: Riot support staff being so rude and disrispectful
Logged in just to downvote. You don't understand that you are asking support to compile a large amount of info just because you want to see it? That's like walking into a store and demanding the customer service desk give you a detailed report on all of the changes they did to the store because "you aren't doing it right".
: Your Shop Returns
Discount Bot gave me 70% off a 390rp Yi skin. *sighs*
: I want figures of{{champion:268}} , {{champion:61}} , {{champion:223}} ,{{champion:18}} ,{{champion:56}} ,and {{champion:202}}
: Why is it so hard for supports to get just a flat out S much less an S+
I have hard times getting an S+ too. My only Support S+ was playing Taric and i went 6/2/14 or something like that.
: His E at least is on a ridiculously reduced cooldown now, so even if the duration is down too, it lets him use it more often. I can't remember if the cooldown activates on-cast or after the shield expires, but if it's on-cast, then he has 50% shield uptime without any CDR at all. That's nice, I guess?
> [{quoted}](name=Redesignated,realm=NA,application-id=Ag8jgd8Q,discussion-id=88uH24Yo,comment-id=006400000000,timestamp=2016-06-29T12:40:25.928+0000) > > His E at least is on a ridiculously reduced cooldown now, so even if the duration is down too, it lets him use it more often. I can't remember if the cooldown activates on-cast or after the shield expires, but if it's on-cast, then he has 50% shield uptime without any CDR at all. That's nice, I guess? I'm PRETTY sure that the cd starts when the ability ends. I'm not ezactly staring at my abilities when I'm trying not to die.
Shdw jho (NA)
: So I'm not the only one feeling like he got gutted, I mean, once you get your ult, maths say you need to hit an enemy 3 times before doing the same amount of damage as before, with a 1% more for every hit after (and let's not forget the almighty 20 bonus damage on the rank 5 Q). At level 11, you just lose damage, and a LOT of it (yes, it is just 0.25% max health IF you stack it three times, but it starts at a 2.75% deficit!) and at level 16... Let's just not talk about the 25% to 75% damage loss from ult passive, let's focus on the 20 damage increase on the Q... Of course, that's without mentioning the fact that they also cut his E's effectiveness by a lot (25% of 70%<20% of 100%, and same for 45% of 90%<44% of 100%) The only change that is even remotely a buff is the rest of the ult change, which is about the part where you actually activate it. If i remember when people used to play tahm kench, that was the 1 ability nobody used, and that nobody hopped in with you, no matter how hard you ping them... Well, I wasn't trying to make such a long paragraph, but if you made it this far, congratulations! You're a math addict like I am! {{sticker:slayer-pantheon-thumbs}}
> [{quoted}](name=Shdw jho,realm=NA,application-id=Ag8jgd8Q,discussion-id=88uH24Yo,comment-id=005500000001,timestamp=2016-06-29T17:04:17.284+0000) > > So I&#x27;m not the only one feeling like he got gutted, I mean, once you get your ult, maths say you need to hit an enemy 3 times before doing the same amount of damage as before, with a 1% more for every hit after (and let&#x27;s not forget the almighty 20 bonus damage on the rank 5 Q). At level 11, you just lose damage, and a LOT of it (yes, it is just 0.25% max health IF you stack it three times, but it starts at a 2.75% deficit!) and at level 16... Let&#x27;s just not talk about the 25% to 75% damage loss from ult passive, let&#x27;s focus on the 20 damage increase on the Q... Of course, that&#x27;s without mentioning the fact that they also cut his E&#x27;s effectiveness by a lot (25% of 70%&lt;20% of 100%, and same for 45% of 90%&lt;44% of 100%) > The only change that is even remotely a buff is the rest of the ult change, which is about the part where you actually activate it. If i remember when people used to play tahm kench, that was the 1 ability nobody used, and that nobody hopped in with you, no matter how hard you ping them... > Well, I wasn&#x27;t trying to make such a long paragraph, but if you made it this far, congratulations! You&#x27;re a math addict like I am! {{sticker:slayer-pantheon-thumbs}} Everyone keeps saying that the E isn't actually a nerf and its on a super short Cd now so its a lot better. Let's not forget the main point of the E: to soak up damage. If you know what you are doing, you don't pop that shield unless you are seriously low on hp and can't get out, because the healing it provides gave him decent sustain. Now, its as if they WANT you to use it more, just so you don't get the healing back. That doesn't make Kench more offensive. It just straight up makes him less defensive.
: Patch 6.13 notes
So is no one going to talk about the Teleport change? Making it so a champion will always teleport to the same part of the turret makes it super easy to punish. I teleport to lane so I don't lose exp, now I'll lose half of my hp because the enemy knows where I'm going to be.
: OH MY GOD, HOW CAN YOU BUFF TAHM KENCH?!? {{champion:9}}
All of those buffs are actually nerfs in disguise. #RiverIsJustKenchMainsTears
NvrBst (NA)
: The 1.5% stacks so becomes 4.5% after 3 autos. Also it's based on his max hp now instead of his bonus hp. Dmg wise his lv1-6 game will be stronger, lv7-15 about same, and his lv16+ game will be weaker than before. IMO it should of been at least 1.80% per stack so his end game dmg didn't change as much (just needs a little ramping up). I do really like that his ult is faster/longer though, and even though they say the shield is nerfed it seems to me like it is not so bad "6s shield that decays vs 3s shield that doesn't decay...". I guess i'll have to test it out to see if the shield change is that big of a deal or not.
It might be 4.5% after 3 autos, but the point still stands that the new Kench with 3000 max hp will only do 45 extra damage per ability, whereas the old Kench with only 1500 bonus hp did 90. Double the new damage. Also, Kench was really good at holding a lane for his ADC to back, and now with the new E changes, he will get bullied out of lane faster and take a lot more damage. #RiverIsJustKenchMainsTears
TheOvy (NA)
: That seems like a huge Tahm nerf to me. You're moving the 20 bonus magic damage from his ult to his Q, and then nerfing the percentage of his health damage from 6% at max rank to a measly 1.5% -- which is actually below the 2% it used to be at rank 1. Both his offense and defense will be weaker now, with his ult being quicker to activate. Unless I'm missing something, he's going to be dramatically underpowered.
These aren't Kench buffs. They are nerfs in disguise. #RiverIsJustKenchMainsTears
: Tahm late game seems heavily nerfed :c
Kench as a whole is going to be worse. #RiverIsJustKenchMainsTears
: Wasn't there supposed to be support mastery adjustments? Usually they mention that kinda thing in the patch notes so is that not happening or what? {{sticker:slayer-jinx-unamused}}
To be honest, I cannot believe that supports are still getting the short end of the stick with champion mastery. The whole aftergame lobby goes crazy when a support actually gets an S rank. Me? I'm lucky to get a B.
: Claiming to Buff Kench's damage while actually reducing it. Sick strats, rito
You aren't the only one upset. #RiverIsJustKenchMainsTears
: As a Tahm Kench player, I don't know how I feel about these changes. The shield tweaks I get (it could get pretty bonkers diving towers and surviving 3 man ganks like no one's business), but the passive damage change really feels like a nerf overall, even if it counts total health now. Maybe I'm just math-ing wrong.
Oh no, you are definitely on the right track. As a fellow Kench main, the damage "buffs" aren't actual buffs. At 3000 maximum health and level 16, the new Kench will only do a measly 45 extra damage. And that's if you build him super tanky with sunfire/spirit visage. say, if you bought 3 hp items which totalled to be about 1500 bonus hp (not including runes, masteries, etc), the old Kench could do 90 extra damage with his abilities when he had max ult. I don't know who thought that these changes would make Kench become more offensively oriented, because its just plain wrong. After all, his tongue got a 20 damage increase at max rank? That's like nothing. I play Kench because of his safety. And the shield "change" (although it feels more like a nerf) doesn't really help. I'm gonna miss being able to E at like 100 hp and get this massive shield that lasted me until I was out of combat. This new change feels like it will make the E even worse, and Kench will lose his ability to soak up poke from the ADC, and he'll get bullied out of lane even faster.
: What's your OTP(One true Pairing) if you have one.
{{champion:103}} x{{champion:76}} They just fit too well together
Zyvux (NA)
: Since my fingers usually rest on QWE (pointer on E, middle on W, ring on Q) having flash on D is closer to my fingers, and more importantly right below the pointer, so it gives me a faster twitch reaction to a scenario.
I THOUGHT I WAS THE ONLY ONE! I HAVE A COMRADE
: Make a club with 5 champions using a motif
2 Boots aren't Enough Club President: Spider{{champion:60}} Members{{champion:113}} {{champion:72}} {{champion:421}} {{champion:6}}
: Make a club with 5 champions using a motif
How Do Boots Make Us Faster Club President:{{champion:42}} Members: {{champion:34}} {{champion:127}} {{champion:267}} {{champion:101}} Note: Here's a list of other champs that fit this criteria:{{champion:69}} {{champion:161}} {{champion:56}} {{champion:3}}
: You have a chance to eat Dinner with a champion, who will you eat with and what will you eat?
{{champion:103}} She's like, my fave. We'd probably go to a fancy restaurant and eat like civilized people. hopefully she wont try to seduce the waiter (or waitress).
Fritterz (NA)
: Minion blocking these days....
minion blocking is such a huge problem right now. I understand and accept the idea of unit collision, but when I am playing {{champion:86}} and I cant reach my minions, I end up Q'ing a minion which allows my opponent to go in on me. I think that minion pushing should be a thing.
: You are playing secret santa, and must get a gift for your favorite champion
{{champion:201}} Lots of moustache wax. And a drink with Gragas. {{champion:107}} A ball of yarn. A large one, with Teemo's face on it. {{champion:29}} Lots of very strong cologne. {{champion:119}} A cardboard cutout of himself. LEAGUE OF DRAAAAVEN
: When you join a Ranked lobby for the first time.
That anime brings back scary memories....

A Happy Yuumi

Level 99 (NA)
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