Rioter Comments
Rioter Comments
: How can you be this bad riot ?
yah, I often feel like I can tell right away, "this side has the dumb players this game, so the other side is gonna win"
: > [{quoted}](name=WEREW0LF,realm=NA,application-id=GgNYATV4,discussion-id=9J8eTMwR,comment-id=0000,timestamp=2019-12-25T05:32:55.492+0000) > > Does it negate the damage but the effect still occurs, like an on hit? Like morganna blocks an effect but not damage? Is he inside the area or does that matter? Although I would need testing, while he was in the zone still, the basic attack portion got blocked, but the ability damage and stun went through, even though the basic attack didn't happen.
yah, that's what's happening. . . I don't understand how issues like this stick around past beta.
Rioter Comments
: I wish they’d just take a step back and address her issues rather than doing the old “hurt durrr lower her numbers” For example off the top of my head some ideas: * make her Q harder to land by increasing its turn radius, giving her less reliable poke in lane instead of just repeatedly nerfing the numbers * Make her W tether temporary so she’s not literally always untouchable, or have a timer for how long she can stay on a champion in a given amount of time. * get rid of her level 1 automatic W so she’s more susceptible to pressure from enemy champions When a champion’s kit is this abusable simple number changes won’t cut it, but Riot can get too lazy to actually try and think about better options because worlds is on the way, and they got to make that $$$. Hell, if they got rid of her frustrating/unfair mechanics they could actually buff her, making her more rewarding to play and more fun to play against (relatively speaking)
I think we should make Yuumi's Q move slower, so Yuumi has to rely on the enemy's bad positioning instead of the enemy "just being there."
Dynikus (NA)
: > [{quoted}](name=Keiaga,realm=NA,application-id=3ErqAdtq,discussion-id=OAEVL1PA,comment-id=0000000000000000,timestamp=2019-09-13T00:03:37.838+0000) > > irritating doesn't make her good or necessitate "nerfing her into oblivion" irritating means something in her kit has to change, as if she's allowed to be strong, then she's overbearing cancer. She's just another azir/kalista/akali/irelia/ryze/etc. As long as she's kept in her current state with her overloaded kit, players will find her frustrating to play with and against, and she'll keep a high ban rate.
Why is Yuumi cancer? I don't feel oppressed when laning against a Yuumi, like I might with Brand or something.
: why do you people hate riven?
Riven is an excellent champion, if she used a resource. The fact that she has reasonably low cooldowns, a triple movement ability, gains a large shield that persists for multiple seconds: that means she's pretty useful. When I play a champion who can run out of their resource, and Riven is there with their abilities coming off cooldown along with mine, except they won't run out of a resource: that's a problem. Riven's shield shouldn't last so long. The cooldown on her dash ability should be longer, so if she uses it and can't put damage onto you, than you can really follow up and achieve something. Instead, it's back up again, and she never, ever, tires out.
Teh Song (NA)
: More to the point, adding a direct dodge button would be one of the worst decisions Riot ever made. What they need to do is up the punishment for dodging so people are less inclined to do it.
I don't want to walk into champ select, and be forced to play a game with a real troll.
Rioter Comments
: Constantly thrown into a Lower Priority Que?
perhaps low priority queue doesn't expire, it just hangs around until you play enough games. Don't be toxic?
: Check out the Comic Contest Winners!
you should post more of the comics here. I enjoyed these a lot, and I'd enjoy seeing a few more!
Scazie (EUW)
: Every change since season 4 has just homogenised champion gameplay
Originally, killing minions took a little while. The idea of "I could push this wave a bit, or go to another lane and gank," that LoL was famous for, initially.. that idea is almost gone from League today. Now, everyone in the game, can insta-nuke an entire minion wave, before the wave enters your vision range. A big minion wave today, means any champion can walk up, press one button, and get hundreds of gold. A big minion wave, used to be an advantage for your team! It wasn't a big pile of gold you were trucking up to the enemy's base, saying "here you go, sport!" Like it is today. . . It used to be a time commitment, for a member of the team to deal with a big minion wave. A big minion wave, used to really mean something. "How fast can they clear a minion wave" is every new champion's charm they wear, and oggle at how their charm is just the same as the enemy's. . ."oh, but look how fast I can clear the wave now~~!" Bleh. It used to be that clearing a wave fast, made you exposed to ganks. Now it's just what everyone does all the time, and jungles are too busy to deal with take advantage of how some champion match ups favour one side at certain levels. . . with everyone pushing so hard, it would sure help your team to gank at the right time. ........ Riven is bad enough, but at least that clear is tied to her kit, so you can balance it by . . oh, they actually focused entirely around how two champions deal damage to each other, and notions of how valuable clearing a wave fast are, fell by the way side to "look how hard I can smash that other champion in that face!" Riven, great, thanks. Most people can't play Riven that well, so it sucks when my team has a Riven. Then Shen needs the new hydra, because everyone else in the game was clearing waves in a blink, and Shen is there like "hey, remember when 'should I push this wave. . better not push it too fast'" were a thing in League? Better make Malz have better wave clear, after we nerfed his wave clear way back when and now nobody plays him anymore--one of my friends left when they changed Malz, and he never returned. Better make Malz have even better wave clear than he did originally, because now his original wave clear just isn't fast enough now, in the modern world. Too bad you nerfed that way back when, and now my friend is gone. Could have had original malz, and my friend could still be here playing the game, could be great. Remember how you had a choice of items to build in a game? I might not rush ravenous hydra, because the enemy isn't pushing the wave that hard--because the enemy is trying to lure me out near their tower, so they can gank me!! That's how you play League, not pushing as hard as you can every moment. . Having a fast wave clear, played into the trap, before! It was a bad thing to clear the wave fast! Every game is: the enemy pushes super hard with all their new gizmos. . . . . so I have to push as hard as I can back. When, I'd like the option to: have health and regen, and farm under tower. Forcing their hyper-push to be overextended all game. Instead, champions who push the wave, continue to be really strong. they get more experience, and: frankly, my junglers are too inexperienced to prey upon lanes that are overextended continuously for ten minutes or more some games. When in old League, the enemy would over extend, your jungler would see them pushed forward, and punish them for pushing forward. So maybe players would learn not to push forward, even when they have the ability to. Nope, better clear that wave, and brush some damage up on the enemy, or the tower, or whatever is left for me to hack my sword into: that's all this game is today, just people hacking their swords, and saying "what else can I hack my sword into??" Those monsters. I remember a day, when instead of attacking the minions, I would stand by: like a guardian. And only when the enemy attacks my minion, would I take any action at all. I wouldn't harm their minions. . That was almost a decade ago, that I stood on the battlefield, and felt like I was protecting something. Protecting the minions!! Yah, what, you thought you got to freely take minions? We were going trade minions about. You attack my minion. I was ready for you. You died. Don't attack my forces. What happened to that day?????????? we would both be there, watching the minions attack each other. Knowing, if I go in to attack a minion, my enemy will hit me when I hit his minion, and they will kill me. They will kill me for attacking one minion. And we would both be there, knowing how dangerous each other was. Not like today. Today, it's "blow up the whole wave in a blink of an eye!" What happened to those days of strength: when warriors would stare each other down, and know that the first person to bring harm upon a minion, would face death, for one minion attack at the start of the game. When we might say your positioning in the lane really meant something, about if you were ready to fight. . . these days, it's just trading more minions. . vaporize the wave if the enemy is gone for four seconds. What happened to those days when I could be level 1 and stand for something?? Why is there this, dusty, haze. . I hope not to see the sun in these dark days.
Shmeeve (NA)
: Removal Aatrox's revive is a bad idea.
Me in every game: "Hold on, is Aatrox's revive down: get him!" This is what Aatrox does: he revives after he dies. That's his thing. . . that's what he does. Yah, and he also has a sweet sword. He's not really that strong. . That's Aatrox: using a super sword, and coming back from death, because he just wasn't that strong. He's a demon.
Rioter Comments
: But adding armor to that item would only limit it's use by adding cost to it for a stat you might not need. I don't see how this could be better than just buying some armor separately.
> [{quoted}](name=HeavenlyThunder,realm=EUNE,application-id=3ErqAdtq,discussion-id=naagxMax,comment-id=000000000000,timestamp=2019-03-16T17:58:31.480+0000) > > But adding armor to that item would only limit it's use by adding cost to it for a stat you might not need. I don't see how this could be better than just buying some armor separately. right, adding armour would diminish the usefulness of those items to champions who do not need armour. Not every champion needs lifesteal, or a "burn + healing effect." So, the current jungle items are diminished in usefullness for those types of champions. Having a "jungle item" as your first item, is a very powerful item to have in your inventory. So the "meta-correct" choice, is to pick a champion who benefits a lot from purchasing a "jungle item" at the start of the game.
Rioter Comments
: How is Riven balanced?
Riven is balanced, because you can kill her, if you have the advantage in lane. Because Riven doesn't use mana, or energy, or anything: she doesn't need to be less powerful than a mana champ, and require an initial early gank, or other support, to be viable. She can fight anyone. What was the question again?
Rioter Comments
: Critical hit chance should be removed entirely, and replaced with an auto attack multiplier
Critical strikes "in the traditional form, such as we see in earlier d&d, and every thing, basically" means: multiply the base attack damage. I am breaking your article down into five points. I hope to discuss each of these points, with the community. 1) Your opening statement: the term "critical strike" should be removed from the game. . . . . and we should multiple the base attack damage. This is the traditional definition of "critical strike." 2) In a world where thornmails is now "traditional thorns:" it is clear why this debate is happening. That one isn't your fault: it's a fault with the game. So, that's fine to discuss. Let's discuss these five points with the community. 3) "regular auto attacks" absolutely, 100%, for real: cannot function the same as spells. To have them on the same rules: spells and physical attacks, now are the same. The game no longer exists then. 4) We have a way to scale damage, in the way you literally are describing in your post--instead of what you described in your opening statement. It's called "building regular attack damage." Yes, what you literally wrote, describes "a multiplier," rather than "a static amount," however within the scope of League of Legends, building "a small multiplier" is literally equivalent to "building a long sword." 5) If you are building a large multiplier under your system, then you are building the original system: double all autos. Under your system, at the start, you should build a long sword instead of crit chance. Remember when. . . remember when someone, playing Twitch, bough crit chance, got in two crits right in the next fight. . .they won that game. They won it.
: After 500+ Games Played of Nexus Blitz With a ~60% Winrate, Here is My Feedback
scuttle racing <3 Most of the items, I think are okay. I would like to see events be more random, or more predictable. One or the other: 1) Events are predictable. I actually do have enough time to go back to store. And I really do. 2) Maybe sometimes events don't happen. Maybe for 30 minutes. 3) The nexus come to middle, fight to half, then walk back. That's Nexus Blitz.
nfzeta (NA)
: The Tank meta complaint and my idea of alleviating it, would you guys be okay with...
Let me tldr your opening statment: You want their to be tanks, designed to shred tanks: this will bring tanks back. Neeko will bring the tanks back. Oh, I'm sorry, it's Poppy. Poppy is a strong tank. Come on, Neeko though: lets go! I love Neeko so much. I just love Neeko Poppy is a valid tank. Have you tried Poppy? [please, switch Poppy and Tristan's names; or give us more lore around here]
Done25 (NA)
: > [{quoted}](name=Dicerson,realm=NA,application-id=ELUpwER8,discussion-id=LwdzcT0J,comment-id=00030000,timestamp=2019-01-07T04:23:55.003+0000) > > The same thing can be accomplished by increasing the base damage of the main damage spell in question at each level. If they want more damage, they gotta drop ranks on it. You're making zero sense and contradicting yourself. Either you tie to to champion level (Rakan Q healing) or you tie skill power to its rank. And I literally just said that total AD is used to provide a smoother power curve from level 1 to 18. That's literally the reason they use it. They did it to Garen so he didn't walk back to lane with a Brutalizer at lv 6 and ignite auto Q E R someone to death with a single rotation. Assuming he didn't just kill them at level 2~3.
> [{quoted}](name=Done25,realm=NA,application-id=ELUpwER8,discussion-id=LwdzcT0J,comment-id=000300000000,timestamp=2019-01-07T06:48:49.528+0000) > > And I literally just said that total AD is used to provide a smoother power curve from level 1 to 18. that "smoother power curve" is the problem. A lot of games, I don't buy an item for 15 minutes even. If you're "just getting more powerful." I'll die. Good for you and your "smooth power curve." EDIT: Yah, okay: I beat you top. We fight 7 minutes. Bot lane kicked in: TP; dragon fight. "Kennen, why aren't you at top." After I gank mid after. Then I run back to top; full points. Game still going. Yorik hasn't built damage. If Yorik isn't abusing his ghouls, he loses 100% and I don't need any items. EDIT 2: Oh, yah: When Yorik abuses his ghouls, I have to go to base immediately. Vs: me winning 100%, if the player doesn't focus one specific move, and does nothing but one move, and Yorik didn't build damage, and he remains completely oppressive; and his damage enhances his regular auto attack. He needs to be an AP champion again. That's all Yorik is, and lets not start on ___ or _____
: Suggestion on how to make Neeko more fair
After Neeko's been out for a while, and I've spent a lot of time playing her, I feel the following should be done, regarding Neeko's ult. Maybe this sounds strange, but hear me out: lower the stun from her ult a whole bunch! LOWER THE STUN ON NEEKO'S ULT Imagine Neeko, using her E to go in, and then ulting. The enemy can't move. Seeing another "E of death" flying out, isn't fun and varied! Compare that to: Neeko sneaking in, ulting first, and then using her E to keep a chosen target pinned. Surely this second playstyle is more skillfull, and leaves the enemies thinking: "We were out of position, and Neeko just ran around that corner and got us with her ult, and now she can use her other spells to finish us off, and that feels fair after we exposed ourselves like that." People are okay dying like that! But how do people feel when: "Neeko's E flew out of a wall and hit me. I can't respond. She ults me. I can't respond. I'm stunned again. . ." What if, when Neeko uses her E first to engage with, it's possible to get out of her ult combo. So her best combo needs her ult to land first, and then use E after. Imagine the stun on Neeko's ult, is only .5 seconds. There's a real chance that when it's just her ult, the other team can disengage, and make plays on the field. Neeko's ult, alone, isn't the end of everything; like a big nunu ult is. Then, when Neeko lands, she has a moment to cast her E, and choose a target to keep stunned. Then, that one target is in as bad of trouble as with current Neeko, but this time: The Neeko player got to make more choices, and some of the enemy team may get out. This also drastically raises the skill cap for Neeko. You want to land from your ult in good position to hit a line of enemies. Your positioning when ulting. matters more than today, and just as importantly: how the enemy was thinking about their positioning, matters a lot more than it does today. Neeko will have made a real good play if she catches a line of enemies after her ult, so this means that the enemy team must also think about their positioning, and that raises the "enemy team skill cap," because smarter enemies will understand not stand in a line when Neeko is on the other side. Right now, it doesn't matter where your standing if Neeko's ult comes down. If positioning matters more, surely more players will have more fun! Because the stun on her ult is lower, the damage doesn't feel so OP, so the damage can stay the same, the cooldown can stay the same, the shield can stay the same. . . And you have a little room to add a bit more damage onto Neeko if you want to; since this is a pretty strong nerf to her ult, and this nerf didn't impact her damage! :D {{sticker:slayer-jinx-catface}}
1 Wing (NA)
: Why don't the indicators for spells, match where the damage actually occures?
yah, sure? But, I use the indicators to judge where I can safely stand. so, maybe the hitboxes should be more consistent? Or, maybe the hitboxes just need to be better, because I definitely have my entire body over the line, and fully over the line, and there is a gap between the final edge of the line--with some pixels of terrain showing--and then my character's body begins. If none of my character is touching the line, then I should not take damage
Rioter Comments
: > [{quoted}](name=ClatoVerataNicto,realm=NA,application-id=yrc23zHg,discussion-id=vXKXe7oo,comment-id=000b0000,timestamp=2019-02-12T00:50:38.855+0000) > > Was it fair in the old system for me to get autofilled into jungle, which I'm mediocre at, and have a lower chance of doing a good job for my team? Every case has a potential for abuse/unfairness. I would much rather support a system that provides strategic choice for the majority with a system for flagging outliers as possible abuse. Indeed it's fair, the former system was pick order and you'd get your main role only 50% of the time, most people knew how to play at least 2 to 3 roles at this time. I will never support a system you can abuse. I'll always support a system that is fair trough randomness rather a system you can take advantage of.
> [{quoted}](name=Starcraft243ver,realm=EUW,application-id=yrc23zHg,discussion-id=vXKXe7oo,comment-id=000b00000000,timestamp=2019-02-12T09:17:56.423+0000) > > Indeed it's fair, the former system was pick order and you'd get your main role only 50% of the time, most people knew how to play at least 2 to 3 roles at this time. > > I will never support a system you can abuse. I'll always support a system that is fair trough randomness rather a system you can take advantage of. I appreciate what you say, about wanting a system without abuse. I want to use the stratagy that wins the game. In my opinion, no method--aside from, disabling internet from your enemy--should be restricted by the game. If I don't want to use flash, that should be okay. If I want to take smite, as support: that should be okay. If I want to take Trundle, mid lane, against Viger, I shouldn't receive a ban because I wanted to play that. If I want to take Lux mid, then five minutes in, I realize I'm losing my lane hard, and I talk with my top laner about it, and we swap lanes: I shouldn't be banned for that! The game gives us communication options. If we use those successfully, and make decisions, and the team goes along with those decisions: that's what we want to happen in this game! This is a team game, this isn't: "Riot gives us a shopping list, and 'the game' is to do the specific items on your list!" Yah, I get that "they have different rankings for different positions" but the game literally allows you to walk anywhere on the map.
: > [{quoted}](name=DeceasedL0ved0ne,realm=NA,application-id=yrc23zHg,discussion-id=vXKXe7oo,comment-id=0001,timestamp=2019-02-09T02:15:01.704+0000) > > Well, considering the game is balanced around players who are very strictly _not allowed to do that,_ it only seems fair the average player wouldn't be allowed to, too. who is not allowed to swap lanes? fairly sure the pros would still do it if a matchup was a no-go. Some even counter-pick off-strategies in their own lanes to compensate
> [{quoted}](name=3TWarrior,realm=NA,application-id=yrc23zHg,discussion-id=vXKXe7oo,comment-id=00010001,timestamp=2019-02-09T05:43:14.018+0000) > > who is not allowed to swap lanes? fairly sure the pros would still do it if a matchup was a no-go. Some even counter-pick off-strategies in their own lanes to compensate we see pro players swap lanes in professional matches.
Rioter Comments
Tennousu (NA)
: An argument of why not to revert Current Shen (and a defense of new Shen)
No one seriously considering the revert, right? Throwing swords is awesome. It is awesome. New Shen is more awesome.
: > [{quoted}](name=Starcraft243ver,realm=EUW,application-id=3ErqAdtq,discussion-id=Lfyh9rjJ,comment-id=00000000,timestamp=2018-12-24T09:12:57.533+0000) > > It's a beta feature and it's not yet fully accurate. This is also the reason riot doesnt base the lp loss/win on your own performance. > > I managed to have my team lose while still getting an ACE on opgg, because I was the most fed, had a lot of cs, but I got caugh alone at 35min and got killed. > > My decision making lost us the game. Yet in the board stats it looks like I carried the game. I’m trying to highlight more the fact that in recent games, I feel like I’m being matchmade with people who have zero idea how to function in the game. Not just bad, but like “I never played this role before” in ranked and completely wiped all memory of fundementals in a bloody Plat ranked game.
> [{quoted}](name=Sewer Side,realm=OCE,application-id=3ErqAdtq,discussion-id=Lfyh9rjJ,comment-id=000000000000,timestamp=2018-12-24T11:42:05.416+0000) > > I’m trying to highlight more the fact that in recent games, I feel like I’m being matchmade with people who have zero idea how to function in the game. > > Not just bad, but like “I never played this role before” in ranked and completely wiped all memory of fundementals in a bloody Plat ranked game. Especially in ranked. . . you should feel like you have a good understanding for whatever character you're choosing to play. Even if I lane Rammus--whom I've never laned--I'm sure I could cs okay. . . .because I'd have health pots; I'd coordinate with my jungler with pings and chat. . . . . The kind of person lacking basic CS skills, also lacks those other abilities. It's worse than a 4v5
Rioter Comments
: Elemental Drakes and how they could be improved
I like the idea of considering new drakes. With the current drakes, the problem is: one team "may" benefit enormously from a single, randomly generated dragon. Ocean drake is "fine," until it's the enemy trundle, nasus, and whomever else getting it. When they get it, it quickly feels like "that side won the game." A team of squishies is fine. Then they secured the random fire drake. Now, that squishy team will win the game; and it's difficult to come back, when the squishy team was already strong and their weakness was their squishyness: Now, they become "just too strong," and I often feel the opposing team can't win a fight even when they are doing the right moves. And then it's like: "oh, why do we have to play out the rest of this match. . . .of course they take baron, of course they catch "X" player out at 38 minutes and we're going to lose. . . " And that's not a fun game to play. But if it was mountain drake, that doesn't "demand" that one team will win, "a team fight." And the same is true, with wind drake, and ocean drake "can be okay;" maybe it needs to work a little differently, like maybe you're always gaining a little health, instead of "a fairly strong amount of health gain when out of combat." I see this option: Fire Drake: nerf it a bit. . . or remove it. Wind Drake: Is okay. Mountain Drake: Is okay. Ocean Drake: "a little change," like a very small amount of health gained at all times, instead of the current style. Maybe there could be a few new drakes! I think some new drakes would really work well. I dunno. . . "void drake: each member of your team can gain a one use 'bonus flash' item. [or maybe it's a steampunk drake. . .?]"
Rioter Comments
Rioter Comments
Rioter Comments
Kaisha (NA)
: Nope, the better I got the worse I did. I played back in S3/S4 primarily (bit in S2 and S5 but nothing much). Now my background, I was ranked 16th and 23rd two years in a row in the WC3:TFT 2v2 RT ladder. I played against pros, not good enough to go pro, but I know what 'pro' gameplay looks like, I can handle entire armies/multiple heros no problem (so 1 hero is easy mode), I have fast enough (above average, below pro) reaction times. I can nail skill shots with impeccable precision. I came back after years away and was placed in gold... somehow. Didn't know what I was doing, playing old/outdated champs, no idea what the new items were, skill shots were off (I was rusty) missing all over the place, all these new heros/abilities I have no clue what they do/what to watch out for. It was a mess. But I expected that. Over the next two weeks I got back into the swing of things, learned the new champs, learned how to avoid them/what to watch out for, honed my skillshots, got better item builds, customized rune pages, learned the map changes. My dmg went up, my KDA when up, everything was measurably better... and I lost nearly every single game. The better I got, the worse I did. It got to the point where I was topping the dmg meter as support, and still losing. I sunk so low that I was up against people who could barely even control their champ, I could combo them with my eye's close, it still didn't matter, someone always fed, as we lost. It didn't matter if I warded or not, graves will still kill you even when you know he's coming. Turret means nothing when he can dive and 2-shot you at will. And it doesn't matter if you nail your CC with precision on a few jax, you can't kill him and as soon as it wears off he's just going to 2-shot you. Gameplay doesn't matter anymore. Skill doesn't matter. This game is nothing more than FOTM whales feeding off everyone else.
> [{quoted}](name=Kaisha,realm=NA,application-id=3ErqAdtq,discussion-id=y3aLQFB9,comment-id=00080000,timestamp=2018-11-15T04:38:09.171+0000) > My dmg went up, my KDA when up, everything was measurably better... and I lost nearly every single game. > > The better I got, the worse I did. It got to the point where I was topping the dmg meter as support, and still losing. I sunk so low that I was up against people who could barely even control their champ, I could combo them with my eye's close, it still didn't matter, someone always fed, as we lost. This was my experience, too. Like, in a recent game, I'm supporting bot: the enemy ADC is overall better than ours, but I'm helping them well, body blocking skill shots, and keeping them alive. The enemy ADC is better, but at nine minutes, neither me or my ADC have died, and we're getting the lead on CS. I'm getting the feeling of: "Yes! This is difficult, but we can turn this, and win, because of my skill at protecting the ADC!" And then I look at the rest of my team: my teams top laner, is 1-11 at nine minutes in. What am I supposed to do???? You lose the game: "Oh, I guess you deserve to be placed with an even worse team then." I don't know what to do anymore!
Rioter Comments
Reziztor (NA)
: Would you guys rather have long queue times but better matchmaking or just keep it the way it is
Yes. Absolutely. The game takes 40 minutes to play. I'm fine queuing for more than 10 seconds.
: Why would I want to show mercy during a ranked game, when the next 5 I could have an afk'er on my team and not get any mercy? Riot needs to do the following, in this order: 1. FIX THE FKN SERVERS. 5 years a BILLION DOLLAR COMPANY still has unstable servers and no East Coast servers. 2. Ranked game ping meters, in CHAMP SELECT. So I don't have to wait until mid lane feeds to hear, "400 ping WTF" But Riot doesn't give a sh!t. LCS or nothing.
> [{quoted}](name=BloodDelmar,realm=NA,application-id=3ErqAdtq,discussion-id=I1AEkXGZ,comment-id=0004,timestamp=2014-12-21T03:46:56.235+0000) > > Why would I want to show mercy during a ranked game, when the next 5 I could have an afk'er on my team and not get any mercy? > > Riot needs to do the following, in this order: > > 1. FIX THE FKN SERVERS. 5 years a BILLION DOLLAR COMPANY still has unstable servers and no East Coast servers. > 2. Ranked game ping meters, in CHAMP SELECT. So I don't have to wait until mid lane feeds to hear, "400 ping WTF" > > But Riot doesn't give a sh!t. LCS or nothing. Hey, you know Riot had east/west servers, and then later went with one server for all of north america
Rioter Comments
Rioter Comments
: while that is a fair point, I think that's a trope that can be explored better in a new champion maybe. I mean in lore he was a tyrant as well as that crippled old man, but the trope works better for a beggar/transient looking person. Think about it, the whole trope basically comes from myths about hags and witches. Old, helpless looking ladies in the woods that end up being evil. I think a hobo looking guy thats actually a demon of envy or greed could be a cool character.
> [{quoted}](name=Clock Codes,realm=NA,application-id=yrc23zHg,discussion-id=MizNxRLF,comment-id=0003,timestamp=2018-01-23T22:50:48.237+0000) > > while that is a fair point, I think that's a trope that can be explored better in a new champion maybe. > > I mean in lore he was a tyrant as well as that crippled old man, but the trope works better for a beggar/transient looking person. Think about it, the whole trope basically comes from myths about hags and witches. Old, helpless looking ladies in the woods that end up being evil. I think a hobo looking guy thats actually a demon of envy or greed could be a cool character. yah, we had that: his name was Swain, who is surprisingly a Noxian general
: Swain Champion Reveal!
issues: Swain was in a good place: he was a bit tanky, and a bit strong, but not too OP. A remake feels like the wrong direction. He no longer turns into a bird??? Literally that was the reason I played Swain. Why does he have wings? Why doesn't he turn into a bird?? Swains bird pal: it felt like you fought with Swain's bird, before. I thought that was cool: Swain just sat back and sent a raven in? That's a sweet concet! His spells seem to look very twitchy and . . well, they make his playstyle like every other champion. Swain had his own thing going on before, and I don't understand why they would turn him into "every champion." {{sticker:slayer-jinx-unamused}} {{sticker:zombie-brand-mindblown}}
Clenson (OCE)
: Well, that's the end of my 4 year old Account! Thanks for all the fish!
yah, this seems pretty bad. . . . it'd be nice if Riot could do more to protect accounts: I had someone threaten to hack my account, last year. . . Fortunately nothing bad came of it, but it would be nice if Riot could, maybe tie my account to my IP, for example.
Rioter Comments
TurleyGG (EUW)
: Does anybody know a safe way I can sell my CS:GO knife for RP?
trade for money, then buy RP you can't trade RP for stuff; it's against the rules.
Rioter Comments
Rioter Comments
: Do you mean clubs? That feature has been temporarily disabled: http://status.leagueoflegends.com/#na
> [{quoted}](name=Riot a huevo,realm=NA,application-id=2E4zVIwd,discussion-id=j6PV65Q9,comment-id=0000,timestamp=2016-10-20T04:14:53.898+0000) > > Do you mean clubs? That feature has been temporarily disabled: > http://status.leagueoflegends.com/#na oooh!! Nice, yah! That is what I meant :P!
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