: Any good top laners?
Everyone has their own style and will be better or worse with different champions. You just have to go into normals and find which ones you like the best and focus on them.
: i didnt say it was bad, i said range champions use klepto way better than melee champion use klepto
And assassins use electrocute way better than tanks while tanks use grasp way better than assassins. What's your point?
: Can you buff klepto rune on mellee champs, the rune only does good for ranged champion?
Care to explain how I had more gold than Yasuo this game if Klepto is bad on melees https://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/2975160144/209287161?tab=overview
Glîtchy (NA)
: Shyvana runes?
PTA is by far the best rune on her. She can proc it almost instantly with auto, Q. For secondary I like to use eyeball collection and ravenous hunter. I also play her quite a bit differently than most people. I go AP after getting bloodrazor and play as an assassin with my ult up. An ult, E, auto, Q, gunblade, blue smite will kill almost any squishy and then your AoE burn will deal considerable amounts of damage to the rest of them.
: Hes missing a lot of important upgrades, why not an upgrade to {{item:3143}} or {{item:3110}} , why force me to buy {{item:3001}} or {{item:3068}} when I just want to function as a long lasting frontline.
It doesn't force you to buy anything. The upgrades are not cost efficient to get outside of a last item upgrade like when you start buying elixirs. This means that most games are done before you should even be looking at his items anyways.
: > [{quoted}](name=AlienPrimate,realm=NA,application-id=yrc23zHg,discussion-id=8irIT823,comment-id=000300000000,timestamp=2019-02-16T19:50:17.002+0000) > > You mostly just have to read the items to figure out what they are for. Builds will often change depending on how well you are doing in the particular game. If you have a huge lead you will have the opportunity to build mostly offensive items to further increase your lead and when behind you will have to build defenses so you can survive longer on tower dives. Here is a list of common situational items. > > {{item:3001}} Tank against magic damage with another source of magic damage on your team > {{item:3194}} Tank/fighter against a magic damage threat with either very short cooldowns {{champion:13}} or damage over time {{champion:17}} > {{item:3102}} Mage against another mage or ap assassin who is bursting you down. This is also a great option against catchers such as {{champion:53}} {{champion:25}} > {{item:3153}} Fighter or Marksman against an enemy who you know will have a lot of health like {{champion:31}} {{champion:36}} {{champion:14}} > {{item:3076}} {{item:3075}} Tank or fighter against an enemy with reliable healing like {{champion:23}} {{champion:266}} {{champion:114}} or anyone who has built lifesteal > {{item:1083}} You are an ADC who was killed within the early game and you opt for farming safely under tower until mid-late game. > {{item:3742}} Fighter or tank who is against enemies that are tough to catch up to and get inside their range > {{item:3812}} FIghter or assassin against a source of strong burst damage > {{item:3147}} Assassin who is against a squishy target or has stealth as a core part of their kit like {{champion:121}} {{champion:35}} {{champion:107}} > {{item:3814}} Assassin or sometimes fighter against a predictable enemy CC like {{champion:45}} wall or an ADC against {{champion:30}} to block his ultimate > {{item:3508}} Crit based champion with high mana costs and you enjoy playing them in a skill spamming style {{champion:15}} {{champion:236}} Other items offer more damage so this is only if spamming is more your thing > {{item:3123}} Must have item for every ADC against {{champion:16}} and also not a bad idea when against other champions with high healing like {{champion:8}} {{champion:36}} {{champion:19}} > {{item:3110}} Tank against auto attack reliant enemies > {{item:3022}} Fighter who is having trouble sticking to enemies > {{item:3193}} As another stated, this is great on a tank who has both magic and physical damage to worry about. Keep in mind that it is a terrible pick against % health damage like {{champion:11}} {{champion:110}} {{champion:96}} {{champion:67}} {{champion:114}} > {{item:3026}} You are an AD champion who is either fed or playing against AD assassins like {{champion:107}} {{champion:238}} > {{item:3109}} Tank or support against a heavy ad team or you just have a fed carry you can link to. Keep in mind that only one person can be linked at a time so you should only have one per team unless you have multiple fed carrieis. > {{item:3151}} Mage against high health. This is core on most magic DoT champions though. > {{item:3156}} AD champion against heavy magic damage > {{item:3041}} Only for when playing a safe magic damage dealer who has a massive lead early game. This would include champions like {{champion:38}} {{champion:103}} {{champion:99}} {{champion:7}} who either have high range and CC or are very mobile and hard to catch when low health. > {{item:3139}} Primarily used on AD carries against suppressions {{champion:19}} {{champion:90}} {{champion:72}} but it can be good when just against heavy CC or magic damage in general. Defensively Maw would generally be better unless the active is needed. > {{item:3222}} Support in the same situation as mercurial scimitar description except the active is to be used on your carry instead of yourself. This is generally bad until you are in higher ranks where both you and your carry know how to optimally use it. > {{item:3165}} Same as Executioner's calling description except on magic damage dealers. > {{item:3033}} {{item:3036}} Fed fighter or any ADC against someone who is stacking armor > {{item:3046}} Late game item for ADC's or for if they get an early lead and want to keep their bounty with a decent shield > {{item:3089}} High AP item that should only be bought after multiple other sources of AP. Basically only get this if you are fed and have 400+ AP already. > {{item:3143}} Tank or fighter against crit users. This is most ADC's and {{champion:23}} {{champion:157}} > {{item:3800}} Low mobility fighter or tank against high mobility and you are having a tough time engaging or reaching your targets > {{item:3161}} Fighter with an ultimate that is generally used at the start of combat like {{champion:92}} {{champion:56}} {{champion:120}} {{champion:254}} > {{item:3065}} Fighter or tank who already has self healing or has a support on their team who can heal them and they are against magic damage > {{item:3053}} Fighter who either already has {{item:3078}} or {{item:3025}} or is against heavy CC > {{item:3071}} Fighter or Assassin and rarely ADC against heavy armor. If on an assassin, this will almost always be a better option than the 3 lethality items if you are not against a squishy. > {{item:3135}} For a magic damage dealer when the enemy builds any amount of magic resistance. This will beat out rabadons in most cases if the enemy has magic resist. > {{item:3083}} Playing a tank and you want to stick around to push after fights. This isn't really that useful for anything other than wanting to push down towers safely after fights because other items will give more effective HP with their resistances. > {{item:3091}} Auto attack against high amounts of magic damage as well as either doing magic damage yourself or have other sources of magic damage on your team. > {{item:3157}} Must have item for mages against assassins. Also all around good item when against other forms of physical damage on a mage. > {{item:3512}} You are opting to split push or against a top laner who likes to split push themselves like {{champion:83}} {{champion:27}} > > Unlisted items are generally core that will be built in every game no matter the situation. then what are the core itemss?
> [{quoted}](name=Brony Gaymer,realm=NA,application-id=yrc23zHg,discussion-id=8irIT823,comment-id=0003000000000000,timestamp=2019-02-16T20:01:10.212+0000) > > then what are the core itemss? A core item is something you will build on your champion regardless of matchup or situation. For example, I'm a Taric main and play him in top and mid frequently. When I do so, I build {{item:3070}} first item no matter the situation or my enemy because it is required for Taric's kit to function with his insanely high mana costs and low cooldowns. From there it is a choice between rushing manamune if I do well or getting tank items if I am not doing well. Which tank items I get depends on matchup. If I did not do well and I held onto my tear until late game, I then have a choice between Seraph's embrace or Muramana. I get Seraph's if my team is doing enough damage without me and I can just play as a support/tank and I get Muramana if my team lacks damage. Some champions even have kits that allow them to almost never change their build. One such champion is Tryndamere. Since the recent crit changes, he can build Statikk Shiv and Infinity Edge every game no matter the situation. This combo will do enough damage to deal with any enemy and building defensively on him is pretty stupid because his ult makes him immune to damage for 5 seconds which is already longer than tanks will last in some situations.
: > [{quoted}](name=Funkin Dunkin,realm=NA,application-id=yrc23zHg,discussion-id=8irIT823,comment-id=0003,timestamp=2019-02-16T18:32:22.877+0000) > > Every game is so different there is no one set build. Those are just an idea to give you what items revolve around that champ thn maybe I am sking th wrong qutstion what is the items for?
> [{quoted}](name=Brony Gaymer,realm=NA,application-id=yrc23zHg,discussion-id=8irIT823,comment-id=00030000,timestamp=2019-02-16T18:54:40.280+0000) > > thn maybe I am sking th wrong qutstion what is the items for? You mostly just have to read the items to figure out what they are for. Builds will often change depending on how well you are doing in the particular game. If you have a huge lead you will have the opportunity to build mostly offensive items to further increase your lead and when behind you will have to build defenses so you can survive longer on tower dives. Here is a list of common situational items. {{item:3001}} Tank against magic damage with another source of magic damage on your team {{item:3194}} Tank/fighter against a magic damage threat with either very short cooldowns {{champion:13}} or damage over time {{champion:17}} {{item:3102}} Mage against another mage or ap assassin who is bursting you down. This is also a great option against catchers such as {{champion:53}} {{champion:25}} {{item:3153}} Fighter or Marksman against an enemy who you know will have a lot of health like {{champion:31}} {{champion:36}} {{champion:14}} {{item:3076}} {{item:3075}} Tank or fighter against an enemy with reliable healing like {{champion:23}} {{champion:266}} {{champion:114}} or anyone who has built lifesteal {{item:1083}} You are an ADC who was killed within the early game and you opt for farming safely under tower until mid-late game. {{item:3742}} Fighter or tank who is against enemies that are tough to catch up to and get inside their range {{item:3812}} FIghter or assassin against a source of strong burst damage {{item:3147}} Assassin who is against a squishy target or has stealth as a core part of their kit like {{champion:121}} {{champion:35}} {{champion:107}} {{item:3814}} Assassin or sometimes fighter against a predictable enemy CC like {{champion:45}} wall or an ADC against {{champion:30}} to block his ultimate {{item:3508}} Crit based champion with high mana costs and you enjoy playing them in a skill spamming style {{champion:15}} {{champion:236}} Other items offer more damage so this is only if spamming is more your thing {{item:3123}} Must have item for every ADC against {{champion:16}} and also not a bad idea when against other champions with high healing like {{champion:8}} {{champion:36}} {{champion:19}} {{item:3110}} Tank against auto attack reliant enemies {{item:3022}} Fighter who is having trouble sticking to enemies {{item:3193}} As another stated, this is great on a tank who has both magic and physical damage to worry about. Keep in mind that it is a terrible pick against % health damage like {{champion:11}} {{champion:110}} {{champion:96}} {{champion:67}} {{champion:114}} {{item:3026}} You are an AD champion who is either fed or playing against AD assassins like {{champion:107}} {{champion:238}} {{item:3109}} Tank or support against a heavy ad team or you just have a fed carry you can link to. Keep in mind that only one person can be linked at a time so you should only have one per team unless you have multiple fed carrieis. {{item:3151}} Mage against high health. This is core on most magic DoT champions though. {{item:3156}} AD champion against heavy magic damage {{item:3041}} Only for when playing a safe magic damage dealer who has a massive lead early game. This would include champions like {{champion:38}} {{champion:103}} {{champion:99}} {{champion:7}} who either have high range and CC or are very mobile and hard to catch when low health. {{item:3139}} Primarily used on AD carries against suppressions {{champion:19}} {{champion:90}} {{champion:72}} but it can be good when just against heavy CC or magic damage in general. Defensively Maw would generally be better unless the active is needed. {{item:3222}} Support in the same situation as mercurial scimitar description except the active is to be used on your carry instead of yourself. This is generally bad until you are in higher ranks where both you and your carry know how to optimally use it. {{item:3165}} Same as Executioner's calling description except on magic damage dealers. {{item:3033}} {{item:3036}} Fed fighter or any ADC against someone who is stacking armor {{item:3046}} Late game item for ADC's or for if they get an early lead and want to keep their bounty with a decent shield {{item:3089}} High AP item that should only be bought after multiple other sources of AP. Basically only get this if you are fed and have 400+ AP already. {{item:3143}} Tank or fighter against crit users. This is most ADC's and {{champion:23}} {{champion:157}} {{item:3800}} Low mobility fighter or tank against high mobility and you are having a tough time engaging or reaching your targets {{item:3161}} Fighter with an ultimate that is generally used at the start of combat like {{champion:92}} {{champion:56}} {{champion:120}} {{champion:254}} {{item:3065}} Fighter or tank who already has self healing or has a support on their team who can heal them and they are against magic damage {{item:3053}} Fighter who either already has {{item:3078}} or {{item:3025}} or is against heavy CC {{item:3071}} Fighter or Assassin and rarely ADC against heavy armor. If on an assassin, this will almost always be a better option than the 3 lethality items if you are not against a squishy. {{item:3135}} For a magic damage dealer when the enemy builds any amount of magic resistance. This will beat out rabadons in most cases if the enemy has magic resist. {{item:3083}} Playing a tank and you want to stick around to push after fights. This isn't really that useful for anything other than wanting to push down towers safely after fights because other items will give more effective HP with their resistances. {{item:3091}} Auto attack against high amounts of magic damage as well as either doing magic damage yourself or have other sources of magic damage on your team. {{item:3157}} Must have item for mages against assassins. Also all around good item when against other forms of physical damage on a mage. {{item:3512}} You are opting to split push or against a top laner who likes to split push themselves like {{champion:83}} {{champion:27}} Unlisted items are generally core that will be built in every game no matter the situation.
: Crazy Idea: Only the support is allowed to buy the support items. Other playes are forbidden
My idea is to leave them as is. There is nothing wrong with the current ones. The Zilean top strategy only worked because he was against Urgot who is big and immobile and Zilean basically can't miss his bombs. Try that strategy against Renekton, Irelia, or Tryndamere and he would would have a tough time not feeding when they all in him. Urgot is a tough matchup for most fighters so what you have to do against him is beat him through range. We don't need to nerf every single strategy that emerges that doesn't follow the meta. The meta changes for a reason. If Urgot and Darius are top tier top laners than ranged top laners are bound to emerge. Once the ranged top laners become meta then mobile melees who can quickly kill them will become meta and we just go around in a circle. We don't need to be changing and nerfing everything that comes along to change the meta just so we can keep a stagnate one.
: can we start having all-female lol sports?
Only if we get all male ESports. You should realize how stupid that sounds just by reading the previous sentence. Gender specific sports are for athletics. It is a fact that a woman cannot compare to a man physically so this distinction is required for physical sports. In mental ones like board or computer games this distinction is not required.
: Crazy Idea: Only the support is allowed to buy the support items. Other playes are forbidden
Crazy idea: only the ADC is allowed to build Infinity edge. Only the top laner is allowed to build sterak's. Only the middle laner is allowed to build Zhonya's. Only the support is allowed to build Redemption. {{sticker:zombie-brand-facepalm}}
: Let's talk URF.
My suggestion is to have blind pick and the last 3 champions that anyone played are banned.
Bârd (NA)
: Removing Keystones while salvaging their effects.
I nominate you to the balance team {{sticker:slayer-pantheon-thumbs}} There is nothing in here that I don't like except I don't really understand the point of pickpocket.
: Fizz 100-0 me at lvl 3. How in the hell ...
The same way I can do this. All damage in this game is too high. It isn't just Fizz. https://i.imgur.com/aNCYXu5.gifv
: Your sexual life with a champion quote - League of Legends Community
Let's see how hot things get. Why is it always the ugly ones? Memories of Demacia. Just like the old days. Are you even wearing pants? Shine on you crazy diamond. Let me show you something. Say hello to my little gems. These gems aren't just for show. It's okay if you're impressed, the protector was too. Nowhere left to go but up. Just in case. You can always use a little extra protection. Better safe than sorry. Crash the mountain upon them. For Targon! Smooth. Fits well. Shake the pillars of heaven. Gems hurt, don't they? Never submit. Vigor. Well that was refreshing. Money well spent. Wish I'd had this on the mountain.
: The thing im worried about the most is how overloaded it is. I hope riot isn't trying to buff up bruisers so they can nerf the class then finally nerf their items and runes. Im worried about that cause even against the players wishes they made spear of shojin...
I honestly think they should just get rid of keystones. All they have done since their release is force the balance team to balance champions around their optimal keystone which was not the intention of their addition. Kleptomancy is too strong on Ezreal but bad on most other champions? We better nerf Ezreal so he is useless if he doesn't use it and other people can still get some use out of Klepto. All keystones do is give most champions the illusion of choice when in reality they are just gimping themselves by not using the correct one. The game would be so much easier for the balance team to work on if keystones were totally deleted.
: Im scared of champions who use rage blade and mages with super low CD abilities like cassio. Rage blade is gonna insta prock it. Cassio is gonna insta proc it and be even more insane with DOT true damage. And some adc's like maybe kaisa with a rageblade will prock it fast too. Their trying to give bruisers a rune. But i dont know if that kinda change is gonna be good. Especially after spear of shojin being released and OP. Conq should just give pen. if anything extra a little bit more movespeed attack speed or damage. 1 out of three. WE NEEDS LESS TRUE DAMGE D: Edit: i totally didn't make another post thinking that i forgot to post this. Whoops.
You explained perfectly why this change is bad. The point of conqueror was to give bruisers a chance against tanks with the 20% true damage but now the rune will actually be better on pretty much every class but bruisers with lower true damage than before. Anyone who can disengage in top lane will make the keystone useless. Take malphite for example. If a bruiser who would normally get the 20% true damage proc right now on their first hit engages, they can actually get some damage off in a trade. The new one is going to be they just gain a small amount of ad for 3 hits then Malphite uses Q and walks away for 8 seconds before taking another short trade.
6KEMBE4ORBA (EUNE)
: No one has commented on my Mastery points before the update. Ever. Update happens > suddenly I get commented somewhat commonly on it. Don't know why you think telling me "it doesn't" and you telling me "it has nothing to do with elo" actually has any real relevance. Have your beliefs, I trust myself and the facts more. --- Again, why aren't premade duos shown in champ select? Isn't it more important?
I have 800k mastery on Taric and haven't noticed one thing different other than the occasional joke of a comment. An example is that a top lane Ryze said something like "I've never seen so much mastery on Taric, teach me how senpai." How does a comment like that change the outcome of the game one bit? If anything it makes the game more entertaining when I play against people in top or mid on Taric and they know I'm approaching a million mastery on him.
: What do I do when my top laner picks teemo?
Teemo currently has 51% win rate. He works just fine. He has 63% win rate with Nocturne and 60% with TF for obvious reasons so you could try playing one of them if you have Teemo on your team. Also, this proves that Teemo has an ult.
: Considering Tryndamere spends all game spinning in and autoing 20 times with his ult, you're drastically overstating him being weak with it.
Mid-late game it will be fine. It won't be nearly as strong on him in lane though when compared to the current proccing on the first auto and then spinning away with true damage for short trades. It will be almost completely useless in lane now.
: PTA is bad on bruisers though for that exact reason. The only champs that actually take that rune are Camille, Renekton, and Udyr because they can actually proc it almost instantly. It's ass on everyone else because they can't proc it right away.
You left out the best user of it. Shyvana can proc it with 2 auto attacks and the second one is an auto reset.
: > [{quoted}](name=ThisName1sDumb,realm=NA,application-id=3ErqAdtq,discussion-id=pb7WEaeE,comment-id=00050002,timestamp=2019-02-14T05:23:59.279+0000) > > I'm pretty sure I've seen from multiple sources that it doesn't get stacks off of things like Darius's bleed or Singed's poison trail, so presumably it's the same case for other damage over time things if thats the case then i dont really see a problem with new conq tbh.
If you actually watched the video you would see the problem with the new conqueror. The problem is that champions who spam spell casts can stack it considerably faster and keep it stacked better than the intended users of conqueror. Ryze can fully stack it in a little over 1 second. Meanwhile Tryndamere has to spin in and use 4 auto attacks before it is stacked. The problem isn't that it will be strong on champions with damage over time which again is described in the video as not being the case. The problem is that it will be weak on most of the champions who currently rely on its use and a lot of them will probably go back to using grasp if the change goes through.
Cherysse (NA)
: Ohmwrecker, is it good?
The stats on Ohmwrecker are actually pretty good for their cost when compared to other tank items. The only reason it isn't bought is because the active is mostly useless for people who want tank stats. You don't solo dive towers on a tank and when you do dive for a squishy to secure a kill you don't even care if you get hit by 5-10 tower shots anyways. There are 2 options to making Ohmwrecker useful and you covered one of them. Either give it an option to buff allied towers or the other is to scrap the defensive stats entirely and turn it into an assassin item.
: And for the rest of them who can't build that? Also hexdrinker alone ain't really doing shit against it, unless he also has a bloodthirster. Yeah it'll reduce damage but he's also going to still eat a huge amount of damage in that timeframe.
Yasuo does the same thing to most ranged champions by pressing W. Let's say I press R W on Heimerdinger. Yasuo just presses W and my ult does nothing. There are a lot of champions with mechanics that completely screw an entire class, not just Heimerdinger. Also, Heimerdinger cannot engage one anyone for the same reason that it is very difficult to engage on him. He is pretty useless without his turrets so getting killed by his turrets in a 1v1 is just as stupid as getting killed by Singed's poison.
: It fell in love with the herald... Better love story than twlight.
If it really loved her, it should have protected her from that scary man Yasuo.
: It was shooting him at first, up until you used Zhonya's. Then he was out of its sight. I can only hope this means there was a lasting change to stop RQ>Zhonya's from doing fucktons of damage to people without any real counterplay.
At what point was Yasuo out of sight? I was in the bush providing vision.
DimPack (NA)
: > [{quoted}](name=AlienPrimate,realm=NA,application-id=3ErqAdtq,discussion-id=rwVXKJME,comment-id=00000000,timestamp=2019-02-13T01:07:12.538+0000) > > It wasn't shooting rift either. It was literally just sitting there. Yeah I'm pretty sure Zhonya's just bugged the turret aggro. It prioritizes who you're attacking or something like that so the rift entering its range and you going into stasis confused it.
Well balance team needs to figure out how to unconfuse the turret.
DimPack (NA)
: "Oh hey rift looks pretty today"
It wasn't shooting rift either. It was literally just sitting there.
Rioter Comments
Ir Sun (EUW)
: Ranked intentional feeding level 1
Submit a ticket and attach this video to it. I have had good luck doing this the 2 times I have reported with tickets. I had a response from support within a couple hours both times with them looking into the account.
: Why not just make Klepto users unable to buy a gold item?
Why not just leave support items alone and fix bounties?
Ilovemobas (EUNE)
: What is a good counter to Hall of blades Darius on 3v3?
Taric can 1v1 Darius early game just by auto attacking him to death. Too bad Taric is banned in 3/4 of TT games though. On TT you can just start tear first buy and Q at level 1 then Q, auto, auto, Q......... until he is dead and win every time. If you happen to get first blood you will snowball out of control with an early manamune. Press the attack and presence of mind are a must for solo lane Taric if you happen to give it a try.
: get mr
https://gal.patheticcockroach.com/galleries/humor/thread-necromancy/thread_necromancer_card_5.jpg
Paxon (EUW)
: Yasuo is op with the new crititems? Tryndamere just hit rock bottom
I don't see how the changes to crit make Tryn bad. My largest crit in my last game on him was 1296 with only {{item:3087}} {{item:3031}} {{item:1036}} . That really doesn't scream weak to me. https://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/2975214404/209287161?tab=stats
: Literally never will they, or should they, make it impossible for the ADC to steal the cannon minion from the support. You clearly have absolutely no idea how people, let alone marksmen players, think when it comes to last hitting so why are you even injecting your, evidently worthless, opinion into the conversation? _The ADC knows that they will not lose anything by letting the support last hit a minion. This gives them a constant reminder on the ADC themselves (rather than just sometimes on the support) that the support is looking to last hit that cannon minions. Without one, people default to their normal last hitting patterns, which includes the cannon. _ https://i.kym-cdn.com/photos/images/newsfeed/000/540/811/e45.png And boohoo, I added flavor text that evidently went over yours and some other people's heads. Well unfortunately for you, I don't attempt to appeal to the lowest common denominator. So if this is too complex for you, then go play tetris or something.
I too was really confused as to what you were going for until this last comment because of all the useless text. Why not just make it so nearby allies see the charges on their buff bar too rather than add the Sunday paper's worth of text to state the same exact thing?
Jinto (OCE)
: Gimme your best League puns/jokes
My favorite one is: How do you know Yorick is gay? ######He digs Graves.
x9 Kat (NA)
: What are some item niches that could stand to be filled? Examples?
Well for champions I think a cool one would be a champion that has the ability to steal enemy minions and pets (non ultimate) as well as neutral monsters with a reasonable cooldown. The passive would be to alt click and control all nearby friendly units.
: Except they do it for rumble but meanwhile.. {{champion:157}} *cough cough* gets almost no benefit from URF. Urf gamemode is not "change champions to be good and let others stay the same" its give everyone 80%cdr and all. Rumble should overheat. And if not, atleast make it so he doesn't get the BUFFS FROM OVERHEAT without getting the negative effect of self silence.
They should make the per unit cooldown on his E reduced by 80%. I think this would help him a lot in urf.
HàrrowR (EUW)
: Just realized essence flare is literally Tarics passive
He already works well as a fighter. Just build {{item:3042}} into tank and you will shred people with 500 damage per auto and 2 attack speed while still having 300+ armor.
: > [{quoted}](name=AlienPrimate,realm=NA,application-id=3ErqAdtq,discussion-id=czN2EGlj,comment-id=0003,timestamp=2019-02-10T01:35:47.095+0000) > > Explain this on on my smurf then. The Jinx on my team was complaining about getting "trolls" on her team in her promos when we got in because I was playing Taric mid with relic shield. Apparently she was unaware of how funneling works. We basically handed our team a free win while the Jinx was in her promos. Tell me how this happened if the game is supposed to be stacked against Jinx in her promos. > > Yi - 86% win rate 14 games > Taric - 100% win rate 4 games > Jinx - 63% win rate 16 games > > https://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/2973107518/229064813?tab=overview Is funneling even worth nowadays? You get less gold per minion if half your gold income is coming from minions if I recall correctly
I have come up with a viable strategy for it. Yi does bot side buff and wolf/raptors. He then comes mid and takes 2 waves with the second one including a cannon which Taric uses relic for. This second wave gives Yi beast hunter so he farms scuttle/top side jungle before returning for second cannon wave. You basically continue in this manner until Yi gets bloodrazor which removes the beast hunter debuff. If you look at the linked game, Yi completed bloodrazor at 8:12. At this time he can then come mid and take as much cs as he wants without penalty allowing him to get a really early rageblade and bork. He had all 3 of them at 19 minutes. At this point we can easily 2v5 any team comp in the game. We have done this in both normals and ranked and our record is 12-1 so far. The one loss was a learning experience on how this strategy can be countered. They played Zac jungle with a Yasuo mid and Zac just punished me all early game by camping mid and ganking me from the fog of war. Because I have a support's income as well as no flash, this leads to free kills for Zac and Yasuo. Since then I have been banning Zac so I don't have to deal with his long range ganks.
: Tell me that promos aren't rigged ?
Explain this on on my smurf then. The Jinx on my team was complaining about getting "trolls" on her team in her promos when we got in because I was playing Taric mid with relic shield. Apparently she was unaware of how funneling works. We basically handed our team a free win while the Jinx was in her promos. Tell me how this happened if the game is supposed to be stacked against Jinx in her promos. Yi - 86% win rate 14 games Taric - 100% win rate 4 games Jinx - 63% win rate 16 games https://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/2973107518/229064813?tab=overview
: Should any of the items give adaptive bonuses instead of being set to just AD or AP?
Gunblade does not need this since the change to Death's Dance now provides the same thing for AD champions. This could be an interesting concept for future items though.
: How many champs can brute force defeat....
The question is why would you not want to split push against said comp. A "protect x" comp is always susceptible to split push because only one person can actually deal with it. You would be dumb to try to cater to this strategy by team fighting. Keep them divided by split pushing then send the best divers/assassins after the Kog'Maw while he only has 1 or 2 protectors rather than the full 4.
Lovelle (NA)
: To be fair, it is incredibly hard right now to be relevant as Trundle unless he either gets a lead or the opponent is passive enough to let him reach at least 2 items before snowballing. He gets outmaneuvered by nearly everyone and doesn't have enough damage or utiity to compete unless he rushes 2-3 damage items first (making him easy as hell to burst down). Been playing him near exclusively for years and even I'm having trouble winning games since the nerfs.
I play him mostly as a support now or just for fun in the jungle with friends in normal games. I find him to actually be a pretty good support with good pillar placement and stat stealing from his Q and R.
Glîtchy (NA)
: why can assassins be tanky?
This wasn't a matter of an assassin being tanky. This was a matter of Kat having 21k gold and a level advantage and Trundle having 13k gold. I guarantee that Trundle wins 1v1 with ease with the same amount of gold.
: > [{quoted}](name=AlienPrimate,realm=NA,application-id=3ErqAdtq,discussion-id=RhMt00rE,comment-id=0000,timestamp=2019-02-09T01:42:22.954+0000) > > I can't play my main either. Galio was deleted from the game and they have no intention of ever reverting him like they did for LeBlanc and Rengar. Wasn't a galio main, but used to love playing him full AP because the Q was so fun to land... now it's just kind of meh :/
That was the most satisfying ability in the game to land. The sound alone was great and watching them get chunked into a slow was wonderful. This was only secondary on why he was my main though. My favorite ability in the game was his W.
Infernape (EUW)
: The only thing that was somewhat similar is the AoE taunt.
With that said, Galio is more similar to Shen than Galio. He has an ult that teleports to an ally to give them defenses, an AoE taunt, and a dash.
: > [{quoted}](name=AlienPrimate,realm=NA,application-id=3ErqAdtq,discussion-id=RhMt00rE,comment-id=0000,timestamp=2019-02-09T01:42:22.954+0000) > > I can't play my main either. Galio was deleted from the game and they have no intention of ever reverting him like they did for LeBlanc and Rengar. The difference is if Jax was trash or reworked I would still play him. But I can’t. The game won’t let me.
You actually couldn't play him anymore because he wouldn't even be close to being the same champion. There is absolutely nothing in Galio's rework that even resembles the old Galio other than it counters magic damage. That is like taking Malphite and reworking him into Rammus.
: Can’t play my main anymore
I can't play my main either. Galio was deleted from the game and they have no intention of ever reverting him like they did for LeBlanc and Rengar.
Rioter Comments
Kugimiya (EUW)
: All they should have done was buff some other midlanders!
What about instead of buffs on buffs on buffs on buffs we see some nerfs. Cait is doing 1200 damage with an auto attack? Let's not buff Zed to do 1200 damage with his Q. Nerf Cait instead.
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AlienPrimate

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