: Why is it so hard for bad players to take responsibility of their rank
It's hilarious how many people subscribe to conspiracy theories about how matchmaking is out to screw people.
: Thoughts on the state of Evelynn?
> [{quoted}](name=MysteriousBootie,realm=NA,application-id=3ErqAdtq,discussion-id=7EcT08ps,comment-id=,timestamp=2017-12-12T23:08:37.235+0000) > > 4. For a champ that relies on her first combo, her combo doesn't scale that well as the game goes on, but then again she's an assassin so i guess that's expected. honestly I don't find any issues with Evelynn's scaling into the lategame - rather, I think she scales extremely well, especially by the standards of an assassin. Lategame on Evelynn I don't feel like I have any reliance on landing W or even Q to kill squishies, and I find her able to deal with tanks very well due to the shred on her W and the high % damage of E. I think Evelynn is underrated right now and if anything I would expect Riot to nerf her before she sees any more buffs. I imagine that if she does see any nerfs, lategame E damage will be the target, so I'd love to see her Q buffed in return - its damage feels very underwhelming at all points of the game.
xrtyu2 (NA)
: Looking to main Eve
I'm not going to call myself an Eve main, but I've played her a lot in the preseason and done fairly well. I've been running Domination/Sorcery, with Dark Harvest, Sudden Impact, Eyeballs, Relentless Hunter, Celerity, and the Ultimate Hat. A lot of people swear by Electrocute or Phase Rush, and I think those are valid choices too, but I wouldn't go for anything else (Predator will probably develop into a good option at higher elos once its figured out but really dont even consider using it while learning a champion [unless that champ is Hec]) I think the non-keystone runes should be pretty obvious choices. I've seen precision secondary but I don't think its that good. As for builds, I typically go for {{item:1402}} {{item:3152}} {{item:3100}} {{item:3151}} {{item:3135}} {{item:3020}} . Pretty standard AP assassin stuff. Sometimes I'll switch out something for Rabbadons. Its debatable whether Protobelt or Lich Bane is a better second item, but I lean towards Protobelt because of how much it enables different patterns. Your situational item options are your typical {{item:3157}} {{item:3102}} for defense, {{item:3041}} if you're really fed.
IAmWoralo (EUW)
: Oh no Heimerdonger finally became a reasonable champion
champ is literal autowin against melees, moreso than any other top lane bully
CLG ear (NA)
: all men should strive to be like Pharaoh Atem
/> his ace monster is a two tribute 2500 beater
: It's a statement of fact indicating the absurd amount of power a melee has to have to overcome the absurd reliablity and safety Marksmen get for minimal trade off
Yasuo was never intended as a bot laner. He was always intended for mid lane.
: If Yasou mains stayed in Botlane instead of steamrolling Midlane back at his release thier never would have been a problem
... is this supposed to be a joke? I would hope it is, but there's nothing even remotely indicating it would be one
: Can we please shift Ornns power away from his damage?
Ornn doesn't necessarily need more power anywhere else. He has good CC, threat range, sustain, and tankiness. If he is to be nerfed again (which I'm not entirely sure he needs), then it really should just be a straight damage decrease with no compensation.
: why is heimer ult-q getting nerfed so hard
Ulti Turret takes Heimerdinger's already oppressive laning against melees and makes it literally impossible for them to attempt a kill on him post-6. Its damage output is absurd.
Nea104 (EUW)
: > [{quoted}](name=MorganFreemanBot,realm=NA,application-id=3ErqAdtq,discussion-id=mMiqoE67,comment-id=0004000000000000,timestamp=2017-12-09T20:15:27.616+0000) > > I mean, mundo sacrifices 20% of his current health to activate ulti. > > The best time to kill Mundo is a couple of seconds after he ulties; probably 3-4 seconds, as he was probably hurting to begin with and just shaved an extra 20% of the work off for you... I got it, and kinda agree... Still, if you can one shot a "magic tank" using magic damage, something is wrong about that tank or about that assassin I guess :P
As the other guy said, Mundo isn't really a tank. He is more tanky than most against _sustained_ magic damage, but among juggernauts and tanks he actually is one of the most vulnerable to burst damage. Combine that with facing an assassin who is particularly good at dealing with tanks (a strength Evelynn is afforded on the basis of her poor mobility) and you've got a losing matchup.
Ralanr (NA)
: Combined with cleaver and %pen it doesn’t feel that weak.
So you are saying that someone who builds two %penetration items can actually do damage to a tank? How surprising. Still super ineffective relative to Crit or On-hit.
: If you are saying that armor pen is garbage on tanks then why do you buy it for?{{sticker:zombie-brand-facepalm}}
??? I don't get what you are trying to say at all "armor pen is garbage on tanks" I never said this. Tanks don't build armor pen. I said lethality is garbage against tanks (which it is)
Ralanr (NA)
: I can’t say it’s a bad idea since lethality is supposed to be weak against tanks.
But it already is weak against tanks. Right now tanks are barely tickled by non-AS builds.
: > [{quoted}](name=Anonagon,realm=NA,application-id=3ErqAdtq,discussion-id=plAebi3W,comment-id=0006,timestamp=2017-12-09T12:48:01.081+0000) > > No. > > Lethality builds aren't really super powerful on ADCs right now, and for the few good ADCs who can build Lethality (basically just MF), increasing armor values on items means nothing because they aim to snowball a victory before most champions get significant armor items. > > Saying that armor items need buffed because of Lethality implies that Lethality marksmen are currently shredding down tanks, and that simply isn't the case. Both of the other common ADC builds kill tanks at a ludicrously faster rate. Lethality builds are actually pretty hot garbage at dealing with tanks. > > If you want ADCs nerfed, the way to do that would be to nerf ADCs, not buff tank items when tanks already take 0 damage from non-ADCs. They just need to take out LW and lethality synergy so that MF can't negate a lot of her lost scale by tacking on an LW item at the end of her lethality cleaver build.
.... not really. If you want MF nerfed, say you want MF nerfed. Completely removing the ability for any lethality building champion to even touch tanks is not a good idea.
: Buffing armor items will kill lethality building marksmen -- and that's a good thing.
No. Lethality builds aren't really super powerful on ADCs right now, and for the few good ADCs who can build Lethality (basically just MF), increasing armor values on items means nothing because they aim to snowball a victory before most champions get significant armor items. Saying that armor items need buffed because of Lethality implies that Lethality marksmen are currently shredding down tanks, and that simply isn't the case. Both of the other common ADC builds kill tanks at a ludicrously faster rate. Lethality builds are actually pretty hot garbage at dealing with tanks. If you want ADCs nerfed, the way to do that would be to nerf ADCs, not buff tank items when tanks already take 0 damage from non-ADCs.
Weedbro (NA)
: Why is there no defensive trinity force item?
I'd imagine the reason is because defensive items are supposed to be reactive and somewhat cheaper than offensive items so that offense outscales. With those two things in mind, an expensive, all-encompassing defensive item doesn't make sense - especially when the end result will probably be that nearly every champion that only builds one or two defensive items will have to build it. Would be interesting design space though.
: "because ADCs almost exclusively go in one position against a single other ADC, their winrates really only are indicative of their power relative to each other" This is an illogical conclusion because ADCs don't fight each other in a vacuum. There are at minimum 4 champions bot lane at any given time, and bot also statistically has the most jungler interaction, bumping that number up to 5 or even 6 champions. That is far too many factors to make "if an ADC loses, that means the other ADC was stronger" a likely correlation.
> [{quoted}](name=Attticus Finch,realm=NA,application-id=3ErqAdtq,discussion-id=5JAWLQQ0,comment-id=000100010000,timestamp=2017-12-08T06:48:11.654+0000) > > because ADCs don't fight each other in a vacuum. Except they do, from a statistical standpoint. If one ADC (by position) wins, another ADC (by position) loses. That's just how the game works, so an ADC's winrate by position is only important insofar as it compares to another ADC's winrate by position. This is actually true for every position in the game.
: So why doesn’t Lucian/Ashe/Trist/Ezreal have good win rates in off roles? Hmm? If ADCs are so “out of line”, then they would dominate other roles too? Right? But ADCs have shit win rates outside of bot. Ezreal & Twitch JG hovers 48% w/r EVEN with low pick rates Trist JG is hilariously bad with 42% w/r. Lucian mid sitting at 44%. Even Quinn is sitting at 49% top - IN A LETHALITY META, she loves the lethality meta. Also Vayne top is like 46%. Why are they confined in bot lane if they’re so broken???
They aren't confined to bot lane. The low winrates of off-lane ADCs can be attributed to how much taking a second ADC generally cripples a teamcomp. ADCs are a broken class right now, but luckily they aren't so broken as to make teams able to completely ignore other roles.
: "Dude its an ADC meta"
This doesn't at all mean that ADCs aren't dominant in the current metagame. As Critmaster pointed out, because ADCs almost exclusively go in one position against a single other ADC, their winrates really only are indicative of their power relative to each other, not to the champion pool as a whole. What this data really tells us is just how ridiculously far out of line the dominant ADCs are right now. While the data is inconsistent between various sites, what is consistent is Ezreal and MF at the top with 54%+ winrates, while the only other "good" ADCs may barely break 51%. So while ADCs as a whole are a problem right now, Ezreal and MF are just especially broken.
: > [{quoted}](name=Anonagon,realm=NA,application-id=3ErqAdtq,discussion-id=5JAWLQQ0,comment-id=00020000,timestamp=2017-12-08T04:57:14.347+0000) > > The numbers alone don't add perspective because they're all out of different totals. You should show these as percentages out of the total champion pools of those lanes. Okay. 28/55 top laners, 50.9% 21/38 junglers, 55.2% 24/45 mid laners, 53.3% 18/34, supports 52.9% 4/17 adcs, 23.5%. Granted, this is mostly counting the more "meta" picks for each role
: To expand on my original post, 28 top laners have positive winrates. 21 junglers. 24 midlaners. 18 supports. Just to add a little perspective.
The numbers alone don't add perspective because they're all out of different totals. You should show these as percentages out of the total champion pools of those lanes.
lbon (EUW)
: Riven Bullshit
Riven has a strong level one if she starts Q. Renekton is weak AF right now.
Nea104 (EUW)
: She oneshots Mundo while he's ulting. No issue at all.
I see in your match history a game as Mundo against an Eve who was fed as shit. I have a feeling there's some bias here!
: > [{quoted}](name=Anonagon,realm=NA,application-id=3ErqAdtq,discussion-id=5vUJflhE,comment-id=001e000700000003000100020000000000000000,timestamp=2017-12-06T19:58:01.630+0000) > > Probably because its one of the few examples of an existing system by which these extra skin shards could theoretically be delivered to players. Then why didn't the OP phrase it like this "We don't even get skin shards from lvl capsules" instead of this "0 skin shards from lvl capsules too"
Because it doesn't matter either way because the message is effectively the same? Saying "0 skin shards from lvl capsules" is just a simple statement of the fact that the promised "more skin shards" are not present in the level capsules, leading the OP to wonder where in fact they are supposed to be, as they aren't in loot boxes, level capsules, or honor capsules. Look dude, just because a Rioter has bad reading comprehension skills doesn't mean you have to take the fall with them. You are allowed to change your stance. You don't have to argue it until you're dead.
: then why the fuck would the OP bring up that point if they *aren't* supposed to be in lvl up capsules?
Probably because its one of the few examples of an existing system by which these extra skin shards could theoretically be delivered to players.
CLG ear (NA)
: Ishizu is dumb
Ishizu is the top DM waifu
: hashinshin and his arguements... are just non-sense
How tone deaf do you have to be to call out Hashinshin for being biased towards his main, then spend the rest of the post trying to justify why its okay that your main is OP?
: These Darius buffs are awesome
-> not feel like Udyr -> Udyr absurdly strong at the moment ???
: Top lane best in role lol? {{champion:516}} {{champion:57}} {{champion:54}} {{champion:75}} nothing can make Teemo best in role as soon as the pre-season is balanced out everyone will go back to ignoring him
I didn't say he was best in role, I said you sound like the kind of person who would complain even if your main was best in role, because Teemo is the strongest he's been in a very long time right now and you are still complaining.
: weak champs that become ((good)) because of system changes?
No, champion mains who will complain even when their champ is best in role.
: Fervor of Battle comes back with Grasp of the Undying [PBE]
I think its a very interesting change, but I'm not too excited for it. It seems a really weird choice to choose to change Grasp over other keystones, especially given that other trees have a lot of redundancy in their keystones that the Resolve tree doesn't, namely Precision with PtA/Tempo and Sorcery with Aery/Comet. I'd much rather have seen one of those keystones changed, especially given that many of the fighters who currently don't have a good keystone would prefer an offensive tree over Resolve.
: Teemo Life is hard this season
You sound a lot like Sona players.
: Juggernauts and fighters, stop crying!
Kind of sad that Grasp is the keystone they decide to change. There's a lot of redundancy in other trees between PtA and Tempo, and between Aery and Comet, so I'd really have preferred to see one of those keystones changed, especially since a lot of the top lane fighters who are ill-served by current keystones would much rather be in an offensive tree than in Resolve. As for the rest of the changes, its a great start. Certain champions who could use a hit are notably missing ({{champion:80}} {{champion:74}} ) but other than that most of the champions who needed direct changes seem to be getting them. I'd love to see other, more ambitious changes to the item system but I figure that this mini patch wouldn't be the time for such things anyway.
: Morgana scales better with this passive. Now it is more viable to filter resources into her more quickly as a solo laner. The CDR reduction change on w will allow morgana to use it to harass in lane, without losing too much clearing pressure. I actually suggested a similar change to her passive a couple months ago and I'm glad to see this happen.
Okay, that makes sense. Do you think that the better scaling and better ability to use as harass are a worthwhile tradeoff for the inability to heal off minions?
: I actually agree with you. Like with that new passive on her W, for the CDR, it will work amazingly with spellthief support item. Unless, they're encouraging and wanting you to bring it mid as well? I guess the gold per second would make up for the missed out farm from the CS you wouldn't be able to clear as efficiently in that way if I had a guess. Then again, I just think she's overall a better support then mid and instead of trying to transition her back to mid why not just make her a designated support through and through. Give her some changes up on her ult, (I've never been too much of a fan of it to be honest Not saying it's bad, just a preference) so that she has resistances so she survives longer, range is more, or takes a shorter amount of time for it to trigger for the stun. Only way I see Morgana becoming a mid again, through and through, is if they rework her at this point.
I'm not actually a fan of Morgana at all, and as someone who plays mid and doesn't want to see her I'm glad that these changes don't seem to be super major buffs for her as a mid laner, but I'm just really confused by them. I think her kit makes more sense as a support and I feel like she's been a designated support for long enough that changing her for mid lane is weird in and of itself. Its just weirder that they'd claim these changes are Morg mid buffs when they really don't seem to favor mid lane in any obvious way.
: maybe they intended to increase healing, but remove 'free healing'
I mean, I'm sure that's the intention with the change, I just don't get why they'd talk about this changelist as being "for Morg mid" when I really don't see it being particularly good for Morg mid.
Rioter Comments
Keyrtyn (NA)
: > [{quoted}](name=Anonagon,realm=NA,application-id=3ErqAdtq,discussion-id=b77Ar7Im,comment-id=0002,timestamp=2017-12-06T08:45:09.040+0000) > > I agree completely. > > Now, I wouldn't be surprised to see this thread downvoted to oblivion, because there's this idea floating around that Nasus is some godsend of beautiful champion design and wondrous fountain of counterplay that can do no wrong, but he's really not, and Wither is basically the source of all his problems as a champion design. Its incredibly low counterplay, it makes kiting an unobtainable goal for many champions, and it makes many of his matchups against other fighters work like a tank matchup, where Nasus wins as long as he doesn't feed early. Its an incredibly problematic ability and needs reworked. complete bullocks. you can complain about wither all you want, make it a skillshot im ok with that, hell nerf it too the ground. we all know anti-nasus players will just move on to complain about something else nasus does. your issue isnt with wither, your issue is with facing nasus.
No, Wither is legitimately the only problem I have with Nasus as a champion design. I think the rest of him is rather elegant, and I even enjoy playing him myself occasionally. Why are you trying to put words in my mouth?
: Let's not forget the rune that gives them 8% lifesteal for free.
... which most aren't using because its simply mathematically inferior to the attack speed in terms of gold value. I agree that ADCs have to much sustain without buying lifesteal, but its important to not attribute that power to an incorrect source, lest we nerf the wrong thing.
Rester (NA)
: While Hashinshin's ideas of buffs are well... very questionable? (Are you seriously trying to give 25% damage amp from PTA to melees?) The point is made across in both videos. I kinda skimmed the hash vid but watched the gbay one, from someone that just hangs around bot lane it was pretty interesting to see what the commotion is up there.
Yeah, while some of the champions he called out are very legitimate problems, a lot of his balance suggestions seemed incredibly biased, to say the least.
Rykagnar (NA)
: Nasus' "Wither" needs a change.
I agree completely. Now, I wouldn't be surprised to see this thread downvoted to oblivion, because there's this idea floating around that Nasus is some godsend of beautiful champion design and wondrous fountain of counterplay that can do no wrong, but he's really not, and Wither is basically the source of all his problems as a champion design. Its incredibly low counterplay, it makes kiting an unobtainable goal for many champions, and it makes many of his matchups against other fighters work like a tank matchup, where Nasus wins as long as he doesn't feed early. Its an incredibly problematic ability and needs reworked.
Rioter Comments
: Why does the Yugioh anime explain the game so much
They have to ignore the rules and the characters have to make suboptimal plays for the real life card game to work as a Shonen battle anime. Otherwise every duel would end in one turn, everyone would be using the same 2-5 decks, and Yami Marik wouldn't be able to fuse with the Winged Dragon of Ra and nearly kill his opponents.
: > [{quoted}](name=Anonagon,realm=NA,application-id=3ErqAdtq,discussion-id=5vUJflhE,comment-id=001e00070000000300010002,timestamp=2017-12-06T04:39:00.405+0000) > > OP using level up capsules as an example of a source by which skin shards could potentially be delivered is not OP implying that Riot has ever said we were supposed to get skin shards from that source. > > Riot said "Hey, you'll get some Orange Essence some other way" > OP said "I'm looking everywhere you could have possible put it and its not there" Riot never said they'd be in level up capsules. Stating that they "aren't giving me any skins!" is like saying "people said that horses would give me milk, but they aren't giving me any!" its to help strenthen his arguement by using false facts, lies. Stuff that looks true and believable on the surface, like saying "piggy banks don't give me any money" but then you look at it closer, they were never deisgned to. Riot never said that level capsules were going to give skins or OE, just look at the preseason page. Riot probably did say that they were going to give out more orange essence but there isn't any quotes for it Also, stating you get 0 from something doesn't = saying you're looking everywhere "I haven't gotten a single champ shard from a hextech chest! therefore there shaln't be any champ shards anywhere! I have searched everywhere!" sane and reasonable person: how many hextech chests have you opened? "none!" "I haven't gotten any money from my job! this is outrageous!" sane person: do you even have a job? "no!" thats basically the OP in the quotes there bud. Saying something that is true, but once you look under the skin, it make sense why it is true Level up capsules were never designed to drop skin shards Saying you haven't gotten any skin shards from them is the truth using it in an argument to support your argument is blatant lying
BOY Can you _read_? I never said that skin shards are supposed to be in level up capsules. OP never said that skin shards are supposed to be in level up capsules. The argument does not hinge on the idea that skin shards are supposed to be in level up capsules. Your reading comprehension skills are severely lacking.
: > [{quoted}](name=Rexxiee,realm=NA,application-id=3ErqAdtq,discussion-id=5vUJflhE,comment-id=001e000700000003,timestamp=2017-12-05T21:20:16.121+0000) > > **When did i mention we were supposed to get lvl up skin shards?** > > Oh right, nowhere, all im saying is that those new "sources" of OE are nowhere to be found, the new event included, where they made it so if you want the icon + the borders you couldnt even get a single orb for 1 skin shard without paying for more tokens, this is actually LESS than events like riven/yasuo one. > > Why couldnt we just get the border for buying the skins on the release week? Why do we have to waste possible rewards on friggin borders? This is just too greedy. > > There is no real compensation for the OE nerfs (and with how things are looking there WONT be any) and you know it. ???? . . . . > [{quoted}](name=Rexxiee,realm=NA,application-id=3ErqAdtq,discussion-id=5vUJflhE,comment-id=,timestamp=2017-12-05T13:47:50.741+0000) > > So far i havent seen those "more skin shards" in boxes, **0 skin shards from leveling up too.** > > So it was basically just a nerf to OE with a fake excuse, typical riot, just like when they said "nobody wants solo q flex is much better" and we had to put with that garbage for a full year. guess I should go complain about pigs not giving me milk to help support my arguement on how we don't get enough milk outta cows
OP using level up capsules as an example of a source by which skin shards could potentially be delivered is not OP implying that Riot has ever said we were supposed to get skin shards from that source. Riot said "Hey, you'll get some Orange Essence some other way" OP said "I'm looking everywhere you could have possible put it and its not there"
: What are good secondary role mid champions to learn?
Taliyah She's not particularly easy but I feel like her gameplay pattern will make sense to an ADC player
: Her name is Anzu Mazaki, did they really translate that to tea in united states? thats so ridiculously cringy lol
> [{quoted}](name=Mystery Ghost,realm=NA,application-id=yrc23zHg,discussion-id=jB87fddk,comment-id=0008,timestamp=2017-12-05T04:43:13.115+0000) > > Her name is Anzu Mazaki, did they really translate that to tea in united states? thats so ridiculously cringy lol Tea Gardner, Joey Wheeler, Tristan Taylor... But Yugi can keep his name. Thats alright.
VanaQuish (EUNE)
: Impactful? Maybe it does help against fizz and other similar champs early one. Strong to the point of being nerfed? Not even close. It is very strong only when that poke is point and click. And if you want to nerf poke runes you better nerf heal and shield runes too.
Where Scorch is most applicable (and broken) is on top lane poke champions, particularly {{champion:17}} {{champion:80}} {{champion:74}} etc.
VanaQuish (EUNE)
: Comet? Maybe. It is a keystone i mean but the dmg is low and avoidable. Scorch on the other hand is picked just because the other two are a joke. The other requires you to be in the river, and the other to be AT LEAST after 30 minutes. Scorch is still a joke and whoever wants it nerfed needs to rethink his whole life.
No, Scorch is legitimately one of the most impactful runes in the entire game. I know the numbers look tame on paper, but its actually ridiculous how much it contributes to damage output early for poke champions, and it more than makes up for its lack of scaling based on how much it snowballs lanes.
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Anonagon

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