: Anybody else remember how glass cannon builds were considered trolling in seasons 1 and 2?
I miss Meta Golem. He was a good boy who didn't deserve what happened to him. But most of all _I miss Innervating Locket._
: Literally all of your complaints with TFT have been addressed in Dota Underlords
> > Dota Underlords was made to sell a game. TFT was rushed out to sell crates. Valve doesn't care about your money they already have enough of it. Riot needs kids to gamble on their crates so they can keep funding for their LGBT department. What does that have to do with **anything**?
Rioter Comments
: I'd be fine with them reworking aftershock **IF**, and only IF, they balanced champions who rely on it to survive in this meta (most tanks and bruisers rely on it really hard) Alternatively, you could have it scale off of health, so tanks & bruisers get their 2.5s of hyper-resist and champs like Pyke or Lux only get a little bit.
You know what that isn't half bad. Yeah, there's the fact that it'd possibly be _too_ good with Demolish and Overgrowth, but it makes more sense that as a rune that's supposed to be more towards a CC heavy character ala {{champion:154}} {{champion:113}} {{champion:516}} it works pretty well if it scales off health.
: You don't need to give a shit about his RNG. **You have a fucking AS cripple, can sustain past his ult, can statcheck the shit out of him, and split far better than him**. There is absolutely no reason to lose to Trynd as Nasus. It's literally the easiest matchup if you don't actually int.
Your input is appreciated.
: The Reason Tanks Aren't Played Often
> [{quoted}](name=Pántheón,realm=NA,application-id=3ErqAdtq,discussion-id=xbjw88Iu,comment-id=,timestamp=2019-08-05T16:46:28.083+0000) > > Also Vayne. > You cannot play a tank against Vayne. Her percent health true damage is impossible to deal with as a tank, as her entire kit is toxic. Vayne is incredibly shit design which they try to force on the game for some reason, but this champ that successfully kills an entire class. > The solution to this? Clearly it's buffing her Condemn. Also nerf Conquerer. And Buff Omen. > Not to mention if you have to lane against her in Top lane you can't do anything. Vayne is literally only truly strong against tanks who stack nothing but health as their main stat. If you were to build items like {{item:3075}} {{item:3143}} against her you'll find that she isn't nearly as bad as say... {{champion:90}} with {{item:3151}} {{item:3089}} {{item:3135}}
: Fam, if you're losing to Trynd, Teemo, or Neeko as Nasus you really need to get better at Nasus. You have absolutely no excuse to lose to Trynd as Nasus.
I do not have control over RNG when it comes to Tryndamere, so I suppose so?
stragdim (NA)
: {{champion:75}} Top is an island
I actually stopped playing my boy all together because every game is stuff like {{champion:122}} {{champion:23}} {{champion:67}} {{champion:17}} {{champion:518}} whenever I choose him. **Especially** {{champion:17}} since the matchup is absolutely stupid.
: Can someone tell me where Jinx is confirmed to be Vi's sister?
Vi ( V, the roman numeral for Five ) Jinx ( X, the roman numeral for Ten) Several champions even reference their relation to one another, and Jinx even mentions having a sister.
Rioter Comments
l MrD l (NA)
: I feel like toxic people just like to rage about anything
I was consistently getting angry and aggro because I had people in Silver who were doing dumb shit like making excuses as to why they couldn't secure a kill while complaining about failed ganks in the lane the entire game. Or a Malzahar who thought he should max W against Heimer of all champions. Needless to say, I got a pretty deserved two-week vacation for it, and I suppose from now on I'm not going to type a gosh darned thing in chat past gg in post-game lobby because I'm about one strike away from a permanent ban and I don't need randoms on the internet tilting me into that dark abyss.
: First off jayce needs to be turned into a sustained damage fighter, his disengage is fine if they reduce his burst and move it into a more sustained dps and bruiser style. Because it would give more time for a darius or someone to actually get in and fight, but would still allow him to have that duelist capacity. He needs a new mechanic and lower burst Teemo... needs lower power in his E and W at lower levels, a loss to his Q power and a slightly higher range, it would put him as a bot laner I wont begin to speculate on kennen because I'm not qualified, though it seems that he is coming up on the list of "Old ass champs that need some tweaks" Gnar... well I'll admit that gnar is an issue, Again I've not played him enough Urgot: I think he's alright, i've seen lots of urgots in all elos win and lose against melee matchups quinn: Idunno, make her a jungler at this point. Vayne: Swap her %hp damage to physical to at least allow some armor building Itemization: Protobelt for tanky champs, more anti-poke/anti-burst juggernaut/diver items. has to be unappealing for those who would abuse them.
Personally, the thing with {{champion:6}} as somebody who's been climbing Silver and learning to nearly OTP the bugger is that more times than not people underestimate his damage or don't respect his W. Yeah, he has no real escape with his E if you get in front of him, but until about level 9 if it's a smooth lane he won't have an infinite Cull either. So the easiest way to beat him, in my mind, is either play champions with huge early game power spikes like {{champion:122}} {{champion:58}} {{champion:39}} or one who can just make you miserable in the mid-game like {{champion:24}} {{champion:75}} for melee champions. I say that because yeah, while Urgot _loves_ going all-in and murdering you with a Gatling gun, it tends to lead to a sense of cockiness early game and unnecessary expenditure of shotgun knees for a trade in the lane. Heck, {{champion:240}} is only really a counter pick because he loves going all in as well and can survive the grinder easily if he's mounted when it's fired. Or you know, you can pick ranged buggers like {{champion:17}} {{champion:85}} {{champion:518}} {{champion:43}} and dumpster the crab.
: Weird way to spell Meepo but ok.
Meepo is more about macro and micromanaging the clones to not die like a dummy. Invoker is actually about knowing what invocations to use at what time and how to combo them. Both of them require a lot of skill but different subsets of it.
Lapantino (EUW)
: I don't get a joy playing top anymore. Riot, for whom is actually top lane?
If you're not a masochist and playing top lane you're in the wrong area of the map buddy.
: Irelia? I didn't think she had any presence in your mmr. Guess not then? Illaoi is understandable, Juggernauts tend to dominate lower brackets but she's also still strong now in higher level play. Even mentioned her in the post.
Irelia has enough of a presence in my ELO that I'd rather ban her over Riven because the only people I encounter who play her are one tricks who can't win without an absolutely obnoxious character. It's funny when people cry about all the stuff that's stripped out of her kit but she's still if played well, one of the most dominant lane bullies in the game. Sure, the difference between a bad Irelia and a good one is pretty distinct, but she literally has 200 auto attack range on top of a passive that out-scales _Jax_ until level 7, where he can just pummel the ever living snot out of her.
: I personally don't think Vlad is an issue anymore. Here's my list though: Note that this don't necessarily mean they win the game but god do they make laning impossible. Overpowered - {{champion:518}} {{champion:85}} {{champion:223}} {{champion:41}} {{champion:84}} {{champion:74}} {{champion:126}} ( {{champion:43}} ?) - These champions have effectively no mana costs and can simply wall melee champs out from a distance. A non-overpowered melee champion who attempts to close the gap on them just loses every time. - These champions also typically have total top priority against non-overpowered champions, meaning river vision is typically impossible to attain. - These champions also have the tools to either easily lock down the enemy for a gank or are only killable in a position where a jungle gank would be devastating (plus lack of vision due to the above) and can easily poke and later dive the enemy under turret (ignoring the poke part if jungler is present). ######somewhere in between - {{champion:17}} {{champion:107}} Definitely too strong - {{champion:58}} {{champion:39}} - These are champions that are way too strong but are a necessary evil to deal with the tier above them. - These champions also typically have total top priority against tiers below them, meaning river vision is typically impossible to attain. - These champions also have the tools to either easily lock down the enemy for a gank or are only killable in a position where a jungle gank would be devastating (plus lack of vision due to the above) and can easily poke and later dive the enemy under turret (ignoring the poke part if jungler is present). ######somewhere in between - {{champion:164}} Probably too strong - {{champion:266}} {{champion:24}} {{champion:23}} {{champion:114}} {{champion:82}} - These champions are late game monsters that for whatever reason absolutely bop any champion that isn't the above mentioned in lane. ######somewhere in between - {{champion:36}} (absolute shit tier design, more braindead than Garen but completely uninteractive) Balanced top laners (doesn't mean they don't have their own issues, such as Illaoi being an absolute pain to lane against) - {{champion:31}} {{champion:122}} {{champion:86}} {{champion:150}} {{champion:120}} {{champion:420}} {{champion:59}} {{champion:10}} {{champion:57}} {{champion:75}} {{champion:2}} {{champion:80}} {{champion:78}} {{champion:133}} {{champion:13}} {{champion:98}} {{champion:27}} {{champion:14}} {{champion:6}} {{champion:83}} ######idk where to put these - {{champion:517}} {{champion:112}} {{champion:8}} Too weak - {{champion:54}} {{champion:516}}
I can't take the fact that people seriously think Renekton is overpowered as anything but satire. The croc is an early-to-mid game champion like Pantheon. Yeah, his decision making right now boils down to having enough rage to get an empowered W off but he's not nearly as obnoxiously bloated as Irelia, or as much of a pain to lane against as the updated Illaoi.
: he had literally no lane counters lol. No amount of skill can just beat raw "too strong" stats
I keep TK permabanned over Irelia now because with a crappy Irelia you can at least punish her mistakes. Kench just builds full tank items and waddles after you with a grin as big as Bilgewater Bay and gives you the big slurp on autopilot. Love the design, absolutely hate fighting that fat cat fish f***.
darkdill (NA)
: Shouldn't anti-shield mechanics be introduced to items rather than specific Champions?
No. It should not be put on items. The entire reason why it's even being put on Blitzcrank and Renekton is to solidify their places anti-tank/juggernaut top lane and anti-Enchanter in the bottom lane of the meta. Before people cry foul about Irelia having that removed from her kit, consider this: **Irelia's kit is absolutely full of more bloat than a beached whale corpse. She even has 200 auto attack range as a melee.** It adds some level of decision making for Renekton as well because now he has to choose between using his W for the shield destruction ( With its potential only maximized against {{champion:82}} {{champion:223}} {{champion:43}} if they're at low health and they pop the shields ) or between receiving a heal buff with his Q. As for Blitzcrank, it's a natural evolution towards countering the {{champion:43}} {{champion:99}} {{champion:40}} bot lane mess that we find ourselves in.
: riots thought process on renekton w buff:
Renekton falls of ludicrously in the late game unless he gets stupidly fed. His shield break is also only on the empowered W.
Dotty LB (NA)
: Are you trolling, if he is forcing you to build an item that is nearly useless to you outside of his ultimate he is putting you behind 1200 gold. Thats far from "on the weak side".
If you honestly think QSS is a terrible item outside of using on Morde's ultimate, I got some news for you.
: I'm kinda getting annoyed that Riven's being left alone yet again.
Riot not doing anything to a champion because they make the big and flashy plays is nothing new. They'll rework Mordekaiser and Ryze several times due to "unhealthy" gameplay but leave Yasuo and Riven untouched.
: Do we need to keep beating a dead horse?
> [{quoted}](name=Sir Saltarin,realm=EUW,application-id=yrc23zHg,discussion-id=IlRGvrEY,comment-id=0003,timestamp=2019-06-21T23:19:57.397+0000) > > Do we need to keep beating a dead horse? Until it deletes Hecarim from the game!
: Did they intend to make Morde this powerful?
> [{quoted}](name=ContDeCaterinca1,realm=EUNE,application-id=3ErqAdtq,discussion-id=9PTkabvg,comment-id=,timestamp=2019-06-19T14:22:06.946+0000) > > I mean you can't duel him, as his damage is insane at any point in the game, harder to kite then a lot of similar champions due to passive and massive E hitbox, gets to trap you in a circle where you can't kite him. > > Rylai-Liandry-Void Staff, around 4.5%( gets to 7.5% late game) max HP damage each second with 65% pen. A bit too close to the infamous no counterplay %HP true damage. > > Q in isolation bursts squishies. > > Maybe they give his E a slow as well, make it even more crucial to hit, but remove the speed-up on passive. Void Staff is literally not even a core item on Mordekaiser post-rework. You'd be better off buying {{item:3001}} {{item:3165}} {{item:3152}} than getting Void Staff. He has the Darius-like magic penetration passive because it frees him up to buy items that will help him either do more damage or survive fights.
: The New Mord is a Dark Souls Boss
He's basically Black Phantom Garl Vinland but **angrier.**
: either A: you were in the circle while she was not or B: she was in the circle and you were not.
I re-watched the replay and she got pulled to the very edge of the circle and didn't leave it like I thought. Thanks for clarification boys and girls.
: i mean you can ult her and flash out of her ulti pretty sure she will die then while in her circle anyone is unkillable unless she didnt die when you pulled her out then yes that is a bug
Yeah, she got pulled out the circle and didn't die. Was kind of weird.
Rioter Comments
: Such as what? What about his kit is any more frustrating that any other similar champion?
His Q's cooldown counts as an auto attack and can knock you up on the third cast if he aims it right. He still has double the crit chance that he's always had so he comes online earlier than say, Tryndamere. Has a high mobility dash that still does magical damage with a literal 0.1-second cooldown. His critical strikes passively ignore 50% of your armor when he ultimates you for **15 seconds.**
: Would Yasuo even be that frustrating of a champion if his windwall wasn't tweaked a little.
Yes? Virtually everything about Yasuo's kit is full of bloat.
: Unmasked champion skins for champions who wear masks to specifically hide there identity PLEASE
You take off Jhin's mask and you find out there's another mask in the form of that black balaclava-like mask he wears that obscures his entire face save for his left eye.
Rioter Comments
Rioter Comments
: Sylas' R is a point and click ability
It also counts as a projectile so {{champion:201}} {{champion:157}} can block it if he targets people behind the shield or wind wall, presumably. I know in the latter it blocks it completely mid-flight.
Ralanr (NA)
: For a guy who claims he had to eat rats in prison, Sylas is well shaven.
: Those are not "girls" who are speaking about how Riot is sexist. Those are whales
> [{quoted}](name=thot executioner,realm=EUNE,application-id=yrc23zHg,discussion-id=dayGd9lV,comment-id=0001,timestamp=2019-01-09T11:39:26.934+0000) > > Those are not "girls" who are speaking about how Riot is sexist. Those are whales Correct with a lack of iron.
Naalith (NA)
: evree opee chumpp iz certenlee tee, reeeeeeeeeeeee. Naw but for real? CertainlyT has the infamy but I think there are far worse designs that no one bothers to check who designed them. Kai'sa, Irelia, Camille, and Galio are recent examples of champions that have remained broken for a long time and are only started to be reigned in a little bit after ruining the game for months. Zoe was nuked like a month or two after release, Warwick was a great rework, Akali is frustrating but not strictly overpowered, etc.
I said nothing about the champion being overpowered. I said the kit is overloaded, which on paper, it is. If you want to talk about legitimately overpowered champions on release let's go back to around mid-2010 when Xin Zhao first dropped and people were getting pentakills left and right. Overloaded kits are not something that is necessarily a stranger to CertainlyT, either. What I will say is that people are going to be too quick to jump on the "SYLAS IS OPEE XDDD" train when {{champion:157}}'s Wind Wall blocks his ultimate completely since it counts as a projectile when he casts it.
Dynikus (NA)
: He's not designed by CertainlyT though. Design lead was squad5, same guy who designed ivern and ornn
> [{quoted}](name=Dynikus,realm=NA,application-id=3ErqAdtq,discussion-id=uoEzAQzY,comment-id=00070000,timestamp=2019-01-08T23:58:50.009+0000) > > He's not designed by CertainlyT though. Design lead was squad5, same guy who designed ivern and ornn My bad then, but I still stand by it being a pretty overloaded kit. It almost reminds me of Basko from Dawngate mixed with Rubick from Dota.
Dynikus (NA)
: Played Sylas on pbe. Riot, are you feeling okay?
Did you really expect a CertainlyT champion to not be loaded to the brim with stuff that would make him a balancing nightmare?
: Sylas, the Unshackled
I mean, his ultimate is basically Rubick's from Dota, but less utilitarian and more matchup-based. Everything else about him is somewhat interesting about him though, communist overtones aside.
: What were your favorite/least favorite events/features of Nexus Blitz?
I just hate the game mode in general. It's poorly conceptualized, too snowball prone, and the events don't really add anything of value to it. If you get Scuttle Races and the enemy team has **anything** that can remotely chain crowd control in order to disrupt the movement of the crab you're guaranteed to lose nearly 100% of the time.
: ADCs are only bad because everything fucking blows you up!
As fun, as it is to hate on CertainlyT's designs at the time because of the burst potential Akali, has, I'd rather the guy who designed this PoS: {{champion:555}} never be allowed to touch anything _ever_ again. In what world is giving a "Support" a Darius reset execute a reasonable design idea when he gets a free Warmog's worth of regen just for building AD and the stereotypical Assassin items.
Farkinob (NA)
: How do you decide which items in the shop to buy after backing? What is the correct buy order?
If you're doing well in lane ( 1300+ Gold ): {{item:1038}} and maybe a {{item:2003}}. If you're doing "Just Okay" ( 1000 - 1250 range ): {{item:1037}} {{item:1001}} {{item:2055}} {{item:2003}} If you're behind on gold ( Sub 1000 ): {{item:1036}} {{item:1036}} Generally, you want to get as much AD as possible at that time without sacrificing safety and your ability to farm. Do keep in mind that you're going to want to get Control Wards as well since it helps keep the map less dark. Depending on the ADC as well, you'll want to prioritize other stats like Lethality if playing {{champion:21}} {{champion:236}} {{champion:202}} since two of them heavily benefit from items like {{item:3147}} {{item:3142}} {{item:3071}}. Just don't, and I repeat, **don't** fall for the newb trap that is Ashe's passive. All it does is increase your autos based on a flat amount from your critical strike chance. You **do not** benefit from that stuff the same way {{champion:15}} {{champion:29}} {{champion:18}} {{champion:222}} do. If you're playing an on-hit ADC like {{champion:145}} {{champion:110}} {{champion:96}} {{champion:67}} getting {{item:1043}} first can be beneficial as well since you have mechanics in the kit that will help stack onto that damage. Just my opinion, mind.
: The problem is, if you're building *specifically* to counter tryndamere, your team is at a massive disadvantage.
{{item:3110}} and {{item:3075}} are generally good picks regardless because most ADCs and characters like Tryndamere only want to do one thing: Maybe use one or two abilities and then right click you to death. Granted, you never really want to ever buy {{item:3110}} and {{item:3075}} together because while it does offer a lump sum of 180 armor it's a self-defeating combo. I would almost argue that if people, and I realize that it's a perfectly reasonable retort to my "Right click" derision and bring up {{champion:236}} {{champion:21}} it'd be easier for Riot to just re-work how Thornmail works. Especially since for whatever reason, upon looking at its stats, it also has Cold Steel from its component Warden's Mail. Anyway, back on topic. If you wanted to defeat Tryndamere and most Enchanter+ADC combos just build something like: {{item:3075}} {{item:3143}} {{item:3047}} as your Anti-Physical core and then build situational items from there if a tank. The key to beating characters like Tryndamere is to not actually dedicate so many resources to them that you cannot handle them later on but to end the game before they can reach the point that they can 1v9 you without you CC'ing them so hard and profoundly that their client freezes until 2998.
Rioter Comments
Al3K5j3Car (EUNE)
: Is nautilus viable jg in s9?
Nautilus is in a rough spot, as are most tank junglers. With slow(er) clear speeds than most and the fact that he doesn't bring much to the table outside of one skillshot hook and a knock up that people will group up to defend the target of he's just not very good.
CLG ear (NA)
: is SO HOT
> [{quoted}](name=CLG ear,realm=NA,application-id=yrc23zHg,discussion-id=VZmZO2hA,comment-id=0001,timestamp=2018-12-30T12:31:13.596+0000) > > is SO HOT Can't and won't worship non-existent sideboobs. Save the boobs.
Mindzur (NA)
: WTF exactly is the counterplay to conqueror Tryndamere other than CC out the ass?
{{item:3033}} {{item:3123}} {{item:3075}} {{item:3143}} {{item:3110}} for items. {{champion:17}} {{champion:85}} {{champion:54}} {{champion:75}} {{champion:24}} for champions I can think of. Generally, when fighting Tryndamere you don't want to sit there and face tank him since at 100 Fury he gets something like 35% chance to crit you. With Conqueror's early game that's almost a guaranteed kill if he _really has that thirst_. So your objective should almost always be forcing a decision from him as to whether or not he's going to commit and possibly die pre-6 when you're ahead, or use that Fury to heal. Be warned that even if he doesn't slow you with W he can still reduce your AD ( Which isn't that much of a detriment to AP champions top lane but you know, it is what it is ) making trades easier for him. He's a hard scaling champion but {{champion:11}} {{champion:24}} {{champion:10}} all out-scale him in the worst kind of ways.
: Please also kick {{champion:69}} {{champion:13}} {{champion:85}} {{champion:127}} out of toplane, they are rare but incredibly stupid to face and if your melee you basically auto lose
Melee in top lane? [ Laughs in {{champion:85}} ]
Rioter Comments
: I still really miss old Aatrox man.
Imagine if they had just done a visual update and you had this angry, pseudo-German accented Aatrox cursing you as he shifted between swinging his greatsword normally or bashing your brains in ala Tryndamere when you toggled W.
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ArfBarkBoof

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