: So can you clarify {{champion:117}} and {{champion:45}}? They staying friends or what?
> [{quoted}](name=EvilUnicornLord,realm=NA,application-id=6kFXY1kR,discussion-id=UEWBuH9E,comment-id=00020003,timestamp=2018-09-05T00:16:24.786+0000) > > So can you clarify {{champion:117}} and {{champion:45}}? > > They staying friends or what? Also what about {{champion:17}} and {{champion:18}} and poor {{champion:68}}
AD Yuumi (NA)
: Personal opinion (not on balance team). In regards to THE FAST. I agree that he feels "off" right now, a bit too fast. IMO Hail of Blades could use some work, seems like a rune that is warping on Jhin while being pretty hard to take advantage of for the rest of the roster. That said, stats wise, Jhin doesn't seem OP. His winrate is average, his pick/ban status in pro seems healthy, he's not highly banned in solo queue. His pickrate is high however, but we see threads like this pop up all the time on boards whenever a champ is popular. When you see something in a lot of your games you tend to start noticing the things that might feel BS about it. Here's something to think about. League balance is like a ladder. There's ALWAYS going to be a popular champion that you see a lot at the top of the ladder. When you nerf bat them off the top, another champion is likely to take their place. If it isn't Jhin it will be MF, or Draven, or Kai'sa, or Jinx, etc. A good question to ask is, "who would you rather see at the top of the ladder? Who makes the game best when you see them in your games?" There's always going to be someone who's played the most.
> [{quoted}](name=Riot jinxylord,realm=NA,application-id=3ErqAdtq,discussion-id=i1cNNNA3,comment-id=00000000000400000000,timestamp=2018-09-04T08:37:09.837+0000) > > Personal opinion (not on balance team). > > In regards to THE FAST. I agree that he feels "off" right now, a bit too fast. IMO Hail of Blades could use some work, seems like a rune that is warping on Jhin while being pretty hard to take advantage of for the rest of the roster. > > That said, stats wise, Jhin doesn't seem OP. His winrate is average, his pick/ban status in pro seems healthy, he's not highly banned in solo queue. > > His pickrate is high however, but we see threads like this pop up all the time on boards whenever a champ is popular. When you see something in a lot of your games you tend to start noticing the things that might feel BS about it. > > Here's something to think about. League balance is like a ladder. There's ALWAYS going to be a popular champion that you see a lot at the top of the ladder. When you nerf bat them off the top, another champion is likely to take their place. If it isn't Jhin it will be MF, or Draven, or Kai'sa, or Jinx, etc. A good question to ask is, "who would you rather see at the top of the ladder? Who makes the game best when you see them in your games?" There's always going to be someone who's played the most. Regarding Hail of Blades when it first came out first thing that came to my mind was our smelly little plague rat {{champion:29}} but sadly his poison makes the rune suboptimal on him. Quinn is another user that I can think of for HoB, but there are better options. The rune is competing with Fleet Footwork, PtA, and Conquerer (on melee like Trynd) so it turns out not being the best option most of the time.
AD Yuumi (NA)
: Nexus Blitz - Week 4 Feedback and Patch Notes
Been playing it almost exclusively since it came out, I have over 100 games at least on the mode: Some of my thoughts: I love the on-fire buff and how it operates but I think the extra damage taken should scale as you get more kills while on fire. If you play properly while on-fire and don't give the enemy many openings to kill you, you can solo carry. Also lifesteal is a thing that scales heavily with it. I love how viable everything feels in the jungle, I can and have played so many things that WILL NOT work on SR but work fine or well on Blitz, it's a blast! As a fill queuer, despite there being 3 laners and 2 junglers I get jungle 90% of the time. I'd like a little more variety, but I'm not sure how you can squeeze it out of people. Regarding events: Snowball: This is one of my least liked events. The snowball CD is too low imo and the slow is too heavy. If everyone aims for one person and one hit lands suddenly you are pelted by snowballs without much counterplay. This event also heavily favors whichever team is pushing the hardest since you can hide behind minions. Teemo\Veigar: My most disliked event...it's hard for me to explain why. I just find it to be very annoying, even if we are winning it. I do love the aspect of them being like Diablo loot goblins where they give gold as you attack them. That's fun. Bardle Royale: Very fun and intense, especially the Blackout version! I like the sense of urgency. Circles have gotten better as well. I think the fire damage should scale as the circle closes in though, too many times I spawn at the wrong time and am caught in the fire as I am running back onto the map because I play a lot of low ms champions like AD who only have 380 ms so the buff doesn't move me faster than the circle. It is frustrating when you can't outrun the circle from fountain. Scuttle Racing\KOTH\Push the cart: Fun and different pace from normal league! I like these! Sudden Death: A lot of people seem to have issues with this but I like it, I think all it needs is a countdown timer in game. Maybe a big red countdown a minute before or something to make people aware it's coming up. I don't like that the pushing team has the disadvantage of being near the enemy spawn. Maybe instead of having them walk, have them teleport or something to the center to make it more fair. Buffs: Blessing of Blitzcrank - It's alright, usually it's not a big deal. Blessing of Caitlyn - This can get annoying, I feel like the damage can get too high on it and the frequency seems often. Catapult - Now this one...I haven't seen or heard anyone talk about this one. It's fun and all but I feel like the team that gets this one has the biggest advantage possible. A team that gets this early on is at a massive advantage over their opponent. Catapult snowballs games massively. Essentially giving a semi global TP in the base is very strong. BFShield\GA\Super Regen - Is aight. I don't have much to say about it. There's a few times where it's really relevant, but mostly it's just midly annoying. These are balanced imo. I like them being timed instead of permanent so you have to take advantage of them before they run out. I really like that about these. Permanent buffs can be too overwhelming. Penguin: I like my little penguin friend. Do not take him away from me. Items: As an OG player from late Season 2 I love the addition of the old items back in. I'd love to see a few more, it's got me and my friend who's played since S1 hyped! One thing he mentioned to me that he wishes was in NB is Sword of the Divine. I personally would love to see Madred's Bloodrazor\Ionic Spark back since these were a couple of my favorite items from back in the day. He also said he wishes Leviathan was there, but I'm not too sure I want that in the game again...that might be a bit too broken. Meta: A lot of stuff is viable I love it! Bugs: Ivern passive doesn't work.
: Why such bias against Eleisa's Miracle and Ionic Spark, please bring them back too (even a different variation, just keep the core essence) :'(
> [{quoted}](name=SecondComing,realm=EUNE,application-id=A7LBtoKc,discussion-id=dLcnEG0E,comment-id=0006,timestamp=2018-09-04T21:46:28.640+0000) > > Why such bias against Eleisa's Miracle and Ionic Spark, please bring them back too (even a different variation, just keep the core essence) :'( Ionic spark was my favorite item when I first started playing! But Stattik Shiv is the reworked Ionic Spark. The item wasn't removed, it was just reworked to Shiv
: wait what you guys are gonna stop running nexus blitz? tbh I just assumed you guys would keep running it until it either developed into a full game mode or didn't. Does this mean interest in the game mode waned too much?
> [{quoted}](name=EROTIC RAID BOSS,realm=NA,application-id=A7LBtoKc,discussion-id=dLcnEG0E,comment-id=0002,timestamp=2018-09-04T21:22:54.374+0000) > > wait what you guys are gonna stop running nexus blitz? tbh I just assumed you guys would keep running it until it either developed into a full game mode or didn't. > > Does this mean interest in the game mode waned too much? No they just gotta take it down to work on it more. These are very early test runs. They are going to take our feedback and take it back to the lab and bring it back even more refined. They've also stated they will likely build a custom map that is distinctive for it as well
gregab (NA)
: Thanks! Really glad you enjoyed reading this. Before I worked at Riot, when I was studying game design, I loved reading stuff like [Zileas's List of Game Design Anti-Patterns](http://forums.na.leagueoflegends.com/board/showthread.php?t=293417) and they were a big part of why I wanted to come work here.
> [{quoted}](name=gregab,realm=NA,application-id=A7LBtoKc,discussion-id=HWPhZNsU,comment-id=001b0000,timestamp=2017-08-17T00:38:47.834+0000) > > Thanks! Really glad you enjoyed reading this. Before I worked at Riot, when I was studying game design, I loved reading stuff like [Zileas's List of Game Design Anti-Patterns](http://forums.na.leagueoflegends.com/board/showthread.php?t=293417) and they were a big part of why I wanted to come work here. Was there a section on bears with armor being one of the biggest design flaws?
Yenn (NA)
: > [{quoted}](name=ReySolomon,realm=NA,application-id=3ErqAdtq,discussion-id=zBRGIYPO,comment-id=0000,timestamp=2017-08-23T03:04:29.902+0000) > > Isn't that why they have PBE or w/e? You mean they can't do their job correctly without everyone telling them that they fucked up and don't understand how the game is played in 2017? No, that's not why they have the PBE. If they don't play the game and don't understand what players build, they shouldn't be designing champion kits.
> [{quoted}](name=Yenn,realm=NA,application-id=3ErqAdtq,discussion-id=zBRGIYPO,comment-id=00000000,timestamp=2017-08-23T03:05:52.331+0000) > > You mean they can't do their job correctly without everyone telling them that they fucked up and don't understand how the game is played in 2017? > > No, that's not why they have the PBE. If they don't play the game and don't understand what players build, they shouldn't be designing champion kits. They know more about what players are doing than you do. They have statistics from MILLIONS of players daily at their fingertips. They full well know better than you what's going on in their game and how to design it.
: Why is Veigar allowed to have such high AP scaling and base damages for an infinite AP stacker?
Both champions occupy entirely different roles. Both are AP carry and mages, yes but there is a lot of variance there. {{champion:69}} is a low cd spell-flinging machine gun mage ({{champion:13}} "Hey that's my name...") that does consistent damage much like an AD Carry would. She has very low AP ratios because all of her attacks are DoT/low cooldown spam. {{champion:69}} is an mage living the dream of being an ADC. She have mobility in her passive to give her kiting ability to keep pumping out damage nonstop. She's a bit like a mix of {{champion:429}} and {{champion:96}} in the way she likes to dish out damage. Like an UZI she may not do the most damage per shot(spell) but she has a very high rate of fire and can dump out a lot of bullets and pelt the enemy down. Thus common items on Cass focus more around providing her mana and mana regen so she can spam out spells nonstop over the course of a fight. Contrary to belief Cass is a bit thiccer(tankier ) than other mages and can also build tankier without much damage loss (search Blitz League Abyssal Mask Cass on youtube for a great video about Cass itemization and damage breakdown). {{champion:45}} on the other hand is a slow, extremely fragile champion that scales up to deal a ton of damage and infinitely at that. Veigar is a burst mage and probably the most effective (damage wise) burst mage in League of Legends ({{champion:266}} "But..."). There aren't really any ADC's to compare to Veigar other than maybe {{champion:202}} maybe? He likes to deal a ton of damage all at once basically to burst someone out and kill them in one rotation. That's the goal of a burst mage. To use one a combo of spells to instantly delete someone off the map. In order to kill someone quickly, you need damage and a lot of it in a very short span. Think of Veigar as a shotgun in a sense. He can't fire as fast as an UZI but when he lands a shot on you it's gonna hurt A LOT. That being said Veigar also has a very slow ramp up over the course of the game due to his focus around stacking and because it's hard for him to get involved in fights early cause he's smoll and slow {{champion:45}} "What was that...? Was that a.....ergghhh!") so basically Veigar is a very high risk and reward to play. A lot of the times he can seem to have more against him than he has going for him but once he gets to that instant deletion point sure, he can wipe you quickly off the map but you can do the same to him as well due to his extreme fragility and little mobility. Uhhh, I feel like I didn't do a great job at describing Veigar's play patterns but I hope you get the gist.
sobi999 (EUW)
: I know its a tank meta but what are mages suppose to do now?
Mages have always been the most stable and relevant role in the game. There's a reason why mages such as Orianna, Cass, Syndra etc are always at the upper echelon of high level play for the most part. Orianna has been a near constant meta champion since Season 2. I'm not saying she's OP or anything but she has a good matchup in lane against most, scales well, provides great utility for the team. She's like the Lee Sin of Mages almost.
: We used to do this on TT and Dominion, but stopped supporting that a few years ago. No map specific changes exist anymore and as FeralPony mentioned, we won't be doing that in the future either.
I actually agree with Riot's decision not to buff/nerf champions specifically for game modes, especially ARAM. I think that tweaks to the gamemode itself is more accurate and I think that all champions should be in the same state of balance across the board. Example: ARAM Lux abilities should have the same cd/damage/mana cost as a Lux would on SR. It's good to have consistency like that.
: Essentially it's because starting items are not guaranteed and starting items can be purchased regardless of Champion Type.
The issue I have with flat stats to melee champs is that some champions benefit more from flat stats than others. Ex. A Sion, Mundo, or Galio benefits a lot more from 10 flat MR for free than a Yi or Fiora does.
Nylisa (EUW)
: as a female i find sej very attractive in both looks and personality! 10/10 would follow her instead of that frosty cheerleader aka ashe!
I agree. Sej best Frejlord waifu. I'd follow her into a blood soaked battlefield any day. Lore wise, looks and personality wise I've always thought of Sej as the best of the 3 Freljord leaders. A lot of people see Ashe as the shining symbol of leadership in the Frejlord but the way Sej leads her tribe is something admirable for me. She doesn't stay in the back out of the way, nor does she sit idly by while her people go through hardships. Her people are strong and independent just like their leader. Sej always leads the charge into battle for her people and is always willing to defend their Independence and way of life. Man I love Sej.
: I'm glad that the "rotating game mode queue" only rotates through acsension and siege every week
: What's wrong with Shaco in Ascension?
As an Ascension AP shaco main, I've been crying for two weeks :( Riot's nerfing me
: Anyone else not have a main?
I have had all champs since like season 4 or so and have over 1000 games in just normals alone. Countless hours of playing time yet I still don't have a single 'main'. Sure there are champions I play more than others, but I don't necessarily main anything and never will most likely. It gets boring playing the same champions all the time for me. Plus I love to be able to be flexible and know how to play almost anything in the game to a degree. I pride myself in being a 'jack of all trades'. The old ways of League are ingrained into me, it's no fun if I can't play all the roles and all the champs.
: Can you please make him the awesome jungler He once was? I hate maokai top He is the reason that He gets nerfs that hurt his jungle even more
You triggered my PTSD from Maokai ganks circa Season 2
: Wouldn't making it so she has a passive where allies move toward her faster be like, the best passive ever? It fulfills everything. Enhances all allies, some better than others. Allows her to be a leader by being the one everyone groups around or runs to for protection. Is actually unique.
You mean give her Janna passive? That's exactly what Janna's passive already does.
: Hello, can you describe your machine specs and what you were doing when this occurs? ie: did you start the client, then alt tab away while it is loading? If you can be very specific about the timing, that would be great. And by that, I mean are you switching applications while the splash screen is up, or after the client window has opened and is showing the loading spinner? We're having trouble reproducing this bug on our end.
I've had the same issue on multiple occasions (I've written my password in twitch chat by accident too). It happens every time I open the client to be honest. The client opens and all but it does not focus on the login (similar to how the legacy client does), so you start typing and press enter and turns out it was all a prank
Rioter Comments
: Bring back item sets in the new client.
I miss my AP Shaco set. It is very important in the case where you play a character with a 'non-standard' build, AKA when what you're building is completely different than recommended.
Porocles (NA)
: What exactly isn't opening? What are the steps you're taking to launch the legacy client? Are you accessing the legacy client through the new client, or manually through your league of legends folder? Let me know!
I was having the same issue as OP. I wanted to switch to legacy to play the featured game mode but the "legacy client" link in the new client doesn't open the legacy client it just closes the window and that's all. Someone's earlier suggestion of manually entering the folder and going to the legacy launcher from there works. Don't know why it never worked for me in the alpha client though.
Mhija (NA)
: Vi VS Jinx: WHO WOULD WIN?
Vi would kick Jinx's ass any day of the weak. Ult + Q is a dead Jinx. It's an unavoidable combo if Vi can get in range to ult.
: While I can kind of see where the skill factor argument is coming from - giving the player the freedom to choose doesn't actually increase the skill factor of the game by much. Forcing the player to overcome difficult situations is a test of skill - albeit not one that most players are comfortable with as it's facing the unknown. However - given the freedom to choose, most players optimize towards what's comfortable (which eventually leads to optimizing towards either rote play or just boring play). This either means that you change everything just to make different decisions - or you try to figure out what kind of skill tests can hold up over a very long lifetime - thus the experiments in contextual variance in-game. There are definitely troublesome aspects to this - and it is definitely uncomfortable from a theoretical perspective but the key here is whether or not players have the ability to adapt to and use unforeseen situations like this favorably - rather than being pure RNG that screws you over or not.
I don't get all of the downvotes, I feel like you make a very good argument here from a game design perspective. A test of skill isn't necessarily making optimal decisions, but adapting to situations on the fly. The thing about optimal decision making is that eventually over time, they become..well optimized through much of the player base which is where game design issues with runes lie. Overtime players find the optimal strategies that trumps the others. That being said, that doesn't mean that this new plant system isn't riddled with potential issues. Some concerns that I have about this new feature are: 1. Possible RNG issues due to the spawning and different types of plants there are. Even if the spawns are semi-fixed and give 30 seconds grace period (I assume both teams have vision and information of plant spawns regardless of fog of war), the issue lies in the somewhat randomized spawns mixed with random types of plants. I do understand however, why you guys want to add some more controlled RNG elements such as the elemental dragons to the game. It increases variance and makes the game less about just going through the motions sometimes. It adds some strategic depth and levels of adaptability to the game. The drakes were an excellent change in that direction I feel. It did a lot of good for League. That being said, RNG concerns are a serious issue and it is a very delicate balance. 2. The removal of Smite buffs brings back issues that were present in previous iterations of the jungle. Basically, it negatively impacts the clears of junglers already struggling to keep up and increases the significance of junglers who can clear quickly such as {{champion:76}} and {{champion:60}}. The smite buffs really helped out junglers who struggled a lot vs the top junglers and with that gone. 3. Plants favor ranged champions over melee A TON. It widens the gap between the two even more as a ranged champion can pop the plant before a melee can reach it much of the time. This makes {{champion:76}} and {{champion:60}} even stronger, which goes back to point 2. It's making already strong junglers stronger and weaker junglers weaker. I think a solution to this would be having to right click them and channel for a 0.25 - 0.50 secs or so(like taking a dominion point) in order to use them, though that is far less intuitive and streamlined and has a lot of potential issues in design as well. Just trying to put another idea out there. Thanks :)
LankPants (OCE)
: >The common scenario that I've run into in playtests is typically - I am ranged. They are melee. Instead of choosing to shoot them, I will instead move forward and shoot the plant pre-emptively. Unless you're melee, fuck you melee players.
> Unless you're melee, fuck you melee players. Pretty much this. One of my biggest issues with this change is not just the possible RNG issues, but also the fact that it hurts melee champions even more. These new plants also negatively impacts the jungle in that (along with the removal of smite buffs), increase the power and significance of junglers that are able to fast and easy over those that aren't quite as good, many of which depended on smite buffs to help them out with their jungling early.
: Surely you're joking. This is one of the most ridiculous ideas I've ever seen. Why not just make the meta champions more difficult and thus more rewarding to play, instead of dumbing down the meta and replacing it with extremely random game mechanics like Rift Herald, Elemental Dragons, and now RNG fruits scattered via RNG throughout the jungles? What is with this warpath of neutering all the mechanically intensive champions? Season six was probably the worst season of League history, and moving on to next season we'll have more of the same? Yikes...
As someone that's been around since Season 2, I'd say Season 6 (in terms of pro play) has been one of the best so far that there has ever been in League, but at the same time the overall competitive feeling has been worse than previous seasons. Rift Herald and elemental dragons were great additions to the jungle in my opinion, they really did a great job with those I feel. I think these plants so far are downright...like another post said...gimmicky and forced. Rift Herald RNG is fine and so are the dragons but I feel like the plants RNG could possibly be an issue since they spawn in different areas. So it's not just random types of plants, but with different spawns as well. I really don't understand the point of this change, I feel like it doesn't add that much to the game and if anything it takes away some and only brings back the previous issues that has plagued the jungle in the past. Without the smite buffs, stronger clear junglers will become even more overbearing than they currently are, and with the way that plants work I feel like it also hurts melee champions in a way since they have to be within melee range to trigger it. It just makes certain issues present in the game worse.
: Dear RIOT, Can you stop with the garbage game modes and just add URF every weekend? Sincerely, everyone.
URF is boring to me after so long, Ascension and One for all > URF
: A follow-up on the "Offline Status" feature request
> [{quoted}](name=CapnBranFlakes,realm=NA,application-id=A7LBtoKc,discussion-id=RbKEr7TQ,comment-id=,timestamp=2016-06-16T23:59:01.485+0000) > > * Could invisible players see and chat with friends? What about in clubs? Yes, you should be able to see your friends list and chat with others if you message them first. No one should be able to initiate a chat with you while you are invisible. > * Once a chat is initiated, would friends in a chat still see the invisible player as offline? Preferably yes, but if that idea isn't clear, perhaps add a function where it shows you are online (if you message them first of course) for a minute or two after your last sent message. So if you don't send a message for a while, you go back to appearing offline as if you logged off. > * Could you be invisible on the League Friends mobile app? I'm not sure exactly how that works because I don't have it, but yes I assume it should have the same features as client chat. > * Could invisible players receive mobile notifications (ex: messages, friend requests) while invisible? You can still get friend requests while invisible, but not messages unless you initiated the conversation. > * Could invisible players selectively invite friends to lobbies? Can they be invited to lobbies by friends? Yes, an invisible player should be able to invite friends to lobbies still. They shouldn't be able to be invited by friends because they shouldn't appear on the list to be invited. Remember, the entire point of invisible mode is to not talk to, or play with people you might not want to play with without saying "I don't want to play with you" or "I don't want to talk to you." It's better to appear offline than seem like you are ignoring someone. I have friends that will invite me every time if I and them are both online without fail and me being an introvert who likes playing solo doesn't always want to play with friends or use voice chat. I don't want them to feel as if I am ignoring them or hating on them or whatever. I'm the type of person that needs a lot of space and alone time, that's all. I wish Battle . net had an invisible feature, cause I'm probably one of the only people that likes playing Overwatch alone. > * Friends can see your match history and that you were playing games—is that something we'd be cool with? Friends can't see matches you play while invisible till you become visible again. I'm not sure if that can be done or not, but from my limited experience in coding, it should be possible.
: The indefinite banning of Tyler1
Get rekt toxitards :^) gj rito
: > [{quoted}](name=Anrui,realm=NA,application-id=3ErqAdtq,discussion-id=jO1d6Ya0,comment-id=0018,timestamp=2016-03-09T18:31:19.655+0000) > > Can we get another gif or video of enemy champions being hit by this? Unfortunately pbe's going down for maintenance. Once I get into another custom tho after I'll post another gif of an ACTUAL max range star lol (provided bots don't screw me up >.>)
Get someone to act as a guinea pig. If you don't have anyone I'll do it. I'll just have to do about 2-3 months of updates on my PBE client
: "Oppressive" doesn't even begin to describe a strong Yorick. I think I've played against 1 Yorick in S5 and that was just hell in lane. I can't imagine him being the way he was when he was released.
Ah yes, a fledgling summoner may believe that Yorick is not very strong but we old timers remember...once upon a time Yorick was the terror of top lane as the biggest lane bully in the game (Urgot also had a period like this as well top lane). He was very oppressive during a period of time before Riot sent him to the shadow realm with the likes of Poppy, Urgot, and Sion (at the time). You see, usually when champions are underpicked and considered weak or a joke it's because they are purposely kept down (such as pre-rework Poppy for example). Otherwise, they would break the game and all we know due to the sheer amount of how broken they are. Pre-rework Poppy could literally 1v5 entire teams and would become a virtually unkillable 2 shot everyone machine.
: > [{quoted}](name=Thatonetallguy69,realm=NA,application-id=Ir7ZrJjF,discussion-id=EraJAa7F,comment-id=0001,timestamp=2016-03-09T04:29:59.412+0000) > > What you don't know about Fiora is she is easily countered by high damage tanks that she cant duel. After her combo, she can pretty much run. Not to mention, she's easy to kill in team fights, so either do damage and die quickly, or do little damage, but survive. > > This is why I go CDR split push Fiora, because no one expects the Fiora top to not join the team fight, and really take 2 towers in any given lane in 1 push high damage tanks choose one.... unless your Darius no her problem is that she is building tanky now because of her true damage and high base damage. i'm not saying that she doesn't have counter picks, but having counter picks isn't a indication of if or not a kit is balanced. and what do you mean "After her combo", shes not a caster, shes a fighter, she constantly pumps damage through her auto and her abilities/passive are there to supplement that.
Let's destroy a Fiora {{champion:54}} / \ {{champion:111}} {{champion:33}} / \ {{champion:133}}
: I had a support LeBlanc a few games back. I thought it was unusual but I had that mentality of "he must know what he's doing." In the loading screen I pulled up lolskill.net and saw the guy has a 27% win rate with LeBlanc. That was my first sign that something was off. Game starts off and the LeBlanc gets caught in multiple Morgana bindings at level 1 and loses over half his HP. Instead of using his pots to heal up he decides to all in them when he hits level 2 and gives up first blood. I typically follow my support when they engage like a good ADC but since she died near instantaneously it wound up with me in a 2v1 which I lost. LeBlanc gets back to lane before I do and immediately all ins them again in a 1v2 situation and gives up a 3rd kill. I do my best to farm under tower but get 4 man dove with the jungler and mid laner roaming down (though I did get a kill.) So now the enemy ADC is 4/0 about 5 minutes into the game. LeBlanc begins raging and purposely tries to steal my CS or at the very least mess me up so I miss them. She also multiple time engages on the Fed bot lane and when I move to assist she distorts away leaving me in a 1v2, spamming laugh as they kill me. This behavior continues the whole game with LeBlanc purposely leaving our team as soon as team fights start, spamming laugh, and then trying to assassinate the low health enemies once they have killed the rest of us. Moral of the story, doubt can be a good thing at times.
Support LeBlanc can actually work well though. She was just a bad player sadly. I've seen many support LeBlanc work with success.
Kotex (NA)
: Reported for playing Amumu support
Anyone with half a brain can see that Amumu can be a viable support. I guess it's proof these people can't even think outside of the box they know as "meta". How do these people even think the meta changes? Through patches alone? No the meta can change just by people innovating. I feel like that's something that seems to be getting lost. I played a game the other day and we had a jungle Blitzcrank (and I was top Kennen). No one even questioned neither Blitz or me for playing off-meta champions and we crushed the enemy team. It felt good.
: Get rid of the "naming and shaming" designation for public streamers and YouTubers
I agree with you OP, but the main reason that anti-naming and shaming rules exist isn't so you can't criticize people or call out someone doing something bad but it's more to keep people from taking action like DDos attacking them or attempting to hack them and do other malicious things to them.
: If anyone wants to see a max range Sol star and e
Can we get another gif or video of enemy champions being hit by this?
Voluug13 (NA)
: The problem with nerfing Naut is the same that Malphite, Swain or Karthus: They are merely an symptom of the enforced meta that Riot is doing. The moment the meta changes naut will be back to obscurity and those nerfs will make him even more underpowered that he should be then.
I actually agree with you there partly that is. Some champions are just powerful because the meta and other champions that are popular allows them to be. If you've ever played Yugioh, it's kinda like the Evilswarm deck. It's a deck that is only powerful when it counters the other most popular decks. When there is a tier 1 deck that it counters, Evilswarm also become tier 1. Otherwise it's a mid-low power deck if it isn't able to take advantage of it's control aspects.
Anidan (NA)
: Yes Naut is incredibly strong. Like, ludicrously strong. Are you another one of those guys who sits around thinking tanks can never be OP, barring the universally agreed upon Sejuani during Cinderhulk?
Naut's damage, tankiness, and cc is absurdly high similar to Cinderhulk Sej. He's honestly been a sleeper pick for a long time now. Similar to how Vel'Koz is with Faker playing him at IEM. One of the main issues with Naut is his Riptide. It's been a reoccuring issue with him. People underestimate how powerful Riptide is.
: Because Yorick is oppressive and doesn't have many, if any, counters when he's strong. Quinn has clear counters and weaknesses to exploit. Quinn is actually really easy to deal with if you pay attention in champ select.
I remember when Yorick was the man back in Season 2 or so. Cho was considered to be the only thing that could match up with him decently.
DropFill (NA)
: > [{quoted}](name=SwapShadows,realm=NA,application-id=3ErqAdtq,discussion-id=XwZqdJAK,comment-id=0001,timestamp=2016-03-09T04:23:48.004+0000) > > Quinn doesn't really need nerfs, she needs her kit to not be one of the most anti-fun kits in the game VIA rework > > Naut was incredibly strong, he needed nerfs. > > Shyvana can be quite broken with her ability to snowball 1 kill and start INSTAKILLING almost everyone > > Idrc about GA buff > > Zed won't get nerfed anytime soon. If she is so anti fun, she needs to be nerfed. Nothing less cool than playing against this fucking retarded champion that can roam easily while hving a obnoxious laning phase. You consider naut incredibly strong? Or shyvana early game? Instead of zed and quinn? LOL You clearly play as zed or quinn, this is not possible
Enemy picks Quinn? No big deal, pick Malphite and make her useless. Quinn (and Zed to a degree) have little to no teamfight prescience. The best they can do is try to get a flank and kill a carry, but most teams have more than one carry so at that point you just kill them. You know exactly what they are trying to do, wait for Zed to go into your backline with his ult then turn around and kill him quickly. It's a bit trickier with Quinn because she's ranged but if you're properly grouped she's not that big of a deal. If you have a squishy top laner like a Fiora of course Quinn is going to dumpster you most of the time. The most annoying thing about Quinn is probably her split push and mobility. Malphite is a rock solid counter to Quinn though. He has great wave clear and can even just straight up solo kill her wherever she shows her face. I've killed a nearly full health Quinn under her tower as Malphite before and walked out spamming laugh that she had the audacity to pick Quinn first.
: What you said: "I'm split-pushing bot. If they come, take Baron. If they don't, I'll take an inhib."
As a top laner, I feel you but at the same time it's a reason you take teleport and try to have map awareness. Try and be ready to tp in if a fight looks like it may break out. And if your team doesn't apply any pressure and don't push up to keep vision well...just back off. Don't keep pushing without vision of the enemy team members. It is definitely very annoying though because you can't apply pressure anymore without the vision and knowledge of the enemy team. I like to try and ward certain routes before I split push to give me ample time to see threats and escape.
: KDA doesn't win games. Taking Objectives does.
Then you have people who die trying to contest first dragon alone.
Keti (NA)
: I am a shyvana jg main in diamond 2 and one of the top shyvanas on LoLskill. You're out of your mind if you think shyvana isn't way too strong atm. The nerfs hurt the first clear but after that her clear is so good I don't think they'll matter. And she'll still become a god once she finishes sated + titanic that 3 shots the adc. She has the highest jg winrate ffs lol.
I agree. Shyvana's always been known as an early game fast clearing champion ever since she first came out, do these people even play Shyvana?
Auryiel (NA)
: His level 2-3 all-in is very powerful against squishies, but other than that usually laning versus him pre-6 is not that hard
As someone who's played a lot of Fizz (and Diana), lane Fizz and lane Diana are extremely similar. Pre-6, every cs is a struggle. Life is hard and you're trying your best to survive. Hit 6 and instantly roll'em over for the kill. As long as you survive, get as much cs as possible (don't die) and keep up with experience, post 6 you gucci.
: > [{quoted}](name=ahferroin7,realm=NA,application-id=3ErqAdtq,discussion-id=LKzYvMej,comment-id=0003000000000001,timestamp=2016-03-08T17:27:03.504+0000) > > And then Fizz builds all AD with {{item:3153}} and {{item:3147}} and you die to the %HP damage anyway... AD Fizz does not build those items. Well, Blade of the Ruined King is a good item for him still, due to the passive effect having synergy with his W. However, this item is no longer core. {{item:3124}} is THE new core item for AD Fizz. And with that item, he still deals a lot of magic damage.
Galio heals absurdly off of Fizz's DoT. Fizz auto attacking galio actually heals him.
: Shamrock Jinx Concept (sketch)
: > [{quoted}](name=LightTrack,realm=EUW,application-id=A8FQeEA8,discussion-id=t0Mfo7f8,comment-id=00050002000000000000,timestamp=2016-03-05T21:30:34.008+0000) > > You obviously know nothing about what men like do you? Go ask anyone, which champion is hot as hell and pretty much everyone will say either Ahri or Ashe or Janna or Soraka or whoever the popular ones are. Guys say pretty much every fictional girl is hot, that's not saying that Ahri specifically is fap material. Looks older than 18? Fap material. People fap over fucking Jinx and she has no boobs. People fap over Leona because... she's a girl. I'm attracted to both sexes, and I personally say that Ahri really isn't fap material because to guys anything can be fap material online. And she's not my type too so rip. :P
My League waifu are as follows: {{champion:254}} {{champion:89}} {{champion:131}} {{champion:102}} and maybe {{champion:420}} . I can slip a {{champion:222}} in there too cause who doesn't like Jinx and her insanity? In short it's about your personal preferences. I like strong girls who can kick ass, not girly girls really. I remember when I first played with these champions, I fell in love with their powerful personalities. Sure, I like the other girls in League plenty too (Pretty much all of them) but these are best girls imo. It's just preference man. Personally I'm not too fond of Ahri. Maybe cause I fancy a dragon lady over a fox lady?
: I think that a dive comp would still beat a 5 ADC comp. Of course it's nearly impossible to say, though, because of differing skill levels.
{{champion:54}} : All AD comp, you know what that means. {{champion:33}} : Ok. {{champion:54}} / \ {{champion:33}} {{champion:111}} : Dada-deeeeeee
Wajster (NA)
: Featured games only shows ARAMs and blind pick normals?
Same thing for me as well. I noticed this the other night and thought it was just a one off thing, but it's been a few days and it's constant. I actually like seeing the featured games and watching them if I see anything that catches my eye. That being said, it's probably a bug from implementing the new draft queue.
: Who is your League Waifu? (nerds/geeks like me welcomed)
: This is basically inexperienced Rivens learning how to Q :3
I'm an experienced Riven, who still can't properly Q over walls. Most of my time playing Riven was before they made that QOL change to her.
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Anrui

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