl,comment-id=00000000,timestamp=2019-03-19T20:40:06.118+0000) > > I wouldn't even be mad at this skin if it were released years down the road after he's had 2-3 skins in between. But to have waited SO LONG for a new skin, to get this joke of a skin is just a hard no. Riot needed to establish a good library of skins for him before trying to capsize the boat. Its basically {{champion:240}} 2. A sequel I dodn't want to see.
SatomiKun (EUW)
: Don't know why people are so disappointed by it (thought that skin line is popular, Dunkmaster Darius gets quite some hype and many people suggested new skins for this line), but it seems it is Kled all over again.
> [{quoted}](name=SatomiKun,realm=EUW,application-id=6kFXY1kR,discussion-id=ouVeaeEA,comment-id=00020000,timestamp=2019-03-19T17:22:43.479+0000) > > it seems it is Kled all over again. https://www.youtube.com/watch?v=eDKwvihVuB4 ###### *haven't actually viewed this yet ivern broke my youtube, but thumnail looked accurate im guessing the rest is* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Now all ye people know how kled (maybe aurelion) mains felt about their skin.
Quepha (NA)
: * You can’t properly learn anything of value from a short tip on a loading screen.
> [{quoted}](name=Quepha,realm=NA,application-id=3ErqAdtq,discussion-id=ZE1soAdH,comment-id=0003,timestamp=2019-03-19T06:53:59.299+0000) > > * You can’t properly learn anything of value from a short tip on a loading screen. A new meta has formed, Paradoxical tips.
Zed genius (EUNE)
: **insert Zed laugh**
> [{quoted}](name=Zed genius,realm=EUNE,application-id=Ir7ZrJjF,discussion-id=lt2oJXsc,comment-id=0001,timestamp=2019-03-18T22:00:16.048+0000) > > **[insert Zed laugh](https://vignette.wikia.nocookie.net/leagueoflegends/images/7/79/Zed.laugh1.ogg/revision/latest?cb=20130717184711)** what a relevent name
: >Buying penetration should have a downside/tradeoff. Same for AD Pen.
> [{quoted}](name=NineTailedMystic,realm=NA,application-id=3ErqAdtq,discussion-id=FYVFzcm0,comment-id=000400000000000000000000,timestamp=2019-03-18T03:49:09.532+0000) > > Same for AD Pen. Yeah like changing the formula so that lethality is applied before percent reduction to make building anti-squishy more punishing against tanks and defense more worth in general.
: Why do people hate superman?
Well Supermans not as relateable as other characters hes literally the paragon of pure good with no personal faults or quirks (and doesn't opperate in morally gray areas), lets take Percy johnson of the Percy jackson olympians book series as an example. hes the main character, a son of the sea god with loyalty as his fatal flaw and you could say one of his superpowers is pissing people off without even trying (and very stupid at times), even though he can be a complete ass you can still relate to him and like him regardless of his faults. That why peoples like injustice(?) Superman Arcs, when he turns into a tyrant/bad guy who wants peace but his methods are cruel/evil. You could also compare him to batman who basically operates in a gray area where he will trick/torture people to try and save the world but will never kill someone even if they deserve it. _Like joker causing an injustice superman story in a game._ Also having a glowing rock be you weakness is stupid because anytime he is in trouble you know its going involved. https://www.youtube.com/watch?v=iXl7jf-zO-s
Kamille W (EUW)
: > [{quoted}](name=Super Cow Swag,realm=NA,application-id=Ir7ZrJjF,discussion-id=h6rQUZw2,comment-id=0002,timestamp=2019-03-17T19:40:27.121+0000) > > When ap rageblade volibear finally closes the gap without dieing. WTF https://media.giphy.com/media/aZ3LDBs1ExsE8/giphy.gif
> [{quoted}](name=Kamille W,realm=EUW,application-id=Ir7ZrJjF,discussion-id=h6rQUZw2,comment-id=00020000,timestamp=2019-03-17T22:20:00.901+0000) > > WTF > https://media.giphy.com/media/aZ3LDBs1ExsE8/giphy.gif Then you'll love https://vignette.wikia.nocookie.net/leagueoflegends/images/2/2e/Hail_of_Blades_rune.png/revision/latest/scale-to-width-down/55?cb=20180505140825 {{champion:223}} {{item:3077}} {{item:3091}} {{item:3124}} {{item:3065}} {{item:3006}} {{item:3146}} [](https://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/3914356016/237941931?tab=stats)
: Aurelion Sol
Assassins are your hardest match-ups, particularly mobile ones that get on you easily like {{champion:238}} {{champion:7}} , also {{champion:91}} is surprisingly ap damage resistant. Avoid fiddles if he get into your games (not ban worthy) I legit had to ban him any time I wanted to play Asol in Blitz, so bloody irritating that bouncing silence. Honestly high CC comps are painful as it disables your stars which is nearly all your damage. If you don't already know how, google the position used to hit all minions in a mid wave, very important for having mana for efficient roaming, hes mainly a roaming champion so you should look out for extended lanes to gank particularly bot or where your jungles is currently ganking. I don't play much summoner rift so I can't think of anything else usefull. Good luck Booping them back into the stone-age. Here's a neat insec trick you can do with your ult, its so satisfying ulting enemies into your turret. https://www.youtube.com/watch?v=Qd9sPU9VtGY
: > [{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=FYVFzcm0,comment-id=0001,timestamp=2019-03-17T06:37:24.757+0000) > > Incoming assassin mains who want resistance stats removes from them game. HEY! i literally use only defensive runes on kat xd + barrier.
> [{quoted}](name=KittyKàtKàtàrinà,realm=EUW,application-id=3ErqAdtq,discussion-id=FYVFzcm0,comment-id=00010000,timestamp=2019-03-17T22:15:59.210+0000) > > HEY! i literally use only defensive runes on kat xd + barrier. I agree AD/AP is a defense stat it helps prevent enemy damage by killing them. Ancient Romans understood this.
: > **_*~~green~~*_** > _**~~purple~~**_ > _*~~blue~~*_ >_***~~Red~~***_ Woah, when were these added?
> [{quoted}](name=Karunamon,realm=NA,application-id=3ErqAdtq,discussion-id=FYVFzcm0,comment-id=000d,timestamp=2019-03-17T21:52:17.803+0000) > > Woah, when were these added? Happened about two months ago > ### *https://boards.na.leagueoflegends.com/en/c/community-moderation/mouP6um4-boards-usage-guide-part-1-boards-markup*
: > [{quoted}](name=AeroWaffle,realm=NA,application-id=3ErqAdtq,discussion-id=Aj3AeyuJ,comment-id=000800010000,timestamp=2019-03-16T20:06:02.445+0000) > > Here is the moment that I'm referring to. > > https://imgur.com/L2N9ufn > > I can certainly see where hitboxes would be colliding under such circumstance. What about now? It clearly missed and the game decided she needs to die to progress forward. https://i.imgur.com/M9fe2mz.jpg
> [{quoted}](name=Royal Cloaca,realm=NA,application-id=3ErqAdtq,discussion-id=Aj3AeyuJ,comment-id=0008000100000002,timestamp=2019-03-17T22:32:52.800+0000) > > What about now? It clearly missed and the game decided she needs to die to progress forward. > https://i.imgur.com/M9fe2mz.jpg If you watch the video there is a blue caster minion auto that hasnt connected until after draven ult hit, since the video doesn't show cait health after initial chainsaw hit the caster could have killed her and draven would get kill credit.
: if she is op why does she have a 46% wr?
> [{quoted}](name=XIII XVIIPheonix,realm=NA,application-id=3ErqAdtq,discussion-id=AV3YhZPE,comment-id=00070000,timestamp=2019-03-17T20:48:22.780+0000) > > if she is op why does she have a 46% wr? https://youtu.be/XYVncXYx4fY?t=432 Hash seems pretty on the ball with this one, she has bad waveclear pre-tiamat (even jax has a three hit ult passive that helps clear waves without empting his mana pool), pretty bad turret taking which makes her even worse as a split push champion and we all know how bad she is as teamfighter only contributing with heal pool if kill ulted target/proc all vitals. Theres only so much you can buff a champion that can't win with a lead unlike other toplaners/bruisers without solving the main issue. You can't really buff her tanky-ness much considering she can negate a lot of damage(as well as CC that would lead to others death) with her W. Its similiar to champs like shen who has lower base health due to his passive shield and sion has the sixth lowest hp value at level 18 for his infinite scaling W passive. Might as well add this her mark systems RNG feels bad to face, as well as inconsistency with W due to latency (them getting visibly stunned then a parry that happens afterwards seems to have negated it).
: Not sure what happened with the Draven R but the Thresh hook has a weird coding thing it shares with some other spells called Lollipop-ing. Basically the spell gets slightly wider as it travels and at the end of its flight path it does a circular check to see if any valid hitboxes are in its radius, this final radial check is often quiet large versus the actual spell's graphics which is why we get those weird snap on Thresh hooks. Some other ones include Blitz Q and Naut Q. I don't know if its something that will be fixed or not, I do know some Thresh mains know and use this to their advantage often, BunnyFuFuu has a video where he has a "trick" where he uses the lollipop effect and the hook's slight widening to let him catch people off guard by threading it past minions easier
> [{quoted}](name=Moonshade,realm=NA,application-id=3ErqAdtq,discussion-id=Aj3AeyuJ,comment-id=0031,timestamp=2019-03-17T20:44:08.515+0000) > > Not sure what happened with the Draven R but the Thresh hook has a weird coding thing it shares with some other spells called Lollipop-ing. Basically the spell gets slightly wider as it travels and at the end of its flight path it does a circular check to see if any valid hitboxes are in its radius, this final radial check is often quiet large versus the actual spell's graphics which is why we get those weird snap on Thresh hooks. Some other ones include Blitz Q and Naut Q. > > I don't know if its something that will be fixed or not, I do know some Thresh mains know and use this to their advantage often, BunnyFuFuu has a video where he has a "trick" where he uses the lollipop effect and the hook's slight widening to let him catch people off guard by threading it past minions easier In the draven ult clip cait was killed by the blue caster minion shot that didn't land until after first hit of draven chainsaw. As for FuFu using lollipoping to their advantage wouldn't be surprised just like riven ~~abusers~~ players using her ludicrious amount of animation cancels to theirs.
: gee, its almost as if changing dark harvest literally had no purpose because it was a perfectly balanced rune that early or mid game junglers could use to be relevant late game :thinking:
> [{quoted}](name=BlueSmurf2018,realm=NA,application-id=3ErqAdtq,discussion-id=u0JbI0gl,comment-id=0004,timestamp=2019-03-17T20:39:09.575+0000) > > gee, its almost as if changing dark harvest literally had no purpose because it was a perfectly balanced rune that early or mid game junglers could use to be relevant late game :thinking: buhh buhh but it had to be changed like overgrowth so that more people can take it _and hence lose the champs that previously took it for an adc potentially wanting 50 more health._ ######inserts thats smarts meme but im too lazy I miss dark harvest evelynn on ARAM for when you would explode before proccing electrocute lategame/damage still scaling when getting defensive(hybrid) items.
dnsup (NA)
: Getting a chat log from a game I played?
I think that under data protection laws you can request the data riot has on you from the support page, you can get stuff like how often you have reported people/been reported. I tried it a few months ago I think there were chat logs as well but you will probably have to dive through each until you find it. https://imgur.com/a/QJ3LMTi ohh yeah if you go this route you have to wait 30 days before they send it.
: well obviously since Riot loves keeping mages broken
> [{quoted}](name=AirKingNeo,realm=NA,application-id=3ErqAdtq,discussion-id=FYVFzcm0,comment-id=0004000000000000,timestamp=2019-03-17T18:24:26.216+0000) > > well obviously since Riot loves keeping mages broken They love keeping penetration op, sorc plus oblivion orb true damage to squishies. Void staff invalidating MR purchases while still giving damage for against squishies. Buying penetration should have a downside/tradeoff.
: Why is "ez" "gg ez" and "easy" not bannable?
Then they would have to ban people for using emotes. https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQk5hbI5rKJKwlGWFGvtQVcuaQPjWMBWMINUZVg6Hda425_Z9VAJA As mentioned it isn't bannable on its own but it can contribute to one.
Maelrus (EUW)
: > [{quoted}](name=Antenora,realm=EUW,application-id=3ErqAdtq,discussion-id=FYVFzcm0,comment-id=0004,timestamp=2019-03-17T11:10:23.397+0000) > > Nerf this busted shit first then consider buffing defense. > > https://i.gyazo.com/4a1d26234f321cfac84426890ad80159.png Aka "make it scale with resistance" so Ryze, Lissandra, Pyke and whoever else cant abuse it anymore as they are doing right now but only tanks can use it
> [{quoted}](name=Maelrus,realm=EUW,application-id=3ErqAdtq,discussion-id=FYVFzcm0,comment-id=00040000,timestamp=2019-03-17T12:14:41.126+0000) > > Aka "make it scale with resistance" so Ryze, Lissandra, Pyke and whoever else cant abuse it anymore as they are doing right now but only tanks can use it Aka revert it to pre 8.2 functionality. _And we know riot they don't do reverts unless it's an assassin or whatever renger is._
: That thread seems unrelated. Talking about vertical changes on a 2D plane, not hitboxes or anything. EG abilities going up the stairs of base or out of river. And your response doesn't fully explain it. Hooks and abilities that extend from a character while remaining attached to the champion throwing (eg, amumu q, sylas e, naut q, tahm q) actually seek out the nearest target at max range. They will create a small circle and attach to it. It's basically 2D aim assist. Here is a picture I drew in 60 seconds showing what a Tahm Q hitbox actually looks like (same applies to other abilities): https://i.gyazo.com/82d6acc3d7e734da03d669b33fd9b69a.png The arrows represent where the detection will start to seek out the priority target. It's slightly exaggerated because the picture I took from google was a tad small and hard to draw on. Edit: I'm not actually sure it applies to Tahm Q, but 100% applies to Thresh Q and Blitz Q I know for a fact. Vandiril made a video on it, I just can't find it.
> [{quoted}](name=Pi Xel Moloto V,realm=NA,application-id=3ErqAdtq,discussion-id=Aj3AeyuJ,comment-id=00130001,timestamp=2019-03-17T05:16:13.786+0000) > > That thread seems unrelated. Talking about vertical changes on a 2D plane, not hitboxes or anything. EG abilities going up the stairs of base or out of river. > > And your response doesn't fully explain it. > > Hooks and abilities that extend from a character while remaining attached to the champion throwing (eg, amumu q, sylas e, naut q, tahm q) actually seek out the nearest target at max range. They will create a small circle and attach to it. It's basically 2D aim assist. > > Here is a picture I drew in 60 seconds showing what a Tahm Q hitbox actually looks like (same applies to other abilities): > https://i.gyazo.com/82d6acc3d7e734da03d669b33fd9b69a.png > > The arrows represent where the detection will start to seek out the priority target. It's slightly exaggerated because the picture I took from google was a tad small and hard to draw on. > > Edit: I'm not actually sure it applies to Tahm Q, but 100% applies to Thresh Q and Blitz Q I know for a fact. > > Vandiril made a video on it, I just can't find it. Well I was mainly looking for a different comment that best explained the 2D nature of the game and that 3D is just an illusion which is more difficult than I expected with the crap boards search function, other people had explained the "blooming effect" of hooks but they hadn't mentioned that hitbox don't match the model as every champ is a circle. The thread (and comment) were the best I could find after a few attempts but did mention the 2D limitation of the game, but not as well as the one I was looking for.
Monlyth (NA)
: Does Yasuo have a real weakness?
Invincibility syndrome is a weakness right?, it killed Baldur in Dad of Boy game.
: How can anyone actually take this seriously. Like I understand sarcasm can be hard for some people on the internet but the last like 5 were so blatant I can't believe you're this dense.
> [{quoted}](name=Hella Gay Nerd,realm=NA,application-id=3ErqAdtq,discussion-id=4aQnKL07,comment-id=000e,timestamp=2019-03-15T22:40:46.272+0000) > > How can anyone actually take this seriously. Like I understand sarcasm can be hard for some people on the internet but the last like 5 were so blatant I can't believe you're this dense. Honestly It's hard to tell anymore cause stuff is so stupid now like riven being op is apparently a western phenomone according to a rioter, when she also has 56% (or us it 54%) winrate. The only 5 escapes made me think it was a joke but I've seen people stupid enough to actually say shes shortranged because her abilities dont exceed 550 and use it as a defense. _As well as that you can still vaynespot her_. It's hard to tell when stupidity ends and humour begins..
DearPear (EUW)
: > [{quoted}](name=Warwick Main,realm=NA,application-id=3ErqAdtq,discussion-id=Aj3AeyuJ,comment-id=0000,timestamp=2019-03-16T16:51:31.878+0000) > > Try playing a champion with numerous bugs that have been present for more than a year. Even worse Riot is aware of them. 3 out of 4 of Warwicks abilities have some serious bugs: > > q: Dmg not going off when vision lost but still using mana and going on cd, not being able to use the dash through units, dmg going off delayed as well as the heal causing you to straight up die and still do q dmg after death. > w: pathing issues where you're in the blood trail, not in combat but still losing the bonus movespeed > R: Dash cancels mid flight if enemies OR ALLIES {{summoner:4}} in it's radius. This occurs 100% of the time. I've personally ulted THROUGH players who were feared happens rarely but still. > > Not as bad as some champions whose numerous bugs have become a meme {{champion:82}} but still utterly ridiculous that bugs are permitted to last so long. The funniest WW bug is the ability to cancel Zoe's sleep when using your Q right before the effect.
> [{quoted}](name=DearPear,realm=EUW,application-id=3ErqAdtq,discussion-id=Aj3AeyuJ,comment-id=00000001,timestamp=2019-03-16T22:32:41.568+0000) > > The funniest WW bug is the ability to cancel Zoe's sleep when using your Q right before the effect. https://www.youtube.com/watch?v=oq7tA-yfLTw Edit: > [{quoted}](name=ninjaroxas,realm=NA,application-id=3ErqAdtq,discussion-id=Aj3AeyuJ,comment-id=000000010001,timestamp=2019-03-16T23:40:26.527+0000) > > I don't think that's a bug as I'm pretty sure his Q makes you unstoppable for a split second The wombo combo
Eranell (EUW)
: AP-Bruiser Item Concepts
These seem like pretty decent ideas, although as Phield said free hard CC could be hard to balance especially psychotic grin 12 second cd per target is low. You would probably either have to change that to an active effect that persists while in combat and on exit combat a cooldown starts before it can be activated/triggered again or alternatively an active that last a set time before going on cd. The only other issue I can think of is as with all potential AP bruiser items people have come-up with is can tanks abuse it. Sublime Soulflare Crown looks like an all-round better sunfire cape only losing 5 magic damage (actually thought it was 50 instead of 43) from the static aura for a scaling as well as two additional passives that negate the minor cost difference and could boost other tank items effectiveness making it a tempting item. Anyway well done the effects show promise the Icey grasp one sounds great it forces them to delay an attack for the root or take the slow instead. Sorry if I sound like an asshole, its far easier to pick faults from someones idea than create one so don't be discouraged and once again good work.
: What do you think can be said about you based off of who you main?
https://vignette.wikia.nocookie.net/leagueoflegends/images/0/07/Howling_Abyss_Minimap.png/revision/latest?cb=20170222210644 Send help
: > [{quoted}](name=Terozu,realm=NA,application-id=3ErqAdtq,discussion-id=Pen4n0ri,comment-id=000000010000000000000000000000000000,timestamp=2019-03-16T21:08:04.556+0000) > > Cat smile is a cat thing, and has been used globally to indicate messing around with someone, as cats have always been depicted as tricksters. ? are u high? ,-,
> [{quoted}](name=KittyKàtKàtàrinà,realm=EUW,application-id=3ErqAdtq,discussion-id=Pen4n0ri,comment-id=0000000100000000000000000000000000000000,timestamp=2019-03-16T21:22:13.887+0000) > > ? are u high? ,-, https://i.pinimg.com/originals/6a/c7/26/6ac7264ee4e76865a719db106e7b58f8.jpg
JuiceBoxP (EUNE)
: man don't even get me started on the river. the amount of lux ults i didn't hit even though the ult animation was like covering up the model of champion. >but sadly riots a small indie company. xD multi-billion dollar company... yeah... they could get it sorted if they really wanted.
> [{quoted}](name=JuiceBoxP,realm=EUNE,application-id=3ErqAdtq,discussion-id=Aj3AeyuJ,comment-id=0013000000000000,timestamp=2019-03-16T21:20:57.920+0000) > > man don't even get me started on the river. the amount of lux ults i didn't hit even though the ult animation was like covering up the model of champion. > > xD > multi-billion dollar company... yeah... they could get it sorted if they really wanted. Well we are the same boat as morde then, requisat in spaghetti. https://youtu.be/9ucNmbm65w4?t=220 The amount of lux Q and ult that should've hit but didn't and vice versa is incredible. (Lux Q seem have hit bias, ult seems have miss bias from my experience as the target)
JuiceBoxP (EUNE)
: okay, then how am i supposed to be able to dodge hooks reliably when my model is horrifically misleading and doesn't match the hitbox, not even close? how am i supposed to know that my champion is really inside the hitbox of the hook when it's visually quite clearly outside of it? like, am i supposed to guess whether it will hit me or not every time? it is inconsistent.
> [{quoted}](name=JuiceBoxP,realm=EUNE,application-id=3ErqAdtq,discussion-id=Aj3AeyuJ,comment-id=00130000,timestamp=2019-03-16T21:09:39.236+0000) > > okay, then how am i supposed to be able to dodge hooks reliably when my model is horrifically misleading and doesn't match the hitbox, not even close? > how am i supposed to know that my champion is really inside the hitbox of the hook when it's visually quite clearly outside of it? > > like, am i supposed to guess whether it will hit me or not every time? it is inconsistent. That's the problem with a system that functions as a 2D but made to look like 3D, it's not ideal but unlike a simple bug it cant be fixed by changing a fix lines it needs large scale changes to the system. ....but sadly riots a small indie company. Also doesn't help that orientation, anivia and things like river exist to complicate things more. Edit: also knockups, it's hard to hit a jumping yordle girl.
: Thought it was common knowledge by now that slender ladies tend to have massive hitboxes in this game
> [{quoted}](name=6 Years Unranked,realm=NA,application-id=3ErqAdtq,discussion-id=Aj3AeyuJ,comment-id=0012,timestamp=2019-03-16T20:51:40.892+0000) > > Thought it was common knowledge by now that slender ladies tend to have massive hitboxes in this game There's a reason female champs have big booty'ahs.
JuiceBoxP (EUNE)
: Fix your broken game, Riot
I'll just quote a comment from previous threads on this issue that explain why this happens. > [{quoted}](name=DrCyanide,realm=NA,application-id=3ErqAdtq,discussion-id=n4V0dLys,comment-id=0001,timestamp=2018-08-19T16:22:44.716+0000) > > There's another example working against you in your Deadly Flourish example that you didn't replicate in your Curtain Call example: "Low Ground to High Ground" > > As far as the *mechanics* of the game are concerned, League of Legends is a 2D game. The *graphics* portray it as a 3D game. This creates some visual dependencies - particularly in the case of firing skillshots from low ground (the River) to high ground (the lane or the jungle around the river). Skillshot graphics don't curve upwards and continue their path when they're fired out of the river, they continue straight in the direction they had been fired. As a result, the visual and the hit box are desynced *every* time a spell is fired from river to land (or vice versa). > > Fire Curtain Call from the River and you'll likely see similar problems with the hitbox. > > ####from this thread https://boards.na.leagueoflegends.com/en/c/gameplay-balance/n4V0dLys-artrequires-hitboxes-to-be-fixed Your saying how the hook didn't hit cait's model, as far as the game is concerned cait is a 2D circle on the ground that if intersects with thresh Q will be CC'd and then chain visually snap to a set position on the champ model, which is not the champs hitbox.
: fix your hitboxes ffs... they're retarded
: My roadblock of a Leona would like a word with you.
> [{quoted}](name=Risk of Fate,realm=NA,application-id=Ir7ZrJjF,discussion-id=KnxZtlZR,comment-id=00090000,timestamp=2019-03-16T19:17:00.745+0000) > > My roadblock of a Leona would like a word with you. Supports don't count they get great stats because they would never get the gold for items. Alistair ult is better defense than most other tanks whole kits.
: Can we get a more severe punishment for those dodging ARAM lobby?
Maybe if you where not guaranteed to be facing a team with 3 of 5 having an S tier champ like lux, ziggs, sona, xerath, veigir, malzhar ,(maokai if they have poke) I might play reksai/udyr . ######Lol xerath autocorrect to death, accurate.
: Meanwhile you can see Nidalee javelin do the opposite anytime of the day (goes fucking straight through targets often).
> [{quoted}](name=14daysuspensionk,realm=EUNE,application-id=3ErqAdtq,discussion-id=Aj3AeyuJ,comment-id=0004,timestamp=2019-03-16T17:48:17.177+0000) > > Meanwhile you can see Nidalee javelin do the opposite anytime of the day (goes fucking straight through targets often). Yeah and if you try and dodge 'upward' you get hit by it. Your best moving towards the spear instead of away from it to dodge which is hilarious.
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wolvius

Level 109 (EUW)
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