: Preseason 2020 Gameplay: Rise of the Elements
: NA Clash test starts August 19
Do I need to pay 850RP per champion I ban, hover, and play?
: FAQ: Eternals
Logging in just to comment on this. No. You do not take away stat tracking features present in the old client and add it back several years later (using the same code probably modified SLIGHTLY) with a paywall.
: Trials Standings: Week Two
: These aram changes are bad
I totally agree. The damage buffs/nerfs completely hurt champs like Xerath or Veigar, and bans means I can never possibly hope to ever get them. It's not ARAM anymore, its Riot's "ARAM+" with total snowball. I haven't gotten any of those super-close ARAM games I loved before.
: ARAM - Back to Bilgewater!
I really don't like the ban system and the nerfs/buffs. When Riot tries to balance something, they usually just make things OP and other things shit. Just let it return back to the old ARAM where everything wasn't stupidly OP and I could actually HOPE to get a champ without it being banned 24/7.
Rioter Comments
datfatguy (OCE)
: If you're talking about the old runes that cost a shit ton of IP and would only give things such as bonus ad, ap, armour pen, magic pen and all that, then yes, they either needed a rework or to just be removed. But I'm talking about the old masteries when I say it shouldn't have been reworked. They were fine, and provided just as much variety as these new ones do.
> [{quoted}](name=datfatguy,realm=OCE,application-id=3ErqAdtq,discussion-id=GZr7dIAf,comment-id=00000000,timestamp=2018-12-09T11:29:53.909+0000) > > If you're talking about the old runes that cost a shit ton of IP and would only give things such as bonus ad, ap, armour pen, magic pen and all that, then yes, they either needed a rework or to just be removed. > > But I'm talking about the old masteries when I say it shouldn't have been reworked. They were fine, and provided just as much variety as these new ones do. It's been almost a year since they first introduced it. I think what you're looking for isn't a Runes Reforged revert, but a dark harvest revert. All the other runes are perfectly fine and provide plenty of variety.
: Nexus Blitz Feedback
I think I have to object. The URF minigame in my opinion is the most fun. Most of the other events are more snowball-like, because most of the time the system which is put in place to give an advantage to the losing team doesn't work. In the bardle royale event, most of the time when we're losing (ex. 5 - 14) the circle is placed near the middle, meaning its near impossible for us to win. In addition, the Loot Teemo/Veigar event should spawn on your side of the map if you're losing to give you more gold, but more often than not it spawns on their side (when you're losing) and walks into their side, giving them more snowball. I agree with your last point though, it should not be included in Nexus Blitz and just have ARURF as a seperate gamemode available this snowdown. There's absolutely no point to use it as a replacement for URF.
Rioter Comments
: Critical error since patch
Same here. Playing teemo in aram, my game crashes after 30 seconds of getting in. Running Windows 10. Infinite crashing loop, hopefully my team doesn't report me. I don't want to reinstall but after the repair tool failed, might be my last resort.
Vhan8765 (NA)
: No Dark Harvest balances for this mode? Huh.
_rubs hands together_
Xareav (NA)
: I almost upvoted it, but I wanted to be more clear - I want URF as a permanent mode, and ARURF to never be a thing again ever. The efforts rito took to balance URF (an inherently unbalanceable mode made unbalanceable by intentionally overriding all cooldowns, upper limits, and pretty much everything else designed to maintain balance) is just silly. We know URF isn't balanced, but that's half the fun - two unbalanced and broken teams beating the heck out of each other in absurd ways. ARURF - more often than not, and I know this is anecdotal - is more like one broken op team beating the heck out of another one that spends most of the game patiently waiting for the ff timer to run out so they can leave. Even - and I hate to say this - balancing certain champions in urf (basically anyone that becomes invisible/untargetable... zed, fizz, vlad, wk, etc.) would be preferable to the unbalanced random absurdity that ARURF is. Yes, I know that would be extra work and is harder than toggling the AR button on, but URF is an incredibly fun and surely w/ a 50 million + player base there are enough people that love it to justify making it permanent like aram.
I just want them to add URF and other "modifiers" like that back to customs.
: Play the Nexus Blitz alpha
A ban system should be implemented into draft. (So people stop spamming OP champs, for me its veigar!)
: Rift Rivals Flowchart: A Guide to Fandom
I think the flowchart was pretty clever.
: The lol client literally just said 'ARURF is Out, Click to Play'. I clicked and it took me to nothing :(((((((:(((:(:( {{item:3070}} {{item:3070}} {{item:3070}} {{item:3070}} {{item:3070}}
Literally did the same for me. Maybe they set it to be released at 9 by accident.
: How to Earn Blue Essence ?
Riot Games follows the freenium business model, meaning they provide a game but have you want to use real money to buy things with the in-game currency.
: who is happy with how fast you earn blue essence
As a fairly new player, and someone who came into this preseason with a basic understanding of the previous system, I definitely think that it's harder to get new champs and BE in this new system. I basically own only a few high-cost champs and all of the 425 BE champs, and in this new system it takes a much longer time to grind for more champs. I've noticed that while I do get substantially more champion shards, most shards are worthless, only giving about 90 BE per disenchant, and the few that are worth are only about 425-960 BE per disenchant. So, it's much harder to get the BE needed to buy the "discounted" champ price using the champion shards, even though you have more champion shards which most of them are just giving you such a small BE amount that it's useless. In this new system, I'm basically limited to the little champions I own and the ones you get from free champ rotation, and even if I find a champ that I want to play in free champ, I'll have to wait to get it until a little later, which discourages increasing your champion pool, and encourages just using your wallet to purchase it. At least in the old system it was more rewarding and you'd get a sense of progression. Regardless, I know they won't return back to the old system, but I think if they increased the amount BE you get per level in those capsules, you'll feel more rewarded. Either that, or give players BE after every game, but only like 25% of the amount you'd get before with IP. I honestly think that this entire switch to BE was just an excuse for them to generate more revenue and make us get our wallets out and pay.

22cheez

Level 198 (NA)
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