Ralanr (NA)
: "Tanks do too much/a lot of damage"
Saw your post and I had to make this video. Did it just for you bb ;) [](https://www.youtube.com/watch?v=AvqjovRMc6g) https://www.youtube.com/watch?v=AvqjovRMc6g
Rioter Comments
: Riot, Please Help Support Mains
: > [{quoted}](name=AkumaCode,realm=NA,application-id=3ErqAdtq,discussion-id=5OUi1Eu9,comment-id=000b,timestamp=2017-01-28T01:39:53.963+0000) > > The most movement speed an adc can get is 390 i think. So that movement speed change might not happen. If anything, it might get nerfed But If I'm building swiftness boots and deadmans just to move around at the speed an adc does with zerks and a phantom dancer that's a problem. Especially for a melee champion who's ult is their only gap closer.
Right, i didn't see deadman's mb.
: ADCs are still powerful, but the game is often decided before they become relevant. It isn't necessarily that they are weak, but they often lack influence (as most late-game champions do) early-game if not fed. Many of the meta champions excels at killing ADCs (and other squishy carries), which probably isn't helping matters for them. ---------------- If the average game length were to increase and the game were less snowbally, they wouldn't be having any issues.
This is exactly right. Most games are decided in the midgame (20-35mins) before the lategame even arrives (~40+ mins); which is where most adc's start being effective and have an impact in terms of being able to deal damage (specifically to tanks). With the nerf of Courage of the Colossus, adc's midgame is buffed and as a result their ability to have an impact in how games are decided in the current game time meta is also buffed. In addition, riot has yet to do much to balance the new assassins, jungle, and assassin junglers that oppress the botlane so consistently (often times it feels as though botlane consists of the botlaners+the jungler due to ganks from lv 2+)


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