Rioter Comments
Rioter Comments
Rioter Comments
Sukishoo (NA)
: indistinguishable?!? This and this look NOTHING a like.
What I meant was in contrast to the other skins (I was using hyperbole). The color scheme is very similar in contrast. I'm hoping for a gold and red chroma on release, cause I'd buy that.
: Are you freaking broken? The original DK Mordekaiser was using the same model as the base skin? Why da hell would you ever say that the new model is indistinguishable from the base skin!?
This is a VGU. That'd be like saying because it was a chroma skin before, it should still be a chroma skin. Their mission is to generate sales at the end of the day. Hopefully that is the case with this skin. I would at least hope that they have a DK Morde chroma that looks more Gold and red. Like don't get me wrong, I really like the model itself. The model itself looks great and is VERY unique, but it's the color scheme that I'm really trying to iterate.
: The new one looks amazing, too bad I don't have it.
Hmm. Well I'm glad there are people who like the artists' design. Hopefully more people like it than not.
: He probably is blind. Aside from the giant ass armor and weapon, they don't look alike lol.
I feel like you could have contributed to the discussion without the rude language. Condescent doesn't make your argument more valid, it just makes you look like an ass. Love you still.
: I don't want to sound rude, but you'd honestly have to be blind to think this is indistinguishable from base..which is odd because if you were, you wouldn't be able to see it. The only thing I think it needs it fiery blue effects. I do think it was a strong shift from its original color scheme, but let's be honest, that skin was a glorified chroma. The change makes sense too, as it seems to be based off an elder dragon instead of just a plain red and gold color scheme.
Yeah, I definitely agree. Thematically it should look closer to what it does now. The word "indistinguishable" that I used was hyperbole. Yes, it was not the legitimate proper word to use. But my feeling is that in-game when it comes to actual gameplay in the mix of other champions and abilities, it doesn't really stand out like it used to. I felt like a special little legend with the old version of it. Yes it was a chroma, but I really liked it. "I think it needs a fiery blue effect" It definitely needs something to stand out and look cool; the amount of attention that the other skins receieved (e.g. Infernal Morde) seems to vastly outweigh this skin, which still looks like a chroma. That's basically what I was getting at in the original post. Thanks for the reply.
Rioter Comments
Rioter Comments
: Not in the slightest. For one thing, it’s a competitive environment, so unless it’s a drowning competition, your analogy completely falls through. For another, the “drowning” in this case would be losing, correct? And why am I losing? Because the enemy team is doing better than mine. Under your analogy, I don’t think it’d be a question of pride when the one offering you a hand is also the one pushing you under. Since there seems to a miscommunication, I’ll go a bit more in-depth. When you give advice to a losing enemy, no matter how nice you are about it, they don’t see someone honestly trying to help. They’re probably in a crappy mood and that coupled with their expectation of this community’s toxicity will make them see someone gloating over their loss and pointing out their mistakes when they’re being hard enough on themselves as it is. Again, it’s nobody’s fault; it’s just the last straw. I once knew a girl who constantly bottled up her feelings of stress about her schoolwork, completely ignoring any outlet for her feelings. She would do this for weeks at a time, and at the ends of those periods, some everyday frustration would happen, like maybe someone didn’t see her as she was walking across the classroom and didn’t pull in their chair to let her by. When that happened, she would begin to tear up and have to run to the bathroom and quietly ball her eyes out. That kind of thing can happen to a player over the course of just one game, what with damage being so high and early kills being so important. Obviously, people in this position need to handle their emotions better (as my friend has learned to, but that’s a story for another day), but again, that’s not the point. The point is that you shouldn’t create conflict where you can avoid it. If you had a fight in a bar with some guy and lost badly, you don’t want him to come over and critique your skills; you’re humiliated and just want to drink the pain away (both physical and mental). Again, the mature way to handle this situation would just be to give a quick thanks and walk away, but there’s no telling what a person will do when they’re emotionally charged, so the smart thing for the _winner_ to do would be to leave the other person to their own devices; they’ll probably be over it by the end of the night.
So, I just skimmed through your wall of text and got enough info. You pretend to not know what I'm talking about, and then go on a rant about that. The rest is you talking about something completely unrelated. I ain't trying to poke an angry bear, I was simply trying to show you a different point of view. Hope your day is good.
: Just champion only attack bro
Valid suggestion. However, I don't want to hit a different key for all the different types of autos. Am I missing something tho? To me, it just seems like an unnecessary work around. This is the one and only persistent problem I've ever had regarding auto attacking. The other issues I learned to adapt to. G'day.
Kazekiba (NA)
: Gee its almost like this is a strategy game turned PvP. Hiding behind turrets is on purpose, and when you couldn't (on camoflauged champs, namely Evelynn) people threw fits and Riot had to retool how revealing stealth worked so that you weren't seen around corners through FoW.
Hiding behind turrets is an intended mechanic? Last I checked it wasn't player vs. *environment*. And in fact I've read nowhere that it was deliberate, so nice job pulling fake facts our your behind. Provide a link if you're going to site that.
Saezio (EUNE)
: Quality of queue times? You mean queue times? Or that your matches have high quality compared to the little waiting time?
: Wonder how much the player base has fallen off since they removed URF
Just like any game. Quality of queue times is still positive; no complaints from me.
BAStalio (NA)
: Can you guys make ranked game for ARAM?
They discussed this in years passed. Ranked based on RNG would be extremely toxic. Dodging, and quality of games would decrees drastically.
Zraebiel (NA)
: Bring Bans Back To ARAM (Poll)
They had an entire discussion about it on the front page of the client. They discussed the pros and cons. You should read it. I agree with their argument.
: i find quests and treating games as a chore is what keeps the stress going fuck their l o o t
> [{quoted}](name=RubySpackle,realm=NA,application-id=yrc23zHg,discussion-id=Okv7abi3,comment-id=0001,timestamp=2019-04-20T14:32:36.625+0000) > > i find quests and treating games as a chore is what keeps the stress going > > fuck their l o o t Highly agreed. I'm super glad I finally (last year) have all the champs unlocked. It always felt like a burden rather than adding to the experience. This is worth a forum post on its own if you wish to pursue a discussion about it. I'm very confident many other players find this also to be true.
: ive gone a whole day of not playing.
Play games and do activities that you enjoy. Taking a break from something you do consistently is good. That's why jobs get holiday pay.
: It’s not about that. I’m just trying to help people avoid unnecessary conflict. If I can do that, why shouldn’t I? A little less perceived toxicity can go a long way.
This kinda sounds like someone drowning, someone else trying to save them, but the person drowning is too prideful to take their hand. Person drowning then dies.
Rioter Comments
: Damn no more support? gotta try a new lane i guess
: the only thing i dont like about it, is how it generates difficulty through rng. i know its a bullet hell, but it can lead to unfair situations, where you get quickly cornered multiple times, then run out of dashes, get cornered again and killed by ambient aoe effects that are seemingly chasing you. the most frustrating enemy on that mode for me are the skarner minions that drag you into their aoe zones. its usually a guaranteed death sentence. im also not sure how youre supposed to pull of a tank malphite build, when drawing aggro from too many enemies at the same time often just kills you. you really need ziggs or sona on the job to heal you nonstop if youre trying to go for that. he really needs another augment, that basically gives him a hecarim w or something similar, so he can heal off all enemies that he pulls together and that get damaged by his allies. i really like the combination of aftershock, echo and intimidating. just having this giant aoe effect that procs multiple times and draws aggro towards you. he just needs a better way to deal with that aggro once he has it.
I found that saving my dashes for only when you need them most is vital. I agree with the Malphite clause. The only way to play him I feel is with the augments for his Ultimate; those are pretty darn fun.
Rioter Comments
Rioter Comments
Ninetales (OCE)
: And at the cost of that, you get a sub-par team fighter who gets outclassed most top laners the second he leaves a lane. That's essentially the trade-off you are taking by playing Yorick - his job is to push objectives quickly and efficiently. Is he too good at his job? God no, there are other champions that push at similar speeds to what he does that are safer at doing so. Yorick has absolutely no form of defence outside his wall, he lacks an innate gap closer and had very low sustain. His entire kit is governed by the control of a poorly designed AI script which causes you to lose absolute control of your units the second they enter combat, so taking advantage of the design is almost easy for anyone who understands how it works. The new runes made him somewhat strong, but Demolish is a rune that everybody can use to their advantage and it is a very win-more rune. If you aren't able to get to an enemies turret, you can't use the rune at all. So what good is nerfing his mist walkers to the point where his laning is atrocious if he's overperforming with demolish and the other runes? If you're versing Yorick, it's quite easy to deal with him. You simply engage onto him, force his ultimate, and then back off. Once his ultimate is summoned in a lane he cannot get it out, and his ultimate has one of the highest base cooldowns in the game. That means you'll have between 100-160 seconds at rank 1 and 2 to take advantage of the fact that he just lost a substantial amount of his damage. As for your 'A Yorick with Herald + Maiden is a free two turrets', that's how it should be. If you reward Yorick with the ability to take the rift herald AND misplay by leaving him top lane unopposed, or you simply don't react to the herald summoning quick enough, then as far as i'm concerned you deserve to lose two turrets out of it.
Thank you for the respectful and insightful reply.
Ninetales (OCE)
: I appreciate the response, but it has left me wondering a few things. 1. Meddler initially announced that both him and Garen were being nerfed to target their effect on low ELO brackets, but now from your response it seems like you believe Yorick in higher ELO brackets to be overperforming also. Is this correct or am i misinterpreting? 2. If you want to take power off the Mist Walkers, then that is perfectly fine and expected - as i agree that a lot of players do not understand what they do and how strong they can be. My question for you then becomes have you considered the proposal of changing the ratio from Total Attack Damage to Bonus Attack Damage? If you were to raise their base attack damage to 15 and keep the current per level increments, then it would take a substantial amount of attack damage to even out with the current 8.16 Mist Walkers. Not only this, but it also becomes a heavy risk heavy reward situation where you build full damage at the cost of reduced tankiness - rather than having the best of both worlds for free. The number two reddit post outlines this idea heavily and detailed, in case you didn't get a chance to check it out. 3. If you're that content with an immediate nerf to his Mist Walkers, wouldn't it seem a bit more reasonable to go for an initial reduction of 2 per level instead of 1? Losing 6 damage at level 7 per Mist Walker sucks but it's not the end of the world and somewhat manageable until a better fix comes into it. I don't see why a champion with such a low playrate and such an unusual playstyle needs such **immediate **and **drastic **fixes. In fact, he's currently the 108th most picked champion according to OP.GG. 4. Please consider the impact that any change will also have on Jungle Yorick when considering changes. While you'd think we may be the minority, Jungle Yorick actually accounts for over 50% of Yorick games on the OCE server in Platinum and above ELO ranges and is slowly picking up more and more populartiy. Me myself am exclusively a Jungle Yorick player, having reached the tops of the ladder on multiple servers and the proposed changes will effectively gut any opportunity i have to compete with meta junglers around levels 6-9 which are supposed to be one of my strongest points. 5. One thing I would like information on is Yorick's win-rate at the time of nerfing his Mist Walkers way back in patch 7.13. The damage was reduced by half at this point in time, which then left his win rate high and requiring further nerf on the Mist Walkers at a later stage. Is it possible that the Mist Walkers are not actually a primary factor that is dictating his win-rate in lower ELO brackets? For example, what happens if your changes are implemented to live and yet his winrate stays at around 55% in low ELO? At the end of the day, I really appreciate you and Meddler being vocal with us the community with whatever changes you intend to go through with Yorick. We all want the same thing after all. Thanks for your attention.
With both the enemy turret hp nerfs and the buff to Demolish, I immediately thought Yorick's winrate would spike from patches prior. I played him exclusively for a while in ranked, him being my main #2 below Darius, with immense success. I thought it was just that his pushing power was too strong, so why the nerfs to his ghouls (which I understand help him push)? I would suggest making his maiden simply do less damage to turrets. A Yorick with Herald + Maiden is a free two turrets. A Yorick untended for 10 seconds with Maiden is a free turret by itself.
RiotLamz (NA)
: Is that base veigar which is your fav?
Yessir. It just kinda makes me laugh. Not sure how to explain it... but it's the best by far.
: I really like the mode too. Agree with a lot of your positives. Some things I want to add: 1. The battle royale event has twice now centered on a location that forced my entire team to walk deep into enemy territory. If this is an intended thing to help out teams that are behind, then I'm okay with it. But if it is not taking tower positions into account then I would find that very upsetting. 2. Going "on fire" at 4 kills is counterproductive for juggernauts and bruisers who rely on their tankiness to be able to fight at all. It might not be a problem, but I'm concerned that it could be / could become one.
1.The BartleRoyale part is getting fixed soon. 2. I completely agree on the "fire". For tanks and bruiser absolutely. It's like... "Let me try to not kill them so that I don't soak up tons of dmg." It almost prevents anyone other than AD carries and assassins from excelling in the gamemode.
Rioter Comments
Nisqy Jr (NA)
: Little details
Oh my freaking gosh. I've been blind the whole time ....................................................................................................................................................crap
Kythers (NA)
: if you want to ruin a yi's life {{champion:89}}
> [{quoted}](name=Kythers,realm=NA,application-id=yrc23zHg,discussion-id=oLByVlZQ,comment-id=0001,timestamp=2018-08-16T22:02:52.535+0000) > > if you want to ruin a yi's life > > {{champion:89}} {{champion:117}}
: This Dumb Lazy Millennial Generation
I actually appreciate this post. Definitely shines light on a topic I was unaware of. I fact checked your post even though it was clearly legit. Much thanks, my friend. Makes me think a little differently about my generation and the generations past. We were all young and dumb at one point. And the older we get, we'll continue to see how young and dumb we were.. :)
: Welcome to the age of entitled ~~millennials~~ idiots. ######Slight edit because people are getting triggered.
> [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=PEUy7I8R,comment-id=0000,timestamp=2018-08-16T04:07:25.983+0000) > > Welcome to the age of entitled ~~millennials~~ idiots. > > ######Slight edit because people are getting triggered. Millennials encompasses a large age-group of people. Generally, the consensus is at the oldest millenials are 37 to 21 (at oldest). I'm not triggered at all even though I land in that group. But to completely categorize said group is a little silly. I agree there are a lot of entitled idiots these days, but that's not the vast majority of the US.
RiotLamz (NA)
: Favorite/least favorite Running animation in League
Favorite {{champion:45}} The new {{champion:84}} walk animation look extremely stupid, except for when she's running at you (the camera).
Rioter Comments
Tomo7182 (OCE)
: The hitbox is rather small yes but I would rather them bug fix the rest of his kit
Sorry for the confusion. I was referring to _**the point**_ in which the ability is _able to be cast_, relative to Yorick's position.
y0r1ck (NA)
: Nah I like the hitbox. It's made this way for a reason. Think about how Darius q is similar to this skill.
I was referring to the point in which his E becomes cast-able. Not the hitbox/area of effect of his E. I think the damage box is perfect on it. Sorry for the confusion.
y0r1ck (NA)
: Lol... You say you know the range on it. But if you know the range on it, why are you casting it outside of its range? Just sounds like you misclicked. Suck it up cupcake. It's fine the way it is, just learn the range. Here's a tip: if you angle it you can extend the range a little because of the weird hitbox.
I was referring to the point in which his E is cast. Not the area of effect of his E.
: > [{quoted}](name=Super Cow Swag,realm=NA,application-id=3ErqAdtq,discussion-id=czlfjKu0,comment-id=0002,timestamp=2018-07-29T00:05:08.620+0000) > > It might aswell hit the whole map with how weak his ghouls are :/ But are they as terrible as malz minions? x) They die literally instantly if someone with {{item:3751}} just walks by.
No, they buffed the damage and durability of Yorick's gouls. They're insanely strong even in the early levels. The reason he can be difficult for new players to pick up is the need for Yorick to hit his E. But I've pretty well mastered that. He's super fun and impactful in Gold elo.
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Rioter Comments
: Can mages get another armour item? Please?
Do you remember Tank {{champion:245}} ?
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Rioter Comments
CLG ear (NA)
: What time do u go to bed?
10PM. Gotta wake up at 6am for work. Ever since I graduated college and got a job, the time that I work is the "dream hours". *I love it!
: ***
Look, I'm not trying to sound rude, but the Yahoo accounts being hacked were due to phishing one of the higher ups. Many companies don't take security invasions seriously. Even some companies that "do" take it seriously hire employees that ultimately don't care. I used to work for one.
Hayaishi (NA)
: He is overpowered.
His winrate is 53%; #7 in botlane in Plat+. You have a point there, son. Although I don't like throwing around the word "OP". Strong? sure.
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