Riot Jag (NA)
: Update on Teemo changes
YES. FANTASTIC. As a million point teemo, this is the BEST possible outcome. Thank you for not ruining my champ with unnecessary changes. TEEMO IS FINE.
Riot Jag (NA)
: Teemo changes temporarily on PBE for early feedback
Hey Jag, I have 1.2 million points in teemo on this account and this is absolute garbage and I will probably stop playing league if you go through with the changes as posted. You're gutting the interesting, planning-ahead part of the champion and turning it into a mediocre eve \ twitch hybrid. There's zero reason to take a champ with those terrible ratios into competitive, and half a dozen existing champs that are better choices to play onhit. This rework reads like someone decided the champ was too annoying and wanted to nerf it until it's no longer played. Can you just not screw with this champ until you have some actual valid ideas? If you don't have something interesting that fits with the unique playstyle that people have enjoyed for a decade, don't touch our champion.
Puddy (EUW)
: Thoughts on teemo?
Meddler (NA)
: Quick Gameplay Thoughts: July 18
Yes hello, I have 10,000+ games of treeline on accounts on NA and EUW, last season I attained D5 solely playing JG Teemo using the jg meta. I am in favor of funneling nerfs, as I feel at a high level of play running support carry is so much better than running jungle meta that played at equal levels of skill, the hypercarry comp will win roughly 75% of the time. It's simply better, and I'm hoping a nerf will bring it in line so that playing hypercarry is an option, but not a necessity. Additionally I would like to see some of the valid criticisms hypercarry-preferrers have addressed, namely that junglers who do not have a wallhop are often left with periods of downtime owing to the map layout. Changes to vision around the vilemaw pit could greatly assist this. Additionally I would like to see an additional objective added at the center of the map to incite teamfighting. Vilemaw is generally an afterthought, the map could REALLY benefit from a central objective where the health relic spawns that encourages teamfighting. I'd also like to potentially see the center wall removed the bottom of the top lane potentially with some brush added to make room for this new objective. Also, I hate that you removed dominion and don't even run real dominion as a featured mode. I would love to see some of the best parts of dominion and ascension combined into a permanent, teamfighting-oriented fast paced mode.
: Leavebuster needs to shorten or go
If you don't have the capacity to stay connected DO NOT PLAY LEAGUE OF LEGENDS. It's a team game. Shoutouts to HIPHOP DISCORD big KIM where you @ we going challenger in 2018 PP4L

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