: 1st timed zed today
ok enjoy never hitting a triple shuriken
: Small Diana Gameplay changes coming to PBE
150k mastery Diana that stopped playing her after you turned her into shitty Lee Sin. no. Why do I need movement speed? My resetting ult is a fucking long range dash. I also don't understand why you're nerfing her passive damage with 0 compensation anywhere? My perfect Diana is one that autos a minion twice then dumps her spells on an enemy and uses the last auto for the passive proc. I don't want to become AP Jax.
: why is sylas heal more shocking than vlad healing?
it's shocking because why the fuck does it heal him at all
: Diana rework needs to happen
lol. the only acceptable diana rework is swapping her E and R, and putting a Tristana-esque jump on the swapped version of Moonfall.
: Okay, so I ended up buying Black Ops 4 despite saying I wouldn't
: Ryze W changed from a 1 second stun to a 99.999999% slow for 1 second. Done!
thresh has a 99% slow. Slows are capped or something, because walking through box doesnt drop to you 3-4 movespeed
: new Ap item
you have a very tiny brain if you think this item is wanted by anyone above iron 4
: > [{quoted}](name=ur a girl right,realm=EUW,application-id=A7LBtoKc,discussion-id=o7Ts852E,comment-id=00080000,timestamp=2018-10-31T16:04:57.816+0000) > > Playing the game gives me the right to comment on it. Regardless of if I'm Silver, Diamond or Challenger. I play the game, I am well within my rights to discuss things like this. Oh yeah, I reported your post also.
that's a yikes from me dawg
: PSA: The championship gold chromas return november 16th-19th
oh cool i already spent 100 tokens on the rip emote thinking the chromas were gone forever haha!
Scayth (NA)
: Why does Riot constantly make their Client Worse?
Yes, I've been having the windowed mode reset for a couple months now. I also have to click the loot tab on the client, then click store, then back to loot for it to load.
: so what about literally every champion who doesnt have an inbuilt shield in his kit?
Kikkujo (NA)
: Is there a Kai'sa main tag?
yeah theres probably a club with the tag "Loser" out there
CapDogg (NA)
: What will earn a S-/S/S+ rank
40 minutes. less than an entire wave a minute.
: Can we get a Blue Essence shop?
https://support.riotgames.com/hc/en-us/articles/115014872088-The-Essence-Emporium-FAQ Every 6 months.
: I can no longer play Nocturne
https://i.imgur.com/BttXsJ2.png decent pick, 50% i'm not seeing a problem
: Surplus blue essence
Wait for november and buy a shit ton of ward skins and chromas
: does it actually not work in game or is it a UI bug?
> [{quoted}](name=MalzapressR,realm=NA,application-id=yrc23zHg,discussion-id=A2Yxa0b0,comment-id=0003,timestamp=2018-10-08T00:40:09.898+0000) > > does it actually not work in game or is it a UI bug? It was only a UI bug.
Rioter Comments
Xueam (NA)
: Yo, your match making needs to be completely updated for next season.
Yeah, now either expand the screenshot so it shows youre playing a normal/flex queue or post from your actual account so i can look at it myself
: I love how an AD champion can rush Hexdrinker becoming unkillable and...
: IN GAME AFK CAUSE OF DISCONNECTED FROM LOL CLIENT. ALL OF MY TEAM SUFFER THE SAME SHIT! AND
Rioter Comments
: > [{quoted}](name=Scungle,realm=NA,application-id=yrc23zHg,discussion-id=cmg3AUie,comment-id=0011,timestamp=2018-09-24T17:49:38.328+0000) > > {{item:3020}} {{item:3165}} {{item:3916}} lol waaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh Okay let's refute: 1. Sorc Boots{{item:3020}} : Same gold as {{item:3134}} Except it's not ideal because it offers no offensive damage like Serrated Dirk. So now as the manamage player, I have no mana items and no damage but a good amount of magic penetration and slightly more movement speed (but it doesn't matter anyways because Zed can still drop a shadow right on top of your body regardless of boot type). We have reached a dead end. 2. Morellonomicon{{item:3165}} : Costs 3k gold which is over 1.9k over the Serrated Dirk from earlier. If both the manamage and the AD assassin went back with similar amount of 1100g there's no way the mage could afford this fully built item. This item would take significantly longer to build when it came to the lethality dps race overall. Even then let's compare stats. It has a fair amount of health which would help out vs. towerdives and all-ins. Ideally as a mage you don't want to be building this item unless the enemy comp has significant amount of healing. This is the go-to item for anti-heals like {{champion:103}} {{champion:84}} {{champion:9}} {{champion:69}} {{champion:16}} {{champion:50}} {{champion:141}}{{champion:245}} . Unfortunately ithas absolutely no mana so in the end the manamage would end up going back first (unless miraculously obtaining bluebuff from enemy jungler or _kind_jungler), thus losing all of the initial gained pressure from winning any potential trades. Manamage has unfortunately hit another dead end. 3. Oblivion Orb{{item:3916}} : Cost 1.5k a little closer to the 1.1k Dirk but still over 400g overboard which means the manamage would have to stay slightly longer in lane to get that gold but ideally from playing I've seen most mages run out of mana around 800g to 1k gold so it would be extremely risky staying in lane last hitting without any mana beyond that point. Overall once again offers no mana vs the resourceless AD assassin who gets to stay in lane once the manamage goes back. Basically the best scenario if both the AD assassin and the mage went back to base with 1100g is, the AD assassin comes back with a fully built {{item:3134}} while the manamage comes back with probably the unfinished meme {{item:1052}} {{item:1028}}. Unfortunately this is another dead end for our mana-mage. Thanks for playing! Try again next time! {{sticker:vlad-salute}}
> [{quoted}](name=Y0U ARE TRASH,realm=NA,application-id=yrc23zHg,discussion-id=cmg3AUie,comment-id=00110000,timestamp=2018-09-24T18:11:02.585+0000) > > Okay let's refute: > > > 1. Sorc Boots{{item:3020}} : Same gold as {{item:3134}} Except it's not ideal because it offers no offensive damage like Serrated Dirk. So now as the manamage player, I have no mana items and no damage but a good amount of magic penetration and slightly more movement speed (but it doesn't matter anyways because Zed can still drop a shadow right on top of your body regardless of boot type). We have reached a dead end. > > 2. Morellonomicon{{item:3165}} : Costs 3k gold which is over 1.9k over the Serrated Dirk from earlier. If both the manamage and the AD assassin went back with similar amount of 1100g there's no way the mage could afford this fully built item. This item would take significantly longer to build when it came to the lethality dps race overall. Even then let's compare stats. It has a fair amount of health which would help out vs. towerdives and all-ins. Ideally as a mage you don't want to be building this item unless the enemy comp has significant amount of healing. This is the go-to item for anti-heals like {{champion:103}} {{champion:84}} {{champion:9}} {{champion:69}} {{champion:16}} {{champion:50}} {{champion:141}}{{champion:245}} . Unfortunately ithas absolutely no mana so in the end the manamage would end up going back first (unless miraculously obtaining bluebuff from enemy jungler or _kind_jungler), thus losing all of the initial gained pressure from winning any potential trades. Manamage has unfortunately hit another dead end. > > 3. Oblivion Orb{{item:3916}} : Cost 1.5k a little closer to the 1.1k Dirk but still over 400g overboard which means the manamage would have to stay slightly longer in lane to get that gold but ideally from playing I've seen most mages run out of mana around 800g to 1k gold so it would be extremely risky staying in lane last hitting without any mana beyond that point. Overall once again offers no mana vs the resourceless AD assassin who gets to stay in lane once the manamage goes back. Basically the best scenario if both the AD assassin and the mage went back to base with 1100g is, the AD assassin comes back with a fully built {{item:3134}} while the manamage comes back with probably the unfinished meme {{item:1052}} {{item:1028}}. Unfortunately this is another dead end for our mana-mage. > > Thanks for playing! Try again next time! {{sticker:vlad-salute}} yikes delusional mage mains thinking theyre weak in 2018 when will it end
: Lethality is a HUGE middle finger to all mage midlaners.
{{item:3020}} {{item:3165}} {{item:3916}} lol waaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
: If riot was scooby doo
that's exactly what I'd expect him to look like tbh
Reav3 (NA)
: We definitely care about Diana. We have actually tried doing a mini-rework on her internally twice, but both got scrapped because we couldn't find something that we thought would be good enough. We wan't to do something with her, but we want to make sure it's good. We could also wait a little longer and get through some higher priority VGUs and then do a Diana/Leona VGU like we are doing with K&M, where we do bigger kit stuff to Diana and a smaller mostly VU to Leona. That could be pretty cool as well. Time will tell.
As someone who's most played champion is Diana @ 130k mastery, I BEG you not to change her role from AP dive/assassin. I also think removing her QR interaction would also completely change the champion into something that shouldn't be called Diana. I don't personally have much attachment to her W or E and think that changing those abilities entirely would let her keep her dive/reset identity. I don't want to see her turning into an AP version of Irelia though. Visually I'd like her to keep her Team Rocket Jesse hair an monotone grey colour scheme.
: A fuck you to the people that 3 months ago when I complained about Garen called me a bad player.
https://vignette.wikia.nocookie.net/spinpasta/images/5/50/Nobody-cares-spongebob.jpg/revision/latest?cb=20131126074804
: How do people still hate Zoe? She is overnerfed garbage.
it's obnoxious I have to open the thread to downvote you
: or just make them unique no reason to random nerf MF.
: ARURF= Sivir,Cancer Yi.Naus.Vladimir.Poppy
My last three "All Random" URF games xDDDDD https://i.imgur.com/hb8i1Tc.png
: Holy shit Aatrox feels AWFUL.
not being able to move during his Q is hilariously stupid. I thought i'd be somewhat like Riven Q when you can move/it moves you, but being stuck in one spot is stupid, especially when his E dash is a fixed range instead of cast-able anywhere within the range to get better hit with your edge.
: Who am I kidding, I don't enjoy playing this game anymore either.
: It's not really about you. Unfortunately, a lot of the rules in place to stop cheating affect an entire group negatively. In my classrooms, I have had to implement a lot of rules about what kids can and cannot do on test day (sitting away from each other, closed backpacks, no hats, low-tech calculators, etc.). I have students that I would trust to do all those things, but there are two reasons that's a bad idea. 1) If I let *any* student break one of those rules, it's not fair if I don't let another break those rules. You have to be consistent to be fair. If I let Jimmy use a programmable calculator, I have to let Timmy, also, even if I suspect that Timmy is a slimy cheater. So, no calculator for Jimmy. 2) I could be wrong about Jimmy. Jimmy may swear up and down that he's an honest boi, but if he's just a very persuasive sociopath and I allow him to cheat, then the whole class loses because Jimmy sucks. This is part of the reason it's so important to be consistent; if students get ahead because they are good liars, then the system is broken. That's why League asks you not to use those programs *ahead of time.* They can't tell what you are doing with the program, and if they let you talk your way out of it, what's stopping Timmy the Sociopath from talking *his* way out of it, too? I believe you, and the support specialist likely does, too. But when it comes to stopping cheaters, none of that matters. Don't blame Riot for taking these measures to keep cheaters out of the game. Blame cheaters for making it necessary.
> [{quoted}](name=KnightsKemplar,realm=NA,application-id=yrc23zHg,discussion-id=3c4KF5Nk,comment-id=000a,timestamp=2018-06-17T14:11:58.122+0000) > That's why League asks you not to use those programs *ahead of time.* They can't tell what you are doing with the program, and if they let you talk your way out of it, what's stopping Timmy the Sociopath from talking *his* way out of it, too? I believe you, and the support specialist likely does, too. But when it comes to stopping cheaters, none of that matters. Riot can eat my ass if they think they're going to control what I do outside of their declining game.
: > [{quoted}](name=LuaDotExe,realm=NA,application-id=3ErqAdtq,discussion-id=E5YXQrxE,comment-id=0000,timestamp=2018-06-01T18:00:52.373+0000) > > My one gripe with your changes is that Last Stand is basically making it impossible to incapacitate a target before they can do anything. It's an instant go-to for ADCs, since they can now do things anyways after an Assassin deletes them. That's reasonable, and was a concern point that almost made me not do that, but I think it's worth testing, personally -- it's an easy cut, but I was hoping the unreliability of it compared to other options might make it functional and not TOO frustrating. It is one I'd be watching closely though, for exactly that reason.
You'd have to make that number like .5 seconds. Nobody wants a mini tryndamere ult on a rune.
: 90% of the time people honor the person who did the best
wrong. 90% of the time people honor their premades. I got 0 honors from this game. https://i.imgur.com/VK0ZEvc.png
: > I wonder if I get a red response on this... Sure, I'll give you a red response on this. You guys still seem to make a lot of assumptions about how we work. The League org is really big. It is big partially because we are our own publisher and partially just because it's a big game with a lot of moving parts. Our organizational structure is to have a lot of smaller teams focused on specific problem spaces. For example the Live team makes the patch to patch balance changes, and overall focuses on problems like game health, fairness, and frustration. There is a different team that works to improve matchmaking and another that builds new game modes. In that environment, it's not any one person's job to go around and say "Hey I have this personal value, so you need to start implementing the game in this particular way." If I left the team tomorrow and another designer took my place, it would be really hard to detect any difference from the viewpoint of a player. What you see are Riot values and League values, not my values. I have also personally been focusing a lot lately on features like the new player overhaul and Clash (and some things we haven't talked about), so if anything I'm a little out of touch with recent gameplay changes. But that's fine, because I have very capable leads like Meddler who do keep in touch with that part of the game. Like I said, large org. All of that said, I'm fine with you blaming me for anything in the game that you find annoying or just don't like. But that's not because I go down to the champion pit and tell them to design champions to fulfill a particular vision. Maybe I've been focused on the wrong things in the short term, or maybe our high-level philosophy isn't being acted upon, or maybe we just have the wrong designers working on the wrong problems in some places. All of those things are also my problems to solve. To address some of the other points: * We've heard a lot of feedback from players that we've shifted the game too far from solo carry potential to team coordination mattering too much. It's something we are working to change. * The jungle changes were not made to shift power to a particular subset of junglers. They were overall made because we were concerned that junglers had too much effect on the outcome of the early game and we wanted to slow that first gank down just a little bit (that is oversimplifying a lot, but that's the basic idea). Systemic changes like this can definitely impact individual champions, and we shake those out over time. If the goal had been to just buff duelist-type junglers, we would have just said that and could have enacted it much more simply. * It is a constant struggle for us to decide what to change without changing too much. I am 100% certain that players would get bored and move away from the game if we just decided to stop trying to improve it over time, and we want to create a game that is around for years or decades. We know there is a cost to any change we make to League. There's a cost if you have to relearn something. There's a cost if you just don't like a change we made. We understand that and we try to only make changes that leave the game in a better state than it was before, but we definitely take steps backwards in order to take steps forward from time to time. All of our changes have goals though, and if the goals are unclear (and I think they were for the jungle changes mentioned above) then that's a communication failure on our part. At least then you can challenge whether you disagree with the goals, or whether you agree with the goals and just disagree that the specific implementation will deliver on them. * Overall, I am concerned that we put a lot of different things into new and updated champion kits these days. It is done with a noble purpose of making sure that you guys get excited about new champs, but it does mean a lot of our newer offerings are much more complicated than our older champions. We need to get better about being happier (and making sure you guys are happy) with some champions with relatively simple kits with maybe one or two complex abilities instead of all 4 (5 if you count the passive) requiring a lot of information to play around. (I often wonder how well a Lux or Jinx would do today if they were new champions.) On the other hand, I don't think the mobility arms race (or shield arms race or range arms race) is as bad as players sometimes like to argue. Very mobile champions can still have sharp weaknesses. It's harder for champs who can do everything really well to have sharp weaknesses, but usually this just manifests as their strengths not ending up all that sharp, because at the end of the day, even a wildly unbalanced champion tends to have a winrate in the 50%s. So I really think what players are talking about here is the frustration it can take to shut down an enemy champ, not that they can't win a game against that champ. This is why some of the strongest complaints still come in about champs with strong duel potential (the Rivens, Zeds and Yasuos). Their winrates may not be all that awesome, but it can be frustrating when they catch you alone one-on-one. But I don't think in that case the answer is just to make sure their winrates are low. It also gets into the whole conundrum of how to give players more individual agency when some of the champions designed with a lot of individual agency are some of the most frustrating and most complained about. :( * "I mean, when you look at Ghostcrawler's history before WoW, he has mostly worked on RTS titles (he started with Age of Empires after all). Back in the time, no one was playing these games for a competitive multiplayer - people played the campaign, and the multiplayer was for you and your friends to mess around with during LAN parties (man good old times, when was the last time I had a good old fashioned LAN-party?)." FWIW, we playtested Age of Empires almost exclusively in 4v4 multiplayer LAN games. The ridiculous thing about game development back then was that was pretty much all we had - we had no way to gather actual data from players so we had to balance the whole thing ourselves (with the kind of results you'd expect). Now days we can gather tons and tons of data about the actual player experience. I designed most of the campaigns for the AoE games, but they didn't get a ton of playtesting. Almost all of our playtesting was multiplayer. It's amazing the games ended up as good as they did. * ''You don't need to play the game in order to design it'' Look, the people who build airplanes rarely pilot them, but they still have a pretty good idea of how one flies a plane. That's all I was saying. That quote (taken out of context as these things sometimes are) was in response to the persistent yet somewhat tired theory that the best players should be the ones to design competitive games. There are some players who are excellent designers (and we hire some of them), and there are other players who would be dreadful at the job. If you don't play the game you design, it will definitely be much, much harder for you to be effective, but yes, in a theoretical sense, it is possible. * "Problem with Ghostcrawler is that he thinks he knows more than what he does." Nah. You always want to be in a situation where you're the dumbest person in the room, and fortunately that's pretty easy for me at Riot. The problem with Ghostcrawler is he has less time to talk to players than he used to, and struggles to find the right format these days. :( Okay, that was a pretty long answer, but what did I miss that you were really hoping for an answer to?
how do you feel knowing a lot of people are ganking level 2 now instead?
: > [{quoted}](name=The Funkler,realm=NA,application-id=yrc23zHg,discussion-id=81cMiILw,comment-id=0001,timestamp=2018-05-22T10:20:32.411+0000) > > https://i.imgur.com/QfYGkhc.png > > do you feel ashamed yet i said **literally nothing else**
> [{quoted}](name=StereoLizzard,realm=NA,application-id=yrc23zHg,discussion-id=81cMiILw,comment-id=00010000,timestamp=2018-05-22T10:25:05.773+0000) > > i said **literally nothing else** well there's literally nothing in the brain area.............................................
: Damage reduction build
Alistar top with deaths dance and PD
: if I post a picture with a summoner name and literally nothing else
https://i.imgur.com/QfYGkhc.png do you feel ashamed yet
Rioter Comments
: They’re working on it right now so it’s probably gonna release on summertime. That way during summer, we’ll have game modes every week. We might even get a summer themed ARURF, but who knows.
> [{quoted}](name=Vanilla Addict,realm=NA,application-id=yrc23zHg,discussion-id=cbzE8WMx,comment-id=0002,timestamp=2018-05-17T06:39:02.719+0000) > > They’re working on it right now so it’s probably gonna release on summertime. That way during summer, we’ll have game modes every week. We might even get a summer themed ARURF, but who knows. >ARURF keep it
: Just a quick reminder.
>anyone other than diana nice shit tier waifu anime f*g
: He's outclassed by Zed. So people moved onto him instead.
> [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=5bpOFQc0,comment-id=0000,timestamp=2018-01-31T16:14:18.471+0000) > > He's outclassed by Zed. So people moved onto him instead. L U L https://plays.tv/video/58b3e993a622e1132f/f-a-k-e-r-c-o-m-b-o?from=user
: Shaco is still way too overtuned
i've been playing a shit ton of Shaco recently and i mean he's good but he isn't Zed levels of 'balanced' so let's derail this thread and turn it into a nerf Zed thread
x HIGH x (EUNE)
: Suggestion on the new rune.. Nimbus Cloak (S2).
: When the heck did things on GD get this thin-skinned to where saying 'bronzie talk' isn't allowed?
: Zed in 8.10
I {{champion:91}} can't {{champion:91}} WAIT {{champion:91}} for {{champion:91}} this {{champion:91}} new {{champion:91}} patch {{champion:91}}
Rioter Comments
: New Feature system does not seem to be working
: Everyone has a curse, what is yours?
Warlord's Mark or Elemental Weakness
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ßIG CHUNGUS

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