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MoeTube (NA)
: I have around 5,000 ranked games played in Season 9. Ask Me Anything!
: Kda and cs is not all , you game decisions is mostly the reason that keeps you down. If you get lead you need to work with it not just waste it. Probably you wasting your lead and not focusing on objectives that will end the game. Again cs is important but if you are not using it right its useless
i know how to fucking push my lead i focus objectives the most i can but i ended up losing cause as an adc you can't do shit if your team is total trash
: You have more than 2k games in gold and 48% win rate... What you complaining about? Its not your team... Its just you as a playet
FUCK OFF WITH THAT MUCH CS/MIN AND THAT BIG OF A KDA I SHOULD BE WINNING
Rioter Comments
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Rioter Comments
: She has her dash at lvl3, its enough to compensate whatever 400 damage she lost at lvl18
Yenn (NA)
: They're trying to turn her into an AP bruiser (which she was originally intended to be). Except, you know, we don't have the itemization to support that, so I'm not sure what the point is.
: Well I'm sure tanky diana feels different because people are used to "assassin" diana. But really, she should have been what her classification is- Diver. Those are more sturdy champs that don't do much damage, and have defensive tools to stay in prolonged fights instead. So of course she feels off, but its what she needs to be. Play her more and I'm sure you'll learn to like the "new" Diana.
i'm not sure, old diana carried me out of silver cause she allowed me to 1v5 the game like no other champ can, and ive tested the new one and it just doesnt feel the same, i dont like her new kit, lunar rush is what made her fun to begin with and now its a worthless ability, now i dont play her as much that i used tho, i converted myself to ekko cause he's less predictable and easier above silver but diana is still my backup champ and ekko is banned or picked often these days, i dont know who else i could play as secondary, i love akali but she isnt strong enough to carry the games i need
Rioter Comments
Squad5 (NA)
: Diana changes on PBE
Honestly, as a 700 000 mastery diana main, im kinda worried about these changes, the q r combo defined her identity and she did damage with it, now it just seems like she have no identity anymore. Now r is replaced by e and really dont do enough damage to even justify the reset on moonlight, it dont even feel like a good idea to max it cause, damage don't scale enough and ratio is too low, also, w has a maximum damage now, it scales with hp, but a tanky diana with no damage don't feels good. Now she rely on a high cooldown r to do damage. I mean, i actually kinda love this ult cause it do high damage on multiple enemies, altough, the damage is too easy to just be dodged cause it does her old e and after that, enemies have time to escape before the damage land, so i dont imagine it even be good in high elo cause people are too good at dodging, and if they dodge, well 0 damage and over 1 min cooldown, i also noticed that if you die before the damage land, the damage just doesnt apply even if it touch the enemies. So in a few words q r(e) reset don't do damage, w has a limit on how much it hurt, e has negligible damage and r have high aoe damage, but isnt reliable at all and dont have a strong enough cc to be considered good. Now i'll compare the abilities: Q : unchanged but 50 mana instead of 55 W: no clear difference it damage but at level 1 orbs could do 96 but they are restricted at 88, shield at level 1 has 30+30%ap+10% bonus hp when it used to be 40+30% ap, now you need hp to have the same shield amount than before. although mana cost level slower 9 cooldown instead of 10 old: 40 / 55 / 70 / 85 / 100 mana new: 40 / 45 / 50 / 55 / 60 mana e(I'll compare with old R): 40/60/80/100/120+40% ap E 40/45/50/55/60 mana 22/20/18/16/14 sec cooldown 100/160/220+60% ap R 50/65/80 mana 25/20/15 sec cooldown R : 100 mana e effect slow by 40/50 /60% 200+60%ap +35 +15% ap for each target beyond the first/300+60% ap +60+15% ap/400+60%ap+85+15%ap 100/90/80 sec cooldown i'll compare this build damage at lvl 18 on both dianas versions with q r(e) w and third auto {{item:1056}} {{item:1056}} {{item:3907}} {{item:3089}} new diana: (200+312)+(210+200)+(120+178)+(250+178) = 1648 ----yes passive damage is also lowered if we add a e reset: 1648+(120+178) = 1946 if we add an r on one champion (400+267) = 2315 on a whole team +(85+67)*4 = 2923 old diana: (200+312)+(70+89)*3 + (220+267)+(250+356) = 2082 if we add a r reset = 2569 so the normal combo do 434 more damage on old diana and e reset can't even equalize the normal combo, it do 136 less damage. the old diana r, if resetted, do higher damage than single target new diana r, it do 254 more damage. Altough new diana r do more damage on all the team than the old diana combo with r reset for 354 more damage but still, its highly unlikely to land.
Rioter Comments
: What I want to see: Promotion Series gone. Hate going though the same promotions repeatedly just keep it like TFT like if you have over 100 lp you get promoted. Go negative and get demoted. Ranks reset, so challenger players with all there 30 accounts are all at the same starting point as everyone else... A reliable and stable LP gain: like 20 LP for a win, 15 LP for a loss.. REMOVE THE PRE-rank 5 game trial thing... An equal starting point of like 0 LP for everyone... Gold rank should require gaining like 1,600 LP. If there are only 4 ranks to get promoted, if s5 and b5 is back then should take a gain of 2,000LP. A separate rank or indication for adc, support, jungle, top, mid... Instead of 1 rank for every role. Riot introduced this for only a few months. I'd like too see it come back because everyone doesn't like jungle. New Map Options. Block List Expanded, because a lot of people play this game. RANK FLEX should require all 5 to start, RANK FLEX SHOULDN'T just be a duo... Increased Ban List. If everyone can pick 2 bans.. 20 total banned characters I think that would make the game more challenging. Same time limit to lock in bans. If someone only picks 1 to ban in the time limit then that's all that should get banned. PLUS I LOOK FORWARD TO NEW CHARACTERS :) im alright with waiting 5 min to start a rank match to idk get into a good match.. I swear its like 1 good match every like 3 games..
> [{quoted}](name=imortalone,realm=NA,application-id=yrc23zHg,discussion-id=vEL0GTb3,comment-id=0001,timestamp=2019-11-19T12:11:09.710+0000) > > What I want to see: > > Promotion Series gone. Hate going though the same promotions repeatedly just keep it like TFT like if you have over 100 lp you get promoted. Go negative and get demoted. > > Ranks reset, so challenger players with all there 30 accounts are all at the same starting point as everyone else... > > A reliable and stable LP gain: like 20 LP for a win, 15 LP for a loss.. REMOVE THE PRE-rank 5 game trial thing... An equal starting point of like 0 LP for everyone... Gold rank should require gaining like 1,600 LP. If there are only 4 ranks to get promoted, if s5 and b5 is back then should take a gain of 2,000LP. > > A separate rank or indication for adc, support, jungle, top, mid... Instead of 1 rank for every role. Riot introduced this for only a few months. I'd like too see it come back because everyone doesn't like jungle. > > New Map Options. > > Block List Expanded, because a lot of people play this game. > > RANK FLEX should require all 5 to start, RANK FLEX SHOULDN'T just be a duo... > > Increased Ban List. If everyone can pick 2 bans.. 20 total banned characters I think that would make the game more challenging. Same time limit to lock in bans. If someone only picks 1 to ban in the time limit then that's all that should get banned. PLUS I LOOK FORWARD TO NEW CHARACTERS :) > > > im alright with waiting 5 min to start a rank match to idk get into a good match.. I swear its like 1 good match every like 3 games.. i would like more some lp that start at +20 -20 and if you go on a win streak you win +1 more every win and lose 1 less every game and the same would go for lose streak, this way mmr cant tank and you do meaningful progress, streaks also shouldnt be forced like they are now
TehNACHO (NA)
: I'm building a Champion Select Helper, would love some input
if you could make something like the champion select assistant in dota 2 it would be great
Kai Guy (NA)
: Then riot would not use such a massive demotion protection in division 4. Inactivity Penalty and battle passes work better for forcing participation.
oh they can make such a big shield so mmr become total trash from losing at 0 lp and then the player is gonna play 10x more games to get his rank back
: There would be literally no point to Riot forcibly demoting people. It would increase player frustration for *no* actual gain. Loss streaks happen. This one had frustrating timing. There is not some secret system trying to keep you from ranking up.
yes there would be a point, this keep the players playing to get their rank back if they demote, and if they play longer, there is a bigger chance they purchase things in the game
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Ehhhh (EUW)
: Didnt even think the rank specific merch was out yet
> [{quoted}](name=Ehhhh,realm=EUW,application-id=yrc23zHg,discussion-id=eTwy8IEN,comment-id=0000,timestamp=2019-10-26T18:47:42.438+0000) > > Didnt even think the rank specific merch was out yet Not out yet but there is gonna have physical rewards
Rioter Comments
: TWO THOUSAND GAMES IN GIGA LOW ELO. WUT.
sure i guess top 28.92% is giga low elo... not all these games are in gold, most of them were in silver and i started season bronze 2 i demoted once from gold to the bottom of silver and came back even more strong, thats why i have so much games played
: You're just one player, you can't decide all the games just by yourself. Yeah, it's a bit frustrating when you play super well, your team doesn't, and you lose. But look at it from the other side: you beat one person, and the other team has 4 people who beat *their* one person, so why would you deserve the win more than the 4 of them? You shouldn't aim to win every game. Aiming for a 60 or 65% winrate is already great.
what would be great is if i lost less lp for this kind of games cause i still played well, now i just lose more than i win cause only mmr matters, losing 19 when i only win +16
Zardo (NA)
: Your macro most likely needs work.
i can't do much with diana vs some team compositions
Rioter Comments
Cedsi56 (EUW)
: If your friend has less farm than you he must be playing support lmao
he average 4.5 cs/min as mid laner
: > [{quoted}](name=PR0fessor Diana,realm=NA,application-id=3ErqAdtq,discussion-id=fXcIY2Z9,comment-id=0000000000000000,timestamp=2019-10-23T12:39:16.671+0000) > > fuck off > > game 1: ekko got way too fed early and i couldnt contest his snowballing > game 2 : irelia mid hard counter diana if she get fed, +, she went wit's end first item, and i still won this game > game 3: my diana got picked, i didnt know what to pick that i know to counter her, i went another assassin that i think is good vs diana but i cant play him well enough > game 3: I basically never play top, i just went top to play garen and he got banned and i was facing a teemo denying me all the farm i could get, and the team was feeding everywhere to kindred that kited me way too hard for me to do anything Oh come on. If they win its just by pure damn luck?
this is the true reasons of the lose not excuses
Rioter Comments
: > [{quoted}](name=PR0fessor Diana,realm=NA,application-id=3ErqAdtq,discussion-id=fXcIY2Z9,comment-id=00000000,timestamp=2019-10-23T11:52:39.777+0000) > > its not about the bad games, it's about how i can play so well and still lose cause people are that trash between gold and silver You think you deserve to climb despite losing to supposed trash?
fuck off game 1: ekko got way too fed early and i couldnt contest his snowballing game 2 : irelia mid hard counter diana if she get fed, +, she went wit's end first item, and i still won this game game 3: my diana got picked, i didnt know what to pick that i know to counter her, i went another assassin that i think is good vs diana but i cant play him well enough game 3: I basically never play top, i just went top to play garen and he got banned and i was facing a teemo denying me all the farm i could get, and the team was feeding everywhere to kindred that kited me way too hard for me to do anything
: https://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/3182266871/212343238?tab=overview https://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/3182673772/212343238?tab=overview https://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/3181957465/212343238?tab=overview https://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/3181172429/212343238?tab=overview sure only post your good games, not like your match history is public.
its not about the bad games, it's about how i can play so well and still lose cause people are that trash between gold and silver
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Hi im 12 (EUNE)
: looks like you're not smart enough to link a single high elo diana player that buys any of this shit as a first item, idgaf about some broken site that tells you that grasp is meta on diana, if the build is so good surely there will be one good player using it.
there was s diana 2 na that built similar to me but im not sure what is his account name anymore, he had not a single build
: How to rankup from gold 4
i totally feel you man, same struggle for me, i want plat before season ends but gold elo is so dumb
: What is up with Match making
i have the same exact problem than you in gold, thats really the worst elo if you have low mmr
Hi im 12 (EUNE)
: ah so its 3 games in masters+ played by someone that has no idea how to play diana but they got lucky teams, gotcha.
Lmao looks like you're not smart enough to understand the site the most important is the bottom part of the site here items are clearly ordered by pick rate in the build slot with percent of games and number of games with also winrate indiqued. You can see protobelt has really decent pickrate and winrate as first item.
Hi im 12 (EUNE)
: what the fuck is that site lmfao, it also says that grasp is meta on diana lmao, this must be stats from 2015 or some shit. I ask again though, show me one challenger diana player that builds anything you listed besides raba or spellbinder as a first item.
What you seen isnt the meta build its the highest winrate build you need to look most common build for the meta and its actually updated on the current patch.
Hi im 12 (EUNE)
: show me one challenger diana player that goes any of these as a first item besides spellbinder n rabadons. >Jungle ekko dont build protobelt show me one challenger ekko jungle player that doesn't go protobelt.
Well you can look this website and see how wrong you are xd https://op.lol/diana/?lane=middle&tier=master_plus
I3Iame (EUW)
: Actually, Gold4 was pretty chill for me even though I've stayed there for years. If you want to carry harder, you should get Zhonya 100%. Playing full damage is just fun though, so I get it. But Zhonya is a must have if you're carrying because everyone will focus you. Also... KDA isn't so important... what matters is the nexus. Like dying before minute 15 will only feed your laner. But even if you go 25/1 and the only time you die is without dealing damage and at the 40th minute, then the game is over cuzin of you even if your KDA is near perfect. All I'm saying, we can't understand if you deserve win or loss just from an opgg screen save.
I sometimes build zhonya but only when i really struggle surviving, the ekko game was a pretty disgusting trynd backdoor unstoppable cause ult. For the diana game, im not sure, i think we started losing fights cause no frontline. But in both these games i focused objectives the hardest i could
Hi im 12 (EUNE)
: the first, most important item is wrong on both of them, it doesn't matter how ""similar"" they look
Jungle ekko dont build protobelt, its supposed to be an early rush item, it unecessarily delay his build there, and diana got a lot of different possible starting items like {{item:3907}} {{item:3089}} {{item:3152}} {{item:3115}} {{item:3027}} Pros don't only build her in one way
: > [{quoted}](name=Le Maitre Dragon,realm=NA,application-id=3ErqAdtq,discussion-id=2nnktTsQ,comment-id=0001000000010000,timestamp=2019-10-20T13:58:15.084+0000) > > too much games and history of demoting from gold then coming back left my mmr forever stuck low, altough its not only the rating of my opponents, i get silver and bronze teammates with this What times do you play? I thought my mmr was screwed enough to where i would climb as well(still only getting 18lp a win) but really the tims has made an impact as well as knowing when to stop/not try
Im not sure of what you ask here but i tend to grind a lot especially since the season end in 1 month and i try to get plat
Hi im 12 (EUNE)
: I'm talking to a 50% wr gold 4 that has 2k games, I would imagine challenger ekko and diana players disagreeing with you would be enough to convince you but you're right, you might have more mastery points than they do :)
Actually i looked the builds and its pretty similar
: > [{quoted}](name=Kat XD,realm=NA,application-id=3ErqAdtq,discussion-id=2nnktTsQ,comment-id=00010000,timestamp=2019-10-20T07:19:02.827+0000) > > I'd also like to direct your attention to the section on this page titled "Average Enemies Rating": > > https://www.leagueofgraphs.com/summoner/na/Le+Maitre+Dragon Average games rating silver 3 while being in gold 4. WHAT?
too much games and history of demoting from gold then coming back left my mmr forever stuck low, altough its not only the rating of my opponents, i get silver and bronze teammates with this
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Th3 Rift Hero

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