: client errors and launch failure
My username as the client somehow gets worse each season: https://media1.giphy.com/media/LdzYJipCrdJqU/giphy.gif
: This what yall look like complaining about URF
It's funny watching people cry about URF on the forums. If you check their match history they just got bodied like 6 games in a row in URF. Same people who blame there team on rift. Imagine how dumb it would sound to blame SR on their losses on SR.
: About players on urf
Because ranked isn't fun and URF is.
Rioter Comments
: Flying Spaghetti Monster Vel'Koz
https://images.app.goo.gl/bzVvYWLmoBtEeL6GA
: There's actually AFKers almost every game now
I logged in to play a few games today. Game 1: https://i.imgur.com/ZkwOiFY.png[/img] Our Illaoi just runs it down top and we lose. Game 2: https://i.imgur.com/qbpver5.png[/img] The enemy Soraka takes troll summoners feeds 2 kills then quits. Free win. Welp I tried to play League of Legends, but it looks like League of Legends played me. With the time I wasted playing these two low quality games I could of simply been in a longer queue time waiting for better quality match.
: In my opinion MR is already too strong. We need better ways to protect ourselves from AD. Mages seems useless once the enemy builds MR, but AD's seem too strong
> [{quoted}](name=TrikzterzArma,realm=EUW,application-id=3ErqAdtq,discussion-id=aWsUAeoN,comment-id=000e,timestamp=2019-08-16T07:03:43.451+0000) > > In my opinion MR is already too strong. We need better ways to protect ourselves from AD. > Mages seems useless once the enemy builds MR, but AD's seem too strong I second this. As an old traditional tank main(you know the ones that tank/CC only and do little damage?) I just get melted super fast if I play something like that with no way to wait for my team to even use my CC or tankiness to their advantage. I would love an armor item that actually did something against late game or fed AD champs.
Miwie (NA)
: Hard Stuck in Silver 1
> [{quoted}](name=Sporky,realm=NA,application-id=yrc23zHg,discussion-id=naIlEkFN,comment-id=,timestamp=2019-07-11T20:24:08.753+0000) > > So....You guys can clearly look up my history and see I have probably 4 wins and like 30 losses in my solo ranked games. I was a season 3-4 plat 4, Season 7-8 and going to be 9 Plat player. Its mostly flex but still. ,my point is I can win against plenty of Plat and Diamonds. > > My question is how do I get carried out of silver or Hard carry my way outta of this hell elo Literally. People always say that if you were good enough to be Plat. Then you can carry yourself and not be hard stuck. The problem is, Most of my teammates or Enemies are literally braindead. It seems most of them are new lvl 30's and got placed into Silver/gold. Then they don't know what to do. I play 5v5 flex with my friends and literally steamroll through Diamonds and Plat's, FYI I'm not even getting carried by my friends. > > Its a shitty elo I have to be in. I duo'd with my friend who was Plat and hard stuck in Silver. We won all our lanes, grouped and team fought, Baron,Drag, > but our other 3 people int hard and we lose the game. A simple smite makes us lose because our jungler "misses" it. > > I literally need help here. I can go 20/1 at top but my bot lane is 0/85/0 while my mid is 1/6. My jungler is still at their jungle farming and not ganking. > > Thats my complaint. Silvers should be for new people. > > Also the only reason why I got Silver was because I left League for a year for other games and I still get Silver 1-2. I've literally had a Silver 1 player on my team with 25 ranked games and a 23% winrate in my Plat 3 promos. Match making was broken by positional ranking earlier this season and we still feel the effects today. Hit me up if you need some coaching. I used to be on the front page of coaches on leaguecoaching.gg before they sold out to gamersensei(insert barf noise here.) {{sticker:slayer-pantheon-thumbs}}
: With so many emotes in the game, to have a larger emote wheel would be nice
You'd think Riot would be all over this. More emotes that can be used = more emote sales.
Horızen (NA)
: Well, a silence can stop him from ulting though I'm not saying that's any sort as effective as it could be because: - Not everyone has a silence - Silences don't last very long - Tryndamere's R is an instant cast so you can't react with a silence, it's pure prediction/luck - A top laner with a silence, Garen, can stop Tryndamere from ulting but a major flaw is that Garen's silence still has an animation whereas Tryndamere's does not. Garen's silence is tied to his autos and you can see it coming, even if he uses it directly on top of you since it takes time for Garen to do the overhead strike. What I'm getting at is that Tryndamere R should _at the very least_ have a channel time.
> [{quoted}](name=Horızen,realm=NA,application-id=3ErqAdtq,discussion-id=oOHEeRP2,comment-id=001a,timestamp=2019-07-07T17:07:11.024+0000) > > Well, a silence can stop him from ulting though I'm not saying that's any sort as effective as it could be because: > > - Not everyone has a silence > - Silences don't last very long > - Tryndamere's R is an instant cast so you can't react with a silence, it's pure prediction/luck > - A top laner with a silence, Garen, can stop Tryndamere from ulting but a major flaw is that Garen's silence still has an animation whereas Tryndamere's does not. Garen's silence is tied to his autos and you can see it coming, even if he uses it directly on top of you since it takes time for Garen to do the overhead strike. > > What I'm getting at is that Tryndamere R should _at the very least_ have a channel time. A silence or hard CC doesn't stop him from being able to ult. He can always press R as long as it is up.
CurS1VE (NA)
: Riot plz Change item max from 3 to 2
What if the tier the champ is determines how many items they can use? (This may not completely solve this problem, but would help make 3 item tier 3 units quite rare. Like a tier 3 pyke with 3 items, etc.)
: R.I.P. Etika (EtikaWorldNetwork)
He was a great streamer I really enjoyed watching for many years. He will be missed. This goes to show mental health is something not to be taken lightly. I was always surprised he was released from the mental hospital after he made threats about suicide in his apartment when the police first took him. He obviously wasn't well then, and it got much worse once they let him out.
: > [{quoted}](name=1800NICECLIENT,realm=NA,application-id=3ErqAdtq,discussion-id=5ubNceOG,comment-id=0001,timestamp=2019-06-14T22:18:32.883+0000) > > To be honest camping a lane wouldn't be so effective if time wasted not farming camps was a trade off at all. Nerfing jungle camp exp means sapping lane exp is the superior option, so might as well camp that lane as well. If you gank too much you can actually fall behind in levels. It's a double edged sword because you can be several kills ahead but if your laner makes nothing of those leads down the line the enemy jungler starts being able to invade you by outleveling you and the other lanes that are doing well easily shut you down. In fact, one of my pet peeves as a jungler is when I'm like 5/1 by minute 6 and my teammates keep pushing needless fights when I need to get around to clearing my camps, because team fights are always a gamble and even if we win it, if I die during that teamfight I'm falling further and further behind in xp if the enemy jungler is being smart and taking advantage to counterjungle. Take your ganks when they come and let the jungler at least clear most of his camps before you choose to get caught out 4v5. I don't think laners understand how reliant on staying up to date with the camps a jungler is for not becoming lower level than even the bot lane. I used to main mid lane and totally get the hate for afk farm junglers, but laners do this crap as well where I'm contesting a crab, or my jungle gets invaded, or I'm warding off the enemy jungler from collapsing on my bot lane via tri bush and all my bot lane does is stay farming minions while their team rotates onto me. So I understand when junglers choose to just farm when it's obvious all of the lanes either always push to turret, making them ungankable, or they play completely passive and don't force engagements when you're arriving, so you go in and get killed first because they took too long staring before they engage with you. AFK farm laners exist as well.
> [{quoted}](name=Crescent Dusk,realm=NA,application-id=3ErqAdtq,discussion-id=5ubNceOG,comment-id=00010000,timestamp=2019-06-15T01:11:32.025+0000) > > If you gank too much you can actually fall behind in levels. It's a double edged sword because you can be several kills ahead but if your laner makes nothing of those leads down the line the enemy jungler starts being able to invade you by outleveling you and the other lanes that are doing well easily shut you down. > > In fact, one of my pet peeves as a jungler is when I'm like 5/1 by minute 6 and my teammates keep pushing needless fights when I need to get around to clearing my camps, because team fights are always a gamble and even if we win it, if I die during that teamfight I'm falling further and further behind in xp if the enemy jungler is being smart and taking advantage to counterjungle. > > Take your ganks when they come and let the jungler at least clear most of his camps before you choose to get caught out 4v5. > > I don't think laners understand how reliant on staying up to date with the camps a jungler is for not becoming lower level than even the bot lane. > > I used to main mid lane and totally get the hate for afk farm junglers, but laners do this crap as well where I'm contesting a crab, or my jungle gets invaded, or I'm warding off the enemy jungler from collapsing on my bot lane via tri bush and all my bot lane does is stay farming minions while their team rotates onto me. So I understand when junglers choose to just farm when it's obvious all of the lanes either always push to turret, making them ungankable, or they play completely passive and don't force engagements when you're arriving, so you go in and get killed first because they took too long staring before they engage with you. > > AFK farm laners exist as well. I've actually seen what you mentioned before, but I do have to say if you're 5/1 by the 6 minute mark and falling behind in exp your doing something very wrong. Make sure when you get a kill to help shove the lane, then transition to the enemy jungle and steal some camps and get a ward down. Something very important to remember here is you want to try to steal the enemy jungler's 2nd camp respawns more than their first jungle camps. The reasoning is when the camps respawn they respawn at the average level in the game. This means they offer MUCH more exp then 2nd time than the first. In fact if you counter jungle their level 1 Golems that they skipped doing early, and then the enemy jungler gets to take new level 5 Golems you basically helped them out! Also as a side note I wouldn't worry about your laners feeding or throwing the game after you help them. That's literally what laners do in every elo I've ever been in, even if I camp their lane and they are 5/0. All that matters is you help yourself first, and make sure you're the biggest threat in the game consistently.
: Fuck Jungle
It's funny how history repeats itself so much. Riot tries to help out laners who are complaining that their lanes are getting hard camped by junglers, but then they nerf the exp from camps in the jungle and make them harder/slower to do as well. This literally does nothing but incentivize junglers to gank over farm. Best part is if you get the kill you get to help shove the wave which is more exp than farming your camps would ever do. Then you can counter jungle and put the enemy jungler even further behind. Taking the enemy jungler's 2nd camp clears offers MUCH more exp and causes you to snowball much harder than people realize. Imagine if jungle camps were worth 1 exp and 1 gold. I'd be ganking a random lane level 1 instead of getting a leash! Plus this also reduces which junglers are viable by a great amount, especially as you climb the ladder. Generally now the best junglers are those that have solid clears on the high exp camps, strong upfront damage, and have decent ganks. (Basically assassins/fighters, anything glass cannon high damage, and not anything tanky.) Also if you're jungling your path needs to be: -Red buff -Golems -Raptors (Then either vertically jungle if you think they invaded your blue side, or clear your blue side like normal.) The reason is these camps offer more exp than the other camps, and even more so when the respawn so you want them to respawn asap. If the enemy jungler does any other start that doesn't clear these early you get a huge exp lead on them for free. This can lead to much better 1v1 potential and will allow you to literally walk into their jungle and contest their 2nd wave of jungle camp spawns(which are worth a lot more exp.) If you kill them or steal their camps the game is basically over for them.(Assuming you know how to properly close out games where you are ahead.) I think the correct solution is to allow as many different types of champions to jungle as possible. This will reduce how hard and slow the jungle is, but will also allow other junglers to exist that can be counter picked against the fast clear assassins/fighters/glass cannons. If jungle Nautilus for example can have a similar clear speed and impact as a jungle Evelynn then those things will balance out much better and lead to more diverse games. It will also naturally feel better for laners since not every game is one of those high kill pressure junglers. Those assassin junglers and such will have a much harder time justifying hard camping you nonstop when a tank or support jungler could counter gank them or actually steal all their camps for doing so. When was the last time you even saw two tank junglers in the same game? What about two support junglers? What about two mage junglers that aren't just Evelynn or Karthus? Those assassins/fighters/glass cannons turn games into death matches real fast, and that is ok some of the time, but not every single game as one of the only top tier strategies. As a side note Sejuani and Amumu are viable "tank" junglers, but it's mostly because they are slightly over tuned, can make their way over walls, have easy to land huge team fight ultimates, and have surprisingly high damage for being a tank. The second they don't have enough damage though they won't be viable anymore.
YaraUwU (NA)
: I cannot fucking stand when junglers get to camp top unanswered.
To be honest camping a lane wouldn't be so effective if time wasted not farming camps was a trade off at all. Nerfing jungle camp exp means sapping lane exp is the superior option, so might as well camp that lane as well.
: How to escape a bad team streak
Get coaching or advice from a higher elo player.
: Riot dropping the ball on recent splash art, can we PLEASE talk about this??
Captain... she can't handle it... she's breaking apart captain!!!
: Didn't get my free win for plat promos
> [{quoted}](name=xXStruggleXx,realm=NA,application-id=LqLKtMpN,discussion-id=IVpfqErm,comment-id=,timestamp=2019-05-28T13:41:57.532+0000) > > I failed once to get into my plat promos. I got back in, but didn't get my free win. I'm sitting at match point, 2:2 as it should be 3:2 if I got the free win. I'm I missing something here? You only get the free win in best if 3 not best of 5. Why it's like this I have no idea. Probably to make promos even trollier than they already are.
: Booted from game- mid game
Upvoted. Just happened to me and our mid laner last game. I've never gotten disconnected like that before, and had the client hang trying to reconnect. I legit made a joke about it too before it happened, lmao. I guess Rito heard me. I did a hextech repair and I've managed to log in, but now I'm worried it will happen again. {{sticker:zombie-nunu-tears}}
: I ran away from my home
I went through some crazy shit when I was much younger and I left when I was 17. I was homeless for months, but eventually I found a friend to stay with and his parents were nice enough to let me stay. Fast forward many years now: I own my own house, and my own business. Things will get better, just hang in there! Sounds like you need to just stay with your Dad and forget your Mom and company. Leave whatever toxic environment permanently and you will be a million times happier. I was happier homeless, no joke. I would absolutely pursue legal action versus the step dad if he put his hands on you. You are a minor, and he cannot do that legally.
meepsson (EUNE)
: Yasuo
Yasuo is one of Riot's biggest money makers, so I'm sure the higher up corporate types don't want him changed. Just ban him. Remember old Kassadin? How many years did it take for Kassadin to be perma-banned for Riot to finally do something about him? Those who do not learn from mistakes of the past are doomed to repeat them.
: RITO, shouldn't Tryndamere be part of the rework vote?
I think Shyvanna needs the rework the most, but I do agree Tryndamere needs a complete overhaul. He is super unfun to play against, and once he gets ahead it's impossible to catch him and all he does is split push. If he doesn't get ahead then he afk split push farms and leaves his team in a 4v5.
: Protecting children from abusive games act.
Putting a quarter or 50 cents into one of those toy machines is gambling. You don't know which one you will get. Opening a booster pack of Magic the Gathering is gambling. You don't know which cards you will get. Walking outside and crossing the street has a % chance you will get hit by a drunk driver or something similar. We gamble everyday, but the real question is where do we draw the line? So far that line is when it can become a life destroying habit, but that mostly pertains to actual Casinos and Casino type games. I don't really see some young kid having a life destroying habit buying loot boxes with their parent's money. I did know someone once who bought every single skin in the game during seasons 1-4. He was addicted to this game until Season 6 when he quit mid season. He's still fine today even after this skin buying addiction, lol. (Although it was before loot boxes so...)
SirPurrr (NA)
: NOT A SINGLE JUNGLER WITH A POSITIVE WIN RATE VS UDYR PLAT+
Udyr is a lot like Asol where he has a low play rate, but the mains are very good with him. Personally I don't think he's overpowered and there are a ton of solid counter-picks vs him. Jax completely outscales him super hard and Jax E nullifies Udyr's damage. Udyr has no way to deal with Rammus past the early game. Lissandra is decent mid vs him as she is super hard to gank and lategame a well timed R can instantly blow Udyr up. Kai'sa and Vayne both out kite him and Udyr has no way to get to them outside of flash. He legit can't do anything vs Kayle except get melted.
: Yi highlander changes.
I actually don't mind this as it is a sort of band aid fix for how bad creep block has gotten. They could, ya know... fix creep block instead.
Saianna (EUNE)
: I know some smartsy-pantsy will deny it but the reason why I believe playerbase is withering is: 1. Riot actually increasing matchmaker match radius brackets (overall that's the whole issue with mm we have right now) 2. player activity on boards is not even 1/10th of what it used to be in S4-5. I can already hear "but boards isn't the game". Yeah, but each forum always has somewhat constant % of active players. If the game loses its players, so is dropping the player activity on forum. 3. Riot implementing DQ few years ago - that was the first sign of them trying to slow the playerbase diminishing. They did it to stop the 'leakage' of players. 4. overall player unhappiness is the highest since pretty much ever. And it keeps on rising still. 5. Ungodly awful new player experience.. since ever. Doesn't add to losing playerbase, but definitely isn't helping fix it. 6. Riot caters to asian market more, rather than western/eu. Is not exactly a point of diminishing playerbase, but shows they don't threat us as main customers. This is yet another 'feel' that we lost the strenght as playerbase, maybe because we aren't as numerous as we used to be. There's also that part that almost everyone here says that their friends stopped playing. Ofc I cannot back any of those statements with data, cause all the data is in Riots hands and they aren't sharing, but it doesn't take a rocket scientist to know that those "vague arguments" do prove the point. And if you don't believe they are, just look at WoW. They have gone down in similar fashion. What used to be MASSIVE-MO with tens of millions of players is now reduced to hardly-a-million-players-big in western/eu and maybe 2-4m big in asia. Again Blizz hasn't showed any data, if anything they actually obscured it more, but still someone found a way to count playerbase in some way or another. I'm expecting a wholesome denying now.
> [{quoted}](name=Saianna,realm=EUNE,application-id=3ErqAdtq,discussion-id=hYEcPTPe,comment-id=000400000000,timestamp=2019-04-11T15:33:15.507+0000) > > I know some smartsy-pantsy will deny it but the reason why I believe playerbase is withering is: > > 1. Riot actually increasing matchmaker match radius brackets (overall that's the whole issue with mm we have right now) > 2. player activity on boards is not even 1/10th of what it used to be in S4-5. I can already hear "but boards isn't the game". Yeah, but each forum always has somewhat constant % of active players. If the game loses its players, so is dropping the player activity on forum. > 3. Riot implementing DQ few years ago - that was the first sign of them trying to slow the playerbase diminishing. They did it to stop the 'leakage' of players. > 4. overall player unhappiness is the highest since pretty much ever. And it keeps on rising still. > 5. Ungodly awful new player experience.. since ever. Doesn't add to losing playerbase, but definitely isn't helping fix it. > 6. Riot caters to asian market more, rather than western/eu. Is not exactly a point of diminishing playerbase, but shows they don't threat us as main customers. This is yet another 'feel' that we lost the strenght as playerbase, maybe because we aren't as numerous as we used to be. > > There's also that part that almost everyone here says that their friends stopped playing. > > Ofc I cannot back any of those statements with data, cause all the data is in Riots hands and they aren't sharing, but it doesn't take a rocket scientist to know that those "vague arguments" do prove the point. And if you don't believe they are, just look at WoW. They have gone down in similar fashion. What used to be MASSIVE-MO with tens of millions of players is now reduced to hardly-a-million-players-big in western/eu and maybe 2-4m big in asia. Again Blizz hasn't showed any data, if anything they actually obscured it more, but still someone found a way to count playerbase in some way or another. > > I'm expecting a wholesome denying now. To add to what you said, three big signs for me were: 1.) Adding permanent autofill even though everyone denounced it like the plague especially those in Diamond+. 2.) Claiming URF caused people to quit the game forever, and they didn't know why when League's balancing was at an all time low for SR. Everyone was super happy thinking it might become a new permanent game mode(just like Nexus Blitz.) Thinking the most fun League mode ever released at the time was killing the game is just inane. URF was released at a bad time to be able to make that correlation I suppose. Then DQ showed up later, lol. 3.) Reds no longer posting almost at all on the boards, and Riot filing copyrights for their new game Legends of Runeterra. I suspect a lot of League's previous devs moved on to focus on their new game(MMO?) Riot is just leaving League in a sad state the same way WOW did.
Jóe (NA)
: I have been stuck in Silver/Gold since Season 4 (2014). Should I just quit?
> [{quoted}](name=Jóe,realm=NA,application-id=yrc23zHg,discussion-id=v2XfaKhr,comment-id=,timestamp=2019-04-02T13:54:58.850+0000) > > Hello my beloved league of legends community. > > I have been playing this game since season 4, about 5-6 years I believe. During these 5-6 years, I have been spamming ranked games for about 8-10 hours everyday. As you have probably guessed, this game has consumed a large portion of my life, and despite the amount of time I have invested into it, I have not been able to climb above Gold 3. I have also invested a large sum of money into it buying skins, new accounts, ect. Furthermore, I believe this game may have taken a bit of a toll on my mental and social wellness. I get very little sleep because I stay up very late every night trying to grind lp, I've lost motivation to keep in touch friends and pursue relationships, and my academics have been steadily slipping, as time I should be investing into studying for exams I spend playing league. > > I have attempted multiple times to uninstall the game and quit playing, but I always end up reninstalling again after a day or two. My dreams and aspirations of becoming a high-elo player and everything I've invested into this game keeps me coming back, and makes it very difficult to leave. > > That being said, **I am now willing and ready to let this game go for good.** > > I just need your opinion first. Am I wasting my time playing this game? Will I never be able to reach high-elo? Will my dream of becoming a big streamer always remain a dream and never a reality? > > If so, I've been thinking about replacing league with other hobbies of mine, like video editing, or just focusing wholly on my academics and career like everyone else. Or maybe there's another game I can try to gain an audience streaming? Who knows. Maybe you could give me some insight on what my best options are. Any feedback will be appreciated! {{sticker:slayer-pantheon-thumbs}} Have you considered getting coaching to climb to high elo? Have you considered following your dream of being a streamer? Go do it. Now. You'll be happier. {{sticker:slayer-pantheon-thumbs}}
: Really wish they never changed from the AIR client which was much smoother and functional.
Riot just wants my username to always be relevant.
: WTF ?
10/10 {{sticker:slayer-pantheon-thumbs}}
Rioter Comments
: The bounty changes in a nutshell
I didn't see these changes, but they sound interesting. While I get the idea of the bounty system as a way for the losing team to catch up, I've never liked it's implementation. If you're a tank and doing well do you still die for the team in the middle of a key fight that hasn't been decided yet? If you're carrying and your team is way behind if you die why are you being punished for you doing well and your team doing poorly? Anyone got a link? (I tried looking for them, but came up empty handed.)
Moody P (NA)
: Why remove Irelia's unique strengths?
I would put money on this "nerf" actually is a buff. That extra damage and slow on top of an already broken champion. The disarm rarely mattered, and was more an annoying inconvenience anyways.
: If you're on the balance team, you came into this job with quite a lot of experience (or you've earned it since your days as an intern at Riot), and you're well-trained to do the difficult task of properly balancing the game. You have data and analysts that help you understand the underlying causes of the meta and various aspects of champion balance. Meanwhile, the playerbase calls you a monkey and posts uninformed baloney about the game on a daily basis. You get constant posts with opposite opinions asking why you aren't paying more attention, each side completely ignoring the fact that they are asking you to do opposite things to the game. It takes a different perspective to step back, look at the big picture, and go "well that's kinda fucked up. No wonder they don't talk to us." I think if you make a serious, mature attempt to empathize with the balance team's job, you quickly realize why they aren't more communicative.
> [{quoted}](name=KnightsKemplar,realm=NA,application-id=Ir7ZrJjF,discussion-id=iEJEtqbg,comment-id=0006,timestamp=2018-12-26T16:10:39.512+0000) > > If you're on the balance team, you came into this job with quite a lot of experience (or you've earned it since your days as an intern at Riot), and you're well-trained to do the difficult task of properly balancing the game. You have data and analysts that help you understand the underlying causes of the meta and various aspects of champion balance. > > Meanwhile, the playerbase calls you a monkey and posts uninformed baloney about the game on a daily basis. You get constant posts with opposite opinions asking why you aren't paying more attention, each side completely ignoring the fact that they are asking you to do opposite things to the game. > > It takes a different perspective to step back, look at the big picture, and go "well that's kinda fucked up. No wonder they don't talk to us." I think if you make a serious, mature attempt to empathize with the balance team's job, you quickly realize why they aren't more communicative. It seems the Riot balance team may feel the game is balanced from a numerical standpoint, but that has little bearing on how the game actually _feels_ when played by regular players. I always felt this is where the balance team vs player base clashed on LOL. I remember way back in the DOS days(yea, I'm an old fogey) when we'd present a prototype game to be playtested sometimes they would play the game misreading queues and level designs much like a derailed DnD campaign. We'd have notions about how players would perceive levels designs and play them, but that very rarely happened on the first couple playtests until we adjusted them based on their direct experience and feedback. This wasn't always perfect; however, there was one time when a game was canned because the playtest cart had an unforseen bug not allowing the playtesters past the first level. The feedback was so negative we simply moved on to better received projects. Balance to me is when both designer and player agree on what's fun, interesting, and enjoyable about playing the game. Is the game actually perfectly balanced when this is the case? Probably not, but if the players are satisfied then as the designer I would be too. The only way to get there though is through direct player feedback and acceptance of your player's desires even when they don't match your own. It's tough to scrap an idea you really loved and worked hard on simply because it didn't go over so well in playtesting. Maybe your design was actually flawed to begin with? Maybe it wasn't eloquent enough? Perhaps it wasn't such an intuitive idea after all? These were the tough pills we had to swallow during development, but in the end it lead to much better games, and better sales as well.
: League is NOT Dying, Riot (as a company) is NOT Failing
To be fair being the most played or popular doesn't automatically mean the game is the best game or without fault. We can mostly agree game balance and fairness of champion design are not in such a great spot. Personally I think the art/sound/lore design teams are what makes this game so appealing. It feels like the art side of things are always carrying this game while the balance side can't stop feeding.
: Sometimes, I wonder why Rioters no longer respond to us, but the answer has become more apparent.
The boards are here for discussion and debate. I never understood why Riot/Rioters are so scared to discuss the game here. If the boards are so delusional then it should be really easy to form an arguement proving them wrong, and pursuading their direction more towards whatever the truth of the matter is. I find silence just helps perpetuate those same opinions and behaviors that apparently Riot/Rioters don't agree with on the boards. Have some clout and man up Rito! Why foster a big divide in your community like that? You can't just be afraid of Frankenstein once he starts going around throwing people into the river. Personally I welcome debate, but I also come well prepared. Maybe they don't feel the same? They manipulate Reddit for their own narrative so...
Rαy (EUW)
: Riot Manager suspended without pay for farting into employee's faces
"By farting in their faces." Are we sure he isn't part of the balance team? {{sticker:poppy-wink}}
Kyunsei (EUW)
: I dare you, I say I DARE YOU Riot games, to tell me matchmaking isn't skewed to reach a 50% WR
**If you're talking about SOLO QUEUE RANKED:** Solo queue ranked matchmaking isn't skewed to try to force some kind of 50/50 win rate. This is just a common misunderstanding of how ranked pools work, and a bias of our humans brains to think it must be the system. As you climb in ranked the player pool you are playing in gets smaller and smaller. The players you encounter are "more likely" to be better at the game. As that pool shrinks you start playing with players with the same kinds of win rates, but they could easily be on the enemy team. Not every player in say G3 is going to have a 70%+ win rate so the system has to pick outliers to make the match since the pool is smaller. If two players on opposite teams enter a match with a 71% win rate up to Plat 5, one of them has to win and the other has to lose. Your win rate is being "squeezed" by the player pool size. This is why it feels like you always start off on a smurf account with a crazy 90% win rate that around high gold or so tends to dip down, and down, and down. Until it's closer to something like 55% around D5. (At least in my personal experience.) This is nothing to be ashamed of, and it's just natural you're going to lose some games against players who are possibly feeding off of your lesser teammates than you are theirs for the moment. That said it's not impossible to keep a high win rate until like D2/D1. I've seen it before. Maybe the champ you're one tricking is OP at the moment, or the meta just favors your play style, or you just have mad skill like Dopa does. Heck maybe you got all three of those things going for you. Just don't blame the system, and check your replays for how you could of played better. What are those guys with super high win rates doing in D1 with only 200 games played? Are they just spamming Camille jungle? Maybe they are just super consistent with Darius top? Perhaps that cheesy Karthus/Pyke Korean thing? There's a ton of advice on the net already on that kind of stuff though so I won't go on about it, but you get the idea. **If you're talking about NORMAL GAMES,:** Normal games do not match players up based on their skill level of whatever non-ranked or ranked queue they achieved in whatever game mode. Normal games match players up super loosely with the core thing that matters being how quick a match can be made. We can see this during the disastrous Season 6 dynamic queue when Riot turned ranked match making requirements to be incredibly loose and people like Scarra had Silver players in his Diamond games. We can also see this when Riot themselves said they didn't want bans to take turns since it would just take players more time to get into a match, and that will always be there number one priority for non-ranked game modes.(Although they do care about that for ranked game modes as well, just not to the same extent.) I also know this because I've started many smurfs solo and with friends with super high win rates in normal games. You know what happens after my 100th normal game with like a 70%+ win rate? I still get players who have like 10% or less win rates and are relatively new to the game in my games. _(This sometimes would happen in ranked games due to how placements worked in Silver in Gold as well, but this is supposed to have been fixed with Iron Tier having been added.)_ TL:DR - Ranked: Your win rate is being squeezed by a shrinking player pool and some natural variance. Normals: Matches start based not on skill, but on how fast the match can be made.
: I like how dmg is so high, I can get destroyed by a player 3 divisions lower than me.
Damage is too high for sure. We don't need to attach rank or macro to the arguement. Those two things are still highly relevant even with high damage. I will say League was far more satisfying when damage was much less and wasn't so front loaded.
: Is it hard to get out of silver or am I just bad?
I'm surprised at the responses here. Silver is very easy to get out of. If you are struggling in that elo it's likely you have some issues with micro/macro that are bigger than you think. Usually they are just bad habits learned from playing normals or with friends. Question what you've learned from them and see if you can find better ways to do things. If you need help add me in game and I can coach you of you'd like. {{sticker:slayer-pantheon-thumbs}} PS: Coaching invite extends to anyone who wants it not just OP.
: Why are players always giving up?
Bad/weak players are: -Afraid of hard games. -Only know how to play when ahead, but not when behind. -They blame teammates for them dying to simple ganks, etc. They never ask themselves how they died to some super obvious gank in say a gold 3 game. They never ask themselves how they could of predicted or prevented it. They just rage at their team due to having a fixed mindset. They then go on to play 1,000s of games hardstuck in said elo which makes them even saltier with each passing game. -They don't understand the game beyond a very basic level and lack mid game and late game macro. Once they are behind after the laning phase they assume they have already lost the game since the laning phase is the only part of the game they somewhat grasp. I see these issues over and over with ragers and trolls in many of my games. If they worked on these serious weak points of their game they would climb easily. Also ranked is where you're supposed to be judged by your ability to carry games and work with random teammates. Not cry in chat/give up when games are hard for you. That isn't gunna net you elo and wins.
: Help wanted and willing to give.
You can add me in game if you want. I'm a 5+ year coaching veteran who was on the front page of lolcoaching.gg before they sold out to Gamer Sensei(and migrating accounts just broke everything.)
: @Wukong mains, get ready for a possible incoming nerf boys
Riot has said Wukong will not get a rework or be touched much because China really loves that champ. I think this is part of what's wrong with the game's current balancing philosophy. Trying to balance around every region, or just cause the corporate Ivory tower guys want to make money from X champ being popular in X region, but said champ is overall bad for the game. You can only trade so much "X is bad for the game" but "makes hella $" before "your game = 0." In short I think they just need to fix what needs to be fixed, and has been questionable balance-wise despite what every region likes or prefers. Yasuo and Zoe are like this in the same sense. Someone(within Riot) needs to stand up and say "no this is just straight up bad for the game" and find a better solution. I want to see that kind of game design/balance.
: Just plyed against Int Sion
I think there's a fair amount of counter play to Int Sion. I've never had a problem against it personally. Don't expect your 1 trick to be automatically be good versus it however. Int Sion has good match ups and bad match ups. AP champs that can build: {{item:1082}} {{item:3041}} Viktor, Ryze, and Lissandra completely dumpster him. Also Singed can proxy the wave he is split pushing which pretty much defeats Int Sion's whole strategy. Master Yi, Jax, Fiora, Darius, Poppy, Irelia and Aatrox all do decently against him. Once you get fed off him feeding himself group and murder his team, get baron, and end. Now if you lose lane badly... well you're gunna have a bad time.
: Xayah Rakan Bracelets are shipping with misprints
This is something Riot should definitely right. The collector side of me however sees something that could be rare/collectible in the future due to being a misprint. (Kind of like misprint MTG cards, etc)
l MrD l (NA)
: Can we change GA back to being a pure defensive item?
I wouldn't mind different GAs for Tanks, APs, and AD champs. Why can't we all get one?
: Question for all: Why do you love the champions you play?
{{champion:77}} Because every champ I used to main would eventually see 1 or 2 games of play in the LCS or Worlds and suddenly get nerfed into the ground afterwards despite not actually being OP. Since Riot kept shaking up the table on me I decided trying to main undervalued champs that wouldn't see tournament play. I didn't want to join in on the meta-slave crowd either. So I decided to pick a champ Riot would almost never touch, would never have a chance to see real tournament play, and the general player base just didn't care about. He's insanely fun to play, has tons of unique playstyles, is pretty balanced overall, viable in solo queue, and hopefully Riot won't touch him outside a VU. {{sticker:slayer-jinx-wink}}
Kathop (NA)
: Can we please add Dominion back
Classic Dominion was my favorite game mode. I have the icon to prove it! {{sticker:galio-happy}}
Namîste (NA)
: PSA: If the area has a pink ward...please do not destroy the enemies regular wards!
I destroy it usually to avoid TPs to said ward. (Yes you can do that.)
: Today I learned: "Diamond 4 is low trash ELO where no one can play and it is all noobs."
There are bad players in every elo. Generally the better players got to higher elo with less games than players who took like 700+ games to get to high elo. Talent can get to high elo in 250 games or less, where as other players just get it by attrition of grinding. (Which really shouldn't be a thing IMO. I feel like they should be in separate ranked brackets or something.)
Even (NA)
: Why do Plat players give up so fast?
I find it mostly stems from players hardstuck 500+ games with less or barely than 50% winrates. They basically feel they're beating up against an impenetrable wall so what does it matter to them? It's all part of their mental cycle. What they fail to realize if they just took the time to fix their mistakes they wouldn't be having to play 1K+ games stuck in an elo, or trying to barely reach an elo. That also begs the question is someone with 10,000 games who is Diamond actually Diamond skill level, or are they there merely through attrition. Personally I usually find the players who took the most games to get to an elo to usually be the weakest players on their respective team.
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1800NICECLIENT

Level 116 (NA)
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