Eedat (NA)
: You can still find fights like this all the time in pro play. Mostly because they're actually coordinated and don't have one "tank" diving in 1v5 when nobody can follow up and dying in 3 seconds before the ADC decides they are now the replacement tank and running in to frontline
reminds me of the older seasons, "you're the tank! Why are you running away!?" XD
Fuya (NA)
: > [{quoted}](name=3TWarrior,realm=NA,application-id=3ErqAdtq,discussion-id=LXeIfo2o,comment-id=00080000,timestamp=2019-09-20T23:00:37.388+0000) > > you kidding? it started with the release of pre-season 6 masteries, only then they hadn't done so many drastic changes. Thunderlord's, etc, started then Honestly, those Masteries were fine. Thunderlord's was really overused, but like... it still felt "right," you know? The current masteries are a mess, straight up. If we reverted to the first or second or so iteration with those masteries, with Fervor and Warlord's and stuff, I'd be completely fine with that. The "old" masteries were very close to WoW Talents, and while they also were kinda unique (one had reduced recall timer), I don't mind not getting them back. However, no matter what, Runes Reforged was a mistake, and that is objective, not subjective. League was supposed to be about strategy along with dexterity, now it's all about who can click their one-shot ability faster. The fact that damage is the main focus now just shows what a failure it was. Unless Riot is going to come clear and tell us straight up "get dicked guys and OG Players, League is NOT about strategy anymore." In that case Runes Reforged was exactly what League needed. And many will finally quit.
well, the damage was considered high even then but the game itself had not been harmed yet. Vision was still good, kill threshholds were still reasonable, resource management was still a thing, cooldown reduction actually had to be bought, You typically only had between one and three extra sources of damage and around 2 of those required items, gold income was NORMAL then, etc there were also lots of counter-strategies and Riot did not completely lose their heads with decisions yet (like making Banner of Command too powerful and then calling the item the problem )
: Two of those are mid lane mages, one is a top lane tank, one is a main jungler, and another two are actual mid lane mages that were pushed bot by Riot. The actual supports in that list are **Blitz, Zil and Sona.** ACTUAL SUPPORTS are NOT MEANT to have kill potential. And with Pyke having way more than literal anyone, means something is VERY WRONG with his stupid ass design.
I can not exactly offer input without knowing which is which, but every champion I mentioned has been in the support lane at one point or another and could perform the support role adequately for its needs Cho'gath was my former favorite but Riot nerfed his sustain, so it's much harder for him to do, but he has all the tools to function as one There are three types of support: Offensive, Defensive and traditional (which typically has a mix of both) offensive supports focus on driving their opponents out of lane and maintain a constant offensive, but typically lack utility defensive supports tend to focus on crowd control and peel while keeping the carry alive traditional supports blend utility and offensive damage(at least for the early game) with often minor amounts of crowd control. the "traditional" supports were the most common because they were designed for the role, but the support role has been the most varied throughout league's existence and **evolved over time**. - #What caused the initial problems for it was the condition of thriving with almost no resources and very few champions could pull this off until the support items were added league has always had variations of support, even kill lanes happened, but the support items really shook it up and made it where champions who were semi-item dependent could function in the role by the way, blitzcrank was not designed as a support, but he ended up as one because he could function with very little income due to the nature of his kit
: I mean the damage is overloaded yea, primarily due to mages and assassins literally always forcing the dmg values to go higher and higher to suit people that play these champs and want to literally press 1 button and win roflmao *Cough* {{champion:238}} players *cough* So the rest of the game matched their kinda thing. I never really notice it since I play adc mostly and they get deleted no matter what season we're in so :) *Shrug*
mages have always been fine...Riot's been skyrocketing the damage of everything, especially assassins quite a few classes can even do mages' jobs : ranged damage, crowd control, aoe damage in earlier seasons, one of the biggest complaints was that AD classes could actually out-perform mages because their abilties scaled well AND they could do consistent DPS then there's this thing: {{champion:142}} who gets to be a zoning mage, an artillery mage, a tank-buster, burst mage and pretty much whatever she chooses
Fuya (NA)
: Nah bro, damage creep started ramping up starting at the MYMU. Then the Assassin Update further increased it. And then over the Seasons we have gradually buffed more champs than we nerfed, added CDR to EVERYTHING, added damage for CDR that is beyond the cap, removed mana issues for mages, buffed Lethality, and compensation-buffed everything else. Oh, not to mention mobility and knockups (which is NOT countered by Tenacity) on every ability with new champions and reworked champions :)))))
you kidding? it started with the release of pre-season 6 masteries, only then they hadn't done so many drastic changes. Thunderlord's, etc, started then
: The current logo is already modern, while the new one looks like it came from a 2009 game.
: If they actually spent more than ten minutes on this, they really need to be let go.
even if they spent 10 minutes...this is literally a grade-school job that ANYONE can do in ANY program with custom fonts
: I'm less focused on the logo, and more focused on the current state of the game. Of all things to make a huge deal over, a logo is at the bottom of my priorities.
if you can't trust someone with the little things, how can you trust them to handle something bigger?
: Especially from the people who bought said skin, unless it was an exclusive riot skin like some of the others from past events
while it is semi-justified, the only real case for that to cause concern would be if it was a recent purchase before the giveaway. Otherwise, it's a promotion. If Riot really wanted to be professional, they could add a small bonus for anyone that already had the skin
: Honestly I think it's fine. People, especially here on boards, just love to get completely outraged by every little thing that doesnt really matter, tbh
if you mess up with the little things, can you ever be trusted to handle something bigger?
: > [{quoted}](name=Zee Zone,realm=EUW,application-id=yrc23zHg,discussion-id=Pp9cBmyX,comment-id=00000000,timestamp=2019-09-18T19:08:39.379+0000) > > I'll be honest with you the whole fanart concept and how it ties to the new logo never hit my mind, and i would find it as a definitive answer to why the new one is subjectively better if it wasn't for this: > https://www.wallpapermaiden.com/image/2018/09/11/league-of-legends-logo-24270.jpeg > > Ignoring the circle around it since it's not part of the logo, this version is clean, has a transparent background and yet keeps the old silhouette. I have yet to get an answer from someone that prefers the new logo for those exact reasons. I'm legit wondering how is the new one better than the one presented and what's difference between them? Does it matter art wise? but it's not transparent. the logo still has it's border. https://qutesports.com/wp-content/uploads/2018/06/League-of-Legends-banner-1080x675.jpg i can do whatever i want to this the old logo to change it's chroma but it will behave the same as it always has. it is in competition with whatever artwork it is behind. and i say artwork, not fanart, this is riot sanctioned art. https://dotesports-media.nyc3.cdn.digitaloceanspaces.com/wp-content/uploads/2018/08/11093426/b1293ea8-a961-4f02-9fa5-4538a66e0334.jpg they have to decide with the old logo, does it go ahead of the artwork or does it go beside it. that decision is removed with the new logo, they only have to deal with placement for clarity of both art and logo. https://knowtechie.com/wp-content/uploads/2019/05/league-of-legends.jpg here it competes with the artwork. https://s3-us-west-1.amazonaws.com/slg-wordpress-images-prod/wp-content/uploads/2019/06/27153925/leage-of-legends.jpeg here it's shunted off to the side. the old logo doesn't give the art space to shine or has to sacrifice it's own luster to give the art the space it needs to shine. new logo doesn't have this issue, they made sure of that by putting it on lux's FACE of all things, and giving us our first take of it like that. it's a fabulous logo if they can do that, which the old logo didn't allow them to do because the characters shape language get's lost if it's behind the logo. i mean look, it makes advertising for rito so much easier. both the name and aesthetic can stick with people instead of one or the other.
> [{quoted}](name=preternatural,realm=EUW,application-id=yrc23zHg,discussion-id=Pp9cBmyX,comment-id=000000000000,timestamp=2019-09-18T19:31:50.681+0000) > > but it's not transparent. > the logo still has it's border. > https://qutesports.com/wp-content/uploads/2018/06/League-of-Legends-banner-1080x675.jpg > > i can do whatever i want to this the old logo to change it's chroma but it will behave the same as it always has. > it is in competition with whatever artwork it is behind. > and i say artwork, not fanart, this is riot sanctioned art. > > https://dotesports-media.nyc3.cdn.digitaloceanspaces.com/wp-content/uploads/2018/08/11093426/b1293ea8-a961-4f02-9fa5-4538a66e0334.jpg > > they have to decide with the old logo, does it go ahead of the artwork or does it go beside it. > that decision is removed with the new logo, they only have to deal with placement for clarity of both art and logo. > > https://knowtechie.com/wp-content/uploads/2019/05/league-of-legends.jpg > > here it competes with the artwork. > > https://s3-us-west-1.amazonaws.com/slg-wordpress-images-prod/wp-content/uploads/2019/06/27153925/leage-of-legends.jpeg > > here it's shunted off to the side. > > the old logo doesn't give the art space to shine or has to sacrifice it's own luster to give the art the space it needs to shine. > > new logo doesn't have this issue, they made sure of that by putting it on lux's FACE of all things, and giving us our first take of it like that. > it's a fabulous logo if they can do that, which the old logo didn't allow them to do because the characters shape language get's lost if it's behind the logo. > i mean look, it makes advertising for rito so much easier. > both the name and aesthetic can stick with people instead of one or the other. You do realize that putting a logo off to the side is a professional artist's trademark, right? It's just as important as a signature
: I'm all for offensive supports, but it feels like that's not how damage-heavy supports are being played anymore. It seems every support out there these days brings Ignite and dives for kills.
the ignite trend probably has to do with how common mobile champions are in the current meta. Ignite is a finisher and can guarantee what might have been a lost kill pyke is another reason, but as shown in the recent video, pyke's grey health is not affected by it
: > [{quoted}](name=3TWarrior,realm=NA,application-id=3ErqAdtq,discussion-id=8mHs3lPU,comment-id=000400000000000000000000,timestamp=2019-09-18T16:20:00.965+0000) > > and? they can do that with the old logo as well. Instead, it looks bland and like they don't really care no they can't https://i.imgur.com/veJKCpY.png https://i.imgur.com/8krvQJB.jpg look, new logo i can have OVER the characters. old logo i can't do that. logically it has it's own background, it's not asking to have a background placed on it. but whatever man who even gives a shit, no wonder the higher ups don't bother asking the peanut gallery.
the original looks awesome. the new one looks like it's just stamped there and attracts way too much attention JUST BY TAKING SPACE and if you make it smaller, it clashes with the art-work or seems poorly designed also, cropping the images doesn't really help it Someone put effort into the original and it shows. You tried to illustrate your point and quite literally just showed that it's a copy and paste job... as just an example, with the image cropped like that, it looks like you're advertising a racing game or other highly generic genres the only noticeable problem of the original is that the text is slightly dark, but overall, it fits compared to something that makes it look like the text is more important than anything else and pretty much negligible because of it
: > [{quoted}](name=AquariusGine,realm=EUW,application-id=Ir7ZrJjF,discussion-id=KEvEsp48,comment-id=0002,timestamp=2019-09-18T17:43:47.397+0000) > > Did you know, Riot's motto used to be: To Be the Most Player-Oriented Company. Just my opinion, I think this still stands. The problem is that there are so many more players now, it's not just NA anymore. We may loathe the Yasuos and Rivens and Pykes but the people out in South America or Korea may love these champions and/or they're not as big as a problem elsewhere as they are here. I like to believe when something does get nerfed is when everyone agrees that something is out of control, not just NA or EU or even Riot, everyone. Of course, a quick route to prove myself wrong is to go to another server's boards/Reddit and slap everything in google translate and see if I can get the gist of how they feel.
unfortunately, the stats for frustrating champions tend to be around the same in all regions when a champion's ban rate exceeds X amount in many regions, it's time for a change
: I really hope whoever made this stupid POS {{champion:555}} never makes anymore. What an abomination that was created to cater to the whiny kids who don't like playing support because they don't do damage. I used to be a major Zed hater but Pyke tops the list now.
{{champion:53}} {{champion:63}} {{champion:31}} {{champion:25}} {{champion:26}} {{champion:143}} {{champion:9}} {{champion:37}} {{champion:45}} {{champion:161}} has nothing to do with "damage" and more that your kill potential is limited by quite a bit in the laning phase as a support unless you go for a kill lane setup. You also do not get to farm minions and are basically "designated **""bodyguard""**" for one of the most feast or famine classes in the game {{champion:91}} can support in challenger
: {{champion:35}} i guess like everyone else we dont even call him an assassin anymore just a buggy minion now
why not call him what he deserves to be called? A trickster! XD
: 1. Absolutely. As a support main, I empathize with this issue. I'm here trying to be a good support and get my carry kills, and I end up losing half my lanes to selfish supports who run Ignite and build pure damage items, no wards. The Support Carry meta punishes you for playing support the right way. 2. This is tricky. Assassins need a way to have a chance to get in close without dying instantly. Pink wards guard against this to a degree, but those are easy to break and are only truly reliable when plopped down before a teamfight is about to start. However, you also have a point. Personally... I think your point might be a side effect of the damage meta. If assassins couldn't one-shot almost anything in the game, this wouldn't be as huge an issue. At least make it take a full combo... 3. Agreed. It's not that I've never beaten these sorts of champions, but objectively speaking, it's an imbalanced move to create a champion who is _extremely_ difficult to lane against but also has a very strong late game. It should ideally be one or the other. Either the champion is very strong in lane and mediocre in late fights, or the champion snowballs late but takes a while to get started.
"right" way is subjective. What you call a "selfish" support is an Offensive support. They protect their allies by being a constant deterrent with damage, but have little utility. You just said it yourself, "and get my carry kills." There are then defensive supports who focus on keeping others alive more than making plays. Finally, the traditional support tends to be a hybrid of both. Examples of such are {{champion:16}} {{champion:432}} {{champion:37}} {{champion:412}} now, back before the support items, very few champions could run support without taking a great risk or having to change up their summoner spells to very unconventional means. You would earn about 800 gold per 2000 of your team and have ZERO methods to sustain mana. It was by far the worst role on the team because even junglers could farm to get relevant, whereas meanwhile, you would have next to nothing to your name and do ZERO damage passed a certain point When the support items were introduced, this changed and made the support role much more manageable and fun to interact with. I loved the match where my enemies were absolutely terrified of me playing {{champion:16}} because I actually land my skillshots XD
: Champion Types That Are Inherently Broken
technically there's nothing wrong with a support carry unless the class does not have to compete at all. For example, if they make a marksman support that needs no gold items to do relevant damage...and they have already done a similar example with {{champion:555}} who will likely never be healthy simply due to increasing his team's gold {{champion:63}} have you considered what would happen if he did not have high base damages or good ratios? If he has high bases and low ratios, he will not get used at all because he will be unable to compete with ANY other pick in EITHER of his lanes **UNLESS HIS BASE DAMAGE IS SO ABSURD THAT HE CAN CRUSH ANY COMPETITION TO GAIN AN ADVANTAGE**. If he has low bases and good ratios, he still will not get picked because he becomes entirely item dependent and can not wave-clear
ZaFishbone (EUNE)
: The form fitting breastplate must be the most historically authentic bit for you Americans, right?
what does historical accuracy have to do with a logo discussion? besides, when your family is rich in ancient times(or in pseudo ancient given that magic makes everything crazy) or really rich in any time, you can get a breast plate or anything made for you so long as you have the money for it
: > [{quoted}](name=3TWarrior,realm=NA,application-id=3ErqAdtq,discussion-id=8mHs3lPU,comment-id=0004000000000000,timestamp=2019-09-17T21:58:42.822+0000) > > ummm, that means that there is nothing unique about it? If it can go with anything, it also means that it's not very noticeable. Where do you find your eyes drawn? the practically muted font...or the image behind it? > > there's another word for something which can go with almost anything: an accessory no you don't get it. they can put it on any splash art they have and make it an advert with the new logo rather than a reference to league.
and? they can do that with the old logo as well. Instead, it looks bland and like they don't really care
SEKAI (OCE)
: > [{quoted}](name=3TWarrior,realm=NA,application-id=3ErqAdtq,discussion-id=8mHs3lPU,comment-id=000c0000000000000001,timestamp=2019-09-17T22:58:18.825+0000) > > don't forget that it's literally just a font...you could write anything in its place or in addition to it and show how bad it is > > for example, add "Disney Edition" to the bottom of it > > they need to OWN their trademark name...not try to simplify it > > as much as I LOATHE EA Games, even they know that their Logo has to always represent them properly. In some games it even incorporates themes of the game itself Unless ofc, we're talking about this https://techcrunch.com/wp-content/uploads/2017/11/maxresdefault.jpg?w=730&crop=1 Like wtf. What is that "EA" doing there lmao. It looks like the "EA" but is quite literally breaking into the logo itself from underneath. I mean, yes, that's the literal representation of the game so thanks EA for illustrating the title so utterly clearly, but come on.
that's more than likely due to trademarking. EA wants it to be seen, but if they infringed on Star Wars, they'd be potentially upsetting a company that's about the same size as they are...AND DISNEY, which is even bigger to the same effect, you could write "a product of EA Games" this stuff gets complicated XD
: I've seen worse. Minimalism is in right now.
this isn't even minimalism, it's nihilism
SEKAI (OCE)
: > [{quoted}](name=Zero Shingetsu,realm=NA,application-id=3ErqAdtq,discussion-id=8mHs3lPU,comment-id=000c00000000,timestamp=2019-09-17T22:16:22.548+0000) > > I think you're overlooking the part where they're aiming for a sort of refined, prestigious look. They've been at the top for 10 years. To celebrate, they want their logo to reflect the fact that they're at the top. Compare the car of a wealthy banker to that of a hotshot 20-something who's making okay money with a mid-level office position. The elite car is an Aston Martin. A simple, elegant design in black, silver, or cream. A muted leather interior. Maybe some dark windows. A nice, steady hum to the engine. The kid's car is a Dodge, with added spoilers, tacked on neons, gaudy rims, and a really loud turbo. > > You see what I'm getting at here? The truly elite don't need to rub it in everyone's face. They're classy. Just a little gold to let you know, and move on. A coy smirk from across the room. That's what this logo conveys. Riot is suavely raising its glass to the competition. > > Now as for _how_ League of Legends has remained on top over the past six years... That's a question I couldn't answer if I tried. We're looking at logos. Ferrari, Lamborghini, Jaguar, Porsche, and ofc, Aston Martin, all elite cars and all have and are known by their fancy logos. This isn't restricted to elite and prestigious brands either. There is also a reason why Coca Cola maintain its fancy font choice for over 100 years, or why KFC still has the jolly KFC grandpa being the brand itself. This is NOT even a situation like Apple where its original logo that depicts Issac Newton was used for less than a year before it was changed to an apple with a bite mark which remain completely consistent to this day with the sole exception of its colouring changing to fit different times. The brand, the logo, is your face. It is what people know the brand for and it also represents your entirety. You don't just up and change the damn thing from scratch AFTER enjoying HUGE success. What is this, Riot admitting that they're panic rebranding because they've been hitting lows lately? Why would anyone do that as a method of celebration? League is rebranding itself after 10 years of its existence and its roaring success, and celebrating it by not just drastically changing the core design of the logo which is already bad enough but the new logo is also objectively downgrading it. What in the actual fuck. It's not prestigious, it's unrefined and unfinished and has a shit ton of design issues if you so much just enlarge the damn thing and look at it. Why couldn't they just improve upon the logo like any sensible person instead of replace it entirely with a derivative version that's full of design holes? I don't get it, personally. I actually don't get so worked up about on the Riot Game's logo change itself since I can see how the old one transitions into the new one; I do agree the old Riot logo may be to coarse (though I'd prefer they kept fist a bit "punchy" but eh). But THIS League logo? I don't buy it.
don't forget that it's literally just a font...you could write anything in its place or in addition to it and show how bad it is for example, add "Disney Edition" to the bottom of it they need to OWN their trademark name...not try to simplify it as much as I LOATHE EA Games, even they know that their Logo has to always represent them properly. In some games it even incorporates themes of the game itself
Mortismo (EUW)
: this is so shit. Why?
because it has no character or personality...nothing to define it I made similar fonts on windows 98 as birthday cards. I thought they looked "neat" and helped they're great for words...terrible for a logo, much less the biggest game in the world
: Holy fuck it looks like the first PowerPoint slide in a kids presentation on American history
EXACTLY...I took a class on this nonsense and the first thing they tell you is "don't do this unless you're making a power point presentation about an important point in your discussion" this looks like they're trying to put it up for display at a business meeting and even then, it's too casual
: "Maybe this proves that riot has given up on League" Yes. This logo, this random ass logo that means actually nothing to the game itself PROVES undoubtedly that Riot is giving up on league and it will die because of it! You people will complain about literally anything and it's incredibly annoying.
well, this is quite literally just a font stamped onto the image. You could type anything in its place and have the same result it seems that WHEREVER Riot is hiring from...is scraping from the bottom of the barrel in a multi-billion dollar company
: I missed my bus and came late to work. Fucking Riot
It Rains and then it Pours...RIOT!!!!! XD but I do not like this logo...it has no appealing qualities to it. It's just a font stamped onto an image
SEKAI (OCE)
: I biggest problems I have with it are: * The inconsistency of the E's between "League" and "Legends" are different, while the L and G are the same. * Unlike the current logo, the new logo tries to align the 'LE' section between "League" and "Legends" but does NOT commit to it. And it results in this slight offset that just pisses the hell out of me. * The absence of crest, and it implying that the cheap blue filter Twitch.tv Lux jpeg is going to be the background in place of the current elaborate crest shocks me to the very core. There is no way this is going live in this current unfinished, unpolished, and under-designed state.
Runes Reforged, Team Fight Tactics, Position Ranking, double attack speed kogmaw , quite a few "unifinished, unpolished, and under-designed" things make it into league and Riot tries to make people forget
: but its an objectively good logo. the current one the letters are all out of proportion and hard to read. Backgrounds on logos are generally a terrible idea since the 2000s unless you're using saturated primary colors which league doesn't. this one gets straight to the point, it's clean, and still contains league's iconic yellow shade all while fitting in a rectangle. the engravings on the letters provide interesting detail if the eye wants to look for it, while not taking away from the shape of the letters. yal litterally gonna cry about everything lol
not really...if you look at this logo, it's literally just stamped on top of the image. You could write "BANNED!" or add "DISNEY EDITION" in its place and see how bad this is... logos are not supposed to be front and center unless the appeal is the logo itself. Riot games has its trademark Riot Fist smashing the screen...that's a noticeable impact...this just fades away look at it and take note of where your eyes go. Do they stay on the logo, or do they ignore it and try to focus on the background image?
: > [{quoted}](name=Düff McWhalen,realm=NA,application-id=3ErqAdtq,discussion-id=8mHs3lPU,comment-id=00040000,timestamp=2019-09-17T19:58:40.801+0000) > > ...Like the game itself? > > This logo is a reflection of what Riot and LoL is now; watered down, mediocre, borderline mobile gaming slop. Gutted of all care and attention to become a cash cow for gullible whales and nothing more. look at the OP, it's very easy to tranpose the new logo onto just about any character splash. the current one is shunted off to the side somewhere, remember the artwork but don't remember the name of the IP if possible is what it reads like to people not already in the game. new logo will correct that along with whatever retroactive revisions to current advertisements the new logo can spur. i mean look i'm all for complaining about real things as it relates to the game, the logo being changed to be something that can be easier manipulated for advertising and visibility isn't one of those real things.
ummm, that means that there is nothing unique about it? If it can go with anything, it also means that it's not very noticeable. Where do you find your eyes drawn? the practically muted font...or the image behind it? there's another word for something which can go with almost anything: an accessory
: Raise your voices pls
"but" after, it looks decent, but, the appeal of it is all wrong. League is a combat game and this looks more like you're trying to advertise disney or a movie you could type "Disney Edition" right after that and be horrified at what you see, of course, with a maddened chuckle as well XD also, it's not the mono-color that's a lack of appealing. The font is as plain as possible. There is nothing happening with it. If you were wanting to show this at a business meeting, it might work if you removed the picture of lux or made it smaller XD Now imagine this, but with the Riot Fist behind it and Darius and Garen clashing blades!
Segius (NA)
: > [{quoted}](name=Cat on Roids v2,realm=EUW,application-id=yrc23zHg,discussion-id=QPw2c8ml,comment-id=00010000,timestamp=2019-09-17T20:27:58.715+0000) > > They already killed their playerbase. Only addicts and hardstucks are active. With a few smart people that boost and make money. I mean they are still the most played game on pc...
> [{quoted}](name=Segius,realm=NA,application-id=yrc23zHg,discussion-id=QPw2c8ml,comment-id=000100000000,timestamp=2019-09-17T21:33:17.885+0000) > > I mean they are still the most played game on pc... that's technically because they've cornered the chinese market. if their esports trend is anything to go by, their other players are far less, given the viewership was around 1% of the chinese viewers and even that is iffy when the numbers are never verified and as just an example, 200 million "simultaneous" viewers means that more people than who have played league at its peak were somehow deciding to watch it
: The year is 2030. SKT has just won their 9th world championship. The highlight was SKT's full tank top laner's massive engage. "He was able to tank an entire 3 auto attacks! We have never seen someone in professional play live this long in the last 10 years." the casters exclaim. This bought SKT the 0.15 seconds needed to oneshot the enemy team. They didn't even have to use any ultimates or summoners. Games now last around 10 minutes. Every champion has multiple dashes, penetration, true dmg, a 3 hit passive, sustain, and % max hp dmg. Minions die instantly from any dmg source. Towers have a maximum of 10 shots, which do 50% max hp true dmg. Tower plates have been increased to 15, and each attack on a tower removes one. Riven has still not been nerfed. Kaisa has received her 3rd skin this month, for a total of 56. The gray screen has become so common that riot has released chromas for it, including the Star Guardian Prestige Edition Death Screen for $100. Eternals now shows the accumulated number of missed skillshots, chat restrictions, 14-day suspensions, and times "plz ff" was typed in chat. Little legends eggs have a % chance to become "scrambled", resulting in no Little Legend, but instead a consumable breakfast item that heals 5% max hp on Summoners Rift (Not usable on Azir, Anivia, Swain and Quinn)
> [{quoted}](name=Lolipoppers,realm=NA,application-id=yrc23zHg,discussion-id=QPw2c8ml,comment-id=0007,timestamp=2019-09-17T20:18:51.954+0000) > > The year is 2030. > > SKT has just won their 9th world championship. The highlight was SKT's full tank top laner's massive engage. "He was able to tank an entire 3 auto attacks! We have never seen someone in professional play live this long in the last 10 years." the casters exclaim. This bought SKT the 0.15 seconds needed to oneshot the enemy team. They didn't even have to use any ultimates or summoners. > > Games now last around 10 minutes. Every champion has multiple dashes, penetration, true dmg, a 3 hit passive, sustain, and % max hp dmg. Minions die instantly from any dmg source. Towers have a maximum of 10 shots, which do 50% max hp true dmg. Tower plates have been increased to 15, and each attack on a tower removes one. Riven has still not been nerfed. Kaisa has received her 3rd skin this month, for a total of 56. > > The gray screen has become so common that riot has released chromas for it, including the Star Guardian Prestige Edition Death Screen for $100. Eternals now shows the accumulated number of missed skillshots, chat restrictions, 14-day suspensions, and times "plz ff" was typed in chat. Little legends eggs have a % chance to become "scrambled", resulting in no Little Legend, but instead a consumable breakfast item that heals 5% max hp on Summoners Rift (Not usable on Azir, Anivia, Swain and Quinn) {{sticker:zombie-brand-mindblown}} {{sticker:zombie-brand-clap}} {{sticker:sg-zephyr}}
: iunno champ pools are pretty diverse right now. it's just that they don't have to be you see, and often are forced into not being diverse because massive problem champions haven't been dealt with and new ones were made. vlad, permaproblem champion, never gonna be dealt with adequately. but rito james said they could deal with him so they made kled do the thing he now does. and karma, permabusted, never gonna be dealt with ever. here comes rito james, doing the thing to renekton in response. meanwhile boards complain about mobility, sure guys here have cass and poppy said rito james. and so on and so forth. so you either play a stat stick or you play one of them problem champions who aren't stat sticks but have inherently broken kits that aren't item gated like the other traditional ones. or you play some broken shit that is item gated and hope you have a jungler.
karma...really? the only lane she is even remotely a problem is in top lane and even then it's more of that no one can kill her...but that's not really a problem when you're playing a pick that will out-scale her 100% and can farm just as well?
: > [{quoted}](name=3TWarrior,realm=NA,application-id=yrc23zHg,discussion-id=25yA7Bbn,comment-id=0001000000010001,timestamp=2019-09-16T21:23:31.046+0000) > > well, how do you verify if that is the same person? Someone can name their account anything for signup so long as it has not been used already and some new services are even allowing the same name with different identifying numbers Because the reddit account was being used for harassment? Reddit doesn't ban people for stuff that happens off of their platform. They banned this person because they did this stuff *on reddit*.
> [{quoted}](name=Leaf of the lake,realm=NA,application-id=yrc23zHg,discussion-id=25yA7Bbn,comment-id=00010000000100010001,timestamp=2019-09-17T05:48:00.877+0000) > > Because the reddit account was being used for harassment? Reddit doesn't ban people for stuff that happens off of their platform. They banned this person because they did this stuff *on reddit*. well, yeah, but this person's entire premise is that it's the same person. Harassment is a punishable offense, but it could have been coincidence that someone else did this unless they outright said they were the same person
: Legit removing pykes passive would just make him a tank supp. No one would ever play him as an assassin again. Same reason why we have yasuo with double crit. Its to prevent the champion from moving to far off a certain build path riot wants for the champ.
which does not make it any better given his ultimate's already game-breaking appeal: increasing team gold every instance of that in the past has been removed
: > [{quoted}](name=3TWarrior,realm=NA,application-id=3ErqAdtq,discussion-id=5x905E2e,comment-id=0004,timestamp=2019-09-16T01:09:23.439+0000) > > unfortunately, riot won't care. TT has a playerbase in the hundreds of thousands or even millions, but it's not a worthwhile "investment" to them, despite having never done anything for the mode in the first place > > even if all 900 viewers here played it, they'd still get rid of it, just like Dominion that's a funny joke. don't make up shit like that on the fly. Last time i tried it i was on a 15 minutes Queue before i found a game. So much for your millions lmfao
if you're looking in only one region, sure. Most of league's game modes have more players than a lot of other popular games out there...
: > [{quoted}](name=3TWarrior,realm=NA,application-id=yrc23zHg,discussion-id=25yA7Bbn,comment-id=00010000,timestamp=2019-09-16T01:24:25.721+0000) > > why is this downvoted? it's true. Large IP servers tend to be banned simply to keep people from abusing them, let alone vpn software that you can buy for ...I think it was less than $10 per month? > > also, funny thing. How would reddit have access to that player's IP address? the league client and external sites do not do that They didn't find the Sona's IP through League, they found it through his Reddit account
> [{quoted}](name=General Esdeath ,realm=NA,application-id=yrc23zHg,discussion-id=25yA7Bbn,comment-id=000100000001,timestamp=2019-09-16T07:11:01.396+0000) > > They didn't find the Sona's IP through League, they found it through his Reddit account well, how do you verify if that is the same person? Someone can name their account anything for signup so long as it has not been used already and some new services are even allowing the same name with different identifying numbers
Midg3t (EUNE)
: Your reasons would make sense if you werent able to find some1 to duo with. But you can. So if you thinik playing duo is such a huge advantage, then play duo with some1, simple as that.
> [{quoted}](name=Midg3t,realm=EUNE,application-id=yrc23zHg,discussion-id=amERNuNI,comment-id=0005,timestamp=2019-09-15T10:05:25.581+0000) > > Your reasons would make sense if you werent able to find some1 to duo with. But you can. > So if you thinik playing duo is such a huge advantage, then play duo with some1, simple as that. didn't hashinshin do a challenge to get master/challenger and said that all the players there just duo? Even some of the videos, the plays they make are really odd because they've got another person with them lowering the requirements
: Except...Them having the same IP means jack shit. Banning everyone with the same IP means you just take out an entire college dorm. Likely a completely unrelated college dorm, because it's beyond pathetically easy to mask your IP. IP bans don't work, and will never work. Not since VPNs and other **commonplace** workarounds were made. All you did was highlight that Reddit staff are too incompetent to know this.
> [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=yrc23zHg,discussion-id=25yA7Bbn,comment-id=0001,timestamp=2019-09-15T14:22:36.152+0000) > > Except...Them having the same IP means jack shit. > > Banning everyone with the same IP means you just take out an entire college dorm. Likely a completely unrelated college dorm, because it's beyond pathetically easy to mask your IP. > > IP bans don't work, and will never work. Not since VPNs and other **commonplace** workarounds were made. > > All you did was highlight that Reddit staff are too incompetent to know this. why is this downvoted? it's true. Large IP servers tend to be banned simply to keep people from abusing them, let alone vpn software that you can buy for ...I think it was less than $10 per month? also, funny thing. How would reddit have access to that player's IP address? the league client and external sites do not do that
mack9112 (NA)
: Why do you think they don’t already have this data ? But what is the next correct step after said data has been collected?
because Riot seems to have bad habits as just an example, they mixed a champion's bottom lane ban rate with its mid lane win rate, despite having a severely low pick rate in mid and getting buffed like crazy just before they decided to change it they've also nerfed champions for having a result in lower divisions and then evening out to 50% by as low as gold, think that some of the most toxic designs in the games are only number problems, and seem to never learn from any problem they've had in the past
El Bárd (NA)
: Play Twisted Treeline
unfortunately, riot won't care. TT has a playerbase in the hundreds of thousands or even millions, but it's not a worthwhile "investment" to them, despite having never done anything for the mode in the first place even if all 900 viewers here played it, they'd still get rid of it, just like Dominion
MkLBR (NA)
: It's the gamemode where the balance isn't completely fucked so riot has to remove it, sorry, NO FUN ALLOWED!
the balance has been pretty bad for a while according to the older players Fairly sure Riot just doesn't want tencent to know that the dev team is wasting money (legacy cursor removal and TT as "taking too many resources" ) funny thing, Dominion and TT embodied all of the aspects of the direction they tried to lead league: fast, team-based, fun and a variety of champions viable, but newer champions have just been breaking the older modes newer features as well. Take Demolish...not meant for towers to be right next to each other, or AP ratios on towers, or abilities that help destroy towers
: Any champ feels strong when the enemy don't know what they are doing. I am iron 1 playing Normals only and whenever I play Zed I cringe as my enemy laner or anyone for that matter spend the entire game not building stopwatch or Zhonya. Whenever someone knows what to do against me I just have to rely on striking lucky kills in sidelanes. Get some game sense otherwise you might as well complain about Veigar at this point.
zhonyas may help, but it's a terrible first item and does not prevent zed from roaming. it also does not help with the inevitable jungler gank that an assassin lane will almost be guaranteed to receive by how hard assassins influence the game
MLDzXnRRR (EUNE)
: Zed took skill in season 4 and 5 (before the introduction of thunderlords in masteries). Now we have electrocute. He was a poke lane, in newer seasons he became potentially a kill lane (you really had to outplay before). Anyway, most champs don't take any skill. Xerath and Ziggs can potentially do 0 dmg, if they miss everything, so maybe they take skill (at least Ziggs has autoattack damage passive). Some other skillshot champions like Lux have big hitboxes, so it's hard to miss. Hm, Vladimir takes some time to learn, noob Vladimirs do 0 dmg (same can be said for Ryze, Riven, Yasuo, Aatrox). I guess completely immobile champs like Brand and Varus also take skill in the current league (you can get kited or not being able to teamfight optimally when the rest of your and opponents teams jump around walls etc).
he did, but back then, numbers were pretty important. If his winrate reflected his high skill cap and skill floor, it was fine, but when he could poke you freely in lane, then it was just awful energy and resource-less used to be one of the most broken mechanics after all
: > [{quoted}](name=Kovorix,realm=EUW,application-id=3ErqAdtq,discussion-id=NcyYFg5E,comment-id=0001000200000000,timestamp=2019-09-15T16:59:58.427+0000) > > Still can't see any champion you mentioned that gets from 1% HP to aroudn 60% in that time. Yeah that's his passive he should do that and people should play around that. Like lot of supports would of lived and sona probably would of heal more.
seriously...mundo can BARELY pull that off, let alone with grievous wounds affecting him, and mundo does WAY less than a pyke can even Ekko's 40% requires that he sacrifice AN ULTIMATE. mundo: ULTIMATE...wonder how many other ultimates there are that do similarly? {{champion:26}} {{champion:40}} {{champion:50}} even vlad {{champion:8}} has a hard time doing that
: Ap kog`s cooldowns are short enough to weave abilities in between auto attacks consistently...
I suppose you could go for a lich-bane, but AP kog doesn't really like getting into auto attack range simply due to his immobile nature and then, again, having little dps value. He can do some decent burst damage, but it's spread out a lot over time and the majority of it can be dodged he's very effective at damage, just not consistent DPS say for example if you have lich bane, 1000 AP (a big stretch) and {{item:3115}} and use every ability to proc lich bane(well, let's count his R as his W since it's CD is low) at 4 casts, it takes 6 seconds minimum to let the cooldown of lich bane run out. let's say you can do 6 auto attacks in that time you have 4 x (.75 BAD + .5 AP ) = 3 AD and 2 AP + 6 AD(from 6 auto attacks) + kog's percent max hp damage ( I think it was 4% but it'snot, 6% + 1% per 100 ap = 16% max hp + 6 x (15 + 15% ap) = 90 + 0.9 AP if this is a standard 2000 hp carry, that's 342 + 2000 + (684 physical damage) + 1920 + 90 + 900 = 5936 / 6 #I stand corrected, almost 1000 dps(before resistances and it's almost all magic) is pretty good! if 1000 AP (in the full build) and you can get to full build that is XD otherwise though, he's better with abilities. I'm also not sure if it's possible any longer to get 1000 AP let's say it's 500, the number comes to 647 dps before resistances. Still pretty good bare in mind though that that is spread out over 6 seconds. you do not get to apply your damage if they kill you first let's see what the numbers are with {{item:3100}}(90 AP) {{item:3115}} (60 AP ) {{item:3089}} (120 + 40% AP ) = 378 I do not know how kog's AP ratio works on his W, so i'll include the results of the integer 3 and the decimal 3.78 with integer: 550 dps before resistances with decimal: 564? (i might have mistyped something but that's the result I got ) still respectable, but carries tend to be doing a lot more and faster this also only leaves you with 250 bonus mana #this also assumes nothing is on cooldown
: I have a hard time to bring myself to play this game anymore due to the balance team
umm, nerfs should always be aimed at top level play(high elo) unless there is an excessive difference in win rate at lower levels even yorick, who pushed 60% in bronze, evened out to 50% by gold but he got nerfed for it the big difference though, is that champions with kits that are not meant to succeed in higher divisions, need lots of changes to not make them complete pains to deal with...but instead we are seeing lots of number changes while champions go through the rework cycle {{champion:11}} as just an example...should NEVER be viable in top level play because he is designed around having crowd control or not. If the opponents have crowd control? he gets shut down. If they don't...he mows down their entire team
: Kog has to build ad/ap to be able to utilize it, most kogs go attack speed onhit. I personally think kog`s ult is strong because I tend to just build ap on him now...
AP is one of his stronger builds but its weakness is that it has no "dps" to it other than what his W adds, so it's very difficult to fit it into a team comp
PB4UAME (NA)
: > she only manages to do 56[% of his max HP solo as a support artillery mage against a class that absolutely hard counters hers, Vanguard] The word "only" has no fucking place in that sentence. Her doing that much damage to a class that should hard counter her, while she's also on a *MUCH* lower budget should show you just how shit tanks are atm. It used to be that artillery mages simply wouldn't waste their mana on tanks as they would never get anywhere and have their damage out regened. Artillery mages are supposed to kite and use their superior range to poke out squishy targets and essentially NEVER 100-0 ANYONE, even the squishiest of ADCs with a full damage build. Instead, we see them easily and quickly obliterating over half the health of their hardest counters-- tanks who, again, aren't worth shit atm.
so using an ultimate, landing 2 or 3 auto attacks, hitting every ability, being in her auto attack range for the duration of her damage...anyone who gets hit by everything a champ has to offer is going to destroyed unless that champ has terrible late-game scaling she used her entire kit correctly and it dealt non-lethal damage here are her numbers at 18 if she lands everything: * 4 x 190 (+20% AP) for her 3 auto attacks and 1 final spark * 250 + 70% AP Q * 240 + 60% AP E * 500 + 100% AP R * 100 + 10% AP (ludens) if this happened in their situation with 145 MR and lux's items of {{item:3285}} (90) {{item:3165}} (70) {{item:3157}} (75) {{item:1056}} (15) and {{item:3020}} , he goes down to 112 100/212 = 47% damage taken in total, lux's comes to 1850 + 320% AP( ap = 250) = 2650 total before involving runes times the 47% (i'll use the actual number in calculations) = 1250 damage + auto attack physical damage and those are level 18 numbers. If they're both 18, he had next to no health items at all for a "tanky" champion https://boards.na.leagueoflegends.com/en/c/gameplay-balance/iZn9Xq9e-damage-scales-faster-and-harder-than-defense?comment=0009 as the first comment points out, they took multiple rotations of damage and still came out with 44% health : https://boards.na.leagueoflegends.com/en/c/gameplay-balance/iZn9Xq9e-damage-scales-faster-and-harder-than-defense?comment=00090001 #I'm not even sure how they got the 56% number from that graphic
Show more

3TWarrior

Level 30 (NA)
Lifetime Upvotes
Create a Discussion