![]()
I think that's kinda the point though? It means even if you don't have an ability that does damage in a lot of ticks, you can still have the option to fight back instead of just stay back.
Not sure if damage dealt is the best way to go about it, but number of ticks is definitely not the way.
|
|||||
Riot Scruffy
(NA)
:
Preseason Development Update 1
Have you considered early game fights delaying the minion/monster spawn times? Something like "if anyone takes damage before minions/monsters spawn, the timer is delayed by 30 seconds," but only happening once so level 1 doesn't drag on forever.
|
|||||
:
Nexus Blitz patch notes
Can the center of Bardle Royale be marked on the map? It helps with planning.
|
|||||
![]()
You get a
{{champion:11}} shard
{{champion:11}} shard
{{champion:11}} shard
270 BE
|
|||||
![]()
Just upvote it three times and assume two of those upvotes were randomly failed
|
|||||
![]()
Actually you can use it as a dueling/skirmishing tool in a solo queue environment. Cast R behind enemy, and if they try to run, you'll catch up to them. If they stay, you can just step out of the ult and finish them off.
|
|||||
![]()
> [{quoted}](name=Child of the Pit,realm=EUW,application-id=yrc23zHg,discussion-id=EWbh9Uka,comment-id=000000000000,timestamp=2018-08-18T15:06:28.469+0000)
>
> Nah, Intro bots is even better
Intro bots should show what bronze 5 is like
|
|||||
![]()
I think W should be kept, if anything in her kit is kept.
|
|||||
![]()
Why not just let level 19 champions to upgrade one of their abilities?
|
|||||
![]()
Well not really, since there are dashes, knockbacks, and "minions".
In particular, Sion's E through minion, spooky ghosts, and Mist Walkers jumping from Yorick's E.
Wind wall also blocks things like Graves autos and Swain Q, which are both instantaneous.
There's also things like Fizz's ult or Orianna's balls that get stopped but don't disappear, and also Aurelion Sol's stars that go through Wind Wall.
This doesn't necessarily mean Yasuo is broken/overpowered/whatever, but over the years the logic around Wind Wall has been becoming more and more confusing.
|
|||||
![]()
It can be a little misleading because if you're someone like Ziggs or Xerath, then you'll have very high damage per death from all the poking, but that doesn't necessarily mean you're impactful if they have a healer to counter a huge portion of that poke.
None of the stats really make much sense on its own. We have to see it from context.
|
|||||
![]()
the best part is when they try to windwall your minions
|
|||||
![]()
As all champions should be
|
|||||
![]()
make you iceless
|
|||||
WAAARGHbobo
(NA)
:
Noxus. Arguably their greatest cultural achievement, but **certainly** the only reason many regions remain loyal to the empire.
Is the Noxus part canon?
It makes sense to me, as Noxus is supposed to be a sort of cultural melting pot, and it would have access to a lot of different ingredients, both from its size and positive relations with Piltovian traders.
|
|||||
![]()
I'm hoping this is a spoiler question
|
|||||
![]()
I mean, if that's all it does, might as well just have an afk
at the very least the jungler bot should gank lanes
|
|||||
![]()
Easier to code laning than jungling, I imagine
|
|||||
![]()
It could be Brand, just not Kegan Rodhe, right? A World Rune turned Kegan into Brand, so I imagine before Kegan came in contact with it, someone else may have as well.
|
|||||
![]()
Bone plating's value doesn't come from overall damage reduction, but rather a burst of tankiness. Effectively, it can be a 45-120 damage shield per fight. What you're doing is like estimating the value of electrocute by looking at how much DPS you gain.
|
|||||
![]()
I don't think people memorize base damage by number, but rather an approximate amount of damage output of different champions. "Like X champion can do Y damage at level 5" kinda way, not "the Q does X damage, W does Y damage, and E does Z damage" kinda way
|
|||||
![]()
Tie the ward regen to gold income, maybe? Every 100 or so gold generated from support items, you get a new ward.
|
|||||
![]()
30-270 hp is not that great imo
|
|||||
![]()
Not to mention missing out on AS from taking precision
Fleet Footwork is just better in almost all situations
|
|||||
![]()
Volibear, Mundo, and Nasus all frequently build one or no offensive items. They're still juggernauts because of how they play and how their kit revolves around doing damage, rather than locking them down for allies.
|
|||||
![]()
Tanks and juggernauts are both very durable.
CC and damage (and to some degree, mobility) is what differentiates juggernauts from tanks.
If you take a tank, lower the CC, and raise the damage, that's a juggernaut now. No tank in the game has one single-target slowing ability as their entire CC.
|
|||||
![]()
You're not convinced that a champion with a lot of both durability and damage is a juggernaut? What else would Mundo be?
Or are you talking about Cho'Gath's E?
|
|||||
![]()
To be fair, the choice is more like damage, damage+mobility, and damage
|
|||||
![]()
Meta actually refers to metagame, which is essentially a game about the game. It's not actually an acronym.
For example, the game has 3 lanes, the jungle, and 5 players. Over time, multiple strategies evolved, each competing against another. For today's example, the adc+support strategy is competing against bruiser+support/double mage/etc. Picking different champions in response to understanding the current trend is like a game on its own, and that's what metagame is.
|
|||||
![]()
Her passive also gives movement speed upon hitting enemy champions. Not saying she's mobile, but she's not as immobile a other immobile adcs.
|
|||||
Yeah, I meant Bard. Although I guess it's true that we don't know since when Bard started doing Bard things.
|
|||||
![]()
I would really like to see a vision rune tree. I miss [upgrading the trinket range by 15%](http://leagueoflegends.wikia.com/wiki/Scout) a lot, and there's just a lot of design space here.
First slot for control ward upgrades:
A. Vision Ward: your control wards are now invisible, but cannot disable enemy wards.
B. Chilled Ward: your control wards have 2 more health, and enemy attack speed is slowed by 50% when attacking your control wards.
C. Unstable Ward: your control wards detonate 1 second after being destroyed, killing all nearby enemy wards and revealing enemy champions caught in the radius for 3 seconds.
Second slot for trinket upgrades:
A. Scout: Trinket range is increased by 15%.
B. Explorer: Gain 5 out of combat movement speed for each of your active ward on the map.
C. Zombie Ward: same as live
Not sure about the third, maybe a way to deal with stealth and traps?
|
|||||
Wait... does this make Bard an ally of Ryze, in a way?
|
|||||
![]()
Lethality is healthier version of flat armor pen.
The issue with Dirk is the extra 40 damage after a minion kill, not the ~7 armor pen (since lethality scales with level). Brutalizer gave more armor penetration than Serrated Dirk, at 10 armor pen.
There's also the general damage creep since the lethality changes, like Electrocute having more damage at higher cooldown compared to Thunderlord's Decree. I agree that it is easier to 100-0 now compared to Season 5 (during which Lethality was introduced), but it isn't because lethality gives more early armor penetration. It's because there are more sources of damage.
|
|||||
![]()
I think they meant the shield as a peel.
imo heals/shields are on the borderline for "peeling," since it doesn't actually keep the carry and diver apart, but it does mitigate the damage and make sure carry stays alive longer.
|
|||||
![]()
If Riot decides to keep the part where Veigar was tortured by Noxus via solitary confinement, I think Veigar will already have a powerful enemy: Noxus. Ryze could still be added, but I don't think Veigar necessarily needs another enemy. That said, Ryze needs an enemy and Veigar seems like a good candidate for that? So I guess I agree with your conclusion, but disagree with the details. Overall I like the idea of Veigar trying to collect the world runes.
Also, Teemo getting a mission to take down Veigar seems like a strange lore direction to take, since based on Teemo's kit, it doesn't suggest he's meant to deal with a mage such as Veigar. Unless Veigar gets reworked into a juggernaut and actually be like Thanos lol
|
|||||
He didn't show up to stop the Icathia thing, so I'm not sure if he'll pop up to stop Veigar.
|
|||||
![]()
Don't have Braum yet :/ I've been meaning to get him for a while though, and definitely like his kit.
How does Braum counter Lucian though? I can see that he'll be able to block the damage, but not really how I would get the stun off.
|
|||||
Rioter Comments | new Comments | Views | |||
![]()
Ah, someone else who recognizes that whips are for fun
|
|||||
![]()
He does a lot of damage. The issue is moreso that the damage is not very reliable.
|
|||||
![]()
Juggernaut is a good description of the new Aatrox. Sure, he has a dash, but that's because his Q is a self root otherwise.
|
|||||
![]()
Don't forget to play up the Eldritch aspect of her
|
|||||
![]()
Nemesis draft with ban phase would be perfect
|
|||||
![]()
what a coincidence that it just gets confirmed that it's not :D
|
|||||
![]()
> [{quoted}](name=Can NOT Support,realm=NA,application-id=3ErqAdtq,discussion-id=vJIcvbsc,comment-id=00010002,timestamp=2018-06-24T22:34:31.553+0000)
>
> Item CD reduction :)
That's way too niche. I'd prefer ultimate CDR (although the game is overloaded on this end), or summoner spell cooldown.
|
|||||
![]()
Is 5 Darkin thing still canon?
|
|||||
Rioter Comments | new Comments | Views | |||
Rioter Comments | new Comments | Views | |||
![]()
While MF Support is indeed a marksman support, I don't think it's accurate to say that's a crit ADC. MF support builds mix of damage and utility rather than straight damage like crit.
|
5000000000000000

Level 100 (NA)
Lifetime Upvotes