: About the new Level Up Rewards for Garena and why they are BAD for the game.
I disagree. The whole point of having veterans is to make sure that people that join after us have a better foundation and a better overall life/experience. Especially if you want this community to grow larger and stronger. That's how lineages are made and maintained. Unless you want this game to slowly deteriorate into oblivion, i strongly suggest building a stronger foundation for newer players coming into a fully released game. Back in the beta when I first started playing, I can shrug off the poorly developed tutorial, bots, maps, etc. but new players will not like that and are less likely to put up with it. Not to mention the sheer scope and cost of getting all the available champions is drastically more daunting of a task. You will see a steady decline of younger, loyal players. I'm not saying fuck the veterans. They are important for raising the new players into smart, kind (maybe not kind, but at least decent), and able members of the community, so it's important to make them happy as well. But you must start somewhere, and shaving down some of the newbie wall is a good place to do it. In regards to the smurfs thing. People are gonna make smurfs no matter what. People smurf because they wanna play this game without worrying about their rank. You might see a huge spike in smurfing in the following weeks once this is implemented, purely because it's new. But it'll just be a fad and the numbers will go back down to average numbers once the change is normalized. I think the more interesting question to ask is... How do you get the smurfs to help out the younger players instead of flaming or ignoring them? That's a question Riot needs to answer before implementing this because it will more positively improve the community and the perception that people, like you, have about this change.
Ralanr (NA)
: "Tanks do too much/a lot of damage"
Saw your post and I had to make this video. Did it just for you bb ;) [](https://www.youtube.com/watch?v=AvqjovRMc6g) https://www.youtube.com/watch?v=AvqjovRMc6g
Rioter Comments
: Riot, Please Help Support Mains
: > [{quoted}](name=AkumaCode,realm=NA,application-id=3ErqAdtq,discussion-id=5OUi1Eu9,comment-id=000b,timestamp=2017-01-28T01:39:53.963+0000) > > The most movement speed an adc can get is 390 i think. So that movement speed change might not happen. If anything, it might get nerfed But If I'm building swiftness boots and deadmans just to move around at the speed an adc does with zerks and a phantom dancer that's a problem. Especially for a melee champion who's ult is their only gap closer.
Right, i didn't see deadman's mb.
: ADCs are still powerful, but the game is often decided before they become relevant. It isn't necessarily that they are weak, but they often lack influence (as most late-game champions do) early-game if not fed. Many of the meta champions excels at killing ADCs (and other squishy carries), which probably isn't helping matters for them. ---------------- If the average game length were to increase and the game were less snowbally, they wouldn't be having any issues.
This is exactly right. Most games are decided in the midgame (20-35mins) before the lategame even arrives (~40+ mins); which is where most adc's start being effective and have an impact in terms of being able to deal damage (specifically to tanks). With the nerf of Courage of the Colossus, adc's midgame is buffed and as a result their ability to have an impact in how games are decided in the current game time meta is also buffed. In addition, riot has yet to do much to balance the new assassins, jungle, and assassin junglers that oppress the botlane so consistently (often times it feels as though botlane consists of the botlaners+the jungler due to ganks from lv 2+)


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