: October sales schedule
Scary spoopy skeletons
: But then he'd just eat some oranges and it's k.
See? Just eat oranges be k
Aych Pii (NA)
: Rumble, too. Good luck not managing your resources on rumble, see how far that gets you.
It gets me back to base with a grey screen pretty quickly.
Cosnirak (NA)
: They may not use it much on new champions but they sure still let it exist on old ones. Here's a list of champions I've personally run OOM on in the last two months alone while NOT just spamming spells. {{champion:12}} {{champion:32}} {{champion:34}} {{champion:69}} {{champion:31}} {{champion:28}} {{champion:81}} {{champion:104}} {{champion:40}} {{champion:24}} {{champion:126}} {{champion:43}} {{champion:38}} {{champion:10}} {{champion:236}} {{champion:117}} {{champion:99}} {{champion:57}} {{champion:25}} {{champion:267}} {{champion:76}} {{champion:20}} {{champion:61}} {{champion:13}} {{champion:14}} {{champion:15}} {{champion:16}} {{champion:44}} {{champion:412}} {{champion:112}} {{champion:115}} {{champion:26}}
{{champion:69}} Then you weren't playing with Cass efficiently, she's hard to keep your mana up before your first back but it's still possible. After your tear you shouldn't go oom unless you are taking Baron or Dragon w/o blue buff.
: Citrus Poisoning? I ate Oranges and it was K,
Have citrus poisoning? Eat oranges and be k
: > [{quoted}](name=Sincarnation,realm=NA,application-id=cIfEodbz,discussion-id=uEQLFNfN,comment-id=0002,timestamp=2015-06-09T17:40:23.203+0000) > > {{champion:245}} > > Gonna keep doing this till it turns out right http://ia.media-imdb.com/images/M/MV5BMTg0ODYzODg4OV5BMl5BanBnXkFtZTcwNDM3NzAwMg@@._V1_SY317_CR6,0,214,317_AL_.jpg http://assets.vg247.com/current//2015/05/steins_gate.jpg Oh you don't want to do that, trust me.
: Tank Meta is fake Assassin mains are salty Yet talk about skill
Give this man upvotes Just ignore the assassins why are they salty? ;)
: Riot will do it Balance is quite difficult Just give them some time.
I know I'm just sad Lissandra hard counters him Just having some fun
*DOING ~~rekt~~
: I really hate you I want to kill you Jayson Please go die good sir
I love you too Frank Please send me yummy cookies Add extra salt please
Rioter Comments
Sirsir (NA)
: So your saying you shouldn't be able to see player names? You should still be able to see people on your friends list for sure.
I agree. The only time you should be able to see a player's name is if they are on your friends list or you are spectating.
: I wouldn't be surprised if it's because things like CS, and warding are big or semi-big factors into how much points and grade level you get post every match on SR. Which I guess would make sense since ARAM has no wards and minions are just kinda there in the cross fire. But I also love playing ARAM (literally it's all I've played the last like 3 weeks lol) so even if the points were just reduced rather than removed entirely would be nice.
I agree with you, and want to add that it wouldn't be entirely impossible to change the rankings for the roles of the champs. For example if a given champion has a heal/shield then there could be a portion of the mastery skill based on how well you healed your allies. Another one could be based on KDA, the length of your average life in game (survival rating I suppose?), or the average amount of gold you earned each life. All of these things contribute to playing your champion well, and I'm certain there are others. In short: It'd be really cool if champion mastery were a thing in ARAM and it's totally possible.
Zahz (NA)
: Are we just gonna not mention the HOLY CRAP HE DID THAT ON A PHONE part of this topic? cuz thats amazing in my opinion
Sneak Dog (EUW)
: I'd suggst it being the same as shielding the original target of the autoattack/targeted skill you blocked.
but what about skillshots, though? O.o
: Would take to much space on their end. like with custom Urf games with a few people they closed them cause they needed more room due to the amount of people playing playung during that time. So custom sandbox games might become popular to some and multiple lobbies will pop up taking away space from normals and ranks. I still want one though but based on what Riot said in the past it seems unlikely they will release it to the public
While this is a valid point, they could just make a separate client that makes your computer run an auto-tunnel program to your friends who seek out your tunnel IP.
Moignus (NA)
: Hi, I am a Singed Main! But I need some help.
If you can't snowball other lanes/ your lanes are losing, push your own lane so hard that other enemy laners _have_ to go top lane and deal with you. This will relieve pressure off of your laners and hopefully they are smart enough to farm while the enemy is away. Also, hopefully you are taking {{summoner:12}} {{summoner:6}} so that you can get into fights from top lane.
Ternt (NA)
: So.. I just made it out of Bronze. PSA to my fellow Bronze.
Good guide and I agree with everything on it! Good job getting out of bronze and good luck climbing the ladder! :)
Too Ez (NA)
: Make an offline league server.
: Rengar! He's a cat!
Haha I have him! (though I'm not that great on him) https://s-media-cache-ak0.pinimg.com/736x/99/ee/a0/99eea05ea248bf60b8006aefb27c365f.jpg
Rioter Comments
: Kalista's W passive is 12/14/16/18/20% of max health as magic damage. 15% is a lot, but not unheard of.
It's been changed but yes, it isn't unheard of :)
: {{champion:39}}
We don't get told too much about Irelia considering we have no real lore videos. Plus Ekko is new.
: Nice design. I would imagine the ultimate theme is balance. ______________________________ Another cool ability layout: ( If DhaMa (MaDha) is AP ) http://i.imgur.com/Rq2opzn.jpg Dha Ma - The Force of Balance > **Base Health:** 430 + 90 per level **Base Health Regen:** 4 **Base Mana:** 380 + 40 per level **Base Mana Regen:** 8 + 1.6 per level **Base AD:** 49 **Base AS:** 0.595 **Base Movement Speed:** 330 **Armor:** 23 + 3.6 per level **Magic Resist:** 33 + 0.8 per level **Attack Range:** Dha: 430 > Ma: 125 **Passive - Speed & Feed** >Dha: _Speed._ Gains movement speed based on the amount of enemy champions. ( 10 x champions ) Ma: _Feed._ Gains passive AP based on the amount of damage recently traded in an area to enemies, allies, minions or monsters. ( 1 per >level + ( Damage(1.002)^Level - Damage ) that lasts for 6 seconds. **Q - Inescapable Truth** 40/50/65/80/100 mana >Dha: Fires a small ball of light energy surrounded by dark energy. Deals 30/50/70/90/110 + (0.6 AP) and applies a lasting effect that deals 1% of max health over 3 seconds. Ma: Fires a small ball of dark energy surrounded by light energy. Deals 60/80/120/180/260 + (0.4 AP) an applies a lasting effect that slows 99% and decays rapidly over 3 seconds. Cooldown: 14/13/12/11/10 Range: ( Skillshot ) Dha: 450 Ma: 900 Speed: Dha: 1600 Ma: 800 Cast Time: Dha: .08 >Ma: .02 **W - Soft Touch / Evil Mark** 60/70/80/90/100 mana >Dha: Dha takes 75/80/85/90/95% reduced damage for 0.5 seconds Ma: Ma marks his opponent, increasing damage dealt by 5/10/15/20/25% for 1.5 seconds. Cooldown: 20/18/14/10/4 Range: ( Self/Point-Click ) Dha: Self Ma: 650 >Cast Time: .05sec **E - Too Close / Closer** 35/55/70/85/100 mana >Dha: Dha knocks enemies back in a small cone with his tail dealing 30/35/40/45/50 + (0.6 AP) Ma: Ma pulls enemies in large cone with her tail dealing 60/70/80/90/100 + (0.4 AP) Cooldown: 12/11/10/9/8 Range: (Skillshot) Dha: 200 Knockback = 150 Ma: 600 Pull = 50 Cast time: Dha: .02 >Ma: .08 **R - Peace / War** 50 mana >Dha: Switches to Dha, restoring 3/5/10% of Dha Ma's missing health and grants access to Dha's abilities. Ma: Switches to Ma dealing 3/5/10% of Dha Ma's maximum health to enemies and grants access to Ma's abilities. _Dha and Ma have separate cooldowns_ Cooldown: 10/7/6/5 Range: Self Dha: Self Ma: Splash Self 500 >Cast Time: .0333 **Champion Character:** >Dha Ma is created from unstable energies that have collided. These energies are in balance, but require even more energy to become unbalanced. Dha is male energy who is playful, defensive, and prefers a safer playstyle. Ma is female energy who is serious, offensive, and prefers a riskier playstyle. Dha and Ma keep each other in balance by mere existence. They trade off certain qualities to make a unique champion that highlights the >differences of an offensive strategy and a defensive one. **Playing Dha Ma:** >Dha Ma requires a lot of mana for his/her combo. At level 3 their combo can easily cost 305 mana consuming over half of Dha Ma's mana. Using Dha Ma's abilities for farming become very expensive mana-wise, so saving a large amount of mana will always be a necessity. Dha Ma has passives which are self sustaining, but the need for mana means that Dha Ma will have to build mana items and mana regen. Dha Ma is recommended as a tank, but can be squishy AP. > **Using Dha** - allows for a larger ranged auto attack, but a lower amount of ability range. For laning, he will be a safer option naturally, but he does not have a long ranged poke. He would be able to farm safely but not trade with enemy laners. Dha offers limited damage options that scale with AP. Dha can run from danger when the jungler comes to gank with the passive and knock back. He will also be able to avoid a lot damage taken from abilities for a brief period if he can time his ability just right. Switching back into Dha also heals him so he >will be able to survive and evade. > **Using Ma** - allows for a shorter melee auto attack, but a higher amount of ability range. Her short auto-attack range opens her up to receiving damage from her opponent since she does not have a ranged auto attack. She can trade with the enemy laner with her damaging abilities that have range and flat damage. Her passive builds up AP that fuels off of damage being traded in an area. To best use this, it is best to wait till a minion wave. Her passive also can be a fight changer since it can be built it really quick if an ally dies from a burst. Ma doesn't have any escape potential, so it's best to use her for an all out offensive rather than a laner. It's best to switch into Ma once you >have locked down an enemy, since she can deal a percentage of her max health as damage. **Advanced Techniques** >To maximize damage potential, use Dha to AA then Q and Quickly E. Flash on top of the enemy and switch to Ma, W the enemy to increase the damage, E then Q and end with AA until you can switch to Dha and W to escape any damage. > When laning, use Dha to last hit minions and Ma to kite the enemy laner away. Dha will have 350 movement speed without boots if the enemy jungler comes for a gank. Using Ma should only be for an all-out offensive since she lacks mobility and an escape. Be mindful of cooldowns and mana at all times. > Dha Ma has a built in kit that allows a lot of damage, but a high mana cost. Switching to Ma can sometimes be more damage efficient if a poke needs more punch. Dha Ma has to have a long term presence in order to be effective due to their long cooldowns and passives. In order to achieve this, Lots of mana, health, armor and magic resist would be needed. This would effectively make players have to build tanky. A typical tank build may look like this: {{summoner:21}} {{summoner:4}} {{item:3259}} {{item:3151}} {{item:3102}} {{item:3027}} {{item:3068}} {{item:3116}} {{item:3361}} > Alternatively, Building Dha Ma squishier may raise his/her burst potential, but at a cost of survivability and mana. A typical glass cannon build may look like this: >{{summoner:14}} {{summoner:4}} {{item:3255}} {{item:3003}} {{item:3089}} {{item:3157}} {{item:3285}} {{item:3165}} {{item:3361}} **Going Against Dha Ma** >Dha has the escapes, Ma has the damage. Be ready to pounce whenever Ma is activated because the damage is coming. Ma has a longer range and more damage, but has to continue with a melee attack. Attacking while Ma is active is the most effective because Ma will be focused on an all-out offensive and isn't able to be defensive. Whenever Dha is reactivated, he gains health, but this can be negated with a simple ignite or grevious wounds. Saving ignite to execute Dha Ma will be crucial in getting the kill. Dha is not very great at soloing, so it's best to 1v1 him at that point rather than to try to chase him down as a team because he will get away. Watch Dha Ma's mana carefully, they will need at least 600 mana to burst at max level. Dha Ma has long cooldowns so avoiding their abilities will set them back tremendously. Dha Ma is scaled Mid-Late Game despite their early game potential. Taking advantage of Dha Ma early and not allowing them to buy the >most expensive items available to Mages will keep their overall output low. Ironically, Inescapable Truth is escapeable when Ma uses it. **Ideas Surrounding the Concept** >**1.** _I want Dha Ma to be a defensive and an offensive character._ Two extremes in a symbiotic relationship. **2.** _Dha Ma must have high mana costs._ In Chemistry, unstable atoms take little energy to bond to another (Hydrogen and Sodium) and stable atoms ( Argon and Neon ) require even more energy to separate. Knowing that Dha Ma is a balance character, I feel as if the high mana costs should be a part of them because they require lots energy to manifest any imbalances that can be turned into abilities. **3.** _I want Dha to be male and Ma to be female._ To better contrast the two. Also the gender assignment helps break a gender appropriation rule, so it's kickass. **4.** _Dha should prioritize defensive ability, excelling at mobility and damage reduction._ Because of this, Dha pushes away enemies, runs from them, laughs and screams high pitch during his abilities, has a quick ranged attack and does minimal damage. **5.** _Ma should prioritize an all-in offensive ability, excelling at damage and retention._ Because of this Ma pulls enemies toward her, grunts, growls and roars (tiny roars) in her abilities, has a melee attack and does maximum damage. **6.** _To keep Dha Ma from building pure AP, because that's boring, I started with a 1.0 AP ratio, and split it unequally_, to give Dha a higher AP ratio and Ma less. Ma does more damage then Dha, so being safe with farming with Dha means that you don't do much damage. Switching between Dha and Ma costs mana at early ranks to avoid constant harass. **7.** _I wanted the passives to reflect the nature of Dha and Ma._ Dha feeds off danger to be more slippery ( adds to clowny nature ) and Ma feeds off damage ( adds to malevolent nature ). **8.** _To keep Ma from being extremely powerful, her abilities have more damage, but less speed and CC._ Avoiding Ma's abilities will mean that she is already screwed and cannot afford to keep throwing misses at you. **9.** _To keep Dha from being the most used half, the damage is reduced and has no CC counter._ Dha is easy to catch if you chase with 1 person only. If the team chases he will get away. **10.** _A thematically interesting character._ Dha or Ma will hover behind the active half just meandering. The stark contrast in sound >and visual effects I believe will make them a very eye catching. ________________________________ That's my AP Dha Ma concept, let me know what you think.
The only thing I have to say that's really **broken af** is the ultimate. I like the idea of being able to deal damage upon transforming and rewarding for transforming in combat, but 15% of maximum health? Holy shit that's a lot of damage. And same with the heal as well, 15% can be a lot, especially on a possible 3 sec cd (5*0.6=3). I think the numbers on the ult damage and heal could change, in exchange for the heal being AOE and healing allies (idk the numbers here) while the damage deals more based on numbers of enemies hit (Maybe doing %1/%2/%3 maximum hp per champion hit? so if all champs get hit it deals %15?) Just my thoughts
: in what elo is that actually viable? the white/purple smite I mean.
Purple smite is viable for all elos if you're going for a farming jungler
: > [{quoted}](name=gamerguy13,realm=NA,application-id=3ErqAdtq,discussion-id=V4nqBTmi,comment-id=0002,timestamp=2015-05-04T00:20:33.949+0000) > > ADCs are supposed to get the blue one jungle and support get red trinket and top and mid get yellow one sooo only 2 people should have a lot of wards out besides really high elo where they know where to ward and in LCS If you have 75 gold and are walking out of the base without a ward, you're making a mistake.
This is the best thing I've heard all day
: Ohmygod runnan's would probably be even better now with the 5 stacks focus, and it now gives bonus damage!
Not only runnan's but also the new black cleaver? Think about the intense armor shred and WITH THE PHAGE PASSIVE it'll compliment both the kiting ability and the persistent damage aspects that Rito is doing their best to emphasize.
: I think the problem is you are using "crit" and "crit chance" interchangeably when they are completely different things. For example, in your first response you said: > If they remove crit, where is her bonus damage is gonna come from? They DID remove crit for Ashe. Her bonus damage comes from crit CHANCE. > her passive isn't derandomizing her critical chance, its replacing it. No, it is de-randomizing it. Now instead of a % chance of one big strike she has consistently higher DPS. How is that not de-randomizing critical hits? > They arent removing critical hit because champions like [yasuo] and [tryn] passives also is built for it. No one is saying they are doing it RIGHT NOW. There have been complaints forever about the random nature of crits and how RNG takes much skill out of the game. That someone with an IE can beat someone with IE and PD just out of pure luck should not happen. OP is speculating that MAYBE Riot is testing ways to use crit chance differently and de-randomize it better. Champs like Yasuo and Tryn could easily be tuned to fit the new system. Again, I doubt removing critical hits is in the near future, but perhaps it is a project for next season and Ashe is the first test to see how it could work. They have removed other mechanics before in this game such as dodge and weapon passives. I don't see why this is so out of the realm of possibility just because two champs have passives that would require minor tweaks.
This isn't entirely related to the discussion, however I wanted to thank you for being civil and proper when presenting your side of this debate/argument/whatever you want to label it as. Just wanted to know your positive/patient behavior is appreciated by many members of the league community, thank you! :)
: So, about dat Ashe update...
ALL ABOARD THE ASHE HYPE TRAIN!!! No but seriously, her update seems so cool and I can't wait to use it!!! Too bad I have to waittttt ;A;
Satarian (NA)
: How is this a dark horse? I've been doing this for months thinking it was a normal thing.
It's so strange because support Nautilus seems to make so much sense- especially in aggressive bot lanes. However no pros picked it up before season 5?! When the meta was so (much more) assassin-based a tanky and engage-heavy support makes a lot of sense, so the question is: Why didn't we see support Nautilus earlier???
: When somebody yells at you for roaming as Bard
Cansema (NA)
: how a support feels when they get their first damage item
I saw his smile and my first thought was: _"Oh shit I need a mirror in my room to make sure I'm not doing this and my neighbors think I'm crazy..."_
: Honestly, I would switch my 'main role' out of ADC if there were another viable role for me. Mid is too contested to even consider "maining" anymore. 95% of people want to play mid. Support is fucking boring. I'm not a masochist. I'm super fucking bad at bruisers, I either build like a glass cannon or like a damage-less rock. That pretty much rules out top/jungle.
Because most mid lane mages aren't tanky, you could still almost viably play an assassin jungler by focusing the ADC or APC
: The entire point of capitalism is 'make people want to buy things'. I'm sure there are several people who would buy more skins if they could see what they look like in the client, instead of having to go to a different website. It might bring in more snap judgement purchases.
The amount of money to make this work outweighs the benefit/profit. Riot probably makes more money off people impulse buying based off the splash arts than they would from implementing the system.
: I'm sorry, I don't take 'it'd be hard' as an excuse. I realize that the current client is terrible, but that's a reason to make a new client, not just give up on good ideas because they can't currently do things.
It's not that it's just hard, it's that the expense outweighs the reward. **_I would love it to work, trust me._** However in this case the excuse is the reason they won't do it, Riot wouldn't spend resources into a project that doesn't return in capital. Cash. Money. $$$. Welcome to Capitalism {{item:3070}}
: Which is explicitly why I mentioned 'in client'. Yes, I know you can go to lolking and see the skin spotlight videos. You shouldn't have to.
I know I know, but that would actually take _a lot_ of programming, not even starting to mention the possible issues that could occur. If you haven't noticed, the out of game client and the in game client are separate applications that draw data from separate locations and use different resources. Meaning that the out of game client would have to get a huge remodel in programming in order to be able to render and display the models. Not only that, but you're talking about adding an entirely new section to the client- where does it fit in? You would have to redesign many aspects in order to just have the model viewer there. What about the level of detail on the models? Changing the level of quality so that you could check what the model looks like at a lower level would matter a lot to players who have to run on the lowest specs just to play the game. While it's a brilliant and logical idea, in practice is just. Doesn't. Work.
: Then can we please have some way to view skins in client? Because there are several skins than are completely different between splash and in-game. It kinda feels like false advertising if they are allowed to look incredibly different and we are only allowed to see the one that doesn't matter.
Sirsir (NA)
: League of Excel-Sheets xD That made me laugh too much
Well it'd save me time from being on the Wiki so much
: It's pretty infuriating to have an AFK in normals. What makes it even worse is that you can't surrender before 20 minutes and for some odd reason many people absolutely **refuse** to just sit in fountain and let the enemy push to nexus. I mean honestly, why not? **Nothing** is at stake here outside of your time invested, do you really want to play a 4v5 for 20 minutes or more??
While your argument makes sense, it's much more fun to actually do things when you're in a 4v5 than just do nothing and then get annoyed by the "AFK WARNING" message. Believe it or not playing a game (even if you're losing) is still fun if you decide it to be- (if people are being annoying in chat just mute them, seriously).
Zirzon (NA)
: Prepare to be *pun*ished by *Phreak*ishly good *puns* of damage!
I see we have a *pun*ny one here. (May the ~~tri~~force be with you)
Goilo (NA)
: Do a hot pink chroma on full metal Pantheon please!
That would be the best thing! Especially if the Chroma packs were for people with the highest level of Mastery in the champ. You get into the loading screen and see the pink pantheon and you just go "Oh no..."
Jambulija (EUNE)
: Same here
I agree and also would like to add that the original skin gave a sense of looming death with a giant shadow dragon biting your face off, but lacks the big and powerful factor that the original had.
: Why when you could lock someone in and give you more time to E Q away
The guy in the vid was *chasing* Ezreal, so he burned his flash to just get him and wouldn't have lost his flash if he just pressed "R" (He may have had to use that to catch up to Ezreal anyway, but initially Jarvan didn't need to waste it)
Arabed (NA)
I agree with almost all of your post, the only one I don't agree with completely is the first one. I think it's important to expect yourself to win and work hard to win, but what's more important is you need to acknowledge that you can lose and not give up even if you are going to lose.
: That's brilliant. Especially since he willingly picked ADC, the class that gets focused even if they're 0/5 (because let's face it, people don't actually look at the scoreboard that much).
It's true though, they always focus the 0/5/4 ADC before the 9/2/3 APC Why? Dunno
: What if Trundle's pillar had another functionality ?
Or if he casts his pillar in the domain on an enemy it could knock them up for 1ish seconds it's more useful and it allows "strategic diversity"
: When/Why/How did Pentakills become so easy?
Disgrace on your cow for not getting a pentakill :P
: I cant stop looking at it...
That's the only thing I noticed
: @Riot, Can Omega Squad Teemo be considered canon?
Spoiler: http://www.surrenderat20.net/2015/03/325-pbe-update.html
: This game...!
*slow clap* Well done, sir. Well done!
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