: Patch 9.15 notes
How about you fix the freaking wind wall bug on Yasuo? I swear if I get hit by another thresh/blitz hook or another Urgot missle thru my wind wall I'm gonna kill myself.
: {{champion:9}} would like a word with you. Silences are remarkably useful tools, and it's not like that debuff is literally everywhere. By that logic, Lulu's polymorph should go too. And any disarms. Grounding might as well not exist either. There are good reasons to adjust or re-balance various crowd control debuffs, but removing them entirely takes away some of the mechanical skill necessary to win, especially against hypermobile champions.
lol how could i forget about fid, I mean they could re balance them. Fid E= Less bounce's in general or if he hits a creep it can only bounce to creeps if he hits a champ it can then spread to other champs. Raka E = AoE Slow then 2nd part silence. Cho W = AoE fear creeps still has ap dmg ( I mean its a roar) Garen Q= instead of the silence replace it with when you land a Q, It makes a mark on the target and kinda makes them like a mini villain, lets your other ability's doe more dmg ( Similar to Conq)
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Schenix (NA)
: Ryze and Sona are already removed. Honestly, think the only ones needing to be removed or tweaked are: {{champion:11}} {{champion:114}} {{champion:23}} {{champion:68}} {{champion:62}} {{champion:105}} {{champion:8}} {{champion:24}} {{champion:238}} {{item:3157}}
: Sona is also already removed. Just saying.
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: Anyone else not enjoying this patch
Agreed this patch is terrible. one of the worst I've ever seen.
: Riot... Fiora on URF...
Agree Fiora is hands down the best champ in urf, no skill req over tuned kit.
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: Kai'sa the upgraded version of Vayne
Agreed champ is busted, dps is too high, needs ratios cleaned up, passive needs nerfed, kit is too good. and also while we are on the case they need to remove {{item:3124}} from the game, item is on par with DFG, old {{item:3147}} and Season 3 {{item:3078}}. It has been to powerful for too long.
VvVVvV (NA)
: cmonman...you really proud of a game where the enemy clearly let you win? Hell one of them went into your base when the 1st tower waas still up lol.
They played it out the way they wanted to play it. Not my prob they didn't send 5 down mid to contest.
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Elohaven (NA)
: Kai'Sa & Swain
Swain needs toned down a fuck ton, he has some of the highest base stats in the game atm, he could build straight tanks and just kill of the base dmg of his q which I belive is close to 385 base damage at max rank.
: Every day it can reset back to your 8k RP.
Luminev (NA)
: 8000 rp per day
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: I dont understand why ADCs are allowed to have assassin burst damage.
TLDR: Nerf {{item:3147}} {{item:3124}} {{item:3146}} {{item:3151}} {{item:3041}} {{item:3907}} {{item:3078}} {{item:3040}} and make all {{item:3086}} items unique so you can't stack them.
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: yep guinsoo needs a nerf on ranged champions
Agree with this ranged champs are the main abusers of it anyway. (Ex {{champion:10}} {{champion:110}} {{champion:96}} not saying Kayle is broken just listing her because she's a {{item:3124}} abuser.
: So, you guys had skillshot/letahlity Varus (and Jhin) nerfed because "muh can't dodge arrow that deals 33% less damage for each enemy thta apsses through", Now you want even the AA versioon of it nerfed for what? You want Point&Click monsters like Tristana or passive crit stacking Sivir to be the only viable choices?
I'm just saying he deals too much damage atm IMO, not asking for a gut but just a re-adjust or something, change some scaling around. Another option I saw mentioned later in this thread was Guinsoo's could be nerfed on ranged champs but would be fine with me maybe just increase the number of AA's needed for ranged champs to proc the additional on-hit effects ? or lower the attack speed and ap/ad they receive per stack ?
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1st Time Yasuo

Level 195 (NA)
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