Łauren (EUW)
: yes when dead it doesn't matter where you want it to be I just want to faceroll my keyboard, lets make all champs easy xD
Lay Waste already works that way on Karthus in Death Defied. There's little reason why Wall of Pain shouldn't as well.
: Experimental "Max Cast Range" Changes Coming to PBE!
I'd like to add Karthus' W (Wall of Pain) to this. at least when dead in passive. It feels really bad when you're in passive form and trying to cast Wall of Pain, but because you can't move, it just fails to cast unless you're at EXACTLY the max range cast distance.
: So basically you say it is a lose lose If you say too little people get angry at you for not communicating, but if you say even remotely much people immediately make fun of you as a toxic player. Damn.
: how do u see reports
You can submit a ticket! https://support.riotgames.com/hc/en-us/requests/new
Zeromatsu (EUW)
: Good to know. Have you ever tried going gunblade with spirit visage and abyssal mask? I imagine the sustain from simply spamming Q + E with 30% increased healing might be funny.
I've considered it before, but after running the math, I've concluded that Gunblade is a trap. At max rank, Defile is doing like 110 damage per second. Gunblade heals for 15% damage dealt, but is reduced to 5% for AOE. So if Tank Karthus manages to hit 3 targets for 10 seconds the entire time, they will regain a whopping.... 165 health. For 3400 gold. Yeah. It's gotta be way higher than that to justify it!
: Master, please teach me how to see how many times i have been reported! (the link you gave redirect to supports home page) edit:Looks like i have to wait 30days to get results... Maybe sent wrong ticket
: > Aqua Dragon: i gotcuh Banned for playing under the influence of Vodka. Real talk, I love your guides :u Are you hype for the Koggle ult range buffs? :u
I don't ususualy make typos! Glad you enjoy the guides! Yeah the Kog buffs were huge for AP Kog, since enemies had a tendency of barely escaping me. I've been more regularly catching them now and hitting the top of the damage charts muahaha
: Quick question, on Orianna support, do you build Ardent censer? Ive done it and I'd say it works well but I'd like to see your build. Also I play AP Kaisa mid so I know your pain my friend
[This should answer most of your questions!](https://www.mobafire.com/league-of-legends/build/diamond-support-orianna-command-support-411258)
yándere (NA)
: I remember playing a game with you a while back. You picked Malzahar jungle, back when Malz was super strong in mid and support as well. You were very polite and we won the game easily. I also remember seeing your name on a guide on Mobafire (I think) about Oriana support. I tried it out and wasn't very successful, sadly. Do you think it's still viable after shield and item nerfs?
Awesome! I find people either really like me or really hate me, depending on whether we won or lost haha. The Ori guide is still updated, and it still remains very strong. I think that it is slightly stronger than Janna or Lulu at its peak potential, but that regularly hitting that potential is extremely difficult because there are so many ways to screw it up.
Zeromatsu (EUW)
: How does Abyssal mask interact with karthus E? Do you get 25 health back everytime it costs mana? Because it says "per spell cast"
Defile costs 78 Mana. The Eternity passive heals for 20% of what is spent. So it is about 15 hp per second!
Rismosch (EUW)
: ***
I don't need to play meta to see it; I have (usually) 4 meta teammates and can see how teammates react to them. And the reaction is just on a whole different magnitude. Meta players get harassed a lot too, but **the extent of it** is much much worse for the champions I play. It's much more pointed; "We have an Ori Support of course we lost") It's much more frequent; The majority of losses have someone directly pointing me out, regardless of teammate scores. It's much more unforgiving; I get invaded early on? "Wow Malz Jungle is shit stop playing it". Lee gets invaded early? Silence. It's pretty much worse on every metric, and I regularly get Feedback Reports for successfully punishing players, since they are so openly hostile that the system can easily punish them. None of this is me complaining like "Wha wha boo hoo feel sorry for me." I've got skin so thick, it's probably blubber now. But it's disingenuous to say that 1. simply being silent is enough to stop the harassment and 2. that meta players experience anything nearly as bad on a regular basis.
: Long live the old days of the 3 minute dragon club. Aquadragon ftw.
I actually killed a dragon at level 3 just today! It's still possible, and something I'll pull out often for Cloud and Aqua dragons.
King Lego (EUNE)
: Hold on... Are all the reports from your own team? What about the amount of reports from the enemy team? I mean, them losing against off-meta picks (tank Karthus for example) and did very well, they must have been very tilted that they lost to something that seemed like it wasn't supposed to work and therefore report you. Imagine on the loading screen, enemy saying: "lol malzahar jungle! free LP guys!" then lose to such a thing, and the enemy team decides to report you for pretty much any reason they can find.
There's no way to tell; the only information provided was number of reports, irrelevant of source.
Real Lyze (EUW)
: That is not your report history for 90 days/270 games but for your whole game time. It says on the support site "Aggregate report history". That means every report you received and made on this account. Another quote from the support site: "In-game chat logs for the last 3 months" You dont get the chat logs for your reported games but chatlogs for every game in 3 months. I also received my data a couple months back and nothing you show here was send to me. > Still, it's a lot of reports! No! You are Level 134 and played for 5 season. For the games you played you get reported very rarely. Compare them to mine. I received 582 reports and did not get punished. I'd say i chat quiet frequently and more often than not have a rather agressive tone. > Riot's report system is very good at identifying unwarranted reports! Indeed! > But are you a toxic player? You are defintely not toxic! To conclude, although you use common picks/builds you dont get reported that often. Seems like people dont really care about your picks or builds even less if you win. People that comment on this thread that you are trolling, griefing, etc. are in a overwhelming minority. I myself am surprised about the results and it makes me think better about the LoL community.
[The support staff directly told me that my report history was over only the last 90 days.](https://i.imgur.com/Wtl8WY2.png)
Rismosch (EUW)
: ***
I assure you that I don't retaliate at all to people's toxicity. There's a reason I'm Honor 5 and have received no punishments; I largely keep to myself during matches outside of some small positive comments, timers, gank warnings, and other utility comments. I've no interest in defending my pick against people being rude about it in game. I've no interest in trying to "get back" at people who are rude to me. It's not rare for me to end most games having just said "GG". Yet ask anyone on my stream, and I get an absolute inordinate amount of some of the worst vitrol around. I'm not flaunting my pick, yet I consistently receive constant, neverending harassment, especially when our team is losing. I say nothing back. There's no point in arguing, no point in being rude, no point in showing off. It doesn't really stop the harassment though. The problem is that merely playing my champ is considered "showing it off", even if I don't say anything. So I do in fact ignore the toxics, I do just play the damn game, and I sure do wish that was enough for people to not care what I play.
: What is tank Karthus?
[This is Tank Karthus!](https://www.mobafire.com/league-of-legends/build/diamond-tank-karthus-swift-death-411392)
: I'm a tad curious, what did you put into the support ticket and what sections do you fill out to get this information?
I used the "Account management, data requests, or deletion" category. I just filled in everything accordingly.
Rismosch (EUW)
: ***
It's full tank. Sorc Shoes and Oblivion Orb are the only non-tank items in the build. Games end with sub-100 AP. Just yesterday, I had [this build](https://i.imgur.com/Kkdajx6.png) and did [this much damage.](https://i.imgur.com/J0XX2br.png) This is the norm, not the exception. Suffice to say, Karthus can build full tank and deal an inordinate amount of damage still. [More details in the guide!](https://www.mobafire.com/league-of-legends/build/diamond-tank-karthus-swift-death-411392)
Vztah (NA)
: Would interested in watching some gameplay sounds like fun stuff.
I regularly stream over at https://www.twitch.tv/aquadragon33/ !
Rakvir (NA)
: With jungle Malz, as it’s been so long since I’ve done so, is AD for bug scaling still a thing? I remember black cleaver after smite item was the practice but I don’t know how Malz stuff works over the past 2+ years or so.
Voidlings do indeed still scale with AD, but after the mana items got CDR attached, AP Malz became strictly superior. I still play AP Malz Jungle though.
XeroKimo (NA)
: Tank "Insert any mage with a strong DPS AOE spell here" are a playstyle I've always theorized and was wanting to try, but I never did cause I expected to run into mana issues since most mages that have DPS AOE spells use a lot of mana, like Anivia, and yea Karthus. I'm quite interested how you pull that off, please enlighten me. How do you get past through lane phase?, how bout in late game, how do you stay relevant? how do you play in skirmishes or team fights? Biggest question, how often do you just run it down to tank major spells so you can just deal damage while dead?
[This guide I wrote should be illuminating!](https://www.mobafire.com/league-of-legends/build/diamond-tank-karthus-swift-death-411392) If you have any further questions, just let me know!
: I'd like to comment on something. Given you are playing champions as you consider "nonmeta" you are self admitting you go into a game knowing people are going to question you, and you might very well be affecting their game outcomes. Maybe that's WHY you don't talk much? You don't really expect to carry or necessarily do well? I talk a lot less when I play adc, because I know I generally don't hyper carry with adc. If I make a mistake or play too passive and give up too many opportunities, I generally know it. So when someone else makes a mistake, I don't say as much. But if I'm playing a role I know well, and proficiently, I tend to rage more...... because I expect my team which is 90-100% meta, to also play proficiently. When they 0/2 every single lane and crumple all 3 lanes..... vs champs they hard counter..... yeah..... I'm going to rage. P.S. I'm a Jungle support specialist, so yeah. I'm generally off meta. But I'm proficient enough at doing it I got to Diamond II. Jungle = {{champion:143}} {{champion:555}} {{champion:89}} best place to be (more ganks, better ganks faster snowballs, can all handle the job harder and faster than a typical jungler)
The reason I don't talk much is because it's futile and makes my teammates even angrier. They're not asking me about my Support Orianna build because they're intrigued, they're asking because they're mad. Whenever I've previously answered, every single choice is up for debate and question. "But if you built AP you would deal more damage" "That's stupid we need more damage why not build more" "You're just trolling just sell the items and go AP" and frankly, the middle of a match is not the time to clarify my build. I'm busy focusing on what the enemy will do next; I don't have the time to answer 50 questions when the person almost certainly won't be convinced anyway. Like, you can see in my chat logs that I still type occasionally, but it's almost exclusively positive little comments, flash timers, incoming ganks, preparation for objectives, etc. But spending 5 minutes trying to justify my build or trying to calm them down (when it pisses them off more because I'm the one they hate) doesn't work. This is made worse because [I am the default scapegoat for losses. ](https://www.youtube.com/watch?v=gefTH69jMPU) They've already made up their mind that I am the reason for the loss; a few pretty words about the merits of Tank Karthus aren't going to sway anyone, and frankly I have no obligation to. My only obligation is to try my best to win.
Eedat (NA)
: I was wondering which off meta picks atually work the best. I would suspect Malz Jungle to work better than Tank Karthus
My winrate with all of them is pretty much identical right now. To be fair, it's because I start investing practice into any of my champions that start to fall behind. At one point, my Kog had 6 more losses than wins. I tinkered with it, and brought it back to 50%+. Same thing happened to Malz Jungle at one point. And again with Tank Karthus. Because of this, I'm pretty equally proficient with all five of my picks. I'd say that Malz is the more reliable pickup because the build has such amazing versatility against any composition. Tank Karthus, meanwhile, is really strong when it gets ahead, and tends to falter if it doesn't hit the early / mid game stride, since it falls off during late game. Kart basically has higher highs, but lower lows.
Rioter Comments
Wrekzzz (NA)
: Runes Corner: Stormlord's Mandate and Spellslinger's Surge
Currently, summons like Voidlings are unable to trigger a proc for Thunderlords. With the new mastery, will this count as a unique ability for the purposes of proc'ing either of these?
Rioter Comments
: So you combined Mordekaiser and Yorick into one champion?
Outside of both having minions (well, Minion, in Morde's case) I don't see much resemblance. Yorick and Morde build as bruisers, relying on their summons as a primary damage source. Magnet Mage is a utility mage, and would build more like Janna / Soraka. The summons of Yorick and More are killable, and have movement restricted and summoning based on particular conditions. These have neither. Those also have no direct synergy in-kit with manipulating the summons, outside of Yorick being able to direct Mistwalkers with their shadowy orb thing. Magnet Mage has two abilities that are only really meaningful with the summons at all.
Rioter Comments
Meddler (NA)
: Quick Gameplay Thoughts: May 9
A dragon to grant more vision seems like a really interesting thematic space to me. The issue with in-combat tank stats like tenacity / shields / armor is that they generally have to be overtuned to be appreciated. This was even an issue with the Cloud Drake for a while. By contrast, vision is much more readily appreciated. It could even just be extending the line of sight of wards and champions, which would make it much easier to see what the enemies are up to, contesting objectives in a different way, and creating new warding areas to get the most of the vision.
Pale Pirate (EUNE)
: What about champions like leblanc? Unlike Veigar, she has 4 skills, and veigar has a %missing hp execute on his ultimate so ofc his potential damage is lowered.
Leblanc would still probably just be around Fizz level. Champions of similar damage types seem to cluster together. Note that Veigar had their ultimate amped up to maximum execute damage for all these calculations.
: Conflicted? Why? How so? If you don't mind me asking... :o
Heroes of the Storm has a stealth system where the cloaked units have a very soft silhouette at their location. They can't be targeted but any damage negates the stealth. I feel this is kind of a cop-out stealth system because of how variable the terrain underneath can affect it. Evelynn has the stealth which reveals when in range of others. Good for Evelynn, not sure about how that should translate to others. Ideally there shouldn't be a single 75 g item that counters stealth entirely from champions like Akali. But at the same time, there needs to be some degree of counterplay. What if an outline showed which could be hit by incidental damage, but just couldn't be targeted by single-target spells? That could be interesting. But what are the ramifications of that? Would that still make stealth feel really bad? How much loss of outplay potential does that create, especially for people like Shaco? There's more, but those are just my initial thoughts, and I don't fully know how I feel about them all.
: Wait so noxian might was taken into account? At level 18, I usually have 295 AD as darius (cleaver + deaths dance and pure tank after). With noxian might that turns into pretty much 500 AD. An infernal drake would boost this by a little under 50 would it not? Sounds juicy to me. But yeah, id say its infinitely better for other types of champs.
[I ran an analysis on Noxian Might later. ](https://www.reddit.com/r/leagueoflegends/comments/50btpg/the_true_value_of_infernal_drake_a_nuanced_damage/d72xfnm) It goes from 4.1% to 2.5%.
Arakadia (NA)
: I scrolled so long looking for the bottom my mouse nearly broke lol. TD:LR?
tl;dr Image at the top. Better scroll back up!
: Keep in mind that some AP champions have a fair bit of non-damage sources of utility or defenses that scale with ability power to not get nearly as much damage from Infernal Drake. It makes sense for someone like Ryze or Swain to get less damage out of Infernal Drake because they also get some defensive stats from the extra AP they get due to AP scaling shields/heals. Likewise, it makes sense for someone like Lux or Orianna to get less damage out of Infernal Drake because they get more powerful shields for their allies. I'm also surprised you didn't use someone like Karthus or Cassiopeia in this list. I'd think that high DPS AP champions would get a lot more value out of the buff than some of the burstier champions.
Karthus actually has even worse AP ratios than Lux all around (0.3 to 0.6 on Lay Waste, 0.25 on Defile, and 0.7 on Requiem) Karthus does hit more spells per second, but that just means the base damage is applied more often too along with the scaling. They probably would do even worse than Lux ultimately. Cass is interesting because of their six items. I may have to give them a spin sometime when I'm not tired of calculating things ha
: That's actually really interesting Let me ask you this, how much benefit does Infernal Drake give for champions with steroids during the steroids actives Think like Riven Ult, Nasus ult (assuming capped out since the ad he receives is capped at 300 I believe, don't quote me) etc
[It appears for a champion like Darius, it can fluctuate from 4% to 2.1% with the steroid. ](https://www.reddit.com/r/leagueoflegends/comments/50btpg/the_true_value_of_infernal_drake_a_nuanced_damage/d72xfnm) I think it would be similar for the other AD Bruisers during their steroids.
: everything
Maybe 20 hours spread out? Might be an underestimation
: How much time did it took you to write this ?
To format the post, gather the data, or do the little writeups?
: Just saw this post in Reddit. Are you guys the same author?
: You ever thought about doing a nuanced analysis of stealth and vision systems in MOBAs and RTSs in general?
I don't feel I've thought about the topic enough to do a justified writeup, but I will definitely keep it in mind. I'm a bit conflicted about it.
Rioter Comments
Rioter Comments
: Assassin Roster Update - Rengar Direction
Hey Repertoir! Would you happen to know how many of these roster updates we'll be getting? I wanted to make a compilation post but don't know how many we can expect before I should begin!
: "Deathfire is better early, but quickly gets taken over by Thunderlords without sufficient AP/AD" Deathfire is better early???
At levels 1-3, it only takes like, one targeted spell to succesfully deal more damage than TLD. After that point, Thunderlords quickly starts doing more damage than most DFT users can catch up to. Unless the champion continues to retain good AP items throughout the game (Veigar comes to mind, while Supports do not continue building) then DFT gets taken over by Thunderlords.
: umm idk there are way too many factors here. you aren't factoring the base damage on tld. even early game you won't have much ap or ad for deathfire to hurt. and early game trades are limited so getting off that one tld proc is much more potent. also aoe and dot do less damage. also in a damage meta late game even poke mages become burst mages because a cpl spells and the target dies. team fights last less than dft duration and you want to burst damage dealers. i think tld is better than dft 99% of the time because dft is too weak.
Rioter Comments
Meddler (NA)
: Something in that line could be promising. Condensing the MS down to more specific circumstances has promise given it would allow higher, and therefore more noticeable values that when active you played around more, to be used.
Another interesting consideration might be something like Aurelion Sol, who gains more movement speed when running in a straight line.
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