: It often feels that Riot just wants to rotate what's strong rather than actually balance.
It's kind of sad that the reason for all of these poorly made gameplay-related changes could also be due to Riot's gameplay and balance teams not having a clue what to do.
: A better TLDR is 4+1 groups are toxic. Most of the times this doesn't happen, but being that one guy fucking sucks.
You can still feel extremely isolated when you're with a 3 man premade, and you can still feel like you're playing against a team with an unfair advantage when they can coordinate tower dives and such on you. Even if you win a game such as the OP stated, it can still feel unfair, unfun, and stale.
Penns (EUW)
: Ap Fizz is already like average lol.
Meanwhile Tank Fizz does the same amount of damage but has a permanent Kayle ult.
Shaserra (EUW)
: > [{quoted}](name=Paroe,realm=NA,application-id=3ErqAdtq,discussion-id=IwkzObPg,comment-id=000300000000,timestamp=2016-06-03T12:13:35.451+0000) > > Now? > We have no lore to interest us in the game. I guess that [10,000 word story piece](http://na.leagueoflegends.com/en/featured/shurima/story) they posted a couple of days ago, twinned with the whole Shurima minisite, doesn't count as lore? Or the Targon update before it? Or the Burning Tides/Shadow and Fortune events in Bilgewater? There's still _a lot_ of work to do when it comes to making sense of the world in a post-retcon continuity, but Riot has actually put out quite a bit of lore content in the last year or so. The "League has no lore" claim has been grossly untrue for a long time.
Am I the only one that feels like reading lore isn't even fun anymore? I personally love lore in almost every game genre, though with League becoming less fun and more stale I've found it extremely difficult to want to read lore. During the Bilgewater Event when League was considerably better I remember just counting down the time until a new story piece was released. Now even with multiple stories for Targon and Shurima being released relatively close, I kind of just lost all interest with League's decline.
: There is nothing casual about 40 man raids.
Wasn't the game significantly harder previously in general? Especially during Vanilla? I've heard a lot of people talking about how just trying to kill normal quest-related mobs could be difficult, whereas now you're pretty much guaranteed to never die if you actually care.
: In all seriousness Gj Rito.
I hate discussions like this where we congratulate Riot for balancing a previously unbalanced champion or solving a major gameplay related issue with the game. I hate it because it usually takes Riot multiple months to make any of these changes. For example Lucian has been overpowered basically the entire season, it's June and they're only NOW nerfing him. It doesn't even matter because they're giving him a considerable buff anyways on top of the nerf so much that the nerf probably will do nothing in the end. All of this took 6 months apparently.
: This. He's going to be another champ where he is strong because of the itemization, but then Riot nerfs the champ, then nerfs the itemization, and then he's left in the gutter.
Fine with me, I'd like to be able to play against him in a game where he walks more than he dashes.
: Then by your logic Solo Que hand no bearing of individual skill since Duo's still existed in the mode. You choose to ignore how many times you got match with one or two Duo's that carried you. You choose to ignore that boosting was still just as common back then. And you choose to believe that some how one high elo player boosting more than one person will some how result in that whole team being able to play in an elo they don't belong in. Just the same ole tired elo hell argument, its always my team is worse than theirs. Nothing changed but the name.
Duos were one other person, not an entire team, there's a difference. The duos probably communicate between themselves and I find them (especially at lower elos) to be ignoring the rest of their team completely, while entire teams of people are extremely coordinated and act as one. The difference between 2 people and a team of 5 people is colossal. Also boosting wasn't nearly as common back then simply because it was made legal this season with the implementation of Dynamic Queue.
: I made this post to be a dirty memer, though; not for any gameplay discussion about the video. Yeah, things suck, but at least try to have a laugh. Even if League ends, it means a HUGE portion of potential MMO players are freed up, especially with WoW and TERAs current declines. That means someone might actually make a decent PVP MMO again because the competition isn't so incredibly stiff, which I'm all for. Especially if its like TERAs. Its a shame all of the new classes have been trainwrecks for the game. Don't even get me started on the Awakening system... That game had the best PvP and general combat feel of any other game I've played. I welcome the newcomers to the genres as a result of all of the powerhouse games taking bad directions, even if I wish they hadn't taken them.
It would be nice to see a MMO like World of Warcraft (during it's prime) to become popular again with there being less competition due to League's decline.
: > Your rank is designed to show how well you perform as an individual player It boggles my mind how many times I hear this. No, that is not what player rank is "designed" to show. That is **one possible way** rank can be designed. Rank can be designed to "show" anything the **designers** want it to show and in this case, Riot has very clearly said they **designed** Dynamic Queue to emphasize teamwork over individual skill. >but when everyone can easily get into a 5 man premade and all play for their own individual rank, the system loses any value behind it The system loses **any** value to players who *only* value individual "skill". If you valued teamwork at all you wouldn't be able to say what you said truthfully. A player's Dynamic Queue rank is devoid of value it just doesn't emphasize what **you** value. There is a huge difference. I'm not saying Dynamic Queue is good or anything, I am only pointing out that your reasoning is unsound in that it pigeonholes "rank" to only have one possible meaning.
If you're trying to say that Dynamic Queue can potentially represent an individual's skill OR their ability to work with a team, then you're quite wrong. Either way Dynamic Queue has no value behind it because you never really know if that Diamond 5 is a solo player or plays in a team with 1 - 4 other guys. Dynamic Queue doesn't have "one possible meaning", it has no real meaning simply because it allows so much variation.
: They do revert {{champion:238}} nerfs though.
{{champion:7}} too
: As long as solo players are drawn from the same pool as premades, the system will remain broken and imbalanced. They need to be separated.
The main thing I believe is that it ruins the whole concept of having a ranking system. Your rank is designed to show how well you perform as an individual player, but when everyone can easily get into a 5 man premade and all play for their own individual rank, the system loses any value behind it. Now your rank usually just means how well you do in a premade/team. The worst part is that in Season 5 we already had ways to rank our individual skill and our premade-team performance at the same time. They threw that away and basically ignored solo queue players.
: Thresh hook, along with alot of other skillshots, have had broken hitboxes for years, but its generally just an accepted thing that Riot hasn't shown any intention of fixing.
{{champion:25}} binding is notorious for being able to basically change direction in some cases. {{champion:111}} hitbox is significantly larger than it's suggested size. {{champion:99}} ult might as well make it targeted because it's not a skillshot that's for sure. It's kind of stupid how Riot will allow champions to have ridiculously inaccurate or broken hitboxes but show no care for fixing them despite them being toxic, annoying, and unfair to play against.
: > [{quoted}](name=Urgot doggy dogg,realm=EUW,application-id=3ErqAdtq,discussion-id=LgvFIlaa,comment-id=00000000,timestamp=2016-05-30T07:12:10.372+0000) > > he wasn't used only once in a pro tournament..... the only time he was used in tournaments was to shit on terrible pro teams nobody remembers anymore.
Yeah nobody certainly remembers the people who are currently popular streamers on Twitch or still pro players.
Hòpe (NA)
: > [{quoted}](name=A Miss Fortune,realm=NA,application-id=3ErqAdtq,discussion-id=i3ggKEbt,comment-id=00040000000000000000,timestamp=2016-05-30T00:22:56.023+0000) > > These items do in fact reduce Miss Fortune's weaknesses, it's not like she's given another ability or anything but you clearly do not understand things like this if you think something like 300 extra health or 20% extra movement speed is nothing to consider. While Miss Fortune is still very support reliant she's much more capable of standing on her own. I'm not saying she isn't weak in comparison to Lucian or Ezreal, and I'm not guaranteeing that she will be able to be viable in competitive play, though she very obviously is a lot stronger (taken from high elo statistics) with this build. I mean, champions don't necessarily just jump to nearly the highest winrate in their role category for no reason. The only reason for this to occur without a direct buff would be a surge in playrate, which did not occur and her playrate actually steadily has dropped I believe. You said ''significaly reduce her weakness''... Significantly means a lot hun..Like i said. A miss fortune main dissaproves of what you said. Its a good build but not good enough to save her
Good enough to bump her from 10th highest winrate to 2nd highest though.
Leetri (EUW)
: A lot of the time it has nothing to do with balance. People just tire of doing the same thing for years. I used to play TF2 for hours every day a couple of years ago, but now I haven't touched it in half a year. The game didn't get worse, it arguably got way better, it's just that I grew tired of playing it and didn't find it fun. If you watched the same movie every night you'd eventually grow tired of that as well, no matter how much you loved it at first. Have your friends told you why they quit? I never see anyone mentioning that in posts like these.
I don't think your case is the same for League. There's so many things that Riot has done to negatively effect the game. Dynamic Queue, unreasonable core game changes such as towers and death timers, and champion balance is just non-existent this season. Riot's gameplay/balance teams have always poorly performed for most of League's history, but I think the game obviously has reached a low point when pro players are starting to outright flame Rioters and elo boosting is deemed legitimate.
Hòpe (NA)
: > [{quoted}](name=A Miss Fortune,realm=NA,application-id=3ErqAdtq,discussion-id=i3ggKEbt,comment-id=000400000000,timestamp=2016-05-29T23:28:21.771+0000) > > The build makes her tankier and significantly more mobile. I know that just the Youmuu's active and Black Cleaver passive may not seem like much, but topped with her instant W/Strut it makes chasing her rather difficult. Another weakness it eliminates is her poor base Attack Damage, which is the worst in the game. The armor penetration pretty much fixes that issue because in the end she's usually doing nearly true damage to most squishy champs, especially if she applies all BC stacks. > > She's still naturally an unreliable pick but I can see her being picked in the LCS with this build. 300 health more health does not equal someone being tankier. Thats just a bit bonus. Hows she more mobile? Because of a ghostblade 20% movement speed bonus? What. You said these items significantly reduce her weaknesses. As someone who mains MF. None of that is true. At the end of the day, You need a support to save your god damn life while lucian and ezreal dont.
These items do in fact reduce Miss Fortune's weaknesses, it's not like she's given another ability or anything but you clearly do not understand things like this if you think something like 300 extra health or 20% extra movement speed is nothing to consider. While Miss Fortune is still very support reliant she's much more capable of standing on her own. I'm not saying she isn't weak in comparison to Lucian or Ezreal, and I'm not guaranteeing that she will be able to be viable in competitive play, though she very obviously is a lot stronger (taken from high elo statistics) with this build. I mean, champions don't necessarily just jump to nearly the highest winrate in their role category for no reason. The only reason for this to occur without a direct buff would be a surge in playrate, which did not occur and her playrate actually steadily has dropped I believe.
Hòpe (NA)
: > [{quoted}](name=A Miss Fortune,realm=NA,application-id=3ErqAdtq,discussion-id=i3ggKEbt,comment-id=0004,timestamp=2016-05-29T17:54:13.415+0000) > > Miss Fortune won't be viable in competitive play in a balanced state simply because she has too much counterplay and is far too reliant on her team. Pro-players will take advantage of her being squishy, immobile, and all of her abilities are rather easy to avoid. One of the biggest reasons she is never picked is also because she has the lowest base attack damage in the game, and mind you she is intended to be an ADC. > > Basically Miss Fortune's entire success revolves around hitting her ult, which is a 3 second cone channel that roots her in place. Sure if you have a wombo combo you can do a lot of damage and instantly win teamfights, but it's so easy to disrupt or avoid altogether. Another issue is that wombo combo team comps aren't usually viable in pro play. I'm not saying it never happens, but it usually isn't worth the risk as the team would be mostly reliant on the Miss Fortune. > > Though with the new {{item:3142}} {{item:3071}} {{item:3147}} build I could definitely see her becoming relevant in pro play simply because of how well she synergizes with the items and how it reduces her weaknesses significantly. It allows her to have significantly increased defense and safety but also abuses the armor penetration she gets to minimize the weakness presented in her non-existent base AD. You said ''She wont be viable in competitive play beccause she is squishy immobile and abilities are rather easy to avoid'' Then you continued to say ''With the new korean build i see her becoming releent in pro player because it takes her weaknesses away'' Uhh... Nothing of the items fix her weakness of being squishy immobile and abilities easy to avoid.. Unless you literally ment pro as in D1+ and competitve as in like Lcs or worlds
The build makes her tankier and significantly more mobile. I know that just the Youmuu's active and Black Cleaver passive may not seem like much, but topped with her instant W/Strut it makes chasing her rather difficult. Another weakness it eliminates is her poor base Attack Damage, which is the worst in the game. The armor penetration pretty much fixes that issue because in the end she's usually doing nearly true damage to most squishy champs, especially if she applies all BC stacks. She's still naturally an unreliable pick but I can see her being picked in the LCS with this build.
Hòpe (NA)
: One reason Miss fortune will never ever step up in competitive play
Miss Fortune won't be viable in competitive play in a balanced state simply because she has too much counterplay and is far too reliant on her team. Pro-players will take advantage of her being squishy, immobile, and all of her abilities are rather easy to avoid. One of the biggest reasons she is never picked is also because she has the lowest base attack damage in the game, and mind you she is intended to be an ADC. Basically Miss Fortune's entire success revolves around hitting her ult, which is a 3 second cone channel that roots her in place. Sure if you have a wombo combo you can do a lot of damage and instantly win teamfights, but it's so easy to disrupt or avoid altogether. Another issue is that wombo combo team comps aren't usually viable in pro play. I'm not saying it never happens, but it usually isn't worth the risk as the team would be mostly reliant on the Miss Fortune. Though with the new {{item:3142}} {{item:3071}} {{item:3147}} build I could definitely see her becoming relevant in pro play simply because of how well she synergizes with the items and how it reduces her weaknesses significantly. It allows her to have significantly increased defense and safety but also abuses the armor penetration she gets to minimize the weakness presented in her non-existent base AD.
Nøble (NA)
: I always found the statement "glhf" to be antithetical to what you should be thinking. I understand that its nice to be a good sport, but I think you can do that just by not flaming, emote spamming etc. Why would you wish the person who you are trying to beat good luck? Why would you want them to have fun given that them having fun is completely reliant on them winning. They're not gonna be having fun if their getting stomped the whole game. I remember when people used to say "GLHF" at he beginning of the game, I would just respond with "Thank you".
That's no fun, I always flash my champion mastery after killing someone.
Numb3rs (NA)
: What the fuck is wrong with the creep block?!?!?
Miss Fortune (I) and the enemy Sivir went to farm and both of us kind of just started having seizures in the middle of our waves. Neither of us even attacked each other, just walked away and pretend like we both didn't miss a few minions. Was funny to see Sivir turn like 50 times within a second though.
: Lol I'd have no problem with 'nonstandard ADCs' if they didn't destroy 'standard ADCs' in every aspect ever The only AA-centric ADC that's decent right now is Cait. Lucian is too dominant, especially with his 'korean build' that gives him way too much damage way too soon in the game, and he doesn't even fall off.
Wouldn't really say Cait is a "decent" ADC compared to almost every other possible pick.
: {{champion:105}} {{champion:67}} {{champion:429}} {{champion:21}} ({{item:3142}} {{item:3071}} ew) unfun >:(
Mizaya (NA)
: I feel like there is a growing problem with ADC itemization right now.
I can't even begin to describe the effects of using the common Youmuu's/Duskblade/Cleaver build on Miss Fortune. Previously with the common ER/IE core build I found Miss Fortune falling extremely hard in damage and I pretty much quit playing her as a whole because of how poorly she was performing. However with the popular Korean build I've managed to successfully use her and have done rather well. I think ADC itemization needs a real rework that makes ADCs less toxic and actually focuses the role around damage. We either have cancerous bruiser builds that gives an ADC damage topped with highly increased defense and safety ({{item:3053}} {{item:3156}} {{item:3094}} {{item:3139}} ), or we have gimmicky builds that can nearly break some champions ({{item:3142}} {{item:3071}} {{item:3147}} ). Even if the pre-Marksmen rework AD items were stale and boring and were usually centered around who could finish Infinity Edge first, I'd much prefer that than having to deal with a new game-changing/breaking build every month.
: Wow. I just saw that mistake in the fix. Sometimes I'm just an idiot who intends to type one thing but then types another (Ex: intention: 'Jhin help me get Baron' Actual: 'Jhin get Baron')
Intention: "Have a nice day." Actual: "Kill yourself you have nothing to live for anyway." Best way to avoid suspensions.
: Hey Riot I'd like to get mastery 7 on Lulu by playing Lulu
Over 200,000 points with Miss Fortune, multiple hundred games played with her overall, and uncountable amounts of S ratings. Though according to champion mastery I'm basically on par with someone who only has around 20,000 points and maybe 10 - 15 games played.
: There is just no point to it. Look you are a fanatic in denial. To you nothing matters. No evidence would convince you, no proof would make you realise the truth. There is no point in me writing this because you live in your own little world where reality doesn't have to exist and you can delude yourself into thinking that Hamsters can speak. Grow up and accept the truth, or switch to another game.
How am I a fanatic? There still is no argument for that as I did provide legitimate statistics to support my claim, I could even go as far as to find professional players who stated that Miss Fortune in her pre-rework state was healthy and balanced, I remember hearing ADC mains like Sneaky from Cloud9 frequently repeating this. Again, I can't realize a "truth" that doesn't exist, again you have failed to provide a real argument aside from "im right cuz i say i am [insert insult here]". If you're going to try to argue about something on the Boards just for the sake of arguing, at least provide a real claim.
: https://www.youtube.com/watch?v=ztVMib1T4T4 Sorry, I just had to laugh incredibly hard :D My friend, think about this sentence: >and keep all of its data on file. How much storage do you think we are talking about here, mmhm? The account itself, is most likely some kind of XML file. Contains SummName, Email, Passwordhash, the list of owned champions and skins + 20 mastery pages and the rune pages. If all that combined is more than 2 Megabytes per account, I would be very surprised. Then there is the log of games played. These are not account specific, at least I wouldn't design them that way, and instead store them seperately and have account-data store a reference to the matches. Lets say that's another MB per account (again, being very generous here, more likely its in the 500KB range). So that's 3 MB per account, give or take. 3x60 million = 120.000.000 million MB = **114.4 Terrabyte.** 114 TB is a little over 4 Rack-Units. Price should be somewhere in the 20,000 - 25,000 $ / month range. Lets add 2 well-paid technicians to that: 32,000 bucks / month. There is your cost for storing the player data. Need I remind that Riot **is a billion dollar company**?
Thank god we have logisticians who are willing to oppose Riot.
: > [{quoted}](name=D3m37r1,realm=NA,application-id=3ErqAdtq,discussion-id=pfJIeLqO,comment-id=0001,timestamp=2016-05-26T17:09:38.999+0000) > > I cri every tiem {{champion:82}} {{champion:114}} {{champion:41}} {{item:3070}} Except old Fiora was extremely broken and old Gangplank was extremely linear and bland.
Wouldn't really say Mordekaiser was in a great state either. Better examples would be like Vel'koz.
: I guess there is no point in arguing with a fanatic. I am not arguing that Riot is perfect, hell i am pretty pissed at Zenon at the moment, for the clunkiness of Taliyah and his refusal to listen. Anyway this is the game now and you either accept it and have fun like I do, or switch to something else. Paragon and Battleborn are good if you are interested, and there are some good card games like Hearthstone. Have a nice day, dear sir/madam.
So in other words you have literally no argument besides irrelevant points that belong in other posts.
: Did you factor in the sudden surge in playrate along with the meta shift? Nida and Lee are the best example of this, insanely strong champions with a large playbase which keeps their winrate in check because of every moron who thinks they are LCS material. Come on you honestly can't be such a close-minded fool that you think that old Miss Fortune with the useless passive, garbage ultimate and bad ratios was an ok champion. She was good as a chew toy and pretty much nothing else. Your nostalgia blinds you of the truth.
I don't see that as a viable argument? Nidalee and Lee Sin are two polar opposite champions with almost literally no similarities to Miss Fortune. Miss Fortune never had a surge in playrate except when she was first released in her rework during her overpowered state which was followed by many nerfs to her kit. Statistically Miss Fortune was actually the third strongest solo queue ADC in every tier of elo last season. Especially after the small increase to her ultimate's AD ratio. I actually made a thread after the buffs where I took her stats. She had about a 7% - 9% playrate, 52% winrate, one of the highest damage outputs in the game, and one of the highest pentakill averages in the game. By no means was pre-rework Miss Fortune weak, and statistically post-rework Miss Fortune is significantly weaker when you take in consideration every single statistic about her decreased negatively in comparison. I think the only reason why people considered the pre-rework Miss Fortune weak is because the community has a lot of sheep that can never form a valid opinion on their own, which obviously still happens even today as there is still no legitimate argument besides "nostalgia blinds you of the truth", which isn't an argument.
: what i find the most frustrating about her kit is the love tap passive, it feels like you're being punished for focusing someone down with your basic attacks instead of feeling rewarded for switching targets as they tried to implement :(
It gives a deceiving burst but that's it, it doesn't do anything because her base attack damage is already so pathetically low that AD Janna would literally do more damage with her autos.
: Don't forget that the rework severely increased the number of players. Before the rework she was either only played by mains or when she was free since she was garbage otherwise. With more players the ratios begin to muck-up, since they are heavily dilluded by the surge in the number of players. Calling her better before the rework is just a straight-out lie.
This is false as her playrate dropped by about 4% after her rework. Meaning that even the most hardcore, dedicated Miss Fortune mains can't even pull her off.
: Yeah, i am so sad that a previously garbage champion is actually playable in some team-comps. Its such a shame that Riot is trying to fix the bad designs they made when the game started. Its so utterly horrid that the game is not a static mess. Its so blasphemous that they are actually making changes. Its mortifying beyond acceptance that they actually have ideas. Its sickening that this is not the game from 3 years ago. Seriously, stop it. You don't matter, none of us do. The people on the boards are a very vocal and pretentious minority who complain about everything and believe that they would be the saviors of the game if the design team listened to them, but in truth would just make more mistakes. Suck it up, every change is for the better either in the long run or the short run, something that nobody here manages to understand. Jesus Christ i am so tired of the endless victim speeches, and constant blame the design team gets. Its their job not yours and as long as you are not a Riot Employee stop speaking like you know more about the game than they do.
Miss Fortune actually had SIGNIFICANTLY better stats before the rework than in comparison to her current stats since around after a month of her rework release. She had a higher winrate, playrate, average damage, less deaths, and was overall a more healthy champion.
: how to play mf right now: Can you press R without an assassin on the enemy team jumping your ass? Yes- Great champion No- Not even a champion
Not necessarily. Miss Fortune's ult is still extremely easy to interrupt and avoid altogether, plus it's damage early game is pretty poor considering all of the damage scales with her AD, which is the lowest in the game currently. Its why she's so garbage, she's just too easy to counterplay.
: Goodbye, League of Legends. I'll miss you.
> t's these unnecessary reworks that create toxic kits that won't be fixed for awhile simply because they were JUST reworked. This is extremely true. I'm happy to see other people realize this. Miss Fortune, easily my favorite champion in League, was a victim of these reworks. She's extremely toxic because she can wipe out a team with a press of a button and subsequently win that game because of it, but unless she's in a premade team composition heavily based around her (which doesn't happen), she's usually irrelevant from the game and heavily outclassed by every other ADC. She can't be buffed to be remotely viable because when she is given a wombo combo team comp she goes above and beyond what any other ADC will ever do with it, meaning if she had more relevant strengths she would be ridiculously overpowered. Also it's pretty sad that a post titled like this wouldn't be immediately downvoted, you know League is in a poor state when the first words of a discussion are "Goodbye League of Legends" and the discussion isn't receiving like -20 votes.
: That's a... misfortune ( ͡° ͜ʖ ͡°)
: The moment when everyone takes Cloud Drake only so that another Drake could replace him.
tpnm (NA)
: Would you give a tiny buff to Miss Fortune?
Buffing Miss Fortune's W won't do much, especially because of her having the lowest attack damage in the game. I don't see why Riot thinks that her W is an issue.
Leu07 (NA)
: Miss fortune @riot
Miss Fortune is just a trash-tier champion right now. There's not much of a reason to pick her over any other ADC simply because she heavily relies on her team throughout the entire game to setup kills for her, which is pretty counterproductive anyways because even when she is ahead she still needs her team more than any other Marksman in the game. If you don't have an extremely experienced Miss Fortune with a strong, premade team comp built around the Miss Fortune, she will usually just end up being irrelevant throughout the entire game and weigh her team down.
: I am starting to hate it, ranked is a fkin joke, trolls and 60 cs at 25 minutes are rampant in silver 2-3... basically 80% the games are doomed. Funmodes and aram ftw until rito fixes the piece of stinking crap matchmaking they have. It's disgusting how the game is right now.
I can't be the only one that notice the increase in toxicity of the game. The last games I've been playing I've encountered unreasonably toxic players. Just ended a game where the Fiddle blamed everyone on the team for dying, basically if you were on the opposite side of the map farming it was your fault he died.
: mad cause you don't know how to counter those champions?
It's not even a matter of that, it's the fact that CertainlyT makes the same flaws over and over with his champion releases. Even his reworked champions are an absolute mess. Like during the period where Mordekaiser was basically given a rework every other patch and he still has issues with his kit. I feel bad for the live gameplay/balance team, I feel like whenever it's CertainlyT's turn to launch another champion they just sigh and pray that they can balance the champion out within at least the next 10 PBE patches.
: Well by your profile i can clearly see youre a ADC Main...{{champion:107}} Was literally built for ADC's to be Deleted if youre really that bad and cant buy a simple {{item:1031}} then no wonder you got rekt by{{champion:107}} you deserved that
Assassins are designed to delete squishy champions when they do well, which is fine, however I've seen far too many Rengars feed all game and still have the ability to blow up the enemy ADC simply because his kit is so overloaded for an assassin, especially with him having one of the highest bursts in the game. Don't pull the "Why didn't you build armor" excuse either, because 40AR doesn't negate 2k+ damage within 0 - .03 seconds. It's not like Rengar hasn't been known to do magic damage either.
Frius (EUNE)
: lol 0.0000000s ? did he kill you ?
No he just jumped on me, used all of his abilities at once, and then gave me a hug.
J Eevo (EUNE)
: Agreed with most, Agreed on Rengo if he jumps on me from a brush, Disagree if he deletes me in less than 0.3seconds with barely any indication because he youmuu'd+Ult. And Disagreed on Ekko, unless it's tank ekko because screw tank ekko. Regular ekko usually takes longer to do the 3hit for burst, unless you walk into his R.
I was recently killed by a Rengar in 0.00s. Yeah, he's always going to be problematic unless given a real rework that gives him counterplay aside from hoping the Leona on your team has god reflexes.
: > [{quoted}](name=Bobloser3555,realm=EUW,application-id=3ErqAdtq,discussion-id=rEZ5pPea,comment-id=00010000000000010000,timestamp=2016-05-08T13:19:09.595+0000) > > The average win rate of adcs is 50,582% Dang they really are op
I'm assuming he meant 50.582%. Or at least I hope so.
Prozzak (NA)
: Of the 18 adc's you have 13 above 50% winrate, however Lucian, Ezreal, Varus, Caitlyn and Draven are within 50-51% winrate which means the only real good adc's are Twitch, Ashe, Sivir, Kogmaw, Quinn, MF and Jinx. You can make an arguement that Quinn shouldn't even count as adc because he gets played there <20% of his games. So really, you only have 1/3 of the lineup that is good. And people still complain about adc's all the time.
Can I just mention that while Miss Fortune does have a 51.69% winrate she has one of the lowest playrates in the game at 3%. So even if her winrates is above average, it means that only the most dedicated Miss Fortune players are playing her and even then they're not seeing great success at all compared to Quinn for example who historically has reached well over 60% winrate by people who've mained her.
Wygol (EUW)
: Ekko's still broken, right?
Riot's issue is that they keep nerfing Ekko's abilities rather than just remove entire parts of his extremely overloaded kit. Ekko's always going to be a balance issue if his kit remains as overloaded as it is right now.
: I was wrong, naysayers were right; Current Cass is garbo (36% win rate)
I don't feel like they did that much to the new Cassiopeia. She feels a lot more reliant on poison, but it feels like her Q is almost exclusively used just for the buff and debuff, same for her W's debuffs. Her lane phase will be significantly better after the buffs they have planned for her as a whole, but all it feels like they did was nerf her and make her unable to have a real passive until like 25 minutes into the game.
Ralanr (NA)
: I have to disagree on what makes a tank. For me it isn't build, but how their kit works (which is why I don't see Mundo has a tank). I only gave Malphite because it's hard to find a tank nowadays that people don't outright hate for one reason or another. Since Malphite is one of the most known tanks, it made sense.
If I see the enemy Caitlyn just stacked 6 Warmogs I'm calling her a tank. You can't really say that a tank is defined by their kit rather than their build when things like Ekko, who doesn't really have anything at all in his kit referring to him being a tank, is one of the strongest if not the strongest tank in the game right now. He actually has a 60% banrate right now because of how strong he is, with all of his popular builds consisting almost 100% of tank based items. The only non-defensive item is Abyssal, but even then that gives you a decent amount of defensive stats.
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A Miss Fortune

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