: > [{quoted}](name=D357R0Y3R,realm=EUW,application-id=3ErqAdtq,discussion-id=zZU6J9pc,comment-id=,timestamp=2018-08-17T21:19:37.497+0000) > > Meddler thinks that Jhin is strong but doesn't need nerfs > > We returned to the insane favoritism that the balance team had years ago, which is also why Garen gets nerfed but Ahri doesn't. > > "uhu duhu, Jhin is getting more movement speed than intended with hail of blades" > oh really? then how about you fix it instead of letting this disgusting broken champion dominating soloq and bot lane for months? > > you legit introduced Stormrazor when everyone knew it was a bad idea > but instead of fixing it, you encouraged adcs to be pigeonholed into rushing it by reducing the cost to 2700. > If you don't rush it you automatically lose trades as an adc now, And then you FUCKED UP SO HARD ON ESSENCE REAVER, who went from a good item on spellcasters, to a good item only on Lucian and Renekton. I can't play Ashe anymore because of that AND the fact that she can't use stormrazor. > > And there is nothing done to fix it, we let Jhin Jinx Miss fortune sitting on 53% win rate all days all weeks because of {{item:3095}} and Jhin who happens to have the triple of everyone's pick rate doesn't get nerfed because of favoritism. > Lucian able to spam Q during lane? gut mana cost > Jhin? Hell no he's fine > > {{sticker:zombie-brand-facepalm}} Because you have a degree in programming and know better then the developer? Hint, Hint, you don't.
What does programming have to do with game design philosophy?
Sunibee (NA)
: heres a fun paradox for you. A Jax takes Conqueror and builds {{item:3153}} . As a tank what do you build to counter him? anyways yeah. conqueror is disgusting and needs be removed by preseason when the actual fighter items come in.
except Jax doesn't build BoRK much anymore also, again, he still deals 80% of his damage as physical. also build Thornmail for damage reflect.
: The bigger problem, as I said, is that Conquerer is *too much AD on a single rune*. Sure, you *can* pass it with a few others (Celerity and Gathering Storm, to be precise), but those take a lot of time to get going, and Celerity giving over 30 AD is only possible on Quinn at level 16 in ult with Youmuu's or Homeguard, or other insane levels of ms that are only going to last for a single auto because you just can't reach it otherwise.
35 AD is not a fucking lot at **LEVEL 18**
: The thing is that the true damage **doesn't** let him instagib you. The shitton of AD the rune gives can, yes, but not the true damage. It's basically just 20% armor (and magic) pen. That's what it does. No tank is going to be instagibbed by a Trynd because they have a lot of health as well. No Squishy is going to be instagibbed by Trynd **because of the true damage**, they'll be instagibbed because Trynd is Trynd.
35 AD is not a "shit ton". Please do not exaggerate.
: @Riot: No keystone deserves to give 20% true damage.
@OP, no one is taking Conqueror in competitive play anymore because bruisers aren't viable in competitive anymore. Why are you complaining about something that isn't strong?
Ahris (NA)
: > [{quoted}](name=AirKingNeo,realm=NA,application-id=3ErqAdtq,discussion-id=pYMl6w4i,comment-id=000b000000000001000000000000,timestamp=2018-08-17T02:01:36.932+0000) > > 3 dashes to get into melee range to auto land charm... git gud
if an ahri doesn't land charm, does the ahri suck or is the opponent a good player?
: > [{quoted}](name=AirKingNeo,realm=NA,application-id=3ErqAdtq,discussion-id=dLA0QIHI,comment-id=00010000,timestamp=2018-08-16T23:02:38.588+0000) > > why does competitive play and high elo see so many mages then? It's funny, I saw two responses to this and neither of them really explained it, so please allow me: First off, depends on the region you're talking about: in the EU LCS we're still seeing a lot of things like Yasuo, Akali, Irelia and wukong mid. Second, it's down to "what the team is trying to accomplish". Mages naturally bring more utility to a team, which can easily be combined with the dps output from the adc and a tanky front line to great effect during team fights. Wombo Combo's are also very strong, and mages tend to work much better with these (though the EU LCS like the knockup into Yasuo ult while the adc goes ham, or the flanking assassin 1 shotting the adc before he can shred the team. Lastly Mages tend to be safer during laning phase. This doesn't mean they are STRONGER in laning phase, and are often punished even in pro play by hypermobile hypercarries in laning phase just like in casual play. The difference is that in Pro play they are playing around each other instead of the "all for me" style of solo Q.
I was just disproving the idea that mages are "dead"
: > [{quoted}](name=AirKingNeo,realm=NA,application-id=3ErqAdtq,discussion-id=dLA0QIHI,comment-id=00010000,timestamp=2018-08-16T23:02:38.588+0000) > > why does competitive play and high elo see so many mages then? Because there safe, and have A+ cordination
: > [{quoted}](name=AirKingNeo,realm=NA,application-id=yrc23zHg,discussion-id=gqs1EPMx,comment-id=00000003,timestamp=2018-08-16T22:58:59.966+0000) > > Jhin with Rageblade was fixed months ago. just because riot "fix it" doesn't mean its still over-tuned
> [{quoted}](name=ThiccDaddddy,realm=NA,application-id=yrc23zHg,discussion-id=gqs1EPMx,comment-id=000000030000,timestamp=2018-08-17T03:07:26.237+0000) > > just because riot "fix it" doesn't mean its still over-tuned ?????????????? The bug was fixed. No one builds Rageblade on Jhin anymore.
Ahris (NA)
: > [{quoted}](name=AirKingNeo,realm=NA,application-id=3ErqAdtq,discussion-id=pYMl6w4i,comment-id=000b0000000000010000,timestamp=2018-08-16T22:40:36.258+0000) > > I don't like 100% death from being charmed. I like to interact more. Then dodge charm lol. Or git gud.
3 dashes to get into melee range to auto land charm...
: How is people's opinion of the game state an objective view? It's an opinion for a preference...
cause people can choose to be less biased and look at statistics to draw conclusions instead of just gameplay experience.
: > [{quoted}](name=Eedat,realm=NA,application-id=3ErqAdtq,discussion-id=22ywwMzW,comment-id=00020001,timestamp=2018-08-16T23:18:58.846+0000) > > I wouldnt say *it isnt strong*, I would say *it isnt strong enough to warrant nerfs* ^
: > [{quoted}](name=AirKingNeo,realm=NA,application-id=3ErqAdtq,discussion-id=kiuEEJ8Q,comment-id=0001000000020000000000000001,timestamp=2018-08-16T22:43:44.178+0000) > > when Yi **uses ult** and Singed **uses ult** because they get more speed and permable speed instead of very temporary speed? She has built in glacial (vs singed) and a 2(+/-) second dash.
: We nerfed Sorcery and Domination to decrease damage in game yet Conquer left alone
: Can we please make Mid lane fun again for mages?
You push the wave and outscale like everyone else does?
: Mages are dead lol worse than ADCs after 8.11
why does competitive play and high elo see so many mages then?
: > [{quoted}](name=AnAggravatedPimp,realm=NA,application-id=3ErqAdtq,discussion-id=v9zG26Ea,comment-id=0000,timestamp=2018-08-16T16:09:11.163+0000) > > Who should they balance around then? > > Note: I'm legit asking because I'm not a fan of trusting the boards for balancing anything. The 99.99% of the playerbase as opposed to the 0.01% of professional players
Why would you balance any part of the game at a non-competitive level?
: Can we revert Taliyah?
"No problem with Taliyah" Perma clears mid lane with no interaction.
Sonic132 (NA)
: Remember when Vayne used to be the strongest scaling marksman? Pepperidge Farm remembers. Now once Jhin gets {{item:3095}} you have minutes to shut him down completely or finish the game, otherwise he'll get {{item:3124}} and start deleting carries left and right while being nearly un-hittable because his movement speed boost lets him literally outrun some skillshots. Of course, Zed does the same thing only sooner, but he's an assassin and deleting carries is his job. A marksman is supposed to duel their opponent to death with repeated auto attacks, not burst with a 1000 damage auto and an undodgable point and click ability that's basically a free extra auto.
> [{quoted}](name=Sonic132,realm=NA,application-id=yrc23zHg,discussion-id=gqs1EPMx,comment-id=0000,timestamp=2018-08-16T17:35:20.067+0000) > > Remember when Vayne used to be the strongest scaling marksman? > Pepperidge Farm remembers. > > Now once Jhin gets {{item:3095}} you have minutes to shut him down completely or finish the game, otherwise he'll get {{item:3124}} and start deleting carries left and right while being nearly un-hittable because his movement speed boost lets him literally outrun some skillshots. > Of course, Zed does the same thing only sooner, but he's an assassin and deleting carries is his job. A marksman is supposed to duel their opponent to death with repeated auto attacks, not burst with a 1000 damage auto and an undodgable point and click ability that's basically a free extra auto. Jhin with Rageblade was fixed months ago.
: I just watched an episode of Pokemon where...
Ash Greninja's Water Shuriken lost to Blast Burn from Mega Charizard X.
: Not everyone hates the game.
Ok but that doesn't really change an objective view. Though I will admit, the game is probably better than it was in season 6.
: Seems like you lost some games against kench
or because he literally breaks high elo and all forms of major and minor competitive play **and** has no counterplay?
: > [{quoted}](name=AirKingNeo,realm=NA,application-id=3ErqAdtq,discussion-id=kiuEEJ8Q,comment-id=00010000000200000000,timestamp=2018-08-16T01:05:20.448+0000) > > I repeat my question since that answer is invalid. > > When in the world does Fiora outrun Singed or Yi? alright smartass. tell me when she doesn't then.
when Yi **uses ult** and Singed **uses ult** because they get more speed and permable speed instead of very temporary speed?
: > [{quoted}](name=AirKingNeo,realm=NA,application-id=3ErqAdtq,discussion-id=FEJmEMbA,comment-id=000300000000,timestamp=2018-08-15T20:26:04.793+0000) > > Ok? https://www.op.gg/champion/tryndamere/statistics/top > > look at these low stats OP.gg is notorious for being inaccurate. https://lolalytics.com/ranked/worldwide/platinum/plus/champion/Tryndamere/Top/ he isnt overly strong. but he has a 51% winrate in diamond.
OP.gg isn't notorious for being inaccurate. It's literally just Korean server stats only. And 51% winrate with a pickrate not even close to 10% is not nerf worthy.
Ahris (NA)
: > [{quoted}](name=AirKingNeo,realm=NA,application-id=3ErqAdtq,discussion-id=pYMl6w4i,comment-id=000b00000000,timestamp=2018-08-16T04:42:05.529+0000) > > hey I'm just against random stupid buffs like that > > Ahri plays wanted damage and instead got massive CC boost. Ya cc buff is team buff but damage buff is just for her so wouldve been a lot less of a buff.
I don't like 100% death from being charmed. I like to interact more.
: A good example is the Rioter that talked about his feelings on Tyler1. Even though he ended up apologizing and I bet he kicked himself after saying it, Riot immediately fired him because you can't not take action against that or else the public will have a coniption fit.
That's not a good example since he was being vulgar about it.
: The same type of idiot of uses hyperbole in an attempt to make the issue more serious than it is.
hey I'm just against random stupid buffs like that Ahri plays wanted damage and instead got massive CC boost.
: > [{quoted}](name=AirKingNeo,realm=NA,application-id=3ErqAdtq,discussion-id=kiuEEJ8Q,comment-id=000100000002,timestamp=2018-08-16T00:03:12.485+0000) > > when in the world does Fiora outrun Singed or Yi? when she procs 1 vital. which really isn't hard with her lunge.
I repeat my question since that answer is invalid. When in the world does Fiora outrun Singed or Yi?
D357R0Y3R (EUW)
: Ahri 54.5% win rate now
who's the idiot who thought buffing her CC by 40% duration was a good idea?
: 323K Mastery on TK. No idea how they get off thinking that doubling the CD on the only reason to even play Kench was in any way a good idea or justified. A champion I remind you that already had a sub 50% winrate. These changes are going to make him borderline unplayable support. Considering that they nerfed him out of top lane and jungle a long time ago, I have to ask, Where the hell am I supposed to play this guy now? What is the rito approved position for Tahm Kench? Nowhere? I have to imagine somebody in the balance team lost a game to devour saving a carry recently.
He's a poor champion design, breaks high elo, and breaks competitive play. He shouldn't be viable until that gets fixed.
: Also the fact the {{champion:163}} W nerf is a revert from the compensation she got in 8.11 that ripped her out the the mid lane from the Q AOE change to single target.... and now is being reverted... and was the wall vision that influencial???
Taliyah didn't really even need nerfs. She was falling out as a competitive pick. MS nerfs should have been slightly compensated for.
: > [{quoted}](name=THE RlVER KlNG,realm=NA,application-id=3ErqAdtq,discussion-id=Mh4eTXRl,comment-id=00010000,timestamp=2018-08-15T18:57:21.277+0000) > > No champion should have their most important spell on a 30 second cooldown, especially when it is a melee range, single target one. we can look at this two ways... nearly much every champion in the game has their ultimate on a cooldown greater than thirty seconds. many of them have melee ultimates and u also speak as if the mnove your complaining abut "devours" doesn't do that EXACT THING to EVERY player on the opposing team your devour is the single most toxic ability in the game by a LARGE margin and is why {{champion:223}} is even in the same league as toxicity of champions like {{champion:35}} . his mere existence forced the entire enemy team to FOCUS THE TANK. being him because it is impossible to burst the person they want to down .. even in a burst meta) before he can save them {{champion:89}} ulti? nope.. devour {{champion:53}}{{champion:412}} pull? nope devour {{champion:134}} ulti? nope devour {{champion:238}} ulti? nope devour {{champion:25}} binding? nope devour and what is the supposed COUNTERPLAY to this? attempt to kill {{champion:223}} .. which when played correctly effective has double hp bars because he can use the grey health... and if he does escape... he doesn't need to use it and can regen said hp back. in your own words >No champion should have their most important spell on a 30 second cooldown, ok.. then why does your ability your talking about LITERALLY DO THIS TO EVERY OTHER CHAMPION!
Finally, a reasonable post, though not by a person I normally wouldn't agree with.
: No champion should have their most important spell on a 30 second cooldown, especially when it is a melee range, single target one.
and no champion should be a **walking zhonyas fucking hourglass** that can also disable enemies for 3+ seconds and deal massive percent HP damage.
: Riot, please reconsider these Tahm Kench nerfs.
Tahm is terribly designed champion. He needs his kit fixed before they're allowed to make him viable. Riot is doing the right thing by gutting him. Now if only Gnar, Kennen, Pantheon, and others saw the same treatment.
: > [{quoted}](name=VanaQuish,realm=EUNE,application-id=3ErqAdtq,discussion-id=kiuEEJ8Q,comment-id=0001,timestamp=2018-08-15T08:05:40.773+0000) > > True. Too bad riot still wont put appropriate downsides on champs with dashes, like having LESS MOVEMENT SPEED. Im sick and tired of getting outrun by champs that have dash AND bigger movement speed. but ma guy fiora only has 90% of her damage as true damage, sustain, poke vs melee, a 2 second dash and an invulnerability how would she function if she didn't outrun ulted yi/singed.
MLDzXnRRR (EUNE)
: > [{quoted}](name=AirKingNeo,realm=NA,application-id=3ErqAdtq,discussion-id=0ZxkxRs3,comment-id=001000000000,timestamp=2018-08-15T20:22:22.827+0000) > > but I don't care about low elo when talking about balance. Low elo, in all games, is less competitive and doesn't provide competitive data. The biggest problem is that "high elo" is very-very small sample size and inbred meta consisting of flexible generalists picks - you will most of the time never see linear, but powerful champs or champs with clear strenghts and weaknesses (Brand generally can 1v5 the typical LCS tanky team comp, but is a bad mid lacking consistent and safe waveclear and playing him as a support is risky , so he is rarely seen in e-sports) in a serious tournament even when they are strong or very rarely (almost considered trolling ) - unless they are really broken like 1shot ult WW with red smite years ago.
Except high elo isn't a small sample size. Thousands of games are played globally in ranks above Diamond. That's not actually that small. There's no "inbred" meta. People just pick the strongest picks. Brand isn't a strong pick because he isn't safe, so he isn't picked.
mvmlego (NA)
: That's a little bit overly cynical when just this patch, they straight-up reverted a buff on the stated basis that it was a bad move.
Who's buffs because if you're talking about Fizz, he shouldn't have been nerfed and the data shows he shouldn't have been, **especially when all his runes get dicked on.**
Hayaishi (NA)
: Good. Low counterplay champs shouldn't be strong.
Fizz has a lot of counterplay like his atrocity of a late game
: Silly Airking, assuming everything in a large game is logical. Look at it this way, if it WAS that simple, what is the justification in not being fixed yet? They hate Kayle? Like... if it is as simple as a flag flip, now that it's been brought to their attention, they should have fixed it. Given that, it is most likely not actually that simple. It may even BE set correctly, but some strange bug or odd interaction elsewhere in the game is interfering. It's a big codebase with a lot of moving parts, any number of those could be interacting with the parts related to either Kayle's ability or the talisman.
It could also be there not being a flag available or the fact that the flag itself doesn't counter this type of damage (aoe damage from basic attack modifiers/enchanced attacks), but again that just comes down to them messing up and **still haven't fixed it in almost 1.5 years.**
TKM Axe (EUW)
: > [{quoted}](name=AirKingNeo,realm=NA,application-id=3ErqAdtq,discussion-id=FEJmEMbA,comment-id=0003,timestamp=2018-08-15T16:40:52.971+0000) > > Tryndamere is a low tier champion who doesn't see play nor high challenger players in any major region. > > Why complain about a non-problem? foggedftw2 search him up on youtube/twitch. high elo (challenger) tryndamere player on NA.
Ok? https://www.op.gg/champion/tryndamere/statistics/top look at these low stats
: Fizz's nerf justification was the 52% winrate and 8.75% pickrate. He got overbuffed by recent changes. Accept it and move on.
: It's not a "micro nerf", they increased the cooldown of his W to 28 seconds at rank 1. That's an enormous nerf. Most basic skills have a cooldown of 6-10 seconds, with ridiculous skills like Warwick's W and Master Yi's Meditate (for some reason) being the exception.
You misread my comment. I said not to care about the Tahm nerf and said complain about explainless micro nerfs like Orianna's nerf (which doesn't fix any of her issues).
MLDzXnRRR (EUNE)
: > [{quoted}](name=AirKingNeo,realm=NA,application-id=3ErqAdtq,discussion-id=0ZxkxRs3,comment-id=0010,timestamp=2018-08-15T16:35:35.006+0000) > > LUX > DOESN'T > EVEN > GET > PICKED > > why are we complaining about a low winrate, low pickrate, low banrate champion? Lux gets picked and quite a lot, but not where you probably expect - pro play and high elo ranked- she is mainly played in normals and low elo ranked - still a top 10 most popular champ overall (check the datamining sites that also have info about normal games) in the last years with tons of skins released for her. Still, I find the typical Lux mains that go support every game with barrier mentally damaged.
but I don't care about low elo when talking about balance. Low elo, in all games, is less competitive and doesn't provide competitive data.
Rioter Comments
: Oh, you know Riot's codebase then? Interesting. Are you secretly an employee? Did you used to work on the game?
because I understand basic coding? Unless they have a poor code structure that makes no sense, it should just be a flag they need to set either to Talisman's passive or AoE attacks.
: "Tanks Haven't Been Feeling So Hot, So We're...Putting More Durability in Their Kits"
Tahm Kench is an abomination of design and shouldn't be viable until that design is fixed. You should be complaining about the lack of explanation in their patch notes. Random micro nerfs without reasons is pretty fucking stupid and allows for 0 responsibility for changes (as if they took criticism in the first place). Then you gotta remember that people who write the patch notes and people who do balance changes are two different groups of people. Fizz was nerfed despite seeing only 1 pick in competitive play (being EU) and wasn't even rocking the high elo charts, **and all of the runes he used got nerfed.** Same shit for Wukong, but he's being blamed for Duskblade being stupid.
: playing vs ignite tryndamere is about as fun as watching an LCS game
Tryndamere is a low tier champion who doesn't see play nor high challenger players in any major region. Why complain about a non-problem?
: If they acknowledged the bug last patch, that means they're most likely working on it. Perhaps it is just a lot more difficult to fix than you think.
not really since it's just a flag set for what sources of damage apply talisman
: Lux' ult is getting a little ridiculous...
LUX DOESN'T EVEN GET PICKED why are we complaining about a low winrate, low pickrate, low banrate champion?
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AirKingNeo

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