Rioter Comments
LuLBRNA (NA)
: Ahri Kit Is Just Too Safe.
The thing is with her is that she is supposed to be mediocre in everything except for mobility, and her main spells are dodgable. However, due to the damage creep she can now one shot people with her ult e q w, while before she either had to be really fed or land 2 rotations to kill people.
QloudBoy (NA)
: Why is a 1300 gold item better than a summoner spell?
I would rather have a permanent bf sword rather than heal as an adc
: Downvoting. Repeating the same bull crap over and over again despite it having been debunked and not even the reason he was punished isn't debate. It's spamming.
> [{quoted}](name=BigBellBrute,realm=NA,application-id=ZGEFLEUQ,discussion-id=l6mj8TaE,comment-id=0003,timestamp=2017-03-03T02:59:44.470+0000) > > Downvoting. Repeating the same bull crap over and over again despite it having been debunked and not even the reason he was punished isn't debate. It's spamming. Care to explain the reason and how my reasons were debunked?
: >Tryndamere players who split-push all game force the team to adapt more than the Nunu support, but they should not be banned because that is how they win. I disagree, plenty of tactics has people split-push a lot, the other lanes still play the same type of game. Especially during laning phase. A Nunu support that leaves bot lane forces the ADC to not have a support. ADC is the class that needs support the most during the laning phase.
> [{quoted}](name=AeroWaffle,realm=NA,application-id=ZGEFLEUQ,discussion-id=l6mj8TaE,comment-id=00010000000000000000,timestamp=2017-03-03T02:21:51.927+0000) > > I disagree, plenty of tactics has people split-push a lot, the other lanes still play the same type of game. Especially during laning phase. A Nunu support that leaves bot lane forces the ADC to not have a support. ADC is the class that needs support the most during the laning phase. The nunu doesn't affect post lanning phase. He just plays like a regular support after. The tryndamere player affects mid/late game as much as the Nunu affects early game. Just because one tactic is meta doesn't mean others should be not allowed Supports do benefit the adc a lot, but the nunus strategy wins 3% more games than that strategy.
: >If an autofilled support thinks he would be better mid lane, that would not just be a tactical disagreement. That would be stealing another players role. It's forcing another member of the team to greatly change what they're doing because of your decision, be it invading another person's lane or abandoning bot lane, the result is the same. >He stated how he was going to play, and suggested that bot lane plays safe and preferably not an adc. They probably queued with the intention of playing ADC bot.
> [{quoted}](name=AeroWaffle,realm=NA,application-id=ZGEFLEUQ,discussion-id=l6mj8TaE,comment-id=000100000000,timestamp=2017-03-03T01:30:37.488+0000) > > It's forcing another member of the team to greatly change what they're doing because of your decision, be it invading another person's lane or abandoning bot lane, the result is the same. > > They probably queued with the intention of playing ADC bot. Tryndamere players who splitpush all game force the team to adapt more than the Nunu support, but they should not be banned because that is how they win. The adc is forced to play safe, but that is also the case if your jungler decides to afk farm while the enemy jungler camps you. Because the jungler did not gank you, it forced you to play safe. Is it the junglers fault that he forced a playstyle on you? The support should not be forced to support the adc during the laning phase. It is support, not support the adc. The jungler role would not have been made if duo top laners turned solo and the solo one was forced to play safe. It is for the progression of the game. The adc can still play a marksmen bot lane. It just isn't as efficient.
: I disagree, if we follow the same reasoning that tactical disagreements are not bannable, then people stealing other people's roles in champ select is also not something that a person can be accounted for. After all, the person deciding that they would be better suited as a mid than whoever queued up for it is also a tactical decision if the person who got auto-filled as support didn't think they would do well in that role. It's all about imposing certain styles of play on other people. Would that be true if it were the other way around? Yes. But that's what the discussion before the game is for, to come to some agreement. In the Nunu one-trick, there was no discussion. It was a statement that they were going to do X and that everyone better find a way to work around them. Either-way, Riot has caved to the popular opinion and has lifted the remainder of the ban.
> [{quoted}](name=AeroWaffle,realm=NA,application-id=ZGEFLEUQ,discussion-id=l6mj8TaE,comment-id=0001,timestamp=2017-03-02T23:46:46.996+0000) > > I disagree, if we follow the same reasoning that tactical disagreements are not bannable, then people stealing other people's roles in champ select is also not something that a person can be accounted for. > > After all, the person deciding that they would be better suited as a mid than whoever queued up for it is also a tactical decision if the person who got auto-filled as support didn't think they would do well in that role. > > It's all about imposing certain styles of play on other people. Would that be true if it were the other way around? Yes. But that's what the discussion before the game is for, to come to some agreement. > > In the Nunu one-trick, there was not discussion. It was a statement that they were going to do X and that everyone better find a way to work around them. > > Either-way, Riot has caved to the popular opinion and has lifted the remainder of the ban. If an autofilled support thinks he would be better mid lane, that would not just be a tactical disagreement. That would be stealing another players role. The Nunu did not steal the jungle role. He supported the jungler and counter jungled the enemy. If a tryndamere player states that he will be split pushing all game and suggests they waveclear and fight when the enemy sends 2+ to kill him, that should not be bannable. The Nunu was doing the same thing. He stated how he was going to play, and suggested that bot lane plays safe and preferably not an adc.
Rioter Comments
Raoul (EUW)
: The Nunu Support player was NOT BANED because he played Nunu Support...
Supports shouldn't be forced to go bot lane to support. He was supporting mostly his jungle and screwing the enemy one over. If the meta was enforced like this in season 1, jungle would have never been created as it required the top laner to 1v2
: He said raka jungle boi. Raka top is meta (I mean i'v gone both but ._.)
> [{quoted}](name=Skins Project,realm=NA,application-id=3ErqAdtq,discussion-id=bQmATt3e,comment-id=00090000,timestamp=2017-03-02T03:46:40.500+0000) > > He said raka jungle boi. > Raka top is meta > > (I mean i'v gone both but ._.) My bad.. But if it's raka jungle as long as they try I wouldn't mind. I have been in silver for season 4 and 5. I have seen picks as bad as that with players trying to lose.
: It's more like this: trynd splitpush is an expected way to play, and it doesn't force a weird strategy off on your teammates. Hell, Ekko as a support, if he actually supports, is okay. It's when the person forces themselves into a counter-jungle role when they picked support then doesn't actually support, and tells the team to deal with it (or any other outlandish strategy) tha you have a problem.
> [{quoted}](name=midnight oil24,realm=NA,application-id=ZGEFLEUQ,discussion-id=RVU0l5mj,comment-id=000000000000,timestamp=2017-03-02T01:18:42.916+0000) > > It's more like this: trynd splitpush is an expected way to play, and it doesn't force a weird strategy off on your teammates. Hell, Ekko as a support, if he actually supports, is okay. It's when the person forces themselves into a counter-jungle role when they picked support then doesn't actually support, and tells the team to deal with it (or any other outlandish strategy) tha you have a problem. You shouldn't be banned for not playing the expected way to play. If a wukong split pushes all game he shouldn't be banned even though wukong is expected to team fight.
Knoyle (NA)
: Idgaf if you play Smite/Ghost Tank Ekko support.
Nunu and singed were supporting their junglers. Support shouldn't be forced to babysit the adc, their role is to support the team.
Roktan (NA)
: People screaming at Riot for "enforcing meta" are full of crap.
I played with a bunch of Soraka tops. I don't care if people go off meta, and it is dumb that riot banned the Nunu for not going the norm.
: It is not bannable. What is bannable is saying how you're going ot play and then forcing your team to adapt. We don't care that you gave paragraphs of info, we aren't able to play the way you expect us to, and you're clearly going ot troll if we don't let you have your way. So no. It's not bannable. Just don't troll.
> [{quoted}](name=midnight oil24,realm=NA,application-id=ZGEFLEUQ,discussion-id=RVU0l5mj,comment-id=0000,timestamp=2017-03-01T19:15:31.316+0000) > > It is not bannable. What is bannable is saying how you're going ot play and then forcing your team to adapt. We don't care that you gave paragraphs of info, we aren't able to play the way you expect us to, and you're clearly going ot troll if we don't let you have your way. > > > So no. It's not bannable. Just don't troll. So, Tryndamere players who splitpush all game can be banned because they force your team to either adapt and waveclear, or lose?
: 1) Bard has better roaming potential due to him getting bonus movement speed from collecting chimes & portal. 2) Bard only requires 0.0001 seconds to gain experience & mana each time he collects chimes, unlike the Singed guy who requires about 15 seconds to kill a single camp. 3) Bard can bring along mid, jungler or both together for a sneaky gank with his E. ----- My points from your previous deleted thread still stands.
> [{quoted}](name=BeatzBoyFTW,realm=NA,application-id=3ErqAdtq,discussion-id=0XPVox5Q,comment-id=0000,timestamp=2017-02-28T15:43:55.246+0000) > > 1) Bard has better roaming potential due to him getting bonus movement speed from collecting chimes & portal. > > 2) Bard only requires 0.0001 seconds to gain experience & mana each time he collects chimes, unlike the Singed guy who requires about 15 seconds to kill a single camp. > > 3) Bard can bring along mid, jungler or both together for a sneaky gank with his E. > > ----- > > My points from your previous deleted thread still stands. 1. Nunu gets more ms each time he eats a jungle monster. Singed naturally builds speedy items. 2. Bard has to get much more chimes for it to be worth as much as a jungle camp. Nunu/Singed are denying the enemy jungle gold and exp. 3. Singed has a flip and a slow and is much faster. Nunu is much better at 2v2 with his attack speed buff, attack speed slow, and high damage/zoning tool from ult
: > [{quoted}](name=The Deckowner,realm=NA,application-id=ZGEFLEUQ,discussion-id=GY1ywqEa,comment-id=00010000,timestamp=2017-02-21T01:36:41.148+0000) > > Ok, say your adc got outplayed and died 3 times in lane, decided to troll because you didn't want to gank this shitty feeder, so your adc steals your entire bot side jg while you are ganking top, runs into enemy team even when it was warded, goes mid and steals mid's cs, steals a kill during a teamfight and ints right after since the gold value is resetted, runs around and refuse to help your teamfight. > > try kill that fat maokai with your burst mage mid and assassin jungler. > > Players in your team not only have the ability to give enemy gold, but also deny gold feom your team. > > Enough of this "4v5 is winnable you just need to git gud" bullshit. 3 deaths= shitty feeder???? you refused to work with them? they then began taking the teams jungle to attempt to catch back up
> [{quoted}](name=Magical Player,realm=NA,application-id=ZGEFLEUQ,discussion-id=GY1ywqEa,comment-id=000100000000,timestamp=2017-02-21T01:59:05.639+0000) > > 3 deaths= shitty feeder???? > you refused to work with them? they then began taking the teams jungle to attempt to catch back up According to you, taking mid cs and jungle camps, as well as borderline inting is ok?
: Perma bans for toxicity are never lifted. There are No excuses if it comes so far. You should have changed your behaviour if you like the skins you got from your Friends. And dont make it Sound like Riot took something from your Friends too. Your behaviour Made it come this far .
> [{quoted}](name=Timethief49,realm=EUW,application-id=ZGEFLEUQ,discussion-id=AZgPAgc9,comment-id=0001,timestamp=2017-02-20T20:49:44.149+0000) > > Perma bans for toxicity are never lifted. There are No excuses if it comes so far. You should have changed your behaviour if you like the skins you got from your Friends. And dont make it Sound like Riot took something from your Friends too. Your behaviour Made it come this far . They have been before. I remember a guy where all 5 players on the enemy team asked it to be lifted and it did
: Try and keep this poll even
: It's understandable to be a little negative sometimes. However, when you are a consistent or severe problem, that is when you are punished and expected to improve your behavior. Regularly creating a negative experience for the other players is indeed a violation of the [Terms of Use](http://na.leagueoflegends.com/en/legal/termsofuse), otherwise there wouldn't be punishments for it; > #2.1. How can my account be suspended or terminated? > >**2.1.3. The Tribunal®.** The Tribunal® system allows our community of users to police the compliance of other users with the “[Summoner’s Code](http://gameinfo.na.leagueoflegends.com/en/game-info/get-started/summoners-code/),” which outlines the principles of ideal game play behavior, as well as with our other policies. Community members, including you, may submit descriptions of activity and actions of certain users within the Game, and collectively determine if that particular user was in compliance with our policies. If The Tribunal determines, in its sole discretion, that you have violated one of our policies, we may suspend or terminate your account on behalf of the community.
> [{quoted}](name=Deep Terror Nami,realm=NA,application-id=ZGEFLEUQ,discussion-id=F5IBAlvs,comment-id=000000000002,timestamp=2017-02-03T06:00:03.669+0000) > > It's understandable to be a little negative sometimes. However, when you are a consistent or severe problem, that is when you are punished and expected to improve your behavior. Regularly creating a negative experience for the other players is indeed a violation of the [Terms of Use](http://na.leagueoflegends.com/en/legal/termsofuse), otherwise there wouldn't be punishments for it; I agree, but I don't think the tribunal is still active
DarianEX (NA)
: Hurt feelings?
I'm going to be honest- Riot doesn't care about your opinion "leave if you can't take the heat". Most people don't like being flamed, and riot wants to keep most people happy, so they ban for toxicity. According to them most people reform after one ban, so their system works. Of course there are people like you who don't get that flaming gets you banned. If it it worth it to flame and have to level up a new account then fine by me. Im telling you that riot banning toxicity is good
Lethality (OCE)
: > [{quoted}](name=UnlovableLove,realm=NA,application-id=3ErqAdtq,discussion-id=EQqb0mRk,comment-id=0000,timestamp=2017-01-22T01:34:51.670+0000) > > So it is the enemies fault that they were precise in their timing and execution of taking the infernal drakes? It is not their fault that your team perhaps lacked the precision, execution, and focus of the drakes. Had your team put them on higher priority and alert, you may have won the game that I am assuming you lost. > > The drakes and their abilities are up in the air for anyone to catch, they are meant to change the game. If they didn't then they wouldn't have any influence. That may be so, but this isn't about winning or losing, because you see many games last for period 20 minutes, and if your team is at a disadvantage for example like a 5-7 kill enemy lead. Infernal drake is the one to contest for but how would you contest the objective if your team isn't that strong in the early game? Infernal drake can change the game, but the last thing for a team at a disadvantage is for an enemy team to snowball out of control by being really oppressive in their slight lead and gaining a drake for themselves. Most of the games I enjoy are comeback games or games that last over 40-50 minutes, honestly I see a lot of games where it ends early its boring.
> [{quoted}](name=V0yager,realm=OCE,application-id=3ErqAdtq,discussion-id=EQqb0mRk,comment-id=00000000,timestamp=2017-01-22T01:40:27.382+0000) > > That may be so, but this isn't about winning or losing, because you see many games last for period 20 minutes, and if your team is at a disadvantage for example like a 5-7 kill enemy lead. Infernal drake is the one to contest for but how would you contest the objective if your team isn't that strong in the early game? > > Infernal drake can change the game, but the last thing for a team at a disadvantage is for an enemy team to snowball out of control by being really oppressive in their slight lead and gaining a drake for themselves. > > Most of the games I enjoy are comeback games or games that last over 40-50 minutes, honestly I see a lot of games where it ends early its boring. They are also the ones you hate the most if you lose lol, but i agree with you.
Bruce (EUNE)
: Didn't you read? I have the new Dodge Charger and I banged a girl that I just met. I am clearly better than you, loser.
> [{quoted}](name=Bruce,realm=EUNE,application-id=ZGEFLEUQ,discussion-id=m3aA3fb8,comment-id=00010000,timestamp=2017-01-21T23:46:43.391+0000) > > Didn't you read? I have the new Dodge Charger and I banged a girl that I just met. I am clearly better than you, loser. Not that impressive...
Mojihito666 (EUNE)
: If you dont want me to first time champion in ranked
: Not necessarily. An assassin is just someone with the tools to get in, kill someone, and get out. They're basically a mobile burst mage as a design. If damage is lowered, they can get in still just as easily, and get out as well as they won't instantly be blown up. Zed is probably the perfect example of an assassin (is the hate zed circlejerk gone? I think it's been long enough right?) He can get it, inflict damage, and get out. The damage then is applied after he's already out. Someone can heal or shield his target, they can have a GA or zhonya's, etc. The counterplay is there. But it allows Zed to get in and out without being blown up. So long as they have mobility they should be fine.
> [{quoted}](name=Revan Senpai,realm=NA,application-id=3ErqAdtq,discussion-id=TEEjhxN5,comment-id=0002000000000000,timestamp=2017-01-21T01:58:31.666+0000) > > Not necessarily. An assassin is just someone with the tools to get in, kill someone, and get out. They're basically a mobile burst mage as a design. If damage is lowered, they can get in still just as easily, and get out as well as they won't instantly be blown up. Zed is probably the perfect example of an assassin (is the hate zed circlejerk gone? I think it's been long enough right?) He can get it, inflict damage, and get out. The damage then is applied after he's already out. Someone can heal or shield his target, they can have a GA or zhonya's, etc. The counterplay is there. But it allows Zed to get in and out without being blown up. > > So long as they have mobility they should be fine. The counterplay is there in pro scene, but in soloque who tf would shield you.
: Watching Dyrus's stream, the amount of open mids is retarded
That's why Koreans good. Instead of wasting their time hopping for the ~5% percent chance they might win, they ff to save 20 minutes.
: so i have determined what makes a player negative or toxic
It actually is legal to post chat logs, and many others have posted it as well.
: meanwhile, The first real stand alone change {{champion:62}} has gotten in 3 years... was for Twisted Treeline. Yes, it could be said that means Wukongs kit is very well balanced so it has had no need for any tune ups, but It feels very unnerving when your main has gone 3 years without so much as a small number adjustment in a game that is constantly evolving. It wouldn't take much for him to end up in the same boat as the Old Yorick, only with a huge list of champs ahead of him on the Rework list.
> [{quoted}](name=Blue Moon Wolf,realm=NA,application-id=3ErqAdtq,discussion-id=HFHsVo7I,comment-id=0004,timestamp=2017-01-11T19:46:17.874+0000) > > meanwhile, The first real stand alone change {{champion:62}} has gotten in 3 years... was for Twisted Treeline. Yes, it could be said that means Wukongs kit is very well balanced so it has had no need for any tune ups, but It feels very unnerving when your main has gone 3 years without so much as a small number adjustment in a game that is constantly evolving. > It wouldn't take much for him to end up in the same boat as the Old Yorick, only with a huge list of champs ahead of him on the Rework list. Wukong is actually in a really good spot. He has a decent skill cap, is reletivly strong, has counterplay, and is fun to play.
: Katarina doing 60% of my hp at level 2 isn't right
Her dagger hitbox and e damage need to be reduced -From, a katarina main
: So i'm afraid i'm going to get banned by the automated system for an accidental type
: Using school PC that won't connect to chat service
: First off, as I suspected, you're a Katarina main, so....... The hitboxes of her daggers are enormous. If you move forward to dodge the Q you will be hit by the W, or in the very least come within her ult radius and E range. Playing against Katarina is zero fun because she keeps blinking around like a madman and you have to dodge and weave just to CS. It's obnoxious and introduces new problems with her gameplay. I'll always maintain that assassins should not have zone control and be able to force you away, like Katarina does. She often dictates where you are allowed to move, and gains massive mobility by virtue of that.
> [{quoted}](name=THE RlVER KlNG,realm=NA,application-id=3ErqAdtq,discussion-id=EQEPhp1J,comment-id=000c000000000000,timestamp=2017-01-07T02:20:23.935+0000) > > First off, as I suspected, you're a Katarina main, so....... > > The hitboxes of her daggers are enormous. If you move forward to dodge the Q you will be hit by the W, or in the very least come within her ult radius and E range. Playing against Katarina is zero fun because she keeps blinking around like a madman and you have to dodge and weave just to CS. It's obnoxious and introduces new problems with her gameplay. > > I'll always maintain that assassins should not have zone control and be able to force you away, like Katarina does. She often dictates where you are allowed to move, and gains massive mobility by virtue of that. I know Katarina needs nerfs, but the original post is pretty inaccurate. The only thing I think she needs nerfs is her dagger hitbox and her e damage.
: Then she just W's lmao. Assassins also shouldn't be able to zone and force people into areas. Zed has proven a problem in the past due to this.
> [{quoted}](name=THE RlVER KlNG,realm=NA,application-id=3ErqAdtq,discussion-id=EQEPhp1J,comment-id=000c0000,timestamp=2017-01-06T21:08:14.720+0000) > > Then she just W's lmao. > > Assassins also shouldn't be able to zone and force people into areas. Zed has proven a problem in the past due to this. Ok, you avoided her dagger so she w's... then you avoid that dagger. Not that hard.
: @meddler "Courage of the colossus is still too strong"
: Can We All Be Serious For A Moment?
TBH if you avoid her daggers her damage is cut in half. Just walk forward when she q's to you
: Oh look another Yasuo post! Yasuo is consistent throughout the game, he's not absurdly strong late for a skirmisher/bruiser, nor is he absurdly strong early. Play Morde, Yorick, Trundle, or Darius and watch him cry late game. I get that he is frustrating to play against, but that frustration does not translate into a winrate that's overbearing. Yasuo is easy to gank, and just like Riven or Camille, can't stand up to bruisers or juggernauts 1v1. Assuming skill levels are equal.
> [{quoted}](name=Berserknurple,realm=NA,application-id=3ErqAdtq,discussion-id=utnrzJjf,comment-id=0003,timestamp=2017-01-03T22:55:11.863+0000) > > Oh look another Yasuo post! Yasuo is consistent throughout the game, he's not absurdly strong late for a skirmisher/bruiser, nor is he absurdly strong early. Play Morde, Yorick, Trundle, or Darius and watch him cry late game. > > I get that he is frustrating to play against, but that frustration does not translate into a winrate that's overbearing. Yasuo is easy to gank, and just like Riven or Camille, can't stand up to bruisers or juggernauts 1v1. Assuming skill levels are equal. Idk about Camille, but riven destroys bruisers and juggernauts except for Olaf, renekton(early game), and trundle. The class that counters her is poke and disengage like Quinn and jayce. She also loses to late game melee ad carries like yi or xin, and duellists late game like jax or irelia. Yasuo is in the same boat except he loses to bruisers and juggernauts early game, at the tradeoff of double crit, Windwall, and not countered by jayce and Quinn as hard as riven. Also, Camille, riven, and Yasuo are actually hard to hank. Camille has a dash, shield, and a slow, riven has 2 hard cc abilities, 4 dashes, and a sheid. Yasuo has windwall, a shield, tornados, and a hell ton of dashes.
: If yasuo can destroy almost everyone in late game ..
-From a Yasuo main last season before he went op with the trinity force phantom dancer build (check my match history, 80% of my Yasuo games were mid lane shiv Yasuo early s6) I'm bad at yas rn, but played enough games to know some basics His level 1-2 is extremely strong, can outduel a riven. His level 3-5 depends completely on your skill and the enemy skill. Generally yas is weaker if equal skilled. Champs like riven or renektom destroy him HIs level 6 is stronger, but yas will still generally lose, but if Yasuo is ahead, you basically win lose your lane unless the jungled stars camping you One he gets phantom dancer, he out duel anyone if he gets his ult off except champions like riven or trundle or unless he is majorly behind. Once tanks or bruisers get armour items and yasuo get ie, armour tanks and bruisers out duel you, but you 4 shot squishes. Your a huge threat in teamfights Then once you get lifesteal and armour pen you destroy everyone except specialized duellists and riven, and your op in team fights. Tldr: His weak point is the yasuos own skill and before he gets duelling items. Don't fight level 1 and 2, and fight between after that period and before he gets phantom dancer. If you haven't set him behind by the time he gets ie, you should do it while you still have tanks that can out duel him, and once he reaches late game, he becomes pure op. I think his windwall defenetly needs to be changed, while his e cool down system should be changed or his e damage is cut down significantly
: Dear riot....
Give us your main...
: Yeah, but Sweeping Lens only lasts for 6 sec. with a 90 - 60 sec. cooldown and Oracle Alteration only lasts for 10 sec. with a 76 - 60 sec. cooldown. Teemo can place down an infinite amount of shrooms that each last for 5 min. after being placed. How is that not fair? Plus Jhin, Caityn, and Jinx are all in this same boat as well. You just don't see as many people getting Sweeping Lens and Oracle Alteration for them because their traps don't deal as much damage and disappear after a few seconds.
> [{quoted}](name=BlueNinja89,realm=NA,application-id=3ErqAdtq,discussion-id=PT64Qyzs,comment-id=0002000000000000,timestamp=2017-01-03T00:02:56.438+0000) > > Yeah, but Sweeping Lens only lasts for 6 sec. with a 90 - 60 sec. cooldown and Oracle Alteration only lasts for 10 sec. with a 76 - 60 sec. cooldown. > > Teemo can place down an infinite amount of shrooms that each last for 5 min. after being placed. > > How is that not fair? > > Plus Jhin, Caityn, and Jinx are all in this same boat as well. You just don't see as many people getting Sweeping Lens and Oracle Alteration for them because their traps don't deal as much damage and disappear after a few seconds. Teemo's shrooms are his ult. In teamfights, they will become useless, and they will only work as extremely long ranged poke. Sweeping lenses doesn't work vs jinx or cait.
Rikari (NA)
: We should call this meta "The Burst Meta"
Meanwhile the real things that should have burst-Assassins, have delays..
: Give me an example.
> [{quoted}](name=BlueNinja89,realm=NA,application-id=3ErqAdtq,discussion-id=PT64Qyzs,comment-id=00020000,timestamp=2017-01-01T22:09:20.481+0000) > > Give me an example. His shrooms are literally useless with the red sweeper.
: but there IS autofill right now, and its going to stay...
> [{quoted}](name=Shrek the Shrekt,realm=EUNE,application-id=3ErqAdtq,discussion-id=VacjYwsO,comment-id=00090000,timestamp=2017-01-02T18:07:03.704+0000) > > but there IS autofill right now, and its going to stay... Theres no autofill in promos
: People in promos should be matched together.
No autofill+only promos= 50 min que times
: Some suggestions for balancing Teemo.
They need to buff teemo, not nerf
MaropaL2 (EUW)
: "can i switch lanes"
Maybe cause 99% of the time when you say no, it works also?
: How come the support didn't pass the drug test?
jpjpjph (NA)
: Friend climbed to platinum after making new account to escape bronze. Elo hell?
: Everytime you get S+ you get a key fragment.
Then we have 10 people agreeing to farm to oblivion cause the rating system is dumb.
: Let's talk about the Fizz Ult hitbox
How about when it reaches the ground, it expands from the original hitbox to the bigger one?
: When a Trundle main teaches you how to play the champion
When you see a misfortune ult the whole enemy team while their under j4's wall, you must pillar her!
: We talk about overloaded champions all the time, but have we talked about underloaded champions?
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Ap Mid Burst

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