: What is your League guilty pleasure/dirty secret
Rhawkie (EUW)
: It's not exactly toxic, but as MuffinMcSwagWalk had said, it is showing negative attitude. You are showing negative and very strong "disapproving" attitude towards what they have done, and many see it as toxic, which it isn't. It should rather be referred to as negativity, but it makes the players feel insecure because you are pointing out the problems that they are causing, rather than just flaming them - still not a good thing. Rather try and just keep it in or use other words which won't make other players feel insecure.
I shouldn't have to hide my dislike for an idea! We need to communicate to win, and communication doesn't *just* boil down to "Oh kiss up to them" because, if it did, then we wouldn't have phrases like "Bad idea" and words like "No." and "Don't." I don't even really see how it's a negative attitude, either, especially not when you're trying to *win* and improve your chances of winning. There are definitely good ways and bad ways to disagree, and plenty can verge on toxic, I won't deny. Edit: This may be an awful comparison, but the W. Churches thought the same way; You can't show dissent or question anything they do. It's honestly a bit tyrannical and counterproductive. Edit2: In the example, Akali was using her KDA to slag off my team. So, I just decided to "Hey, dude, you suck as much as me. You're 5/6/0. Shut up and quit BMing the team." and she actually did just that with some pushback from some other people. Sometimes kindly rephrasing "Don't be a hypocrite" gets you somewhere, and those sometimes are worth the times it doesn't - because those people who listen likely won't be toxic again, whereas, as you said, the toxic people would continue to be toxic anyway.
: LMAO, autofill isn't just there for everyone other than support. It's there for everyone. I've been "autofilled" to MID, ADC, Jungle and support. i say "autofilled" because mostly i just take fill as secondary. let's try to not treat support mains as some special kind of player.
I should rephrase; One of the **MAIN** reasons autofill exists is the lack of support players.
Jamaree (NA)
: > [{quoted}](name=PTSYD,realm=EUW,application-id=mNBeEEkI,discussion-id=fFtXEIrt,comment-id=00010000,timestamp=2017-05-13T15:36:38.119+0000) > > That's some next level logic behind that Not really, I'm not sure why you would want someone like him back in the game. Just because you are a fan doesn't mean that he did deserves to just be let go. Because guarantee if some random player did the things he did, flaming his allies, running it down mid if people weren't doing well, afking if he didn't get the buffs, whether or not he needed them, and just a whole laundry list worth of shit, you wouldn't be like "Oh, it is fine, I would love to play with that player again." NO, you would be pissed, whining, complaining that Riot doesn't do their jobs. So if you were ok when he was doing it to others, you should be ok with said kinds of players in your game. "Oh, but he is has reformed." Congrats, I'm also sure a lot of murderers reformed in prison, doesn't mean I want them back out in society. Obviously what he did isn't even slightly comparable to murder, but it is the same concept. Whether or not he has truly reformed doesn't matter, during that time with his own admitted 19 permabanned accounts, he has ruined quite literally thousands of player's experiences. He reformed only after being given the ultimate punishment, he had nothing left to do but reform if he even wanted to play again. "Oh, you are too harsh, don't you believe in second chances?" Yeah, I actually do believe in second chances, but once again, he had 19, fucking 19 permabanned accounts, how many more chances did he deserve? So yeah, if you want players like him back, you have no right to complain about players who did any of the things he did in your game, just makes you a hypocrite.
> [{quoted}](name=Jamaree,realm=NA,application-id=mNBeEEkI,discussion-id=fFtXEIrt,comment-id=000100000000,timestamp=2017-05-13T16:01:14.493+0000) Riot's also giving him a chance to reform so his fanbase just goes away. Letting him back into the game will have a positive impact for it; He thrives on fans who sort of just pay him to be a complete dick to other people. You'd rather he continue creating accounts to be perma'd than to let him reform into a positive force in the community? Think of this; If you want to use murder as an analogy, would you rather have had Ted Bundie quit killing people and fucking their corpses after the fourth, or, because he had already killed&fucked four would you rather him just continue? We all know the answer. I barely know of Tyler1, only that he's done whatever horrible things for whatever reason... but I believe everyone deserves however many chances it takes... so long as they're willing to keep genuinely trying. You're given so many (∞) lives in games for a reason, and this is it. ...so maybe think about what you're asking. It runs deeper than just you, Jama. Far deeper. - The Prophet {{champion:90}}
: I mean they both exhibit toxic behaviour. maybe instead of: A. Pointing out the persons kda B. Telling X perons they suck ( even though its as much as you ) C. Cursing all of these things are counted as bm. maybe try to not say anything at all and use the mute button it doesn't matter what you say to a toxic/tilted player. it will not make it better. they will either rage more, tilted harder, or feed harder. thus, its best to mute them, report them after the game and move on.
...but I'm not really toxic for disliking your idea to do Baron with two people while being down a jungler, and voicing exactly why I disagree with that choice. I could get it if it was actually toxic while at it... but I'm not, and this is a game about communication and teamwork. Me {{champion:90}}: "Stop. We can't do it. Just take the turret instead." {{champion:103}}: "No, we have enough time. Their jungler's down." Me {{champion:90}}: "We can't. Trust me. Karma's waiting in the wings." *{{champion:103}}{{champion:111}} duo Baron and... Karma steals it with her Q.* Me {{champion:90}}: "I told you! Why did you?! Dammit, now we have to deal with that." {{champion:103}}: /all "Report Malz for toxic plz" That's how it usually goes. I have only twice in my lifetime ever flamed someone, and both times it was thanks to said person being a... very... interesting Ted Bundie-type. Someone who intentionally fed and ruined games and gave away our positions just to ruin our day. ALL my advice or disagreement will ever consist of is "Stop. Don't. Trust me. It's a really bad idea." and, in the worst cases, "Dude, what the fuck? I told you it was a bad idea." ...but yet every so often, I get someone who tells me that I'm either being toxic or that they'll report me for being toxic despite it being nothing more than a disagreement in tactics.
Rioter Comments
: Learn more roles. And if you are getting autofilled to non-supp that's a good thing. It means that more people are playing supp.
That's true; It does mean that people are playing support... but then why the hell is autofill still here? It seems to just be here, at this point, to skew matchmaking and tilt people as much as possible before being inevitably removed because it's a nexus for toxicity and matchmaking imbalance. By the way, "Learn more roles" applies to people who are generally good at doing that. Some people like me have a specialized skillset; We pay attention to every detail on the minimap, but can't roam or TP-gank to save our life.
: No autofill exists because queue times were forever and riot was like "hurr durr well we can fix dat herr" and everyone made it a meme that sutofill = support (yes i know not a lot of people were playing support thats why most fills put you there but thats not the primary reason it was made) So autofill will kick in regardless of your position because they dont want people going "OMG I HAD TO WAIT A WHOLE 2 MINUTES FOR A GAME RITO FIX UR QUEUE TIME!" even tho most ~~smart~~ people agree it's better to wait 10 minutes to get a role you you can play vs waiting only 5 minutes and having a shit 20+ minute game because you got a shit role. Oh and autofill exponentially increased dodge and troll picking, which literally counter that "dont waste time" bullshit. Far as im concerned, remove the damn autofill yesterday.
But then why does it give you autofill protection if you queue and get support? It was created due to a lack of us, undeniably. My issue is that, when we try to fix the problem, we're told we can't... ...only to get some dude in the next game insta-tilted because he got filled to my role unwillingly.
: u think there some sense on this board ???
Read my replies; Logic is strange because at times you can't see it, but it's undoubtedly there. It's like how you can only come to understand the intros in some games if you play them to the end.
: I get autofilled into jungle quite a bit Support isn't the only role we get autofilled
Jungle might become the new fill role, for sure. If it does, I'll end up enjoying Malz jungle as much as I see fit until it shifts to like, Top or something. When it does, I'll endlessly bitch for autofill to be removed, just like everyone else! The circle of death is beautiful. {{champion:90}}
: If normal people complain about getting autofilled, they're told to learn more roles If support mains complain about getting autofilled, they're upvoted Lol.
Support mains want to be *a solution* to the problem. One more game I can be my support OTP self in means one less person filled to the least-popular role, and in turn one more person playing their desired role and enjoying themselves. Everyone knows the pain of being filled **to** support from a role they actually wanted to play. Whereas with normal people outside of the role, when they're forced to play the role (at times because "Oh we need a jungler" > fills the support to jungle, "Oh we need a support" > fills the jungle to support) are told to learn the role because of *how uncommon the role is.* I just wish autofill didn't exist, if I'm honest; It's more beneficial and less overall toxic if people can play what they want to play and **_not_** what they don't.
: go sup/mid it fixes most of your problems and if you get mid just play morg.
But then what happens if you get filled Mid and are expected to do anything from roam to push to the many micro things you can't do as a support OTP?
TEA RANT (EUW)
: Yeah, what's the point of shields if they get reduced aswell, might aswell just have a heal. Shields: higher in fight temporary value, need to be timed correctly but are rewarding when they are. Heals: lower value, mostly useful out of fights to sustain, vulnerable to grieveous wounds. So why are shields so strong right now? Simple answer: {{item:3107}} {{item:3504}}
and {{item:3190}}, which is one big shield coupled with {{item:3222}}.
Rioter Comments
: You do realize the difference between B5 and D3 is mostly grinding? I've seen great players in B5 and shitty ones in streams of D2 games.
I find it funny you have 19 downvotes despite people agreeing with you, time and time again and getting a plethora of upvotes for it.
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Kritty (NA)
: > [{quoted}](name=Órrion,realm=NA,application-id=3ErqAdtq,discussion-id=Ew19KhpE,comment-id=,timestamp=2017-05-09T02:02:44.168+0000) > > Really seems like a feasible way to balance the ol' match history out. > > Give me such amazing things as Jax/Soraka ADC seven times in a row and make them refuse to forfeit and say "It's just a game! Have fun" like it excuses them ruining mine. > > Give me such amazingly toxic teammates that I have to report two to five of them per match, but only in these loss-streaks! Very rarely otherwise. Wonder why. Must be the fairies. > > But hey, it's a balanced 50% winrate because of the two additional games I won a while ago, right? Totally not extremely toxic, frustrating and unfair, right? Totally makes that "player agency" a thing when our team'd lose to theirs even if we hired Faker to carry. > {{sticker:slayer-jinx-unamused}} {{sticker:zombie-nunu-bummed}} > > Hope it ends soon. When you go on a winning streak, your MMR rises. As such, you're going to get lower MMR players on your team to balance your team against the enemy team. If your MMR goes back down (say, on a losing streak), you'll eventually get placed with some higher MMR players, to make your team's overall rating a bit more fair - it's just the way Matchmaking works. If your rating goes up, your teammate ratings will likely get lower, in order to ensure a "fair" game. While this doesn't excuse trolls, it does explain a little bit about why you're seeing these happen in streaks.
The MMR system has a natural side-effect: people who win too much will start to lose when they reach into an MMR full of people on *both* teams that're so far above them because they eventually contribute so little of something to their team that they "force" a loss. In the above, someone reaches their true MMR when they win and lose 50% of the time not because of allies that carry or teammates that feed, but because they contribute as much to the game as literally everyone else there. And that is also where you learn to improve, too, because you have to learn new tactics. Forcing people to lose due to teammates objectively worse than theirs (or you, or both!) is NOT how you remedy someone winning so many games in a row, and in the end just promotes a feeling of [helplessness](https://en.wikipedia.org/wiki/Learned_helplessness) and spite that contributes to the toxic atmosphere. It also stunts learning the game, which is extremely bad.
Rioter Comments
: Are you picking Skarner support a lot? A "support" at least that uses juggernauts that are definitely nto designed to be supports. lol
No, it's just a stupid trend I've noticed where midlaners then become supports and stomp the lane until they get nerfed to hell and then forgotten, and then reworked, and then... it happens all over again.
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Biabri (EUW)
: > [{quoted}](name=Órrion,realm=NA,application-id=ZGEFLEUQ,discussion-id=Wd6eHx8c,comment-id=00050001000600000000,timestamp=2017-05-06T20:53:03.736+0000) > > ...you'd be amazed how many people actually know what it is. > > Anyway, that isn't the point of my post; I used it as a comparison because it's something extremely taboo and I get less creepy commentary on it than one single woman ever does the moment they mention that they *are* one in League and a few other games as well. > > Something is very wrong with that, with gender even coming **_close_** to being taboo. It's just simply not though, this isn't a thing that happens with A. The frequency that is claimed or B. Exclusively to women and C. Unprovoked.
Either you're lucky, biased or you're lying. Firsthand I've witnessed plenty of "Show me ur titz" one-liners the moment someone even hints at their gender or enters voice chat in a public League Discord server. I'm male, but can say I've never really found those jokes to be in good taste regardless. On the same token, it may not happen 100% exclusively to women, but I have yet to come across a single degrading sexual comment tossed my way *related to my gender*. I'd rather everyone just treats everyone as an equal; The fact people don't is a main cause of strife in the world, and we really don't need to bring that into a community meant to **_escape_** from it.
Biabri (EUW)
: That's because the people who know what voraephilia even is are either furries or doctors. The former are used to it, the latter deal with much stranger stuff.
...you'd be amazed how many people actually know what it is. Anyway, that isn't the point of my post; I used it as a comparison because it's something extremely taboo and I get less creepy commentary on it than one single woman ever does the moment they mention that they *are* one in League and a few other games as well. Something is very wrong with that, with gender even coming **_close_** to being taboo.
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Decrit (EUW)
: ehm, copying what? this is a concept old as time, something similar comes from DotA too. I hardly doubt that they wanted to copy a thing just because, they know better that it does not work like that. I remember there was something like that on Strife, time before HotS even. or at least, they learned it years ago with the old mastery system.
Remember how long matches were? Remember how that mysteriously changed with HotS' release?
Rioter Comments
: > [{quoted}](name=MUSHROOM MIDGET,realm=NA,application-id=ZGEFLEUQ,discussion-id=Wd6eHx8c,comment-id=0005,timestamp=2017-05-05T16:15:21.565+0000)best advice - dont tell anyone you are a girl. I can't support this advice -- this is effectively saying "Yes, there's a problem. The solution is to avoid presenting the information that causes the problem." I don't think gaming as a major cultural activity can survive if the advice we give half of society is "just hide your gender." Or, in your example, "just hide everything about yourself." Seems like it's better to make people aware of the diversity inherent in the community, and start turning the community against those who use it to belittle or insult their fellow gamers.
It amazes me how creepy the community can be at times. From the strange and creepy one-liners when someone even mentions that they're female, to the insane big deal made of that fact. I parade around my vorarephilia and I get far fewer creepy responses. Gender isn't fucking taboo, and yet people **act** like it is. The fuck? But yet, here I am; I parade around one of the most taboo traits and get less shit _for_ it. Like, think about that for a moment. It's... worrying. And I'm glad it's changing. ~~I do get the occasional "Why do you like the idea of being swallowed whole?" jig, though.~~ Asking people to support your advice that boils down to "Yeah just don't acknowledge the problem and it'll go away" will have nothing *at all* change for the better. I hope someday women will be accepted into gaming communities without any of the bullshit attached for the exact same reason you, reader, writer, are welcome in it. But hey, according to most people I say this "Because I'm in love with her" and not because I'm a gamer and I want more gamers like me, more kind people and a wider variety of people in gaming communities, huh? Nah. Apparently wanting what's best for the community I love and am a part of is just a facade "Because I'm in love with her!" Fuck, man. What the hell. ~~I also really dislike the inherent notion this behavior puts forward that we're all sexist pigs.~~
: Don't do this,please.
It's worked in the past. He functions as a semi-tank semi-initiator that easily rends armor with {{item:3071}} due to the DoT on his Q applying it every mini-tick. He also has 7 less health growth a level than {{champion:12}} and higher armor growth, so he doesn't need items as much as other supports.
Rioter Comments
: Why does it feel like my Dragon Clone's AI gets worse with every new patch?
I remember playing Morde in 7.2 and having a few issues with the A.I, but it being responsive enough that commanding it to kill a champion wasn't too bad. When I play him now, I don't even want the dragon since it sits around and acts as free XP/Gold for the enemy team. ~~Like, at times it actually does idle around no matter how much I spam commands.~~
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: I personally thought the first tower gold was a big reason on snowballing, which could be the reason if not the main reason on why. Another which could just prove how stupid and/or crazy I am but not going to lie as soon as the first tower gold meta/patch came out every champion felt 10X stronger on the offensive side of things, their abilities felt stronger and did more damage but their HP and armor felt weaker. It just seemed it to me. Back to your point and argument; Riot is trying to speed up the game in a way to compete with Call of Duty and Overwatch. Those are two quick games in which people have/are going over to those instead. I don't know the #numbers or anything but games were around 40 mins for me on average back in 2014 but now games have been around the 25 min mark for the past year or so. Good post, but Riot takes Q's from the LCS players and what they want, need so many arguments could be from Bjergsen, Jensen, and other pros instead of Riot themselves most times.
But literally no-one asked for the "sped-up" competitive Overwatch-League MOBA. The reason League was and is popular is because of the longer, drawn-out games. The complaints en-mass about how snowball-oriented it is should be a huge red flag to Riot, with the words "This isn't why we love League!" written in bold on it.
Rioter Comments
: im generally confused as to why the forums defend bad players like their life depends on it
Because it's not your job to call said "bad players" out. And even then, the word "bad" is relative to the person. You might be "bad" to me, but I don't give a fuck. I vy for constructive criticism and advice, but just "You're bad" and "Oh you deserve to be banned for being bad" is neither of the two and is unfounded beyond belief on top of that.
Rioter Comments
: Kayle can be an 'ok' support, but you have to be playing/building her as a support, not as a carry (so you're building AP or heal/shield stuff, not attack speed). It can produce some rather spicy heals (with added movespeed), and the ult can be fight changing, not to mention her slows, and a dash of resistance shred. Trying to build her as the late game AS carry kayle on a support budget is likely to be punished by competent lane opponents though, so I'd be very wary of thinking of her of a support that can turn into a hypercarry if need be, since by the time you got to hypercarry status the game would probably be over.
{{item:2301}} {{item:3504}} {{item:3006}} {{item:3071}} {{item:3091}} {{item:3124}} Shred ALL the resistances! {{sticker:slayer-jinx-wink}}
: Kayle is the champion who can fill any role and not be called out for trolling. She is best suited for mid lane though. http://www.auplod.com/u/pdolua802d6.png
{{champion:44}} is bae <3
: She CAN, and don't let meta police tell you otherwise. That said, she is BETTER pretty much anywhere else. She can jungle, top, or mid better than she can support. Again, does not mean she cannot support as well, just that if you're already playing Kayle, just play to carry.
Well, I can't lane and have a fondness for paladins/angels, all while at the same time loving the ability to turn into a hyper-carry if it needs to be so. Hence why I'm asking. Now the question is if she's viable for being the main support for a support main ;3
Rioter Comments
: > [{quoted}](name=Teridax68,realm=NA,application-id=3ErqAdtq,discussion-id=QPFp01vN,comment-id=000700010000,timestamp=2017-04-26T10:49:35.393+0000) > > (if it were, Dota 2, which is significantly snowballier than LoL, would be the more popular game). Dota 2 is not snowballier than LoL. Both teams have much more control of what to contest for much longer than LoL. If it were, you wouldn't have gold priority and each role functioning perfectly fine with different amount of items. In LoL, every role requires item investment and without them is incapable of influencing the game. We've had so many seasons of Riot trying to make supports something more than ward slaves who have no other meaningful contribution and the only solution they could come up with was to give them alternative gold gains and items that are so cost effective when taking in account their actives that it's insane.
I've played DotA2, and it actually does feel more snowball-oriented than League. I can't put into words how many times I've asked in team chat "Anyone wish there was a surrender option?" and gotten 'Yes' in response. Ever try to 1v2 a 13/5 Slark? You can't, really, whereas in League you can. The reason it doesn't feel so snowball-y, however, is because towers take a good while to kill even for the 200-damage Slark. As for LoL being item-based and DotA2 being hero-based, that's correct; LoL has champions that function well without items ({{champion:89}}) but a majority of the carries are item-based. In DotA2, Drow (for example) can still slow/kill easily without any items, with purely levels, because of her passive. The same would go for Mirana or Luna, albeit with a bit of difficulty. (Meanwhile, {{champion:51}} without {{item:3031}} tickles a bit!) Both of these games are so complex that even one very smart person can't decode all the systems involved, which is why there's always more than one developer and why the original DotA mod was horridly unbalanced but fun. (HELICOPTER D {{champion:24}}! PENTAKILL! 8====D to 8=====D! Wasn't here back then as I started 8mo ago, but the Youtube videos of that are just fucking awesome/funny.)
: Nah, even assuming that each game has no impact on the next (if anything, I think you'd do worse after consecutive losses), it is possible. There's a whole 0.0000000931% chance of that happening by chance. That's super possible. :P
If you actually did the math for that, you're fucking awesome. Edit: Good God, you did.
Olyander (NA)
: For feedback regarding this ridiculous problem, MMR matches are skewed... You either get massive wins or massive losses...consecutively....sometimes 5-7 games in a row. It just doesn't make ANY sense for games to be generated this way. It used to be much much better in season 3. Back then, it seemed to balance as you went. 2 wins...1 loss... 2 losses...1 win.... the matches were longer, and closer.... Once you got away from the group of players that throw games at the end by dying in bronze situations, you could really evaluate your skillsets. Now, you have players on the opposing team who greatly outmatch yours or vice versa. It's almost like you have to time your losing streaks so you can get a winning streak for your promotions... its absolutely retarded.
I had a 30 loss-streak in ranked. Something like that should very well be statistically impossible.
: > [{quoted}](name=Órrion,realm=NA,application-id=3ErqAdtq,discussion-id=QPFp01vN,comment-id=00000000,timestamp=2017-04-25T19:43:28.963+0000) > > But then imagine it being 3-15 only five minutes in? Imagine that their jungler so far outclasses yours, their midlaner so far outclasses yours, their toplaner is just about equal to yours, and... your botlane may as well not exist for them, sans as &quot;free tower gold!&quot; > > It&#x27;s so... so... so unfun, and so infuriating, and it... shouldn&#x27;t happen given you match people properly, but it does. > > I love your name, by the way. Most of the time it boils down to their jungler outclassing ours and that goes way out of control. Lane skill match up only applies up to a point. That point has also been made smaller compared to previous metas that I've got to experience. (weren't around for S5+6) I remember when the Jayce vs Riven lane was considered a skill match up. And you could still play it out as Jayce while 0-2. You could still play it out as Riven while 0-2. Now both of them with stomp the ground of each other with that score. Back in season 3 I could play from behind with some comfort and remedy a mistake. This seems to be really hard right now. Some reworks are also really obscene in that regard. (Katarina coming to mind.) Less vision also gave junglers so much more power. It seems that it's a lot of small things piling together to result in a really fast paced snowball. No wonder the few pro games I've seen are the typical 1-4 kills by minute 30. Anything more than that and the game's done. I think Riot has to make a really in depth look at pacing instead of these fragmented changes. Things seem as narrow minded as ever, with very little long term planning.
> [{quoted}](name=Fed by Snu Snu,realm=EUNE,application-id=3ErqAdtq,discussion-id=QPFp01vN,comment-id=000000000000,timestamp=2017-04-25T19:56:25.622+0000) > > Most of the time it boils down to their jungler outclassing ours and that goes way out of control. > > Lane skill match up only applies up to a point. That point has also been made smaller compared to previous metas that I&#x27;ve got to experience. (weren&#x27;t around for S5+6) > > I remember when the Jayce vs Riven lane was considered a skill match up. And you could still play it out as Jayce while 0-2. You could still play it out as Riven while 0-2. Now both of them with stomp the ground of each other with that score. > > Back in season 3 I could play from behind with some comfort and remedy a mistake. This seems to be really hard right now. Some reworks are also really obscene in that regard. (Katarina coming to mind.) > > Less vision also gave junglers so much more power. It seems that it&#x27;s a lot of small things piling together to result in a really fast paced snowball. No wonder the few pro games I&#x27;ve seen are the typical 1-4 kills by minute 30. Anything more than that and the game&#x27;s done. > > I think Riot has to make a really in depth look at pacing instead of these fragmented changes. Things seem as narrow minded as ever, with very little long term planning. Part of the bitter irony is that people liked the older, less snowball-oriented meta because it meant more, and longer, teamfights with more to them instead of a forfeit by 20 because they have 5 kills on you and there's no hope to come back from it.
: Being exploited and going 0-5 is by far the easiest it has ever been as a meta. I can't even blame anyone for suffering that fate anymore, since I have found myself in that situation. Getting to a point where the only redeeming action is a gank from your own jungler within a single or two kills is ridiculous, feels crap and is crap.
But then imagine it being 3-15 only five minutes in? Imagine that their jungler so far outclasses yours, their midlaner so far outclasses yours, their toplaner is just about equal to yours, and... your botlane may as well not exist for them, sans as "free tower gold!" It's so... so... so unfun, and so infuriating, and it... shouldn't happen given you match people properly, but it does. I love your name, by the way.
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Órrion

Level 30 (NA)
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