: Understand the champ before you get mad at the person playing them
Playing Yuumi this is really obvious, they flame you for not taking flash, and they take heal, they stay AWAY from your max q range and they stay away of your w range so you cant get saved when he is not in danger.
Kuponya (NA)
: > [{quoted}](name=The Ecdysiast,realm=NA,application-id=yrc23zHg,discussion-id=VbqUbdHq,comment-id=0000,timestamp=2019-05-10T05:20:53.362+0000) > > That's because they cut the orange essence amount to 1/3rd the original without announcing it nor making shards more available. They straight-up fucked us. No. Don't spread false information. OE disenchant was reduce to approx 33% of the skin value to 20%. This change followed a change that removed ALL champion shards from appearing in hextech chests and therefore was necessary to balance out the odds. Along with that, there have already been generous changes to loot drops. If you want something so bad, pay for it rather than complain about the FREE goods you get
> [{quoted}](name=Kuponya,realm=NA,application-id=yrc23zHg,discussion-id=VbqUbdHq,comment-id=00000000,timestamp=2019-05-10T06:12:59.109+0000) > > No. Don't spread false information. > > OE disenchant was reduce to approx 33% of the skin value to 20%. This change followed a change that removed ALL champion shards from appearing in hextech chests and therefore was necessary to balance out the odds. Along with that, there have already been generous changes to loot drops. > > If you want something so bad, pay for it rather than complain about the FREE goods you get I still get a lot of champion shards from hextech chests, idk what do you mean... I rarely get a skin shard from a hextech chest
: That's working under the assumption they see it as an issue. I don't think they see it as one, I believe the flare is fully intentional to give long range (particularly slow) skillshots a better chance to land. And in that example, Xayah was the closest thing when it ran its check.. She then moved past the minion afterwards.
Yeah they probably want it that way but its not accurate and sometimes unfair if you actually dodge it
: How do people still not understand that ALL skillshots have a balloon at the end of their range? Every skillshot in the game inflates its hitbox at its furthest range. So as was stated, Xayah was at the furthest range of thresh q, it ballooned and attached... THEN it pulled through the minion..... This is why you see high elo players step forward in addition to stepping to the side... Get away from that balloon.
They could solve this problem with just a single raycast... In case you dont know what it is is basically a ray from a point to another that checks what it hits first if it hits in first place, and it can be used to check if it hits a champion or a minion.
Raoul (EUW)
: Why does RIOT keep making healers if they clearly dont want heals to be any good?
That and dying from an autoattack because lowest health among any other class by far is what made me stop playing peel supports, and i have over 400k with Nami... At some point you even have less health than melee minions, and i'm not even joking. It just feels totally unfair that the champion looks mega nerfed, and then you look at champions like pyke that heal himself more than the damage you can do to him and is way more useful than you... Imo, enchanters have to be changed drastically... Riot dont want them? Then at least say it and remove them from the game... There are other games with enchanters way more balanced.
: Yes utility is powerful on a tank, but you know? If you nerf the tanks damage and make them tankier then they will be OP. Because someone who can just walk in 1v5 and stunlock a target of choice every 4 seconds for ages because the attacker is just too tanky to die is OP AF, Maokai was basically like this. Plus if they lack damage in lane they become irrelevant anyway, because they will basically rely on others to to damage meaning they stand no chance on their own if attacked. '
No, they wouldnt be OP if they would be tanky but not deal too much damage, you have to change the way you position yourself, the same way as when there is an assasin like zed, nocturne or rengar.
: Thing is, when a tank has no damage they are irrelevant. Because they can only have so much CC without it becoming OP in its own right, and making them super tanky but lacking CC or damage to make people pay attention to them? Might as well not exist. So they get a balance of CC and damage......but this means they gotta be killable, because it would yet again be OP otherwise. Utility from a tank? That is basically CC or stat boosters, or something like {{champion:223}} , all these ended up impossible to balance in high levels of play. Give them some manner of ability to buff their allies? A impactful one would just end up too strong right away.....you dont believe me? Ask Sona how many nerfs a champion can take in a row and still be viable because a high uptime of a few minor buffs causes the affected targets to be too strong......
Utility is way more important than you think, CC and tankiness can save and win many games as you are preventing your team from taking those hits that get into cooldown and your teammates can punish that and kill your opponents, you can also cc your opponents so your team kills them, and many other things, just take in mind damage is only that relevant because of how the meta is, in this case (tanks that would be really tank) would work only if they could mitigate enough damage to cover their allies
: Maokai’s q buff is a perfect example of Riot’s horrible approach to balancing tanks
I'm wondering why there is no rioter here already to give us some insight or something
Rioter Comments
Big Tick (EUW)
: Reducing damage across the board is not a viable solution because of breakpoints.
Of course just reducing damage wouldnt solve the whole problem, and if only it was 10% it wouldnt even make a difference tbh (0.3s -> 0.4s?) But it should be clear that if damage is too high in general, this is needed and some other changes have to come after that in order to balance the game, all of them as nerfs, not buffs. If you one shot because you are fed and you do a full rotation, its fine, but if you one shot because you have a broken champ with an insane burst from damage creep with one auto or spell... well, it doesnt make sense right? I could call it Overshot, as it goes beyond one shot, so overshots are the real problem, not one shots, one shots are fine as long as you do a clear full rotation into someone, after all you have to hit all your spells, which is the idea. **This can easily be balanced reducing itemization stats and per-level stats**, making it less different if you are fed or not, relying way more in your skill without removing the snowball potential, after that, balancing what champions struggle and what champions are too strong without making changes to items or runes to make those champions stand in a good place the game would be 200% more balanced if not more
: [SUGGESTION] Weighted Boots
That would make mercury threads users not buy them anymore though
: Game is now more than ever about picking broken champs.
Its been many years since it started to be like that, and slowly, every season they say "we will fix it" and they keep adding more damage, they clearly do this on purpose, the reason? It doesnt matter because they own the game, and our word doesnt matter either for them, just check how many constructive feedback and even not constructive feedback is about the state of everything and they dont care, even if the comments are destructive if there is a lot of bad feedback that only means people is not enjoying it and something should've done, but they dont because as I said, they dont want. Its sad but thats how they manage the game, I ended up playing mostly champions that I dont enjoy just to get more wins and get fed, at the end thats better than feeding and not being useful because ot her champions laughs on your kit. Just compare a Nami with a Pyke in this meta, it doesnt matter if they are different classes, their kits are in totally different levels, an assasin with more than the triple of utility than a peel support that heals himself for every burst he takes that also does insane damage and can also escape mostly any situation? (And come back full health in 2 seconds), yeah tell Nami to carry, she can't do anything, and that shouldn't be like that. In my opinion, and this is something I strongly think, its my philosophy, I think that every champion no matter the role or class, should be able to outplay and carry any game as long as you are better than your enemies, because otherwise, the competition is not real, its about who has the best champions and feels stupid and frustrating to lose even if you outplay endless times your enemies but they keep winning anyway. Thats what I think, they should **listen** and **change** the game but they wont, ever. Btw its not about being busy, check how they answer to every art and story post of league, they just dont read and skip the balance.
Weensw (NA)
: What kind of experimental game mode do you wish for now that Nexus Blitz is defeated?
All vs All (Deathmatch) or Duels like in nexus blitz prize fight
: If you could travel into Runeterra right now with your current memories, what would you do?
I would create a harem with vastaya girls, i cant blame myself :(
: Yup, 43% winrate but strong, I see.
Winrate is not the only thing to measure strengths of champions
: Please Please PLEASE Nerf Lucian
> [{quoted}](name=AggressiveWolf,realm=EUNE,application-id=3ErqAdtq,discussion-id=J16phEvl,comment-id=,timestamp=2018-12-11T06:46:33.095+0000) > He has a fucking one item power spike {{item:3153}}, if he gets this he can realistically start one shotting half the champion pool and seriously hurting the beefier half. {{champion:55}} {{champion:84}} {{item:3146}} ? {{champion:39}} {{champion:120}} {{champion:164}} {{item:3078}} ? > [{quoted}](name=AggressiveWolf,realm=EUNE,application-id=3ErqAdtq,discussion-id=J16phEvl,comment-id=,timestamp=2018-12-11T06:46:33.095+0000) > Hes hard to catch because of his dashes/move speed buffs and the fact that he can just R while you chase him to deal 50% of your god damn hp before you even run out of it. He deals alot of damage early/mid/late game. {{champion:55}} {{champion:84}} {{champion:39}} {{champion:105}} ? It looks for me like those strong champions of above. Why would it be? He is strong? Or maybe is the {{item:3153}} ?
: > People that play the game are the ones that know what is more healthy for the game I’m going to stop you right there. That is absolutely, 100% not true.-
I'm not saying they know what exact changes the game needs but they / we are the people that play the game, so its pretty obvious we know as a whole what we need as a game, ofc people opinions might differ but we have a lot of common thoughts about what the game needs. Its not one person or two, or 100, its more like what we think in general. Even low elo players should have a word, after all they might be suffering aswell, and i dont think "get gud" would be a fair reason for everyone.
Rioter Comments
: ** and unless you are really high elo people wont even realize what they have todo in order to punish an akali, a leblanc or an irelia.** Nerf Yi guys. Cant deal with him in Silver 4. Edit: Jesus people seriously didnt realise this was a joke? well /s i guess.
Yi has two clear weaknesses that most people even in low elo know about. Powerfarming because really weak early and item dependant. 1 cc and he is useless, he will also be in your team's range so he is really fucked.
Poske (EUNE)
: **Try playing any of this champions** I literaly dropped Le blanc despite peeking multiple times AS LITERALY ** FIRST LE BLANC WORLDWIDE**. **The safety doesnt mean shit you are constantly forced to FORCE yourself because you dont want to wait till teamfights comes because you straight up have less impact then the 99% of enemy midlane champions do**. Not to mention the only time you can kill a target is if they are **NEAR YOU**, which 9 months ago wasnt a true, 9 months ago I was consistently one shoting through entire enemy team from 1700 range. And dont get me started on her shitclear, 99% of a time you cant do anything because it takes you 10 minutes to kill a wave at which point another wave comes so unless you want to have 5 cs PER MINUTE GOOD LUCK. **Le blanc has been getting nothing BUT NERFS ever since rework. The hardest nerf was a revert** I am counting around 6 nerfs by now Recent ones - 10 damage on her core ability, increasing cooldown on her core ability Akali is at abysmall winrate, I am starting to think this nerfs did do something but she is relativly new and entire world is playing her wrong. Last game I played against Akali I wasnt terrorized and I decided to stop permabanning her she isnt as scarry boogyman to me anymore compared to Graves, Kindred, Cammile, Kaisa etc Irelia has massive potentional but it usually ends at ** potentional ** Yes the Ideal teamfight irelia can produce is scary as fk. But in reallity mid dash you get interrupted by a single flay like ability suddendly you didnt do anything in teamfight Comunity has tendency to hate good 1vs1 champions
Yes i played these champions, in fact i have akali mastery 6 in two accounts, and i also played a lot lb before her rework (which later was removed), I never said they didnt take skill or that their winrates were high, which they were for some patches. The problem with them is that they are really hard to punish and win, LB doesnt have bad wave clear, specially after lvl 6 when you can just W R a wave which is faster than most wave clear mages, Irelia pushes decently too and akali too. If a champion is frustrating because they punish you because their kit has extreme strengths and really hard to see, abuse weaknesses or the lack of them then those champions doesnt matter if their winrates are low, they could be 30% that they will still be annoying. Thats the main thing of the topic, solve those problems, LB is ungankeable, she is too safe, she can one shot anyone in 0.22s with a simple combo while still having a dash and being able to teleport back every 12 seconds, Irelia is unbursteable, she is also good against tanks because of the true damage, and she is also good against dps and sticking to targets, and Akali can hide from anything for so long while kicking your ass inside your own tower and get save because she has 3 dashes, plus later flash... Irelia specifically is bad designed for this meta because its a one shot meta, she will with one button prevent the burst of any champion, which was the main reason why riot nerfed enchanters aswell, she then kills you or your teammates and gets fed which also makes her more tanky and have more damage. I dont know how because It might be big changes to those 3 champions but they need to change in order to not be frustrating and Riot knows it because it is a really bad thing that their last reworked champions have the top 3 banrate by far and people complain about them constantly. Yeah you are right, they take skill, they are fun, as i said, thats not what i'm talking about, so please understand, they have to be changed, not nerfed.
: > [{quoted}](name=Exin0,realm=EUNE,application-id=3ErqAdtq,discussion-id=NqRQEEEy,comment-id=00020000,timestamp=2018-12-09T19:48:21.317+0000) > > and it should be more than only squishiness same go for LB, Irelia and other champs I mean what you want from a company and balance team that keep giving the dumb squishy champions that make tons of damage a shield on their R like {{champion:518}} and {{champion:145}}
You say neeko does too much damage on her R when she has a long windup and very predictable ult and she has clear weaknesses you can exploit, compared to those 3 and some others Neeko is a piece of cake for any mage / assasin that knows what they do. Kaisa is a bit harder though.
Rioter Comments
: My favorite part of fighting Vayne
> [{quoted}](name=ThurgotOfThunder,realm=NA,application-id=yrc23zHg,discussion-id=TWit591J,comment-id=,timestamp=2018-12-08T15:26:18.438+0000) > > Is not being able to see, target, or hit her. Thanks for making that more available! Ranged Akali incoming
: The most criticized champions in the game, and why.
Neeko is not annoying, you are just not used to the new champion like most people, learn to play against her, she is immobile and squishy, she doesnt even have a dash... I agree on the others though
saltran (EUW)
: Actually Nami is one of the supps I play the most, later I uppload an screenshot of my champ collection. So yes, I do play her. And Janna is my highest mastery out of all supps, I even have her at M6. I dont main supp but sometimes I play it and when I do I enjoy playing Enchanters. Having a good pickrate AND a huge winrate does tell that at least for that elo the champ is strong.
Then if you play support enchanters that much you should feel how weak they are, you can't do anything against anything with damage at all (one shot + mobility), most of the time you cant even move to ward not even with your teammates and you cant save your teammates from burst, its more like a cc ward bot, and its fine if you enjoy the champion, thats what i do, i love nami's kit, but healing for 40 hp when an auto does more than that or playing lulu which has the lowest base hp in the game (yes even lower than anivia) doesnt make sense for me. Supports should be equally important than any other role, its not their fault that the adcs abuse them, its more like we dont have proper changes for the necessary balance. I have 400k mastery points with nami, to the point where if i lost was because my champion and knowledge is not enough to carry because of the points above, its totally different when I play a midlaner, and even more if I play an assasin. I want to carry my teammates with my supporting abilities and make them survive, not just barely be there...
saltran (EUW)
: Lol you know that Nami has been the supp with highest winrate for majority of this season? Dont play the victim card lmao
Winrates doesnt mean she is doing great, or fun, or in a good spot, and Irelia is a good example of that... I never trust winrates because they dont show what is actually good for carrying or doing well, if you played nami enough you would know.
: > [{quoted}](name=x Wyvern x,realm=EUW,application-id=3ErqAdtq,discussion-id=MQ5wRo4b,comment-id=000b,timestamp=2018-12-02T00:15:25.186+0000) > > This is one of the big reasons i stopped maining support after years of playing it, in particular, enchanters, i have 400k mastery points with nami, to the point i was OTP with her in S7, i played a lot her because i loved her playstyle, healing, saving others and making "plays" with her, yeah right she is not a playmaker but i felt that way with her. > > In preseason 8 i was confused about the damage and my winrate went from 86% to close 50%, heal? the adc? but he is full hp, if i heal him he will die anyway because its a one shot meta, and even right now the damage is that high that its the same thing. > > Enchanters right now feel like minions, because they are super super weak for no reason and can't help someone survive, they only provide cc, no damage, no healing at all, no shielding at all, just... they are there, again, thats how i feel them, and you can see the winrates how they dropped. > > This leaded me to change my main role, even if i didnt want, to mid, and thats what I play now because I cant enjoy the champions i love (Except Neeko, she is an exception for me). > > So what you suggested i agree with. > > They are the only class that didnt receive a rework when they needed it really hard, supports in other mobas and other games are way stronger. > > #PleaseMakeEnchantersGoodAgain please god no.
what? why? Enchanters need to have their place, not be useless, its super disgusting to see how every other role is waaay stronger just because they think supports should be a really weak role which shouldn't be the case and its one of the biggest reasons they are never balanced and unfun for most people.
: We need a middle ground between the current meta and ardent meta for supports and marksmen
This is one of the big reasons i stopped maining support after years of playing it, in particular, enchanters, i have 400k mastery points with nami, to the point i was OTP with her in S7, i played a lot her because i loved her playstyle, healing, saving others and making "plays" with her, yeah right she is not a playmaker but i felt that way with her. In preseason 8 i was confused about the damage and my winrate went from 86% to close 50%, heal? the adc? but he is full hp, if i heal him he will die anyway because its a one shot meta, and even right now the damage is that high that its the same thing. Enchanters right now feel like minions, because they are super super weak for no reason and can't help someone survive, they only provide cc, no damage, no healing at all, no shielding at all, just... they are there, again, thats how i feel them, and you can see the winrates how they dropped. This leaded me to change my main role, even if i didnt want, to mid, and thats what I play now because I cant enjoy the champions i love (Except Neeko, she is an exception for me). So what you suggested i agree with. They are the only class that didnt receive a rework when they needed it really hard, supports in other mobas and other games are way stronger. #PleaseMakeEnchantersGoodAgain
: Have you seen how fast her Q procs?
I have 35k mastery points already with her on pbe, so i probably know more than you how her kit works at all times. If you compare the combo with lux she is definitely weaker, its more like morgana, more cc, less damage, she will probably rely a lot in poke more than burst
: Please don't release Neeko with
She most of the time wont hit all 3 Q to get such damage, she will only hit you once, with some luck two, and really hard 3... Her R is something else though
: > [{quoted}](name=x Wyvern x,realm=EUW,application-id=3ErqAdtq,discussion-id=n3EslJuM,comment-id=0000000000000000,timestamp=2018-11-26T21:20:36.026+0000) > > you asked for the fake winrate thingy right? or thats what i understood, that has nothing to do with irelia's winrate, we dont know if they are still manipulating the data. > > She is still top 3 strongest champions atm, not in winrate but in carry potential, she still needs changes. How is it fake? You can literally compare p8.22 with 8.23 on lolaytics and youll see it has dropped by 3%. Shes not as strong as you make her out to be. Top 3 champs currently would be Jax, Karthus and Camille.
Stadistics come from an API which is updated once each X time, stadistics are in a database and they can be changed anytime, it could be as easy as to add +6% winrate to a champion or to -6% winrate a champion in an algorythm. All stadistics come from the api. The guy that did get the stadistics didnt use the api but instead ddosed the servers and got the stadistics by himself and showed to the public, that was years ago and ofc he got banned, but what he did showed that the stadistics were not true at all, in fact most of the stadistics had subtle changes. I understand you dont trust me but I'm telling the truth, i really wish i could show the post, there is no reason to talk about that anyway if you dont trust.
: > [{quoted}](name=x Wyvern x,realm=EUW,application-id=3ErqAdtq,discussion-id=n3EslJuM,comment-id=00000000,timestamp=2018-11-26T16:40:17.797+0000) > > I dont think I can give you a source, it was 3+ years ago in a reddit post and the user got banned and the post deleted, so I dont think I could even talk about that at all, but we all know riot is not what they show to us (specially since the women agression) > > I played several times as Orianna and twice as anivia (orianna mastery 7) and I dont see where is the counter if you cant even damage her and she just burst you down and you cant escape. > > About bruiser items well, yeah, they are a bit stronger, i cant deny that, and she uses them really well, thats true, but if you fight a camille, or a jax or any champ that uses that except irelia, you can still kill them, they dont feel like they one shot you while are basically undestructible, even camille who has a shield, I'm pretty sure her numbers are too high in general. > > She only has low winrate because she is really hard to play at a good level. > > Also, yeah, 10/0 irelia is ff, but even 0/6 irelia is able to burst you down while tank a lot so... there is something wrong there. > > I mean, even if my arguments are not the best, I'm not good explaining either, but her winrate, pickrate and complains of people show that she is too dominant anyway so she needs changes. ''I dont think I can give you a source, it was +3 years ago'' what? It's not the same kit? Riot has addressed in a recent gameplay boards post that Irelia got weaker with this patch and statistically it is true. Lower winrate aswell as banrate. But they said they dont plan on nerfing her just yet.
you asked for the fake winrate thingy right? or thats what i understood, that has nothing to do with irelia's winrate, we dont know if they are still manipulating the data. She is still top 3 strongest champions atm, not in winrate but in carry potential, she still needs changes.
: > they are either giving us fake stats and making her the most op champion in several seasons (its not the first time they change winrate data for the sake of not see people complain that much) source? > She should be able to be bursted down if she one shots with mobility or she should only be able to be a decent dps tank if she is tanky enough, not both because that likely means she is a juggernaut with mobility and there is nothing most champions can do against her. Isn't it problem of holy trinity of bruisers({{item:3078}} {{item:3748}} {{item:3053}} )? I played only like 70+ games on her from silver to dia elo and I have to say 1. IMO she is actually not that hard and that is mainly bcs of her passive and how easy it is to hit ult 2. She actually have some annoying counters({{champion:34}} {{champion:61}} {{champion:157}} {{champion:8}}{{champion:24}} ) and huge amount of skill match ups 3. As I said she is just milking that bruisers items to maximum 4. It actually feels like ppl fear her little bit too much, especialy in our elo where it is very rare to encounter good ire Possible nerf IMO: 1. Very little number changes in her passive 2. Higher mana cost on Q to lower her early aggression/maybe higher cd little bit so if she miss her stuff it will take longer to threat you again 3. Make her ult "dodgable" So yeah she is strong, on the other hand I encounted many bad ones, to the point where they were just jumping around and doin nothing, but I feel the pain, when she is 10/0 3v1 walks away with 1/3 hp and you just sit there with confussed face, but still when anything is 10/0 you will prob lose.
I dont think I can give you a source, it was 3+ years ago in a reddit post and the user got banned and the post deleted, so I dont think I could even talk about that at all, but we all know riot is not what they show to us (specially since the women agression) I played several times as Orianna and twice as anivia (orianna mastery 7) and I dont see where is the counter if you cant even damage her and she just burst you down and you cant escape. About bruiser items well, yeah, they are a bit stronger, i cant deny that, and she uses them really well, thats true, but if you fight a camille, or a jax or any champ that uses that except irelia, you can still kill them, they dont feel like they one shot you while are basically undestructible, even camille who has a shield, I'm pretty sure her numbers are too high in general. She only has low winrate because she is really hard to play at a good level. Also, yeah, 10/0 irelia is ff, but even 0/6 irelia is able to burst you down while tank a lot so... there is something wrong there. I mean, even if my arguments are not the best, I'm not good explaining either, but her winrate, pickrate and complains of people show that she is too dominant anyway so she needs changes.
Rioter Comments
nelogis (EUW)
: GUYS IT'S HAPPENING!!
The only reason she doesnt get a 100% is because of {{champion:39}} imo
: I don't like Neeko's character or design
Unpopular opinion I guess, I love her character and design, everyone has different tastes, some can even hate what others can love.
Rioter Comments
: New champ has been leaked!
If she is a chameleon girl with shapeshifting abilities I will have a new main :v
Rioter Comments
: New Champ is already in the client. Reveal is on 11/19
I hope we get finally a traditional mage and not another zoe :)
: Why does it feel like supports are not respected?
This is one of the reasons why I stopped maining support a while ago (although i have 300k with nami), the other reason is the favoritism of riot. Supports in other games are champions, not minions with heals and wards.
Vekkna (NA)
: >Fizz is actually kinda hard in skill matchups That's just another way of saying "fair fights take effort." Which is true, but most of the time you just close your eyes and hit R. You probably didn't miss. If somehow you missed, it doesn't really matter because you still have the damage to 100-0 your target. >Pyke was/is one of the hardest supports in the game to learn Oof.
Fizz's ult is not as easy to aim at max range in higher elo, and he also has some really bad matchups (like lissandra), he is only good against squishy comps. He takes A LOT of effort just to win against some compositions, he is more situational than most assasins.
: With 17 skins in total, are Kayle and Morgana the champs team biggest undertaking?
I played myself a lot of Morgana and I will say that she is pretty popular aswell, she does get a VU next to Kayle's VGU because they are sisters and that they want to modernize their interactions ingame. Morgana might end up with quality of life changes though. Kayle does obviously need a rework as her kit is really old and needs to be updated, thats all.
Raoul (EUW)
: Ok, i just watched the Nunu Trailer and seriously... RIOT, what are you thinking? Who balanced this
If he got ghostblade does it mean he will have... {{item:3147}} ? Lethality builds even on jungle monsters D:
: Duskblade of Draktharr
I made a post talking about this and how can it be solved without having to split it into two items or remove it but nobody cared about it sadly. But yeah, this item is legit the most winrate / pickrate item in league despite who builds it.
: Please VGU Morgana and Kayle after Nunu.
Kayle Morgana rework is one of my most expected VGU, i was used to play A LOT morgana and back in season 4 Kayle too, but they have old kits, sure they are fine right now but Imo an VGU would make them gorgerous and so much fun to play, they have a lot of potential. But lets be realistic, there are other champions that need an VGU urgently more than Kayle and Morgana. Dreams are dreams xD
Rioter Comments
: 9 years and this "feature" still doesn't work, yet remains in the game
They should totally rework the Death Recap, there are a lot of bugs, old UI, and weird stuff there, like stuff without icons and name just saying "true damage" or a minion using an ability from a champion, idk, it would help a lot if they fix it and we could see the whole thing.
: I mean, it *does* say ***Unique*** spells. If getting hit 3 times by {{champion:103}}'s W doesn't proc electrocute, there's no reason for Zed's Q to count two as two hits just because it comes from his W as well.
It doesnt happen with only Zed, i can do it even lvl 1 with fizz (auto e auto) to proc electrocute. I think the rune only detects the last ability you used and considers it unique unique effects, so imo it is a bug
Malak (NA)
: Soraka rework by CertainlyT
You forgot about stealth :(
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x Wyvern x

Level 96 (EUW)
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