: you're salty af about this lmao
absolutely. veigar is the mage equivalent of teemo
: > [{quoted}](name=ALL MłGHT,realm=NA,application-id=3ErqAdtq,discussion-id=f3XjGdx6,comment-id=000200000001000000000000,timestamp=2018-07-16T04:17:01.071+0000) > > What do you mean that it wasn't 100% why I died? ????? Is English not your first language? "You can't say it wasn't." Double negatives.
: If there is no other champion to take kill credit, it is given to the last assist credit. This is why you sometimes see Quinn getting kill credit because she uses W on an enemy who executes to the raptor camp. And you can't say that wall wasn't 100% the reason you died.
What do you mean that it wasn't 100% why I died? It was absolutely the reason why I died because I can't touch it otherwise I'm stunned for 8 years then I would understand that he gets credited for the kill
: This is correct. It is deliberately coded to give kill participation, but nothing else. It does not proc any spell effects.
right but i think that if they wanted to incorporate something like that it should be assist not the entire kill
: > [{quoted}](name=ALL MłGHT,realm=NA,application-id=3ErqAdtq,discussion-id=f3XjGdx6,comment-id=00020000,timestamp=2018-07-16T02:29:29.883+0000) > > edit: wait I see what you mean. i don't understand why they would implement that? Because being trapped inside the box is almost as valuable as the stun. It is one of the only abilities that has a guaranteed assistance, whether the stun lands or not. I'm having trouble putting it into words... but the trapping is functionally like a form of cc in itself.
okay, so then why does he get credited with the kill? it should be an assist since that is what it was
Jamaree (NA)
: > [{quoted}](name=ALL MłGHT,realm=NA,application-id=3ErqAdtq,discussion-id=f3XjGdx6,comment-id=0002000000000000,timestamp=2018-07-16T03:04:51.766+0000) > > if the enemy jungler walks into my lane, doesn't auto or do damage but shows his presence there and the midlaner kills me why shouldn't the jungler get credit for applying pressure? it is the same thing Not quite the same thing, he did do something, he forced you to not run into his stun, it is like how anivia gets an assist with her wall even if she does no damage with it (technically).
nice, not only does he get credit for the kill i literally have no way to play around the ability if i am inside the ability
: i like how you have mana and gold numbers on, but not damage received numbers... i play with all those numbers slapping me in the face. i gotta know what's going on. BARS JUST DONT DO IT FOR ME anyway in hindsight it was kind of silly to flash into a viegar as ryze...
I have everything on? Hence why you see my Q do damage to Veigar and me not take any damage.
Jamaree (NA)
: > [{quoted}](name=ALL MłGHT,realm=NA,application-id=3ErqAdtq,discussion-id=f3XjGdx6,comment-id=00020000,timestamp=2018-07-16T02:29:29.883+0000) > > lets say it does do single point of true damage, i wasn't hit by it/didn't walk into it > > edit: wait I see what you mean. i don't understand why they would implement that? To give credit, ok, let's say that he puts up the stun wall before running away leaving you trapped while his allies finished you off, why would he not get the kill credit? Same thing here.
if the enemy jungler walks into my lane, doesn't auto or do damage but shows his presence there and the midlaner kills me why shouldn't the jungler get credit for applying pressure? it is the same thing
: You were hit. You were hit by 4 tower shots and a Veigar Cage. You were not stunned by it, but you were hit by it which is why you did not leave tower range and were taken down and why he got credit for using it on you. This is intended.
so even if I dodge the stun he still gets credit for it, cool
: Some CC's like Veig's E does 1 damage
so despite dodging it i still take damage. fun
: Veigar E , despite not being stunned by it, says "Status effect" in white letters in the death recap..
: the fact u died really isnt in question.. its how the hell {{champion:45}} got credit for the kill yeah that.. was bugged... VERY clearly an execute... i even looked at your HP bar to see if u got hit by ANYTHING.. u didn't
not to mention the tower range. might as well just sit under my own turret lol
Jamaree (NA)
: I believe, don't quote me on this, but I believe his cage does a single point of true damage so it counts to people who die within it even if they aren't damaged by him.
lets say it does do single point of true damage, i wasn't hit by it/didn't walk into it edit: wait I see what you mean. i don't understand why they would implement that?
: looks like you took 4 turret shots hmm you got hit by something
sorry, i realized i messed up the title so i changed it
Rioter Comments
: I really want to try and write out what I understand about wave management, but I don't fully understand it myself lol. It is really difficult to find any useful resource on this too. One thing that I know that doesn't always make sense is that it isn't always best to push the wave as fast as you can. If all of the minions die under tower before the enemy's reinforcement wave arrives, the lane will reset instead of bouncing. Then when the enemy laner shows up they only need to push one wave to get to your tower instead of two.
it's not difficult to push a wave with items like tiamat and lost chapter or if the champion has inherent good wave clear.
Rioter Comments
Rioter Comments
Rioter Comments
Rioter Comments
: Tell us something new.
then why does everyone continue to talk about it? what needs to be done is people throwing in ideas to make the game even faster and faster :))))
Rioter Comments
: I'd love to see some new boots called something like Magnetic Soles. They'd offer a bit of armor, and a 1 minuteish active that for the next two seconds, you're immune to knockups.
I made a post suggesting just this but it got downvoted.
Ralanr (NA)
: I didn’t suggest that. You did.
It's called "not getting hit" that is probably the dumbest advice in a fighting game. Imagine telling a boxer to not get hit, imagine telling an MMA fighter to not get hit. Great advising.
Ralanr (NA)
: There is, outside of point and clicks. It's called "not getting hit."
Then, remove all counter CC items, Merc QSS Mikhaels etc and just "not get hit"
: Cleanse the stun part then flash out of the displacement.
Glîtchy (NA)
: Knock ups are only a brief moment, why add counterplay?
Because they've become more prevalent?
: {{champion:516}}'s been gutted enough. {{item:3070}}
It's not just Ornn. Aatrox has 2 knock ups/backs, Pyke has knock up, I'm sure next champion will have a knock up as well
Rioter Comments
: I bet whenever riot sees someone compare a ranged 15% max hp damage amp nuke to a melee based damage proc on auto they ignore us for one more day as to not lose brain cells seeing it.
Duskblade has been so problematic since release and it has seen SO many changes to it. Remember when it did true damage? Remember lethality meta when MF and Jhin would rush it and anihilate the enemy? The item has been changed more times than Ryze.
Rioter Comments
Rioter Comments
: > [{quoted}](name=Yandere GF,realm=NA,application-id=3ErqAdtq,discussion-id=Rzsj3BA4,comment-id=00010000,timestamp=2018-07-12T21:05:28.808+0000) > > It's not uncommon knowledge that zoe is extremely unbalanced**. There isnt a reason for a champion to have all the burst components in one ability that she can fish for ** And can you explain why? You can't and have no right to dictate that since you are not the designer of this game. Of course she needs tuning but since the release of lux or whatever long range mage this has always been the case. So why are you complaining about it? The only reason Zoe is operational in the meta is that mages are so weak that cannot waveclear/mana and are sitting ducks waiting to be baked in the oven. (And also the existance of talon which is broken at least 3 times more than Zoe making a total holocaust out of midlane.) Also who cares if the champion is unbalanced or the heck if OP was gold 3 vs a plat 3 and he is whining over it. The Zoe player can go mid nunu and still win like 9/0/4.
When I get fed on Ryze, I don't do no where near as much damage as Zoe does even with more items. You're delusional if you think that Zoe is completely fine.
: So you picked Ryze in flexque and get owned 1/6/0 by a plat 3 Zoe that is 5 tiers higher than you? Which also has a average match kda that has a kill count 1.5 times higher than you? This is why you do not go flexque with NO DEDICATED DUO PARTNERS, or play ryze in ranked. Doing both is heresy. Keep that LCS gibberish out and look at reality. The only thing needs balance here is you.
LCS gibberish? Are you saying that what I stated about Zoe in LCS is false and to be disregarded? She is picked every game possible. Next, I didn't know that I had to play with dedicated duo partners in flex queue. There is no prerequisite about that. Lastly, why shouldn't I play Ryze? Everyone says he's a great champion and I have over 300k mastery points on him. I can say that he is a great champion, but there are greater champions. I won't stoop low enough to play them though.
: Ryze has a point and click root so you can't move at all. Yi is annoying, but you can deal with him. Ryze and Sona not so much.
:/ I guess you wont be able to hit R over and over again huh? Just joking with you, friend. I understand Ryze W is a problem but merc treads put W root at .5s and empowered at about 1.3 sec. On the other hand I can't do anything about Yi constantly going untargetable whilst doing true damage.
Rioter Comments
Lakrosin (NA)
: > [{quoted}](name=ALL MłGHT,realm=NA,application-id=3ErqAdtq,discussion-id=RdMebJmU,comment-id=00080000,timestamp=2018-07-12T19:13:47.023+0000) > > so then Yi should be banned too? The point >>> Your head >>>>>>>>>>>>>>>>>>>>>>>>>
allow one annoying thing but not the other :-)
Rioter Comments
Lakrosin (NA)
: > [{quoted}](name=ALL MłGHT,realm=NA,application-id=3ErqAdtq,discussion-id=RdMebJmU,comment-id=,timestamp=2018-07-12T06:07:55.460+0000) > > he literally becomes untargetable every 2-3 sec once he maxes Q. how is that fun? I mean W W W W W W W W snarelock isn't any better.
: i feel like the people that make these posts about sona and ryze have never played against sona or ryze in urf
Ryze is allowed on other servers. Additionally what about champions with mobility abilities that make them difficult to catch? That is why Ryze is needed.
: why is Yi okay in ARUF but Ryze is locked out?
> [{quoted}](name=ALL MłGHT,realm=NA,application-id=3ErqAdtq,discussion-id=RdMebJmU,comment-id=,timestamp=2018-07-12T06:07:55.460+0000) > > he literally becomes unforgettable every 2-3 sec once he maxes Q. how is that fun?
: Why did this guy say 'unforgettable' instead of 'untargetable'?
: > [{quoted}](name=ALL MłGHT,realm=NA,application-id=3ErqAdtq,discussion-id=rfcnnvAa,comment-id=00000000,timestamp=2018-07-12T08:35:29.103+0000) > > This solves what was broken about him. No, he was broken because once he pressed R he could melt an entire team by himself
R1kSen (EUNE)
: Are you crazy? Ryze was my fav champion and I know he was broken af. That's why they reworked him.
Rioter Comments
Meddler (NA)
: Quick Gameplay Thoughts: July 11
Revert Ryze. Change W to -> first W x% slow, second W 2x% slow, third W 1s root, fourth W 1.5s root. Since W is maxed last you can also switch up early rank ratios. Current Ryze is complete garbage both in solo Q and LCS.
Rioter Comments
: those channels move them to a different position on end. Pyke is pretty much standing still when he fires the harpoon.
so i can disrupt some channels but not other channels.
: Pyke can still channel the Q when he's standing completely still, though. All Root does is _force_ him to stand completely still.
what about TP, TF and shen?
Show more


Level 83 (NA)
Lifetime Upvotes
Create a Discussion