Rammuz (EUNE)
: Do people prefer this over what League used to be ?
The game in S1 and S2 was just as flawed and broken as the game is now. They were broken in different ways, but S1/2 had some glaring flaws, and I feel like a lot of people that talk ab out S1/2 either never played during that time, or they have serious Nostalgia goggles going on. Games back then were really long. I remember very often getting 60+min games, with 45min matches, even in pro games, not being uncommon. 20-30min matches were almost unheard of, outside of total stomps or surrenders. There were also a lot of champions that were just busted back then, due to a lack of counter play potential, or simply bad design. For example, remember Kayle? Back then her passive shredded your armor and mr on hit. Her E had about a 40% ap ratio, her heal also scaled with AP and gave her a MS buff, and her Q was obnoxious. 100% AP scaling, with a slow on it, and a damage amp that lasted the duration of that slow. Her Q alone could take out most of your health, but when combined with the lovely item that was DFG back then she just had to pop that item, hit you with her q, pop 2 and swing twice and you were dead. Kayle remained in that state for 2 years. I remember Veigar's old ult too. A point and click with 500 base damage and it scaled off not only 100% of your AP, but 100% of your opponents AP as well. Boy, that sure was a fun and engaging skill to deal with! I'd agree that the strategy aspect of league has decreased with time, but I think if we rewrote history reversed the seasons (made this S1 and S1 the current season) I think you'd be complaining just as much, rather than praising the game.
: PETITION to give the LEGENDARY Lunar Eclipse to Diana and make it into a VS Event
It's way too late for this kind of idea to happen now, considering both skins are already made for leona. Unless you're suggesting Diana also gets a lunar and solar eclipse skin, then it would make zero sense for Riot to scrap a skin they've already made, just to give the idea to another character.
: > [{quoted}](name=AbyssionKnight,realm=NA,application-id=yrc23zHg,discussion-id=zYdfld3z,comment-id=0007,timestamp=2018-09-22T00:49:01.259+0000) > > What I don't understand is why Riot even allows names that they deem inappropriate in the first place. > > Seems like they're setting people up to fail if they allow names to include words they consider inappropriate (like hentai) and then punish you for the fact they didn't bother to put in any limitations on name selection. https://en.wikipedia.org/wiki/S%%%%horpe_problem Riot would rather err on the side of letting inappropriate names through instead of having to work around the issue of innocent names flagging the filter. Take for example "ass." I've seen some games put it on their filter list, because it's a little on the crass side. It's also found in a shitload of words and therefore you have to maintain a whitelist to get around it (see my previous sentence). There's also issues where you have two completely innocent adjacent words that contain a hidden banned word. When you have a filter in place people also will try to circumvent it, meaning you have to update your filter (and increase the number of false positives. It just turns out it's easier to let people report the names and deal with it after the fact. EDIT: welp I got fucking wrecked by the very issue I'm trying to highlight; replace the censored part with c, u, n and t to get to the wikipedia article I'm trying to reference If you're lazy, here's some other reading on the same issue: https://www.theguardian.com/technology/blog/2008/jun/30/computerautocorrectssurname
> [{quoted}](name=notFREEfood,realm=NA,application-id=yrc23zHg,discussion-id=zYdfld3z,comment-id=00070000,timestamp=2018-09-22T01:22:47.468+0000) > Riot would rather err on the side of letting inappropriate names through instead of having to work around the issue of innocent names flagging the filter. That makes sense, but I don't think I agree with the reasoning. With the current system customers get a lot more upset . After all, the frustration of a username you want being unavailable is very short term and minor compared to the frustration you'd receive from losing your account, and all the time and money you've potentially invested into it. At the same time, Riot's support team is ultimately wasted time (and therefore money) dealing with these inappropriate names. If these names never were allowed in the first place, they'd have significantly fewer inappropriate names to deal with. So it seems beneficial to limit usernames as far as I'm concerned. Censoring people's speech is far worse than a username, and considering your post already shows they censor posts, and are fine with innocent words being lost as a result, I personally don't think their hesitation to censor usernames makes sense.
: Rioters Don't Even Care Anymore
What I don't understand is why Riot even allows names that they deem inappropriate in the first place. Seems like they're setting people up to fail if they allow names to include words they consider inappropriate (like hentai) and then punish you for the fact they didn't bother to put in any limitations on name selection.
Rioter Comments
: > [{quoted}](name=Maple Nectar,realm=NA,application-id=3ErqAdtq,discussion-id=bRinMwGp,comment-id=0000,timestamp=2018-07-22T06:38:13.789+0000) > > I'm not on the teams, but I know there were a number of people investigating this on Thursday/Friday. I don't personally know when it's getting fixed, but I'm assuming there's something in testing. I'll message the teams and try to remember to followup here too. Shouldn't the proper procedure be disabling the game mode? There is a problem in the game that's affecting all players in every ARAM game but they are going to let it stay live until a fix is found? I'm not trying to point blame toward you--it's just really confusing that nothing has been done.
I agree. If TP was bugged so that there was no indication people were teleporting and they just appeared, I'm positive TP would either get disabled, or there'd be a hot fix within 1-2 days of it appearing. This doesn't effect SR though, so it's allowed to remain.
: I was reading through their website, Apparently Master Yi {{champion:11}} has a 70% AP Ratio on his Q in their version of the game.
> [{quoted}](name=Phöbia,realm=NA,application-id=yrc23zHg,discussion-id=hOiUvTXZ,comment-id=000c,timestamp=2018-07-10T01:05:19.140+0000) > > I was reading through their website, Apparently Master Yi {{champion:11}} has a 70% AP Ratio on his Q in their version of the game. Yep! AP Yi used to be a real thing. I still remember Alex Ich playing it and how cool it was, since back then we didn't have LCS, so it was just every so often you got full weekend tournaments and stuff would just start being played and blow people's minds.
: Pyke Bandanna tweak on PBE
Funny that they fixed the bandana, but then made an emote for him with the old bandana.
Catalin10GG (EUNE)
: Pyke’s mask
Unless you're zoomed in, the teaser mask would just look like stripes.
: She's attractive but why? On the flip-side why not make Cho'Gath, Kog'Maw and Vel'Koz attractive?
She's a human in a void suit while they're monsters from the void. When a human is in peak physical condition, they have what is considered an 'attractive' body type. As for why the suit looks the way it does, I just assumed it was a symbiotic relationship, and as the void creature skin merged with her body she had some basic control over how it grew. Seems straight forward enough to me.
: Meanwhile, Korean players require their region's Social Identification Number equivalent to even sign up to play League. That's why punishments are not handed out for toxic behavior, because each permanent ban punishment ends up the equivalent to an ID ban.
> [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=gXwAaNIi,comment-id=0002,timestamp=2018-04-06T21:20:49.583+0000) > > Meanwhile, Korean players require their region's Social Identification Number equivalent to even sign up to play League. That's why punishments are not handed out for toxic behavior, because each permanent ban punishment ends up the equivalent to an ID ban. Isn't that the entire reason Koreans need to use ID to make accounts in the first place though? So they can monitor people and hold them accountable for their actions. I mean, they even have a law that prevents people under the age of 16 from playing games between midnight and 6am, so it's not as if Korea isn't alright with monitoring and controlling access to accounts. If Korea did perma ban based on ID, they'd be the least toxic of every server, not the most toxic.
Sparkle (NA)
: So here's an honest to goodness question for my own curiosity - ideally, what do you want to actually figure out from death recap? What to buy next (Armor/MR/Lifesteal whatever)? If someone did more damage than the person that killed you? What ability was used on you? Something else? Like, assuming you know who got the takedown (from the scoreboard), what would you specifically be looking for out of death recap (in an ideal bug free fantasy world)? EDIT: Thank you to all the folks responding, really interesting to read through your thoughts & wants. <3 EDIT 2: Guys, I play other games. I know that other games have death recap features. I'm asking about what YOU want personally and specifically, not for examples of other death recaps. :)
> [{quoted}](name=Riot Sparkle,realm=NA,application-id=yrc23zHg,discussion-id=TqMWwBBY,comment-id=0007,timestamp=2018-03-20T16:32:36.890+0000) > > So here&#x27;s an honest to goodness question for my own curiosity - ideally, what do you want to actually figure out from death recap? What to buy next (Armor/MR/Lifesteal whatever)? If someone did more damage than the person that killed you? What ability was used on you? Something else? > > Like, assuming you know who got the takedown (from the scoreboard), what would you specifically be looking for out of death recap (in an ideal bug free fantasy world)? > > EDIT: Thank you to all the folks responding, really interesting to read through your thoughts &amp; wants. &lt;3 > > EDIT 2: Guys, I play other games. I know that other games have death recap features. I&#x27;m asking about what YOU want personally and specifically, not for examples of other death recaps. :) I think the existing concept is okay, just applied poorly. I think more clarity needs to be given. - Death timers should always be a static length of time. - Always show the top three damage sources (and if there aren't three, have the other options blank...not stupid shit like stating Infernal Drake did damage with Flash when you're no where near Drake). - I like the current set up of showing ability and damage break downs, but I think there should be a total at the bottom of each slot. For example: "Total 50% hp (750 physical (25%) 750 magical (25%)". That would allow someone to see a more detailed breakdown of the damage they took, while also giving people the option of just glancing at the bottom of the recap, and seeing the type of damage break down from the top three opponents that harmed them before death. I personally think those minor changes would go a long way to improving the death recap and it's reliability, though I'm sure that wouldn't please everyone.
: kayle her last real mechanic change was in 2011, she did get some on-hit damage added to her E in 2015 but that isn't a kit change really, with or without that extra on-hit damage she still played exactly the same kayle even in 2011 only had minor changes on the scale of different passive and that's it, since her release she has had the same abilities on Q/W/E/R Twisted Fate last got changed in 2011 as well, new E passive Tryndamere last kit change also in 2011 Trundle hasn't been changed kit wise since release either in december 2010 which was before the release of wukong, sure he got a VGU but his abilities remained the same probably more but eh this is good enough
As someone who used to play a ton of Kayle back in the day, you forgot a big change. 3.03 they removed the Damage Amplification from her Q. That shit used to let you pretty much one to two shot everyone every time it was up. AP Kayle was stupidly broken back then.
Fleiryn (EUW)
: are you guts forgetting someone {{champion:23}}
Tryn got a rework the same patch Wukong released funny enough. I'd agree that Tryn has got no changes outside of numbers at all since Wukong's release, but this guy would probably disqualify Tryn purely because he got a rework, even though it's been just as long since he had any real changes.
Eggbread (NA)
: What do you mean mechanics? {{champion:17}} technically hasn't really been changed at all other than number adjustments.
Shroom bounces would count as a mechanical change. The mechanics around his stealth in bushes also changed.
Eedat (NA)
: Is Wukong the oldest champ that has no kit changes?
Well Wukong did have a change to his kit. His Q originally didn't give bonus range to the attack, but that was added in September 2012. Considering you disqualified other champions for similar changes, I'd say that disqualifies him as a champion with no kit changes as well.
: The skin also has different VFX on each form. There's no way this would be only legendary.
I'm not arguing that the skin as it is now should be at the legendary price point. I'm questioning the design decision to make a skin that's between the tiers in terms of value and content. Either make a proper ultimate skin worth the price, or scrap the multiple forms entirely and just make it a legendary. Them intentionally making a skin that defies their own standards and price points is just stupid on their part.
: Legendary skins don't get multiple forms.
I know, I'm questioning why they'd add multiple forms, pushing it into the Ultimate tier, if they openly understand and acknowledge it's not worth the value so they have to permanently discount them. Either they should have added more to the skin so that it was up to the standard of other ultimates, or they should have scrapped the multiple forms concept and just left it as a Legendary skin. As I said before, what's the point of standards and price points if you're just going to make shit that doesn't fit properly into either. It's just greed on their part.
: I don't get why people are calling them chromas... the guns are clearly different between each transformation. They also announced that this would be cheaper than other ultimate skins since it doesn't do anything groundbreaking.
Then why make it an ultimate at all, and not just a legendary? I mean, what's the point of having skin tiers, and standards for those tiers, if you're then going to make shit that doesn't follow those rules?
: GG ez at the end of a 55 minute game feels like shit.
Sounds to me like it was said as a joke, since no one in their right mind would call a 55 minute game easy. Well, unless they were stomping you guys and just goofing around for 35+ minutes.
: Summoner Showcase 137
Weird, I thought Summoner's Showcase died once Nikasaur left; didn't realise it's survived all this time. Talk about being out of the loop.
: > [{quoted}](name=AbyssionKnight,realm=NA,application-id=ZGEFLEUQ,discussion-id=2wsJUjrI,comment-id=002c,timestamp=2018-02-03T08:34:18.197+0000) > > Why is intentionally feeding bad? Why is trolling bad? Why is harassing other people in game bad? > > The answer of course, is that it ruins the game for multiple other players. > > So, what happens when 4/5 people on the team give up, but 1 keeps stubbornly playing? You&#x27;re just stalling out the game. Your teammates afk in spawn aren&#x27;t having fun, and the enemy team isn&#x27;t having fun at that point either. So ultimately you're wasting time and ruining the fun of all 9 other people in the game, just because you personally want to have fun. I never thought I would see the day where trying to win and making an effort are considered negative qualities, but then I started playing League. "Tryhard" is meant to be used as an insult, for some reason, in this community. The actual act of putting in effort is considered a negative characteristic. That really says a lot about the generation of gamers, and people, that are out there. Really, really sad. Don't get me wrong, I'm not one of those "never surrender" type of people, but for you to attack someone because they wanted to keep trying to play the game... that's just pathetic.
What are you talking about? Attacking him? He's complaining about the fact everyone in the game reported him, and I explained to him why his behaviour was viewed as toxic. Telling someone an alternative viewpoint is not an attack. As for your complaint, can you seriously tell me you think a single support, who has been feeding (intentionally or unintentionally, it doesn't matter) is going to be able to 1v5 and win the game? I can't think of a single instance where that's going to do anything but drag the game out for no good reason. What you have to remember is that it's a team game. Sometimes that means you have to do things you don't necessarily want to do. Whether that's playing a role you get auto filled into, playing a champion that suits the team comp, joining your team for team fights or objectives rather than just doing your own thing, etc. In this instance that also means not playing when your teammates have given up. If your team is spamming surrender votes, but still playing, that's entirely different since they're still putting in effort and there's still a chance you can turn things around and win. This situation is different and I don't understand why you can't understand that.
L34F (NA)
: my team "opened" at 3 minutes and I tried defending the base 1v5 = I got banned for int feeding
Why is intentionally feeding bad? Why is trolling bad? Why is harassing other people in game bad? The answer of course, is that it ruins the game for multiple other players. So, what happens when 4/5 people on the team give up, but 1 keeps stubbornly playing? You're just stalling out the game. Your teammates afk in spawn aren't having fun, and the enemy team isn't having fun at that point either. So ultimately you're wasting time and ruining the fun of all 9 other people in the game, just because you personally want to have fun. Yes, you could argue that your teammates ruined the game for you. You could even argue they ruined it for the other team (though that's debatable, since most people don't find a total stomp fun, so it depends on the other team whether they'd be happy or mad at playing the full game). At the end of the day though you're the one who isn't being a team player, and who is drawing out the game to an extent where no one else is having fun. So while I understand your position and frustration, I think Riot's position on this is valid. If you're the only one who still wants to be in the match, and everyone else wants to leave, then you should respect your teammates choice and let the game end.
CLG ear (NA)
: Camille's decision to turn her legs into swords really wasn't a well thought out idea
I'd just assume she has sheaths for her legs that just look like prosthetic legs. She'd use that normally, but when on a mission she'd take them off, and mainly move around with her leg grapple things, swooping down to murder people before escaping again. So she'd only minimally walk / skate on the blades.
: You're saying PtA, a keystone worse than Fervor, shouldn't be buffed? League isn't balanced around the top percent of players. Otherwise Garen would be viable and ruining bronze. Otherwise Jayce wouldn't be broken for 2 years.
If all the op keystones are nerfed, why would you buff PtA? If they nerfed appropriately, PtA wouldn't need buffs at that point. That's the entire point. We don't want to just buff everything and encourage more power creep in the game. Instead we want to undo the powercreep in the game.
: WEAKEST CHAMPION acording to lore
Personally I think Amumu is the weakest. He has no strength or achievements, and the only thing that makes him relevant is that he's cursed and that people he comes in contact with will die. Sure technically being able to kill someone with a touch is pretty powerful, but then you consider that every ranged attack is safe from the curse, every spell caster is safe from the curse, and every melee weapon user is safe from the curse, and the actual amount of people Amumu can actually do something to is pretty low. Lore also doesn't mention bandage toss at all, so by lore he doesn't even have a gap closer. He's just a shuffling midget that wants to hug you.
: is dyrus having fun with league anymore?
Even if Dyrus was absolutely in love with the game, and the current patch, it would still be a smart move to diversify and expand his brand. League won't last forever, and Dyrus' skill at the game will decrease as well as his reaction times slow with age, and more younger people begin to rise in ranking. So rather than stick just to league until he's either washed up, or the game is, it makes sense to get ahead of the curve and establish himself as a variety streamer (or I guess VR streamer with how he is atm :P). I'm just happy he's made that transition, especially if you're right and he's not finding league as enjoyable anymore. Nothing is more depressing than watching someone play a game they don't enjoy, purely because it's expected of them.
Stupafly (NA)
: I think its more along the lines of "Nobody should deal with trolls or inting. Atleast they are dealing with one of their own." Getting 22 permabanned accounts must take a lot of dedication. I think hes trying to say Tyler1 was spreading bad karma for years on MANY accounts. Now some bad karma is going his way and we get threads asking people to be kind to him. It leaves a bad taste in the mouth. Its not okay to troll or harass ANYONE. But it serves a sick sense of justice to see a person who spread so much hate and bad karma then recieve some of it back.
It's not as if this is the first time Tyler's played League though. Yeah he hasn't been on stream, but he's still had accounts, still played with other streamers, Riot's still monitored accounts he's used etc. During that entire time he's gotten trolls, so it's not as if this is the first time it's happened. There's been years of him playing for people to harass him and get 'revenge'.
: > [{quoted}](name=AbyssionKnight,realm=NA,application-id=ZGEFLEUQ,discussion-id=qu8EBZ7h,comment-id=000200020000000000000000,timestamp=2018-01-09T11:18:15.099+0000) > > > If streamers promote toxicity towards themselves due to their name, and reputation, and if promoting toxicity towards yourself is itself a toxic behaviour, then by your own logic streamers are toxic. Riot is against Toxic behaviour and bans it. So, if Streamers are toxic for drawing toxic behaviour towards themselves, on the basis of their name and rep, then Riot should ban them for toxic behaviour. > > I&#x27;m just questioning how that logic is at all productive or answering the OP&#x27;s questions, since you&#x27;re basically just saying that streamers ask for toxicity, so they are toxic, and they deserve the toxicity they get. Your making ***huge*** jumps in conclusion. Your assuming that streamers are toxic when that is a generalization obviously so your train of thought lacks correlation. Like I have to use both hands to count the fallacies in your statement. Tyler has developed a reputation for toxicity, you can't argue against that. You just can't. No matter how hard your trying you can't. And your really trying hard, but what your saying is such a reach and has no coherency. >If streamers promote toxicity towards themselves due to their name, and reputation This is an assumption and a fallacy. > and if promoting toxicity towards yourself is itself a toxic behaviour, then by your own logic streamers are toxic. Another fallacy, there is nothing connecting the too. Even using my statements your still making assumptions with no logic. > Riot is against Toxic behaviour and bans it. So, if Streamers are toxic for drawing toxic behaviour towards themselves, Again another fallacy and your statement lacks correlation. No one is saying streamers do this. > Riot should ban them for toxic behaviour. Your statements lack anything linking them together. Besides that you just disproved the point you were trying to make. Riot **DID** ban Tyler for this. Literally *just* for this. That is the entire reason for the ID ban. How can you argue that? Like really you can't. And please stop putting words in my mouth. Your making assumptions and using my words to shoehorn your assumptions into some abstract concept that only exists in your head.
Dude, you literally said Tyler promotes toxicity, and that reformed or not, his very name and presence are detrimental to everyone around him. YOU SAID THAT. So why you're not claiming that's an assumption and fallacy on my part when that's what you said. When you got a response pointing out his reputation promotes toxicity towards himself, not towards others, YOU responded saying it doesn't matter since toxicity to yourself, or others, is still toxicity. So again, YOU established the concept that someone promoting toxicity towards themselves is promoting toxicity in general. People have been banned in the past for taking actions in game that, while not toxic in and of itself, are done with the intention of inciting others to rage and be toxic. So yes, promoting toxicity would be toxic behaviour and therefore ban worthy.
: Did I say that? Stop putting words in my mouth just because your angry and want to argue lol. > If other people are being toxic in games though, you remove the toxic players not the victims of their toxicity. And now I don't see your point, what does that have to do with anything?
Look at the OP. > [{quoted}](name=SkullKidDeluxe,realm=NA,application-id=ZGEFLEUQ,discussion-id=qu8EBZ7h,comment-id=,timestamp=2018-01-09T01:01:10.667+0000) > >My question is why? Why do this to a person who is REFORMED? How is this making the league community any better? How can we improve the community if people continue to do this? You responded with: > [{quoted}](name=Oxyrotten,realm=NA,application-id=ZGEFLEUQ,discussion-id=qu8EBZ7h,comment-id=0002,timestamp=2018-01-09T01:06:46.442+0000) > > Because Tyler promotes toxicity by name alone. Just his presence is a detriment to other players because of his reputation. Reformed or not. And when you were told > [{quoted}](name=VulDread,realm=NA,application-id=ZGEFLEUQ,discussion-id=qu8EBZ7h,comment-id=00020002,timestamp=2018-01-09T08:46:55.315+0000) > > Tyler1 is promoting toxicity _towards him_, not at anyone else. > > Most popular streamers have that happen to them too, through stream snipes. > > Other types of players similar to Hashinshin or Tyler1 may also find teammates that&#x27;ll troll them. > > Streamers promote toxicity directed specifically at them, not toxicity in general. You stated: > [{quoted}](name=Oxyrotten,realm=NA,application-id=ZGEFLEUQ,discussion-id=qu8EBZ7h,comment-id=000200020000,timestamp=2018-01-09T09:13:25.073+0000) > > Toxicity towards them is still toxicity in the game. Toxicity towards them is still toxicity in the community. Toxicity towards them is still toxicity. Period. So let's follow that train of logic, shall we? If streamers promote toxicity towards themselves due to their name, and reputation, and if promoting toxicity towards yourself is itself a toxic behaviour, then by your own logic streamers are toxic. Riot is against Toxic behaviour and bans it. So, if Streamers are toxic for drawing toxic behaviour towards themselves, on the basis of their name and rep, then Riot should ban them for toxic behaviour. I'm just questioning how that logic is at all productive or answering the OP's questions, since you're basically just saying that streamers ask for toxicity, so they are toxic, and they deserve the toxicity they get.
Ulanopo (NA)
: > [{quoted}](name=LesVitesses,realm=EUW,application-id=ZGEFLEUQ,discussion-id=qu8EBZ7h,comment-id=000c0000,timestamp=2018-01-09T03:55:34.783+0000) > > Hey man, if you wna carry grudges that&#x27;s a pretty pathetic thing. Your post is basically encouragement to int. Nope. I just think it's amusing that people are arguing that Tyler1 shouldn't have to endure toxicity.
How is that amusing? That's called equal treatment. If we're going to denounce Tyler and tell him he has to live up to a higher standard, then it's utter hypocrisy not to hold everyone else up to that same standard. It's hypocrisy to say a toxic person being toxic is bad, but if you're toxic towards them that's okay. The whole point of this thread is that Tyler's done his time, he's reformed, and now people are intentionally being toxic in his games and trying to provoke a toxic response from him so he can be banned again. How can you not understand why people object to people doing that / object to people saying that behaviour towards him is okay or 'karma'?
: Dude, seriously? Toxicity towards them is still toxicity in the game. Toxicity towards them is still toxicity in the community. Toxicity towards them is still toxicity. Period. There's no way you can tell me that toxicity towards them is not toxicity in general. That doesn't even make sense. How is toxicity not toxicity?
So are you proposing every streamer that creates toxicity, whether they ask for it or not, should be banned? Even if they themselves never do anything toxic? I don't see your point. If a streamer is toxic to others, if they say in game chat toxic things, start inting etc, then sure, ban them for their toxicity. If other people are being toxic in games though, you remove the toxic players not the victims of their toxicity.
AR URF (NA)
: what Riot doesn't understand about league vs other MOBAs.
Personally I look forward to the day Worlds Finals has a Bo5 that lasts 30min or less. That'll be hilarious.
: Why? just why this happened? it almost made me lose the interest in the game
I agree that's a stupid move. Honestly not sure if it's something automated 'You DC and the game automatically sets your lp to a predetermined negative amount, regardless of what happens afterward, or if it's related to some abuse case they've predicted or even experienced in the past. Either way, I do agree with you it's hitting a lot of innocent people whether it's intentional or not, and definitely does seem like it has a larger negative impact than a positive one.
ShiniXII (EUW)
: > [{quoted}](name=AbyssionKnight,realm=NA,application-id=3ErqAdtq,discussion-id=04cQAVbY,comment-id=000d,timestamp=2017-12-31T21:33:05.610+0000) > > If it&#x27;s a 6v4 then all you have to do is work with the three on the other team who are being abused. > > Work together to feed one team kills and buffs, and have them all push a lane, while the other three choose not to defend, but just clear jungle camps / split push if the duo on the &#x27;attack&#x27; team decides to try and get stacks for their scaling by staying with their team. > > The attacking three just hit all three lanes at once, and toss in a zzrot portal as well to speed up the tower pushing. The two defenders either focus on wave clear, which means they don&#x27;t scale as hard, or they focus on scaling, which gives you a chance to push deeper into their base in one of the lanes. > > End goal if to have all three inhibs down in one base, then get elder dragon and baron on the attacking team. At that point you should be able to close out the game, or at least get 1 or 2 nexus turrets, at which point you repeat that process until you win. > > It&#x27;s still probably going to be a game that lasts over an hour, but it would definitely be done before the 4 hour mark. > > The only way this kind of abuse is possible is because people would rather quit the game than play a long game. yea good luck getting 6 people, half on the other team work together and essentialy make the other team win
I agree it wouldn't happen all the time, but you can definitely make it happen. You just have to talk to the other players and get them to agree that these assholes don't get to pick who wins or loses and they don't get to hold games hostage. If you encourage people's salt and toxicity to work for you rather than against you, it's definitely possible.
: Player Held Hostage in Game for Over 4 Hours
If it's a 6v4 then all you have to do is work with the three on the other team who are being abused. Work together to feed one team kills and buffs, and have them all push a lane, while the other three choose not to defend, but just clear jungle camps / split push if the duo on the 'attack' team decides to try and get stacks for their scaling by staying with their team. The attacking three just hit all three lanes at once, and toss in a zzrot portal as well to speed up the tower pushing. The two defenders either focus on wave clear, which means they don't scale as hard, or they focus on scaling, which gives you a chance to push deeper into their base in one of the lanes. End goal if to have all three inhibs down in one base, then get elder dragon and baron on the attacking team. At that point you should be able to close out the game, or at least get 1 or 2 nexus turrets, at which point you repeat that process until you win. It's still probably going to be a game that lasts over an hour, but it would definitely be done before the 4 hour mark. The only way this kind of abuse is possible is because people would rather quit the game than play a long game.
: You're now a Rioter. What's the first (reasonable/semi-reasonable) thing you do?
The first thing I'd do is just check out all the in progress champions / behind the scenes lore Riot has built up but we've never seen. Then I'd probably want to focus on making a death recap that actually makes sense.
Cloud273 (NA)
: Why does it feel like AAA single player games are dying...
Multiplayer games are just a better investment business wise. I prefer single player games, but I can't fault companies for wanting to make the games that'll make them the most cash.
SEKAI (OCE)
: He looks just like Yasuo in the last panel tho lol.
That's probably why she was into him in the first place.
: I actually really like this. However I think the hand should only open up at the end as that's when it actually searches for something to grab otherwise the hitbox looks bigger than it actually is
The entire point of this is because the hand doesn't match the hitbox. He wants the open hand to be the same size as the hitbox so it's a clear visual that also makes more sense. Also, your idea doesn't really work since a grab can happen at any point between blitz and it's max range, so keeping it closed until it hits doesn't really make sense, given how fast the pull is.
: Yeah it's true that you get skin shards from events like Overcharge now. But that's a lot different than what OP is saying. Here's what OP said: > So far i havent seen those "more skin shards" in boxes, 0 skin shards from leveling up too. I mean, help me out, guys. All of you know for a fact by now that we never said you'd get skin shards from leveling up. That's not what the system is for. And we also didn't change the rate that skin shards drop in boxes (we never said we would). You guys on the boards are some of the most engaged players who read everything we put out—I really need community members to call out stuff that's just straight up misinformation like this.
You're telling us to call out misinformation when we see it? Well uh, you're spreading misinformation right now. People have responded to you, including the OP, stating that your interpretation of the OP's statement is incorrect and a misinterpretation. The title was the only thing meant to be what rioters said, while the rest of the post was him asking where these extra skin shards we're supposedly getting are, if they're not in chests and they're not given out at level up. I agree with you that it's a poorly written post that's easy to misinterpret, but you've been responded to already more than once with people telling you you're misunderstand him, yet you keep pushing out a false narrative to defend yourself, and it's just making you look bad.
DyQuill (NA)
: > [{quoted}](name=Foucz,realm=EUNE,application-id=6kFXY1kR,discussion-id=z1dTsaQ6,comment-id=00000000,timestamp=2017-11-30T16:29:39.262+0000) > > I wish someone could explain how new varus lore makes him more relevant than his old one. On the most superficial level, he went from being corrupted by an unrelated, ambiguous magical force to being corrupted by a darkin. He's now part of an ongoing conflict that involves multiple champions and regions. The choices he makes are no longer just about himself + the Noxians that killed his loved one, but also the future of the darkin race in Runeterra. I wouldn't go so far as to call him "irrelevant" before, but he's definitely a more connected and central character now.
Why didn't you just take the start of the new lore, talking about the imprisoned Darkin, then tack that to the front of the old lore? Instantly you have the same relevance you claim the new lore has, while also letting him keep the lore people liked about him. The new humans you added to the lore add absolutely nothing to the story that the human from the old lore couldn't have also added. That's what bothers people. It feels like you abandon the old lore purely to make him gay for the sake of diversity.
: Varus being CHANGED to Gay feels wrong for his character
I agree that this change is unnecessary. I mean, in his original lore the corruption within the pit was purposefully left vague, so they easily could have just taken their lore about the Darkin, and tacked that on the existing story. If they really wanted the Darkin's name to be Varus that's fine. Just have the human in the original story have a different name, then after his family has died he does the classic 'My life as [human name] is over, now I am Varus.' kind of shtick. I personally find this new lore a lot worse than the old one. The whole gay for the sake of diversity thing does annoy me, but if they had taken the old lore, but instead of 'wife and child' had changed it to 'husband and child' I wouldn't have been nearly as annoyed. Mainly what frustrates me about it is that it's not two meaningless hunters with no real backstory that are the human characters. They don't even really exist anymore, so it's not like they can be interesting characters and experience development. The old lore at least had a human that mattered, and who still had partial control of his mind and body, which meant he had chances to develop. What would happen after he got his revenge? How would he deal with his betrayed oaths? The power corrupting him? There was a ton of potential there to tell the story of the Darkin AND the Human, and to do so in a morally grey position. Now though Varus is definitively evil, and has no human component that really matters, so he feels a lot more 1 dimensional.
: No matter how many times people say it, I absolutely refuse to believe that in the long run we are earning more BE than we would IP. The math just doesn't add up. And it's absurd to expect us to pay the full prices for champions with a currency that has been nerfed to all hell. The same goes for champion mastery- would you really spend 3,900 IP JUST to have a pretty flair on the loading screen and a special emote? I don't think so. The orange essence SNAFU is arguably the worst. I paid for the chests that got me all the skin shards I currently have, and now they're next to worthless. I'm not expecting free skins, I'm expecting to be able to unlock the skin shards that came from chests I BOUGHT. Riot also made that particular change in a very sneaky, conniving way that honestly makes me sick to my stomach. What they're doing is disgusting.
Well of course you make less. The system is designed to be highly rewarding to new players, while making it harder for older players to gather excess amounts of IP. That's why they only give out IP when you level now, and levelling gets progressively harder as you progress. As a result, new players feel great, getting a lot of 'free' stuff, which makes them feel invested in the game, while older players get less value for their disenchants, and with fewer of those as time goes by, they naturally will start to have less excess IP. That in turn means they're less likely to always have spare ip to spend on new champions, and that it will take a lot longer for most players to get all champions.... so you'll be more likely to spend money on RP to get champs instead. This system isn't designed to help players, so much as it's designed to help Riot's profits. Anyone could can't see that is just deluding themselves.
: Why do minions have a hard time landing dates?
Now I have that Lonely Island song 'The Creep' stuck in my head. Haven't thought about them in years. Definitely could imagine Minions acting like that though.
: @Riot. Listen. Don't touch Zoe for at the very least a month or two.
See, I see it the exact opposite of you. They should want a new champion to be OP at release, since an OP champion is going to get more play, which means Riot has more information to create an informed opinion off of. They'll have a larger sample size to identify points where she's too strong, and abilities of hers that synergise with items too strongly. Then you scale he back until she's balanced, rather than starting her off under powered, getting low playrates, and then just guessing what about her kit needs to be improved. Taking that second approach leaves open a ton more room for her to end up busted, while scaling her back almost guarantees she'll be balanced or at work UP after the patch (which just means you slightly undo your nerfs until she's sitting pretty).
: What is something SPECIFIC you wished Riot would make in a skin to a champion you like?
: How will Riot avoid balancing champions around a specific keystone?
Personally I wish they had a set up where they could change the effects of runes based on the champion using them. So whenever a particular champion becomes problematic with a particular rune, they'd just update that champion's version of the rune, and balance that rune specifically for that champion. Then the rune isn't ruined for everyone, the champion isn't ruined for people not using that rune, and everyone walks away happy. Only issue with that approach is that it'd be really hard on players to remember the effectiveness of various runes on various champions, and would make setting up rune pages a real pain, but beyond that I think that'd be the approach that solves problems with the least negative impact on the playerbase. Too bad something like that will never happen.
Rorÿ (EUW)
: i made this kayn login screen
Looks like a real Riot Login Screen to me! Only part of it that bothers me personally is how often the eye blinks. I'm not at all an artsy person though, so maybe it blinking less would have looked weird, but that's the only part of it that really feels off to me.
: Tbh.... I think all of them are not really fitting ideas. Emo Teemo maybe... Project is a no go since all Project skins until now are human. And Starguardian doesn't fit since it is about magical girls. Ezreal fits in since "pretty boy" (aka bishounen) is a trope in these shows. Teemo doesn't represent anything I know from magical girl series.
Starguardian Teemo is clearly a reference to Tuxedo Mask. Just give him a baton and have him throw down roses instead of shrooms and it'd be obvious. Sure he isn't a character you'd traditionally expect in that role, but for a character like Teemo, that's what makes it work.
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AbyssionKnight

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